BioWare announces Mass Effect 3: Extended Cut

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texasgoldrush

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#401 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="Ace6301"]Watching Texas get torn apart when debating games he is in love with is always amusing. N30F3N1X

Indeed.

Notice how the thread went from borderline defiant BioWare defense to "there were the same flaws in previous games so you have no right to criticize them now :cry: !".

Hold on, fetching pop corn :lol:

Your maybe because they are IGNORANT OF THEIR FLAWS...nevermind ME3 does not have many of the ones that ME1 has such as the plot character segragation problems, the lack of character development, and the need to use them as talking codex entries, or the horrible filler side missions that takes hours. Ignoring flaws is simply hypocrisy, especially if you accuse another of the same flaws. No Bioware game is perfect and IN FACT, I think the ME3 ending could have been ALOT better than it was. I am FOR the new content. And I am no fan of NWNs or DAO as well, both Bioware games.
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KiZZo1

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#402 KiZZo1
Member since 2007 • 3989 Posts

Well that's just how TGR works. Sh*t on past games to make the current game look good. Ace6301

All Mass Effect games are good, excluding the last 10 minutes of ME3.

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texasgoldrush

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#403 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="N30F3N1X"]

[QUOTE="Ace6301"]Watching Texas get torn apart when debating games he is in love with is always amusing. Ace6301

Indeed.

Notice how the thread went from borderline defiant BioWare defense to "there were the same flaws in previous games so you have no right to criticize them now :cry: !".

Hold on, fetching pop corn :lol:

Well that's just how TGR works. Sh*t on past games to make the current game look good.

and how is crapping on new games while ignoring flaws in old games much different? THINK ABOUT IT....
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N30F3N1X

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#404 N30F3N1X
Member since 2009 • 8923 Posts

:lol:

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texasgoldrush

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#405 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="Ace6301"]

Well that's just how TGR works. Sh*t on past games to make the current game look good. KiZZo1

All Mass Effect games are good, excluding the last 10 minutes of ME3.

which is being addressed at no charge....... EA must have a heart....unlike what LucasArts and Obsidan did to KOTOR II...walked away from its broken ending, making the fans fix it. The problem is that even while they are good, they have flaws, which hypocrits defend while attacking ME3's flaws. Its not that ME3 doesn't have flaws, it does...its the selective nature of criticism from posters on this board that is the problem.
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Vaasman

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#406 Vaasman
Member since 2008 • 15874 Posts

[QUOTE="texasgoldrush"]Wow Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans. And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines. Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....wis3boi
TL;DR version: Reapers are illogical dumbasses and were better off in ME1 where everything about them was a secret.

I love how in ME1 it seemed like Sovereign's only option was the one he took because the protheans secretly messed his s**t up when no one was around, and he spent years planning how to fix it while gathering peons. And it feels like his plan was devious and you only stop it by a nosehair and it was hard because of how powerful and intelligent he was.

In 3 there are so many much better ways the Reapers could do what they do that would take way less time and resources and casualties, it's a wonder they can even talk without drool coming out. They could break comm bouys, they could guard all the relays, starve civilizations, cut supplies, gather intel. These aren't super advanced tactics here, this is the kind of extremely basic crap that anyone who has fought any war ever might think to do. And we're talking about the Reapers here. They have spent millions and millions and millions of years doing exactly what they do now. They should be complete and total experts at how to destroy the galaxy in the quickest and most efficient way. Their tactics should operate on a level we can't even fathom.

Instead they just trundle around on the surface hurping and durping their way through homeworlds like there is nothing better to do with their time. Quite the well planned invasion, wasn't it?

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#407 wis3boi
Member since 2005 • 32507 Posts

.

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texasgoldrush

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#408 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="wis3boi"][QUOTE="texasgoldrush"]Wow Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans. And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines. Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....Vaasman

TL;DR version: Reapers are illogical dumbasses and were better off in ME1 where everything about them was a secret.

I love how in ME1 it seemed like Sovereign's only option was the one he took because the protheans secretly messed his s**t up when no one was around, and he spent years planning how to fix it while gathering peons. And it feels like his plan was devious and you only stop it by a nosehair and it was hard because of how powerful and intelligent he was.

In 3 there are so many much better ways the Reapers could do what they do that would take way less time and resources and casualties, it's a wonder they can even talk without drool coming out. They could break comm bouys, they could guard all the relays, starve civilizations, cut supplies, gather intel. These aren't super advanced tactics here, this is the kind of extremely basic crap that anyone who has fought any war ever might think to do. And we're talking about the Reapers here. They have spent millions and millions and millions of years doing exactly what they do now. They should be complete and total experts at how to destroy the galaxy in the quickest and most efficient way. Their tactics should operate on a level we can't even fathom.

Instead they just trundle around on the surface hurping and durping their way through homeworlds like there is nothing better to do with their time. Quite the well planned invasion wasn't it.

Notice how in the beginning all their colonies go dark as well as the Batarian homeworld going dark.....oh wait, they are destroying communications, which they do to Thessia too...which defeats your criticsim. Once again, you don't pay attention. Oh wait, how is the Reaper using the Shroud? Maybe because the Reapers learned about it.....or how Ardat Yashis can be Banshees. Nevermind the lure and destroy tactic they are obviously using in ME3, or the use of one Reaper to do a great deal of damage. Oh wait, one Reaper almost destroyed the quarians and enslaved the geth...one. Oh wait, also the fact that they are defeating the galaxy FASTER than the Protheans which took centuries. Nevermind the Reapers were dismantling the Turian and Asari fllets in a battle of attrition and crush the Asari with brute force that they aren't used to seeing. Read the Codex, you might learn something about their strategies. Nevermind that they always went through the Citadel before ME3, in which they come through dark space instead, obviosuly tactics must change. Oh wait why is that? Because Soveirgn is dumb enough to attempt to confront Shepard, making himself exposed...wooops. All he had to do was keep his shields up and just annihilate the human fleet.....
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texasgoldrush

