Bloodborne has some SERIOUS design issues!

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clone01

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#351 clone01
Member since 2003 • 29843 Posts

@cainetao11 said:

@jg4xchamp:

Oh yeah dude. When you get killed and get angry and just want to get those souls back, those 45 seconds can feel like eternity

lol. Its a bit like gambling. "I can get my money back!"

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skektek

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#352 skektek
Member since 2004 • 6530 Posts

tl:dr It's too hard for me.

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#353 clone01
Member since 2003 • 29843 Posts

@chikenfriedrice said:

@cainetao11: Lol I am trying man....it just might not be my type of game. I like Shadow of Mordor / Batman type combat....or DMC type. If that makes me a noob oh well :P. I will give it more time though because I do like certain aspects of the game otherwise I would have thrown it out by now.

Despite what purists will say, it is alright to not like the game. I'm a fan, but I can certainly see why some people aren't. And for the record, Shadow of Mordor was freakin awesome. What I dislike about the souls games (and Bloodborne) is that they make getting into coop play a bit of a pain in the ass. Its a game. Supposed to be fun. I like to play with my friends. Is that so hard to understand?

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#354 Pedro
Member since 2002 • 73858 Posts
@X_CAPCOM_X said:

That isn't a switch of focus. That's my main point. You don't get better just because you've played for longer. No; if you can't play, you can still get wrecked at any level. It even happened on reddit. Some guy used the dupe cheat to achieve a high level and still couldn't manage the first boss.

What is revealed here is that you didn't understand what I was saying at first.

Again and again you claimed "You see, From Soft doesn't reward you for game time, something many gamers today can't comprehend with the degree of hand-holding in "games" today." Which is not the same as the point you are making now. Which also is nonsensical as a From Software "feature" because the same logic can be applied to all games. You don't get better simply by game time but your initial statement is claiming that that the time spent simply playing the game does not make it easier/reward the player and it FACTUALLY makes the game easier by rewarding the player. Whether or not some incapable uncle brother sister ex-boyfriend coworker sucked at the game does not change the FACT that the game gets easier because of time due to the ability to level up. So your initial claim is FACTUALLY incorrect. Your new claim is correct but is applicable to all games and not a From Software exclusive.

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Thunderdrone

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#355 Thunderdrone
Member since 2009 • 7154 Posts

@chikenfriedrice said:

@cainetao11: Lol I am trying man....it just might not be my type of game. I like Shadow of Mordor / Batman type combat....or DMC type. If that makes me a noob oh well :P. I will give it more time though because I do like certain aspects of the game otherwise I would have thrown it out by now.

The best way to get the game to click with you is to forget about how combat works in other games.

Although this "Souls" game is indeed faster, its still a gameplay type that requires a slow, almost calculated approach where you should only commit to certain attack animations once you've seen enough of the enemies routines. Dancing around bosses or hard enemies for a few minutes, doing nothing but dodging and observing, is normal and actually recomended in order to get better and get accustomed to the flow.

And no. There is nothing wrong or "n00b" about desliking these games.

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cainetao11

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#356 cainetao11
Member since 2006 • 38063 Posts

@clone01 said:

@chikenfriedrice said:

@cainetao11: Lol I am trying man....it just might not be my type of game. I like Shadow of Mordor / Batman type combat....or DMC type. If that makes me a noob oh well :P. I will give it more time though because I do like certain aspects of the game otherwise I would have thrown it out by now.

Despite what purists will say, it is alright to not like the game. I'm a fan, but I can certainly see why some people aren't. And for the record, Shadow of Mordor was freakin awesome. What I dislike about the souls games (and Bloodborne) is that they make getting into coop play a bit of a pain in the ass. Its a game. Supposed to be fun. I like to play with my friends. Is that so hard to understand?

Lord in the sky isn't that the truth?!! The need for two bells and shit is fuckin stupid. Just let friends get together and play you great game from the get go.

