Bloodborne has some SERIOUS design issues!

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deactivated-597794cd74015

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#101 deactivated-597794cd74015
Member since 2012 • 961 Posts

@princeofshapeir said:

The only poor "design decision" in that list is the one about lanterns. Everything else is a matter of opinion.

If you don't die frequently or use blood vials frequently you don't need to farm for them, and you can spend echoes on blood vials instead of just leveling up.

And whining about co-op costing a resource: lol. Just beat the game solo like you're supposed to instead of cheesing it.

40 second loading screen when you die is a "matter of opinion" ?

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aroxx_ab

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#102 aroxx_ab
Member since 2005 • 13236 Posts

Insight is no problem to get, you have those skull-items that give you it as well so not only from bossfights. But maybe get expensive if you need some1 to hold your hand through whole game i dont know, i play solo.

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#103  Edited By Boddicker
Member since 2012 • 4458 Posts

I've about given up on BB. I'm just not having any fun.

Even if the loading times were fixed it would still be crazy tedious. Idk. Maybe I'm just too far out of my comfort zone with no shield. The bullets travel sooooo slow and don't always stun for a riposte.

And the game is just too..........Japanese. I can't think of any other way to put it. It's the same reason I gave up on the DMC franchise/reboot. A game all about combos just grew tiresome after DMC3.

Call me a scrub, but games should be fun.

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#104 Lulu_Lulu
Member since 2013 • 19564 Posts

@aroxx_ab:

I thought Blood Borne had no Hand Holding ?

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#105 Snugenz
Member since 2006 • 13388 Posts

I don't get how people are struggling for insight, i don't think i've used a single Madman's Knowledge since the first one i found and used to revived the Doll.

In fact, i've had to buy useless items from the Insight vendor just to keep my insight from going too high a few times. It's incredibly easy to get and sustain.

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IMAHAPYHIPPO

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#106 IMAHAPYHIPPO
Member since 2004 • 4213 Posts

@Thunderdrone: Sounds like somebody's pissed at how hard the game is.

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#107 leandrro
Member since 2007 • 1644 Posts

@ProtossX said:

it got a 9/10

right

gamers love the hell out of it and are giving 9.5 on metacrtic calling goty

critics love it gamers love it

ppl saying goty

there no flaws in it period

you must remember that any console exclusive would receive 1,5 less avg score if it was multiplatform, so 9,5 become 8

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princeofshapeir

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#108 princeofshapeir
Member since 2006 • 16652 Posts

@faizanhd said:

@princeofshapeir said:

The only poor "design decision" in that list is the one about lanterns. Everything else is a matter of opinion.

If you don't die frequently or use blood vials frequently you don't need to farm for them, and you can spend echoes on blood vials instead of just leveling up.

And whining about co-op costing a resource: lol. Just beat the game solo like you're supposed to instead of cheesing it.

40 second loading screen when you die is a "matter of opinion" ?

Loading screens aren't design decisions, they're a technical issue.

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#109 jg4xchamp
Member since 2006 • 64054 Posts

@Thunderdrone said:

Dark Souls II: SotFS will probably have a larger online community in the long run because that game actually offers valid reasons to explore NG+ and its BURSTING with content.

Was DLC for Bloodborne ever mentioned by From or Sony?

On PC and Xbox sure, but on the PS4? no.

The Souls community was shitting on Dark Souls 2 within mere days of that game being out, Bloodborne has its short comings, but otherwise the community has been mostly behind it. Bloodborne's long game will have more staying power by virtue of being a vastly superior game.

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#110 Buckhannah
Member since 2013 • 715 Posts

@IMAHAPYHIPPO: it's really not hard at all. Just flawed, frustrating, and kind of boring and dissapointing. Myself, I'm let down that their is no valid reason to play past NG, and that my first playthrough was so dull and unsatisfying. This is a twenty hour game with forty hours of padding on top.

I also find the dead online scene... disturbing. It makes the game world feel... empty. Interactions with other players is about half the appeal of these games for me.

