Mass effect 2 is highly overated on here, good game but not game of the generation good.
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always have to check to make sure you're not being sarcastic :P
my post is a little schizophrenic. I was thinking of just subject today in fact, and there's a lot of factors to it
yes, "fork in the road" is a good way to describe the difference between ME2 and new vegas, but bioware certainly put work into their games. the depth of presentation is massive compared to new vegas with it's old animations and dialogue system. I love both games, I they could learn a lot from each other.
mass effect could use perks and some more open ended hub worlds. but I can't fault the direction made for commander shepard. yes, you were basically a cop (in ME1), but within that narrow concept you had a lot of good cop/bad cop decisions instead of that being just a small side job.
the way ME2 handled carrying over choices was pretty dissapointing, it was like writing a new season for a series that had huge open questions. the lazy solution is to focus on some other location and leave the previous stuff ambiguous. bioware killed you and brought you back to life working for a terrorist group, great, but whether there was a human or alien council at the citadel made very little difference :(
of course the budget for such an undertaking would be huge, completely seperate mutually exclusive plot lines that extend throughout the game? how many disks would that be? the voice actors would revolt! :P I don't know, maybe if bioware hadn't worked so hard on changing the gameplay they could have afforded a huge open ended storyline.
looking to the future, I just hope bioware doesn't crap out on all the different potential plot lines in ME3. we need some solid tangible consequences for saving or destroying all that alien technology, and for who we saved or defeated, etc.
also, I still dont' get how ME2's speech checks work. just give us the ability to assign skill points to charm/intimidate ourselves, I like that much better, and I love playing a diplomatic character in New vegas.
Oh, please. Based on critical review and Peer rview it's clear. And on other point. Your just arueing about 2 different schools of rgp. Freedom of action vs character roleplaying.Yes, it's true that in fallout :nv you have the freedom to do what you want and change the plot but the character you play as is soul less. And yee, in ME2 you can't do everything you want to do like gun down people(and lose your spectre licence, thus ending the story.) you still have control how the story plays out and deep character roleplaying elements. The thing is what you aguing about is just prefeance. An rpg is not an rpg because it have unlimited freedom nor is it dumb down because it limit it. It what you can do with the development of the abilities and/or personality of the character vs the game your playing that makes it an rpg. In short, Fallout:NV is one way to do an rpg and ME2 is another way. Their is no rule that states that rpg must be made one exact way to be one. Justbecause it not in your preferance doesn't mean it's a bad rpg, it's how you can play a character and how the game is built.[QUOTE="dreman999"][QUOTE="jethrovegas"]
Ok, sure. Have you played it?
jethrovegas
Two things:
1. I'm not getting into a genre debate. Not doing it.
2. Play the damn game before commenting on it.
But it still is what it is and you bought up how great one rpg is than another. All I'm say is before saying what is better than what in rpg are, It's best to understand the genre and what your arguing about. One game maybe strong in one area but weak in another key area.A huge problem I have with Bioware games is that they are generally the same exact thing: you start the game with a character who( excluding the ME series) has forgotten who they are and you travel around gathering companions and then you have something majorly epic happen where the bad guy destroys you and your squad. You figure out who you really are and you have to do a bunch of missions to track down the bad guy and finally kill him/her. Every single Bioware RPG except the ME series follows this exact outline. Another thing I dislike is how black and white the morality system is. You are either and angel or the devil incarnate in every single game, never being given a valid opportunity to be neutral. Fallout 3's faction system to me is a primitive version of what I would love to have in my RPG's. It needs a little bit of refinement, but for the time being it is one of the best in any single player RPG.
I gotta agree with TC.
Even if mass effect 2 is way more polished, NV offers a vastly superior experience in terms of role playing.
[QUOTE="tagyhag"]I like how in Mass Effect 2, my friends don't spawn inside rocks and then proceeds to freeze the game.jethrovegas
I've never played a Bioware game where my newly awesome, created character, falls through the floor of the opening area and has a seizure, making his arms and legs shake around continuously until i loaded a previous save. Nor have i had a level cap at 20 ( in a freakin RPG) in which they had me purchase a DLC to raise the level cap.
Bioware has always had my back in their games, and i got theirs. Bioware cant step up because theirs nothing above them except their selves. Kokuro_Kun
So you choose to ignore the content of either game in favor of technical discussions?
That's understandable; you couldn't possibly defend Mass Effect or Dragon Age's quests or character systems in comparison to New Vegas, so it's best to focus on things that they actually do better, like textures, and, umm, meshes, and stuff. :lol:
Something I've been wanting to ask, but these glitches and other technical issues I hear of; are they found more in the PC or 360 version, or equally in both? Also should Fallout3 be played forst or can one simply dive into NV?
