with beyond two souls being in the tribeca film festival i'm wondering who would make the better filmmaker if they both made feature films full time?
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with beyond two souls being in the tribeca film festival i'm wondering who would make the better filmmaker if they both made feature films full time?
Cage games are more like movies while Kojima's are simply long cut-scenes in-between gameplay pieces with lots of background story and not exactly "main story". And what I mean by that is that MGS cutscenes (and codecs) are almost always to talk about something that already happened while Cage turns current events into a spring to push the gameplay through QTE and stuff.
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Their styles are so different to the approach of a real movie that I don't think it would work but Cage's way closer based on his games while a Kojima movie would feel like a boring history class to many. But still, and I repeat, story-telling for games and for movies are completely different so it's hard to say which one would be a better filmmaker by just playing their games.
What did Kojima ever do to you to cause you to insult him in this manner? Comparing him to hacks like Cage...for shame.
Kojima definitely has a better knowledge of film. It's why his games always looks so good. Luckily for Kojima, he also understands good gameplay. Mgs4 had some of the most dynamic gameplay this gen, and lots of it.HeirrenShhhhh....... be quiet man, lems still think MGS4 has no game play.
Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.
As in, "We just found a big gun"
"A big gun?"
"Yes, it was built by these guys"
"These guys?"
"Yes, those guys right there."
"Right there?"
And so on.
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Cage is alright, though his stories suffer from some glaring plot holes.
David Cage is a rambling prick. His games are proclaimed attempts at pushing gaming forward (as if it needed his sole effort), but in fact they do nothing to advance the medium whatsoever. They are slogs through old ideas, seen countless times in other, better, adventure games. His plotlines are shlocky, overly sentimental, and heavy with unearned importance and gravitas.
Kojima is also a rambler, but he isn't a prick. The Metal Gear Solid games have a sense of humor and are genuinely subversive of the medium. He has a better sense of scene, and a better eye for frames. His scripts are undeniably ridiculous. They are also often very interesting cultural commentaries. The paranoia and "did you know" activism of MGS is something I cannot imagine gaming being without. I can imagine gaming without Heavy Rain/Indigo very easily.
Kojima? :lol:
His stories are shit. He would get laughed out of the room.
David Cage is a pretty good writer but his games are boring. But at least it stays interesting.
Hard to decide when the both create award winning, world class entertainment. Heil68Agreed. It's like choosing between two amazing things. Good think I'm with the Playstation fam and can have both. Thank you Kaz. Thank you Cage. Thank you Kojima.
[QUOTE="Tessellation"]Kojima,you can at least play MGS games.Gue1
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what part of "better filmmaker" you didn't understand? Â :lol:
Everyone knows you're slow but you abuse of it sometimes :cool:I'm insulted by Kojimas method, granted he makes more traditional games but all the important stuff happens during non-interactive cutscenes, he doesn't trust players to do the right thing, and considering the user reception David Cage got for his games, I don't blame him. Cage's games maybe terrible but atleast he does'nt cut me out of those emotional moments, crappy as they maybe. Basicly Kojima's storytelling methods require an audience but Cage's method requires a player.Cage games are more like movies while Kojima's are simply long cut-scenes in-between gameplay pieces with lots of background story and not exactly "main story". And what I mean by that is that MGS cutscenes (and codecs) are almost always to talk about something that already happened while Cage turns current events into a spring to push the gameplay through QTE and stuff.
Â
Their styles are so different to the approach of a real movie that I don't think it would work but Cage's way closer based on his games while a Kojima movie would feel like a boring history class to many. But still, and I repeat, story-telling for games and for movies are completely different so it's hard to say which one would be a better filmmaker by just playing their games.
Gue1
Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.
As in, "We just found a big gun"
"A big gun?"
"Yes, it was built by these guys"
"These guys?"
"Yes, those guys right there."
"Right there?"
And so on.
Â
Cage is alright, though his stories suffer from some glaring plot holes.
svenus97
isnt kojima's writing typical of japanese writers and story tellers? ive never seen an anime or subtitled film that was straight to the point....everything seems long winded and don't always make sense. its as if the dialogue doesn't care if you don't get anything from what they are saying.
Eeh they both would suck as pure film makers, although if We look at their merits I would say Kojima is the better one, that is despite the horrible MGS4.
Atleast Kojima could conjure up a cast of characters that is fairly well known, and give them some sense. And I dare Cage to make something as emotionally impactful as the ending of MGS 3.
Both are past their time though, Kojima showed his best around MGS 1-2 with 3 trailing behind and 4 being gibberish and fairly bad in execution.
Cage too are not as good at creating stories as he once were, and seems to have lost alot of what made him great once. While I like Heavy rain, I can rarely remember the names of the characters in that story, the scene setup is great, but often falls in execution, and they often tend to have odd camera angles.
The story is also fairly bad, while more "adult" it would be placed squarely in the "direct to dvd" kind of screenplay. (granted I doubt that is Cages fault by default.
Overall wwhen judging by the impact of both, and the ability to create scenes which are able to create emotion I would thus point to Kojima, Although my finger would be as far away from MGS4 as humanlly possible. Also... I would like a Zone of the Enders 3 -.-
[QUOTE="svenus97"]
Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.
As in, "We just found a big gun"
"A big gun?"
"Yes, it was built by these guys"
"These guys?"
"Yes, those guys right there."
"Right there?"
And so on.
Cage is alright, though his stories suffer from some glaring plot holes.
jsmoke03
isnt kojima's writing typical of japanese writers and story tellers? ive never seen an anime or subtitled film that was straight to the point....everything seems long winded and don't always make sense. its as if the dialogue doesn't care if you don't get anything from what they are saying.
