I still haven't heard from the cows what specifically makes these playstation games better than the best of PC?
The God of War gameplay trailer was impressive but looking away from the main character in motion ( a really blurry one at that) the game wasn't that impressive. There was small pop-in in the environment even very close to the main character, the ambient occlusion wasn't PC accurate (seen in the rock faces) and foliage was poorly shaded in general (side of ice pond no shadows on twiggy bushes accurate to their geometry), falling quite a bit behind the recent Cryengine games in the shading department. This doesn't seem new to PS4 - DF noted that compared to the rest of the render, shadows in UC4 were on the weaker side as well even pixelated. The console clearly lacks the grunt to push through a large shadow map at high resolution. Battlefield 1 certainly wasn't anywhere near as detailed as the God of War gameplay but it was much more thorough and accurate in what it did. Texture resolution can't be compared through compressed footage but as usual I expect PC to pull far ahead in this as well as image quality, performance, lighting, and scale. Something to note in BF1 was when the behemoth was burning to the ground the flames reflected in the metallic surfaces of the 1st person gun model with ridiculous clarity even through the compressed video. If this carries over to windows and water with the active rain BF1's screen space reflections and PBR will be far out of anything the PS4 can do.
Leaving the PS4 with face models and detail, more important in their comparatively linear games. I don't think any amount of bullshotting is going to change obvious video observations.
@gpuking: The models you posted for BF4 are virtually the same, just different lighting scenes and image quality. Really, everybody else can see it except for you for some reason.
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