[QUOTE="jethrovegas"]
[QUOTE="tagyhag"]
[QUOTE="Kokuro_Kun"]I've never played a Bioware game where my newly awesome, created character, falls through the floor of the opening area and has a seizure, making his arms and legs shake around continuously until i loaded a previous save. Nor have i had a level cap at 20 ( in a freakin RPG) in which they had me purchase a DLC to raise the level cap.
Bioware has always had my back in their games, and i got theirs. Bioware cant step up because theirs nothing above them except their selves. AdobeArtist
So you choose to ignore the content of either game in favor of technical discussions?
That's understandable; you couldn't possibly defend Mass Effect or Dragon Age's quests or character systems in comparison to New Vegas, so it's best to focus on things that they actually do better, like textures, and, umm, meshes, and stuff. :lol:
Something I've been wanting to ask, but these glitches and other technical issues I hear of; are they found more in the PC or 360 version, or equally in both? Also should Fallout3 be played forst or can one simply dive into NV?
on the 360 version, you can lose hours upon hours of progress, if not your whole character's save file if you're unlucky. i think the PC has patched that though. if you haven't played fallout 3 you definitely should do that first.hmmm...I'm confused here...your comparing 2 games that while they are wrpgs are nothing alike...at no point did bioware claim mass effect 1 or 2 were sandbox rpgs like fallout or elderscrolls were...so exactly why would one compare what is a linear game and isn't advertised as sandbox...to a game that is advertised as sandbox?
you cannot sit and complain about linearity in a game that never promised you non-linear.
Incidently, Dragon Age in it's current state (patch 1.04) has fixed a lot of things while breaking a new slew of stuff. The game is as of now not stable under Windows 7. you may crash every 10 minutes or every few hours. Before that it was DLC not getting authorized properly (byebye forever Blood Dragon Armor. vanished from inventory).
With DA2 on the horizon, DA:O will forever be left like this with Bioware not even acknowledging the bugs.
That's right, the latest patch is less stable than previous itterations.
So when you say that "BioWare puts out a ton of added content plus patches." it's more like "Bioware puts out a ton of DLC and then moves on".
Filthybastrd
The only problem I had with 1.04 was one file-write failed, which made the patch stop. All I had to do was uninstall then reinstall (which was 1.04).
At 1.25 Mbps download speed, it didn't take very long.:P
Insofar as unpatched bugs, the only one that bothers me is the "Silverite Mine Bug" in Awakening. It has bittenme once with a dwarf rogue character, but didn't when I ran an elf mage.
Wrong...Mass Effect's morality system is grey, Renegade actions can be morally justified, it many cases, may be more justifiable than Paragon choices. Jade Empire's Open Palm/Closed Fist system itself was grey, it was implimented in a black and white fashion in which Closed Fist was too evil and Open Palm was always good, a mistake fixed for ME. Sure Bioware plots have similirities, such as the "Carth" like character (and Carth, Sky, Kaiden, and Alister have key differences), but each games story has a different message and a different style to them. In fact Bioware has gotten away with their fromula of late. ME2 was far more character driven, and Dragon Age II is biographical.A huge problem I have with Bioware games is that they are generally the same exact thing: you start the game with a character who( excluding the ME series) has forgotten who they are and you travel around gathering companions and then you have something majorly epic happen where the bad guy destroys you and your squad. You figure out who you really are and you have to do a bunch of missions to track down the bad guy and finally kill him/her. Every single Bioware RPG except the ME series follows this exact outline. Another thing I dislike is how black and white the morality system is. You are either and angel or the devil incarnate in every single game, never being given a valid opportunity to be neutral. Fallout 3's faction system to me is a primitive version of what I would love to have in my RPG's. It needs a little bit of refinement, but for the time being it is one of the best in any single player RPG.
shakmaster13
Both companies suck. Every new Bioware game is modified KOTOR. (KOTOR with guns, medieval KOTOR, KOTOR Kung-fu) Every new Bethesda title is modified Oblivion. (Oblivion with guns, aka, Fallout 3 and NV) Fallout 3 bored me, and Dragon Age was a massive step back in several areas, not the least of which was a usually poorly cobbled together mute created character, and horrible presentation. Oblivion was a pretty yet empty game that was grossly inferior to Morrowind, and Fallout is Oblivion with guns. They both need to shake things up.SteveTabernacleso, says the one with a Snow avatar....
