Batman AC Wii U vs PS3 screenshots

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Human-after-all

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#101 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="bonesawisready5"]

[QUOTE="2Chalupas"]


Logic is amazing, isnt' it? ;)

painguy1

That's funny because if you're using logic you'd come to the conclusion that you really know next to nothing about the Wii U's hardware so no judgment can be made concerning if it's "next gen".

Furthermore, if rumors of 1.5GB RAM and a 1.5x powerful GPU do pan out (and they're looking like they will) we could see the Wii U being 2-3 times as powerful as 360 at the least and you shouldn't rule out Microsoft or Sony releasing a 360 1/2 or PS3.5

I wouldn't be surprised if they release consoles with 2GB RAM and somewhat fancy GPUs, but like I keep saying I'm expecting the Wii U to at worst be the PS2 in terms of power to the 720/PS4's original Xbox in terms of raw power.

Also you're leaving out the fact that if no PS4/720 come out in 2013, and it isn't looking likely, that the Wii U will have a 15-30 million lead depending on sales and software sales will be a much safer bet for publishers than raising costs with PS4/720 if they are a leap. And even then if the PS4/720 are only a small margin more powerful than Wii U (like PS2, Cube and Xbox) then the Wii U will always get multiplats because it will have healthier software/hardware sales inevitably due to a 12-24 month head start.

I'm just saying this is a scenario that could play out.

for the billionth time dude. Everygen has seen an upgrade even on last gen ports. We haven't see that yet. meaning its not a big upgrade. Why u dont understand that is beyond me. If a WiiU was as weak as it has show to be now, and its the PS2 of next gen then the nextbox orw/e will also be weak and there would be no point for MS to make a new console. Now ignore this and keep writing silly little damage control essays.

You are an idiot. Developers don't just automatically know how to utilize every bit of potential at the beginning of a generation. AA will most likely be implemented at some point. The games have like what 4+ months to be developed and optimized? Not to mention we have no idea how old the builds were that they showed. The fact that it plays the ports at ACTUAL 720p in alpha is already an upgrade. Unlike the Sub-HD twins.
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painguy1

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#102 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="bonesawisready5"]

That's funny because if you're using logic you'd come to the conclusion that you really know next to nothing about the Wii U's hardware so no judgment can be made concerning if it's "next gen".

Furthermore, if rumors of 1.5GB RAM and a 1.5x powerful GPU do pan out (and they're looking like they will) we could see the Wii U being 2-3 times as powerful as 360 at the least and you shouldn't rule out Microsoft or Sony releasing a 360 1/2 or PS3.5

I wouldn't be surprised if they release consoles with 2GB RAM and somewhat fancy GPUs, but like I keep saying I'm expecting the Wii U to at worst be the PS2 in terms of power to the 720/PS4's original Xbox in terms of raw power.

Also you're leaving out the fact that if no PS4/720 come out in 2013, and it isn't looking likely, that the Wii U will have a 15-30 million lead depending on sales and software sales will be a much safer bet for publishers than raising costs with PS4/720 if they are a leap. And even then if the PS4/720 are only a small margin more powerful than Wii U (like PS2, Cube and Xbox) then the Wii U will always get multiplats because it will have healthier software/hardware sales inevitably due to a 12-24 month head start.

I'm just saying this is a scenario that could play out.

bonesawisready5

for the billionth time dude. Everygen has seen an upgrade even on last gen ports. We haven't see that yet. meaning its not a big upgrade. Why u dont understand that is beyond me. If a WiiU was as weak as it has show to be now, and its the PS2 of next gen then the nextbox orw/e will also be weak and there would be no point for MS to make a new console. Now ignore this and keep writing silly little damage control essays.

Why don't you understand that Gun, Tony Hawks American Wasteland, Madden NFL and King Kong all looked similar on 360 to Xbox and that these early ports/releases aren't fair to be judged?

I really couldn't care if the Wii U was a straight up 360. I'd still buy it for the games I'm looking forward to. I'm couldn't care less what you think or what the Internet Gaming Community thinks of it either but I just am puzzled by you (and other posters) saying things like this but not acknowledging that these very same shoddy looking ports have happened on all consoles at launch. And I just can't help but pry at something I don't understand so I guess that's why I keep relying to your posts (and it must be why you are to mine) so sorry if my curiosity is bothering you.

I just find it odd so many posters are ignoring how ***** last gen ports have always been in a next gen consoles life. Did we say the PS3 was bad because of how mediocre Genji looked at launch? How big did the gap between Uncharted and Genji become? Same thing for King Kong and Gears of War 3. You guys keep ignoring that early ports are by no means anything to base an opinion off of because historically they've always been proven to never represent how good the hardware can be in the future.