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#111 jg4xchamp
Member since 2006 • 64054 Posts

@Lulu_Lulu said:

@JangoWuzHere:

Humanity was Required for Ornstein and Smough and Lord Gwyn..... Not in a Technical sense..... but having a summon mitigates alot of the Cheapness in these fights.

Um what, I handled both fights solo.

What was cheap about either? Gwyn is a pusswagon who you parry, he's a joke.

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#112 Buckhannah
Member since 2013 • 715 Posts

@jg4xchamp: bloodborne has a long game? Mind telling me what it is? I do not think 20 hours at best of content with no variety, almost no difference in builds and playstyles, and a barely functioning online component is a valid long game. It's barely a week after release and we've seen everything the game has to offer.

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#113  Edited By coasterguy65
Member since 2005 • 7133 Posts

Come on now. You should have learned from Demon's Souls. There are no design flaws, or bad design elements. Everything with the game was purposeful and only adds to the quality of the game. The only reason people complain is because they are obviously casuals that have no skillz, and the games are too hard for them. Did I explain it right?

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#114  Edited By jg4xchamp
Member since 2006 • 64054 Posts

@Buckhannah said:

@jg4xchamp: bloodborne has a long game? Mind telling me what it is? I do not think 20 hours at best of content with no variety, almost no difference in builds and playstyles, and a barely functioning online component is a valid long game. It's barely a week after release and we've seen everything the game has to offer.

Meant more in the sense that the community will stick with it.

And I seriously doubt we've seen all the build types yet. Between the people working the games wiki and gaf, theres been a lot of shit that hasn't been played out yet. For instance the part where every weapon has a normal, uncanny, and lost version. All of which with different gem slots, meaning they can be altered and will scale differently, so might want to wait a bit on burying it.

The online needs some reworking though. At the least it needs something like what Dark Souls DLC had, that giant pvp tower.

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#115  Edited By Buckhannah
Member since 2013 • 715 Posts

@jg4xchamp: I just want to be able to summon people without a thirty minute wait, and I want invaders to hit me more than once every fourty hours. I miss being trolled, and I miss trolling. Those kind of shenanigans gave the games so much personality.

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#116 jg4xchamp
Member since 2006 • 64054 Posts

@Buckhannah said:

@jg4xchamp: I just want to be able to summon people without a thirty minute wait, and I want invaders to hit me more than once every fourty hours. I miss being trolled, and I miss trolling. Those kind of shenanigans gave the games so much personality.

Agreed, but for me the invasions and summoning have been happening fairly quickly. Well more so me myself personally invading, and my myself either getting summoned, or summoning someone.

Most of it starts happening from I want to say unseen village forward. Old Yarnham and stuff was pretty dialed back in that regard, but I haven't done much in NG+ at this point.

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#117 Buckhannah
Member since 2013 • 715 Posts

@jg4xchamp: weird, for me that was the point where I started getting these bizzare long waits. I wasn't over leveled either. I've never been able to draw much invasions. Just two in over sixty hours. I haven't tried being an invader yet.

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#118 cainetao11
Member since 2006 • 38063 Posts

@ProtossX said:

it got a 9/10

right

gamers love the hell out of it and are giving 9.5 on metacrtic calling goty

critics love it gamers love it

ppl saying goty

there no flaws in it period

What the **** do I care what others are saying about it? Do I get to play on their hard earned money? No, it's my money. Game is great, but it does have flaws. No game is perfect.

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#119  Edited By princeofshapeir
Member since 2006 • 16652 Posts

@Buckhannah said:

@jg4xchamp: weird, for me that was the point where I started getting these bizzare long waits. I wasn't over leveled either. I've never been able to draw much invasions. Just two in over sixty hours. I haven't tried being an invader yet.

I usually get summoned for an invade within a minute when I ring my bell in areas like Nightmare Frontier, Nightmare of Mensis, and Cainhurst. That being said I agree with how you feel about online in this game, the bell-ringing mechanic sounds cool on paper but works out horribly for anyone but the beckoner. As an invader you not only get summoned with 30% less health but have a 99% chance of encountering the beckoner and his co-op partners unless you invade in an area where a bell-ringing woman is spawned by default, i.e. the two Nightmare areas. Also, blood vial spam in PvP is stupid. And of course, the PvP covenant gives you absolutely no rewards for turning in blood dregs beyond a gesture.

