Bizarre responds - We've never had to cut content to fit on the disc

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legalize3

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#51 legalize3
Member since 2007 • 1670 Posts

kinda odd that they go from saying DVD9 us creating limitations and then suddenly saying it's fine Ragashahs

thats called damage control...

save whats left try to act like there is nothing going on....

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sainraja

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#52 sainraja
Member since 2006 • 1956 Posts

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
Pripyat

I don't think "DVD size is absolutely not a factor that we consider when designing our games" is so hard to understand.

You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.

Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?

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manningbowl135

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#53 manningbowl135
Member since 2006 • 7457 Posts

no bizarre not me you wont catch me

legalize3

Of course not. Unless they come out tomorrow and say blu-ray is the future of gaming. Then they'll be the most honest people in the world after Phil Harrison.

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sainraja

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#54 sainraja
Member since 2006 • 1956 Posts
[QUOTE="sainraja"]

Looks like Microsoft stepped in! Ha!

Ninja-Vox

They're currently making games for the xbox 360, ps3 and PC. Nice try though. >_>

So? Microsoft is the one who approves the games published on it's system. If a developer is bad mouthing their console, would they let them release it?

Saying disc size isn't enough isn't really bad mouthing it but I have to make a point.

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OldParr

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#55 OldParr
Member since 2006 • 2996 Posts
i just dont get people here.it has be proven and it is a fact that the extra storage is not needed to create AAA games.
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BrooklynBomber

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#56 BrooklynBomber
Member since 2007 • 1507 Posts

[QUOTE="Ragashahs"]kinda odd that they go from saying DVD9 us creating limitations and then suddenly saying it's fine legalize3

thats called damage control...

save whats left try to act like there is nothing going on....

I have no doubt redmond called up and said wtf are you saying fix it now then they (bizzare) say dvd is great we never dropped any features !!

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sainraja

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#57 sainraja
Member since 2006 • 1956 Posts

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
Blackbond

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

So you think 9GB of space is infinite? Developers don't need to consider it when they make games? Time is more of a factor and not the actual space the content will take? If you say so!

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Blackbond

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#58 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="legalize3"][QUOTE="manningbowl135"][QUOTE="legalize3"]

[QUOTE="Ellipson"]Good to see some facts getting released. Maybe now the fanboy circus about it will stop.legalize3

how do we know these are facts ?

because the other bizarre i mean the ex bizarre dev said something else

who to believe ?

i say the first who was honest and the second not because hes just trying to clean up the mess and lie again...

Provide some facts instead of speculations. Even conspiracy theories have some facts to say why it may have happend that way.

its just a PR nightmare just like the ps3 pricecut...

someone just couldnt shut up and teh other dev needs to try to give it another spin and act like there is nothing going on..

no bizarre not me you wont catch me

Proof, link, evidence? Come on man I need something more then your opinion.

http://www.bizarrecreations.com/forum/viewtopic.php?f=30&t=14802&p=#p255585

bizarre dev

Thank you, now see its not that hard now is it?

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Heil68

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#59 Heil68
Member since 2004 • 60812 Posts
haha, ownage has been denied..shocker:shock:
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Blackbond

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#60 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
sainraja

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

So you think 9GB of space is infinite? Developers don't need to consider it when they make games? Time is more of a factor and not the actual space the content will take? If you say so!

They consider space but they don't let the space hamper their ideas. They don't go, okay lets not go with this because it will take too much memory. There is no way to know that in the planning stages only the development stages. Are you really going to tell me that when devs come together for a game they announce an idea and then go, "Oh wait we won't have enough disc space." No man lol. Things are cut out at the end not the begining. That was my point.

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Pripyat

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#61 Pripyat
Member since 2007 • 991 Posts
Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?sainraja

Which is the exact same statement they are refuting. You fail.

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BrooklynBomber

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#62 BrooklynBomber
Member since 2007 • 1507 Posts
[QUOTE="sainraja"]Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?Pripyat

Which is the exact same statement they are refuting. You fail.

It's called damage control.

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sainraja

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#63 sainraja
Member since 2006 • 1956 Posts
[QUOTE="sainraja"][QUOTE="Blackbond"]

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
Blackbond

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

So you think 9GB of space is infinite? Developers don't need to consider it when they make games? Time is more of a factor and not the actual space the content will take? If you say so!

They consider space but they don't let the space hamper their ideas. They don't go, okay lets not go with this because it will take too much memory. There is no way to know that in the planning stages only the development stages. Are you really going to tell me that when devs come together for a game they announce an idea and then go, "Oh wait we won't have enough disc space." No man lol. Things are cut out at the end not the begining. That was my point.

