[QUOTE="Zero_epyon"][QUOTE="Vaasman"]
^
The absolute instense amount of stupidity in that post makes me think that it is in fact you who hasn't played any game in the series and I will no longer acknowledge anything you post ever again. It's obviously a waste of time to.
Vaasman
He does have a good point in the first point. They did say they were using it to poison the atmosphere. I kinda stopped there because I'm not interested in reading all of it.Not really considering it didn't address the key point of the flaw at all. Reapers have spent millions of years doing what they do. They should know not to do incredibly stupid things like send a single non-dreadnaught class reaper to do what 2 could do. Or 3. Or all of them, why try to poison the planet at all, just take it like every other one. Tactical prowess obviously isn't where they excell so why not just continue plain old overwhelming force. The fact that they sent a single noob-class Reaper to an extremely hostile planet for a very specific purpose, simply doesn't make much sense.It's not just about the poison. The point I made was only loosely asking about why they were there in the first place. At best, poisoning the planet only explains why they didn't just knock the whole thing over and say **** it like they did with everything else in the game. It doesn't justify the execution in the slightest.
None of the actions they take make any tactical sense. They don't bother cutting supply lines, or stopping communications, or exploiting communications to see what everyone is up to, they don't bother cutting out the heart the citadel represents right away. More importantly here, they never ever use the resources they have available to ensure their success. Their only semi-reasonable tactic is pure shock and awe, because hurr durr they so stronk. Reapers should know by now that they can in fact die, and just beating everyone down is a hell of a lot riskier than being smart about it even if success is guaranteed either way.
In the case of the genophage cure, they clearly know what the tower does since they attempt to exploit it. But the strategy they use in the situation is completely illogical. First of all, they should know why everyone is fighting their way to the tower. At some point, somewhere along the line, they should have figured out that the genophage cure means krogan support, and krogan support will mean much stronger resistance. So why go through the logistical nightmare of poisoning the planet, when you can break the only tower they can use for the cure, arguably achieving the same goal? Or, how about break the hammers that summon Kalros, which they should know to do because they are hyper intelligent and should understand their opponents strategy and weaknesses, then proceed to do what they want with no dangerous wildlife available.
Or, better yet, send a stronger reaper to cover an ENTIRE planet. Maybe send 2 reapers, there are thousands or tens of thousands available, I'm sure they could spare a single dreadnaught for such an important mission as exterminating a pretty hefty chunk of the remaining military resistance in the galaxy. Sending one other reaper to play buddy cop would completely ensure success. But they don't. They would rather not cover their bases apparently.
TL;DR
Despite each being a nation of a billion minds working together, the Reapers are basically a man with a machine gun, fighting a child with a stick, and all he (they?) can do is fire wildly and drop his ammo on the ground while the kid hits him in the legs. Like, eventually the man wins, clearly, but he did it in the sloppiest and least efficient way possible, even though the man is also Ozymandias.
I'm not sure why I'm discussing this anymore save sheer boredom, but there you go.
I see your point. I think, regarding the reapers being on there, that you're both right. The story explains why they're there, but the motive doesn't make 100% sense. I'm sure we can all agree that even though this minor flaw is present, that mission was one of the best ones in ME3.
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