I do not like Bloodborne's PvP at all.

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#120 cainetao11
Member since 2006 • 38063 Posts

@Couth_ said:

@Thunderdrone said:

@Couth_ said:

@Thunderdrone said:

Summoning costs Insight:Goddammit what the hell is this shit? Why is such a vital part of the "Souls" experience locked behing a price tag that demands seriously limited currency. Oh you're out of Insight outside of a boss battle? Well tough luck cuz summoning NPCs to help ALSO costs you insight. "Where is the nearest place to get more", well you kill the boss you needed help defeating of course. Genius!

Not sure if you realized but insight is a play on world tendency. The more you have the more difficult enemies/bosses are. The less you have the easier they are.. Also if you are out of insight and want to summon for a boss, you can gain insight by helping someone else beat the boss. Help someone else first and then get help for yours.. Pretty neat

I'm playing offline though. I have to pay for PS+ in order to have a viable way to farm for Insight... to summon a fuckin NPC helper. lool

the game is not meant to be played offline.. coop and invasions are an integral part of the experience.. damn sony for charging for online though. I dished out for 3 months of it myself. basically made bloodborne an $80 game for me

Why would offline be an option then? The game is meant to be played, period. If it wasn't meant to play offline like say Titanfall then it wouldn't have an offline option at the start up menu

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#121 Couth_
Member since 2008 • 10369 Posts

@cainetao11 said:

Why would offline be an option then? The game is meant to be played, period. If it wasn't meant to play offline like say Titanfall then it wouldn't have an offline option at the start up menu

Because not everyone has online? The game is designed with online in mind that doesn't mean you can't play it offline

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#122 cainetao11
Member since 2006 • 38063 Posts

@Couth_ said:

@cainetao11 said:

Why would offline be an option then? The game is meant to be played, period. If it wasn't meant to play offline like say Titanfall then it wouldn't have an offline option at the start up menu

Because not everyone has online? The game is designed with online in mind that doesn't mean you can't play it offline

What role did you play in the design team?

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#123  Edited By Couth_
Member since 2008 • 10369 Posts

@cainetao11 said:

@Couth_ said:

@cainetao11 said:

Why would offline be an option then? The game is meant to be played, period. If it wasn't meant to play offline like say Titanfall then it wouldn't have an offline option at the start up menu

Because not everyone has online? The game is designed with online in mind that doesn't mean you can't play it offline

What role did you play in the design team?

Dude don't be a dick.. shooters are meant for online too but some still ship with bots.. same thing.. The game has online worked into it from summons, invasions, ghosts and notes. You miss out on quite a bit without it even if you never plan to summon

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deactivated-5b1e62582e305

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#124 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

@cainetao11 said:

@Couth_ said:

@cainetao11 said:

Why would offline be an option then? The game is meant to be played, period. If it wasn't meant to play offline like say Titanfall then it wouldn't have an offline option at the start up menu

Because not everyone has online? The game is designed with online in mind that doesn't mean you can't play it offline

What role did you play in the design team?

Is this a joke post? Considering how much of the game you lose when it's played offline it is clear that the developers intended for you to play online to get the full experience. It doesn't take being on the design team to understand this.

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#125 SexyJazzCat
Member since 2013 • 2796 Posts

The only REAL problem is the long loading screens.

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#126 ProtossX
Member since 2005 • 2880 Posts

@cainetao11 said:

@ProtossX said:

it got a 9/10

right

gamers love the hell out of it and are giving 9.5 on metacrtic calling goty

critics love it gamers love it

ppl saying goty

there no flaws in it period

What the **** do I care what others are saying about it? Do I get to play on their hard earned money? No, it's my money. Game is great, but it does have flaws. No game is perfect.

dude, I was just saying what other gamers were saying...I didn't say this

Several gamers were saying "best game I have played in 'YEARS' " not even game fo the year its the best one he played IN YEARS were talkign game of decade almost here

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#127  Edited By GhoX
Member since 2006 • 6267 Posts

There are plenty of design flaws, but I don't see most of the ones listed in the OP as "design" flaws.