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#357  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@clone01 said:

@chikenfriedrice said:

@cainetao11: Lol I am trying man....it just might not be my type of game. I like Shadow of Mordor / Batman type combat....or DMC type. If that makes me a noob oh well :P. I will give it more time though because I do like certain aspects of the game otherwise I would have thrown it out by now.

Despite what purists will say, it is alright to not like the game. I'm a fan, but I can certainly see why some people aren't. And for the record, Shadow of Mordor was freakin awesome. What I dislike about the souls games (and Bloodborne) is that they make getting into coop play a bit of a pain in the ass. Its a game. Supposed to be fun. I like to play with my friends. Is that so hard to understand?

Souls games are notorious for prioritizing "world building" over giving players expected options from the get go. Even if its stupid, backwards thinking shit like temporarily locking away co-op requiring elements for no reason other than pacing the way it delivers you stuff.

People who love the series say its part of its quirk/charm. People who dont say its fucking stupid. They are both kinda right.

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#358  Edited By jg4xchamp
Member since 2006 • 64054 Posts
@Lulu_Lulu said:

@jg4xchamp:

So you don't see something wrong with camera.... say against The Iron Golem being so high up you can't see your own character..... whats it asking of the player then.... to ve psychic ?

No, the player knows they are dealing with an enemy that is that tall.

You either keep your distance long enough to learn his pattern, or you do this wild and crazy thing, and notice that all his attacks are buitd on a wind up based on his weapon, which is always going to be in your view, even when you are at his fucking ankle hitting him. So "herpa derp I couldn't tell when i was going to be hit, when the wind up was like right in my face". Unless you're like allergic to how the right analog stick works, you have next to no reason to not be able to anticipate when he's about to swing.

But like I said, you are incapable of seeing the difference between when it is the players fault and when it is an actual design failure.

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#359 Lulu_Lulu
Member since 2013 • 19564 Posts

@jg4xchamp:

If you keep your distance then he isn't going to attack you..... if you move closer the camera will continue tilt upwards.... if you move close enough to hit his feet then the camera tilts up so far that you can't see your own character...... the autolock also locks on directly in the centre of the golem but the you can only hack way at his feet which are on the sides of the lock on doohicky meaning if you do attack.... you'l swing right in between his legs and miss espescially if you don't use a weapon with Horizontal swings.

Now you could do what I do and not lock on at all and control the camera manually so you can hit his legs more accurately but now you won't be able to see the golems upper body.... which is kind of a big deal since most of his attacks come from above........ what good is a wind up if you can't see it ?

the only way to mitigate all these issues is to summon Tarkus and lets him take point while you back him up from a safe distance with Magic........

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#360 jg4xchamp
Member since 2006 • 64054 Posts

@Lulu_Lulu said:

@jg4xchamp:

If you keep your distance then he isn't going to attack you..... if you move closer the camera will continue tilt upwards.... if you move close enough to hit his feet then the camera tilts up so far that you can't see your own character...... the autolock also locks on directly in the centre of the golem but the you can only hack way at his feet which are on the sides of the lock on doohicky meaning if you do attack.... you'l swing right in between his legs and miss espescially if you don't use a weapon with Horizontal swings.

Now you could do what I do and not lock on at all and control the camera manually so you can hit his legs more accurately but now you won't be able to see the golems upper body.... which is kind of a big deal since most of his attacks come from above........ what good is a wind up if you can't see it ?

the only way to mitigate all these issues is to summon Tarkus and lets him take point while you back him up from a safe distance with Magic........

So control the camera to pay attention to his weapon, even without the lock aiming the swing shouldn't be an issue. By this point you have general idea of how your weapon arc works, and have had more than enough opportunities to find a weapon with a wider attack arc if you really need to cheese.

None of which requires you to summon or use magic, but simply play the game better.

I lock on, dodge roll, and hit his feet (on the sides), And I had his arm in view the entire fight. So once again it's you imagining an issue.