EDIT: Here's an image from King Kong on Xbox 360. A multi-platform launch title.

Now here it is on the original Xbox

You can see why early third party ports, even early first party games are never a great way to judge a platform's hardware capabilities because we all know King Kong doesn't look nearly as good as Deus Ex, Gears of War, and other Xbox 360 games that released after it.

And here's Tony Hawk American Wasteland on original Xbox

and let's see how much better the Xbox 360 version looked when it launched one month later

$h!ty pictures aside those games showed some obvious improvements at release, two of them being a better resolution and framerate. With WiiU we haven't even seen a resolution bump. If u wanna talk about games built from the ground up u can look at PDZ, Kameo etc which looked pretty good. Compare that with project p100, and again it shows there is no visual upgrade.

http://forum.beyond3d.com/showthread.php?t=46241

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MFDOOM1983

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#103 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="painguy1"]

[QUOTE="bonesawisready5"]

That's funny because if you're using logic you'd come to the conclusion that you really know next to nothing about the Wii U's hardware so no judgment can be made concerning if it's "next gen".

Furthermore, if rumors of 1.5GB RAM and a 1.5x powerful GPU do pan out (and they're looking like they will) we could see the Wii U being 2-3 times as powerful as 360 at the least and you shouldn't rule out Microsoft or Sony releasing a 360 1/2 or PS3.5

I wouldn't be surprised if they release consoles with 2GB RAM and somewhat fancy GPUs, but like I keep saying I'm expecting the Wii U to at worst be the PS2 in terms of power to the 720/PS4's original Xbox in terms of raw power.

Also you're leaving out the fact that if no PS4/720 come out in 2013, and it isn't looking likely, that the Wii U will have a 15-30 million lead depending on sales and software sales will be a much safer bet for publishers than raising costs with PS4/720 if they are a leap. And even then if the PS4/720 are only a small margin more powerful than Wii U (like PS2, Cube and Xbox) then the Wii U will always get multiplats because it will have healthier software/hardware sales inevitably due to a 12-24 month head start.

I'm just saying this is a scenario that could play out.

Human-after-all

for the billionth time dude. Everygen has seen an upgrade even on last gen ports. We haven't see that yet. meaning its not a big upgrade. Why u dont understand that is beyond me. If a WiiU was as weak as it has show to be now, and its the PS2 of next gen then the nextbox orw/e will also be weak and there would be no point for MS to make a new console. Now ignore this and keep writing silly little damage control essays.

You are an idiot. Developers don't just automatically know how to utilize every bit of potential at the beginning of a generation. AA will most likely be implemented at some point. The games have like what 4+ months to be developed and optimized? Not to mention we have no idea how old the builds were that they showed. The fact that it plays the ports at ACTUAL 720p in alpha is already an upgrade. Unlike the Sub-HD twins.

1. This isn't the 1st generation of consoles. Devs are always unfamiliar with new hardware, yet we have seen launch games look better than last gen games EVERY generation. The only time we haven't seen a jump was with wii...

2. Devs typically have 12-24 months to work on launch titles. This is nothing new. Refer to my 1st point.

3. We have AC3 devs saying ps3/360 are technically better at somethings and wii-u is better at others. There's no clear cut winner.

4. Footage shown of Tekken tag on WII-U was Sub-HD. Majority of games are 720p on 360/ps3

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painguy1

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#104 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="bonesawisready5"]

That's funny because if you're using logic you'd come to the conclusion that you really know next to nothing about the Wii U's hardware so no judgment can be made concerning if it's "next gen".

Furthermore, if rumors of 1.5GB RAM and a 1.5x powerful GPU do pan out (and they're looking like they will) we could see the Wii U being 2-3 times as powerful as 360 at the least and you shouldn't rule out Microsoft or Sony releasing a 360 1/2 or PS3.5

I wouldn't be surprised if they release consoles with 2GB RAM and somewhat fancy GPUs, but like I keep saying I'm expecting the Wii U to at worst be the PS2 in terms of power to the 720/PS4's original Xbox in terms of raw power.

Also you're leaving out the fact that if no PS4/720 come out in 2013, and it isn't looking likely, that the Wii U will have a 15-30 million lead depending on sales and software sales will be a much safer bet for publishers than raising costs with PS4/720 if they are a leap. And even then if the PS4/720 are only a small margin more powerful than Wii U (like PS2, Cube and Xbox) then the Wii U will always get multiplats because it will have healthier software/hardware sales inevitably due to a 12-24 month head start.

I'm just saying this is a scenario that could play out.

