I love it. its not my favorite game this gen, but i think its amazing
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Bioshock was too long.
The game had all the ingredients of a fantastic game, but I personally found its setting sickening over an extended playthrough. While Bioshock's world was unique and atmospheric, there just wasn't enough variety to the scenery to prevent the feeling of monotony.
Bioshock was too long.
The game had all the ingredients of a fantastic game, but I personally found its setting sickening over an extended playthrough. While Bioshock's world was unique and atmospheric, there just wasn't enough variety to the scenery to prevent the feeling of monotony.
i think they could have done without that long tunnel act, that goes for any game tho, long tunnels =/= good/fun gameplay. (that goes for uncharted 1, and especially fallout 3).It was a great FPA. Gunplay was off, but's it not really an FPS. Seems like too many people are playing Halo and can't appreciate atmosphere and story anymore. Though I don't think it's top 5 this gen.GamerForcaYeh, everyone who doesn't like it must have ADD or something....it's not like STALKER is one of my favorite games ever... The point is, if the gameplay sucks, and they're sending you through countless corridors making you shoot and use these mundane plasmids powers throughout the game, it's not going to be enjoyable even with a good atmosphere.
Bioshock was too long.
The game had all the ingredients of a fantastic game, but I personally found its setting sickening over an extended playthrough. While Bioshock's world was unique and atmospheric, there just wasn't enough variety to the scenery to prevent the feeling of monotony.
Blue-Sky
Have to disagree. Yes there was a lot of brass and laquered wood, but what they did the with the art assets was really impressive. Each area felt distinct and kept me intrigued, and I appreciated the partial sandbox nature of each level.
[QUOTE="AAllxxjjnn"][QUOTE="Gxgear"]Bullets felt like they made no impact. Sound design on the weapons also sounded weak. Just was not fun to shoot people. The guns also felt overpowered compared to the Plasmids, at least, that's how the demo played.Care to explain why you guys think it has mediocore gunplay?
sonicthemegaman
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
The guns also felt overpowered compared to the Plasmids, at least, that's how the demo played.[QUOTE="sonicthemegaman"][QUOTE="AAllxxjjnn"] Bullets felt like they made no impact. Sound design on the weapons also sounded weak. Just was not fun to shoot people.Gxgear
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
Or just use the wrench. :)I'm playing through it now.. at least I was.
For a lot of the game I was just trying to figure the game out. That is, I couldn't see what the game was trying to be... it's a FPS.. wait.. its got RPG elements.. but still somehow linear...? Well now I get it... it's very enjoyable, but for some reason I stopped playing it.
This is just one of those love or hate kind of games.
[QUOTE="Gxgear"][QUOTE="sonicthemegaman"] The guns also felt overpowered compared to the Plasmids, at least, that's how the demo played.tagyhag
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
Or just use the wrench. :)Try that on survivor.
Unless you're one of those people that just do vita chamber runs in which case you're just denying yourself any enjoyment from the game.
[QUOTE="GamerForca"]It was a great FPA. Gunplay was off, but's it not really an FPS. Seems like too many people are playing Halo and can't appreciate atmosphere and story anymore. Though I don't think it's top 5 this gen.AAllxxjjnnYeh, everyone who doesn't like it must have ADD or something....it's not like STALKER is one of my favorite games ever... The point is, if the gameplay sucks, and they're sending you through countless corridors making you shoot and use these mundane plasmids powers throughout the game, it's not going to be enjoyable even with a good atmosphere. *facepalm* What I said isn't a shot on FPS titles. But if you're going to talk of walking countless corridors while doing nothing but shooting throughout the game, then I hope you're not a Halo fan.
[QUOTE="AAllxxjjnn"][QUOTE="GamerForca"]It was a great FPA. Gunplay was off, but's it not really an FPS. Seems like too many people are playing Halo and can't appreciate atmosphere and story anymore. Though I don't think it's top 5 this gen.GamerForcaYeh, everyone who doesn't like it must have ADD or something....it's not like STALKER is one of my favorite games ever... The point is, if the gameplay sucks, and they're sending you through countless corridors making you shoot and use these mundane plasmids powers throughout the game, it's not going to be enjoyable even with a good atmosphere. *facepalm* What I said isn't a shot on FPS titles. But if you're going to talk of walking countless corridors while doing nothing but shooting throughout the game, then I hope you're not a Halo fan. Really? "Seems like too many people....can't appreciate atmosphere and story anymore." You're associating people who don't like the game with those not being able to appreciate atmosphere and story. And...no i'm not a Halo fan.
