Luckily I got the PS4 Ce coming and took vacation. :D
Lol I'll be fine with my oc'd 7950 and i5. Also people can always adjust settings. They are just trying to sell hardware with these settings.
Yeah i am sure he will say any crap specially when no console use their over priced GPU..
Fact is according to steam the huge majority will not,grouping all PC under 1 powerful one is a joke.
But more than the number of PS4's sold will play at a better gfx/performance on PC.
Just like for Evil Within.
@faizanhd: just adjust settings. People act like you can't do this on pc lol. Game will still look better than on console even if everything isn't maxed out.
After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.
Evil Within's vram reqs may have been exaggerated but even a 980 can't maintain 60 fps at 1080p.
That is just a limitation of the game engine.
At 30fps even weaker cards like the GTX 570 run the game fine at 1080p maxed.
Really? I didn't bother buying it because that's the card I have (1.2GB Vram)
Watch this run at similar console settings @ 1080p with an i3 and a 660 and enjoy the consolite tears
That minimum GPU requirement is absurdly high for a console multiplat.
While the requirements won't be that high, you should remember that this game is not being built with the restraints of PS3 and 360. It will require more RAM and GPU power obviously at the lowest settings. Assets will be several times the detail in this game compared to AC4. And the whole scale is far larger. A lot of that will translate to modern PC hardware automatically without too much optimization because the engines were built simply to use modern DX11 GPU tech more fundamentally. But there is a shit load of data being thrown to screen on AC Unity. So I can imagine the RAM requirements are fairly accurate. VRAM? not so much.
It's still definitely way off. I mean that GPU is like twice the power of a PS4 and that CPU is like 4 times the power of a PS4.
That minimum GPU requirement is absurdly high for a console multiplat.
While the requirements won't be that high, you should remember that this game is not being built with the restraints of PS3 and 360. It will require more RAM and GPU power obviously at the lowest settings. Assets will be several times the detail in this game compared to AC4. And the whole scale is far larger. A lot of that will translate to modern PC hardware automatically without too much optimization because the engines were built simply to use modern DX11 GPU tech more fundamentally. But there is a shit load of data being thrown to screen on AC Unity. So I can imagine the RAM requirements are fairly accurate. VRAM? not so much.
I understand all of that, but the PS4/Xbox One GPUs are much weaker than the GTX 680 and if the game is optimized for those, then there is no reason why the GTX 680 is the minimum.
The PS4 and Xbox One's GPU allow games to use a lot more modern rendering techniques and modern APIs which allow them to get a lot more out of PC GPUs. Absolutely everything about this game screams Ubisoft fuckup.
With all the bs requirements that has been thrown around lately, I think it's best to take this with a truckload of salt. Remember Call of duty Ghosts which absolutely required 6 gb ram and yet is was perfectly playable with 3 gb. There many more examples of ridiculously high requirements that turned out to be bogus.
Since when did Korean distributers make the official announcements on PC hardware requirements?
Not that I care, if I was getting the game I could run it maxed. Though Ubisoft obviously don't want to sell that many copies on the PC anyway. They're charging £49.99 in the UK for a digital copy, someone at Ubi has lost their marbles or Sony/MS want price parity as well as graphical and are willing to push dev's into this, likely with a wad of cash to lessen the sales impact.
After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.
We already discuss this your GPU can't be assign more ram than it has,your test were flawed and DF actually confirmed Mordor used a bit over 5GB on their test not quite 6 but 5Gb is allot more than most GPU have out there.
If your GPU has 2GB yeah that is what it will use if it has more it will use more,requirements adjust on PC,now before you come with your huge damage control like always,i do think Ubi sucks optimizing so it may be a problem with them,and i don't think this game how it look require those kind of specs,specially when the game is done on PS4 and XBO which has weak CPU compare to stronger PC ones.
Allocating and what is actually needed is two totally different things with Vram. Damage control? lol your the one who does the damage control doing the bait and attack.... Like with Morder you saying you need 3gb for high when in fact you didnt , then your like you will get issues when in fact you dont. Ubi's optimizing quality is totally dependent on the dev team and engine used. The team that did AC 3 did do a poor job on the cpu coding on pc but runs just fine on consoles. The requirements posted for the new AC is not confirmed. Its a rumor, and the fact that minimum requirements suggesting you need specs massively above what the consoles have and to the fact that the FX 8350 is the same cpu requirement on min and recommended. And that the gpu from gtx 680 to 780 is only a roughly 30% increase in performance Is not a large enough difference in performance to suggest min and recommended. It is either inflated and or fake, or UBi dropped the ball again in coding.
It's still definitely way off. I mean that GPU is like twice the power of a PS4 and that CPU is like 4 times the power of a PS4.