[QUOTE="SteveTabernacle"]Both companies suck. Every new Bioware game is modified KOTOR. (KOTOR with guns, medieval KOTOR, KOTOR Kung-fu) Every new Bethesda title is modified Oblivion. (Oblivion with guns, aka, Fallout 3 and NV) Fallout 3 bored me, and Dragon Age was a massive step back in several areas, not the least of which was a usually poorly cobbled together mute created character, and horrible presentation. Oblivion was a pretty yet empty game that was grossly inferior to Morrowind, and Fallout is Oblivion with guns. They both need to shake things up.texasgoldrushso, says the one with a Snow avatar.... So says the one with the ME2 avatar.
[QUOTE="texasgoldrush"][QUOTE="SteveTabernacle"]Both companies suck. Every new Bioware game is modified KOTOR. (KOTOR with guns, medieval KOTOR, KOTOR Kung-fu) Every new Bethesda title is modified Oblivion. (Oblivion with guns, aka, Fallout 3 and NV) Fallout 3 bored me, and Dragon Age was a massive step back in several areas, not the least of which was a usually poorly cobbled together mute created character, and horrible presentation. Oblivion was a pretty yet empty game that was grossly inferior to Morrowind, and Fallout is Oblivion with guns. They both need to shake things up.SteveTabernacleso, says the one with a Snow avatar.... So says the one with the ME2 avatar. and SquareEnix doesn't change things up? Except for exposing their flaws even more and more. So Bethesda's games are all first person RPGs, but Fallout 3 and NV are significant steps foward from Oblivion and the Elder Scrollls series. Right, Jade Empire plays just like KOTOR....lol.
[QUOTE="texasgoldrush"][QUOTE="SteveTabernacle"]Both companies suck. Every new Bioware game is modified KOTOR. (KOTOR with guns, medieval KOTOR, KOTOR Kung-fu) Every new Bethesda title is modified Oblivion. (Oblivion with guns, aka, Fallout 3 and NV) Fallout 3 bored me, and Dragon Age was a massive step back in several areas, not the least of which was a usually poorly cobbled together mute created character, and horrible presentation. Oblivion was a pretty yet empty game that was grossly inferior to Morrowind, and Fallout is Oblivion with guns. They both need to shake things up.SteveTabernacleso, says the one with a Snow avatar.... So says the one with the ME2 avatar. your descriptions of bioware games have very clearly insinuated you have had little experience with any of them. and your review for FFXIII is.... disturbing.
[QUOTE="dreman999"] No, it's not. They just took the old fallout 3 engine. Made a new story. And rushed it. Witcher 2 and DEUX 3 is a highly ambitious game.jethrovegas
Ok, sure. Have you played it?
I have and I feel the same, it's like KOTOR 2 all over again.This thread is pointless, honestly. These games may both be classified as "RPG's", but they are completely different. One is a sandbox game, and the other isn't, and it isn't trying to be. So the TC prefers the sandbox style of FO:NV over ME 2. Whoopadie-doo. Blog it.
[QUOTE="texasgoldrush"]and SquareEnix doesn't change things up? Except for exposing their flaws even more and more. So Bethesda's games are all first person RPGs, but Fallout 3 and NV are significant steps foward from Oblivion and the Elder Scrollls series. Right, Jade Empire plays just like KOTOR....lol. SteveTabernacleI don't compare SE games and games from these companies, two different genres, and I grade them in two different ways. Everything post Morrowind and KOTOR has failed to excite me much. Mass Effect was ok, but that was it. Dragon Age, Oblivion, Fallout's, and etc. bored me to tears. Oblivion, moreso than the others. It's only basically playable on a PC with a crap load of user mods to fix all the amazingly stupid design flaws the hacks at Bethesda committed. Fallout, felt like Oblivion with guns, a step sideways, not an improvement of any kind. They just need to remake KOTOR and Morrowind with current graphics tech and call it a day, they would be two of the greatest games ever made. Fallout 3 had choice and consquence, something The Elder Scrolls didn't have. Fallout also had far more ways of solving problems than Oblivion did, kind of like Deus Ex......yep I can compare Fallout 3 and New Vegas to Deus Ex, because a great many aspects are similiar.
