Bethesda - no excuse

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Temporius

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#1 Temporius
Member since 2008 • 502 Posts

By creating such a large world, Bethesda must have made it impossible for play testers to even scratch the surface of the play possibilities. Players who are determined to push the envelope - crawling, jumping, and swimming into every crevice of the landscape - are sure to find themselves stuck between two polygons with no way to continue except for suicide. Along these same lines is the game's tendency to crash occasionally for what seems to be no reason at all. Patches are bound to be forthcoming, but for now my recommendation is to save early and save often.

The above quote is not from a review of Skyrim, but from Gamespot's review of Daggerfall, which came out in 1996. The fact that, 15 years later, every Bethesda game still has the exact same problems is quite telling. Skyrim does not hold up at all with this considered.

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grassotall

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#2 grassotall
Member since 2011 • 93 Posts
Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.
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wis3boi

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#3 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.

this.
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Riverwolf007

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#4 Riverwolf007
Member since 2005 • 26023 Posts

i'm not seeing the problem here.

other than a few lockups and typical game crap skyrim has played great for me and i broke 140 hours this morning.

i am ticked that the patch reset all the objects in the world though. i miss those dragon skellys laying about in all the cities.

i think it only did that one reset though, now stuff is laying about like it is supposed to.

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SaltyMeatballs

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#5 SaltyMeatballs
Member since 2009 • 25165 Posts

15 years later their games are even more complex, so???

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SaltyMeatballs

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#6 SaltyMeatballs
Member since 2009 • 25165 Posts

i'm not seening the problem here.

other than a few lockups and typical game crap skyrim has played great for me and i broke 140 hours this morning.

i am ticked that the patch reset all the objects in the world though. i miss those dragon skellys laying about in all the cities.

i think it only did that one reset though, now stuff is laying about like it is supposed to.

Riverwolf007
Personally I had little to no problems, I am playing on the PC version, there was a glitch on a side quest which I couldn't complete but nothing more really.
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Jolt_counter119

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#7 Jolt_counter119
Member since 2010 • 4226 Posts

They don't care. Sure other open world games have a small fraction of amound of glitches in their games with none being game breaking but,

"Skyrim is teh complex!!!" no excuse the game isn't even THAT good when I'm not fighting against terrible framerate and restarting my file because I can't start a quest.

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grassotall

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#8 grassotall
Member since 2011 • 93 Posts

i'm not seeing the problem here.

other than a few lockups and typical game crap skyrim has played great for me and i broke 140 hours this morning.

i am ticked that the patch reset all the objects in the world though. i miss those dragon skellys laying about in all the cities.

i think it only did that one reset though, now stuff is laying about like it is supposed to.

Riverwolf007
If you have the PC or 360 version bugs are seldomly a problem.
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ChikaraShref

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#9 ChikaraShref
Member since 2011 • 4721 Posts
[QUOTE="wis3boi"][QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.

this.

gamebreaking bugs are now acceptable?
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grassotall

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#10 grassotall
Member since 2011 • 93 Posts

They don't care. Sure other open world games have a small fraction of amound of glitches in their games with none being game breaking but,

"Skyrim is teh complex!!!" no excuse the game isn't even THAT good when I'm not fighting against terrible framerate and restarting my file because I can't start a quest.

Jolt_counter119
Rule #1: Dont buy multiplats on the Ps3
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grassotall

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#11 grassotall
Member since 2011 • 93 Posts
[QUOTE="ChikaraShref"][QUOTE="wis3boi"][QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.

this.

gamebreaking bugs are now acceptable?

There is nothing gamebreaking if you have it on PC or 360
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ShadowDeathX

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#12 ShadowDeathX
Member since 2006 • 11699 Posts
[QUOTE="ChikaraShref"][QUOTE="wis3boi"][QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.

this.

gamebreaking bugs are now acceptable?

Meh use the console command.
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Jolt_counter119

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#13 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="Jolt_counter119"]

They don't care. Sure other open world games have a small fraction of amound of glitches in their games with none being game breaking but,

"Skyrim is teh complex!!!" no excuse the game isn't even THAT good when I'm not fighting against terrible framerate and restarting my file because I can't start a quest.

grassotall

Rule #1: Dont buy multiplats on the Ps3

Funny, because I bought Dead Space 1, 2, Red Dead Redemption, Dark souls, Street Fighter 4, MvC 3, etc and they all ran fine.