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#361 Lulu_Lulu
Member since 2013 • 19564 Posts

@jg4xchamp:

Theres a finite number of weapons that can do enough damage to topple over tHe golem at that point in the game..... so its up to you..... use a weak weapon with a good moveset or use the lightning spear Which if you remember... has no arch.

if you use the camera to look at his weapon then you're not going to able to attack his legs effectively.

You're the one who's imagining things..... the camera and lock on feature is more of hindrance than a help and will be a bigger cause of your deaths than the ability to read his wind ups and dodge them effectively..... for melee characters atleast.

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deactivated-5ebea105efb64

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#362 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Lol at that PS4 exclusive remark

Zero Punctuation- Bloodborne.

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#363 rabakill
Member since 2004 • 884 Posts

Apparently not liking loading screens means you are bad at videogames, shit man, then I must really suck because I hate any loading screens at all.

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#364 skiggy34
Member since 2014 • 1104 Posts

This game is good. Im struggling immensely with the difficulty as Ive never played a souls game but honestly this game got waaay overrated. sure the level design is cool and all, looks kinda like Thief but this game can get very boring especially when you keep dying and dying. YOU KNOW every time where the enemies are gonna be, they are just sitting behind some box waiting for you. and whats with all these damn boxes and coffins? Sure I found a short cut or 2 behind some of them further in the level but Im sitting here breaking all these damn things, messing up my axe durability thinking im gonna find something. Why the hell did they make all these breakable items if theres barely and I mean barely anything in them??? I OWN this game(you can check PSN name Ker0sene80) but Im not having all that much fun with it. Its NOT a 9.5 IMO. Many times I'll lock onto an enemy and my guy will swing past him and completely miss, having to back track all the way to the beginning of central Yharnam to get to the hunters dream sucks and for someone who is new at these type of games, they dont really help you that much with what everything means in the inventory/consumables menu.

Like I said the game is great, its certainly the best PS4(only) game but IMO Lords of the Fallen give it a good run for its money. Say what you will, not everyone HAS to think this game is all that great, i know 3 of my friends that didnt even buy the game and went on metacritic and rated it a 10 just to raise the score... Not sure why the hell anyone uses that site to determine a games score???? The creator designed this game with the idea that everyone has played a Souls game and that sucks. Obviously everyone who owns a ps4 is going to buy this game, the console is STARVED for good games...

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#365 SexyJazzCat
Member since 2013 • 2796 Posts

@cainetao11: no...

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#366 cainetao11
Member since 2006 • 38063 Posts

@SexyJazzCat said:

@cainetao11: no...

can I have a kiss?

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#367 cainetao11
Member since 2006 • 38063 Posts

@skiggy34 said:

This game is good. Im struggling immensely with the difficulty as Ive never played a souls game but honestly this game got waaay overrated. sure the level design is cool and all, looks kinda like Thief but this game can get very boring especially when you keep dying and dying. YOU KNOW every time where the enemies are gonna be, they are just sitting behind some box waiting for you. and whats with all these damn boxes and coffins? Sure I found a short cut or 2 behind some of them further in the level but Im sitting here breaking all these damn things, messing up my axe durability thinking im gonna find something. Why the hell did they make all these breakable items if theres barely and I mean barely anything in them??? I OWN this game(you can check PSN name Ker0sene80) but Im not having all that much fun with it. Its NOT a 9.5 IMO. Many times I'll lock onto an enemy and my guy will swing past him and completely miss, having to back track all the way to the beginning of central Yharnam to get to the hunters dream sucks and for someone who is new at these type of games, they dont really help you that much with what everything means in the inventory/consumables menu.

Like I said the game is great, its certainly the best PS4(only) game but IMO Lords of the Fallen give it a good run for its money. Say what you will, not everyone HAS to think this game is all that great, i know 3 of my friends that didnt even buy the game and went on metacritic and rated it a 10 just to raise the score... Not sure why the hell anyone uses that site to determine a games score???? The creator designed this game with the idea that everyone has played a Souls game and that sucks. Obviously everyone who owns a ps4 is going to buy this game, the console is STARVED for good games...