Human-after-all

for the billionth time dude. Everygen has seen an upgrade even on last gen ports. We haven't see that yet. meaning its not a big upgrade. Why u dont understand that is beyond me. If a WiiU was as weak as it has show to be now, and its the PS2 of next gen then the nextbox orw/e will also be weak and there would be no point for MS to make a new console. Now ignore this and keep writing silly little damage control essays.

You are an idiot. Developers don't just automatically know how to utilize every bit of potential at the beginning of a generation. AA will most likely be implemented at some point. The games have like what 4+ months to be developed and optimized? Not to mention we have no idea how old the builds were that they showed. The fact that it plays the ports at ACTUAL 720p in alpha is already an upgrade. Unlike the Sub-HD twins.

http://forum.beyond3d.com/showthread.php?t=46241

most console games run in 720p. PDZ and Kameo looke better than the previous gen, and were at launch. All ports saw resolution bump as well as some extra shader effects.

WiiU batman runs at 720p, and arguably looks worse. Project P100 doesn't show any improvements visually. Pikmin doesn't show any improvements visually. Lego City storie runs like ass with popin, and fps issues, 720p no AA.

PSV games looked great right off the bat (although sales suck). new system.

call me names again and we will have a problem. u dotn see me doing that. control urself, its a videogame.

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topgunmv

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#105 topgunmv
Member since 2003 • 10880 Posts

I thinking of getting this on the WiiU just because I have not played it yet. But I am not sure. The idea of armored batman just makes him sound less human and more like having superpowers. Which is not really what batman about. HarlockJC

Not to mention it looks stupid.

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bonesawisready5

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#106 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="bonesawisready5"]

[QUOTE="painguy1"]

for the billionth time dude. Everygen has seen an upgrade even on last gen ports. We haven't see that yet. meaning its not a big upgrade. Why u dont understand that is beyond me. If a WiiU was as weak as it has show to be now, and its the PS2 of next gen then the nextbox orw/e will also be weak and there would be no point for MS to make a new console. Now ignore this and keep writing silly little damage control essays.

painguy1

Why don't you understand that Gun, Tony Hawks American Wasteland, Madden NFL and King Kong all looked similar on 360 to Xbox and that these early ports/releases aren't fair to be judged?

I really couldn't care if the Wii U was a straight up 360. I'd still buy it for the games I'm looking forward to. I'm couldn't care less what you think or what the Internet Gaming Community thinks of it either but I just am puzzled by you (and other posters) saying things like this but not acknowledging that these very same shoddy looking ports have happened on all consoles at launch. And I just can't help but pry at something I don't understand so I guess that's why I keep relying to your posts (and it must be why you are to mine) so sorry if my curiosity is bothering you.

I just find it odd so many posters are ignoring how ***** last gen ports have always been in a next gen consoles life. Did we say the PS3 was bad because of how mediocre Genji looked at launch? How big did the gap between Uncharted and Genji become? Same thing for King Kong and Gears of War 3. You guys keep ignoring that early ports are by no means anything to base an opinion off of because historically they've always been proven to never represent how good the hardware can be in the future.

EDIT: Here's an image from King Kong on Xbox 360. A multi-platform launch title.

Now here it is on the original Xbox

You can see why early third party ports, even early first party games are never a great way to judge a platform's hardware capabilities because we all know King Kong doesn't look nearly as good as Deus Ex, Gears of War, and other Xbox 360 games that released after it.

And here's Tony Hawk American Wasteland on original Xbox

and let's see how much better the Xbox 360 version looked when it launched one month later

$h!ty pictures aside those games showed some obvious improvements at release, two of them being a better resolution and framerate. With WiiU we haven't even seen a resolution bump. If u wanna talk about games built from the ground up u can look at PDZ, Kameo etc which looked pretty good. Compare that with project p100, and again it shows there is no visual upgrade.

http://forum.beyond3d.com/showthread.php?t=46241

I did mention Kameo. Was Kameo the peak for 360's graphics with that art style? No. Banjo looked better 3 years later. So therefore you shouldn't judge launch games, first or third, for not showing too much improvement right away because historically none of these launch games look that much better at first.

Why do you think this is the limit for the Wii U when you can see that early 360/PS3 games (and every other console ever released) end up having much better looking games down the line?

You're talking like you can definitively say "this is all we'll get" when you truly can't do that at all. You don't know the specs and even if the specs are comparable to 360 and PS3 the fact that it is newer, custom-made tech for Nintendo indicates that even then it will have games look better over time because the technology has gotten better.

