Assassins Creed PC requirements.lol

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Heil68

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#101 Heil68
Member since 2004 • 60831 Posts

Luckily I got the PS4 Ce coming and took vacation. :D

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NFJSupreme

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#102 NFJSupreme
Member since 2005 • 6605 Posts

Lol I'll be fine with my oc'd 7950 and i5. Also people can always adjust settings. They are just trying to sell hardware with these settings.

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chikenfriedrice

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#103 chikenfriedrice
Member since 2006 • 13561 Posts

My 970 is straight but an i7? **** you!

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#104  Edited By Jankarcop
Member since 2011 • 11058 Posts

@tormentos said:

Yeah i am sure he will say any crap specially when no console use their over priced GPU..

Fact is according to steam the huge majority will not,grouping all PC under 1 powerful one is a joke.

But more than the number of PS4's sold will play at a better gfx/performance on PC.

Just like for Evil Within.

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deactivated-597794cd74015

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#105 deactivated-597794cd74015
Member since 2012 • 961 Posts

The minimum requirements state a PC that's better than Next-gen consoles..................

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Wasdie

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#106 Wasdie  Moderator
Member since 2003 • 53622 Posts

That minimum GPU requirement is absurdly high for a console multiplat.

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NFJSupreme

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#107 NFJSupreme
Member since 2005 • 6605 Posts

@faizanhd: just adjust settings. People act like you can't do this on pc lol. Game will still look better than on console even if everything isn't maxed out.

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gameofthering

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#108 gameofthering
Member since 2004 • 11286 Posts

@RyviusARC said:

@timster20 said:

@04dcarraher said:

After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.

Evil Within's vram reqs may have been exaggerated but even a 980 can't maintain 60 fps at 1080p.

That is just a limitation of the game engine.

At 30fps even weaker cards like the GTX 570 run the game fine at 1080p maxed.

Really? I didn't bother buying it because that's the card I have (1.2GB Vram)

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EducatingU_PCMR

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#110 EducatingU_PCMR
Member since 2013 • 1581 Posts

Watch this run at similar console settings @ 1080p with an i3 and a 660 and enjoy the consolite tears

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deactivated-597794cd74015

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#111  Edited By deactivated-597794cd74015
Member since 2012 • 961 Posts

@NFJSupreme: I honestly just think they're lying. :)

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#112 Kinthalis
Member since 2002 • 5503 Posts

@scottpsfan14 said:
@Wasdie said:

That minimum GPU requirement is absurdly high for a console multiplat.

While the requirements won't be that high, you should remember that this game is not being built with the restraints of PS3 and 360. It will require more RAM and GPU power obviously at the lowest settings. Assets will be several times the detail in this game compared to AC4. And the whole scale is far larger. A lot of that will translate to modern PC hardware automatically without too much optimization because the engines were built simply to use modern DX11 GPU tech more fundamentally. But there is a shit load of data being thrown to screen on AC Unity. So I can imagine the RAM requirements are fairly accurate. VRAM? not so much.

It's still definitely way off. I mean that GPU is like twice the power of a PS4 and that CPU is like 4 times the power of a PS4.

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#113 Wasdie  Moderator
Member since 2003 • 53622 Posts

@scottpsfan14 said:
@Wasdie said:

That minimum GPU requirement is absurdly high for a console multiplat.

While the requirements won't be that high, you should remember that this game is not being built with the restraints of PS3 and 360. It will require more RAM and GPU power obviously at the lowest settings. Assets will be several times the detail in this game compared to AC4. And the whole scale is far larger. A lot of that will translate to modern PC hardware automatically without too much optimization because the engines were built simply to use modern DX11 GPU tech more fundamentally. But there is a shit load of data being thrown to screen on AC Unity. So I can imagine the RAM requirements are fairly accurate. VRAM? not so much.

I understand all of that, but the PS4/Xbox One GPUs are much weaker than the GTX 680 and if the game is optimized for those, then there is no reason why the GTX 680 is the minimum.

The PS4 and Xbox One's GPU allow games to use a lot more modern rendering techniques and modern APIs which allow them to get a lot more out of PC GPUs. Absolutely everything about this game screams Ubisoft fuckup.

