BioWare announces Mass Effect 3: Extended Cut

This topic is locked from further discussion.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#351 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"] and Bioware was with the Microsoft devil before EA... tell me Jade Empire and the first ME game weren't rushed......texasgoldrush

ME certainly has it's technical issues but it's a much richer and more complete experience than ME3.

Yep I said it.

You mean the cut and paste planets, the horrifically unbalanced combat (Stasis was a Bastion is an I WIN button), the way the characters are basically talking codex entries that have weak plot participation, the entire side quest structure which in itself IS A HUGE PLOTHOLE (oh lets explore planets in the moonbuggy, Saren is gonna wait for us nicely). ME3 despite the ending has a far stronger plot and far better use of characters...why the hell does Javik, th eDLC character, develop more in ME3 than Kaiden or any ME1 cast member does in ME1....because maybe old Bioware games had weak character development and fans are just too dumb, too ignorant, or too biased against EA to realize this.

A ton of games did made me think this cause they do this as well. Its more funny then making major plot holes. I also hate anything thats time sensitve.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#352 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Vaasman"]First of all if you think ME1's exploration is inferior to ME3's literally non-existant planet exploration, you are a tremendous idiot. I get that it wasn't fleshed out but 2 games later they cut it for an even worse version of scanning. Second, it's funny you mention sidequests as a plothole for 1, but the much more imminent threat of Reapers themselves will just chill while you actively search the galaxy and there is no reprocussion whatsoever for taking as much time to pick your nose on the citadel as you want.

Also Javik was cut and sold for and extra 10 dollars and as a special edition character. Having to pay 10 dollars for the best new character in the game does not scream "rich" or ""fullfilling" to me.

Vaasman

Most if not almost all of the ME3 sidequests have to do with the Reaper threat...while ME1's side quests do not have to do at all with the main plot. Oh wait, there is that fact that ME3's sidequests are time sensitive and oh wait, while planet scanning, the Reapers would, you know...attack you. Nevermind that you are rescuing people and securing war assets like Crucible parts. In ME1, Saren sits on his ass and waits for you while you do thinks NOT RELEVANT to the plot. BIG DIFFERENCE 30 minutes of filler, beats 3 to 4 hours of it.

No they didn't, tons of the sidequests were worthless fetchquests for old artifacts or medicine or armor or things that weren't related to reapers in any way and had no tangible value. One of them was for better heating on a salarian colony. Yep that'll stop the Reapers. Verner's sidequest was so forgettable I didn't even realise I was doing it until he lept in front of the bullet for me. It's always run around the citadel, click on terminal, run back. Then there's stuff like pulling the plug on the terrorist that isn't related, or all the cerberus stuff that is only related by proxy.

30 minutes of worthless uninteresting fetchquest filler vs 3 hours of filler with actual gameplay and characters that happens to not relate to the main quest.

Tough choice.

Oh and the old artifacts are morale boosters for troops fighting the Reapers and that medicine...saves a life of a Turian general attacked by Cerberus. Notice how you war assets go up when you...do the sidequests. And there is such thing as indirect relationships.....sure the items aren't directly related to the plot, but they are related to the fight and the themes of the story. Strengthening peoples resolve fits the storyline, whether its through helping someone directly fighting Reapers or Cerebrus to providing a morale boost for a unit. Hell, the batarian terrorist, you know, accuses you of terrorism from Arrival and that you did it to delay the Reapers.....hint: it fits the plot. ME1's quests are entirely unrelated to the plot for most of them. And its better than landing on a boring ass planet with a slug mobile doing a quest that is a big plothole in the overall story.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#353 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="GD1551"]

Really? The majority seemed to focus on the cereberus threat.

GD1551

No, three do deal with Cerebrus but they are minor as of ME1.....and there is the geth incursion missions....and Shep has two that deal with his backgrounds...but a ton are just loose quests that have nothing to do with the plot. Some ended up being way important way later like the Luna base ME1 mission, but as of ME1, they were filler. Before say ME2, Bioware had a problem with characters other than the main two particpating in the plot and making side quests connect to the main plot or its main themes (I do think Jade Empire's quests connected well thematically, but a DAO does poorly).

I was referring to ME3.. most of the side quests deal with cerberus and their antics.

and Ceberus is a major antagonist...which fits the plot better than what ME1 does with its sidequests. N7 Cerebrus Lab definitely connects to the plot.....
Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#354 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="musalala"]

[QUOTE="texasgoldrush"] WRONG The game's tone is entirely different. Wrex is THE OPPOSITE of Wreav, and Padok Wiks is quite different from Mordin...a foil to him in itself. Try saving the new Rachni queen if you killed the first one. Try sabatoging the cure with Wrex as leader instead of Wreav.....DIFFERENT OUTCOMES. Hell, the very fact that there can only be peace between the quarians and geth if several factors from ME2...not ME3, although doing side missions help....ME2...are met means the FACT is that CHOICES DO MATTER.texasgoldrush

Please note noneone said there are no differences, just the differnces are so small and negligent that they are pointless, There is no reason to replay the entire game from scrathc just to see tiny differnces, I was dissaponted that most of the choices amount to war assets. Lets agree that bioware are clueless when it comes to implementing real consequences in their games based on player choice.They just create this illusion of choice a prttey good one but its an illusion nontheless.

Just look at the abysmal end every choice you made every alliance you made amounts to nothing as youessentially get the same ending

So Wrex and Wreav is a pointless difference.....wrong. Hell, during the endgame...I said it "end"....Wreav is talking about learning the tactics of his "allies" so he can fight them in the future, while Wrex instead trusts them and calls them "allies in victory".....we know what the future of the Krogan will be. Oh wait....many of my choices affect who lives and dies such as Miranda...and this game has a stronger personal feel than something like TW2. I wonder why so few people side with the geth and destory the quarians...oh wait, could it be because a beloved character suicides. Hell TW2, except for that ONE BIG choice, cops out on choice and consquence as well.....oooh slideshow, woopdie doo. And they are fixing THEIR ending.

:lol: good lord you never cease to amaze me.....all the choices and microscopic difference that end up in ME3 are 100% pointless.....they all lead to ending A, B, and C
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#355 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Vaasman"]ME certainly has it's technical issues but it's a much richer and more complete experience than ME3.

Yep I said it.

finalfantasy94

You mean the cut and paste planets, the horrifically unbalanced combat (Stasis was a Bastion is an I WIN button), the way the characters are basically talking codex entries that have weak plot participation, the entire side quest structure which in itself IS A HUGE PLOTHOLE (oh lets explore planets in the moonbuggy, Saren is gonna wait for us nicely). ME3 despite the ending has a far stronger plot and far better use of characters...why the hell does Javik, th eDLC character, develop more in ME3 than Kaiden or any ME1 cast member does in ME1....because maybe old Bioware games had weak character development and fans are just too dumb, too ignorant, or too biased against EA to realize this.

A ton of games did made me think this cause they do this as well. Its more funny then making major plot holes. I also hate anything thats time sensitve.