Ehe I know what you mean, but I am unsure that it is a distinct Japanese issue, Seen plenty of US made movies aswell that does it, seems like a tend to try to make something unplausible into convinsingly plausible enough by confusion that the audience will either accept it, or take it as pulp and let it slip past them.
The beter Japanese movies (and the yhave made ALOT) tend to rarely give explanations, and let audience draw the conclutions to make the plot plausible, which is the opposite of what we see Kojima do. Often too little is way better then too much in movies, in games though we are talking about many times the length of movies, so the uncertainty aspect is harder to pull off for that long.
In the end I always see books are closer in kin to Videogames then movies. Might sound strange, but the focus of games and books are more similar, more indepth descriptions of places and people are afforded, and generally way longer story.
[QUOTE="svenus97"]
Kojima's writing is incredibly convoluted and messy and desperate for an editor with a chainsaw. Not to mention the "last two or three words of a sentence" thing.
As in, "We just found a big gun"
"A big gun?"
"Yes, it was built by these guys"
"These guys?"
"Yes, those guys right there."
"Right there?"
And so on.
Â
Cage is alright, though his stories suffer from some glaring plot holes.
jsmoke03
isnt kojima's writing typical of japanese writers and story tellers? ive never seen an anime or subtitled film that was straight to the point....everything seems long winded and don't always make sense. its as if the dialogue doesn't care if you don't get anything from what they are saying.
Â
Ironically the Japanese language is a lot more simplistic in description than the English language.
But there are anime and Japanese games that follow another pattern.
[QUOTE="Gue1"]I'm insulted by Kojimas method, granted he makes more traditional games but all the important stuff happens during non-interactive cutscenes, he doesn't trust players to do the right thing, and considering the user reception David Cage got for his games, I don't blame him. Cage's games maybe terrible but atleast he does'nt cut me out of those emotional moments, crappy as they maybe. Basicly Kojima's storytelling methods require an audience but Cage's method requires a player.Cage games are more like movies while Kojima's are simply long cut-scenes in-between gameplay pieces with lots of background story and not exactly "main story". And what I mean by that is that MGS cutscenes (and codecs) are almost always to talk about something that already happened while Cage turns current events into a spring to push the gameplay through QTE and stuff.
Â
Their styles are so different to the approach of a real movie that I don't think it would work but Cage's way closer based on his games while a Kojima movie would feel like a boring history class to many. But still, and I repeat, story-telling for games and for movies are completely different so it's hard to say which one would be a better filmmaker by just playing their games.
Lulekani
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butwhat defines Cage's games are not the QTEs but the answers you choose which changes the story-line. This type of game goes more in line with Japanese visual novels or point & click adventures but it's way beyond both when it comes to interactivity and much more ambitious too. System Warriors as always don't put much thought on what they say but Cage has created a truly unique genre. And on Beyond 2 Souls he is even mixing it up even more by making the spirit's gameplay like some kind of mini-puzzles, it has a combat system that is all based on timing and there are escenes where Ellen has a gun and she's dressed in military uniform so you can bet that there will be 3rd person shooter pieces too. Beyond will really be beyond with so much variety in the gameplay department and all will be directly inserted IN the story-telling and not ON it. So Cage can't give you too much shooting or too much racing because the gameplay will be constantly changing depending on what is going on with the story so he has to make it basic.
Giving you these kind of gameplay in a MGS game would be pointless because the story was already deciced way before you even started playing the game and they are different genres after all. Because what satisfaction would give you pressing a button to make Snake stand up during an scene and stuff like that? It's pointless anyway, missing a QTE will change nothing like on Heavy Rain's story-line. But Heavy Rain can because the game was made to be like that.
[QUOTE="funsohng"]This is an insult to actual filmmakers.Gue1
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not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.
[QUOTE="funsohng"]This is an insult to actual filmmakers.Gue1
Â
not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.
[QUOTE="funsohng"]This is an insult to actual filmmakers.Gue1
Â
not an insult since creating stories for games is way harder than movies and books. If anything filmmakers should be ashamed of themselves because video games' story-telling is closing in to them.
Game stories are a joke compared to films or TV shows so it very hard to see where either would fit in.
I have not played QD or HR, but I LOVE the MGS series. Â Kojima is a genius. Â
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I don't get how people can say all game stories are a joke and dont even come close to movies. Â MGS among others definitely do stories justice.
Because just using MGS as an example it's badly written on just dialogue alone, nevermind the actual plot misfires along the way. The story telling in most videogames is there to service and justify a game. Film is a more organic story telling medium. A game actually having a good story by the standards of any medium and not just by "videogame standards" is actually pretty rare outside the adventure genre(and that's whole new mess of its own).I have not played QD or HR, but I LOVE the MGS series. Â Kojima is a genius. Â
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I don't get how people can say all game stories are a joke and dont even come close to movies. Â MGS among others definitely do stories justice.
NaveedLife
[QUOTE="StrongBlackVine"]SureGame stories are a joke compared to films or TV shows so it very hard to see where either would fit in.
MonsieurX
Film > videogame
Surea[QUOTE="MonsieurX"][QUOTE="StrongBlackVine"]
Game stories are a joke compared to films or TV shows so it very hard to see where either would fit in.
StrongBlackVine
Film > videogame
>your opinion That implies that no video game at all,NEVER EVER,not a single one had a good story[QUOTE="StrongBlackVine"]a[QUOTE="MonsieurX"] SureMonsieurX
Film > videogame
>your opinion That implies that no video game at all,NEVER EVER,not a single one had a good story That's not what it implies. It just implies that one medium has been doing substantially better work for a lot longer.Please Log In to post.
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