Better Filmmaker: David Cage Or Kojima?

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black_chamber99

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#1 black_chamber99
Member since 2010 • 1696 Posts

with beyond two souls being in the tribeca film festival i'm wondering who would make the better filmmaker if they both made feature films full time?

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deactivated-57ad0e5285d73

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#2 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
Kojima definitely has a better knowledge of film. It's why his games always looks so good. Luckily for Kojima, he also understands good gameplay. Mgs4 had some of the most dynamic gameplay this gen, and lots of it.
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biggest_loser

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#3 biggest_loser
Member since 2007 • 24508 Posts
I think David Cage has more respect for characters than Kojima, who has the kitchen sink syndrome. Ol' monsieur Kojima would also have to meet his nemesis: the cutting room!
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nintendoboy16

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#4 nintendoboy16
Member since 2007 • 42220 Posts
Kojima at least adds more interesting gameplay.
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PsychoLemons

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#5 PsychoLemons
Member since 2011 • 3183 Posts

Neither.

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ShoulderOfOrion

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#6 ShoulderOfOrion
Member since 2013 • 3379 Posts
they'd both be terrible
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The_Gaming_Baby

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#7 The_Gaming_Baby
Member since 2010 • 6425 Posts

Kojima needs to work on his scripts, his dialogue tend to ramble on too much

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FireEmblem_Man

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#8 FireEmblem_Man
Member since 2004 • 20387 Posts

At least Kojima makes games

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Jack-Burton

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#9 Jack-Burton
Member since 2013 • 2435 Posts
Uwe Boll is better than both
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Bruce_Benzing

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#10 Bruce_Benzing
Member since 2012 • 1731 Posts

Uwe Boll is better than bothJack-Burton

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Gue1

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#11 Gue1
Member since 2004 • 12171 Posts

Cage games are more like movies while Kojima's are simply long cut-scenes in-between gameplay pieces with lots of background story and not exactly "main story". And what I mean by that is that MGS cutscenes (and codecs) are almost always to talk about something that already happened while Cage turns current events into a spring to push the gameplay through QTE and stuff.

 

Their styles are so different to the approach of a real movie that I don't think it would work but Cage's way closer based on his games while a Kojima movie would feel like a boring history class to many. But still, and I repeat, story-telling for games and for movies are completely different so it's hard to say which one would be a better filmmaker by just playing their games.

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ChubbyGuy40

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#12 ChubbyGuy40
Member since 2007 • 26442 Posts

What did Kojima ever do to you to cause you to insult him in this manner? Comparing him to hacks like Cage...for shame.

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SecretPolice

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#13 SecretPolice
Member since 2007 • 45634 Posts

Since his films offer moarr interactive moments; Spielberg > Both. :twisted:

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ciorlandenis

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#14 ciorlandenis
Member since 2012 • 322 Posts

they are both 2 hipsters that have everybody fooled

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Nengo_Flow

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#15 Nengo_Flow
Member since 2011 • 10644 Posts
Kojima definitely has a better knowledge of film. It's why his games always looks so good. Luckily for Kojima, he also understands good gameplay. Mgs4 had some of the most dynamic gameplay this gen, and lots of it.Heirren
Shhhhh....... be quiet man, lems still think MGS4 has no game play.
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svenus97

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#16 svenus97
Member since 2009 • 2318 Posts

Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.

As in, "We just found a big gun"

"A big gun?"

"Yes, it was built by these guys"

"These guys?"

"Yes, those guys right there."

"Right there?"

And so on.

 

Cage is alright, though his stories suffer from some glaring plot holes.

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jethrovegas

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#17 jethrovegas
Member since 2007 • 5103 Posts

David Cage is a rambling prick. His games are proclaimed attempts at pushing gaming forward (as if it needed his sole effort), but in fact they do nothing to advance the medium whatsoever. They are slogs through old ideas, seen countless times in other, better, adventure games. His plotlines are shlocky, overly sentimental, and heavy with unearned importance and gravitas.

Kojima is also a rambler, but he isn't a prick. The Metal Gear Solid games have a sense of humor and are genuinely subversive of the medium. He has a better sense of scene, and a better eye for frames. His scripts are undeniably ridiculous. They are also often very interesting cultural commentaries. The paranoia and "did you know" activism of MGS is something I cannot imagine gaming being without. I can imagine gaming without Heavy Rain/Indigo very easily.