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ShadowsDemon

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#107 ShadowsDemon
Member since 2012 • 10059 Posts
God the Wii-U looks $hit.
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Human-after-all

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#108 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="Human-after-all"][QUOTE="painguy1"]

for the billionth time dude. Everygen has seen an upgrade even on last gen ports. We haven't see that yet. meaning its not a big upgrade. Why u dont understand that is beyond me. If a WiiU was as weak as it has show to be now, and its the PS2 of next gen then the nextbox orw/e will also be weak and there would be no point for MS to make a new console. Now ignore this and keep writing silly little damage control essays.

painguy1

You are an idiot. Developers don't just automatically know how to utilize every bit of potential at the beginning of a generation. AA will most likely be implemented at some point. The games have like what 4+ months to be developed and optimized? Not to mention we have no idea how old the builds were that they showed. The fact that it plays the ports at ACTUAL 720p in alpha is already an upgrade. Unlike the Sub-HD twins.

http://forum.beyond3d.com/showthread.php?t=46241

most console games run in 720p. PDZ and Kameo looke better than the previous gen, and were at launch. All ports saw resolution bump as well as some extra shader effects.

WiiU batman runs at 720p, and arguably looks worse. Project P100 doesn't show any improvements visually. Pikmin doesn't show any improvements visually. Lego City storie runs like ass with popin, and fps issues, 720p no AA.

PSV games looked great right off the bat (although sales suck). new system.

call me names again and we will have a problem. u dotn see me doing that. control urself, its a videogame.

Talk to me when Dev teams are putting a real budget into making their game for the Wii U and not just a garbage port (or something titled ZombiU). If you want to talk exclusives than Pikmin 3 looks a hell of a lot better than any launch game for PS3/Xbox 360, or any mid life game for that matter.
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2Chalupas

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#109 2Chalupas
Member since 2009 • 7286 Posts

[QUOTE="bonesawisready5"]

[QUOTE="2Chalupas"]

We see these Wii-U launch games which are roughtly equivalent to PS3/360 games. They are also running at 720p with no AA. These games weren't direct ports from "console only" exclusives, they were ported ubiquitously with PC versions that offered very high settings. If the Wii-U could do so, why is Batman not looking much closer to the PC version? Why is Assassin's Creed 720p with no AA? Two different developers both deciding to make the specs run almost exactly like the PS3/360 when (presumably) they could have bumped up the settings given more power in the hardware. Do you think they did this arbitrarily, or because the Wii-U couldn't handle higher settings? What other evidence do you need to see that the Wii-U is not a next gen platform? It is obvious what is going to happen once multiplats move into next gen (the real next gen)...

EVEN IF Sony and/or Microsoft disappoint on their next consoles, there is literally no way it would even be in the same ballpark as what we have seen presented as the Wii-U. The Wii-U just looks too close to the current HD twins (which are almost bested by cellphones these days). LIke I said, with the original Wii Nintendo had the market lead in terms of sales, but that became irrelevant due to the gap in the hardware. Third parties wouldn't touch it after about 2008/2009. Wii-U launches in 2013, 3rd parties will give it 1-2 years of support but won't touch it after 2014 given what I think is safe to assume will be a very large gap between Wii-U and next gen.

shearMario

Without reading all of that, I point you to the fact that these are lazy ports.

You're trying to judge a new platform by it's initial line up of third party ports.

Look at Gun, Tony Hawk American Wasteland on 360 and tell me they don't look a lot like the Xbox versions. Stop acting like this isn't normal for shoddy third party ports at launch. By using this logic the 360 should've never made Banjo Nuts & Bolts looks as good as it did because Kameo maxed out its capabilities at launch. I'm not saying that is true, it isn't. But you're acting like the first 30 games released in the first 3-6 months on the Wii U is the limit of it's power.

It isn't and you know it because history tells you that the shoddy looking ports and what we thought was the best looking games could be after every new console launch actually get even better looking over time.

Not worth arguing these people still think the PC isn't that much more powerful than there aging consoles, because the PC doesn't have a game that proves it out right.

See. This is where you're wrong.

I know the PS3 is 6-7 years old now. I *WANTED* the Wii-U to be a nice console, at least somehwere at the midpoint between what I anticipate for "next gen", and this gen. The Wii-U is not even close to what I had hoped for or expected. If the PS4 is "barely a step up" as the Wii-U is, I would call it out and be disappointed just as I am with what I see out of the Wii-U hardware. I am sure Nintendo will develop a few solid 1st party software titles, but the HARDWARE is an absolute joke for the amount I am sure they will charge. All the money went for the tablet, nothing for the innards of the console. :(

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Human-after-all

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#110 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="shearMario"][QUOTE="bonesawisready5"]

Without reading all of that, I point you to the fact that these are lazy ports.

You're trying to judge a new platform by it's initial line up of third party ports.