Way WAY over the top actually. CPU is getting on for 5 times the power of the PS4 CPU. And that's minimum? The only requirement that seems accurate is the RAM.
well to be honest I suppose whose are placeholder stats, weve seen them countless times, so it makes me Wonder why that is SW material.
But yeah, I too will buy the RAM claims but Little else, as it would mean that it would run at utter crap on consoles too, and while I know Ubi has a bad rep with PC gamers in general, they have never been nowhere near that bad, and would likely never make a game that the consoles would have no way of running either (spec wise). I would go as far as stating that if Ubi states it will have a stabile 30 on a PS4 then it really is most likely that it does.
But more than the number of PS4's sold will play at a better gfx/performance on PC.
Just like for Evil Within.
Which mean total shit when those cards have been out for years and the PS4 has 11 months,yet already is over 11 million units sold.
PC is PC it doesn't directly compete with consoles,reason why the PS4 is selling so well.
And this thread isn't about PS4 vs PC,is about Ubisoft lol system requirement...
But more than the number of PS4's sold will play at a better gfx/performance on PC.
Just like for Evil Within.
Which mean total shit when those cards have been out for years and the PS4 has 11 months,yet already is over 11 million units sold.
PC is PC it doesn't directly compete with consoles,reason why the PS4 is selling so well.
And this thread isn't about PS4 vs PC,is about Ubisoft lol system requirement...
I see people spend €2000 on PS4+software and still sing a cheap console tune...
Good lord how easy it is to pull slowly loads of money out of people...
€1000 Gaming PC owners on the other hand game happily with less money than consoles.
But more than the number of PS4's sold will play at a better gfx/performance on PC.
Just like for Evil Within.
Which mean total shit when those cards have been out for years and the PS4 has 11 months,yet already is over 11 million units sold.
PC is PC it doesn't directly compete with consoles,reason why the PS4 is selling so well.
And this thread isn't about PS4 vs PC,is about Ubisoft lol system requirement...
I see people spend €2000 on PS4+software and still sing a cheap console tune...
Good lord how easy it is to pull slowly loads of money out of people...
€1000 Gaming PC owners on the other hand game happily with less money than consoles.
Yup, if you buy lots of games you pay more in the long run on a console.
and that's in less than a year.
These are the confirmed reqs
http://blog.ubi.com/assassins-creed-unity-pc-specs/
Right, so my HD7950 has no problem running AC IV: Black Flag on close to max but it's somehow not even the minimal requirement of the AC the next year.
What the flying **** ?
These are the confirmed reqs
http://blog.ubi.com/assassins-creed-unity-pc-specs/
Right, so my HD7950 has no problem running AC IV: Black Flag on close to max but it's somehow not even the minimal requirement of the AC the next year.
What the flying **** ?
yep, I guess i'll just have to throw out my GTX 670
Compare fps in these 2 vids to see that gpu does indeed make a difference.
https://www.youtube.com/watch?v=qvMbOaE-t28
https://www.youtube.com/watch?v=ht476_X5v4E
I am not saying there is no difference.
What I meant was that they both experience big drops in the same areas.
Also one video removed the black bars which does drop performance by a little while the other only plays in black bars.
When both are using black bars the performance between the GTX 770 and 980 are really close which shouldn't be the case.
The GTX 770 was getting around 45-52fps (when he removed the black bars it was around 41fps) while the GTX 980 (black bars always on) was getting around 56-64fps (when not staring at the sky...).
Both had drops that were a little lower in some areas.
The GTX 980 is much more powerful than a 770 so the frame rate difference should be much larger.
Heres a vid with the 970 with no black bars and it gets 10-15 fps more than the 770 which is in line with 1080p review benchmarks.
https://www.youtube.com/watch?v=8V8-S6B8shg
10-15 fps more is laughable when the GTX 970 is almost a 780ti on drivers that are not mature.
Actually the GTX 970 performs better than a 780ti in this game I think.
The game seems to favor Maxwell GPUs.
13 more fps in Crysis 3 at 1080p http://www.anandtech.com/show/8568/the-geforce-gtx-970-review-feat-evga/8
@R4gn4r0k: i reckon your 7950 would render it OK. maybe they're giving tall requirements to put the quality of experience onus on gamers.
now if you'll excuse me, i need to return some video tapes.
@R4gn4r0k: i reckon your 7950 would render it OK. maybe they're giving tall requirements to put the quality of experience onus on gamers.
now if you'll excuse me, i need to return some video tapes.
I'm not going to bother. Ubisoft just lost a sale.
Wouldn't be surprised if their lack of effort in optimizing the PC version is part of their deal with Microsoft to sell more Xbones. I'm sure they've succeeded. Many PC gamers will now go for the console version.
:D, where is that line from ?
These are the confirmed reqs
http://blog.ubi.com/assassins-creed-unity-pc-specs/
Right, so my HD7950 has no problem running AC IV: Black Flag on close to max but it's somehow not even the minimal requirement of the AC the next year.