No developer plans on going over the limit; they try to stay within it. Sometimes it happens but that's why things get left out or cut.....that's what shouldn't happen. You can't put a positive spin on this.

[QUOTE="sainraja"]Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?Pripyat

Which is the exact same statement they are refuting. You fail.

Why make the statement in the first place? Both statements were made by them. The public reaction wasn't what they expected so they had to take it back. It doesn't change the fact that they were the ones to say it. DVD limits developers, that still doesn't change.

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BrooklynBomber

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#64 BrooklynBomber
Member since 2007 • 1507 Posts
[QUOTE="Blackbond"][QUOTE="sainraja"][QUOTE="Blackbond"]

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
sainraja

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

So you think 9GB of space is infinite? Developers don't need to consider it when they make games? Time is more of a factor and not the actual space the content will take? If you say so!

They consider space but they don't let the space hamper their ideas. They don't go, okay lets not go with this because it will take too much memory. There is no way to know that in the planning stages only the development stages. Are you really going to tell me that when devs come together for a game they announce an idea and then go, "Oh wait we won't have enough disc space." No man lol. Things are cut out at the end not the begining. That was my point.

No developer plans on going over the limit; they try to stay within it. Sometimes it happens but that's why things get left out or cut.....that's what shouldn't happen. You can't put a positive spin on this.

[QUOTE="sainraja"]Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?Pripyat

Which is the exact same statement they are refuting. You fail.

Why make the statement in the first place?

Obviously bizzare is refuting the statement under pressure from ms it's called damage control !!

Clearly they had a vision for the game that could not be done on dvd and had todropa featurethen they talked about it, then ms says wtf are you doing, then they say opps no features were dropped dvd is great lmao.

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Eddie-Vedder

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#65 Eddie-Vedder
Member since 2003 • 7810 Posts
LOL someone got a call from Billy :lol:
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dubvisions

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#66 dubvisions
Member since 2006 • 1815 Posts

"DVD size is absolutely not a factor that we consider when designing our games... "

Really. So they just create, create, create, and at the end, they just hope it will all fit. Nice plan.

"We've never had to cut content to fit on the disc, and we probably never will."

Not after blu-ray was released.

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dubvisions

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#67 dubvisions
Member since 2006 • 1815 Posts

Dubvisions would have trouble responding to this, but he most likely will stay clear of this topic. Has too many facts for his taste.dhjohns

I'm right here. Ready to show you how its done.

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BrooklynBomber

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#68 BrooklynBomber
Member since 2007 • 1507 Posts

"DVD size is absolutely not a factor that we consider when designing our games... "

Really. So they just create, create, create, and at the end, they just hope it will all fit. Nice plan.

"We've never had to cut content to fit on the disc, and we probably never will."

Not after blu-ray was released.

dubvisions

Lmao they just like looking like morons or this is damage control after bill called them and said you better fix that asap.

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fixer293

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#69 fixer293
Member since 2003 • 4770 Posts
Only people I see in DC is cows, I believe a dev over you bovine anyday, deal with the fact every cow that claimed "bu bu teh Blu-ray is needed" just got served a big dish of ice cold crow.
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#70 Pripyat
Member since 2007 • 991 Posts

Why make the statement in the first place? Both statements were made by them. The public reaction wasn't what they expected so they had to take it back. It doesn't change the fact that they were the ones to say it. DVD limits developers, that still doesn't change.sainraja

Them? The first statement was made by an idiot talking out of his ***, then Bizarre had to make a statement refuting the idiot to clean up the mess he created by shooting of his mouth. There's nothing more to it, Bizarre haven't made two conflicting statement.

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killtactics

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#71 killtactics
Member since 2004 • 5957 Posts
[QUOTE="Blackbond"][QUOTE="sainraja"][QUOTE="Blackbond"]

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
sainraja

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

So you think 9GB of space is infinite? Developers don't need to consider it when they make games? Time is more of a factor and not the actual space the content will take? If you say so!

They consider space but they don't let the space hamper their ideas. They don't go, okay lets not go with this because it will take too much memory. There is no way to know that in the planning stages only the development stages. Are you really going to tell me that when devs come together for a game they announce an idea and then go, "Oh wait we won't have enough disc space." No man lol. Things are cut out at the end not the begining. That was my point.