Look at Gun, Tony Hawk American Wasteland on 360 and tell me they don't look a lot like the Xbox versions. Stop acting like this isn't normal for shoddy third party ports at launch. By using this logic the 360 should've never made Banjo Nuts & Bolts looks as good as it did because Kameo maxed out its capabilities at launch. I'm not saying that is true, it isn't. But you're acting like the first 30 games released in the first 3-6 months on the Wii U is the limit of it's power.

It isn't and you know it because history tells you that the shoddy looking ports and what we thought was the best looking games could be after every new console launch actually get even better looking over time.

2Chalupas

Not worth arguing these people still think the PC isn't that much more powerful than there aging consoles, because the PC doesn't have a game that proves it out right.

See. This is where you're wrong.

I know the PS3 is 6-7 years old now. I *WANTED* the Wii-U to be a nice console, at least somehwere at the midpoint between what I anticipate for "next gen", and this gen. The Wii-U is not even close to what I had hoped for or expected. If the PS4 is "barely a step up" as the Wii-U is, I would call it out and be disappointed just as I am with what I see out of the Wii-U hardware. I am sure Nintendo will develop a few solid 1st party software titles, but the HARDWARE is an absolute joke for the amount I am sure they will charge. All the money went for the tablet, nothing for the innards of the console. :(

Lets look at the fact. Wii U hardware important to assess its power that remains unknown: CPU speed CPU technology GPU technology GPU specs Ram type Ram speed Various other technologies that may enhance it. Pretty much everything, actually.
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painguy1

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#111 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="bonesawisready5"]

Why don't you understand that Gun, Tony Hawks American Wasteland, Madden NFL and King Kong all looked similar on 360 to Xbox and that these early ports/releases aren't fair to be judged?

I really couldn't care if the Wii U was a straight up 360. I'd still buy it for the games I'm looking forward to. I'm couldn't care less what you think or what the Internet Gaming Community thinks of it either but I just am puzzled by you (and other posters) saying things like this but not acknowledging that these very same shoddy looking ports have happened on all consoles at launch. And I just can't help but pry at something I don't understand so I guess that's why I keep relying to your posts (and it must be why you are to mine) so sorry if my curiosity is bothering you.

I just find it odd so many posters are ignoring how ***** last gen ports have always been in a next gen consoles life. Did we say the PS3 was bad because of how mediocre Genji looked at launch? How big did the gap between Uncharted and Genji become? Same thing for King Kong and Gears of War 3. You guys keep ignoring that early ports are by no means anything to base an opinion off of because historically they've always been proven to never represent how good the hardware can be in the future.

EDIT: Here's an image from King Kong on Xbox 360. A multi-platform launch title.

Now here it is on the original Xbox

You can see why early third party ports, even early first party games are never a great way to judge a platform's hardware capabilities because we all know King Kong doesn't look nearly as good as Deus Ex, Gears of War, and other Xbox 360 games that released after it.

And here's Tony Hawk American Wasteland on original Xbox

and let's see how much better the Xbox 360 version looked when it launched one month later

bonesawisready5

$h!ty pictures aside those games showed some obvious improvements at release, two of them being a better resolution and framerate. With WiiU we haven't even seen a resolution bump. If u wanna talk about games built from the ground up u can look at PDZ, Kameo etc which looked pretty good. Compare that with project p100, and again it shows there is no visual upgrade.

http://forum.beyond3d.com/showthread.php?t=46241

I did mention Kameo. Was Kameo the peak for 360's graphics with that art style? No. Banjo looked better 3 years later. So therefore you shouldn't judge launch games, first or third, for not showing too much improvement right away because historically none of these launch games look that much better at first.

Why do you think this is the limit for the Wii U when you can see that early 360/PS3 games (and every other console ever released) end up having much better looking games down the line?

You're talking like you can definitively say "this is all we'll get" when you truly can't do that at all. You don't know the specs and even if the specs are comparable to 360 and PS3 the fact that it is newer, custom-made tech for Nintendo indicates that even then it will have games look better over time because the technology has gotten better.

kameo looked better than anything we got on previous gen and it was at launch. banjo and later games having nothing to do with this so keep them out. the point is that they got great loooking games even at launch compared to what we had previously. WiiU does not. I know the WiiU is stronger, but I believe the upgrade is minor otherwise we would have seen an upgrade just like we did with 360 with its ports and Kameo and PDZ. Its not tht hard these days to up visuals on games. GPU's use Unified shaders, and code compilers already do alot of optimization for u so that should be enough tog et things working at a point where we'd at least see a resolution bump.

we didnt see that. do i need to repeat myself again? Are u gonna retype the same argument?