I am enjoying the game more than you but I do understand your view. As I said to another, the combat in these games is great because of the damage enemies inflict keeps you on your toes. But its not the combos or cool stuff that other hack n slash like Bayonetta, NG have. I enjoy the combat in those games for a different reason.

I totally agree on the Metacritic thing. I have friends say "you cant trust industry reviews because of pay offs and corruption", but I know knuckleheads that would give out 10s to a game just to make the user score higher for fanboy reasons.

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#368 SexyJazzCat
Member since 2013 • 2796 Posts

@cainetao11: maybe...

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#369 X_CAPCOM_X
Member since 2004 • 9625 Posts

@Pedro said:
@X_CAPCOM_X said:

That isn't a switch of focus. That's my main point. You don't get better just because you've played for longer. No; if you can't play, you can still get wrecked at any level. It even happened on reddit. Some guy used the dupe cheat to achieve a high level and still couldn't manage the first boss.

What is revealed here is that you didn't understand what I was saying at first.

Again and again you claimed "You see, From Soft doesn't reward you for game time, something many gamers today can't comprehend with the degree of hand-holding in "games" today." Which is not the same as the point you are making now. Which also is nonsensical as a From Software "feature" because the same logic can be applied to all games. You don't get better simply by game time but your initial statement is claiming that that the time spent simply playing the game does not make it easier/reward the player and it FACTUALLY makes the game easier by rewarding the player. Whether or not some incapable uncle brother sister ex-boyfriend coworker sucked at the game does not change the FACT that the game gets easier because of time due to the ability to level up. So your initial claim is FACTUALLY incorrect. Your new claim is correct but is applicable to all games and not a From Software exclusive.

Yes, it is the same point. You aren't getting a reward in the form of some free pass for playing. A lot of games do that today e.g. multiple checkpoints, retry button etc. Nowhere did I claim that it was "From Software exclusive." And if you payed attention, I was replying to the TC's complaints about getting killed by "low levels" in earlier stages in a few shots. Yes, even after you level, you can still get your ass kicked by any enemy given you haven't learned anything. Get it now?

Goodness, it's like you are arguing with me just for the sake of arguing.

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#370  Edited By Notorious1234NA
Member since 2014 • 1917 Posts

@Pedro said:
@X_CAPCOM_X said:

That isn't a switch of focus. That's my main point. You don't get better just because you've played for longer. No; if you can't play, you can still get wrecked at any level. It even happened on reddit. Some guy used the dupe cheat to achieve a high level and still couldn't manage the first boss.

What is revealed here is that you didn't understand what I was saying at first.

Again and again you claimed "You see, From Soft doesn't reward you for game time, something many gamers today can't comprehend with the degree of hand-holding in "games" today." Which is not the same as the point you are making now. Which also is nonsensical as a From Software "feature" because the same logic can be applied to all games. You don't get better simply by game time but your initial statement is claiming that that the time spent simply playing the game does not make it easier/reward the player and it FACTUALLY makes the game easier by rewarding the player. Whether or not some incapable uncle brother sister ex-boyfriend coworker sucked at the game does not change the FACT that the game gets easier because of time due to the ability to level up. So your initial claim is FACTUALLY incorrect. Your new claim is correct but is applicable to all games and not a From Software exclusive.

Don't bother, didn't read or care for your discussion but Cappy always tends to think he is always right in his universe so yep like he infers, arguing or debating with someone like that is pointless. Could be a misunderstanding anyway.....

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#371  Edited By PurpleMan5000
Member since 2011 • 10531 Posts
@X_CAPCOM_X said:

@Pedro said:
@X_CAPCOM_X said:

That isn't a switch of focus. That's my main point. You don't get better just because you've played for longer. No; if you can't play, you can still get wrecked at any level. It even happened on reddit. Some guy used the dupe cheat to achieve a high level and still couldn't manage the first boss.

What is revealed here is that you didn't understand what I was saying at first.