The first Fallout did time sensitive extremely well. Just because a ton of games that have this flaw doesn't mean its excusable to have this flaw.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#356 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="texasgoldrush"] No, three do deal with Cerebrus but they are minor as of ME1.....and there is the geth incursion missions....and Shep has two that deal with his backgrounds...but a ton are just loose quests that have nothing to do with the plot. Some ended up being way important way later like the Luna base ME1 mission, but as of ME1, they were filler. Before say ME2, Bioware had a problem with characters other than the main two particpating in the plot and making side quests connect to the main plot or its main themes (I do think Jade Empire's quests connected well thematically, but a DAO does poorly).texasgoldrush

I was referring to ME3.. most of the side quests deal with cerberus and their antics.

and Ceberus is a major antagonist...which fits the plot better than what ME1 does with its sidequests. N7 Cerebrus Lab definitely connects to the plot.....

Except that many of the missions are trivial compared to what you were trying to do.

Taking out bases and doing hostage rescues shouldn't even be on your to do list at that point.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#357 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="wis3boi"] :lol: good lord you never cease to amaze me.....all the choices and microscopic difference that end up in ME3 are 100% pointless.....they all lead to ending A, B, and C

And so does Deus Ex choices......take Jock or Faridah's fate in the DX series, doesn't mean much in the end, however, when it happens it means a lot. But you forget that choices affect the journey as well. You are so focused on the ending that you forget the journey. Nevermind the fact that a low EMS and everything burns and your squadmates die.
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#358 musalala
Member since 2008 • 3131 Posts

[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"] Most if not almost all of the ME3 sidequests have to do with the Reaper threat...while ME1's side quests do not have to do at all with the main plot. Oh wait, there is that fact that ME3's sidequests are time sensitive and oh wait, while planet scanning, the Reapers would, you know...attack you. Nevermind that you are rescuing people and securing war assets like Crucible parts. In ME1, Saren sits on his ass and waits for you while you do thinks NOT RELEVANT to the plot. BIG DIFFERENCE 30 minutes of filler, beats 3 to 4 hours of it.texasgoldrush

No they didn't, tons of the sidequests were worthless fetchquests for old artifacts or medicine or armor or things that weren't related to reapers in any way and had no tangible value. One of them was for better heating on a salarian colony. Yep that'll stop the Reapers. Verner's sidequest was so forgettable I didn't even realise I was doing it until he lept in front of the bullet for me. It's always run around the citadel, click on terminal, run back. Then there's stuff like pulling the plug on the terrorist that isn't related, or all the cerberus stuff that is only related by proxy.

30 minutes of worthless uninteresting fetchquest filler vs 3 hours of filler with actual gameplay and characters that happens to not relate to the main quest.

Tough choice.

Oh and the old artifacts are morale boosters for troops fighting the Reapers and that medicine...saves a life of a Turian general attacked by Cerberus. Notice how you war assets go up when you...do the sidequests. And there is such thing as indirect relationships.....sure the items aren't directly related to the plot, but they are related to the fight and the themes of the story. Strengthening peoples resolve fits the storyline, whether its through helping someone directly fighting Reapers or Cerebrus to providing a morale boost for a unit. Hell, the batarian terrorist, you know, accuses you of terrorism from Arrival and that you did it to delay the Reapers.....hint: it fits the plot. ME1's quests are entirely unrelated to the plot for most of them. And its better than landing on a boring ass planet with a slug mobile doing a quest that is a big plothole in the overall story.

LOL dude please just stop coupled with the ending the side quests in mass effect 3 are by far the worst in the series some of them are just plan stupid not to mention the journal is a complete mess so it makes it fustrating to keep track of them. And are you really going to bash ME 1 for plotholes in light of mass effect 3 end. 90% of them are all fetch quests find some random poisin for turians hand it in to some random doctor on the citidel. Find some random prothean artifact hand it in to some random salarian on the citidel, except for the priorty multiplayer map missions they were all fetch quests and poorly done fetch quests.

Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#359 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"] Most if not almost all of the ME3 sidequests have to do with the Reaper threat...while ME1's side quests do not have to do at all with the main plot. Oh wait, there is that fact that ME3's sidequests are time sensitive and oh wait, while planet scanning, the Reapers would, you know...attack you. Nevermind that you are rescuing people and securing war assets like Crucible parts. In ME1, Saren sits on his ass and waits for you while you do thinks NOT RELEVANT to the plot. BIG DIFFERENCE 30 minutes of filler, beats 3 to 4 hours of it.texasgoldrush

No they didn't, tons of the sidequests were worthless fetchquests for old artifacts or medicine or armor or things that weren't related to reapers in any way and had no tangible value. One of them was for better heating on a salarian colony. Yep that'll stop the Reapers. Verner's sidequest was so forgettable I didn't even realise I was doing it until he lept in front of the bullet for me. It's always run around the citadel, click on terminal, run back. Then there's stuff like pulling the plug on the terrorist that isn't related, or all the cerberus stuff that is only related by proxy.

30 minutes of worthless uninteresting fetchquest filler vs 3 hours of filler with actual gameplay and characters that happens to not relate to the main quest.

Tough choice.

Oh and the old artifacts are morale boosters for troops fighting the Reapers and that medicine...saves a life of a Turian general attacked by Cerberus. Notice how you war assets go up when you...do the sidequests. And there is such thing as indirect relationships.....sure the items aren't directly related to the plot, but they are related to the fight and the themes of the story. Strengthening peoples resolve fits the storyline, whether its through helping someone directly fighting Reapers or Cerebrus to providing a morale boost for a unit. Hell, the batarian terrorist, you know, accuses you of terrorism from Arrival and that you did it to delay the Reapers.....hint: it fits the plot. ME1's quests are entirely unrelated to the plot for most of them. And its better than landing on a boring ass planet with a slug mobile doing a quest that is a big plothole in the overall story.

I fail to see how being loosely related to the main quest makes any of the sidequests any better. They are all boring as **** save a few character related sidequests. Fetch quests, scanning, terminals, go to spot, press a....

A number at the end is hardly any kind of motivation. I couldn't give less of a crap about ME3's sidequests when 80% of them aren't fun and add nothing to the story or universe but a number.

I would roam a copy/paste planet a million times before I did most of ME3's sidequests.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#360 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="GD1551"]

I was referring to ME3.. most of the side quests deal with cerberus and their antics.

GD1551

and Ceberus is a major antagonist...which fits the plot better than what ME1 does with its sidequests. N7 Cerebrus Lab definitely connects to the plot.....

Except that many of the missions are trivial compared to what you were trying to do.

Taking out bases and doing hostage rescues shouldn't even be on your to do list at that point.

And even if the ME3 N7 missions were trival, then ME1's sidequests were FAR more trival. As for ME2...it is excusable, there is no sense of urgency in ME2 other than the crew capture.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#361 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Vaasman"]No they didn't, tons of the sidequests were worthless fetchquests for old artifacts or medicine or armor or things that weren't related to reapers in any way and had no tangible value. One of them was for better heating on a salarian colony. Yep that'll stop the Reapers. Verner's sidequest was so forgettable I didn't even realise I was doing it until he lept in front of the bullet for me. It's always run around the citadel, click on terminal, run back. Then there's stuff like pulling the plug on the terrorist that isn't related, or all the cerberus stuff that is only related by proxy.

30 minutes of worthless uninteresting fetchquest filler vs 3 hours of filler with actual gameplay and characters that happens to not relate to the main quest.

Tough choice.