It's not as bad as most of the people in this thread are making it out to be.
I thought it was amazing but I didn't play too many fps by the time i played bioshock.
yeah i wasnt too thrilled by it. i never finished it, which is rare for me once i start a game, even if i do it months later. i have no intention of going back and trying it again. the hacking mini game was awful, variety of enemies was poor, most of the guns felt lame. i think the game had some very cool ideas with the plasmids and powers. i would like to see a game based entirely on using them, to be honest, and just beef them up to feel more menacing and powerful. maybe a bit of a portal vibe with puzzles. that could be pretty tight
but yeah a disappointment to be sure
Also the method in which the narrative was depicted was very innovative, using very little cutscenes and keeping everything in game, added a lot to the tension.DonPerianTo be honest none of the narrative delivery was not innovative, even the narrative twists.
However what it did do, was drive its points home in spectacular fashion, and show some very, very good storytelling - some of the best in a game this gen. However.
This all imploded in the last third of the game, completely destroying the wonderful foundations.
A massive shame. Which is why i'd even say Shock 2 had a better narrative.... despite their very... very strong similarities.
Or just use the wrench. :)[QUOTE="tagyhag"][QUOTE="Gxgear"]
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
Gxgear
Try that on survivor.
Unless you're one of those people that just do vita chamber runs in which case you're just denying yourself any enjoyment from the game.
Frankly, I never played the PS3 version, but if Survivor is just "Very Hard" mode, then it should equal to Normal mode on SS2, so I'm sure it would be a breeze as well. :)i found the story ok at best. it never really sucked me in like other games have. But what ruined it for me was the long and annoying scavenger huntquests that took up half of my play time. searching for 5-6 random pieces of something in order to go on to the next objectiveis ok ONCE. The game makes you do these stupid hunts between each major event.
It was good, but the problem was it declined in quality quickly after the first couple of levels. Still fantastic overall though.
[QUOTE="Gxgear"][QUOTE="tagyhag"] Or just use the wrench. :)tagyhag
Try that on survivor.
Unless you're one of those people that just do vita chamber runs in which case you're just denying yourself any enjoyment from the game.
Frankly, I never played the PS3 version, but if Survivor is just "Very Hard" mode, then it should equal to Normal mode on SS2, so I'm sure it would be a breeze as well. :)Yeah there's no way you're going to be able to wrench you way through without dying a lot. Or relying on plasmids in which case isn't realy wrench only.
Bioshock as an FPS was mediocre. The customization helped mix things up a little, but the real reason Bioshock stood above so many others is because of its atmosphere. What would happen if there were a place on Earth, isolated, free from religion, made purely for those who believe there is no God, only science. Stripped of what arguably makes us human, all you can see is the remnants of society and come into direct with those who have been stripped of humanity long ago. Throw in a bit of science fiction, and you've got one hell of an atmosphere (literally and figuratively). At least IMO.
Bioshock is a great game.Maybe the weapon combat isn´t that good and it relies too much on plasmids,but the setting,the story make it quite compeling.
System Shock 2 is,however,a superior game.
And Andrew Ryan/Atlas/Fontaine,although well crafted characters,don´t come closer to the migth of SHODAN.
Bioshock is my favourite game this gen, I cannot wait for 2 to come out. The atmosphere was really brilliant and probably the best this gen.
The guns also felt overpowered compared to the Plasmids, at least, that's how the demo played.[QUOTE="sonicthemegaman"][QUOTE="AAllxxjjnn"] Bullets felt like they made no impact. Sound design on the weapons also sounded weak. Just was not fun to shoot people.Gxgear
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
The demo is essentially a preview of the game. I played that so I can have an opinion on the demo at least.Setting, atmosphere and story: AAAA
Gameplay: A
Bioshock 2 looks like a huge improvement. Plasmids and guns are used simultaneously, can be combined for different effects, much more enemy variety, weapons seem to pack more punch and no more stupid hacking minigame.