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ShadowDeathX

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#14 ShadowDeathX
Member since 2006 • 11699 Posts
I guess none of you played Arena? That had a lot of bugs too. Bethesda has always created bug-filled games since they were born.
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grassotall

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#15 grassotall
Member since 2011 • 93 Posts

[QUOTE="grassotall"][QUOTE="Jolt_counter119"]

They don't care. Sure other open world games have a small fraction of amound of glitches in their games with none being game breaking but,

"Skyrim is teh complex!!!" no excuse the game isn't even THAT good when I'm not fighting against terrible framerate and restarting my file because I can't start a quest.

Jolt_counter119

Rule #1: Dont buy multiplats on the Ps3

Funny, because I bought Dead Space 1, 2, Red Dead Redemption, Dark souls, Street Fighter 4, MvC 3, etc and they all ran fine.

It's like playing Russian Roulette. The bullet won't get you every time but it will get you in the end.
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Riverwolf007

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#16 Riverwolf007
Member since 2005 • 26023 Posts

[QUOTE="Riverwolf007"]

i'm not seening the problem here.

other than a few lockups and typical game crap skyrim has played great for me and i broke 140 hours this morning.

i am ticked that the patch reset all the objects in the world though. i miss those dragon skellys laying about in all the cities.

i think it only did that one reset though, now stuff is laying about like it is supposed to.

SaltyMeatballs

Personally I had little to no problems, I am playing on the PC version, there was a glitch on a side quest which I couldn't complete but nothing more really.

some of the bugs are just so insanely random that i don't even know what the heck could be going on in there.

i was mining today and even though i was not in crouch instead of sprinting when i hit lb the toon was doing the crouch stealth forward roll.

i had never seen that happen before and as soon as i left the mine it went away.

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PAL360

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#17 PAL360
Member since 2007 • 30574 Posts

And in 2025 the problem will remain. It´s simply impossible to test all variables in a game this massive. Instead of hating this game for the fact it has some glitches, ppl should praise it for doing so much than the competition.

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grassotall

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#18 grassotall
Member since 2011 • 93 Posts

And in 2025 the problem will remain. It´s simply impossible to test all variables in a game this massive. Instead of hating this game for the fact it has some glitches, ppl should praise it for doing so much than the competition.

PAL360
This x 1000
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Peredith

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#19 Peredith
Member since 2011 • 2289 Posts

Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.grassotall

Lol how is Skyrim "intriciately detailed". It's just a huge copy and paste fest. Quests breaking, sure, that's understandable, but dragons flying backwards, NPCs running ontop of horses, horses running vertically upcliffs, ragdolls going crazy, thats just poor programming. You don't see GTA4 with any of those bugs.

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foxhound_fox

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#20 foxhound_fox
Member since 2005 • 98532 Posts
15 years later their games are even more complex, so??SaltyMeatballs
The funny thing is, the ES games have just been getting simpler as time goes on. Sure, they improve the graphics, but the basic formula remained the same and is only getting incredibly shallow. In Daggerfall, you can only join specific factions, and your actions with them sully your reputation with others. In Oblivion, you can join all four with the same character and nothing you do with one (i.e. murdering in the Dark Brotherhood) ruins anything in another (i.e. the tenet of the Thieves Guild against killing). And there are nearly twice as many skills in Daggerfall as there are in Oblivion/Skyrim. I think WRPG developers need to look to Dungeons & Dragons 4E and learn what "streamlining" a role-playing game is actually about.
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wis3boi

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#21 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.Peredith

Lol how is Skyrim "intriciately detailed". It's just a huge copy and paste fest. Quests breaking, sure, that's understandable, but dragons flying backwards, NPCs running ontop of horses, horses running vertically upcliffs, ragdolls going crazy, thats just poor programming. You don't see GTA4 with any of those bugs.

I've seen more game breaking bugs in GTA4 than in my 100hrs of Skyrim. Those with rants about Skyrim glitches are the very vocal minority. Those enjoying the game wont say anything, like me
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grassotall

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#22 grassotall
Member since 2011 • 93 Posts

[QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.Peredith

Lol how is Skyrim "intriciately detailed". It's just a huge copy and paste fest. Quests breaking, sure, that's understandable, but dragons flying backwards, NPCs running ontop of horses, horses running vertically upcliffs, ragdolls going crazy, thats just poor programming. You don't see GTA4 with any of those bugs.

