Best Car Models: Gran Turismo 5: P, Forza 2, or PGR 4 (Poll) (56k)

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The_Game21x

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#201 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"][QUOTE="nVidiaGaMer"][QUOTE="The_Game21x"][QUOTE="Adonymous"]

:roll:

do you fanboys ever quit?

and now you've resorted to using bullshots?

what's next...PGR4 has 2 extra blades of grass on this track...PGR4 is 1000X times better....lets see GT5 show those two extra blades of grass.

nVidiaGaMer

If you'd actually played PGR4, you'd know that isn't a bullshot. :| Hell, if anything it looks worse than the actual game because of the incredible blur where there shouldn't be any, like around the driver's hands.

Again I ask, have you even played PGR 4?

GT5: P looks better then that and its just a demo! :lol: Wait till the real GT5 comes out and it'll be light years ahead of any other racing game on the 360.

If you actually think GT5 is going to look that much better than GT5: Prologue then you're a bit naive.

GT5's graphics engine is all but finished. This is what it's going to look like. Count on it.

You'll see it'll look wayyyyy better and have damage modeling.

Okay. When GT5 comes out (whenever that actually happens, lol) and looks vastly similar to GT5: Prologue, remember where you heard it first.

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Rikusaki

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#202 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="crunchUK"][QUOTE="Adonymous"][QUOTE="crunchUK"]

bullshot? :? it's default photomode settings settings and i took it myself. if it weren't photomode you would just see a few more jaggies in the distance... besides calling me a fanoby isn't going to change my strong view that has rason behind it. besides i think that if you were so confident of GT5p you would get then in-car F40 instead of resorting to call me a fanoby and calling them bullshots? besides you really should see pgr 4 in the rain. it ****ing curb stomps GT5p.

The_Game21x

somebody's pissed GT5:P is light years ahead of PGR and Forza...while being a Prologue of things to come....i don't know who though.

it isn't. it's playing catch-up to both respective games.

I would rather wait a little more to get near perfect damage modeling than to have crappy damage modeling right now.

Forza is playing catch up with Gran Turismo in terms of driving physics. They have been since Gran Turismo 4 was released.

You cannot be serious. :|

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

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The_Game21x

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#203 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"][QUOTE="Rikusaki"][QUOTE="crunchUK"][QUOTE="Adonymous"][QUOTE="crunchUK"]

bullshot? :? it's default photomode settings settings and i took it myself. if it weren't photomode you would just see a few more jaggies in the distance... besides calling me a fanoby isn't going to change my strong view that has rason behind it. besides i think that if you were so confident of GT5p you would get then in-car F40 instead of resorting to call me a fanoby and calling them bullshots? besides you really should see pgr 4 in the rain. it ****ing curb stomps GT5p.

Rikusaki

somebody's pissed GT5:P is light years ahead of PGR and Forza...while being a Prologue of things to come....i don't know who though.

it isn't. it's playing catch-up to both respective games.

I would rather wait a little more to get near perfect damage modeling than to have crappy damage modeling right now.

Forza is playing catch up with Gran Turismo in terms of driving physics. They have been since Gran Turismo 4 was released.

You cannot be serious. :|

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

And where exactly did you get this information?

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Rikusaki

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#204 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"]

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

The_Game21x

And where exactly did you get this information?

Ratchet told them to me!

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The_Game21x

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#205 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"][QUOTE="Rikusaki"]

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

Rikusaki

And where exactly did you get this information?

Ratchet told them to me!

...

Yeah...Okay.

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masiisam

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#206 masiisam
Member since 2003 • 5723 Posts

I am not going to throw the rest of the game under the bus....The topic question is "Best car models"...

GT5P car models look amazing...and the best out of the choices in the this thread..

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nVidiaGaMer

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#207 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="Rikusaki"][QUOTE="The_Game21x"][QUOTE="Rikusaki"]

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

The_Game21x

And where exactly did you get this information?

Ratchet told them to me!

...

Yeah...Okay.

Admit it GT5: P is the most realistic and best racing game out now.

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shaunchgo

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#208 shaunchgo
Member since 2006 • 4605 Posts
Test Drive Unlimited
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crunchUK

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#209 crunchUK
Member since 2007 • 3050 Posts
[QUOTE="The_Game21x"][QUOTE="Rikusaki"][QUOTE="The_Game21x"][QUOTE="Rikusaki"]

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

nVidiaGaMer

And where exactly did you get this information?

Ratchet told them to me!