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#116  Edited By miiiiv
Member since 2013 • 943 Posts

With all the bs requirements that has been thrown around lately, I think it's best to take this with a truckload of salt. Remember Call of duty Ghosts which absolutely required 6 gb ram and yet is was perfectly playable with 3 gb. There many more examples of ridiculously high requirements that turned out to be bogus.

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GarGx1

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#117 GarGx1
Member since 2011 • 10934 Posts

Since when did Korean distributers make the official announcements on PC hardware requirements?

Not that I care, if I was getting the game I could run it maxed. Though Ubisoft obviously don't want to sell that many copies on the PC anyway. They're charging £49.99 in the UK for a digital copy, someone at Ubi has lost their marbles or Sony/MS want price parity as well as graphical and are willing to push dev's into this, likely with a wad of cash to lessen the sales impact.

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#118 04dcarraher
Member since 2004 • 23858 Posts

@tormentos said:


@04dcarraher said:

After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.

We already discuss this your GPU can't be assign more ram than it has,your test were flawed and DF actually confirmed Mordor used a bit over 5GB on their test not quite 6 but 5Gb is allot more than most GPU have out there.

If your GPU has 2GB yeah that is what it will use if it has more it will use more,requirements adjust on PC,now before you come with your huge damage control like always,i do think Ubi sucks optimizing so it may be a problem with them,and i don't think this game how it look require those kind of specs,specially when the game is done on PS4 and XBO which has weak CPU compare to stronger PC ones.


Allocating and what is actually needed is two totally different things with Vram. Damage control? lol your the one who does the damage control doing the bait and attack.... Like with Morder you saying you need 3gb for high when in fact you didnt , then your like you will get issues when in fact you dont. Ubi's optimizing quality is totally dependent on the dev team and engine used. The team that did AC 3 did do a poor job on the cpu coding on pc but runs just fine on consoles. The requirements posted for the new AC is not confirmed. Its a rumor, and the fact that minimum requirements suggesting you need specs massively above what the consoles have and to the fact that the FX 8350 is the same cpu requirement on min and recommended. And that the gpu from gtx 680 to 780 is only a roughly 30% increase in performance Is not a large enough difference in performance to suggest min and recommended. It is either inflated and or fake, or UBi dropped the ball again in coding.

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indzman

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#119 indzman
Member since 2006 • 27736 Posts

If its true, they are scaring away PC gamers lol. Not everyone got a i7 or a 4 gb vram GPU lol

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#120  Edited By deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

@scottpsfan14 said:
@Kinthalis said:

It's still definitely way off. I mean that GPU is like twice the power of a PS4 and that CPU is like 4 times the power of a PS4.

Way WAY over the top actually. CPU is getting on for 5 times the power of the PS4 CPU. And that's minimum? The only requirement that seems accurate is the RAM.

well to be honest I suppose whose are placeholder stats, weve seen them countless times, so it makes me Wonder why that is SW material.

But yeah, I too will buy the RAM claims but Little else, as it would mean that it would run at utter crap on consoles too, and while I know Ubi has a bad rep with PC gamers in general, they have never been nowhere near that bad, and would likely never make a game that the consoles would have no way of running either (spec wise). I would go as far as stating that if Ubi states it will have a stabile 30 on a PS4 then it really is most likely that it does.

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#121  Edited By tormentos
Member since 2003 • 33793 Posts

@Jankarcop said:

But more than the number of PS4's sold will play at a better gfx/performance on PC.

Just like for Evil Within.

Which mean total shit when those cards have been out for years and the PS4 has 11 months,yet already is over 11 million units sold.

PC is PC it doesn't directly compete with consoles,reason why the PS4 is selling so well.

And this thread isn't about PS4 vs PC,is about Ubisoft lol system requirement...

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wis3boi

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#122 wis3boi
Member since 2005 • 32507 Posts

not sure if lying to make consoles seem powerful, or shitty port

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#124 BldgIrsh
Member since 2014 • 3044 Posts

@speak_low: By the end of the generation the consoles will be stuck pumping out at 720p/30 FPS if these "improvements" becomes a trend. It IS shit optimization.