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painguy1

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#112 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Human-after-all"] You are an idiot. Developers don't just automatically know how to utilize every bit of potential at the beginning of a generation. AA will most likely be implemented at some point. The games have like what 4+ months to be developed and optimized? Not to mention we have no idea how old the builds were that they showed. The fact that it plays the ports at ACTUAL 720p in alpha is already an upgrade. Unlike the Sub-HD twins. Human-after-all

http://forum.beyond3d.com/showthread.php?t=46241

most console games run in 720p. PDZ and Kameo looke better than the previous gen, and were at launch. All ports saw resolution bump as well as some extra shader effects.

WiiU batman runs at 720p, and arguably looks worse. Project P100 doesn't show any improvements visually. Pikmin doesn't show any improvements visually. Lego City storie runs like ass with popin, and fps issues, 720p no AA.

PSV games looked great right off the bat (although sales suck). new system.

call me names again and we will have a problem. u dotn see me doing that. control urself, its a videogame.

Talk to me when Dev teams are putting a real budget into making their game for the Wii U and not just a garbage port (or something titled ZombiU). If you want to talk exclusives than Pikmin 3 looks a hell of a lot better than any launch game for PS3/Xbox 360, or any mid life game for that matter.

I'd expect pikmin to look better than launch games. thats not the point. the point is that we should have launch games look better than the previous gen late games.(kameo, pdz) each gen we've seen ports of late last gen games get a resolution bump aswe;;. There is no special budget needed for that. and no special optimization. As i already told bonesaw unified shaders make porting and optimzation less of a hassle aswell as compilers that already optimize alot of the code for u. whats so hard to understand about that? if wiiU had enough gruntforce it could easily push higher rez stuff. seems like u ignored how PSV games looked great right off the bat despite being made by very small no name devs.

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RyviusARC

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#113 RyviusARC
Member since 2011 • 5708 Posts
I lol when people try to judge the power of the Wii with two very small downsized screenshots of Batman.
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Human-after-all

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#114 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="Human-after-all"][QUOTE="painguy1"]

http://forum.beyond3d.com/showthread.php?t=46241

most console games run in 720p. PDZ and Kameo looke better than the previous gen, and were at launch. All ports saw resolution bump as well as some extra shader effects.

WiiU batman runs at 720p, and arguably looks worse. Project P100 doesn't show any improvements visually. Pikmin doesn't show any improvements visually. Lego City storie runs like ass with popin, and fps issues, 720p no AA.

PSV games looked great right off the bat (although sales suck). new system.

call me names again and we will have a problem. u dotn see me doing that. control urself, its a videogame.

painguy1

Talk to me when Dev teams are putting a real budget into making their game for the Wii U and not just a garbage port (or something titled ZombiU). If you want to talk exclusives than Pikmin 3 looks a hell of a lot better than any launch game for PS3/Xbox 360, or any mid life game for that matter.

I'd expect pikmin to look better than launch games. thats not the point. the point is that we should have launch games look better than the previous gen late games.(kameo, pdz) each gen we've seen ports of late last gen games get a resolution bump aswe;;. There is no special budget needed for that. and no special optimization. As i already told bonesaw unified shaders make porting and optimzation less of a hassle aswell as compilers that already optimize alot of the code for u. whats so hard to understand about that? if wiiU had enough gruntforce it could easily push higher rez stuff. seems like u ignored how PSV games looked great right off the bat despite being made by very small no name devs.

You sound like you have no idea what you're talking about.
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painguy1

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#115 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Human-after-all"] Talk to me when Dev teams are putting a real budget into making their game for the Wii U and not just a garbage port (or something titled ZombiU). If you want to talk exclusives than Pikmin 3 looks a hell of a lot better than any launch game for PS3/Xbox 360, or any mid life game for that matter. Human-after-all

I'd expect pikmin to look better than launch games. thats not the point. the point is that we should have launch games look better than the previous gen late games.(kameo, pdz) each gen we've seen ports of late last gen games get a resolution bump aswe;;. There is no special budget needed for that. and no special optimization. As i already told bonesaw unified shaders make porting and optimzation less of a hassle aswell as compilers that already optimize alot of the code for u. whats so hard to understand about that? if wiiU had enough gruntforce it could easily push higher rez stuff. seems like u ignored how PSV games looked great right off the bat despite being made by very small no name devs.

You sound like you have no idea what you're talking about.

why is that? if u know so much about hardware and coding enviornments explain to me why im wrong.

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Human-after-all

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#116 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="Human-after-all"][QUOTE="painguy1"]

I'd expect pikmin to look better than launch games. thats not the point. the point is that we should have launch games look better than the previous gen late games.(kameo, pdz) each gen we've seen ports of late last gen games get a resolution bump aswe;;. There is no special budget needed for that. and no special optimization. As i already told bonesaw unified shaders make porting and optimzation less of a hassle aswell as compilers that already optimize alot of the code for u. whats so hard to understand about that? if wiiU had enough gruntforce it could easily push higher rez stuff. seems like u ignored how PSV games looked great right off the bat despite being made by very small no name devs.

painguy1

You sound like you have no idea what you're talking about.

why is that? if u know so much about hardware and coding enviornments explain to me why im wrong.