No developer plans on going over the limit; they try to stay within it. Sometimes it happens but that's why things get left out or cut.....that's what shouldn't happen. You can't put a positive spin on this.

[QUOTE="sainraja"]Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?Pripyat

Which is the exact same statement they are refuting. You fail.

Why make the statement in the first place? Both statements were made by them. The public reaction wasn't what they expected so they had to take it back. It doesn't change the fact that they were the ones to say it. DVD limits developers, that still doesn't change.

devs cut things b/c of time not space....
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Knewl2

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#72 Knewl2
Member since 2004 • 383 Posts
Ok, so as soon as someone says they dont need blu-ray cows say they are on MS payroll, but if they say we do need blu-ray you claim ownage? Why cant you just counter and say they are on Sony payroll.... Fanboys
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killtactics

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#73 killtactics
Member since 2004 • 5957 Posts

"DVD size is absolutely not a factor that we consider when designing our games... "

Really. So they just create, create, create, and at the end, they just hope it will all fit. Nice plan.

"We've never had to cut content to fit on the disc, and we probably never will."

Not after blu-ray was released.

dubvisions
no the dont "create create create" b/c there is such a thing as time limit... they can't spend 5 years making a game....
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killtactics

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#74 killtactics
Member since 2004 • 5957 Posts
[QUOTE="sainraja"][QUOTE="Blackbond"][QUOTE="sainraja"][QUOTE="Blackbond"]

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
BrooklynBomber

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

So you think 9GB of space is infinite? Developers don't need to consider it when they make games? Time is more of a factor and not the actual space the content will take? If you say so!

They consider space but they don't let the space hamper their ideas. They don't go, okay lets not go with this because it will take too much memory. There is no way to know that in the planning stages only the development stages. Are you really going to tell me that when devs come together for a game they announce an idea and then go, "Oh wait we won't have enough disc space." No man lol. Things are cut out at the end not the begining. That was my point.

No developer plans on going over the limit; they try to stay within it. Sometimes it happens but that's why things get left out or cut.....that's what shouldn't happen. You can't put a positive spin on this.

[QUOTE="sainraja"]Posted by Bizzare Creation staff. They apparently do think about the disc size, why wouldn't they? Why would they make a game that won't fit the medium it is being designed for?Pripyat

Which is the exact same statement they are refuting. You fail.

Why make the statement in the first place?

Obviously bizzare is refuting the statement under pressure from ms it's called damage control !!

Clearly they had a vision for the game that could not be done on dvd and had todropa featurethen they talked about it, then ms says wtf are you doing, then they say opps no features were dropped dvd is great lmao.

So your ganna take the first statement as 100% true and the sencond one as 100% false..... thats convenient...
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BrooklynBomber

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#75 BrooklynBomber
Member since 2007 • 1507 Posts

[QUOTE="sainraja"]Why make the statement in the first place? Both statements were made by them. The public reaction wasn't what they expected so they had to take it back. It doesn't change the fact that they were the ones to say it. DVD limits developers, that still doesn't change.Pripyat

Them? The first statement was made by an idiot talking out of his ***, then Bizarre had to make a statement refuting the idiot to clean up the mess he created by shooting of his mouth. There's nothing more to it, Bizarre haven't made two conflicting statement.

ORLY LMAO !!

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dubvisions

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#76 dubvisions
Member since 2006 • 1815 Posts
[QUOTE="dubvisions"]

"DVD size is absolutely not a factor that we consider when designing our games... "

Really. So they just create, create, create, and at the end, they just hope it will all fit. Nice plan.

"We've never had to cut content to fit on the disc, and we probably never will."

Not after blu-ray was released.

killtactics

no the dont "create create create" b/c there is such a thing as time limit... they can't spend 5 years making a game....

I'm not sure what kind of genius comeback you thought you had there but it flopped.

My point was: They don't just create everything blind to what they will have to deal with later. They know, eventually, that game has to be released, and when its released it has to be on "XYZ" systems, and those systems have certain media to carry the game, and that media has limitations.

I thought I was pretty easy to follow.

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ragrdoll21

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#77 ragrdoll21
Member since 2006 • 6048 Posts
So they have day and night tracks now?Oh whats that,they DON'T.......oh they have rain now....What a cover up,we are now in the spin zone!:roll:
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lordxymor

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#78 lordxymor
Member since 2004 • 2438 Posts

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
Pripyat

I don't think "DVD size is absolutely not a factor that we consider when designing our games" is so hard to understand.