For instance, the fact that you can't teleport between lamps, and must first go back to the hub is one such flaw, especially considering how absurdly long the loading times are. I can't help but feel that they tried to copy Demon's Souls too hard without actually weighing the merits of old features that Dark Souls clearly improved upon. As others have mentioned, lots of other poor quality of life features like having to farm vials & bullets also exist in the game as a result of From's crude nostalgia of Demon's Souls.

The disturbingly few types of equipment, magic and dumbed down attire system (can't be upgraded or lose durability) also made the game severely lacking in variety. Nearly 80% of all players I run into are using either Ludwig or Chikage, and everyone appear nearly visually identical. There is for the most part only a single playstyle now, with half-baked features like magic merely adding to the playstyle in small ways. This in turn destroys replayability of the main game at least. Other features are simply the same features made to look like something else, namely the personal rune system which is really just rings with unlimited durability, and weapon runes merely offer static upgrades like regular upgrading, or offer effects similar to what enchants in Dark Souls would do.

Finally, the endgame in Bloodborne took a completely different and quite unwelcoming approach. In previous Souls games, to get the best gear you either have to improve covenant reputation (usually involves MP) or play through the game a couple times. In Bloodborne, the best gear (cursed gems) are exclusively found in Chalice dungeons. Random MP is nearly entirely out of the question in randomly generated dungeons. Getting good cursed gems also depends a massive lot on RNG, so the endgame grinding is quite comparable to grind-heavy ARPGs like Diablo 3 instead of traditional Souls games.

Ultimately, Bloodborne feels like 70% of what a Souls game should be. So much has been taken out, and so little added in. I only see myself enjoying a single playthrough and then I will move onto something more worthwhile, including Dark Souls 2 Scholar of First Sin. I falsely expected a lot more longevity from a Souls game, but in retrospect I wished I rented the game instead of buying it.

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#128 parkurtommo
Member since 2009 • 28295 Posts

@AzatiS said:

@Thunderdrone: Most of the things you mentioned are not design flaws ... are things you just dont like.

The loading screens aren't a design flaw either, it's a technical one. Either way this isn't just for things op doesn't like.

Literally everything wrong with Bloodborne right now seems to be connected to the loading times.

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#129  Edited By Buckhannah
Member since 2013 • 715 Posts

@SexyJazzCat: grinding for items is a problem. Lack of variety is a problem. Only one or two valid play styles is a problem. Waiting thirty minutes to play with others is a problem. Invading being castrated is a problem.

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#130  Edited By jg4xchamp
Member since 2006 • 64054 Posts

@Buckhannah said:

@jg4xchamp: weird, for me that was the point where I started getting these bizzare long waits. I wasn't over leveled either. I've never been able to draw much invasions. Just two in over sixty hours. I haven't tried being an invader yet.

Yeah, I don't know, I was like 80+ by the end of the game, so it shouldn't be an over level thing.

Might just be the games servers are schizo, personally the health cut for invaders is dumb. For coop mates? Okay I get that, that almost seems fair. Invaders? **** you.

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#131 Buckhannah
Member since 2013 • 715 Posts

@parkurtommo: even without loading, grinding for bullets and vials between failed attempts at beating a boss would be god awful annoying.

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#132 jg4xchamp
Member since 2006 • 64054 Posts

@parkurtommo said:

The loading screens aren't a design flaw either, it's a technical one. Either way this isn't just for things op doesn't like.

Literally everything wrong with Bloodborne right now seems to be connected to the loading times.

There is nothing about how the lamps work and how vials/bullets work that isn't objectively a shittier design move than what the team has already shown to be a vastly superior way of doing things.

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#133 Moistcarrot
Member since 2015 • 1504 Posts

It definitely feels like a step down from the previous games in terms of RPG mechanics and variety. While the gameplay and level deisgn is absolutely fantastic, there's just so many poor design decisions that it feels like they learned nothing from Dark Souls 2.

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#134 aroxx_ab
Member since 2005 • 13236 Posts

@Lulu_Lulu said:

@aroxx_ab:

I thought Blood Borne had no Hand Holding ?