I don't but I don't go around assuming anything about coding or optimizing hassles because I am IGNORANT on the matter. What I do see is the Wii U stuck in the same hole as PC where it is forced games from the Sub HD twin so there is hardly a difference other than increased resolution and smoothness. I also don't assume anything based on NO SPECS. Unlike you. Not to mention the game demos/footage could be builds from who knows how long ago and there is still a good 4+ months of development time left.
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painguy1

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#117 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Human-after-all"] You sound like you have no idea what you're talking about. Human-after-all

why is that? if u know so much about hardware and coding enviornments explain to me why im wrong.

I don't but I don't go around assuming anything about coding or optimizing hassles because I am IGNORANT on the matter. What I do see is the Wii U stuck in the same hole as PC where it is forced games from the Sub HD twin so there is hardly a difference other than increased resolution and smoothness. I also don't assume anything based on NO SPECS. Unlike you. Not to mention the game demos/footage could be builds from who knows how long ago and there is still a good 4+ months of development time left.

ok if u dont know then how do u know that i dont know? lol

Just like the gens b4 it WiiU should see a resolution bump, but it isn't. PC assets are available in Arkham City. Using the UDK u can easily set what u want for use. now keep repeating ur same old argument without any concrete reasoning.

do you wanna end this and just make a systemwars bet? im down if u are.

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bonesawisready5

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#119 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="bonesawisready5"]

[QUOTE="painguy1"]

$h!ty pictures aside those games showed some obvious improvements at release, two of them being a better resolution and framerate. With WiiU we haven't even seen a resolution bump. If u wanna talk about games built from the ground up u can look at PDZ, Kameo etc which looked pretty good. Compare that with project p100, and again it shows there is no visual upgrade.

http://forum.beyond3d.com/showthread.php?t=46241

painguy1

I did mention Kameo. Was Kameo the peak for 360's graphics with that art style? No. Banjo looked better 3 years later. So therefore you shouldn't judge launch games, first or third, for not showing too much improvement right away because historically none of these launch games look that much better at first.

Why do you think this is the limit for the Wii U when you can see that early 360/PS3 games (and every other console ever released) end up having much better looking games down the line?

You're talking like you can definitively say "this is all we'll get" when you truly can't do that at all. You don't know the specs and even if the specs are comparable to 360 and PS3 the fact that it is newer, custom-made tech for Nintendo indicates that even then it will have games look better over time because the technology has gotten better.

kameo looked better than anything we got on previous gen and it was at launch. banjo and later games having nothing to do with this so keep them out. the point is that they got great loooking games even at launch compared to what we had previously. WiiU does not. I know the WiiU is stronger, but I believe the upgrade is minor otherwise we would have seen an upgrade just like we did with 360 with its ports and Kameo and PDZ. Its not tht hard these days to up visuals on games. GPU's use Unified shaders, and code compilers already do alot of optimization for u so that should be enough tog et things working at a point where we'd at least see a resolution bump.

we didnt see that. do i need to repeat myself again? Are u gonna retype the same argument?

I get what your saying. But I remain in my belief that the Wii U can't be judged in this aspect until we see games in a couple of years because these launch titles don't represent it's full power just like how Kameo didn't represent the 360.

We also didn't see official specs so you really are just basing this off a very slim amount of software that has been shown. I don't really care about convincing you of anything with my "argument" just stating my opinion on it. So there you have it, thanks for the discussion!

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painguy1

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#120 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Human-after-all"] I don't but I don't go around assuming anything about coding or optimizing hassles because I am IGNORANT on the matter. What I do see is the Wii U stuck in the same hole as PC where it is forced games from the Sub HD twin so there is hardly a difference other than increased resolution and smoothness. I also don't assume anything based on NO SPECS. Unlike you. Not to mention the game demos/footage could be builds from who knows how long ago and there is still a good 4+ months of development time left.Human-after-all

ok if u dont know then how do u know that i dont know? lol

Just like the gens b4 it WiiU should see a resolution bump, but it isn't. PC assets are available in Arkham City. Using the UDK u can easily set what u want for use. now keep repeating ur same old argument without any concrete reasoning.

How are the games resolutions not bumped? If it is 720p with any AA it is an increased resolution. Is there not a resolution bump and is this official for the final product? Or are you being a perpetual retard

1.Batman: Arkham Asylum= 1280x720 (no AA) according to the pros at beyond3dhttp://forum.beyond3d.com/showthread.php?t=46241

2. ur point of increased rez is now void.