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#409 texasgoldrush
Member since 2003 • 15245 Posts
 ME1 fans crapping on ME3...lol Hell, I am only attacking ME1 because you are being HYPOCRITES...
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night-dreamers

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#410 night-dreamers
Member since 2009 • 632 Posts
I blame Xbox for ME3 ending, if it wasn't released on that platform, I assure you nothing of this would've happened. Shame, everything released on the xbox is ruined. I blame the lemmings.
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#411 SciFiRPGfan
Member since 2010 • 694 Posts


-snip-

So, I'll asking again, why are people raging about this ? Not to mention that CDPR is also fixing their ending.svenus97

Are you specifically asking why are people complaining about lack of different consequences for different choices in the end or why are they complaining about endings in general?

If it's the former, then I agree. In comparison to other games, the differences between the endings and final choices aren't that bad. Though, if we would take into account the whole final mission, then Mass Effect 2 has offered us way more choices and different results. But, I believe that Suicide Mission was more like a bright exception than standard in the industry, so one should not consider the final missions in other games that do not live up to it as bad by default. So, my best guess is that most of complaining people wanted one of those limited choices to be a clear happy ending, which is not good enough reason to complain for me either, but there are tons of people who wanted it.

But, if you meant the latter,... [spoiler] ...then there are two other, and IMO bigger problems with ME3's end. The firstone is lack of closure and explanation of what happened to squadmates and other important characters, fleets, relays and civilizations in general. Those few incoherent scenes simply didn't cut it. Especially if we are talking about the end of whole trilogy.

The secondone is the Catalyst. First sub-problem, that wouldn't be that much of a problem if it was handled properly is, that it was introduced extremely late in the series. Smarter and more educated people than me have pointed out that one simply shouldn't introduce important new characters so late. There's no time to build any opinion of him, no attachement or relationship with him. And because of that, the finale feels out of place - suddenly a previously unknown entity is dictating us what we are supposed to do and Shepard can't even question him properly, let alone disagree with him (and loose because of that for example).

The second sub-problem is Catalyst's explanation of his motives. It simply isn't convincing enough. We have no way of testing his premises and finding out if they are correct. There's no way of knowing if there would always be conflicts between synthetics and organics, let alone that they would result in extermination of whole organic life. He might be right, but there's no evidence of that neither in the game - which actually can contradict him with Geth and Edi - nor in real life. He could have said that it was just a possibility instead of certainty - and even that would have been a big improvement in his logic - but it would still be too hypothetical reasoning which very few people could relate to. And "villains' " motives should be understandable or relatable unless the game explicitly states or clearly implies, that they are not sane.

There might be some other problems but these were my biggest issues. And the text is long enough already. [/spoiler]

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#412 Vaasman
Member since 2008 • 15874 Posts

ME1 fans crapping on ME3...lol Hell, I am only attacking ME1 because you are being HYPOCRITES...texasgoldrush
So us attacking ME3 for flaws and plotholes makes us hypocrites.

You attacking ME1 for flaws and plotholes makes you.......? What? A shining example of humanity?

You know, calling people hypocrites when you are being hypocritical is hypocritical.

Hypocritception.

Could you come up with something better to call me already? The h word is starting to lose all of it's meaning.

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#413 N30F3N1X
Member since 2009 • 8923 Posts

Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans.

And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines.

Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....texasgoldrush

The whole thing doesn't make sense. The Citadel uses Reapers to do its business every time the cycle starts again, but the Reapers have to "take" the Citadel? Nevermind that, why doesn't the Citadel act on its own? Why use the keepers when it has a will of its own?

The Illusive Man sent his troops to take out Eve so he, and by induction the Reapers, knew what was going on. Considering their big ****ing synthetic brains the Reapers should've guessed what Shepard was aiming at the tower for. Even if they didn't, after the Reaper guard was taken out the rest of the Reaper fleet should have guessed there was something wrong in all of this, and send down somebody else to take a look. Now that I think about it, why was the tower filled with explosions by the way?

What the hell has the Saren husk to do with anything? It's completely irrelevant. Sovereign was under fire from the citadel and alliance fleets, there's no way he could've survived with that much firepower directed at him. And maybe you missed the part where, you know, Joker opens all airlocks and initiates an FTL jump.

You're the one making up your own facts here dude.