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#125 True_Gamer_
Member since 2006 • 6750 Posts

@tormentos said:

@Jankarcop said:

But more than the number of PS4's sold will play at a better gfx/performance on PC.

Just like for Evil Within.

Which mean total shit when those cards have been out for years and the PS4 has 11 months,yet already is over 11 million units sold.

PC is PC it doesn't directly compete with consoles,reason why the PS4 is selling so well.

And this thread isn't about PS4 vs PC,is about Ubisoft lol system requirement...

I see people spend €2000 on PS4+software and still sing a cheap console tune...

Good lord how easy it is to pull slowly loads of money out of people...

€1000 Gaming PC owners on the other hand game happily with less money than consoles.

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#127  Edited By Ben-Buja
Member since 2011 • 2809 Posts

@True_Gamer_ said:

@tormentos said:

@Jankarcop said:

But more than the number of PS4's sold will play at a better gfx/performance on PC.

Just like for Evil Within.

Which mean total shit when those cards have been out for years and the PS4 has 11 months,yet already is over 11 million units sold.

PC is PC it doesn't directly compete with consoles,reason why the PS4 is selling so well.

And this thread isn't about PS4 vs PC,is about Ubisoft lol system requirement...

I see people spend €2000 on PS4+software and still sing a cheap console tune...

Good lord how easy it is to pull slowly loads of money out of people...

€1000 Gaming PC owners on the other hand game happily with less money than consoles.

Yup, if you buy lots of games you pay more in the long run on a console.

and that's in less than a year.

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lostrib

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#128 lostrib
Member since 2009 • 49999 Posts

These are the confirmed reqs

http://blog.ubi.com/assassins-creed-unity-pc-specs/

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#129 R4gn4r0k
Member since 2004 • 49066 Posts

@tormentos said:

@lundy86_4 said:

@tormentos said:

95% of PC can play this game..lol

They can? I'm impressed.

Come on is me i write like shit..hahaha

You seem to read like shit too. This is clearly a rumor.

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#130 lostrib
Member since 2009 • 49999 Posts

@R4gn4r0k said:

@tormentos said:

@lundy86_4 said:

@tormentos said:

95% of PC can play this game..lol

They can? I'm impressed.

Come on is me i write like shit..hahaha

You seem to read like shit too. This is clearly a rumor.

not anymore

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CanYouDiglt

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#131  Edited By CanYouDiglt
Member since 2009 • 8500 Posts

I have the Assassins Creed bundle for X1 coming so going to play it on that.

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#132 R4gn4r0k
Member since 2004 • 49066 Posts

@lostrib said:

not anymore

For real ? Those were confirmed by Ubisoft ?

I guess the rumors were true: Ubisoft want PC gamers to play at 30 FPS (or lower) too

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#133 lostrib
Member since 2009 • 49999 Posts

@R4gn4r0k said:

@lostrib said:

not anymore

For real ? Those were confirmed by Ubisoft ?

I guess the rumors were true: Ubisoft want PC gamers to play at 30 FPS (or lower) too

http://blog.ubi.com/assassins-creed-unity-pc-specs/

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#134 R4gn4r0k
Member since 2004 • 49066 Posts

@lostrib said:

These are the confirmed reqs

http://blog.ubi.com/assassins-creed-unity-pc-specs/

Right, so my HD7950 has no problem running AC IV: Black Flag on close to max but it's somehow not even the minimal requirement of the AC the next year.

What the flying **** ?

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#135 lostrib
Member since 2009 • 49999 Posts

@R4gn4r0k said:

@lostrib said:

These are the confirmed reqs

http://blog.ubi.com/assassins-creed-unity-pc-specs/

Right, so my HD7950 has no problem running AC IV: Black Flag on close to max but it's somehow not even the minimal requirement of the AC the next year.

What the flying **** ?

yep, I guess i'll just have to throw out my GTX 670

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#136  Edited By Zelda187
Member since 2005 • 1047 Posts

What a load of shit

The 780 was arguably the best, single GPU gaming card on the market just less than a year ago.

And now that's what's recommended to play another run of the mill Ass Creed game?

Lolz

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#137  Edited By R4gn4r0k
Member since 2004 • 49066 Posts

@lostrib said:

yep, I guess i'll just have to throw out my GTX 670

Nah, I'm sure we'll still be able to play this at ultra cinematic 24FPS and 900P.

