Best and Worst Developers This Gen

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blazndragon0

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#101 blazndragon0
Member since 2006 • 703 Posts
Naughty Dog is probably my favorite at this point in time.
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charlesdarwin55

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#102 charlesdarwin55
Member since 2010 • 2651 Posts

[QUOTE="charlesdarwin55"]

[QUOTE="UnrealLegend"]

LOL you're funny ;P

UnrealLegend

Tell me, what was wrong with it? The story was a bit disappointing by itself but it still made a great contribution to the AC universe, not to mention that the gameplay is amazing.

In fact the story was crap and the gamplay bored the hell out of me. The combat was so easy no challenge at all got tire of it after the first combat. They should learn from demon's souls

FROM software. Thats all i've got to say.

Mr_Ditters

Say no more. This.

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web966

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#103 web966
Member since 2005 • 11654 Posts
Best Rockstar
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StealthMonkey4

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#104 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="StealthMonkey4"]

Best: Bethesda, Nintendo.

I don't really know a specific developer that developed multiple bad games, but whoever the Dev for Terminator Salvation was.

DragonfireXZ95

Bethesda? Bethesda is bad. :|

They made two of the highest rated and best games this gen... I don't really see how that's "bad" by any means...

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cutebrute

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#105 cutebrute
Member since 2005 • 386 Posts

I'm suprised that Spark Unlimited hasn't come up yet as a "Worst Dev" contender yet. You can't do much worse than Turning Point and Legendary this generation.

Meanwhile... My personal favorites:

Platinum Games

Bioware

Bethesda

Bungie

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Maroxad

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#106 Maroxad
Member since 2007 • 25470 Posts

They made two of the highest rated and best games this gen... I don't really see how that's "bad" by any means...

StealthMonkey4

Highest rated, well they both were very highly rated and I remember Fallout 3 getting a fair share of Goty awards. Best, well that is up to opinion and I thought both were pretty terrible.

Oblivion was a forest copy pasted over and over coupled with over 1000 bugs, and had not only terrible roleplaying, but also terrible combat. Also the plot I felt insisted urgency, which did not go well with the game mechanics. The demonic force that is "invading" cyrodill is not much of a threat at all, instead of actually invading Cyrodill they are all sitting there on their arses just waiting for me, waiting for me to kill them and close their portals.

Fallout 3 was somewhat better, but was burdened with too many problems, including bad combat, bad story and quests that just didnt feel right, not only that but the game also had auto aim that was impossible to turn off. This was especially frustrating for me as I ended up shooting the wrong targets and at some parts, I even continously shot a wall instead of the enemy firing at me with his gattling gun. In addition the lore felt somewhat butchered.

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StealthMonkey4

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#107 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="StealthMonkey4"]

They made two of the highest rated and best games this gen... I don't really see how that's "bad" by any means...

Maroxad

Highest rated, well they both were very highly rated and I remember Fallout 3 getting a fair share of Goty awards. Best, well that is up to opinion and I thought both were pretty terrible.

Oblivion was a forest copy pasted over and over coupled with over 1000 bugs, and had not only terrible roleplaying, but also terrible combat. Also the plot I felt insisted urgency, which did not go well with the game mechanics. The demonic force that is "invading" cyrodill is not much of a threat at all, instead of actually invading Cyrodill they are all sitting there on their arses just waiting for me, waiting for me to kill them and close their portals.

Fallout 3 was somewhat better, but was burdened with too many problems, including bad combat, bad story and quests that just didnt feel right, not only that but the game also had auto aim that was impossible to turn off. This was especially frustrating for me as I ended up shooting the wrong targets and at some parts, I even continously shot a wall instead of the enemy firing at me with his gattling gun. In addition the lore felt somewhat butchered.

That's nice, you're in the minority, most people and critics including myself really enjoyed Fallout 3 and Oblivion, just because a few people don't like Bethesda doesn't change the fact that they're a good Dev, I think they get too much hate here.

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DarkLink77

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#108 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="Maroxad"]

[QUOTE="StealthMonkey4"] Apparently, it's aganst the law to have an opinion in a thread that asks for one. :roll: B-bu-but TEH CRITICAL ACCLAIM1[QUOTE="StealthMonkey4"]

[QUOTE="Maroxad"]

[QUOTE="StealthMonkey4"]

They made two of the highest rated and best games this gen... I don't really see how that's "bad" by any means...