Again and again you claimed "You see, From Soft doesn't reward you for game time, something many gamers today can't comprehend with the degree of hand-holding in "games" today." Which is not the same as the point you are making now. Which also is nonsensical as a From Software "feature" because the same logic can be applied to all games. You don't get better simply by game time but your initial statement is claiming that that the time spent simply playing the game does not make it easier/reward the player and it FACTUALLY makes the game easier by rewarding the player. Whether or not some incapable uncle brother sister ex-boyfriend coworker sucked at the game does not change the FACT that the game gets easier because of time due to the ability to level up. So your initial claim is FACTUALLY incorrect. Your new claim is correct but is applicable to all games and not a From Software exclusive.

Yes, it is the same point. You aren't getting a reward in the form of some free pass for playing. A lot of games do that today e.g. multiple checkpoints, retry button etc. Nowhere did I claim that it was "From Software exclusive." And if you payed attention, I was replying to the TC's complaints about getting killed by "low levels" in earlier stages in a few shots. Yes, even after you level, you can still get your ass kicked by any enemy given you haven't learned anything. Get it now?

Goodness, it's like you are arguing with me just for the sake of arguing.

With multiple checkpoints, you can still get your ass kicked by an enemy given you haven't learned anything. You just learn a whole lot faster because you don't have to go find a different item somewhere else, level up, and then replay an entire level to get back to where you already were a few hours ago.

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Mario1331

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#372  Edited By Mario1331
Member since 2005 • 8929 Posts

you just sound garbage... blood borne isn't even that hard to begin with. you can actually farm 99 vials in about 20 minutes. all the boars,and big enemies drop 2-4 at a time.

load times are annoying and the game sub quest are cryptic as all hell. like eileen the crow. OR the isofeka clinic.

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Lulu_Lulu

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#373  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@Mario1331:

Aren't you limited to twenty Blood Vials and Silver Bullets each ?

Edit: or is that cap only place on the beginning of the game ?

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#374 darklight4
Member since 2009 • 2094 Posts

@Lulu_Lulu said:

@Mario1331:

Aren't you limited to twenty Blood Vials and Silver Bullets each ?

Edit: or is that cap only place on the beginning of the game ?

In the hunters dream you have a storage box. If you collect more than 20 bullets or vials they get sent to storage.

An example could be I have 20 vials and 5 in storage, if I die any vials I used will get replaced by those in storage. 20 is the carry limit but can be extended if you find caryll runes. I have a caryll rune that increases the amount of blood echoes from killing enemies for example.

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#375  Edited By SexyJazzCat
Member since 2013 • 2796 Posts

@Lulu_Lulu: You can have up to a hundred in storage on top of the 20 you can carry. They replenish stock after you die or visit the Hunters Dream. There's also runes that lets you carry more vials, gain bullets when you land a visc attack, etc. Other means to gain resources.

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Thunderdrone

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#376 Thunderdrone
Member since 2009 • 7154 Posts

99 storage capacity limit is fucking stupid. Any Bloodborne player can tell you that number isnt as high as it seems.

You'll be farming for another 99 vial batch in no time.

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Lulu_Lulu

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#377 Lulu_Lulu
Member since 2013 • 19564 Posts

@SexyJazzCat: @darklight4:

I miss the simplicity of Estus. :(

Actually I Don't...... I didn't like estus either.

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#378  Edited By princeofshapeir
Member since 2006 • 16652 Posts

@Thunderdrone: It's also trivial to hit the 99 cap once you're at lategame. Especially when every level up costs like 50k echoes anyway, so you may as well spend the excess on vials.

Yeah, it sucks early, and I wish the cost for buying them was lower at lower levels, but I'd say once you beat Rom it's not hard to get enough vials.

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#379 SexyJazzCat
Member since 2013 • 2796 Posts

@Thunderdrone: You get to a certain point where you get enough echoes to buy all your resources.

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#380 Thunderdrone
Member since 2009 • 7154 Posts

@princeofshapeir: @SexyJazzCat: Sure, I wont disagree with that. But Rom is a LONG way from where you start the game. Especially on your first playthrough.