Vaasman

Oh and the old artifacts are morale boosters for troops fighting the Reapers and that medicine...saves a life of a Turian general attacked by Cerberus. Notice how you war assets go up when you...do the sidequests. And there is such thing as indirect relationships.....sure the items aren't directly related to the plot, but they are related to the fight and the themes of the story. Strengthening peoples resolve fits the storyline, whether its through helping someone directly fighting Reapers or Cerebrus to providing a morale boost for a unit. Hell, the batarian terrorist, you know, accuses you of terrorism from Arrival and that you did it to delay the Reapers.....hint: it fits the plot. ME1's quests are entirely unrelated to the plot for most of them. And its better than landing on a boring ass planet with a slug mobile doing a quest that is a big plothole in the overall story.

I fail to see how being loosely related to the main quest makes any of the sidequests any better. They are all boring as **** save a few character related sidequests. Fetch quests, scanning, terminals, go to spot, press a....

A number at the end is hardly any kind of motivation. I couldn't give less of a crap about ME3's sidequests when 80% of them aren't fun and add nothing to the story or universe but a number.

I would roam a copy/paste planet a million times before I did most of ME3's sidequests.

So, you like it then..... ....but don't be a hypocrite calling ME3 out for plotholes when you are defending ME1 having plot holes. Your standards are double.
Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#362 musalala
Member since 2008 • 3131 Posts

[QUOTE="wis3boi"] :lol: good lord you never cease to amaze me.....all the choices and microscopic difference that end up in ME3 are 100% pointless.....they all lead to ending A, B, and Ctexasgoldrush
And so does Deus Ex choices......take Jock or Faridah's fate in the DX series, doesn't mean much in the end, however, when it happens it means a lot. But you forget that choices affect the journey as well. You are so focused on the ending that you forget the journey. Nevermind the fact that a low EMS and everything burns and your squadmates die.

we arent talking about dues ex here stop deflecting. we are talking about ME3, also deus ex never promised people 16 differnt endings nor did they tell people that the the ending wouldn"t be a b c and at least Deus Ex human revolution the A B C choice made sense in light of the entire game as those were the 3you factions you could side with , not to mention it was paying homage to the original deus ex.

Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#363 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"] Oh and the old artifacts are morale boosters for troops fighting the Reapers and that medicine...saves a life of a Turian general attacked by Cerberus. Notice how you war assets go up when you...do the sidequests. And there is such thing as indirect relationships.....sure the items aren't directly related to the plot, but they are related to the fight and the themes of the story. Strengthening peoples resolve fits the storyline, whether its through helping someone directly fighting Reapers or Cerebrus to providing a morale boost for a unit. Hell, the batarian terrorist, you know, accuses you of terrorism from Arrival and that you did it to delay the Reapers.....hint: it fits the plot. ME1's quests are entirely unrelated to the plot for most of them. And its better than landing on a boring ass planet with a slug mobile doing a quest that is a big plothole in the overall story.texasgoldrush

I fail to see how being loosely related to the main quest makes any of the sidequests any better. They are all boring as **** save a few character related sidequests. Fetch quests, scanning, terminals, go to spot, press a....

A number at the end is hardly any kind of motivation. I couldn't give less of a crap about ME3's sidequests when 80% of them aren't fun and add nothing to the story or universe but a number.

I would roam a copy/paste planet a million times before I did most of ME3's sidequests.

So, you like it then..... ....but don't be a hypocrite calling ME3 out for plotholes when you are defending ME1 having plot holes. Your standards are double.

What the hell are you even talking about now? No I clearly see that taking your time in 1 is a plothole, but it's not a big plothole and it serves to make the game as a whole better by giving you time to explore and do what you want. It's a flaw 99% of all RPG stories and it's a flaw in ME3, where you can perform near-worthless tasks ad infinitum and the Reaper's will leasurly wait to destroy things at whatever pace you set, no matter what. ME3 has about a million zillion other glaring plotholes it opens up after preparing the rules of the setting in 1 and 2.

But that's not what I'm talking about at all. ME3's sidequests for the most part are tedious and not fun and add nothing to the story or universe. Exploring in ME3 is virtually non-existant, they didn't even try to flesh out or expand on the exploration systems they used before.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#364 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Vaasman"]I fail to see how being loosely related to the main quest makes any of the sidequests any better. They are all boring as **** save a few character related sidequests. Fetch quests, scanning, terminals, go to spot, press a....

A number at the end is hardly any kind of motivation. I couldn't give less of a crap about ME3's sidequests when 80% of them aren't fun and add nothing to the story or universe but a number.

I would roam a copy/paste planet a million times before I did most of ME3's sidequests.

Vaasman

So, you like it then..... ....but don't be a hypocrite calling ME3 out for plotholes when you are defending ME1 having plot holes. Your standards are double.

What the hell are you even talking about now? No I clearly see that taking your time in 1, is a plothole but it's not a big plothole and it serves to make the game as a whole better by giving you time to explore and do what you want. It's there in 99% of all RPG's and it's a flaw in ME3, where you can perform near-worthless tasks ad infinitum and the Reaper's will leasurly wait to destroy things at the same pace. ME3 has about a million zillion other glaring plotholes it opens up after preparing the rules of the setting in 1 and 2.

But that's not what I'm talking about at all. ME3's sidequests for the most part are tedious and not fun and add nothing to the story or universe. Exploring in ME3 is virtually non-existant, they didn't even try to flesh out or expand on the exploration systems they used before.

Its a plot hole significant enough to hurt immersion......I wonder why ME2 added some sense of urgency where your crew dies if you do side missions after capture. You want to excuse your plot hole while attacking others......thats double standards. And like I said, it doesn't affect ME3...WHY? Because the side quests DEAL DIRECTLY or INDIRECTLY with the plot or themes. Something ME1 FAILS TO DO for the most part. Its that too hard to comprehend? Yes a simple fetch quest can connect to the plot or themes much better than a drawn out side quests can, its possible. And it happens. Oh so 99% of RPGs do it..it must be excusable.....NOPE...In fact, many don't do this. The best written RPGs have their sidequests releavnt to the games plot and themes and when urgency is called for, they abide by it. And really there isn't plot holes in ME3 until the end...what glaring plot holes?
Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#365 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="texasgoldrush"] You mean the cut and paste planets, the horrifically unbalanced combat (Stasis was a Bastion is an I WIN button), the way the characters are basically talking codex entries that have weak plot participation, the entire side quest structure which in itself IS A HUGE PLOTHOLE (oh lets explore planets in the moonbuggy, Saren is gonna wait for us nicely). ME3 despite the ending has a far stronger plot and far better use of characters...why the hell does Javik, th eDLC character, develop more in ME3 than Kaiden or any ME1 cast member does in ME1....because maybe old Bioware games had weak character development and fans are just too dumb, too ignorant, or too biased against EA to realize this.texasgoldrush

A ton of games did made me think this cause they do this as well. Its more funny then making major plot holes. I also hate anything thats time sensitve.

The first Fallout did time sensitive extremely well. Just because a ton of games that have this flaw doesn't mean its excusable to have this flaw.

the thing is I dont see it as a flaw at all.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#366 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="finalfantasy94"]

A ton of games did made me think this cause they do this as well. Its more funny then making major plot holes. I also hate anything thats time sensitve.

finalfantasy94

The first Fallout did time sensitive extremely well. Just because a ton of games that have this flaw doesn't mean its excusable to have this flaw.

the thing is I dont see it as a flaw at all.

say there is a ticking time bomb....if you are allowed to do other quests other than diffuse the bomb, than thats a problem. ME3 did time sensetive well....if you do not disarm the bomb and you complete three missions and haven't done the bomb quest, it explodes, killing a mjaor Krogan character.. If you do not do their quests in time, four ME2 characters will die, one being a nasty and tragic suprise at the second to last mission.
Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#367 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]

[QUOTE="texasgoldrush"] So, you like it then..... ....but don't be a hypocrite calling ME3 out for plotholes when you are defending ME1 having plot holes. Your standards are double.texasgoldrush

What the hell are you even talking about now? No I clearly see that taking your time in 1, is a plothole but it's not a big plothole and it serves to make the game as a whole better by giving you time to explore and do what you want. It's there in 99% of all RPG's and it's a flaw in ME3, where you can perform near-worthless tasks ad infinitum and the Reaper's will leasurly wait to destroy things at the same pace. ME3 has about a million zillion other glaring plotholes it opens up after preparing the rules of the setting in 1 and 2.