Fallout 3 has no business being mentioned in the same sentence as Deus Ex unless that sentence is something like Deus Ex>>>>>>>>>>poop>>>>>>>>>>>>Blinx: the Time Sweeper>>>>>>>>>>>>>>>Fallout 3.SteveTabernacleLets see, both Deus Ex and Fallout 3 (New Vegas) have open environments where you can solve a problem in multiple ways....hack the door, or do I lock pick it...maybe find the key...do I sneak past the guard or do I kill him...including multiple ways of ending quests and leveling up character skills. In fact, Fallout 3 can be called Deus Ex is the postapoclypse far more accurately than Oblivion with guns. Fallout 3 was not well written, but Deus Ex's writing is far from perfect as well.
hmmm...I'm confused here...your comparing 2 games that while they are wrpgs are nothing alike...at no point did bioware claim mass effect 1 or 2 were sandbox rpgs like fallout or elderscrolls were...so exactly why would one compare what is a linear game and isn't advertised as sandbox...to a game that is advertised as sandbox?
you cannot sit and complain about linearity in a game that never promised you non-linear.
That 2 other people. Thank you. The tc clearly made a topic about free roming style rpgs vs story based character role play style rpgs. This is what I been saying alone. The tc is complaining about preferance.hmmm...I'm confused here...your comparing 2 games that while they are wrpgs are nothing alike...at no point did bioware claim mass effect 1 or 2 were sandbox rpgs like fallout or elderscrolls were...so exactly why would one compare what is a linear game and isn't advertised as sandbox...to a game that is advertised as sandbox?
you cannot sit and complain about linearity in a game that never promised you non-linear.
That 2 other people. Thank you. The tc clearly made a topic about free roming style rpgs vs story based character role play style rpgs. This is what I been saying alone. The tc is complaining about preferance. Yep, there are basically 3 schools of WRPG's: story driven, open world, and hack and slash (dungeon crawler)...some can be hybrids of any of the schools. If the TC wants to cry about Shepard...why doesn't he cry about JC Denton, or even The Nameless One?Both companies suck. Every new Bioware game is modified KOTOR. (KOTOR with guns, medieval KOTOR, KOTOR Kung-fu) Every new Bethesda title is modified Oblivion. (Oblivion with guns, aka, Fallout 3 and NV) Fallout 3 bored me, and Dragon Age was a massive step back in several areas, not the least of which was a usually poorly cobbled together mute created character, and horrible presentation. Oblivion was a pretty yet empty game that was grossly inferior to Morrowind, and Fallout is Oblivion with guns. They both need to shake things up.SteveTabernacleWow, your wrong you know. Every thing BW is doing is based on Baldurs Gate 2.
hmmm...I'm confused here...your comparing 2 games that while they are wrpgs are nothing alike...at no point did bioware claim mass effect 1 or 2 were sandbox rpgs like fallout or elderscrolls were...so exactly why would one compare what is a linear game and isn't advertised as sandbox...to a game that is advertised as sandbox?
you cannot sit and complain about linearity in a game that never promised you non-linear.
That 2 other people. Thank you. The tc clearly made a topic about free roming style rpgs vs story based character role play style rpgs. This is what I been saying alone. The tc is complaining about preferance. Yep, there are basically 3 schools of WRPG's: story driven, open world, and hack and slash (dungeon crawler)...some can be hybrids of any of the schools. If the TC wants to cry about Shepard...why doesn't he cry about JC Denton, or even The Nameless One? And Geralt of Rivia.[QUOTE="texasgoldrush"][QUOTE="dreman999"] That 2 other people. Thank you. The tc clearly made a topic about free roming style rpgs vs story based character role play style rpgs. This is what I been saying alone. The tc is complaining about preferance. dreman999Yep, there are basically 3 schools of WRPG's: story driven, open world, and hack and slash (dungeon crawler)...some can be hybrids of any of the schools. If the TC wants to cry about Shepard...why doesn't he cry about JC Denton, or even The Nameless One? And Geralt of Rivia. even The Avatar
hmmm...I'm confused here...your comparing 2 games that while they are wrpgs are nothing alike...at no point did bioware claim mass effect 1 or 2 were sandbox rpgs like fallout or elderscrolls were...so exactly why would one compare what is a linear game and isn't advertised as sandbox...to a game that is advertised as sandbox?
you cannot sit and complain about linearity in a game that never promised you non-linear.
That 2 other people. Thank you. The tc clearly made a topic about free roming style rpgs vs story based character role play style rpgs. This is what I been saying alone. The tc is complaining about preferance. Dude, look up. I'm like 5 posts up from that.hmmm...I'm confused here...your comparing 2 games that while they are wrpgs are nothing alike...at no point did bioware claim mass effect 1 or 2 were sandbox rpgs like fallout or elderscrolls were...so exactly why would one compare what is a linear game and isn't advertised as sandbox...to a game that is advertised as sandbox?
you cannot sit and complain about linearity in a game that never promised you non-linear.