How is not intricately detailed? Huge terrain you can go inside every single building, interact with every single character, explore e very inch, the characters are essentially living day to day lives, every character you kill remains where you killed. Hell I went in a caste and the Yarl was talking to gaurds telling them to go check out a cave, I got distracted went out into Skyrim to loot 5 minutes later and they were running towards the cave, so I decided to follow them, they got in a fight with a couple mages on the way and evenutally made it to the cave and fought off a dragon. There's a ton of stuff like this going on at all times in Skyrim. It's the most detailed world ever created by a wide margin.
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ChikaraShref

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#23 ChikaraShref
Member since 2011 • 4721 Posts
[QUOTE="ShadowDeathX"][QUOTE="ChikaraShref"][QUOTE="wis3boi"] this.

gamebreaking bugs are now acceptable?

Meh use the console command.

so now gamers have to fix their bugs? really???
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Peredith

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#24 Peredith
Member since 2011 • 2289 Posts

[QUOTE="Peredith"]

[QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.grassotall

Lol how is Skyrim "intriciately detailed". It's just a huge copy and paste fest. Quests breaking, sure, that's understandable, but dragons flying backwards, NPCs running ontop of horses, horses running vertically upcliffs, ragdolls going crazy, thats just poor programming. You don't see GTA4 with any of those bugs.

How is not intricately detailed? Huge terrain you can go inside every single building, interact with every single character, explore e very inch, the characters are essentially living day to day lives, every character you kill remains where you killed. Hell I went in a caste and the Yarl was talking to gaurds telling them to go check out a cave, I got distracted went out into Skyrim to loot 5 minutes later and they were running towards the cave, so I decided to follow them, they got in a fight with a couple mages on the way and evenutally made it to the cave and fought off a dragon. There's a ton of stuff like this going on at all times in Skyrim. It's the most detailed world ever created by a wide margin.

Half the terrain is filled with the same trees and rocks, and is pretty barren 90% of the time, apart from the odd monster spawning. Caves are a seperate load time, nothing is happening in the world once you enter a cave. Dragons randomly spawn, so it's not like theres hundreds of dragons flying around at all times. :roll: Consoles only have limited RAM, it's not like Skyrim is using more RAM than other games. Bethesda are terrible programmers, just look at when you play it. It's all over the place. It sounds great on paper, but when you play it's laughably bad.

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grassotall

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#25 grassotall
Member since 2011 • 93 Posts

[QUOTE="grassotall"][QUOTE="Peredith"]

Lol how is Skyrim "intriciately detailed". It's just a huge copy and paste fest. Quests breaking, sure, that's understandable, but dragons flying backwards, NPCs running ontop of horses, horses running vertically upcliffs, ragdolls going crazy, thats just poor programming. You don't see GTA4 with any of those bugs.

Peredith

How is not intricately detailed? Huge terrain you can go inside every single building, interact with every single character, explore e very inch, the characters are essentially living day to day lives, every character you kill remains where you killed. Hell I went in a caste and the Yarl was talking to gaurds telling them to go check out a cave, I got distracted went out into Skyrim to loot 5 minutes later and they were running towards the cave, so I decided to follow them, they got in a fight with a couple mages on the way and evenutally made it to the cave and fought off a dragon. There's a ton of stuff like this going on at all times in Skyrim. It's the most detailed world ever created by a wide margin.

Half the terrain is filled with the same trees and rocks, and is pretty barren 90% of the time, apart from the odd monster spawning. Caves are a seperate load time, nothing is happening in the world once you enter a cave. Dragons randomly spawn, so it's not like theres hundreds of dragons flying around at all times. :roll: Consoles only have limited RAM, it's not like Skyrim is using more RAM than other games. Bethesda are terrible programmers, just look at when you play it. It's all over the place. It sounds great on paper, but when you play it's laughably bad.

lmoa you've been hating on this game in every thread religously for days. It's one of the highest reviewed games of all time and commended for it's richly detailed game world. It's nobodies fault but you're own that you're and obsessive hater.
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wis3boi

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#26 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="ChikaraShref"][QUOTE="ShadowDeathX"][QUOTE="ChikaraShref"] gamebreaking bugs are now acceptable?

