By creating such a large world, Bethesda must have made it impossible for play testers to even scratch the surface of the play possibilities. Players who are determined to push the envelope - crawling, jumping, and swimming into every crevice of the landscape - are sure to find themselves stuck between two polygons with no way to continue except for suicide. Along these same lines is the game's tendency to crash occasionally for what seems to be no reason at all. Patches are bound to be forthcoming, but for now my recommendation is to save early and save often.
The above quote is not from a review of Skyrim, but from Gamespot's review of Daggerfall, which came out in 1996. The fact that, 15 years later, every Bethesda game still has the exact same problems is quite telling. Skyrim does not hold up at all with this considered.
Log in to comment