StealthMonkey4

Highest rated, well they both were very highly rated and I remember Fallout 3 getting a fair share of Goty awards. Best, well that is up to opinion and I thought both were pretty terrible.

Oblivion was a forest copy pasted over and over coupled with over 1000 bugs, and had not only terrible roleplaying, but also terrible combat. Also the plot I felt insisted urgency, which did not go well with the game mechanics. The demonic force that is "invading" cyrodill is not much of a threat at all, instead of actually invading Cyrodill they are all sitting there on their arses just waiting for me, waiting for me to kill them and close their portals.

Fallout 3 was somewhat better, but was burdened with too many problems, including bad combat, bad story and quests that just didnt feel right, not only that but the game also had auto aim that was impossible to turn off. This was especially frustrating for me as I ended up shooting the wrong targets and at some parts, I even continously shot a wall instead of the enemy firing at me with his gattling gun. In addition the lore felt somewhat butchered.

That's nice, you're in the minority, most people and critics including myself really enjoyed Fallout 3 and Oblivion, just because a few people don't like Bethesda doesn't change the fact that they're a good Dev, I think they get too much hate here.

Everything they mad after Morrowind has been garbage.

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StealthMonkey4

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#109 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="StealthMonkey4"]

[QUOTE="Maroxad"]

Highest rated, well they both were very highly rated and I remember Fallout 3 getting a fair share of Goty awards. Best, well that is up to opinion and I thought both were pretty terrible.

Oblivion was a forest copy pasted over and over coupled with over 1000 bugs, and had not only terrible roleplaying, but also terrible combat. Also the plot I felt insisted urgency, which did not go well with the game mechanics. The demonic force that is "invading" cyrodill is not much of a threat at all, instead of actually invading Cyrodill they are all sitting there on their arses just waiting for me, waiting for me to kill them and close their portals.

Fallout 3 was somewhat better, but was burdened with too many problems, including bad combat, bad story and quests that just didnt feel right, not only that but the game also had auto aim that was impossible to turn off. This was especially frustrating for me as I ended up shooting the wrong targets and at some parts, I even continously shot a wall instead of the enemy firing at me with his gattling gun. In addition the lore felt somewhat butchered.

DarkLink77

That's nice, you're in the minority, most people and critics including myself really enjoyed Fallout 3 and Oblivion, just because a few people don't like Bethesda doesn't change the fact that they're a good Dev, I think they get too much hate here.

Everything they mad after Morrowind has been garbage.

Not really... maybe to you elitists with your stupid standards, but to normal gamers who just enjoy games without debating over it's really an RPG and all that stupid stuff. Critics and pretty much everyone else agrees with me.

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DarkLink77

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#110 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

[QUOTE="StealthMonkey4"]

That's nice, you're in the minority, most people and critics including myself really enjoyed Fallout 3 and Oblivion, just because a few people don't like Bethesda doesn't change the fact that they're a good Dev, I think they get too much hate here.

StealthMonkey4

Everything they mad after Morrowind has been garbage.

Not really... maybe to you elitists with your stupid standards, but to normal gamers who just enjoy games without debating over it's really an RPG and all that stupid stuff. Critics and pretty much everyone else agrees with me.

Oh, man. I don't like the game so now I'm an elitist. :lol: I couldn't care less about what everyone else thinks, especially game "critics." I didn't like the game. Hiding behind critical acclaim and sales doesn't make me wrong, and it doesn't make the game better.
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StealthMonkey4

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#111 StealthMonkey4
Member since 2009 • 7434 Posts

[QUOTE="StealthMonkey4"]

[QUOTE="DarkLink77"] Everything they mad after Morrowind has been garbage.

DarkLink77

Not really... maybe to you elitists with your stupid standards, but to normal gamers who just enjoy games without debating over it's really an RPG and all that stupid stuff. Critics and pretty much everyone else agrees with me.

Oh, man. I don't like the game so now I'm an elitist. :lol: I couldn't care less about what everyone else thinks, especially game "critics." I didn't like the game. Hiding behind critical acclaim and sales doesn't make me wrong, and it doesn't make the game better.