What the flying **** ?
Welcome to the glorious master upgrade race ^^
@R4gn4r0k: yeah i probably won't buy any assassin's creeds game this whole gen.
that line is said by patrick bateman in american psycho.
@R4gn4r0k: yeah i probably won't buy any assassin's creeds game this whole gen.
that line is said by patrick bateman in american psycho.
I could hit myself in the head with a copy of AC: Unity right now.
But then again it's been a while since I've seen that awesome, awesome movie. Like a month or 2 :D
Welcome to the glorious master upgrade race ^^
Don't 360 and PS3 gamers have to upgrade if they want to play this game too ?
They can join the master race if they want :D
After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.
Evil Within's vram reqs may have been exaggerated but even a 980 can't maintain 60 fps at 1080p.
But it can handle 30 fps @4k. The game is simply not optimised to run at stable 60 fps and we can thank the consoles for that.
Besides the console version can't maintain 30 fps, it regularly dips into the low 20s, while a 750ti runs it with a more stable 30 fps
How does a dev optimize the performance for 30fps and not 60? I've heard of games that might have sync issues or timing issues at higher fps but never optimizing for specific framerate.
I see the 750 ti dropping into the teens here https://www.youtube.com/watch?v=4QhBtyp0t3I
After the string of games that have been coming out this year with inflated and false requirements, recommending i7's and AMD FX 8's then saying you *need* 3-4gb vram for high/max settings when in fact you don't need it. People shouldn't get their panties in a bunch, as well as console fanboys using these "requirements" as bait which is hilarious.... As for the latest blunder in pc requirements The Evil Within requiring 4gb of vram when in fact only uses 1.6GB of VRAM at 1080p with all its bells and whistles enabled.
Evil Within's vram reqs may have been exaggerated but even a 980 can't maintain 60 fps at 1080p.
But it can handle 30 fps @4k. The game is simply not optimised to run at stable 60 fps and we can thank the consoles for that.
Besides the console version can't maintain 30 fps, it regularly dips into the low 20s, while a 750ti runs it with a more stable 30 fps
How does a dev optimize the performance for 30fps and not 60? I've heard of games that might have sync issues or timing issues at higher fps but never optimizing for specific framerate.
I see the 750 ti dropping into the teens here https://www.youtube.com/watch?v=4QhBtyp0t3I
Ask digital foundry
"but scaling up beyond the 30fps console standard to a locked 60fps proves inordinately difficult.
In the case of The Evil Within, it's a little strange, bearing in mind that the id Tech 5 engine on which it is based was designed by John Carmack and his colleagues with 60fps gameplay in mind - to the point where Jens Matthies, Creative Director at Machine Gamesnoted that the technology effectively forced them into running Wolfenstein: The New Orderat 60fps."
Yup, if you buy lots of games you pay more in the long run on a console.
and that's in less than a year.
If you wait to get lower prices.
http://www.amazon.com/Call-Duty-Advanced-Warfare-Zero-Xbox/dp/B00K308KF4/ref=sr_1_1?s=videogames&ie=UTF8&qid=1414096278&sr=1-1&keywords=call+of+duty
I already killed that notion that games on PC are always ultra cheap,on launch day they are almost always same price as consoles,so if you buy first day basically you save nothing,not to mention there is a used market for console games non existent for PC.
Yup, if you buy lots of games you pay more in the long run on a console.
and that's in less than a year.
If you wait to get lower prices.
http://www.amazon.com/Call-Duty-Advanced-Warfare-Zero-Xbox/dp/B00K308KF4/ref=sr_1_1?s=videogames&ie=UTF8&qid=1414096278&sr=1-1&keywords=call+of+duty
I already killed that notion that games on PC are always ultra cheap,on launch day they are almost always same price as consoles,so if you buy first day basically you save nothing,not to mention there is a used market for console games non existent for PC.
I can get most games brand new for 30€ on PC, you just have to know where to look.
How does a dev optimize the performance for 30fps and not 60? I've heard of games that might have sync issues or timing issues at higher fps but never optimizing for specific framerate.
I see the 750 ti dropping into the teens here https://www.youtube.com/watch?v=4QhBtyp0t3I
Ask digital foundry
"but scaling up beyond the 30fps console standard to a locked 60fps proves inordinately difficult.
In the case of The Evil Within, it's a little strange, bearing in mind that the id Tech 5 engine on which it is based was designed by John Carmack and his colleagues with 60fps gameplay in mind - to the point where Jens Matthies, Creative Director at Machine Gamesnoted that the technology effectively forced them into running Wolfenstein: The New Orderat 60fps."
The same could be said for many games depending on the users hardware.
Are you saying that if a dev works really hard at optimizing specifically for 30 fps it won't also inadvertently make the game run better with no frame lock?
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