It's not hard to understand, I automaticaly filter out BS. The decision of shipping a game in DVD5, DVD9, 2 discs or whatever is made during the financial analysis with the publisher, well before the designing process. When they enter the designing process they already know the guidelines and limits.

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
Blackbond

That is the most pathetic statement I've ever read. Devs start a game with 9GB in mind? Yeah I'm sure that you obvioulsy never. Do you realize how many things never end up on the final versions of games? I mean you can't just calculate things like that. Devs don't have a tool that says your idea = 9GB of free space. Time is the biggest factor of things being subtracted from a game not disc space.

I mean Hugo was supposed to be in Street Fighter III but they had to wait until 2nd Impact: Giant Attack to add him. Some of his sprites are in the debug mode as well as his stage in even in the first game.

There are HUNDREDS of methods to estimate the final size of the software, some as simple as counting bytes of code. Game developers more than anyone else, are very careful about how much space the final product will take, as adding an extra disc to the product mean extra millions in shipping, handling, manufacturing, etc, and may even mean a financial suicide for the project.

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sonicmj1

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#79 sonicmj1
Member since 2003 • 9130 Posts

The truth sounds a lot more nuanced than the extreme sides presented here.

There's a tradeoff that was made. For the PGR games, Bizarre normally does day and night versions of every track, with two separate sets of textures. This time, they took a different route, using their lighting model to create different weather conditions on the tracks. They prioritized this new concept over the day/night system that they use otherwise. It allows for more variations in lighting, and it takes less time to do. Since they have more tracks and environments this time around than they did for PGR3, that was an important consideration.

Was space a concern when they chose not to do day/night? Perhaps. But it's also a time issue, and a priorities issue. I don't think that they're lying when they say that they never cut a feature for space concerns. That's not how they see it. Features get cut from games all the time, and space is rarely the reason why. For a developer with limited time, money, and staff, sometimes one thing has to be chosen over another, and this is just one of those instances.

The weather differences should certainly make up for not having separate day and night versions. I just don't understand, if they have that weather model, why they couldn't make "night" versions of the tracks using that system, instead of changing textures.

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ragrdoll21

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#80 ragrdoll21
Member since 2006 • 6048 Posts

[QUOTE="ragrdoll21"][QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
monkeychris

Thats how I read it too.

Hmm, I read it in english, and from my interpretation of the english language, it meant "DVD size is absolutely not a factor that we consider when designing our games... and PGR4 is no exception. DVD9 gives us more than we need to create a fabulous experience for you guys." Sure he may be saying that but it is what was written. Please inform me however, the way that you chose to read this response.

We don't have enough room for Day/night tracks so we added bad weather, which makes the track look gloomy....kind of like night!Yep so We fixed the problem!:roll:
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Pripyat

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#82 Pripyat
Member since 2007 • 991 Posts
[QUOTE="Pripyat"]

[QUOTE="lordxymor"]Of course they didn't cut content to fit. Why would they create more content than the disc size. They design game from the start with 9GB limit in mind, they don't start developing stuff to cut it off later.
lordxymor

I don't think "DVD size is absolutely not a factor that we consider when designing our games" is so hard to understand.

It's not hard to understand, I automaticaly filter out BS. The decision of shipping a game in DVD5, DVD9, 2 discs or whatever is made during the financial analysis with the publisher, well before the designing process. When they enter the designing process they already know the guidelines and limits.

Oh, you filter out the parts you don't want to read? I see.

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legalize3

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#83 legalize3
Member since 2007 • 1670 Posts
[QUOTE="BrooklynBomber"][QUOTE="Pripyat"]

[QUOTE="sainraja"]Why make the statement in the first place? Both statements were made by them. The public reaction wasn't what they expected so they had to take it back. It doesn't change the fact that they were the ones to say it. DVD limits developers, that still doesn't change.Pripyat

Them? The first statement was made by an idiot talking out of his ***, then Bizarre had to make a statement refuting the idiot to clean up the mess he created by shooting of his mouth. There's nothing more to it, Bizarre haven't made two conflicting statement.

ORLY LMAO !!

That's the first statement we are talking about, the one Bizarre refuted you ****ing *****.

you said bizarre havent made two conflicting statements...

and now youre saying thats the first statement they made...

you have officialy proved to us the same thing bizarre is doing

spinning things when it bytes you in the .....

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BrooklynBomber

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#84 BrooklynBomber
Member since 2007 • 1507 Posts

Let's cut thro all the bull#$%^ here's the deal, PGR always had night and day for it's tracks and this time the wanted to add weather for all tracks and more tracks. Then they hit the wall called dvd-9 so the dropped the time of day from the list to keep weather and the xtra tracks due to space = dvd too small end of story.