I don't care if you like it or not... I said I liked Bethesda and Fallout 3/Oblivion, that's why Bethesda is one of MY favorite devs, not yours, so I really couldn't care less about your opinion or you caring about mine. Most people like it, that's all I said, if you don't, then good for you... I don't care...

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Zanoh

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#112 Zanoh
Member since 2006 • 6942 Posts

best new developer - platinum games

best developer - nintendo

most improved - guerilla games

biggest fall from grace - square einx

worst developer - high voltage software

(btw I'm not counting those no name shovelware devs)

theuncharted34

I agree with this list completely.

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NeuroToxino

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#113 NeuroToxino
Member since 2010 • 313 Posts

Best: Tryarch

Worst: Bungie

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Seiki_sands

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#114 Seiki_sands
Member since 2003 • 1973 Posts

[QUOTE="StealthMonkey4"]

[QUOTE="Maroxad"]

Highest rated, well they both were very highly rated and I remember Fallout 3 getting a fair share of Goty awards. Best, well that is up to opinion and I thought both were pretty terrible.

Oblivion was a forest copy pasted over and over coupled with over 1000 bugs, and had not only terrible roleplaying, but also terrible combat. Also the plot I felt insisted urgency, which did not go well with the game mechanics. The demonic force that is "invading" cyrodill is not much of a threat at all, instead of actually invading Cyrodill they are all sitting there on their arses just waiting for me, waiting for me to kill them and close their portals.

Fallout 3 was somewhat better, but was burdened with too many problems, including bad combat, bad story and quests that just didnt feel right, not only that but the game also had auto aim that was impossible to turn off. This was especially frustrating for me as I ended up shooting the wrong targets and at some parts, I even continously shot a wall instead of the enemy firing at me with his gattling gun. In addition the lore felt somewhat butchered.

DarkLink77

That's nice, you're in the minority, most people and critics including myself really enjoyed Fallout 3 and Oblivion, just because a few people don't like Bethesda doesn't change the fact that they're a good Dev, I think they get too much hate here.

Everything they mad after Morrowind has been garbage.

Oblivion was MUCH better than Morrowind in my opinion. The only thing Morrowind had on Oblivion was a better location and storyline, the first is somewhat important, but since Cyrodill and Oblivion weren't defficient, merely not as good in Morrowind's strongest area, hardly a deal breaker. As for story, The meat of a WRPG is not in the main storyline, the guild quests were fantastic in Oblivion, and together with many of the side quests and daedric quests they were 5x better than most quests Morrowind had to offer.

And the combat? Really? The combat in Morrowind did not impress AT ALL, and the game was poorly paced. What's moreMorrowind made an AWEFUL first impression with boring early quests, an ugly, uninteresting starting area, and little motivation to fight the grossly overpowered starting mobs. It was several years before I could work up a stomach to go back based on the praise it got. It got better, but was still poor compared to Oblivion and heaven help you if you tried to play it on a console like I did the first time around. Zero thought was put in to making it a console game. An unorganized quest log meant re-reading the same crap 20x over again to find what you were looking for, and an unorganized inventory meant tedius searching every time you opened it. To say nothing of the truly weird basic control scheme.

Many of the skills were a redundant waste of time as well, Oblivion took out very little that didn't deserve to go and in its place put impactful combat, it let me make my own ugly face instead of flipping through a bunch of pre-set ugly faces, gave me back the fast travel that was in ES1&2, but stripped from Morrowind. People complain about standing around town spamming to level being dumb and making the game unbalanced, my advice is...don't do that (and if you stood around jumping for days on end, you would improve IRL:, practice makes perfect)? The only issue was the Athletic skill, which should have been rethought a little, since it was a tether, and people shouldn't be tethered in an RPG, but it was 1 skill and not that big of deal. People complain about the scaling of mobs, Oblivion has a difficulty slider bar, use it if it bothers you so much, I for one appreciated the fact that the there was no time when I was God-like, I don't enjoy destroying 20 level 1 mobs with one hit, its a waste of time. With 21 skills sitting on top of 8 attributes, there was plenty of room for customizing a character, they took out a couple of unnecessary skills, added mastery levels with power moves, and turned block from a number into a real gameplay mechanic. Stealth became as fun as combat and magic. The whole experience was more visceral and less floaty, I actually had some measure of physical control, rather than just strategic control over a number system that was going to do what it was programmed to regardless of my actions.