Meh use the console command.

so now gamers have to fix their bugs? really???

the chances of you running into a major irreversible bug in the game is like the chances of getting hit by lightning
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Peredith

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#27 Peredith
Member since 2011 • 2289 Posts

[QUOTE="Peredith"]

[QUOTE="grassotall"]How is not intricately detailed? Huge terrain you can go inside every single building, interact with every single character, explore e very inch, the characters are essentially living day to day lives, every character you kill remains where you killed. Hell I went in a caste and the Yarl was talking to gaurds telling them to go check out a cave, I got distracted went out into Skyrim to loot 5 minutes later and they were running towards the cave, so I decided to follow them, they got in a fight with a couple mages on the way and evenutally made it to the cave and fought off a dragon. There's a ton of stuff like this going on at all times in Skyrim. It's the most detailed world ever created by a wide margin.grassotall

Half the terrain is filled with the same trees and rocks, and is pretty barren 90% of the time, apart from the odd monster spawning. Caves are a seperate load time, nothing is happening in the world once you enter a cave. Dragons randomly spawn, so it's not like theres hundreds of dragons flying around at all times. :roll: Consoles only have limited RAM, it's not like Skyrim is using more RAM than other games. Bethesda are terrible programmers, just look at when you play it. It's all over the place. It sounds great on paper, but when you play it's laughably bad.

lmoa you've been hating on this game in every thread religously for days. It's one of the highest reviewed games of all time and commended for it's richly detailed game world. It's nobodies fault but you're own that you're and obsessive hater.

You've got it backwards, I'm explaining my issues with the game, and you're overlooking the glaring flaws because you're so obsessed with the game. No wonder why Bethesda can get away with it time after time. Hell, even Stalker managed to fixed a majority of the bugs by it's third game.

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Peredith

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#28 Peredith
Member since 2011 • 2289 Posts

[QUOTE="ChikaraShref"][QUOTE="ShadowDeathX"] Meh use the console command.wis3boi
so now gamers have to fix their bugs? really???

the chances of you running into a major irreversible bug in the game is like the chances of getting hit by lightning

Strange, because I had atleast 9 quest breaking bugs that I had to load a previous save from.

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ChikaraShref

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#29 ChikaraShref
Member since 2011 • 4721 Posts
[QUOTE="wis3boi"][QUOTE="ChikaraShref"][QUOTE="ShadowDeathX"] Meh use the console command.

so now gamers have to fix their bugs? really???

the chances of you running into a major irreversible bug in the game is like the chances of getting hit by lightning

you must not be very familiar with bethesda games. or live somewhere that lightning strikes are extremely common. bethesda's QA is absolute CRAP. it happens every single time. there is ZERO excuse for them. i didn't buy skyrim(i've learned my lesson), but my roommate has it on pc. and there's already been several things he's had to manually fix HIMSELF. this is just an UNACCEPTABLE practice.
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garrett_duffman

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#30 garrett_duffman
Member since 2004 • 10684 Posts
imma just sum up all of the responses to why its ok that bethesda released a glitch-tacular game. 1. its big 2. get over it 3. bethesda did it 4. I love me some skyrim 5. you can ignore the problems are there 6. you can reset and things will be fine 7. load previous saves Bethesda should just make a completed game.
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hanslacher54

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#31 hanslacher54
Member since 2007 • 3659 Posts

Whiners

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Kickinurass

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#32 Kickinurass
Member since 2005 • 3357 Posts

Half the terrain is filled with the same trees and rocks, and is pretty barren 90% of the time, apart from the odd monster spawning.

Peredith

Honest question - would you honestly, 60 hours into the game, notice the difference between a yellow popular vs a red oak vs a white oak vs the million other types of trees there are?

Same thing with rocks - would you notice different rock formations besides two things having different colors? Even in real life, most people wouldn't be able to tell the difference between trees besides it has spiny leaves vs broad leaves. And even then I doubt most people barely know which whether the nearest tree to them right now is coniferous or deciduous. Admittedly, the only reason I know is because I did a project on different tree types last year.

Skyrim has faults, but I find the idea that Bethesda should have include a varied collection of rock and tree types to be silly. Do you go to public parks and complain that the state didn't plant enough bald cypress trees compared to birch trees?

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Demonjoe93

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#33 Demonjoe93
Member since 2009 • 9869 Posts

Any game that has these kind of technical issues, no matter how "ambitious" it is doesn't deserve AAA ever.

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DeX2010

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#34 DeX2010
Member since 2010 • 3989 Posts
Computer programming is very rewarding and frustrating at the same time. 'Oh my program won't launch!, I've tried everything' 'No, you forgot the close bracket ()'
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Jolt_counter119

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#35 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="Peredith"]

Half the terrain is filled with the same trees and rocks, and is pretty barren 90% of the time, apart from the odd monster spawning.

Kickinurass

Honest question - would you honestly, 60 hours into the game, notice the difference between a yellow popular vs a red oak vs a white oak vs the million other types of trees there are?