Now tracks have only one time of day in PGR4 with weather cause dvd-9 can't hold weather and time of day.The new statement is damage control !!

"You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.So at it's base there is only one time of day, add to that the different weather settings and you get more variation to each of the cities than just Day and Night would give you. Trust me, they all look cool."

This is from ben a bizzare dev on the official bizzare creations forums !!!

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Pripyat

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#85 Pripyat
Member since 2007 • 991 Posts
[QUOTE="Pripyat"][QUOTE="BrooklynBomber"][QUOTE="Pripyat"]

[QUOTE="sainraja"]Why make the statement in the first place? Both statements were made by them. The public reaction wasn't what they expected so they had to take it back. It doesn't change the fact that they were the ones to say it. DVD limits developers, that still doesn't change.legalize3

Them? The first statement was made by an idiot talking out of his ***, then Bizarre had to make a statement refuting the idiot to clean up the mess he created by shooting of his mouth. There's nothing more to it, Bizarre haven't made two conflicting statement.

ORLY LMAO !!

That's the first statement we are talking about, the one Bizarre refuted you ****ing *****.

you said bizarre havent made two conflicting statements...

and now youre saying thats the first statement they made...

you have officialy proved to us the same thing bizarre is doing

spinning things when it bytes you in the .....

No, he didn't.

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Pripyat

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#86 Pripyat
Member since 2007 • 991 Posts

This is from ben a bizzare dev on the official bizzare creations forums !!!BrooklynBomber

That obviously didn't know what he was talking about, hence the statement made by Bizarre. You fail.

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hot114

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#87 hot114
Member since 2003 • 4489 Posts
That column entirely dodged the topic regarding disc space requirements.
He just says they look at the platform first and design a game around that platform.

The topic could have been 3,5 inch floppy discs and that would still be a valid answer.
if they only get 3,5 inch they will make a game around that wich will only require 3,5 inch.

The DVD VS HD-DVD VS blueray topic is all about what amount of storage space is required to make a normal game including HD graphics with a decent length (A racer is probably one of the worsed examples one could take.)
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legalize3

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#88 legalize3
Member since 2007 • 1670 Posts

[QUOTE="BrooklynBomber"]This is from ben a bizzare dev on the official bizzare creations forums !!!Pripyat

That obviously didn't know what he was talking about, hence the statement made by Bizarre. You fail.

LMAO a dev does not know what he is talking about

GIVE ME A BREAK BUDDY

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Pripyat

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#89 Pripyat
Member since 2007 • 991 Posts
[QUOTE="Pripyat"]

[QUOTE="BrooklynBomber"]This is from ben a bizzare dev on the official bizzare creations forums !!!legalize3

That obviously didn't know what he was talking about, hence the statement made by Bizarre. You fail.

LMAO a dev does not know what he is talking about

GIVE ME A BREAK BUDDY

One dev =/= Bizarre. You fail.

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legalize3

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#90 legalize3
Member since 2007 • 1670 Posts
[QUOTE="legalize3"][QUOTE="Pripyat"]

[QUOTE="BrooklynBomber"]This is from ben a bizzare dev on the official bizzare creations forums !!!Pripyat

That obviously didn't know what he was talking about, hence the statement made by Bizarre. You fail.

LMAO a dev does not know what he is talking about

GIVE ME A BREAK BUDDY

One dev =/= Bizarre. You fail.

one dev couldn shut his mouth and revealed the secret...

bizzarre needs to clean up the mess before it bytes them in the ......

bizarre is officialy just like the TC in

damage mode

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ginglejangle

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#91 ginglejangle
Member since 2007 • 3171 Posts
I cant wait for this game.
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#92 Kalias
Member since 2003 • 472 Posts
[QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

dhjohns

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

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Pripyat

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#93 Pripyat
Member since 2007 • 991 Posts
[QUOTE="Pripyat"][QUOTE="legalize3"][QUOTE="Pripyat"]

[QUOTE="BrooklynBomber"]This is from ben a bizzare dev on the official bizzare creations forums !!!legalize3

That obviously didn't know what he was talking about, hence the statement made by Bizarre. You fail.

LMAO a dev does not know what he is talking about

GIVE ME A BREAK BUDDY

One dev =/= Bizarre. You fail.

I'm in denial.

Finally, feeling better now?