...

Yeah...Okay.

Admit it GT5: P is the most realistic and best racing game out now.

:lol:

netiher is true.

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CreepyBacon

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#210 CreepyBacon
Member since 2005 • 3183 Posts
[QUOTE="The_Game21x"][QUOTE="Rikusaki"][QUOTE="The_Game21x"][QUOTE="Rikusaki"]

I am.

The physics calculations aren't as acurrate as Gran Turismo 5: Prologue.

# of parameters defining the driving characteristics of the car physics model:

Forza Motorsport 2: 27,000 to 44,000

Gran Turismo 4:500 to 700

Forza Motorsport 1: 7000 to 9000

Gran Turismo 5: Prologue:56,000 to 79,000

nVidiaGaMer

And where exactly did you get this information?

Ratchet told them to me!

...

Yeah...Okay.

Admit it GT5: P is the most realistic and best racing game out now.

Demo*

You're *still* waiting for the real thing and it'll *still* fail in comparison to Forza/PGR.

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marklarmer

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#211 marklarmer
Member since 2004 • 3883 Posts
Where's Grid and Dirt? hell even TRD3 and NFS Prostreet would be better suited to this poll than Forza 2. Its almost like someone left them out on purpose so GT5 would win by a landslide.:roll:
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The_Game21x

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#212 The_Game21x
Member since 2005 • 26440 Posts

Admit it GT5: P is the most realistic and best racing game out now.

nVidiaGaMer

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

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The_Game21x

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#213 The_Game21x
Member since 2005 • 26440 Posts

Where's Grid and Dirt? hell even TRD3 and NFS Prostreet would be better suited to this poll than Forza 2. Its almost like someone left them out on purpose so GT5 would win by a landslide.:roll:marklarmer

Of course. Rikusaki is the biggest GT5 fanboy on this forum. Of course he's going to stack the deck in his favor.

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nVidiaGaMer

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#214 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

The_Game21x

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

Just because a game has damage modeling doesn't make it more realistic in terms of driving physics.

Gran Turismo 4 > Forza

Gran Turismo 5: Prologue > Forza 2

Gran Turismo 5 > Forza 3

PS3 > X360

Thats the truth.

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MojondeVACA

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#215 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="The_Game21x"][QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

nVidiaGaMer

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

Just because a game has damage modeling doesn't make it more realistic in terms of driving physics.

Gran Turismo 4 > Forza

Gran Turismo 5: Prologue > Forza 2

Gran Turismo 5 > Forza 3

PS3 > X360

Thats the truth.



Reviews and scrores say otherwise and your opinion is not a fact! Forza series >>> GT series.
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nVidiaGaMer

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#216 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"][QUOTE="The_Game21x"][QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

MojondeVACA

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

Just because a game has damage modeling doesn't make it more realistic in terms of driving physics.

Gran Turismo 4 > Forza

Gran Turismo 5: Prologue > Forza 2

Gran Turismo 5 > Forza 3

PS3 > X360

Thats the truth.



Reviews and scrores say otherwise and your opinion is not a fact! Forza series >>> GT series.

No GT series > Forza series Gran Turismo is also more succesful. Gran Turismo 3 sold like 14.8 million+ copies which is more then Forza 1 and 2 combined! :lol:

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angelkimne

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#217 angelkimne
Member since 2006 • 14037 Posts
GT5...
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Riverwolf007

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#218 Riverwolf007
Member since 2005 • 26023 Posts

What a joke, they sacrificed everything else in GT5P to make the car models look great. I can't wait to see people freak if GT ever has cosmetic damage and the cars look just like every other game.

Next poll should be best car models that include realtime deformation of the models, best car models in a game that is not riding off nostalgia and sentiment, and/ or best car models in a game that can actually support voice chat.

They sold us a PS1 era race game and hoped we would not notice because it looks pretty.

GT series is now a joke and nobody want's to call it out because of emotional attachment.

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kozzy1234

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#219 kozzy1234
Member since 2005 • 35966 Posts
Bottomline is that Forza2 pwns all other racing games.
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MojondeVACA

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#220 MojondeVACA
Member since 2008 • 3916 Posts

No GT series > Forza series Gran Turismo is also more succesful. Gran Turismo 3 sold like 14.8 million+ copies which is more then Forza 1 and 2 combined! :lol:

nVidiaGaMer


No,again reviews and scores say otherwise,and i'm not talking about sales stop spining the subject, Gameplay and experiece which is something that Forza dominates over any GT game.