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#414 texasgoldrush
Member since 2003 • 15245 Posts
@SciFiRPGfan "...then there are two other, and IMO bigger problems with ME3's end. The first one is lack of closure and explanation of what happened to squadmates and other important characters, fleets, relays and civilizations in general. Those few incoherent scenes simply didn't cut it. Especially if are talking about the end of whole trilogy" This was a problem....and really, attacking the red, blue, green is a misdirected critique. Thats not the problem. The problem is it never shows what effect red, green, blue has on the galaxy effectively. This I expect to be fixed in the extended cut. I think confirmed to be worked on. "The second one is the Catalyst. First sub-problem, that wouldn't be that much of a problem if it was handled properly is, that it was introduced extremely late in the series. Smarter and more educated people than me have pointed out that one simply shouldn't introduce important new characters so late. There's no time to build any opinion of him, no attachement or relationship with him. And because of that, the finale feels out of place - suddenly a previously unknown entity is dictating us what we are supposed to do and Shepard can't even question him properly, let alone disagree with him (and loose because of that for example)." The Catalyst's problem is not that he is introduced late...he is a twist (Hell, Pyramid from Enslaved" Oddysey of the West was introduced in the epilogue and he was the main villian as well, and it worked, however, he does need the fleshing out the Catalyst does). The problem is that the Catalyst lacks detail. He should have probably been given the biggest dialogue tree in the game and had more of a debate with him. This would solve a lot of problems. "The second sub-problem is Catalyst's explanation of his motives. It simply isn't convincing enough. We have no way of testing his premises and finding out if they are correct. There's no way of knowing if there would always be conflicts between synthetics and organics, let alone that they would result in extermination of whole organic life. He might be right, but there's no evidence of that neither in the game - which actually can contradict him with Geth and Edi - nor in real life. He could have said that it was just a possibility instead of certainty - and even that would have been a big improvement in his logic - but it would still be too hypothetical reasoning which very few people could relate to. And "villains' " motives should be understandable or relatable unless the game explicitly implies that they are not sane. " Ironically, Javik takes Catalyst's views..... http://www.youtube.com/watch?v=TGG3A2jmaTY The Catalyst's motives don't come from out of no where, it was explained much earlier in the game (which does make making Javik day one DLC a bad move), its foreshadowed not only through Javik but the Reaper on Rannoch. And Javik even if their is peace does not think it will last between the geth and quarians. And in Javik's cycle, machines did try to take over. However, you should have been able to argue against the Catalyst using the geth or EDI as examples....thats the mistake.
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#415 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"] Vaasman, you clearly do not get it.... The Reapers normally tap communications because they took the Citadel first...they CAN'T in this cycle so brute force is the alternative. Nevermind that even when they have the Citadel, their communications aren't severed. The entire battle plan is DIFFERENT because they can't take the Citadel first so they go after capital worlds....why? To destroy foolish fleets that try to stop them and to kill their leadership. Notice how weakened the Turian war assets are because of Palaven. Nevermind Arctrus Station, another big Reaper victory. Nevermind the Prothean cycle is very different from the current one. They are NOT facing a homogenized empire with slave species, they are facing a more divided galactic community. Why not pick them off one by one? They ONLY go after the Citadel once they learn of the Crucible. Hell, I can even say they are defeating this galaxy faster than they did the Protheans.

And how are the Reapers even know that there is a cure. They don't You are making things up once again. How would they even exploit the cure when really the task is known by only a few people? Its not like they are sending giant communications about the cure galaxy wide. Face it, the thinking of Shepard's crew and the Reaper is on way different lines.

Shoulda woulda coulda....by your logic, Soverign should have won...all he had to do was not face Shepard with the Saren husk. The Collectors should have won ME2 as well, why don't they destroy the Normandy after they take the crew? Why not just blast it after the crew is captured with the collector ship? Oh wait...those games aren't ME3.....N30F3N1X

The whole thing doesn't make sense. The Citadel uses Reapers to do its business every time the cycle starts again, but the Reapers have to "take" the Citadel? Nevermind that, why doesn't the Citadel act on its own? Why use the keepers when it has a will of its own?

The Illusive Man sent his troops to take out Eve so he, and by induction the Reapers, knew what was going on. Considering their big ****ing synthetic brains the Reapers should've guessed what Shepard was aiming at the tower for. Even if they didn't, after the Reaper guard was taken out the rest of the Reaper fleet should have guessed there was something wrong in all of this, and send down somebody else to take a look. Now that I think about it, why was the tower filled with explosions by the way?

What the hell has the Saren husk to do with anything? It's completely irrelevant. Sovereign was under fire from the citadel and alliance fleets, there's no way he could've survived with that much firepower directed at him. And maybe you missed the part where, you know, Joker opens all airlocks and initiates an FTL jump.

You're the one making up your own facts here dude.

The Citadel does NOT have a will of its own...in fact the ending shows that Catalyst does NOT have full control of the Reapers as seen during the conversation and the choice, the Reapers still attacking the organic forces. Hell, wait too long, the Reapers DESTROY THE CRUCIBLE, despite the Catalyst leading Shep to make a choice. The Illusive Man gets Reaper implants late in the story...you discover this in Cerebrus HQ. There is no evidence he is indoctrinated before then. The tower was sabatoged, thats why it is exploding. Remember that Datariss reveals that the tower was sabtoged to prevent a cure. What does the Saren husk have to do anything? Notice that when it is killed, Soverign becomes vulnerable and is quickly destoryed afteward. Nevermind that during the battle, the fleet was getting DESTROYED by Soverign. Its even in ME3's codex how he was killed.
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deactivated-5ec2b2cb7a41e

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#416 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

@texasgoldrush i have not even followed this thread but please do not tell me that you actually liked (even a tiny bit) the ending of Me3.
To all those who are fine with the ending.
FACT: the more you now about Me3 the less you like the ending. it is full of contradictions.
but the less you know about the game's lore, the less times you actually played the previous games the more you are going to like the ending.
Mass effect series is one hell of games's series, way more good than most 10hour kiddy violent games out there (exclusive or not) BUT the ending just killed it.
Instead of a great closure we got the PLAGUE of gaming: Multiplayer (even though it plays well)
Multiplayer adds nothing to the traits that make ME what it is.

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#417 tomarlyn
Member since 2005 • 20148 Posts
Good job I haven't even started it yet.
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#418 N30F3N1X
Member since 2009 • 8923 Posts

The Citadel does NOT have a will of its own...in fact the ending shows that Catalyst does NOT have full control of the Reapers as seen during the conversation and the choice, the Reapers still attacking the organic forces. Hell, wait too long, the Reapers DESTROY THE CRUCIBLE, despite the Catalyst leading Shep to make a choice. The Illusive Man gets Reaper implants late in the story...you discover this in Cerebrus HQ. There is no evidence he is indoctrinated before then. The tower was sabatoged, thats why it is exploding. Remember that Datariss reveals that the tower was sabtoged to prevent a cure. What does the Saren husk have to do anything? Notice that when it is killed, Soverign becomes vulnerable and is quickly destoryed afteward. Nevermind that during the battle, the fleet was getting DESTROYED by Soverign. Its even in ME3's codex how he was killed.texasgoldrush

It doesn't matter if it has control over them or not, it ****ing created them. The way the Reapers and the Catalyst work are completely disjointed. That doesn't make any sense.

