New Vegas raises the bar for modern role-playing games.
Its faction system is the best I've ever seen in a game, bar none. Its quest design is excellent, with many seemingly minor side-quests connecting with one another in delicious and unexpected ways. Choice and consequence and meaningful skill-checks abound.
When you walk into a town in New Vegas, you aren't Commander Shepard™, Official BioWare Character, you're whoever the hell you want to be, basically. The amount of options New Vegas offers is a nearly shocking reminder of exactly what role playing games can be when you remove the ****ing training wheels.
In Mass Effect when I'm on Citadel or any other "friendly zone", my guns suddenly and magically lose their ability to kill things; this is because Commander Shepard is innately more BioWare's character than he is mine. BioWare has a story to tell, and they don't want such unscrupulous intrusions as "player freedom" entering into their three-part epic.
My question is this:
In the wake of New Vegas, which, as a role playing game, absolutely obliterates anything BioWare has ever made, will BioWare continue to produce relatively shallow "fork in the road" type games, or will they take a ****ing hint and give the player some real freedom, and a character system more involving than "this gun or that gun"?
They have quite some work cut out for themselves, having been one-upped by a relatively minor studio that only a few years ago was catching the crumbs from off their table cloth.
Reversals of fortune, honeychile. That's the very essence of Vegas.
Edit: removing trolling comments
-Teuf
Edit: Thanks for being a gentleman about it.
- jethro
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