But that's not what I'm talking about at all. ME3's sidequests for the most part are tedious and not fun and add nothing to the story or universe. Exploring in ME3 is virtually non-existant, they didn't even try to flesh out or expand on the exploration systems they used before.

Its a plot hole significant enough to hurt immersion......I wonder why ME2 added some sense of urgency where your crew dies if you do side missions after capture. You want to excuse your plot hole while attacking others......thats double standards. And like I said, it doesn't affect ME3...WHY? Because the side quests DEAL DIRECTLY or INDIRECTLY with the plot or themes. Something ME1 FAILS TO DO for the most part. Its that too hard to comprehend? Yes a simple fetch quest can connect to the plot or themes much better than a drawn out side quests can, its possible. And it happens. Oh so 99% of RPGs do it..it must be excusable.....NOPE...In fact, many don't do this. The best written RPGs have their sidequests releavnt to the games plot and themes and when urgency is called for, they abide by it. And really there isn't plot holes in ME3 until the end...what glaring plot holes?

It's like arguing with king stupid of stupidville. I want to talk about why the sidequests are all boring as f**k and you keep going off on a tangent about plotholes and themes, presumably because you can't really argue that they are not fun at all especially compared to 1 and 2. Context doesn't suddenly make the terrible sidequests meaningful or rewarding or entertaining.

But if you really want to discuss plot holes, ME3 is brimming with them, mostly in the end, but plenty of very apparent ones sprinkled throughout the beginning and then some in the middle as well.

Avatar image for musalala
musalala

3131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#368 musalala
Member since 2008 • 3131 Posts

[QUOTE="texasgoldrush"][QUOTE="Vaasman"]What the hell are you even talking about now? No I clearly see that taking your time in 1, is a plothole but it's not a big plothole and it serves to make the game as a whole better by giving you time to explore and do what you want. It's there in 99% of all RPG's and it's a flaw in ME3, where you can perform near-worthless tasks ad infinitum and the Reaper's will leasurly wait to destroy things at the same pace. ME3 has about a million zillion other glaring plotholes it opens up after preparing the rules of the setting in 1 and 2.

But that's not what I'm talking about at all. ME3's sidequests for the most part are tedious and not fun and add nothing to the story or universe. Exploring in ME3 is virtually non-existant, they didn't even try to flesh out or expand on the exploration systems they used before.

Vaasman

Its a plot hole significant enough to hurt immersion......I wonder why ME2 added some sense of urgency where your crew dies if you do side missions after capture. You want to excuse your plot hole while attacking others......thats double standards. And like I said, it doesn't affect ME3...WHY? Because the side quests DEAL DIRECTLY or INDIRECTLY with the plot or themes. Something ME1 FAILS TO DO for the most part. Its that too hard to comprehend? Yes a simple fetch quest can connect to the plot or themes much better than a drawn out side quests can, its possible. And it happens. Oh so 99% of RPGs do it..it must be excusable.....NOPE...In fact, many don't do this. The best written RPGs have their sidequests releavnt to the games plot and themes and when urgency is called for, they abide by it. And really there isn't plot holes in ME3 until the end...what glaring plot holes?

It's like arguing with king stupid of stupidville. I want to talk about why the sidequests are all boring as f**k and you keep going off on a tangent about plotholes and themes, probably because you can't really argue that they are not fun at all especially compared to 1 and 2. Context doesn't suddenly make the terrible sidequests meaningful or rewarding or entertaining.

But if you really want to discuss plot holes, ME3 is brimming with them, mostly in the end, but plenty of very apparent ones sprinkled throughout the beginning and then some in the middle as well.

:P he is second in command of the bidrones Dreman999 being commnader in cheif, also when he looses an arguement he deflects like his life depends on it once the deflection sets in know you have won the arguement

Avatar image for Androvinus
Androvinus

5796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#369 Androvinus
Member since 2008 • 5796 Posts

what i didnt know this was happening . I feel giddy

Edit: Just saw, no new endings will be added to the game. Fck you bioware.

Edit2: Read some more. Its better than nothing, but i dont know if is even enough for them to put a price tag on it. Maybe thats why it is free.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#370 texasgoldrush
Member since 2003 • 15245 Posts
It's like arguing with king stupid of stupidville. I want to talk about why the sidequests are all boring as f**k and you keep going off on a tangent about plotholes and themes, presumably because you can't really argue that they are not fun at all especially compared to 1 and 2. Context doesn't suddenly make the terrible sidequests meaningful or rewarding or entertaining. But if you really want to discuss plot holes, ME3 is brimming with them, mostly in the end, but plenty of very apparent ones sprinkled throughout the beginning and then some in the middle as well.Vaasman
And are you too stupid to figure out that side quests are only a small part of ME3 anyway unlike ME1 which is half the experience. Am I am exposing YOUR HYPOCRISY.....the entire sidequest system of ME1 is a PLOT HOLE, and you are DEFENDING this PLOT HOLE while attacking ME3 for them. And the simple fact is, even if ME3's side missions are lacking, they connect BETTER to the plot than ME1 did. Oh wait you do not want to talk about your hypocrisy...its you that are deflecting not me. Oh lets argue side missions from ME3 vs ME1.....Grissom Academy, Tuchanka's various missions including Bomb, the two Rannoch missions, the Ardat Yashshi Temple, The Cerebrus Scientists, and even some of the N7 missions are BETTER than ME1's boring side missions of drive Mako to building, enter same looking building, fight enemies, resolve situation. Notice how ME1's side quests are all the same? Take the planet scanning missions out and you will easily see that ME3's side missions ARE superior. There aren't really any plot holes until the end, and only because Catalyst doesn't explain things well enough.
Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#371 wis3boi
Member since 2005 • 32507 Posts

The biodrone in its natural habitat

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#372 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="texasgoldrush"] The first Fallout did time sensitive extremely well. Just because a ton of games that have this flaw doesn't mean its excusable to have this flaw.texasgoldrush

the thing is I dont see it as a flaw at all.

say there is a ticking time bomb....if you are allowed to do other quests other than diffuse the bomb, than thats a problem. ME3 did time sensetive well....if you do not disarm the bomb and you complete three missions and haven't done the bomb quest, it explodes, killing a mjaor Krogan character.. If you do not do their quests in time, four ME2 characters will die, one being a nasty and tragic suprise at the second to last mission.

again not in my opinoin. I like games that let you freely tackle anything at your own pace. I hate being timed on things throughout and entier game. I mean hell I had fun with dead rising 2 but I was annoyed that I was timed on everything.