:lol: Really? He acts the same way all ME3 long. Indoctrination is supposedly a slow and long process but somehow he gets introctrinated all of sudden. Right?

It's "dalatrass". How does the cure work if the tower was sabotaged? Even worse, how did Mordin not realize what was going, to end up consciously giving up his life for it? He's a freaking STG ace and a brilliant scientist!

It's irrelevant what the codex says. How the link between Saren and Sovereign works doesn't make any sense. Sovereign was attaching itself to some tower to take "manual" control of the Citadel's backdoor from dark space. Shepard wants to stop him by using the tool Vigil gives him but guess what, Saren is using the console. Sovereign tells Saren to stop Shepard, Saren kills himself so Sovereign takes him over and retries to stop Shepard.

I'll ignore the plothole regarding Sovereign trying to take control the Citadel for now, let's focus on what happens next. Saren's second form is killed, and Sovereign's shield go down.

Now we have: Sovereign was wiping his ass with the whole citadel fleet and the fifth alliance fleet, then his shields go down, and he dies a brutal and fiery death.

Why do the other Reapers (with their shields online) have a problem annihilating everything? In fact how can they even be scratched by spread out firepower during Earth's invasion if an annoying-mosquito-level reaper's shield could make him impervious to the concentrated firepower of TWO F*CKING FLEETS?

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#419 LegatoSkyheart
Member since 2009 • 29733 Posts

The more I read on the situation. The more it makes me want to sell my Mass Effect Copies.

Can't believe I spent $120 on the series just to find out that what I did meant nothing in the universe.

I was really excited too when I got the game, thinking of all the possible endings there could be by just taking one path, only to find out there's 3 buttons on the end and you could watch them all and find out they're the same thing only with different colors.

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#420 GeoffZak
Member since 2007 • 3715 Posts

The fans shouldn't have been complaining in the first place. The ending was still pretty good.

It's Bioware's game, let them end it the way THEY want to. It's not your game.

You have every right to dislike the ending, but NOT to demand a different one.

Biowares fans act like they're entitled. They throw a hissy fit if the game isn't PERFECT. (Actually, that can be said for most gamers.)

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#421 N30F3N1X
Member since 2009 • 8923 Posts

herp derp durrr

GeoffZak

What kind of reasoning is that? They paid for it, they have every right to complain.

And no, the ending was f*cking terrible.

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#422 Planeforger
Member since 2004 • 20059 Posts
Do we know how much the Extended Cut will cost yet, for those who don't currently own the game?
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GD1551

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#423 GD1551
Member since 2011 • 9645 Posts

The fans shouldn't have been complaining in the first place. The ending was still pretty good.

It's Bioware's game, let them end it the way THEY want to. It's not your game.

You have every right to dislike the ending, but NOT to demand a different one.

Biowares fans act like they're entitled. They throw a hissy fit if the game isn't PERFECT. (Actually, that can be said for most gamers.)

GeoffZak

What was good about the ending though? It provided zero closure, had some far out there moments and above all things, was riddled with contradictions. Not to mention those endings render anything you did during the last 3 games completey null. Not sure how you think it was pretty good.

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SciFiRPGfan

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#424 SciFiRPGfan
Member since 2010 • 694 Posts

This was a problem....and really, attacking the red, blue, green is a misdirected critique. Thats not the problem. The problem is it never shows what effect red, green, blue has on the galaxy effectively. This I expect to be fixed in the extended cut. I think confirmed to be worked on.texasgoldrush

Agreed, though one could object that presenting all (three) choices on one place is starting to be perceived as a lazy design. I think that Human Revolution was the first one that took some flak for that. And IMO, it indeed is somewhat lazy to just ask player something like "here, click one of x buttons or pick one of x answers, etc. to have your ending". But, it's not that much of a deal. At least not in comparison to the problem you named.

The Catalyst's problem is not that he is introduced late...he is a twist (Hell, Pyramid from Enslaved" Oddysey of the West was introduced in the epilogue and he was the main villian as well, and it worked, however, he does need the fleshing out the Catalyst does). The problem is that the Catalyst lacks detail. He should have probably been given the biggest dialogue tree in the game and had more of a debate with him. This would solve a lot of problems.


Agree only to some degree, hence why I said it might not even have been a problem if handled properly.

But, there are other things to consider. The "final plot twist", especially one based on introduction of completely new character, as a method of storytelling is not under all circumstance an equally good alternative to more predictable, but pretty much safe gradual finale everyone is looking forward to. Of course, whether it is received well or not mostly depends on execution itself, but other circumstances play important role as well. For example, Mass Effect was a trilogy with very well described goals of main protagonists and agenda of antagonists - we have been exploring, examining and fighting the Reapers and their proxies practically for whole three games. During that amount of time, the players have built a very strong relationship with them. I would say almost too strong to throw it away just for the sake of plot twist.

Plot twists are generally great, but I think that they work better in standalone games or in earlier parts of the series. At this point, I would almost say that any positive outcome of "shocking" the player with the twist could not have outweighted the positives coming from satisfaction from confrontation and potential victory over the Reapers.

Also, I was actually expecting some twist / explanation that would make player think about what to do with the Reapers in the end, but I was hoping that it could be done without additional parties.

Ironically, Javik takes Catalyst's views..... http://www.youtube.com/watch?v=TGG3A2jmaTY The Catalyst's motives don't come from out of no where, it was explained much earlier in the game (which does make making Javik day one DLC a bad move), its foreshadowed not only through Javik but the Reaper on Rannoch. And Javik even if their is peace does not think it will last between the geth and quarians. And in Javik's cycle, machines did try to take over. However, you should have been able to argue against the Catalyst using the geth or EDI as examples....thats the mistake.