That 2 other people. Thank you. The tc clearly made a topic about free roming style rpgs vs story based character role play style rpgs. This is what I been saying alone. The tc is complaining about preferance. Dude, look up. I'm like 5 posts up from that. Oops, sorry.I'm sorry to break it to you, but any game that is highly regarded is considered overrated by someone, and it's always enough people for it to be noticed and cause conflict. It's a moot point really. The same applies to games being called underrated as well. Anyway, Mass Effect 2 and Fallout: New Vegas are trying to be something entirely different from each other. Why the hell are you comparing them? It sure would be great if we could have both the experience of Mass Effect 2, and New Vegas in one game but an undertaking like that just isn't possible right now simply due to its scope. If your point is that Mass Effect 3 should be more like New Vegas then I definitely disagree, why would any Mass Effect fans want that? Those who are both New Vegas fans and Mass Effect fans may, but the majority would definitely not for obvious reasons. It's your preference and everything, but most won't agree and here are my reasons why it just wouldn't work for Mass Effect. Mass Effect is a tight narrative experience where those open factions would have a tough time fitting in logically with the gameplay and role playing aspects. This logic applies for pretty much everything that you could want to carry over.Mass effect 2 is highly overated on here, good game but not game of the generation good.
spookykid143
Dang dude what did that game do to you.
[QUOTE="finalfantasy94"]
I dont get some of the hate againse NV combat system. I actually enjoy it.
psn8214
I haven't played NV, but I think a lot of people expect an FPS, and get an RPG. Same issue sank Alpha Protocol critically, which was a damn shame.
Yea it is a shame since AP was a good game. It was just hurt by alot of tec and polish problems.
Yea it is a shame since AP was a good game. It was just hurt by alot of tec and polish problems.
finalfantasy94
Even those I found to be exxagerated. I played it on my PC, and my little brother played it on my PS3, and neither of us ever had any problems. It's such a shame the game won't receive a sequel either - they did so much right. The timed dialogue system in particular added a lot of unexepected gravitas to making choices. I wouldn't mind seeing Mass Effect 3 use such a thing in places where it makes sense.
[QUOTE="finalfantasy94"]
Yea it is a shame since AP was a good game. It was just hurt by alot of tec and polish problems.
psn8214
Even those I found to be exxagerated. I played it on my PC, and my little brother played it on my PS3, and neither of us ever had any problems. It's such a shame the game won't receive a sequel either - they did so much right. The timed dialogue system in particular added a lot of unexepected gravitas to making choices. I wouldn't mind seeing Mass Effect 3 use such a thing in places where it makes sense.
I enjoyed it but the combat wasn't very good.[QUOTE="psn8214"]
[QUOTE="finalfantasy94"]
Yea it is a shame since AP was a good game. It was just hurt by alot of tec and polish problems.
spookykid143
Even those I found to be exxagerated. I played it on my PC, and my little brother played it on my PS3, and neither of us ever had any problems. It's such a shame the game won't receive a sequel either - they did so much right. The timed dialogue system in particular added a lot of unexepected gravitas to making choices. I wouldn't mind seeing Mass Effect 3 use such a thing in places where it makes sense.
I enjoyed it but the combat wasn't very good.It was alright. They could have perhaps scaled it better.
[QUOTE="finalfantasy94"]
Yea it is a shame since AP was a good game. It was just hurt by alot of tec and polish problems.
psn8214
Even those I found to be exxagerated. I played it on my PC, and my little brother played it on my PS3, and neither of us ever had any problems. It's such a shame the game won't receive a sequel either - they did so much right. The timed dialogue system in particular added a lot of unexepected gravitas to making choices. I wouldn't mind seeing Mass Effect 3 use such a thing in places where it makes sense.
I really need to get that game.[QUOTE="finalfantasy94"]
Yea it is a shame since AP was a good game. It was just hurt by alot of tec and polish problems.
psn8214
Even those I found to be exxagerated. I played it on my PC, and my little brother played it on my PS3, and neither of us ever had any problems. It's such a shame the game won't receive a sequel either - they did so much right. The timed dialogue system in particular added a lot of unexepected gravitas to making choices. I wouldn't mind seeing Mass Effect 3 use such a thing in places where it makes sense.
Yea I actually like that twist alot. I also like the fact you basicly find out some of the factors of your choice right away. Im truly sad a part 2 will never come.
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