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#373 carljohnson3456
Member since 2007 • 12489 Posts
It's good they're doing this, but I think it's ridiculous they got so much heat from the community about people threatening to sue and people get their money back. Sometimes games have crappy endings. I wasnt that hot on God of War 3's inclusion of Pandora running around with Kratos the whole game. Where's my extended cut, Sony?!?
Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#374 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]It's like arguing with king stupid of stupidville. I want to talk about why the sidequests are all boring as f**k and you keep going off on a tangent about plotholes and themes, presumably because you can't really argue that they are not fun at all especially compared to 1 and 2. Context doesn't suddenly make the terrible sidequests meaningful or rewarding or entertaining. But if you really want to discuss plot holes, ME3 is brimming with them, mostly in the end, but plenty of very apparent ones sprinkled throughout the beginning and then some in the middle as well.texasgoldrush
And are you too stupid to figure out that side quests are only a small part of ME3 anyway unlike ME1 which is half the experience. Am I am exposing YOUR HYPOCRISY.....the entire sidequest system of ME1 is a PLOT HOLE, and you are DEFENDING this PLOT HOLE while attacking ME3 for them. And the simple fact is, even if ME3's side missions are lacking, they connect BETTER to the plot than ME1 did. Oh wait you do not want to talk about your hypocrisy...its you that are deflecting not me. Oh lets argue side missions from ME3 vs ME1.....Grissom Academy, Tuchanka's various missions including Bomb, the two Rannoch missions, the Ardat Yashshi Temple, The Cerebrus Scientists, and even some of the N7 missions are BETTER than ME1's boring side missions of drive Mako to building, enter same looking building, fight enemies, resolve situation. Notice how ME1's side quests are all the same? Take the planet scanning missions out and you will easily see that ME3's side missions ARE superior. There aren't really any plot holes until the end, and only because Catalyst doesn't explain things well enough.

http://www.youtube.com/watch?v=iiN8gL40d84&feature=relmfu

http://www.youtube.com/watch?v=AlU1AtindEY

And those don't even cover all holes of the early story, like, why is out of a team of people willing to die unconditionally for you, including a love interest, not one of them came to Earth to be a character reference for you during an upcoming trial? Not even Chakwas? Not even Tali? Even though she may have been exiled from the fleet and stuck on the normandy? Were they all too busy to care that you may be in trouble?

Or, why does a war council that spends years with data on Reapers and access to all of Shepard's data, need Shepard to tell them what to do when they should know just as much as he does and be intelligent military minds? They already established in 1 and 2 that the alliance believed Shepard about Reapers, yet not one of them came up with backup plans or alternative weaponry or new and clever tactics outside of "throw ships at Reapers?" until they were already knocking on our door? So they decided at the very last moment possible that they should start thinking about that crucible thing they've been sitting on for 30 something years, and at least 2 years ago, probably determined the use of.

Or, why don't the Reapers also attack Tuchanka when they should know that the Krogan are one of the strongest ground forces available? So they attack the batarians in full force, and the Turians and Asari in full force, but they send a single Reaper to Tuchanka to stop the Krogan cure? Why not send 3 out of the thousands available, and completely ensure no one reaches the tower? Why not just break the tower? The Reaper just stands in front of it and guards it when he could easily knock it down with focused laser fire.

Or, how does Cerberus know exactly where you are on Thessia, and how come nobody in the Asari military tried to stop a civilian shuttle from entering orbit during evacuation? How is it in the tens of thousands of years of Asari existence not one person accidentally uncovered the huge beacon in the museum hidden in very plain sight? Nobody tripped and pushed a hidden button by a relic, ever? or was just really observant? Not one archaeologist scanned the relics at any point ever? This is the equivalent of hiding all the secrets of area 51 in the Lincoln memorial, and hoping nobody sees the secret switch by his leg that reveals them.

Or why don't the Reapers attack the citadel and stop all communication right away for good? For that matter, why does Cerberus attack the citadel? They couldn't beat c-sec and didn't really have the capability to hold it permanently against the combined forces of the galaxy by themselves. So at best all they are doing is killing a highly ineffectual council, and at worst they are only going to strengthen the resolve of the races to Shepard's cause where before they weren't entirely on board, while wasting tons of men and resources.

Why don't the reapers just guard relays shepard frequents if they want to stop him or the galaxy? You have to pass by a few of them every trip to and from the citadel. Apparently Reapers are so advanced, they can't even consider extremely basic military tactics like cutting supply lines, movement routes, and communications? Maybe leave a Reaper at each relay and it won't take centuries to beat everyone :?

Why doesn't the Normandy help attack the Reaper on Tuchanka, but then shows the clear capability to do so by beating down the Reaper on Rannoch?

Why the drastic change in the motivations of the Geth? In 2 they wanted to become a single entity like a Reaper, but in 3 Legion decides to give the Geth each a separate intelligence, and then doesn't really spend any time contemplating if he should look for a different plan or if that is what his people really want.

How does the citadel get to earth? So if cerberus failed to attack, and the Reapers didn't attack, and neither should be able to control it, and the citadel has been stationary for millions of years, why does it move and where does everyone on board go?

How did the Reapers clone the Rachni queen when I obliterated her and she said she was the last of her kind? Were the Reapers keeping backup Rachni around just in case? Even though the using Rachni already failed?

Why is kid the only visual representation of Shepard's loss available? I lost countless crew members and all I have of them is faint whispers, but this random civilian is all I can see in my head? Why is Shepard traumatized at all when the character is already established as an unwavering badass throughout the first two games? I lost people on Virmire and in the collector base and already died once, yet Shep pressed on, no psychological issues in tow. See some people die on Earth, instantly depressed and unable to cope.

Why is it I didn't play arrival but everyone seems to think I did? A batarian holds me at gunpoint for something I never really did or saw.

And then there's the ending.

|

|

Do you even know what hypocrisy means? I already acknowledged the plothole in ME1 and said that it is small and singular in comparison to the various large plot holes in ME3, including the same plothole where Reapers give you infinite time to do whatever you feel like, and it doesn't impact the final battle in any way to take as much extra time as you want. You would think doing all the sidequests means all the resistance is dead, or they acknowledge that you spent way too much time collecting junk with no tangible value, considering they already added that same plot device in the second game.

There is no ticking clock where there should be in either game. But where in ME1 it is small and forgivable because the rest of the story is solid and interesting, it is just one of many glaring flaws in the story of 3. I'm not defending the story for it's inclusion. Hell if you try to think too hard about it there are tons of plotholes in the entire series related to the flaws in pseudoscience. But with those they never really impacted the story and I wasn't bothered by them during the playthrough. ME3 has lots of points where you have to question character logic or plot devices because they don't really make sense and aren't really convincing.

The sidequests in ME3 suck. The character related quests are the only decent ones, and they only make up a small portion of sidequests. They don't make up for the fact that the vast majority are braindead fetchquests that don't improve the story or add any characterization and don't add to the game at all. N7 sidequests are only slightly better, but really each of them is just an excuse for an arena battle in the multiplayer maps. They are all just tedious and they don't improve anything but your EMS. The quests that are worthwhile, are just not numerous enough, they don't make the game feel as full or complete as they did in 1 and 2.

Especially 2.

But even 1 had the decency to give you cool places to go and things to see, and unique enemies to face. I loved landing on icy worlds and fighting pockets of geth, or landing on a blood red planet to find hidden artifacts or thresher maws. I loved landing on the moon to fight rogue AI. Places with unique story and skyboxes that weren't just a codex blurb, they were places you could land on and explore and see for yourself. That was FUN. I don't care that they didn't have to do with Saren or they were copy/paste, they expanded the universe and were each interesting and contributed to the game and the setting. Not to mention that a lot of them weren't land-on-planet sidequests, a lot of them were actually talking to people in the hubs or exploring space stations and adding worthwhile exposition into the game.