Well firstly, I did not have the DLC and I think it would be only fair to judge the game as a standalone product without any DLCs, since Bioware "promissed" that their absence would not affect the quality of originally intended game. Not saying it does.

But I checked your video and ... It still doesn't solve the original problem. It may help with forshadowing of what is supposed to come and give some good examples to Catalyst and Shepard to work with, but still... it's anecdotal evidence at best.

I mean, in all potential relationships between synthetics and organics there are so many variables (organics can behave in different ways, different A.I.s can behave differently, their interactions can vary, the circumstances might be different and maybe force the two to cooperate,...) that to form a rule like that, Catalyst would have to prove some crazily good evidence. And I don't think that it is even possible to form a believable theory about machines always attacking the organics, before we will have some serious knowledge about A.I.s in real life. This was IMO simply a wrong path to take.

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Zero_epyon

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#425 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="Zero_epyon"][QUOTE="Vaasman"]

^

The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.

Vaasman

He does have a good point in the first point. They did say they were using it to poison the atmosphere. I kinda stopped there because I'm not interested in reading all of it.

Not really considering it didn't address the key point of the flaw at all. Reapers have spent millions of years doing what they do. They should know not to do incredibly stupid things like send a single non-dreadnaught class reaper to do what 2 could do. Or 3. Or all of them, why try to poison the planet at all, just take it like every other one. Tactical prowess obviously isn't where they excell so why not just continue plain old overwhelming force. The fact that they sent a single noob-class Reaper to an extremely hostile planet for a very specific purpose, simply doesn't make much sense.

It's not just about the poison. The point I made was only loosely asking about why they were there in the first place. At best, poisoning the planet only explains why they didn't just knock the whole thing over and say **** it like they did with everything else in the game. It doesn't justify the execution in the slightest.

None of the actions they take make any tactical sense. They don't bother cutting supply lines, or stopping communications, or exploiting communications to see what everyone is up to, they don't bother cutting out the heart the citadel represents right away. More importantly here, they never ever use the resources they have available to ensure their success. Their only semi-reasonable tactic is pure shock and awe, because hurr durr they so stronk. Reapers should know by now that they can in fact die, and just beating everyone down is a hell of a lot riskier than being smart about it even if success is guaranteed either way.

In the case of the genophage cure, they clearly know what the tower does since they attempt to exploit it. But the strategy they use in the situation is completely illogical. First of all, they should know why everyone is fighting their way to the tower. At some point, somewhere along the line, they should have figured out that the genophage cure means krogan support, and krogan support will mean much stronger resistance. So why go through the logistical nightmare of poisoning the planet, when you can break the only tower they can use for the cure, arguably achieving the same goal? Or, how about break the hammers that summon Kalros, which they should know to do because they are hyper intelligent and should understand their opponents strategy and weaknesses, then proceed to do what they want with no dangerous wildlife available.

Or, better yet, send a stronger reaper to cover an ENTIRE planet. Maybe send 2 reapers, there are thousands or tens of thousands available, I'm sure they could spare a single dreadnaught for such an important mission as exterminating a pretty hefty chunk of the remaining military resistance in the galaxy. Sending one other reaper to play buddy cop would completely ensure success. But they don't. They would rather not cover their bases apparently.

TL;DR

Despite each being a nation of a billion minds working together, the Reapers are basically a man with a machine gun, fighting a child with a stick, and all he (they?) can do is fire wildly and drop his ammo on the ground while the kid hits him in the legs. Like, eventually the man wins, clearly, but he did it in the sloppiest and least efficient way possible, even though the man is also Ozymandias.

I'm not sure why I'm discussing this anymore save sheer boredom, but there you go.

I see your point. I think, regarding the reapers being on there, that you're both right. The story explains why they're there, but the motive doesn't make 100% sense. I'm sure we can all agree that even though this minor flaw is present, that mission was one of the best ones in ME3.
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texasgoldrush

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#426 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"]The Citadel does NOT have a will of its own...in fact the ending shows that Catalyst does NOT have full control of the Reapers as seen during the conversation and the choice, the Reapers still attacking the organic forces. Hell, wait too long, the Reapers DESTROY THE CRUCIBLE, despite the Catalyst leading Shep to make a choice. The Illusive Man gets Reaper implants late in the story...you discover this in Cerebrus HQ. There is no evidence he is indoctrinated before then. The tower was sabatoged, thats why it is exploding. Remember that Datariss reveals that the tower was sabtoged to prevent a cure. What does the Saren husk have to do anything? Notice that when it is killed, Soverign becomes vulnerable and is quickly destoryed afteward. Nevermind that during the battle, the fleet was getting DESTROYED by Soverign. Its even in ME3's codex how he was killed.N30F3N1X

It doesn't matter if it has control over them or not, it ****ing created them. The way the Reapers and the Catalyst work are completely disjointed. That doesn't make any sense.

:lol: Really? He acts the same way all ME3 long. Indoctrination is supposedly a slow and long process but somehow he gets introctrinated all of sudden. Right?

It's "dalatrass". How does the cure work if the tower was sabotaged? Even worse, how did Mordin not realize what was going, to end up consciously giving up his life for it? He's a freaking STG ace and a brilliant scientist!

It's irrelevant what the codex says. How the link between Saren and Sovereign works doesn't make any sense. Sovereign was attaching itself to some tower to take "manual" control of the Citadel's backdoor from dark space. Shepard wants to stop him by using the tool Vigil gives him but guess what, Saren is using the console. Sovereign tells Saren to stop Shepard, Saren kills himself so Sovereign takes him over and retries to stop Shepard.