Same thing with rocks - would you notice different rock formations besides two things having different colors? Even in real life, most people wouldn't be able to tell the difference between trees besides it has spiny leaves vs broad leaves. And even then I doubt most people barely know which whether the nearest tree to them right now is coniferous or deciduous. Admittedly, the only reason I know is because I did a project on different tree types last year.

Skyrim has faults, but I find the idea that Bethesda should have include a varied collection of rock and tree types to be silly. Do you go to public parks and complain that the state didn't plant enough bald cypress trees compared to birch trees?

I don't think people are knocking it for not having varied collection of useless things but people claiming how intricate and complex the game is, if you listened to Skyrim fanboys you'd think this is the biggest most complex game ever made in the history of video games.

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DrTrafalgarLaw

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#36 DrTrafalgarLaw
Member since 2011 • 4487 Posts

Was it really that hard for Bethesda to run Q&A or do a beta, or extensive bugtesting on the game before they released it?
I mean, the most common problem they have is terrible framerate issues when playing 50-80 hours on PS3...

YOU MEAN BETHESDA DID NOT EVEN PLAY THE GAME ON THE PS3 FOR a mere 50 HOURS THEMSELVES???

But hold on, it gets worse. Remember the texture issues when installing to a hard drive on the 360 that became apparent as soon as you boot op the game?
YOU MEAN BETHESDA DID NOT EVEN PLAY/TEST THE 360 VERSION AT ALL?

How goddamn lazy can a dev get and hide under the excuse of "It's a big game, we can't test it all"?
Any competent dev should have noticed these problems before release, and at the VERY LEAST have had a patch day 1 if they noticed this too late.
But nope.

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mems_1224

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#37 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="ChikaraShref"][QUOTE="wis3boi"][QUOTE="grassotall"]Games that are enormous and intricately detailed have bugs. Live with it or play with shallow linear titles for the rest of your life.

this.

gamebreaking bugs are now acceptable?

nothing game breaking about it if you bought it on the right systems, 360 and PC. if you buy a bethesda game on PS3 and then complain at this point you're just dumb
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Lethalhazard

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#38 Lethalhazard
Member since 2009 • 5451 Posts
[QUOTE="SaltyMeatballs"]15 years later their games are even more complex, so??foxhound_fox
The funny thing is, the ES games have just been getting simpler as time goes on. Sure, they improve the graphics, but the basic formula remained the same and is only getting incredibly shallow. In Daggerfall, you can only join specific factions, and your actions with them sully your reputation with others. In Oblivion, you can join all four with the same character and nothing you do with one (i.e. murdering in the Dark Brotherhood) ruins anything in another (i.e. the tenet of the Thieves Guild against killing). And there are nearly twice as many skills in Daggerfall as there are in Oblivion/Skyrim. I think WRPG developers need to look to Dungeons & Dragons 4E and learn what "streamlining" a role-playing game is actually about.

This is something that has bothered me greatly in Oblivion and Skyrim -- the lack of skills. In Skyrim, I'm level 34 and I've been using the same spell successfully literally since the start of the game (firebolt). There's only a couple of more destruction skills after that and they look almost exactly the same in the animation (fireball, incinerate, etc). They're not even as cost effective as firebolt. So yeah the combat sucks but at least the exploration is good :P. Gotta wait for mods to fix the crappy combat system....just like in Oblivion.
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Ross_the_Boss6

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#39 Ross_the_Boss6
Member since 2009 • 4056 Posts

Are the console versions really this bad? Really glad I got a PC when I did...

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Demonjoe93

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#40 Demonjoe93
Member since 2009 • 9869 Posts

[QUOTE="ChikaraShref"][QUOTE="wis3boi"] this.mems_1224
gamebreaking bugs are now acceptable?

nothing game breaking about it if you bought it on the right systems, 360 and PC. if you buy a bethesda game on PS3 and then complain at this point you're just dumb

So consumers are at fault for not buying it on the "right" system? :?

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Kickinurass

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#41 Kickinurass
Member since 2005 • 3357 Posts

I don't think people are knocking it for not having varied collection of useless things but people claiming how intricate and complex the game is, if you listened to Skyrim fanboys you'd think this is the biggest most complex game ever made in the history of video games.