Forza motorsport 9.2 > GT4 8.9

Forza Motorsport 2 9.2 > GT5p 7.5
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crunchUK

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#221 crunchUK
Member since 2007 • 3050 Posts
[QUOTE="The_Game21x"][QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

nVidiaGaMer

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

Just because a game has damage modeling doesn't make it more realistic in terms of driving physics.

Gran Turismo 4 > Forza

Gran Turismo 5: Prologue > Forza 2

Gran Turismo 5 > Forza 3

PS3 > X360

Thats the truth.

*dies laughing*

:( poor delusional fanoby

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Rikusaki

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#222 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

The_Game21x

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

No the only two Driving Simulators that are the most accurate are

Live For Speed on the PC

and Gran Turismo 5: Prologue

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Rikusaki

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#223 Rikusaki
Member since 2006 • 16641 Posts

Forza 2's physics are not very accurate compared to other sims.

Forza 2's physics engine fails to upset the balance of the car when you lift off mid corner.

There are many other flaws that make Forza 2 unrealistic.

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Makari

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#224 Makari
Member since 2003 • 15250 Posts

Forza 2's physics are not very accurate compared to other sims.

Forza 2's physics engine fails to upset the balance of the car when you lift off mid corner.

There are many other flaws that make Forza 2 unrealistic.

Rikusaki
hahahahahahahah you spelled 'gran turismo 5 prologue' wrong there, buddy. forza's tendency to snap oversteer in that situation (hihi '83 911 turbo) is one of the things that turns a lot of people off to the game that are used to GT's style.
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Rikusaki

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#225 Rikusaki
Member since 2006 • 16641 Posts

You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does. The level of precision you can achieve is surprisingly accurate, meaning you can generate big, controllable slip angles. The limits feel both progressive and exploitable, but take it too far and you will pay the price, just as you would in a real car.

kombodotcom

Source

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Makari

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#226 Makari
Member since 2003 • 15250 Posts
so it does better than gt4. good job! he still doesn't mention forza in there at all, and i'd take a stab that he's never played it. 'other racing games' in this context = need for speed, as you're talking about relative outsiders to the video game industry. edit: this subthread is made more awesome by the fact that i already voted gt5p in here lol
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naruto7777

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#227 naruto7777
Member since 2007 • 8059 Posts
GT5 P
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nVidiaGaMer

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#228 nVidiaGaMer
Member since 2006 • 7793 Posts
[QUOTE="nVidiaGaMer"][QUOTE="The_Game21x"][QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

crunchUK

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

Just because a game has damage modeling doesn't make it more realistic in terms of driving physics.

Gran Turismo 4 > Forza

Gran Turismo 5: Prologue > Forza 2

Gran Turismo 5 > Forza 3

PS3 > X360

Thats the truth.

*dies laughing*

:( poor delusional fanoby

Fanboy? You don't even have a PS3. :roll:

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II-FBIsniper-II

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#229 II-FBIsniper-II
Member since 2005 • 18067 Posts

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

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MojondeVACA

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#230 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="nVidiaGaMer"]

No GT series > Forza series Gran Turismo is also more succesful. Gran Turismo 3 sold like 14.8 million+ copies which is more then Forza 1 and 2 combined! :lol:

MojondeVACA


No,again reviews and scores say otherwise,and i'm not talking about sales stop spining the subject, Gameplay and experiece which is something that Forza dominates over any GT game.

Forza motorsport 9.2 > GT4 8.9

Forza Motorsport 2 9.2 > GT5p 7.5



I love how NvidiaGamer doesnt replies to me yet,i guess he got nothing to say or to backup his claims :lol:
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Rikusaki

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#231 Rikusaki
Member since 2006 • 16641 Posts

I have and Xbox and PS2. When I play GT4 and drive the same exact car in Forza 1, they handle differently.

I know that Forza had up to 9000 parameters that defined the physics of the car model while GT4 only has up to 700.

Many people in GTPLanet saythat,

"Gran Turismo 5 Prologe has nearly TWICE the physics parameters as Forza Motorspot 2."

I am currently asking them for sources.

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MojondeVACA

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#232 MojondeVACA
Member since 2008 • 3916 Posts

I have and Xbox and PS2. When I play GT4 and drive the same exact car in Forza 1, they handle differently.

I know that Forza had up to 9000 parameters that defined the physics of the car model while GT4 only has up to 700.