Feels like that to me when you suck and cant beat a boss on your own so you summon some other player that jump in to your game and kill the boss for you.

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#135 cainetao11
Member since 2006 • 38063 Posts

@Couth_ said:

@cainetao11 said:

@Couth_ said:

@cainetao11 said:

Why would offline be an option then? The game is meant to be played, period. If it wasn't meant to play offline like say Titanfall then it wouldn't have an offline option at the start up menu

Because not everyone has online? The game is designed with online in mind that doesn't mean you can't play it offline

What role did you play in the design team?

Dude don't be a dick.. shooters are meant for online too but some still ship with bots.. same thing.. The game has online worked into it from summons, invasions, ghosts and notes. You miss out on quite a bit without it even if you never plan to summon

LOL I'm just fucking with ya

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#136 cainetao11
Member since 2006 • 38063 Posts

@ProtossX said:

@cainetao11 said:

@ProtossX said:

it got a 9/10

right

gamers love the hell out of it and are giving 9.5 on metacrtic calling goty

critics love it gamers love it

ppl saying goty

there no flaws in it period

What the **** do I care what others are saying about it? Do I get to play on their hard earned money? No, it's my money. Game is great, but it does have flaws. No game is perfect.

dude, I was just saying what other gamers were saying...I didn't say this

Several gamers were saying "best game I have played in 'YEARS' " not even game fo the year its the best one he played IN YEARS were talkign game of decade almost here

Ever see how easily gamers give out 10s in user reviews? Even Ryse and The Order have 10s. Often times gamers go ape shit for a new game. I still think Demon's Souls was better.

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Big_Pecks

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#137 Big_Pecks
Member since 2010 • 5973 Posts

People falling over each other to defend Bloodborne's loading times.

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#138 Lulu_Lulu
Member since 2013 • 19564 Posts

@jg4xchamp:

Me too....... they were still cheap. Ornstein and Smough for Obvious reasons.... Ganking.....

Gwyn was cheap because out of all the enemies in the game.... he breaks the rules the most..... usually enemies either swing light and Fast ir Hard and Slow with varying degrees of reach..... Gwyn and he's big ass sword has Speed, Power, Reach and absolutely no concept of Stamina and a ridiculously high poise..... you don't parry Gwyn because you want to.... you do it because there's pretty much no other options at your disposal...... you can't Cast any usefull magic... he'l fucking wreck you before you even get the chance..... you can't heal for the exact same reason..... you can't hope to block everysingle Hit unless you have a Fire Proof great Shield.... All the Medium Shields won't survive more than two hits......

Gwyn's one handed attacks are also timed ever so carefully to stun lock any one with less than 40 poise so getting hit by The beginning of his combo is pretty much a death sentence.

Sure you can dodge his combos and maybe you'l have enough stamina for a follow up attack.... but unless you break his poise or are wearing RoFaP then that attack will drain your stamina and leave you open for a counter attack.

Out of all the Bosses in Dark Souls.... none of them take away so many of all the options and mechanics you've come to depend on..... being able to Parry doesn't make up for losing evrrything else.... and in the end the fight suffered because of it.... theres literaly no dynamic.... its just tedious Parrying and Riposting and maybe dodge one or two of his grabs..... hence you need humanity to summon someone so you can have all those options available again...... 31 Humanity if you're playing offline.

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#139 Lulu_Lulu
Member since 2013 • 19564 Posts

@aroxx_ab:

Well..... thats one way of looking at it.

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#140 Promised_Trini
Member since 2008 • 3651 Posts

Insight makes the game harder.I don't get how people can bitch about that.The loading times are the only complaint I agree with from the TC.Everything else is just crying from the TC.

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#141 Mr-Powers
Member since 2013 • 508 Posts

Weird how gamers blame the game for their being garbage at playing said game. I don't remember that in the snes days. Use the regen feature buddy, hit back.

The only legitimate complaint there is the loading times, which they say they are going to improve. It does get annoying having to go back to Hunters Dream, but I only do that about once a session.