There was no need for such a long stretch of game where you legitimately have to choose between buying vials/bullets or leveling up. Makes even less sense that it gets easier, or more accessible, on the second half. Its just a chain of roadblocks that force people to farm for a large portion of the game.

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Mario1331

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#381 Mario1331
Member since 2005 • 8929 Posts

@Lulu_Lulu: you can upgrade your caps by runes but yea your stuck at 20. tbh honest if you are any form of good you shouldn't be using more then 10 of each before next checkpoint. just go to hunters dream and it will restock your supply via whats in your storage

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#382 Lulu_Lulu
Member since 2013 • 19564 Posts

@Mario1331:

Or just eject the disk and trade it for something actually fun.

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#383 Pedro
Member since 2002 • 73858 Posts

I think a good comprise to vial farming is starting the player off with 10 vials and 10 silver bullets as the minimum on respawn. If you have extra in your inventory you are restocked to the max you can carry.

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#384 silversix_
Member since 2010 • 26347 Posts

Over 2 weeks later, the only real problem (one that can actually kill this game if FROM doesn't wake the f up and do something) is matchmaking. I have never played a brand new Souls game that can take up to half an hour to find an invasion on a Saturday. I don't know what's going on but something is seriously wrong with their servers, like really messedup.

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#385  Edited By hrt_rulz01
Member since 2006 • 22678 Posts

I still can't believe someone had the balls to say something negative about Bloodborne... Wow!

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Epak_

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#386  Edited By Epak_
Member since 2004 • 11911 Posts

Beat the game (at level 85) and loved it. It's definitely more accessible than the Souls games while still keeping up the challenge. Tried out NG+, but got other games to beat too.

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BobRossPerm

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#387 BobRossPerm
Member since 2015 • 2886 Posts

If the loading screens were't so brutal most of that wouldn't be a problem. So some of them aren't really design issues. But I tell ya, the amount of times I was grinding from central yarhnam for blood echos and equipment was insane. I felt I couldn't take some of the boss fights without leveling up, so I had to farm like ****. Is there some easier way than grinding 50% of the playthrough? I'm probably dog shit at the game anyway but still.

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freedomfreak

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#388  Edited By freedomfreak
Member since 2004 • 52546 Posts
@bobrossperm said:

If the loading screens were't so brutal most of that wouldn't be a problem. So some of them aren't really design issues. But I tell ya, the amount of times I was grinding from central yarhnam for blood echos and equipment was insane. I felt I couldn't take some of the boss fights without leveling up, so I had to farm like ****. Is there some easier way than grinding 50% of the playthrough? I'm probably dog shit at the game anyway but still.

Not really, no. I suppose what you could do is farm quite a few souls, and just buy a bunch of blood vials to put in your storage. There's no real way to not make it any less tedious.

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BobRossPerm

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#389  Edited By BobRossPerm
Member since 2015 • 2886 Posts
@freedomfreak said:
@bobrossperm said:

If the loading screens were't so brutal most of that wouldn't be a problem. So some of them aren't really design issues. But I tell ya, the amount of times I was grinding from central yarhnam for blood echos and equipment was insane. I felt I couldn't take some of the boss fights without leveling up, so I had to farm like ****. Is there some easier way than grinding 50% of the playthrough? I'm probably dog shit at the game anyway but still.

Not really, no. I suppose what you could do is farm quite a few souls, and just buy a bunch of blood vials to put in your storage. There's no real way to not make it any less tedious.

That's what I have been doing. It's actually one of the worst paced single player games I can think of. This is online MMO levels of farming and it's pretty annoying. But it's so addicting lol.

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freedomfreak

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#390 freedomfreak
Member since 2004 • 52546 Posts
@bobrossperm said:

That's what I have been doing. It's actually one of the worst paced single player games I can think of. This is online MMO levels of farming and it's pretty annoying. But it's so addicting lol.

Yeah, I really liked it myself, but the farming and loading times were a bit of a drag.