"We're going to put more effort into the PC versions" - Ubisoft

Sure

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#138 timster20
Member since 2014 • 399 Posts

@RyviusARC said:

@timster20 said:

@RyviusARC said:

@timster20 said:

Compare fps in these 2 vids to see that gpu does indeed make a difference.

https://www.youtube.com/watch?v=qvMbOaE-t28

https://www.youtube.com/watch?v=ht476_X5v4E

I am not saying there is no difference.

What I meant was that they both experience big drops in the same areas.

Also one video removed the black bars which does drop performance by a little while the other only plays in black bars.

When both are using black bars the performance between the GTX 770 and 980 are really close which shouldn't be the case.

The GTX 770 was getting around 45-52fps (when he removed the black bars it was around 41fps) while the GTX 980 (black bars always on) was getting around 56-64fps (when not staring at the sky...).

Both had drops that were a little lower in some areas.

The GTX 980 is much more powerful than a 770 so the frame rate difference should be much larger.

Heres a vid with the 970 with no black bars and it gets 10-15 fps more than the 770 which is in line with 1080p review benchmarks.

https://www.youtube.com/watch?v=8V8-S6B8shg

10-15 fps more is laughable when the GTX 970 is almost a 780ti on drivers that are not mature.

Actually the GTX 970 performs better than a 780ti in this game I think.

The game seems to favor Maxwell GPUs.

13 more fps in Crysis 3 at 1080p http://www.anandtech.com/show/8568/the-geforce-gtx-970-review-feat-evga/8

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#139 CrownKingArthur
Member since 2013 • 5262 Posts

@R4gn4r0k: i reckon your 7950 would render it OK. maybe they're giving tall requirements to put the quality of experience onus on gamers.

now if you'll excuse me, i need to return some video tapes.

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R4gn4r0k

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#140  Edited By R4gn4r0k
Member since 2004 • 49066 Posts

@CrownKingArthur said:

@R4gn4r0k: i reckon your 7950 would render it OK. maybe they're giving tall requirements to put the quality of experience onus on gamers.

now if you'll excuse me, i need to return some video tapes.

I'm not going to bother. Ubisoft just lost a sale.

Wouldn't be surprised if their lack of effort in optimizing the PC version is part of their deal with Microsoft to sell more Xbones. I'm sure they've succeeded. Many PC gamers will now go for the console version.

:D, where is that line from ?

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#141 pyro1245
Member since 2003 • 9525 Posts

well see..... This may just be some part of their plan to make everyone think that 30fps is preferable. Someone will just mod it to be more scalable anyway.

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#142  Edited By aroxx_ab
Member since 2005 • 13236 Posts

@R4gn4r0k said:

@lostrib said:

These are the confirmed reqs

http://blog.ubi.com/assassins-creed-unity-pc-specs/

Right, so my HD7950 has no problem running AC IV: Black Flag on close to max but it's somehow not even the minimal requirement of the AC the next year.

What the flying **** ?

Welcome to the glorious master upgrade race ^^

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#143 CrownKingArthur
Member since 2013 • 5262 Posts

@R4gn4r0k: yeah i probably won't buy any assassin's creeds game this whole gen.

that line is said by patrick bateman in american psycho.

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#144 R4gn4r0k
Member since 2004 • 49066 Posts

@CrownKingArthur said:

@R4gn4r0k: yeah i probably won't buy any assassin's creeds game this whole gen.

that line is said by patrick bateman in american psycho.

I could hit myself in the head with a copy of AC: Unity right now.

But then again it's been a while since I've seen that awesome, awesome movie. Like a month or 2 :D

@aroxx_ab said:

Welcome to the glorious master upgrade race ^^

Don't 360 and PS3 gamers have to upgrade if they want to play this game too ?

They can join the master race if they want :D

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#145 timster20
Member since 2014 • 399 Posts

@Ben-Buja said:

@timster20 said:

@04dcarraher said:

After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.

Evil Within's vram reqs may have been exaggerated but even a 980 can't maintain 60 fps at 1080p.

But it can handle 30 fps @4k. The game is simply not optimised to run at stable 60 fps and we can thank the consoles for that.