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Heil68

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#18 Heil68
Member since 2004 • 60824 Posts
Hard to decide when the both create award winning, world class entertainment.
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timbers_WSU

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#19 timbers_WSU
Member since 2012 • 6076 Posts

Kojima?  :lol:
His stories are shit. He would get laughed out of the room.

David Cage is a pretty good writer but his games are boring. But at least it stays interesting.

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funsohng

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#20 funsohng
Member since 2005 • 29976 Posts
This is an insult to actual filmmakers.
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senses_fail_06

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#21 senses_fail_06
Member since 2006 • 7033 Posts
Hard to decide when the both create award winning, world class entertainment. Heil68
Agreed. It's like choosing between two amazing things. Good think I'm with the Playstation fam and can have both. Thank you Kaz. Thank you Cage. Thank you Kojima.
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RyviusARC

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#22 RyviusARC
Member since 2011 • 5708 Posts

David Cage is better.

Kojima seems to think the more a clusterf3ck a plot is the better.

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Tessellation

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#23 Tessellation
Member since 2009 • 9297 Posts
Kojima,you can at least play MGS games.
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#24 Sweenix
Member since 2013 • 5957 Posts

me

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Gue1

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#25 Gue1
Member since 2004 • 12171 Posts

Kojima,you can at least play MGS games.Tessellation

 

what part of "better filmmaker" you didn't understand?  :lol:

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Tessellation

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#26 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"]Kojima,you can at least play MGS games.Gue1

 

what part of "better filmmaker" you didn't understand?  :lol:

Everyone knows you're slow but you abuse of it sometimes :cool:
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Lulekani

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#27 Lulekani
Member since 2012 • 2318 Posts

Cage games are more like movies while Kojima's are simply long cut-scenes in-between gameplay pieces with lots of background story and not exactly "main story". And what I mean by that is that MGS cutscenes (and codecs) are almost always to talk about something that already happened while Cage turns current events into a spring to push the gameplay through QTE and stuff.

 

Their styles are so different to the approach of a real movie that I don't think it would work but Cage's way closer based on his games while a Kojima movie would feel like a boring history class to many. But still, and I repeat, story-telling for games and for movies are completely different so it's hard to say which one would be a better filmmaker by just playing their games.

Gue1
I'm insulted by Kojimas method, granted he makes more traditional games but all the important stuff happens during non-interactive cutscenes, he doesn't trust players to do the right thing, and considering the user reception David Cage got for his games, I don't blame him. Cage's games maybe terrible but atleast he does'nt cut me out of those emotional moments, crappy as they maybe. Basicly Kojima's storytelling methods require an audience but Cage's method requires a player.
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Senor_Kami

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#28 Senor_Kami
Member since 2008 • 8529 Posts
Kojima. Cage's games are more like interactive movies. There's few parts where you can just put the controller down. The interactivity is really what makes his games good imo. Kojima literally has like hour long cutscenes where you put the controller down and just watch. What he does is literally filmmaking for the bulk of his games (at least MGS4). Having said that, I think both of them would be pretty mediocre filmmakers.
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FastEddie2121

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#29 FastEddie2121
Member since 2009 • 3081 Posts

I'd rather watch the Super Mario Bros movie than endure their 'games.'

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jg4xchamp

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#30 jg4xchamp
Member since 2006 • 64054 Posts

Neither, they both suck as filmmakers. They would be gutter trash at best.

Kojima is a substantially superior game developer though.

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jsmoke03

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#31 jsmoke03
Member since 2004 • 13719 Posts

Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.

As in, "We just found a big gun"

"A big gun?"

"Yes, it was built by these guys"

"These guys?"

"Yes, those guys right there."

"Right there?"

And so on.

 

Cage is alright, though his stories suffer from some glaring plot holes.

svenus97

isnt kojima's writing typical of japanese writers and story tellers? ive never seen an anime or subtitled film that was straight to the point....everything seems long winded and don't always make sense. its as if the dialogue doesn't care if you don't get anything from what they are saying.

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deactivated-5ac102a4472fe

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#32 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

Eeh they both would suck as pure film makers, although if We look at their merits I would say Kojima is the better one, that is despite the horrible MGS4.

Atleast Kojima could conjure up a cast of characters that is fairly well known, and give them some sense. And I dare Cage to make something as emotionally impactful as the ending of MGS 3.