Bloodborne does have a serious design issue; the design is so superior to the Souls games that it's hard to go back.

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lamprey263

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#142  Edited By lamprey263
Member since 2006 • 45433 Posts

I heard besides the minor framerate dips into the 20s, the game had a frame pacing issue resulting in duplicate frame production. Though, I think other games in past have had this issue even at high framerates but they ultimately fixed them in short time. Digital Foundry brought this up so maybe From Software will update it for more consistent presentation.

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-Blasphemy-

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#143 -Blasphemy-
Member since 2005 • 3370 Posts

thye only thing im not okay with is the ridiculous load screens, jesus christ this is ps4 right?

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clone01

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#144  Edited By clone01
Member since 2003 • 29843 Posts

@aroxx_ab said:

@Lulu_Lulu said:

@aroxx_ab:

I thought Blood Borne had no Hand Holding ?

Feels like that to me when you suck and cant beat a boss on your own so you summon some other player that jump in to your game and kill the boss for you.

Or, you know, its fun to play with your friends.

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Lulu_Lulu

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#145 Lulu_Lulu
Member since 2013 • 19564 Posts

@clone01:

Thats a better way of looking at it. :)

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Snugenz

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#146 Snugenz
Member since 2006 • 13388 Posts

@Big_Pecks said:

People falling over each other to defend Bloodborne's loading times.

Where?, there's nobody defending the loading times, they're shit and even From has acknowledged that fact.

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JangoWuzHere

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#147  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@mr-powers said:

Weird how gamers blame the game for their being garbage at playing said game. I don't remember that in the snes days. Use the regen feature buddy, hit back.

The only legitimate complaint there is the loading times, which they say they are going to improve. It does get annoying having to go back to Hunters Dream, but I only do that about once a session.

Bloodborne does have a serious design issue; the design is so superior to the Souls games that it's hard to go back.

The hit regen is entirely useless in the later half of the game. The amount of health recovered isn't worth the risk at that point.

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Snugenz

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#148 Snugenz
Member since 2006 • 13388 Posts

@JangoWuzHere said:

@mr-powers said:

Weird how gamers blame the game for their being garbage at playing said game. I don't remember that in the snes days. Use the regen feature buddy, hit back.

The only legitimate complaint there is the loading times, which they say they are going to improve. It does get annoying having to go back to Hunters Dream, but I only do that about once a session.

Bloodborne does have a serious design issue; the design is so superior to the Souls games that it's hard to go back.

The hit regen is entirely useless in the later half of the game. The amount of health recovered isn't worth the risk at that point.

That's not entirely true, regen still works very well with weak fast hitting enemies or when parrying, even if you lose 3/4 of your hp setting up a parry, you get it all back when you pull off that parry.

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Epak_

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#149  Edited By Epak_
Member since 2004 • 11911 Posts

I don't really mind the loading times, I'm waiting for that stutter patch, GTA V feels a lot smoother and it's a 30 fps game too.

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Notorious1234NA

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#150  Edited By Notorious1234NA
Member since 2014 • 1917 Posts

@Boddicker said:

I've about given up on BB. I'm just not having any fun.

Even if the loading times were fixed it would still be crazy tedious. Idk. Maybe I'm just too far out of my comfort zone with no shield. The bullets travel sooooo slow and don't always stun for a riposte.

And the game is just too..........Japanese. I can't think of any other way to put it. It's the same reason I gave up on the DMC franchise/reboot. A game all about combos just grew tiresome after DMC3.

Call me a scrub, but games should be fun.

DmC is a less combo intensive game than DmC 3,4 so are you high?

Moreover its SSS rating is not really based on combos per say but rather how often you hit em.

DmC by Ninja theory has less creativity despite the I would say casual friendly controls. The lack of lockon, switching weapons, and stances instantaneously crippled the variety or creativity of combos not to mention slowed combat down by a notch. Well perhaps it was the reduced FPS. Anyway in almost every DmC combat vid every combo starts with a launch-scythe-bread and butter-random smash cancel + every combo is just up and down unlike DMC4:

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Music sucks don't know why every video game montage has to play shitty emo whatever rock music or annoying techno......