I'll ignore the plothole regarding Sovereign trying to take control the Citadel for now, let's focus on what happens next. Saren's second form is killed, and Sovereign's shield go down.

Now we have: Sovereign was wiping his ass with the whole citadel fleet and the fifth alliance fleet, then his shields go down, and he dies a brutal and fiery death.

Why do the other Reapers (with their shields online) have a problem annihilating everything? In fact how can they even be scratched by spread out firepower during Earth's invasion if an annoying-mosquito-level reaper's shield could make him impervious to the concentrated firepower of TWO F*CKING FLEETS?

No, The Illusive Man is like Saren, he may be on the path to indoctrination, however, implants seal the deal to where the Reapers now control him. Notice how Mordin finds the sabatoge (in which the dalatrass predicted he would) and fixes it where the cure can be released, which kills him in the process? Or did you miss details. Another make believe plot hole of yours. "Why do the other Reapers (with their shields online) have a problem annihilating everything? In fact how can they even be scratched by spread out firepower during Earth's invasion if an annoying-mosquito-level reaper's shield could make him impervious to the concentrated firepower of TWO F*CKING FLEETS?" Thanix tech, made from soverign secretly by the turians give fleets a chance to destroy Reapers....
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texasgoldrush

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#427 texasgoldrush
Member since 2003 • 15245 Posts
Do we know how much the Extended Cut will cost yet, for those who don't currently own the game? Planeforger
free for everyone.....
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Kickinurass

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#428 Kickinurass
Member since 2005 • 3357 Posts

Ironically, Javik takes Catalyst's views..... http://www.youtube.com/watch?v=TGG3A2jmaTY The Catalyst's motives don't come from out of no where, it was explained much earlier in the game (which does make making Javik day one DLC a bad move), its foreshadowed not only through Javik but the Reaper on Rannoch. And Javik even if their is peace does not think it will last between the geth and quarians. And in Javik's cycle, machines did try to take over. However, you should have been able to argue against the Catalyst using the geth or EDI as examples....thats the mistake.texasgoldrush

Small comment, while Javik does help lessen the blow, Bioware should have been implying this deadly dance between synethetics in all 3 games. It was there in ME, as Geth were the primary enemy, but nearly absent in ME2 (Which humanized the Geth actually, making it clear the main Geth collective didn't agree with the heretics).

The problem with using Javik as evidence is he is also introduced late into the overarching ME3 story. In many ways, it seems that his role is to quickly flesh out a conflict that had merely been hinted at before.

Furthermore, asmall side mission in ME1 had one AI character say something along the lines that organics races only seek to control or destroy synthetics.

http://masseffect.wikia.com/wiki/Citadel:_Signal_Tracking

I'd be careful about throwing out the fact Javik fought synthetics as evidence - knowing now the Protheans were a very cut throat empire, it's not hard to imagine them launching the first blow. Without context is hard to say, and Javik hardly seems like an unbiased source.

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N30F3N1X

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#429 N30F3N1X
Member since 2009 • 8923 Posts

No, The Illusive Man is like Saren, he may be on the path to indoctrination, however, implants seal the deal to where the Reapers now control him. Notice how Mordin finds the sabatoge (in which the dalatrass predicted he would) and fixes it where the cure can be released, which kills him in the process? Or did you miss details. Another make believe plot hole of yours. "Why do the other Reapers (with their shields online) have a problem annihilating everything? In fact how can they even be scratched by spread out firepower during Earth's invasion if an annoying-mosquito-level reaper's shield could make him impervious to the concentrated firepower of TWO F*CKING FLEETS?" Thanix tech, made from soverign secretly by the turians give fleets a chance to destroy Reapers....texasgoldrush

Ridiculous. Saren was introctrinated from the beginning of the game. The Illusive Man would have never accepted Reaper implants knowing the effectiveness of the indoctrination.

And well well well...

http://masseffect.wikia.com/wiki/Priority:_Tuchanka#The_Shroud

With all opposition from the Reapers destroyed, Shepard and the convoy approach the Shroud. However, the Shroud sustained damage in the fight against the Reaper - it is falling to pieces as Shepard and Mordin approach.MEwiki

The tower exploding has nothing to do with the sabotage. "Make believe plothole of mine" :lol: Sorry dude, you just got f*cking pwned.

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Dead-Memories

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#430 Dead-Memories
Member since 2008 • 6587 Posts

the final mission sequence was perfection, the against all odds theme was captured flawlessly, the ending sequence was admirable, they took many risks and I feel they failed in some respects,

one of my favorite aspects of the trilogy waas the characters, I expected some form of individual closure for EACH and EVERY one of the crew members; if I took the time to get to know each character of the extended crew with dialogue, mission dialogue, loyalty missions, etc, I demand to know what happens to them, that is aprt of the reason i played through the game. instead, there is just some BS scene that makes absolutely no sense with the normandy at the end.

and shepard breathing in the extended scene? how the FFFUUU could that be possible? contradiction galore.

overall though probably best game of the year by far.

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xOMGITSJASONx

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#431 xOMGITSJASONx
Member since 2009 • 2634 Posts

Too late. I already finished the fight!

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texasgoldrush

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#432 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"]Ironically, Javik takes Catalyst's views..... http://www.youtube.com/watch?v=TGG3A2jmaTY The Catalyst's motives don't come from out of no where, it was explained much earlier in the game (which does make making Javik day one DLC a bad move), its foreshadowed not only through Javik but the Reaper on Rannoch. And Javik even if their is peace does not think it will last between the geth and quarians. And in Javik's cycle, machines did try to take over. However, you should have been able to argue against the Catalyst using the geth or EDI as examples....thats the mistake.Kickinurass

Small comment, while Javik does help lessen the blow, Bioware should have been implying this deadly dance between synethetics in all 3 games. It was there in ME, as Geth were the primary enemy, but nearly absent in ME2 (Which humanized the Geth actually, making it clear the main Geth collective didn't agree with the heretics).