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#94 BrooklynBomber
Member since 2007 • 1507 Posts
[QUOTE="dhjohns"][QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

Kalias

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

Yeah ben dropped a bomb on dvd-9 space making bizzare lose time of day on all tracks by saying there was not enough space for weather and time of day on all tracks. Notice how the new statement does not say time of day on all tracks will be in PGR4 classic damage control !!

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thirstychainsaw

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#95 thirstychainsaw
Member since 2007 • 3761 Posts
[QUOTE="dhjohns"][QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

Kalias

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

You're right, when a dev says something we should take it with a grain a salt. For example the next time someone says "only possible with the Cell or Blu-Ray" we should assume its BS.

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BrooklynBomber

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#96 BrooklynBomber
Member since 2007 • 1507 Posts
[QUOTE="Kalias"][QUOTE="dhjohns"][QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

thirstychainsaw

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

You're right, when a dev says something we should take it with a grain a salt. For example the next time someone says "only possible with the Cell or Blu-Ray" we should assume its BS.

Nice spin stop dodging the truth dvd-9 is too small for weather and time of day on all the tracks in pgr4 like ben said so time of day got dropped !!

Nice try there but you FAILED and the truth PREVAILED !!

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thirstychainsaw

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#97 thirstychainsaw
Member since 2007 • 3761 Posts

Yeah ben dropped a bomb on dvd-9 space making bizzare lose time of day on all tracks by saying there was not enough space for weather and time of day on all tracks. Notice how the new statement does not say time of day on all tracks will be in PGR4 classic damage control !!

BrooklynBomber

No crap DVD wasn't enough, they were trying to fit two sets of textures onto the disc. When there isn't enough RAM in a console or the hardware has a bottleneck developers step back and either blast through the wall or go around it. Thats what developers get paid for.

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thirstychainsaw

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#98 thirstychainsaw
Member since 2007 • 3761 Posts
[QUOTE="thirstychainsaw"][QUOTE="Kalias"][QUOTE="dhjohns"][QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

BrooklynBomber

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

You're right, when a dev says something we should take it with a grain a salt. For example the next time someone says "only possible with the Cell or Blu-Ray" we should assume its BS.

Nice spin stop dodging the truth dvd-9 is too small for weather and time of day on all the tracks in pgr4 like ben said so time of day got dropped !!

Nice try there but you FAILED and the truth PREVAILED !!

You're right, truth won. DVD is large enough and Bizarre never cut any content and they probably never will.

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Kalias

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#99 Kalias
Member since 2003 • 472 Posts
[QUOTE="Kalias"][QUOTE="dhjohns"][QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

thirstychainsaw

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

You're right, when a dev says something we should take it with a grain a salt. For example the next time someone says "only possible with the Cell or Blu-Ray" we should assume its BS.

sorry... but that just didnt make sense.. please clarify. kojima, being a 3rd party dev has clearly said his game is only possible on the ps3 because of blu-ray.. now your gonna tell me kojima is on sony's payroll and he's working for SCE not konami? right? yea i thought so..

All of this is clearly Damage Control weather you like it or not.

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BrooklynBomber

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#100 BrooklynBomber
Member since 2007 • 1507 Posts
[QUOTE="BrooklynBomber"][QUOTE="thirstychainsaw"][QUOTE="Kalias"][QUOTE="dhjohns"][QUOTE="legalize3"]

lol microsoft just stepped in

bbbbbut we dont know whats wrong.... ?

someone just got fired

thirstychainsaw

So when presented with facts, the best fanboys can do is scream conspiracy theories? Like GS is teh bias, or MS pays everyone to say nice things. :lol: Get a grip.

Wait... so the dev who posted yesterday was pulling a prank on us? quite a funny joke, dont ya think?

Get real man, they obviously had to say something or else they would even loose there on fans. Its obvious this is just a cover-up.. notice he doesn't even mention if the dev was lieing or what not... what we heard had no spin to it, the dev stated it how it is, he couldn't have been more clear when he said "we dont have enough space" (something along those lines)

You're right, when a dev says something we should take it with a grain a salt. For example the next time someone says "only possible with the Cell or Blu-Ray" we should assume its BS.

Nice spin stop dodging the truth dvd-9 is too small for weather and time of day on all the tracks in pgr4 like ben said so time of day got dropped !!

Nice try there but you FAILED and the truth PREVAILED !!

You're right, truth won. DVD is large enough and Bizarre never cut any content and they probably never will.

Yeah you keep telling yourself that over and overthere buddy lmao