Both are past their time though, Kojima showed his best around MGS 1-2 with 3 trailing behind and 4 being gibberish and fairly bad in execution.

Cage too are not as good at creating stories as he once were, and seems to have lost alot of what made him great once. While I like Heavy rain, I can rarely remember the names of the characters in that story, the scene setup is great, but often falls in execution, and they often tend to have odd camera angles.

The story is also fairly bad, while more "adult" it would be placed squarely in the "direct to dvd" kind of screenplay. (granted I doubt that is Cages fault by default.

Overall wwhen judging by the impact of both, and the ability to create scenes which are able to create emotion I would thus point to Kojima, Although my finger would be as far away from MGS4 as humanlly possible. Also... I would like a Zone of the Enders 3 -.-

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deactivated-5d6bb9cb2ee20

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#33 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
How dare you compare a hack like Cage to someone like Kojima?
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deactivated-5ac102a4472fe

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#34 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

[QUOTE="svenus97"]

Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.

As in, "We just found a big gun"

"A big gun?"

"Yes, it was built by these guys"

"These guys?"

"Yes, those guys right there."

"Right there?"

And so on.

Cage is alright, though his stories suffer from some glaring plot holes.

jsmoke03

isnt kojima's writing typical of japanese writers and story tellers? ive never seen an anime or subtitled film that was straight to the point....everything seems long winded and don't always make sense. its as if the dialogue doesn't care if you don't get anything from what they are saying.

Ehe I know what you mean, but I am unsure that it is a distinct Japanese issue, Seen plenty of US made movies aswell that does it, seems like a tend to try to make something unplausible into convinsingly plausible enough by confusion that the audience will either accept it, or take it as pulp and let it slip past them.

The beter Japanese movies (and the yhave made ALOT) tend to rarely give explanations, and let audience draw the conclutions to make the plot plausible, which is the opposite of what we see Kojima do. Often too little is way better then too much in movies, in games though we are talking about many times the length of movies, so the uncertainty aspect is harder to pull off for that long.

In the end I always see books are closer in kin to Videogames then movies. Might sound strange, but the focus of games and books are more similar, more indepth descriptions of places and people are afforded, and generally way longer story.

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deactivated-660c2894dc19c

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#35 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

Uwe Boll is better than bothJack-Burton

Rampage was pretty good. All is not lost for Uwe.

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I_can_haz

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#36 I_can_haz
Member since 2013 • 6511 Posts
Hard to decide when the both create award winning, world class entertainment. Heil68
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RyviusARC

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#37 RyviusARC
Member since 2011 • 5708 Posts

[QUOTE="svenus97"]

Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.

As in, "We just found a big gun"

"A big gun?"

"Yes, it was built by these guys"

"These guys?"

"Yes, those guys right there."

"Right there?"

And so on.

 

Cage is alright, though his stories suffer from some glaring plot holes.

jsmoke03

isnt kojima's writing typical of japanese writers and story tellers? ive never seen an anime or subtitled film that was straight to the point....everything seems long winded and don't always make sense. its as if the dialogue doesn't care if you don't get anything from what they are saying.

 

Ironically the Japanese language is a lot more simplistic in description than the English language.

But there are anime and Japanese games that follow another pattern.

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sammyjenkis898

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#38 sammyjenkis898
Member since 2007 • 28392 Posts
This is an insult to actual filmmakers.funsohng
Nice sig. Those wigs!
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Gue1

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#39 Gue1
Member since 2004 • 12171 Posts

[QUOTE="Gue1"]

Cage games are more like movies while Kojima's are simply long cut-scenes in-between gameplay pieces with lots of background story and not exactly "main story". And what I mean by that is that MGS cutscenes (and codecs) are almost always to talk about something that already happened while Cage turns current events into a spring to push the gameplay through QTE and stuff.

 

Their styles are so different to the approach of a real movie that I don't think it would work but Cage's way closer based on his games while a Kojima movie would feel like a boring history class to many. But still, and I repeat, story-telling for games and for movies are completely different so it's hard to say which one would be a better filmmaker by just playing their games.

Lulekani

I'm insulted by Kojimas method, granted he makes more traditional games but all the important stuff happens during non-interactive cutscenes, he doesn't trust players to do the right thing, and considering the user reception David Cage got for his games, I don't blame him. Cage's games maybe terrible but atleast he does'nt cut me out of those emotional moments, crappy as they maybe. Basicly Kojima's storytelling methods require an audience but Cage's method requires a player.