Besides the console version can't maintain 30 fps, it regularly dips into the low 20s, while a 750ti runs it with a more stable 30 fps

How does a dev optimize the performance for 30fps and not 60? I've heard of games that might have sync issues or timing issues at higher fps but never optimizing for specific framerate.

I see the 750 ti dropping into the teens here https://www.youtube.com/watch?v=4QhBtyp0t3I

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#146 lostrib
Member since 2009 • 49999 Posts

@timster20 said:

@Ben-Buja said:

@timster20 said:

@04dcarraher said:

After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.

Evil Within's vram reqs may have been exaggerated but even a 980 can't maintain 60 fps at 1080p.

But it can handle 30 fps @4k. The game is simply not optimised to run at stable 60 fps and we can thank the consoles for that.

Besides the console version can't maintain 30 fps, it regularly dips into the low 20s, while a 750ti runs it with a more stable 30 fps

How does a dev optimize the performance for 30fps and not 60? I've heard of games that might have sync issues or timing issues at higher fps but never optimizing for specific framerate.

I see the 750 ti dropping into the teens here https://www.youtube.com/watch?v=4QhBtyp0t3I

Ask digital foundry

"but scaling up beyond the 30fps console standard to a locked 60fps proves inordinately difficult.

In the case of The Evil Within, it's a little strange, bearing in mind that the id Tech 5 engine on which it is based was designed by John Carmack and his colleagues with 60fps gameplay in mind - to the point where Jens Matthies, Creative Director at Machine Gamesnoted that the technology effectively forced them into running Wolfenstein: The New Orderat 60fps."

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#147  Edited By timster20
Member since 2014 • 399 Posts

@Wasdie said:

That minimum GPU requirement is absurdly high for a console multiplat.

Couldn't the same be said for a last gen multiplat that has a 8800 as min req?

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tormentos

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#148 tormentos
Member since 2003 • 33793 Posts

@Ben-Buja said:

Yup, if you buy lots of games you pay more in the long run on a console.

and that's in less than a year.

If you wait to get lower prices.

http://www.amazon.com/Call-Duty-Advanced-Warfare-Zero-Xbox/dp/B00K308KF4/ref=sr_1_1?s=videogames&ie=UTF8&qid=1414096278&sr=1-1&keywords=call+of+duty

I already killed that notion that games on PC are always ultra cheap,on launch day they are almost always same price as consoles,so if you buy first day basically you save nothing,not to mention there is a used market for console games non existent for PC.

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#149 Ben-Buja
Member since 2011 • 2809 Posts

@tormentos said:

@Ben-Buja said:

Yup, if you buy lots of games you pay more in the long run on a console.

and that's in less than a year.

If you wait to get lower prices.

http://www.amazon.com/Call-Duty-Advanced-Warfare-Zero-Xbox/dp/B00K308KF4/ref=sr_1_1?s=videogames&ie=UTF8&qid=1414096278&sr=1-1&keywords=call+of+duty

I already killed that notion that games on PC are always ultra cheap,on launch day they are almost always same price as consoles,so if you buy first day basically you save nothing,not to mention there is a used market for console games non existent for PC.

I can get most games brand new for 30€ on PC, you just have to know where to look.

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#150  Edited By timster20
Member since 2014 • 399 Posts

@lostrib said:

@timster20 said:

How does a dev optimize the performance for 30fps and not 60? I've heard of games that might have sync issues or timing issues at higher fps but never optimizing for specific framerate.

I see the 750 ti dropping into the teens here https://www.youtube.com/watch?v=4QhBtyp0t3I

Ask digital foundry

"but scaling up beyond the 30fps console standard to a locked 60fps proves inordinately difficult.

In the case of The Evil Within, it's a little strange, bearing in mind that the id Tech 5 engine on which it is based was designed by John Carmack and his colleagues with 60fps gameplay in mind - to the point where Jens Matthies, Creative Director at Machine Gamesnoted that the technology effectively forced them into running Wolfenstein: The New Orderat 60fps."

The same could be said for many games depending on the users hardware.

Are you saying that if a dev works really hard at optimizing specifically for 30 fps it won't also inadvertently make the game run better with no frame lock?