3. yeah just ignore the point of bruteforcing gfx.

4. i told u if u called me a name one more time we're gonna have a problem.

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hippiesanta

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#121 hippiesanta
Member since 2005 • 10301 Posts
proff tha wii-u is no next-gen
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Human-after-all

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#122 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="Human-after-all"][QUOTE="painguy1"]

ok if u dont know then how do u know that i dont know? lol

Just like the gens b4 it WiiU should see a resolution bump, but it isn't. PC assets are available in Arkham City. Using the UDK u can easily set what u want for use. now keep repeating ur same old argument without any concrete reasoning.

painguy1

How are the games resolutions not bumped? If it is 720p with any AA it is an increased resolution. Is there not a resolution bump and is this official for the final product? Or are you being a perpetual retard

1.Batman: Arkham Asylum= 1280x720 (no AA) according to the pros at beyond3dhttp://forum.beyond3d.com/showthread.php?t=46241

2. ur point of increased rez is now void.

3. yeah just ignore the point of bruteforcing gfx.

4. i told u if u called me a name one more time we're gonna have a problem.

We'll see when it releases and specs are under the microscope.
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painguy1

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#123 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Human-after-all"] How are the games resolutions not bumped? If it is 720p with any AA it is an increased resolution. Is there not a resolution bump and is this official for the final product? Or are you being a perpetual retardHuman-after-all

1.Batman: Arkham Asylum= 1280x720 (no AA) according to the pros at beyond3dhttp://forum.beyond3d.com/showthread.php?t=46241

2. ur point of increased rez is now void.

3. yeah just ignore the point of bruteforcing gfx.

4. i told u if u called me a name one more time we're gonna have a problem.

We'll see when it releases and specs are under the microscope.

fair enough.

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campzor

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#124 campzor
Member since 2004 • 34932 Posts
looks about the same.
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#125 Lach0121
Member since 2007 • 11815 Posts

By those screenshots the joker looks the same.

the second shot, well, the background on the ps3 version is way clearer, and a hell of a lot less blurry.

I was really hoping that the WiiU version would at least look the same, but play better on the WiiU. (still yet to be known)

The armor and the WiiU exclusive (extra power feature) actually pushes me away from getting it on WiiU, and more towards getting it on PC.

I will wait a while longer before I make my decision, but as it stands now, Batman AC will probably on my pc, unless the WiiU version truly looks/runs better than on the other 2 consoles, and that Extra power feature doesn't ruin the gameplay.

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HalcyonScarlet

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#126 HalcyonScarlet
Member since 2011 • 13838 Posts

The new armour costume, kinda sucks imo. Looks like one of those old 'Legends of Batman' action figures, from the nineties.

Ubisoft had better be wrong. I expect the GPU to have more up to date features, but it had better be a lot more powerful. I've learnt my lesson from the Wii, i'm not buying a new console just for a new controller system.

And since Nintendos first party focus has had a casual direction since the days of the GameCube, i'm losing interest in this pretty quick.

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#127 shearMario
Member since 2003 • 2134 Posts

The new armour costume, kinda sucks imo. Looks like one of those old 'Legends of Batman' action figures, from the nineties.

Ubisoft had better be wrong. I expect the GPU to have more up to date features, but it had better be a lot more powerful. I've learnt my lesson from the Wii, i'm not buying a new console just for a new controller system.

And since Nintendos first party focus has had a casual direction since the days of the GameCube, i'm losing interest in this pretty quick.

HalcyonScarlet
Just rumours, Ubisoft also stated just before E3 that the system would have a quad core CPU and a HD 6000 series GPU. So I doubt Ubi have spoken out.
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Pikachu69er

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#128 Pikachu69er
Member since 2012 • 1381 Posts

[QUOTE="Pikachu69er"]

[QUOTE="super600"]

Huh?:lol:

Wrong thread.:lol:

Strutten

no it isn't :cool:

dunno where you get that info that ps3 is sup version ?
because comparision sites says otherwise :
http://www.lensoftruth.com/head2head-batman-arkham-city-analysis/2/

http://www.eurogamer.net/articles/digitalfoundry-batman-arkham-city-face-off?page=3

Digital foundry are proven to be as credible as a loosingENDS thead and lensoftruth is homo

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lundy86_4

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#129 lundy86_4
Member since 2003 • 62031 Posts

proff tha wii-u is no next-genhippiesanta

grammarnazi.gif

Next-Gen is not defined by power.

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lundy86_4

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#130 lundy86_4
Member since 2003 • 62031 Posts

Digital foundry are proven to be as credible as a loosingENDS thead and lensoftruth is homo

Pikachu69er

Where?