The problem with using Javik as evidence is he is also introduced late into the overarching ME3 story. In many ways, it seems that his role is to quickly flesh out a conflict that had merely been hinted at before.

Furthermore, asmall side mission in ME1 had one AI character say something along the lines that organics races only seek to control or destroy synthetics.

http://masseffect.wikia.com/wiki/Citadel:_Signal_Tracking

I'd be careful about throwing out the fact Javik fought synthetics as evidence - knowing now the Protheans were a very cut throat empire, it's not hard to imagine them launching the first blow. Without context is hard to say, and Javik hardly seems like an unbiased source.

And organic aggression to synthetics could make synthetics think that organics can't be trusted, wiping them out once synthetics surpass organics. Wrong, Javik is introduced early in ME3, you can choose to do Eden Prime right before Palaven, and its best to get him early. In fact, in the original draft, Javik was the DEUTERAGONIST of the game and the plot revolved around him. In fact, the Prothean VI you see on Thessia and Cerebrus HQ was supposed to be Javiks role, and Kai Leng was supposed to capture him on Thessia. That all changed.
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Ace6301

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#433 Ace6301
Member since 2005 • 21389 Posts

[QUOTE="Ace6301"]

Well that's just how TGR works. Sh*t on past games to make the current game look good. KiZZo1

All Mass Effect games are good, excluding the last 10 minutes of ME3.

I'm aware of that. What I said is exactly what TGR does though, he's done it in every topic I think I've ever seen him participate in to the point where it seems to be the only way he's capable of forming an argument. For instance here people are bringing up plot holes about the ending and a few other plot holes present in the game. What does he do? Brings up plot holes in the other games as if it changes anything. He's also trying to defend ME3s plot holes but doing a poor job of it where again he falls back on deflection to try and cover his loses (as if it matters).
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texasgoldrush

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#434 texasgoldrush
Member since 2003 • 15245 Posts
[QUOTE="KiZZo1"]

[QUOTE="Ace6301"]

Well that's just how TGR works. Sh*t on past games to make the current game look good. Ace6301

All Mass Effect games are good, excluding the last 10 minutes of ME3.

I'm aware of that. What I said is exactly what TGR does though, he's done it in every topic I think I've ever seen him participate in to the point where it seems to be the only way he's capable of forming an argument. For instance here people are bringing up plot holes about the ending and a few other plot holes present in the game. What does he do? Brings up plot holes in the other games as if it changes anything. He's also trying to defend ME3s plot holes but doing a poor job of it where again he falls back on deflection to try and cover his loses (as if it matters).

Maybe because, people are hypocrites and IGNORING THE SAME FLAWS OF THE PAST GAMES or EVEN DEFENDING THEM. Calling some one out for ignoring or defending plot holes in ME1 is no way a defense of ME3. Its NOT defending ME3, its attacking hypocrisy. Its attacking the mindset that somehow Bioware could do no wrong before but can't do anything right now, because of their corporate overlords called EA. Nevermind that Microsoft was their overlords before EA...and they moved into action territory well beofre EA bought them. And really, while Bioware games were great for their times, they do HAVE FLAWS, like every classic RPG does. Many of the new direction that Bioware is taken has ADDRESSED these flaws, like the threatment of the characters and many of the flaws stilkl remain, such as polish issues. But fans want to manufacture a crisis at Bioware without looking at the flaws of the old games, plain and simple. Nevermind that for the first time, Bioware is fixing a storytelling flaw FOR FREE.
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#435 LegatoSkyheart
Member since 2009 • 29733 Posts

The fans shouldn't have been complaining in the first place. The ending was still pretty good.

It's Bioware's game, let them end it the way THEY want to. It's not your game.

You have every right to dislike the ending, but NOT to demand a different one.

Biowares fans act like they're entitled. They throw a hissy fit if the game isn't PERFECT. (Actually, that can be said for most gamers.)

GeoffZak

The ending made the game have no replay value. That's what fans are complaining about. Hopefully Extended Ending changes that.

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LegatoSkyheart

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#436 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="Ace6301"][QUOTE="KiZZo1"]

All Mass Effect games are good, excluding the last 10 minutes of ME3.

texasgoldrush

I'm aware of that. What I said is exactly what TGR does though, he's done it in every topic I think I've ever seen him participate in to the point where it seems to be the only way he's capable of forming an argument. For instance here people are bringing up plot holes about the ending and a few other plot holes present in the game. What does he do? Brings up plot holes in the other games as if it changes anything. He's also trying to defend ME3s plot holes but doing a poor job of it where again he falls back on deflection to try and cover his loses (as if it matters).

Maybe because, people are hypocrites and IGNORING THE SAME FLAWS OF THE PAST GAMES or EVEN DEFENDING THEM. Calling some one out for ignoring or defending plot holes in ME1 is no way a defense of ME3. Its NOT defending ME3, its attacking hypocrisy. Its attacking the mindset that somehow Bioware could do no wrong before but can't do anything right now, because of their corporate overlords called EA. Nevermind that Microsoft was their overlords before EA...and they moved into action territory well beofre EA bought them. And really, while Bioware games were great for their times, they do HAVE FLAWS, like every classic RPG does. Many of the new direction that Bioware is taken has ADDRESSED these flaws, like the threatment of the characters and many of the flaws stilkl remain, such as polish issues. But fans want to manufacture a crisis at Bioware without looking at the flaws of the old games, plain and simple. Nevermind that for the first time, Bioware is fixing a storytelling flaw FOR FREE.

People ignored the flaws in the first 2 games because they're not as big as you're making them be. Also we were told that this game would be a trilogy since the first game so everyone had REALLY HIGH expectations for this Grand Finale everyone thought they were going to get.

