Fantastic game with spot on combat mechanics and terrific world building and art. BUT... fucking hell did they seriously drop the ball in some very important areas. Like... I'm shocked that some of this got passed the design phase.
Farming for blood vials and silver bullets:Why, why, WHY!!! Why isnt there a minimum quantity that refils after reviving at Hunters Dream/nearest lantern? What the **** is the purpose of making players farm for basic shit everytime they tackle a hard boss or area?
Lanterns dont refill health/ repopulateworld: No, you have to go through two fucking loading screens that go past the minute mark combined, by warping to Hunters Dream and warping back again to do this. Why?
Vendors only at HuntersDream: Same shit I said above. Ran out of vials, silver bullets and Molotovs? Well **** you good hunter, go look at 70 second loading screens to restock.
Summoning costs Insight:Goddammit what the hell is this shit? Why is such a vital part of the "Souls" experience locked behing a price tag that demands seriously limited currency. Oh you're out of Insight outside of a boss battle? Well tough luck cuz summoning NPCs to help ALSO costs you insight. "Where is the nearest place to get more", well you kill the boss you needed help defeating of course. Genius!
Summoning items hidden behind Insight level cap:Oh btw they also cost Insight... what? Did I tell you Insight is a limited resource offered in very specific instances?
40 second loading screens: Something everyone hates, magnified by 400% due to how frequently the game forces you to watch this fucking logo branded 40+ second black screens EVEN if you're not dying a lot. If you are then well, I really do hope you like the logo.
Shit randomized drops:Consumables, Consumables, Consumables, Consumables, Consumables, Consumables, Consumables, ZZZZZZzzzzzzzzzz......
Purists keep giving vast amounts of shit to Dark Souls 2 because of design decisions Myazaki would SUPPOSEDLY never make, and this is somehow getting a pass?
All of this crap adds up to a big design flaw that seriously hurts the flow of the game, because farming is now mandatory.
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