Many people in GTPLanet saythat,

"Gran Turismo 5 Prologe has nearly TWICE the physics parameters as Forza Motorspot 2."

I am currently asking them for sources.

Rikusaki



Yes your source isnt biased at all :roll:
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fluffers623

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#233 fluffers623
Member since 2007 • 1769 Posts
Gran turismo5:p defiently for me
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Rikusaki

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#234 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="MojondeVACA"][QUOTE="nVidiaGaMer"]

No GT series > Forza series Gran Turismo is also more succesful. Gran Turismo 3 sold like 14.8 million+ copies which is more then Forza 1 and 2 combined! :lol:

MojondeVACA



No,again reviews and scores say otherwise,and i'm not talking about sales stop spining the subject, Gameplay and experiece which is something that Forza dominates over any GT game.

Forza motorsport 9.2 > GT4 8.9

Forza Motorsport 2 9.2 > GT5p 7.5



I love how NvidiaGamer doesnt replies to me yet,i guess he got nothing to say or to backup his claims :lol:

Gamerankings.com:

Forza Motorsport: 93.0%

Gran Turismo 3 A-Spec:94.2%

Forza Motorsport 2: 89.9%

Gran Turismo 4: 89.1%

It's a tie!

And Gran Turismo 5: Prologue got 80%.

Thats suprisingly good for a demo.

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marklarmer

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#235 marklarmer
Member since 2004 • 3883 Posts

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

II-FBIsniper-II

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

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Tobin09

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#236 Tobin09
Member since 2006 • 1579 Posts

The forza 2 pictures aren't a fair comparison. The corvette is a picture from mid development. The rest look like they have flat paint and 100x more jaggies than the game actually does, granted, on a hd set it is pretty jaggy.

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Makari

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#237 Makari
Member since 2003 • 15250 Posts
[QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

marklarmer

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

i'm guessing it'll basically end up like what forza 2 does in practice. there isn't much more you can do with damage in a game like this in practice.. full-on chassis deformation and all sure isn't happening.
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masiisam

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#238 masiisam
Member since 2003 • 5723 Posts
[QUOTE="The_Game21x"][QUOTE="nVidiaGaMer"]

Admit it GT5: P is the most realistic and best racing game out now.

Rikusaki

No. In my opinion, it is neither one of those.

The best visually? Sure, I'll give you that one.

The best in terms of overall realism and true to life driving physics? Nope, not by a long shot. That crown goes to Forza 2 (I haven't yet played GTR 2 though, so I may change my stance on that)

No the only two Driving Simulators that are the most accurate are

Live For Speed on the PC

and Gran Turismo 5: Prologue

Live for speed is a great game...as is GTR and GTR2...

But ...GT5P is far from a accurate simulation...how can it be if you can ride turn one on the outside rail in London and come out ahead if the other cars that used the corner proper?

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Rikusaki

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#239 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

marklarmer

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

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speedjunkie1992

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#240 speedjunkie1992
Member since 2006 • 1395 Posts
[QUOTE="Rikusaki"][QUOTE="marklarmer"][QUOTE="Adonymous"][QUOTE="marklarmer"]

[QUOTE="Adonymous"]GT5 Hands Down....no contest.marklarmer

that depends if you think real cars are invincible.

we're talking about car models, not how they behave.

so damage modelling isnt part of the car?

No.

pathetic, why dont i just create the same poll just asking which game has better damage modelling?

Because that's just as pathetic

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Makari

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#241 Makari
Member since 2003 • 15250 Posts
[QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

Rikusaki

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

that's with cosmetic damage on. if you'd played the game, it would be pretty obvious from the way the car's still drivable. and the lack of the damage screen popping up like it does on ANY kind of impact, even a 1mph bump.
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marklarmer

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#242 marklarmer
Member since 2004 • 3883 Posts
[QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

Rikusaki

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

seriously though what more are you expecting from GT5? Forza 3 is a 3+ certificate, you cant show the driver DYING. Wheels and doors coming off, yes that would be an improvement, Grid is about as good as damage gets without crossing that line but its a 12+ certificate.

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masiisam

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#243 masiisam
Member since 2003 • 5723 Posts
[QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

Rikusaki

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

Why is there such a fixation on how the car LOOKS after the damage...The look of the damage has absolutely nothing to do with it...

The point of damage has EVERYTHING to do with the consequences of how your car REACTS to the damage..

