[QUOTE="lompocus"][QUOTE="MADVLAD123"] [QUOTE="lompocus"]And 3 months later Crysis will be the best FPS since bioshock,strahd01
I might get flamed for this, but I don't really care...I wanna spice things up:
Crysis will be the next B.L.A.C.K.
I liked black :|
said it once and i will say it again. Crysis better live up to the hype or hermits won't have much ammo left (if any) to use against console users.
If Crysis is half as good as Far Cry, it will have lived up to the hype. The graphics already look amazing, and sadly the places that said it had framerate issues where just trying to find a reason to not give Crysis Best Graphics, because, well it didn't have framerate issues(massive explosions were the only times it even dropped below 60 FPS).
PS - Here is how Bioshock is innovative.
-BioShock is said by the developers to include a great deal of interactive environments and player-driven choices, called emergent gameplay, with Ken Levine stating its interactivity would be "unprecedented".
-Another point of focus is the "AI ecology", which will dynamically search for opportunities to fulfill their purpose.
-Customizability like no other FPS (see below)
-Environments that react as you would expect them(flammable objects catch fire, conductive objects carry electricity, water freezes, fire melts ice, etc.)
-Free roaming corridor gameplay (the feel of a corridor shooter with the openness of a sandbox world)
Customization
To adapt and advance their character, the player can spend ADAM to gain upgrades called "Plasmids" to modify themselves and give themselves new and/or enhanced abilities and weapons. These are grouped under trees that are Weaponry, Engineering, Active, and Physical. The "Active" Plasmids are essentially alternate weapons, activated by the player in order to be used. The other ****s of Plasmids (referred to as "Tonics" in one magazine) are passive ability-boosters. One mentioned (but unnamed) Tonic causes the character to become invisible when they aren't moving.
The developers encourage the player to use their imagination. Plasmids are amazingly versatile, and the player can use them in concert with each other and the environment to great effect. For example, one of the first bosses the player will face is a crazed surgeon. The player can use "Incinerate" to set him on fire, then as he tries to put himself out in a pool of water the player can use "Electro Bolt" to electrocute the water. While he is stunned and convulsing the player can hack a nearby medical station so that it will poison the surgeon when he tries to heal himself. "Telekinesis" can be used on anything not nailed down; not only can the player can catch grenades and throw them back at an enemy, one can also pick up a burning object and throw it to set an enemy on fire, or even defuse and re-set traps.
The main resources in the game are ADAM, EVE, and money. ADAM is used for character growth, EVE allows the use of Active Plasmids (similar to "mana" in fantasy RPGs) and money allows the purchase of plasmids and weapon upgrades.
Confirmed Plasmids include:
Cyclone Trap - Creates a vortex that shoots enemies into the air.
Sonic Boom - A concussive blast that knocks back enemies.
Insect Swarm - A swarm of insects erupts from the user's arm and attacks anyone nearby.
Cryo Shards/Winter Blast (Cryo Shards might be what the user calls Winter Blast due to its appearance when equipped) - Fires icy projectiles that freeze targets. When frozen, targets can be shattered with any weapon, Plasmid, or piece of the environment.
Incinerate! - Sets objects and enemies on fire by snapping the character's fingers on his right hand as if starting a imaginary lighter.
Electro Bolt - Fires bolts of electricity. Can extend to nearby enemies if they are standing on water and can be used in conjunction to the user's firearms to electrify the ammunition of the gun. Very useful for "hackers"; it will temporarily stun mechanical entities, enabling the player to get in close and attempt a "hack".
Security Beacon - Causes all nearby Security Bots to attack the target.
Teleportation - Teleports user to predetermined location. (although the AI can use it freely between any two locations.)
Telekinesis - Can be used to lift and throw several kinds of objects such as bodies, furniture, TNT Barrels, etc. Can also be used to catch grenades. Can also be used to reset traps. to cover your flanks.
Enrage - Causes target to attack all nearby enemies, leaving the player alone as if he was invisible to the target affected by this plasmid.
(Not Named Yet) - Causes a Protector (Big Daddy) to think you are a Gatherer (Little Sister), and will defend you if you are being harmed.
Confirmed Physical Tonics Include:
Hacker's Delight - your body converts the altered current from a hacked machine into a powerful healing agent.
Booze Hound - Converts the use of alcohol into health gain.
Medical Expert - Improves the health gained by first aid kits.
EVE Link - Causes your body to produce EVE (the fuel for Plasmids) whenever you use first aid kits.
Bloodlust - The damage inflicted onto the enemy is converted it into health for the player during the use of this tonic.
Confirmed Engineering Tonics Include:
Security Expert - Improves hacking success during hacking.
Alarm Expert - Lessens or disables active alarms.
Vending Expert - Lessens the prices at U-Invent and plasmid vendors.
Hacking Expert - Automatically disarms alarms.
Confirmed Combat Tonics Include:
Electric Flesh - Lessens electric damage caused by either the environment or enemies with Electro Bolt.
Static Discharge - Allows the user to use Electro Bolt as a defense weapon.
Melee Master - Improves melee weapon damage.
Armored Shell - Lessens damage.
It is hinted that some (if not all) plasmids alter the character's appearance (some screen shots show the character's hands with a texture similar to some of the splicers' skin), keeping up with the theme of "sacrificing your humanity" referenced by Ryan in one of the game's trailers.
There is also Weapon customization. You can alter weapons to hold bigger magazines, to augment firepower, etc. You can also equip each weapon with three different kinds of ammo (for example, the revolver can shoot normal, anti-personnel and armor piercing bullets) including one you have to invent yourself.
The player also has access to a type of vending machines called "U-Invent", where the player can combine bits of scrap found around Rapture to create ammo, traps, hacking devices, etc.
All of this together in one game has never been done before. The idea of an Open World Corridor Shooter has never been tried before. Environments that react as you would expect has never been done before. AI that searches to fulfill their purpose has never been done (in most games, AI characters don't have a purpose other than to kill the user when they come into contact with the user.). Emergent Gameplay on the scale of Bioshock has never been done before.
This game has innovation oozing out of it, you just don't know where to look(Same with Crysis).
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