ME3's very best sidequests are all a linear romp through a well designed corridor, and they don't last long enough and aren't remarkable enough to excuse the dreadful plethora of other quests.

It's pretty apparent you have a tenuous grasp on concepts like game or story structure. Pretending ME3 is perfect until the ending isn't going to lead to either being better in upcoming Bioware games.

Of course, I can already imagine you saying how flawed and not fun ME3 is once Dragon Age 3 and ME4 come out even if they don't improve anything or make them worse. Because you're a zombie and you'll say whatever it takes to make Bioware look good, even downplaying their past successes.

Avatar image for SciFiRPGfan
SciFiRPGfan

694

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#375 SciFiRPGfan
Member since 2010 • 694 Posts

No expand the god child sequence...add an "investigate" option to the scene... ...percived plot holes closed. One or two lines can fix plot holes...texasgoldrush

That may make the ending passable,... maybe,... but I don't think that any amount of explanation can improve the ratio behind Catalyst's logic.

I mean, the idea that given enough time, the organics and synthetics will always fight each other at some point in time and more importantly, given enough conflicts between the two, I guess, the synthetics will (always?) (decide to?) destroy all organic life, may work as sufficient explanation for characters in Mass Effect's universe, but it certainly does not work well here in the real world. And that's unfortunate.

Don't get me wrong, I am glad that BW at least tried to come up with some kind of explanation of Reapers' intentions and I would be the first one to complain if they left their motives completely unknown, but as much as I appreciate the effort, I don't like and can't accept such hypothetical, unprovable and even unrationalizable explanation and neither can many other people. And that's bad, if the answer for the most important question in the whole series so unconvincing.

Not saying that's a plothole, but it's an insufficient writing that can't be fixed just by mere further explanation.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#376 texasgoldrush
Member since 2003 • 15245 Posts
Hey Vasaman, You really haven't played the game..... "Or, why don't the Reapers also attack Tuchanka when they should know that the Krogan are one of the strongest ground forces available? So they attack the batarians in full force, and the Turians and Asari in full force, but they send a single Reaper to Tuchanka to stop the Krogan cure? Why not send 3 out of the thousands available, and completely ensure no one reaches the tower? Why not just break the tower? The Reaper just stands in front of it and guards it when he could easily knock it down with focused laser fire." Because that single Reaper was going to poison the entire planet...pay attention. It was going to use the shroud to kill all the Krogan...no plot hole there. "Or, how does Cerberus know exactly where you are on Thessia, and how come nobody in the Asari military tried to stop a civilian shuttle from entering orbit during evacuation? How is it in the tens of thousands of years of Asari existence not one person accidentally uncovered the huge beacon in the museum hidden in very plain sight? Nobody tripped and pushed a hidden button by a relic, ever? or was just really observant? Not one archaeologist scanned the relics at any point ever? This is the equivalent of hiding all the secrets of area 51 in the Lincoln memorial, and hoping nobody sees the secret switch by his leg that reveals them." Or that the temple is a government secret, and that religion was no longer practiced. Nevermind that Cerebrus also has a very good intellegence service. Nevermind it located the Shadow Broker and Liara had to flee. "Or why don't the Reapers attack the citadel and stop all communication right away for good? For that matter, why does Cerberus attack the citadel? They couldn't beat c-sec and didn't really have the capability to hold it permanently against the combined forces of the galaxy by themselves. So at best all they are doing is killing a highly ineffectual council, and at worst they are only going to strengthen the resolve of the races to Shepard's cause where before they weren't entirely on board, while wasting tons of men and resources." Because they don't need to, they go after the races planets and annihilate any military resistance. The Citadel isn't even that important to them until Cerebrus "tips them off" about the Crucible. Why does Cerebrus attack the Citadel? Easily to take over using Udina. Nevermind that C Sec was LOSING until Shep showed up. Nevermind the infiltrators and plants the group has or that they have Reaper upgrades. "Why don't the reapers just guard relays shepard frequents if they want to stop him or the galaxy? You have to pass by a few of them every trip to and from the citadel. Apparently Reapers are so advanced, they can't even consider extremely basic military tactics like cutting supply lines, movement routes, and communications? Maybe leave a Reaper at each relay and it won't take centuries to beat everyone " But oh wait, Normandy is a stealth ship and the fastest in the galaxy. That tacitic will not work. And they did this tactic to destroy turians when the first colony got hit. "Why doesn't the Normandy help attack the Reaper on Tuchanka, but then shows the clear capability to do so by beating down the Reaper on Rannoch?" Play the game again....the Normandy was not enough to defeat the Reaper, thats why Shep linked the transponder to the ENTIRE QUARIAN FLEET. The FLEET defeats the Reaper, not the Normandy. "Why the drastic change in the motivations of the Geth? In 2 they wanted to become a single entity like a Reaper, but in 3 Legion decides to give the Geth each a separate intelligence, and then doesn't really spend any time contemplating if he should look for a different plan or if that is what his people really want." Because Legion discovers they could achieve seperate intellegence through the Reaper virus. No plot hole here. "How does the citadel get to earth? So if cerberus failed to attack, and the Reapers didn't attack, and neither should be able to control it, and the citadel has been stationary for millions of years, why does it move and where does everyone on board go?" The Reapers take the Citadel, plain and simple, as stated in the game. Not only that, the whole Serpents Nebula system was attacked, including Bekenstien, Diana Aller's colony world. "How did the Reapers clone the Rachni queen when I obliterated her and she said she was the last of her kind? Were the Reapers keeping backup Rachni around just in case? Even though the using Rachni already failed?" And how did ExoGeni try to clone Rachni in the first game?......nevemind that even with the queen dead in ME1, RACHNI ARE STILL ALIVE...no plot hole here...move along. "Do you even know what hypocrisy means? I already acknowledged the plothole in ME1 and said that it is small and singular in comparison to the various large plot holes in ME3, including the same plothole where Reapers give you infinite time to do whatever you feel like, and it doesn't impact the final battle in any way to take as much extra time as you want. You would think doing all the sidequests means all the resistance is dead, or they acknowledge that you spent way too much time collecting junk with no tangible value, considering they already added that same plot device in the second game." And yet, the having the entire side quest sections be a plot hole is a LARGE plot hole. You can't deny this. Even the DLC Bring Down The Sky is a plot hole. Nevermind you can't play the quests past the ending anyway which forces you to play the plot hole. Face it, you haven't even paid attention to the details to even call out plot holes as you big long pretentious post shows.
Avatar image for Klipsh
Klipsh

608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#377 Klipsh
Member since 2012 • 608 Posts

^nerd

Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#378 Vaasman
Member since 2008 • 15874 Posts