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Mario1331

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#391 Mario1331
Member since 2005 • 8929 Posts

@jg4xchamp said:

@Lulu_Lulu said:

@jg4xchamp:

If you keep your distance then he isn't going to attack you..... if you move closer the camera will continue tilt upwards.... if you move close enough to hit his feet then the camera tilts up so far that you can't see your own character...... the autolock also locks on directly in the centre of the golem but the you can only hack way at his feet which are on the sides of the lock on doohicky meaning if you do attack.... you'l swing right in between his legs and miss espescially if you don't use a weapon with Horizontal swings.

Now you could do what I do and not lock on at all and control the camera manually so you can hit his legs more accurately but now you won't be able to see the golems upper body.... which is kind of a big deal since most of his attacks come from above........ what good is a wind up if you can't see it ?

the only way to mitigate all these issues is to summon Tarkus and lets him take point while you back him up from a safe distance with Magic........

So control the camera to pay attention to his weapon, even without the lock aiming the swing shouldn't be an issue. By this point you have general idea of how your weapon arc works, and have had more than enough opportunities to find a weapon with a wider attack arc if you really need to cheese.

None of which requires you to summon or use magic, but simply play the game better.

I lock on, dodge roll, and hit his feet (on the sides), And I had his arm in view the entire fight. So once again it's you imagining an issue.

if we are talking about blood borne.. then i agree blood borne camera is shxt. like when you press R3 to lock on but your camera does a 180 and turn you around completely..fucking retarded.

it also doesn't help that every boss you fight is pretty much about getting behind them, but since every enemy is so massive the camera derps and you have no idea what your doing

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Mario1331

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#392 Mario1331
Member since 2005 • 8929 Posts

@bobrossperm said:
@freedomfreak said:
@bobrossperm said:

If the loading screens were't so brutal most of that wouldn't be a problem. So some of them aren't really design issues. But I tell ya, the amount of times I was grinding from central yarhnam for blood echos and equipment was insane. I felt I couldn't take some of the boss fights without leveling up, so I had to farm like ****. Is there some easier way than grinding 50% of the playthrough? I'm probably dog shit at the game anyway but still.

Not really, no. I suppose what you could do is farm quite a few souls, and just buy a bunch of blood vials to put in your storage. There's no real way to not make it any less tedious.

That's what I have been doing. It's actually one of the worst paced single player games I can think of. This is online MMO levels of farming and it's pretty annoying. But it's so addicting lol.

why are you farming in central yharnam? you can beat father gascogine at level 20 if you know what you are doing(hint: molotov). deeper in the game there are many areas where enemies drop 2-4 blood vials at a time. raise your discovery a bit and that should do the trick

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Lulu_Lulu

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#393 Lulu_Lulu
Member since 2013 • 19564 Posts

@Mario1331:

Appearently the lock on feature prioritises the character over the camera......

In other words it won't lock on if you have a clear line of site to your target but your character doesn't....... it will lock on if your character has a clear line of site to the target even if you don't.... Which is stupid........ funny enough this is a drastic improvement over the camera in Dark Souls which locks on randomly.

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BobRossPerm

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#394 BobRossPerm
Member since 2015 • 2886 Posts
@Mario1331 said:

@bobrossperm said:
@freedomfreak said:
@bobrossperm said:

If the loading screens were't so brutal most of that wouldn't be a problem. So some of them aren't really design issues. But I tell ya, the amount of times I was grinding from central yarhnam for blood echos and equipment was insane. I felt I couldn't take some of the boss fights without leveling up, so I had to farm like ****. Is there some easier way than grinding 50% of the playthrough? I'm probably dog shit at the game anyway but still.

Not really, no. I suppose what you could do is farm quite a few souls, and just buy a bunch of blood vials to put in your storage. There's no real way to not make it any less tedious.

That's what I have been doing. It's actually one of the worst paced single player games I can think of. This is online MMO levels of farming and it's pretty annoying. But it's so addicting lol.

why are you farming in central yharnam? you can beat father gascogine at level 20 if you know what you are doing(hint: molotov). deeper in the game there are many areas where enemies drop 2-4 blood vials at a time. raise your discovery a bit and that should do the trick

I was in the beginning. Now I'm farming in the forest and that witch town or whatever it's called. I have beat 5 bosses so far but I'm currently approaching the Shadow of Yharnam boss deep in the woods.