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texasgoldrush

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#437 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"][QUOTE="Ace6301"] I'm aware of that. What I said is exactly what TGR does though, he's done it in every topic I think I've ever seen him participate in to the point where it seems to be the only way he's capable of forming an argument. For instance here people are bringing up plot holes about the ending and a few other plot holes present in the game. What does he do? Brings up plot holes in the other games as if it changes anything. He's also trying to defend ME3s plot holes but doing a poor job of it where again he falls back on deflection to try and cover his loses (as if it matters).LegatoSkyheart

Maybe because, people are hypocrites and IGNORING THE SAME FLAWS OF THE PAST GAMES or EVEN DEFENDING THEM. Calling some one out for ignoring or defending plot holes in ME1 is no way a defense of ME3. Its NOT defending ME3, its attacking hypocrisy. Its attacking the mindset that somehow Bioware could do no wrong before but can't do anything right now, because of their corporate overlords called EA. Nevermind that Microsoft was their overlords before EA...and they moved into action territory well beofre EA bought them. And really, while Bioware games were great for their times, they do HAVE FLAWS, like every classic RPG does. Many of the new direction that Bioware is taken has ADDRESSED these flaws, like the threatment of the characters and many of the flaws stilkl remain, such as polish issues. But fans want to manufacture a crisis at Bioware without looking at the flaws of the old games, plain and simple. Nevermind that for the first time, Bioware is fixing a storytelling flaw FOR FREE.

People ignored the flaws in the first 2 games because they're not as big as you're making them be. Also we were told that this game would be a trilogy since the first game so everyone had REALLY HIGH expectations for this Grand Finale everyone thought they were going to get.

If they are not that big of flaws, than why did Bioware attempt to address it? Look at the combat between the games...ME1 was criticized bad for its combat, hence the change. ME2 was criticized for lack of interaction between squadmates....fixed in ME3. No matter the "excuse", its still double standards....
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LegatoSkyheart

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#438 LegatoSkyheart
Member since 2009 • 29733 Posts

If they are not that big of flaws, than why did Bioware attempt to address it? Look at the combat between the games...ME1 was criticized bad for its combat, hence the change. ME2 was criticized for lack of interaction between squadmates....fixed in ME3. No matter the "excuse", its still double standards....texasgoldrush

wait you're talking about those "flaws"?

I thought you were talking about "Flaws" in the story like what most fans are complaining about the ending.

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#439 SciFiRPGfan
Member since 2010 • 694 Posts

The ending made the game have no replay value. That's what fans are complaining about. Hopefully Extended Ending changes that.LegatoSkyheart


How so?

Edit: highlighted part, lol to think that I edited such a short comment... -_-

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Zero_epyon

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#440 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="LegatoSkyheart"]

The ending made the game have no replay value. That's what fans are complaining about. Hopefully Extended Ending changes that.SciFiRPGfan


How so?

Edit: highlighted part, lol to think that I edited such a short comment... -_-

Well I replayed the hell out it but only to see the different variations in dialog. Other than that the events are identical from start to finish regardless of the choices you make. You still end up on the citadel, pick your color and die, or almost die if you're a good little boy.

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Kickinurass

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#441 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

[QUOTE="texasgoldrush"]Ironically, Javik takes Catalyst's views..... http://www.youtube.com/watch?v=TGG3A2jmaTY The Catalyst's motives don't come from out of no where, it was explained much earlier in the game (which does make making Javik day one DLC a bad move), its foreshadowed not only through Javik but the Reaper on Rannoch. And Javik even if their is peace does not think it will last between the geth and quarians. And in Javik's cycle, machines did try to take over. However, you should have been able to argue against the Catalyst using the geth or EDI as examples....thats the mistake.texasgoldrush

Small comment, while Javik does help lessen the blow, Bioware should have been implying this deadly dance between synethetics in all 3 games. It was there in ME, as Geth were the primary enemy, but nearly absent in ME2 (Which humanized the Geth actually, making it clear the main Geth collective didn't agree with the heretics).

The problem with using Javik as evidence is he is also introduced late into the overarching ME3 story. In many ways, it seems that his role is to quickly flesh out a conflict that had merely been hinted at before.

Furthermore, asmall side mission in ME1 had one AI character say something along the lines that organics races only seek to control or destroy synthetics.

http://masseffect.wikia.com/wiki/Citadel:_Signal_Tracking

I'd be careful about throwing out the fact Javik fought synthetics as evidence - knowing now the Protheans were a very cut throat empire, it's not hard to imagine them launching the first blow. Without context is hard to say, and Javik hardly seems like an unbiased source.

And organic aggression to synthetics could make synthetics think that organics can't be trusted, wiping them out once synthetics surpass organics. Wrong, Javik is introduced early in ME3, you can choose to do Eden Prime right before Palaven, and its best to get him early. In fact, in the original draft, Javik was the DEUTERAGONIST of the game and the plot revolved around him. In fact, the Prothean VI you see on Thessia and Cerebrus HQ was supposed to be Javiks role, and Kai Leng was supposed to capture him on Thessia. That all changed.

Ah, I mistakeny said ME3. I meant Javik was introduced late into the overall ME story, thus his role seems merely to flesh out a conflict that hadn't really been addressed. He gives me the feeling that writers decided on the ending for ME3, then went back and added him as way to help explain the situation. Not a bad thing, but it doesn't feel like the writers behind ME had a clear story for the trilogy. If this organic - synthetic mess had proper build up amongst all 3 games, I don't think people would be complaining that much.

I don't know what the first sentence has to do with anything. We can throw hypotheticals around all day - wouldn't really get anywhere. All I'm saying is Javik's word shouldn't be thrown around as though it's infallible. Without context, it's poor form to include it as an argument.