I love how some games like Bioshock is hailed as great and all for a couple of years, and then somehow we end up having a poo poo party about it saying it's mediocre or over-hyped.
I frankly call the game one of the best of this generation. fantastic setting (remember how everyone loves emo boys in JRPG's, and Italian plumbers spitting fireballs at giant enemy turtle boss, some games you just suspend you disbelief to enjoy them.), gun play is fine, it doesn't do anything special, but does it have to? you point, you shoot, end of story. plasmids are a really sweet addition to the overall gameplay. An underlying political philosophy takedown. And a fantastic story to boot, and one of the first to really try and use the morality choices. Best of all, a game that could be great without it having to have multiplayer for it to reach the mass audience.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.GxgearDoesn't mean it SHOULD expect you to get headshots all the time without explicitly telling you that it's important. Doesn't mean that sort of game should have such an inordinate emphasis on accuracy, considering how the enemies behave. Also doesn't change that the shooting in general was just boring.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.GxgearAsk me i think that shooting was pretty meh, with very unbalnced weapons and the low ammo capacity was also a meh, if the case was not to be a fps then they could might as well make it like system shock 2...which had a much better research system.
Well, not exactly. The games combat was pretty special. While by far not the first game to inject so much choice in a shooter, the combination of plasmids and weapons made things quite interesting and fun. The biggest problem was there was no incentive to experiment, or situations and spicers that demanded the player to experiment, so towards the end of the game, the player was rewarded for using the same upgraded weapons - faster easier kills, than being creative. Which was a real shame. As for the philosophic messages, it was fantastic, until the fabled last third - after meeting andrew ryan. Then it was both wasted potential, and recycled game design, all the narrative undertones vanished into a black and white plot. Which bring on the morality choice. It was horribly tacked on, and is certainly not one of the first to inject morality into its narrative and design... by a huge margin. Difference is the game heavily promoted the moral choices and had critics screaming that it vindicated games as art. Which was all utter bull****. Moral choices were shallow, the player was rewarded more for being good - there was no compelling reason to harvest, the game did not enforce the need to 'survive', and in the end it only impacted on the alternative horrible endings. Originally the player had an option not to interfere with the little sisters and big daddy's - You could choose to mess with Rapture's eco system if you wanted to (and the game was supposed to be a lot more open exploration driven). Instead 2K had forced shallow choice. Bad move. Anyway the game was great, despite the flaws. A unique run and gun, with solid mechanics and some fantastic environment design. A huge breath of fresh air next to the abundance of military themed shooters.gun play is fine, it doesn't do anything special, but does it have to? you point, you shoot, end of story. plasmids are a really sweet addition to the overall gameplay. An underlying political philosophy takedown. And a fantastic story to boot, and one of the first to really try and use the morality choices. Best of all, a game that could be great without it having to have multiplayer for it to reach the mass audience.
SaudiFury
[QUOTE="Gxgear"][QUOTE="sonicthemegaman"] The guns also felt overpowered compared to the Plasmids, at least, that's how the demo played.sonicthemegaman
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
The demo is essentially a preview of the game. I played that so I can have an opinion on the demo at least.Opinions of DEMO that way please. Not here.
The demo is essentially a preview of the game. I played that so I can have an opinion on the demo at least.[QUOTE="sonicthemegaman"][QUOTE="Gxgear"]
Haven't played the ACTUAL game yet? Please stop talking thanks.
As for the underpowered weapons, it's not because they are underpowered it's because you're a bad shot. Aim for the head. Then there's the fact where you have to research enemies to do more damage, which is somewhat mandatory. This isn't a shooter where you can spam the heck out of your weapons since most of them have very small clips. Bioshock actually requires some thinking, not just going in there guns ablazing.
Gxgear
Opinions of DEMO that way please. Not here.
Well damn, why do you care that much? I figured that if anything in the demo was different from the full game, I'd learn that here. I at least tried to give it a chance and I never said it sucked. You shouldn't be so uptight about it.Please Log In to post.
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