This is expressed in EVERY SINGLE THREAD where damage is the topic of FM2 and GT5P

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ToScA-

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#244 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="Rikusaki"][QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

masiisam

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

Why is there such a fixation on how the car LOOKS after the damage...The look of the damage has absolutely nothing to do with it...

The point of damage has EVERYTHING to do with the consequences of how your car REACTS to the damage..

This is expressed in EVERY SINGLE THREAD where damage is the topic of FM2 and GT5P

Truth.

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Rikusaki

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#245 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

Makari

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

that's with cosmetic damage on. if you'd played the game, it would be pretty obvious from the way the car's still drivable. and the lack of the damage screen popping up like it does on ANY kind of impact, even a 1mph bump.

Then you show me a video with Simulation Damage turned on!

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leejohnson7

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#246 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="Rikusaki"]

I have and Xbox and PS2. When I play GT4 and drive the same exact car in Forza 1, they handle differently.

I know that Forza had up to 9000 parameters that defined the physics of the car model while GT4 only has up to 700.

Many people in GTPLanet saythat,

"Gran Turismo 5 Prologe has nearly TWICE the physics parameters as Forza Motorspot 2."

I am currently asking them for sources.

MojondeVACA




Yes your source isnt biased at all :roll:

You can't prove it either way.

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MojondeVACA

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#247 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="MojondeVACA"][QUOTE="Rikusaki"]

I have and Xbox and PS2. When I play GT4 and drive the same exact car in Forza 1, they handle differently.

I know that Forza had up to 9000 parameters that defined the physics of the car model while GT4 only has up to 700.

Many people in GTPLanet saythat,

"Gran Turismo 5 Prologe has nearly TWICE the physics parameters as Forza Motorspot 2."

I am currently asking them for sources.

leejohnson7




Yes your source isnt biased at all :roll:

You can't prove it either way.



Still a biased site,is like trying to claim ownage with an xbox360 official magazine.
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scottie300z

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#248 scottie300z
Member since 2004 • 418 Posts
[QUOTE="Rikusaki"][QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

masiisam

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

Why is there such a fixation on how the car LOOKS after the damage...The look of the damage has absolutely nothing to do with it...

The point of damage has EVERYTHING to do with the consequences of how your car REACTS to the damage..

This is expressed in EVERY SINGLE THREAD where damage is the topic of FM2 and GT5P

B/c this is a car model thread, not a simulation thread.

I agree w/ you to some extent although graphics should catch up to the gameplay as far as realism. But this isn't the thread for to focus on gameplay.

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leejohnson7

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#249 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"][QUOTE="MojondeVACA"][QUOTE="Rikusaki"]

I have and Xbox and PS2. When I play GT4 and drive the same exact car in Forza 1, they handle differently.

I know that Forza had up to 9000 parameters that defined the physics of the car model while GT4 only has up to 700.

Many people in GTPLanet saythat,

"Gran Turismo 5 Prologe has nearly TWICE the physics parameters as Forza Motorspot 2."

I am currently asking them for sources.

MojondeVACA




Yes your source isnt biased at all :roll:

You can't prove it either way.



Still a biased site,is like trying to claim ownage with an xbox360 official magazine.

Which is possible.

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masiisam

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#250 masiisam
Member since 2003 • 5723 Posts
[QUOTE="masiisam"][QUOTE="Rikusaki"][QUOTE="marklarmer"][QUOTE="II-FBIsniper-II"]

For the people on the earlier pages who posted the head on collision video, that was from the demo.

The demo doesn't feature damage.

scottie300z

Also to all the ps3 fanboys who are expecting a head-on collision in GT5 to result in the car severely crumpling and/or exploding with the drivers guts flying through the windscreen, most driving games are a 3+ certificate rating, you have to slightly tone it down. Which means you can't just graphically show the engine bursting through the cockpit because people may start to question how intact the driver is. It will be interesting to see how they approach the damage in GT5.

Here is a video that isn't the demo with head-on collisons.

http://www.youtube.com/watch?v=p8SvtiTndDQ

Why is there such a fixation on how the car LOOKS after the damage...The look of the damage has absolutely nothing to do with it...

The point of damage has EVERYTHING to do with the consequences of how your car REACTS to the damage..

This is expressed in EVERY SINGLE THREAD where damage is the topic of FM2 and GT5P

B/c this is a car model thread, not a simulation thread.

I agree w/ you to some extent although graphics should catch up to the gameplay as far as realism. But this isn't the thread for to focus on gameplay.

Please take this with a grain of salt.....how is that directed to me? and not to the people that brought it up..