Jolt_counter119

Well, they just haven't realize how unbalanced the game is yet :P They'll come around though when they steamroll through dungeons, traps, and the final fight like it ain't no thang :P

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mems_1224

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#42 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="ChikaraShref"][QUOTE="wis3boi"][QUOTE="ChikaraShref"] so now gamers have to fix their bugs? really???

the chances of you running into a major irreversible bug in the game is like the chances of getting hit by lightning

you must not be very familiar with bethesda games. or live somewhere that lightning strikes are extremely common. bethesda's QA is absolute CRAP. it happens every single time. there is ZERO excuse for them. i didn't buy skyrim(i've learned my lesson), but my roommate has it on pc. and there's already been several things he's had to manually fix HIMSELF. this is just an UNACCEPTABLE practice.

if you aren't playing the game why the hell do you care? mind your own business
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SPYDER0416

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#43 SPYDER0416
Member since 2008 • 16736 Posts

Holy crap I just read that review yesterday!

I never even realized someone would mention Daggerfall again, and especially not the review I read for the first and last time yesterday.

But honestly, Bethesda games aren't nearly as bugged now as their past titles. Daggerfall was enormous, about half the size of Great Britain across the lands of Hammerfell and High Rock, with thousands upon thousands of towns and cities.

Now they focus on detail, voice acting, individuality in NPC's and character growth, and polish of course (or more so then before).

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NeonNinja

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#44 NeonNinja
Member since 2005 • 17318 Posts

Actually, I believe Daggerfall was said to be over 400,000 kilometers of pure landscape. Skyrim is at around 40.

So it was a bit more forgivable for Daggerfall. :P

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NeonNinja

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#45 NeonNinja
Member since 2005 • 17318 Posts

Holy crap I just read that review yesterday!

I never even realized someone would mention Daggerfall again, and especially not the review I read for the first and last time yesterday.

But honestly, Bethesda games aren't nearly as bugged now as their past titles. Daggerfall was enormous, about half the size of Great Britain across the lands of Hammerfell and High Rock, with thousands upon thousands of towns and cities.

Now they focus on detail, voice acting, individuality in NPC's and character growth, and polish of course (or more so then before).

SPYDER0416

Is Daggerfall considered the largest videogame ever made?

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ChikaraShref

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#46 ChikaraShref
Member since 2011 • 4721 Posts
[QUOTE="mems_1224"][QUOTE="ChikaraShref"][QUOTE="wis3boi"] this.

gamebreaking bugs are now acceptable?

nothing game breaking about it if you bought it on the right systems, 360 and PC. if you buy a bethesda game on PS3 and then complain at this point you're just dumb

so you're saying its the consumers fault that they expected a game to work? :?
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DrTrafalgarLaw

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#47 DrTrafalgarLaw
Member since 2011 • 4487 Posts

[QUOTE="Peredith"]

Half the terrain is filled with the same trees and rocks, and is pretty barren 90% of the time, apart from the odd monster spawning.

Kickinurass

Honest question - would you honestly, 60 hours into the game, notice the difference between a yellow popular vs a red oak vs a white oak vs the million other types of trees there are?

Same thing with rocks - would you notice different rock formations besides two things having different colors? Even in real life, most people wouldn't be able to tell the difference between trees besides it has spiny leaves vs broad leaves. And even then I doubt most people barely know which whether the nearest tree to them right now is coniferous or deciduous.

You underestimate humans and the human brain. We learn areas, environments and landmarks by remembering big differences but not always small differences. Even games require spatial awareness, orientation and learning. Look up on experiments with original Doom if you're interested. It's not helping if every rock formation or tree looks the same, even if they differ in minute details in Skyrim.

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LORD_BLACKGULT

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#48 LORD_BLACKGULT
Member since 2006 • 947 Posts

Damn, why are so many people only capable of being either extreme?

They are either mentally incompetent fanboys, or mentally incompetent haters....

As for me, Bethesda has its fault, and needs to improve. But Skyrim is a hell of a game, even with its bugs.

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ChikaraShref

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#49 ChikaraShref
Member since 2011 • 4721 Posts

Damn, why are so many people only capable of being either extreme?

They are either mentally incompetent fanboys, or mentally incompetent haters....

As for me, Bethesda has its fault, and needs to improve. But Skyrim is a hell of a game, even with its bugs.

LORD_BLACKGULT
i WANT to like their games. they just make it so hard to.
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Wasdie

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#50 Wasdie  Moderator
Member since 2003 • 53622 Posts

You'll never be able to fully test a game of such size. They are still finding bugs in WoW even after all of these years.

Games on this scale will never be polished.

This isn't CoD or Farmville. The levels aren't the size of the basements that the kids play the game in, they are massive and open. The amount of gameplay possibilities are practically endless. You can't ever perfect something like that. Ever.