 

butwhat defines Cage's games are not the QTEs but the answers you choose which changes the story-line. This type of game goes more in line with Japanese visual novels or point & click adventures but it's way beyond both when it comes to interactivity and much more ambitious too. System Warriors as always don't put much thought on what they say but Cage has created a truly unique genre. And on Beyond 2 Souls he is even mixing it up even more by making the spirit's gameplay like some kind of mini-puzzles, it has a combat system that is all based on timing and there are escenes where Ellen has a gun and she's dressed in military uniform so you can bet that there will be 3rd person shooter pieces too. Beyond will really be beyond with so much variety in the gameplay department and all will be directly inserted IN the story-telling and not ON it. So Cage can't give you too much shooting or too much racing because the gameplay will be constantly changing depending on what is going on with the story so he has to make it basic.

Giving you these kind of gameplay in a MGS game would be pointless because the story was already deciced way before you even started playing the game and they are different genres after all. Because what satisfaction would give you pressing a button to make Snake stand up during an scene and stuff like that? It's pointless anyway, missing a QTE will change nothing like on Heavy Rain's story-line. But Heavy Rain can because the game was made to be like that.

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Gue1

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#40 Gue1
Member since 2004 • 12171 Posts

This is an insult to actual filmmakers.funsohng

 

not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.

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ShoulderOfOrion

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#41 ShoulderOfOrion
Member since 2013 • 3379 Posts

[QUOTE="funsohng"]This is an insult to actual filmmakers.Gue1

 

not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.

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sammyjenkis898

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#42 sammyjenkis898
Member since 2007 • 28392 Posts

[QUOTE="funsohng"]This is an insult to actual filmmakers.Gue1

 

not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.

tyl3an3.gif

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jg4xchamp

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#43 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="funsohng"]This is an insult to actual filmmakers.Gue1

 

not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.

980

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StrongBlackVine

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#44 StrongBlackVine
Member since 2012 • 13262 Posts

Game stories are a joke compared to films or TV shows so it very hard to see where either would fit in.

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NaveedLife

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#45 NaveedLife
Member since 2010 • 17179 Posts

I have not played QD or HR, but I LOVE the MGS series.  Kojima is a genius.  

 

I don't get how people can say all game stories are a joke and dont even come close to movies.  MGS among others definitely do stories justice.

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MonsieurX

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#46 MonsieurX
Member since 2008 • 39858 Posts

Game stories are a joke compared to films or TV shows so it very hard to see where either would fit in.

StrongBlackVine
Sure
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jg4xchamp

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#47 jg4xchamp
Member since 2006 • 64054 Posts

I have not played QD or HR, but I LOVE the MGS series.  Kojima is a genius.  

 

I don't get how people can say all game stories are a joke and dont even come close to movies.  MGS among others definitely do stories justice.

NaveedLife

Because just using MGS as an example it's badly written on just dialogue alone, nevermind the actual plot misfires along the way. The story telling in most videogames is there to service and justify a game. Film is a more organic story telling medium. A game actually having a good story by the standards of any medium and not just by "videogame standards" is actually pretty rare outside the adventure genre(and that's whole new mess of its own).

A good film with a good story isn't that rare by comparison. Nevermind that one medium has been delivering for decades to the point it's probably fair enough to say it's been doing well for a century vs a medium that is barely out of its own diapers.

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StrongBlackVine

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#48 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="StrongBlackVine"]

Game stories are a joke compared to films or TV shows so it very hard to see where either would fit in.

MonsieurX

Sure

Film > videogame

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MonsieurX

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#49 MonsieurX
Member since 2008 • 39858 Posts

[QUOTE="MonsieurX"][QUOTE="StrongBlackVine"]

Game stories are a joke compared to films or TV shows so it very hard to see where either would fit in.

StrongBlackVine

Sure

a

Film > videogame

>your opinion That implies that no video game at all,NEVER EVER,not a single one had a good story
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#50 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="MonsieurX"] SureMonsieurX

a

Film > videogame

>your opinion That implies that no video game at all,NEVER EVER,not a single one had a good story

That's not what it implies. It just implies that one medium has been doing substantially better work for a lot longer.

There are enough good gaming stories, but comparing the best gaming has to offer in that department to the best film has to offer. Forget just losing on sheer quantity they lose on sheer range of themes/concepts/culture/depth/etc.