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#379 texasgoldrush
Member since 2003 • 15245 Posts
"And those don't even cover all holes of the early story, like, why is out of a team of people willing to die unconditionally for you, including a love interest, not one of them came to Earth to be a character reference for you during an upcoming trial? Not even Chakwas? Not even Tali? Even though she may have been exiled from the fleet and stuck on the normandy? Were they all too busy to care that you may be in trouble?" They try....they just can't get access. Nevermind that the crew was interred on Earth such as Chakawas and she was freed. Thane and Miranda stated they couldn't get access or that it was a bad idea. "Or, why does a war council that spends years with data on Reapers and access to all of Shepard's data, need Shepard to tell them what to do when they should know just as much as he does and be intelligent military minds? They already established in 1 and 2 that the alliance believed Shepard about Reapers, yet not one of them came up with backup plans or alternative weaponry or new and clever tactics outside of "throw ships at Reapers?" until they were already knocking on our door? So they decided at the very last moment possible that they should start thinking about that crucible thing they've been sitting on for 30 something years, and at least 2 years ago, probably determined the use of." Nevermind that the Alliance and the Council for two years denied the Reapers, never mind that Hackett said in ME2 that they were not ready....hell, Shepard does NOT know how to fight the Reapers himself. Oh nevermind that they needed Liara to study and "discover" the Crucible....the Prothean expert the humans aren't. Once again, no plot hole. Yes they are sitting on something, but they know nothing about it until Liara comes along. "The sidequests in ME3 suck. The character related quests are the only decent ones, and they only make up a small portion of sidequests. They don't make up for the fact that the vast majority are braindead fetchquests that don't improve the story or add any characterization and don't add to the game at all. N7 sidequests are only slightly better, but really each of them is just an excuse for an arena battle in the multiplayer maps. They are all just tedious and they don't improve anything but your EMS. The quests that are worthwhile, are just not numerous enough, they don't make the game feel as full or complete as they did in 1 and 2" So Tarquin Victus doesn't matter? So Koris's fate doesn't matter? The bomb on Tuchanka? The HISTORY BETWEEN THE QUARIANS AND GETH? The side missions have plot implications...don't do them and face the consquences. They impliment them so well into the main plot that other than the N7 and object hunt missions, tie in seamlessly with the main plot. ME1 however has almost all of its side quests seperate from its main story...nevermind that Feros is filler and so is the first half of Noveria. I wonder why the PS3 ME2 comic SKIPS FEROS..... "It's pretty apparent you have a tenuous grasp on concepts like game or story structure. Pretending ME3 is perfect until the ending isn't going to lead to either being better in upcoming Bioware games. Of course, I can already imagine you saying how flawed and not fun ME3 is once Dragon Age 3 and ME4 come out even if they don't improve anything or make them worse. Because you're a zombie and you'll say whatever it takes to make Bioware look good, even downplaying their past successes." Because their past success were elements of their time.....the lack of character development, the talking codex problems the characters have, the weak plot character intergration, the characters being more one dimensional, was not a big of a problem as they would be now. Face it, ME3 is by FAR the best character work Bioware has done because they have development, emote and talk far more naturally, are more multidimensional and less extreme personality driven, nevermind they matter in the plot and not just there for being just there, like half of KOTOR cast or almost all of DAO's cast not named Allistair. Old school Bioware fans are too nostalgic or ignorant to see story flaws in their past games. Yes KOTOR is good for its time, but there are flaws that should not be repeated, and they have until ME2 came along.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#380 texasgoldrush
Member since 2003 • 15245 Posts

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Vaasman
I just destroyed all your supposed plot holes....you obviously have not played the game. You are a simple waste of my time, you obviously did NOT pay attention to the story at all. If you did not know the Reapers were attempting to POISION the atmosphere of Tuchanka, you are then quite clueless.
Avatar image for Klipsh
Klipsh

608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#381 Klipsh
Member since 2012 • 608 Posts

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Vaasman
One of the rules of SW is not to argue with texasgoldrush or dreman. Both of them will make you want to claw out your eyes.
Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#382 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Klipsh

One of the rules of SW is not to argue with texasgoldrush or dreman. Both of them will make you want to claw out your eyes.

It's always a nice way to vent if nothing else. Gets my blood pumping every time.

Yes I live a profoundly boring life.

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#383 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Klipsh"][QUOTE="Vaasman"]

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Vaasman

One of the rules of SW is not to argue with texasgoldrush or dreman. Both of them will make you want to claw out your eyes.

It's always a nice way to vent if nothing else. Gets my blood pumping every time.

Yes I live a profoundly boring life.

I was reading texas' posts, then I got a few lines in and ended up murdering a few people....so i stopped
Avatar image for TruthTellers
TruthTellers

3393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#384 TruthTellers
Member since 2012 • 3393 Posts
http://soren7550.deviantart.com/art/Mass-Effect-3-WLiiA-290343064 the first sentance sums up hundreds of hours that I'll never get back
Avatar image for deactivated-5d0e4d67d0988
deactivated-5d0e4d67d0988

5396

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#385 deactivated-5d0e4d67d0988
Member since 2008 • 5396 Posts

Would rather they spend their time making some good dlc, not just a new ending for the "WAAAAAAAAAAAAAAAAAAAAAAAA TEH ENDINGZ WAS BADS, I WANTZ NEW ONES MUMMY!!!!!!1111111".

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#386 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="Klipsh"][QUOTE="Vaasman"]

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Vaasman

One of the rules of SW is not to argue with texasgoldrush or dreman. Both of them will make you want to claw out your eyes.

It's always a nice way to vent if nothing else. Gets my blood pumping every time.

Yes I live a profoundly boring life.

nice kicking your ass.... lets see "Or, why don't the Reapers also attack Tuchanka when they should know that the Krogan are one of the strongest ground forces available? So they attack the batarians in full force, and the Turians and Asari in full force, but they send a single Reaper to Tuchanka to stop the Krogan cure? Why not send 3 out of the thousands available, and completely ensure no one reaches the tower? Why not just break the tower? The Reaper just stands in front of it and guards it when he could easily knock it down with focused laser fire." http://www.youtube.com/watch?v=UmwG8j06jkA Around 5;30 Where is your plot hole? Oh wait, the Reapers plan makes sense..instead of waging a ground war, they try with a single Reaper, poison the atmopsphere and kill every Krogan on the planet. Why don't the Reapers break the tower? I don't know, maybe because it would be used to distribute the Reaper poison. They cure is a non factor in the Reapers eyes.
Avatar image for svenus97
svenus97

2318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#387 svenus97
Member since 2009 • 2318 Posts

People need to stop raging about such trivial things, especially when no game does it "right".

Choices and consequences. You make a lot of choices in ME, in DA, in TW and so on. But in the end, the ending is always the same, and has to be for the games to make sense, and to have any chance of going further in the story. At the end of ME, Soverign dies anyways, Saren dies anyways, no matter what you did. But you could save the Council, or Alliance forces, spend time talking to companions, turning Garrus from someone who just wants to get the job done to someone more considerate and careful, not having to kill Wrex, and so on. Why are people so focuses on the choices affecting the very last minute when they obviously affect the entire journey. At the end of DA, the Archdemon dies, no matter what. At the end of the so beloved TW2 Letho lives or dies and Geralt leaves with Triss, in everyone's playthough that happens, and yet I haven't seen people rage about that. I guess you could say it's the second part of a trilogy, but the games are much less connected than the ME series, not to mention that the choices, again don't affect the ending in anyway. Henselt dies ? Big deal, you chose Iorverth or Roche ? Same thing. You chose to save the elves in the burning tower rather than go pursue Loredo ? Same thing. But they affected the journey, in a lot of ways, just not the ending. So, I'll asking again, why are people raging about this ? Not to mention that CDPR is also fixing their ending.

