Alpha Protocol is a cash-in after Mass Effect's success.[QUOTE="SkyWard20"]
[QUOTE="Whiteblade999"]
Obsidian has good writers and unique games compared to Bioware. Dragon Age vs. Mask of the Betrayer and Mass Effect vs. Alpha Protocol isn't even close.
Whiteblade999
The rest are sequels with minimal changes over their predecessors that try to cash in on their successes.
Unique games my ass.
An entirely dynamic spy rpg vs. a sci-fi rpg with choices that boil down to good or evil. By the way Alpha Protocol was in development since before Mass Effect came out.
Mask of the Betrayer is Obsidian's best game because everything in the game is unique and has some of the best writing in a game (it was done by the same writer as Planescape Torment). Dragon Age is an attempt to combine Tolkien and medieval history with some grey choices that amount to be an asshat or be lawful good hero.
Obsidian sure beats the hell out of anything Bioware can do outside of Baldur's Gate 1 and 2 because their games are unique like I said. The one thing Bioware has had going for them over Obsidian was polish and a more defined scope.
And the dialogue wheel was just a coincidence, right? They couldn't make those changes during after the game started development. If you think choices in Mass Effect boil down to 'good and evil' then I invite you to play the two games again.
Your hypocrisy, however, is astounding considering the two dialogue options 'aggressive' and 'professional' are a splitting image of the paragon/renegade options.
The game had numerous flaws mentioned by critics I won't bother listing. I will give Obsidian credit when the company does something as amazing as Mass Effect 1's ending or Mass Effect 2's beginning. Obsidian has released sequels that play very much like their predecessors, aside from Alpha Protocol. I speak as a person who has played most, if not all of their games to some degree: they are not unique by any means other than plot and characters.
Dragon Age: Origins took some elements from Tolkien's work like many fantasy setting, yes. The geographical and cultural similarities to real world empires adds flavour to the world where key components so far have been intriguing political layouts as well as certain grey-tinted choices. Employing real world happenings or similarities to a fantastical world is not something completely foreign or plagiarized, as you would make it seem.
Black Isle/Obsidian has never created its own fantasy setting. Their games have had a downward spiral since the remaining devs formed Obsidian, in terms of everything but when it comes to roleplaying. You will not discredit Bioware's achievements any further: take your contempt -- and your games -- and redirect your interests to a more productive way.
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