Avatar image for Zero_epyon
Zero_epyon

20494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#388 Zero_epyon
Member since 2004 • 20494 Posts

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Vaasman
He does have a good point in the first point. They did say they were using it to poison the atmosphere. I kinda stopped there because I'm not interested in reading all of it.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#389 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="Vaasman"]

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Zero_epyon
He does have a good point in the first point. They did say they were using it to poison the atmosphere. I kinda stopped there because I'm not interested in reading all of it.

He makes up supposed plot holes in his head, most of them the game does explain. He is making up things to criticize plain and simple. He doesn't realize that the characters explain everything that happened in the beginning later, or that the Normandy doesn't destroy the second Reaper but a whole fleet does, or that Legion finds a way for Geth to live independently (and that their consensus mindset could lead to their destruction), etc. He pulls things to criticize out of his ass.
Avatar image for Vaasman
Vaasman

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#390 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="Vaasman"]

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Zero_epyon

He does have a good point in the first point. They did say they were using it to poison the atmosphere. I kinda stopped there because I'm not interested in reading all of it.

Not really considering it didn't address the key point of the flaw at all. Reapers have spent millions of years doing what they do. They should know not to do incredibly stupid things like send a single non-dreadnaught class reaper to do what 2 could do. Or 3. Or all of them, why try to poison the planet at all, just take it like every other one. Tactical prowess obviously isn't where they excell so why not just continue plain old overwhelming force. The fact that they sent a single noob-class Reaper to an extremely hostile planet for a very specific purpose, simply doesn't make much sense.

It's not just about the poison. The point I made was only loosely asking about why they were there in the first place. At best, poisoning the planet only explains why they didn't just knock the whole thing over and say **** it like they did with everything else in the game. It doesn't justify the execution in the slightest.

None of the actions they take make any tactical sense. They don't bother cutting supply lines, or stopping communications, or exploiting communications to see what everyone is up to, they don't bother cutting out the heart the citadel represents right away. More importantly here, they never ever use the resources they have available to ensure their success. Their only semi-reasonable tactic is pure shock and awe, because hurr durr they so stronk. Reapers should know by now that they can in fact die, and just beating everyone down is a hell of a lot riskier than being smart about it even if success is guaranteed either way.

In the case of the genophage cure, they clearly know what the tower does since they attempt to exploit it. But the strategy they use in the situation is completely illogical. First of all, they should know why everyone is fighting their way to the tower. At some point, somewhere along the line, they should have figured out that the genophage cure means krogan support, and krogan support will mean much stronger resistance. So why go through the logistical nightmare of poisoning the planet, when you can break the only tower they can use for the cure, arguably achieving the same goal? Or, how about break the hammers that summon Kalros, which they should know to do because they are hyper intelligent and should understand their opponents strategy and weaknesses, then proceed to do what they want with no dangerous wildlife available.

Or, better yet, send a stronger reaper to cover an ENTIRE planet. Maybe send 2 reapers, there are thousands or tens of thousands available, I'm sure they could spare a single dreadnaught for such an important mission as exterminating a pretty hefty chunk of the remaining military resistance in the galaxy. Sending one other reaper to play buddy cop would completely ensure success. But they don't. They would rather not cover their bases apparently.

TL;DR

Despite each being a nation of a billion minds working together, the Reapers are basically a man with a machine gun, fighting a child with a stick, and all he (they?) can do is fire wildly and drop his ammo on the ground while the kid hits him in the legs. Like, eventually the man wins, clearly, but he did it in the sloppiest and least efficient way possible, even though the man is also Ozymandias.

I'm not sure why I'm discussing this anymore save sheer boredom, but there you go.

Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#391 texasgoldrush
Member since 2003 • 15245 Posts
Wow Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans. And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines. Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....
Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#392 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="texasgoldrush"]Wow Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans. And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines. Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....

TL;DR version: Reapers are illogical dumbasses and were better off in ME1 where everything about them was a secret.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#393 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="wis3boi"][QUOTE="texasgoldrush"]Wow Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans. And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines. Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....

TL;DR version: Reapers are illogical dumbasses and were better off in ME1 where everything about them was a secret.

And Soverign wasn't a dumbass? He was defeated by his stupidty too.
Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#394 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="texasgoldrush"][QUOTE="wis3boi"][QUOTE="texasgoldrush"]Wow Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans. And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines. Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....

TL;DR version: Reapers are illogical dumbasses and were better off in ME1 where everything about them was a secret.

And Soverign wasn't a dumbass? He was defeated by his stupidty too.

We had nothing to compare it to, no other reapers, no backstory, so I couldn't call such a being a dumbass. After bioware failed at trying to make the reapers into some super illogical "save you from synthetics" junk, yes, I'd call them dumbass drones. Back in 2007 when I I was enjoying ME1 for the first time, I accepted the reapers as they were shown....large scale synthetics too old to figure out, nothing more.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#395 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="wis3boi"][QUOTE="texasgoldrush"][QUOTE="wis3boi"] TL;DR version: Reapers are illogical dumbasses and were better off in ME1 where everything about them was a secret.

And Soverign wasn't a dumbass? He was defeated by his stupidty too.

We had nothing to compare it to, no other reapers, no backstory, so I couldn't call such a being a dumbass. After bioware failed at trying to make the reapers into some super illogical "save you from synthetics" junk, yes, I'd call them dumbass drones. Back in 2007 when I I was enjoying ME1 for the first time, I accepted the reapers as they were shown....large scale synthetics too old to figure out, nothing more.

But Soverign is still stupid....he unnecessarily exposes himself to attack when he did not even have to. I am using the smae logic you guys are using on ME3 while excusing ME1 of the same poor logic. Hypocrisy again. Leaving them motiveless is also stupid..... And you are MISREPRESENTING the motive anyway......they are not their to save YOU but the concept of organic life from synthetics they can create. Nevermind they their views mirrior ironically to Javik in regards to synthetics, which during his time, they DID become aggressive and destructive.
Avatar image for Ace6301
Ace6301

21389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#396 Ace6301
Member since 2005 • 21389 Posts
Watching Texas get torn apart when debating games he is in love with is always amusing.
Avatar image for texasgoldrush
texasgoldrush

15245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#397 texasgoldrush
Member since 2003 • 15245 Posts
Watching Texas get torn apart when debating games he is in love with is always amusing. Ace6301
or that I am debating someone who creates his own facts.....
Avatar image for N30F3N1X
N30F3N1X

8923

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#398 N30F3N1X
Member since 2009 • 8923 Posts

Watching Texas get torn apart when debating games he is in love with is always amusing. Ace6301

Indeed.

Notice how the thread went from borderline defiant BioWare defense to "there were the same flaws in previous games so you have no right to criticize them now :cry: !".

Hold on, fetching pop corn :lol:

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#399 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Ace6301"]Watching Texas get torn apart when debating games he is in love with is always amusing. N30F3N1X

Indeed.

Notice how the thread went from borderline defiant BioWare defense to "there were the same flaws in previous games so you have no right to criticize them now :cry: !".

Hold on, fetching pop corn :lol:

Avatar image for Ace6301
Ace6301

21389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#400 Ace6301
Member since 2005 • 21389 Posts

[QUOTE="Ace6301"]Watching Texas get torn apart when debating games he is in love with is always amusing. N30F3N1X

Indeed.

Notice how the thread went from borderline defiant BioWare defense to "there were the same flaws in previous games so you have no right to criticize them now :cry: !".

Hold on, fetching pop corn :lol:

Well that's just how TGR works. Sh*t on past games to make the current game look good.