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clr84651

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#395 clr84651
Member since 2010 • 5643 Posts

The flaw is your perception of the game!

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#396 Snugenz
Member since 2006 • 13388 Posts

@bobrossperm said:
@Mario1331 said:

@bobrossperm said:
@freedomfreak said:
@bobrossperm said:

If the loading screens were't so brutal most of that wouldn't be a problem. So some of them aren't really design issues. But I tell ya, the amount of times I was grinding from central yarhnam for blood echos and equipment was insane. I felt I couldn't take some of the boss fights without leveling up, so I had to farm like ****. Is there some easier way than grinding 50% of the playthrough? I'm probably dog shit at the game anyway but still.

Not really, no. I suppose what you could do is farm quite a few souls, and just buy a bunch of blood vials to put in your storage. There's no real way to not make it any less tedious.

That's what I have been doing. It's actually one of the worst paced single player games I can think of. This is online MMO levels of farming and it's pretty annoying. But it's so addicting lol.

why are you farming in central yharnam? you can beat father gascogine at level 20 if you know what you are doing(hint: molotov). deeper in the game there are many areas where enemies drop 2-4 blood vials at a time. raise your discovery a bit and that should do the trick

I was in the beginning. Now I'm farming in the forest and that witch town or whatever it's called. I have beat 5 bosses so far but I'm currently approaching the Shadow of Yharnam boss deep in the woods.

If you've beaten the Witch of Hemwick the best blood vial farming route (that i've found) is from the Witches Abode Lamp and back into the area with the 3 executioners and the bunch of dogs, the executioners drop 3-4 blood vials 90% of the time and they're pretty easy to kill, plus the dogs drop Blood and Twin blood shards pretty consistantly.

Loading Video...

A great place for QS Bullet farming (apart from Hemwick woods with all the gunners) is the Lecture building first and second floors as the stretchy dudes drop them very consistantly.

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Thunderdrone

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#397 Thunderdrone
Member since 2009 • 7154 Posts

I have another small complaint.

The idea behind the endings was fantastic.... but would it have killed them to just throw one or two extra lines of nicely written dialogue as a sendoff? Just to wrap things up a bit better in the spirit of the source material its based on? Its Lovecraft son, seal it with a more carefully produced chilling moment

I'm not asking for 20 minute long cutscenes. But if you are making a 3-5 minute scene, make it as memorable as the idea you are trying to convey.

Not a big deal at all, but I thought I'd throw it out there.

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#398 Thunderdrone
Member since 2009 • 7154 Posts

@Lulu_Lulu said:

@Mario1331:

Appearently the lock on feature prioritises the character over the camera......

In other words it won't lock on if you have a clear line of site to your target but your character doesn't....... it will lock on if your character has a clear line of site to the target even if you don't.... Which is stupid........

Its not stupid at all. Not only does it make sense that your character cant lock on to what he doesnt see, gameplay-wise it prevents making it easier for players to cheese bosses/enemies by accurately hitting them through geometry.

You can still thrust through a lot of geometry, but no lock on for you. Its a gamble rather than a safe exploit.

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Mario1331

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#399 Mario1331
Member since 2005 • 8929 Posts

@Thunderdrone said:

@Lulu_Lulu said:

@Mario1331:

Appearently the lock on feature prioritises the character over the camera......

In other words it won't lock on if you have a clear line of site to your target but your character doesn't....... it will lock on if your character has a clear line of site to the target even if you don't.... Which is stupid........

Its not stupid at all. Not only does it make sense that your character cant lock on to what he doesnt see, gameplay-wise it prevents making it easier for players to cheese bosses/enemies by accurately hitting them through geometry.

You can still thrust through a lot of geometry, but no lock on for you. Its a gamble rather than a safe exploit.

i have to disagree. if i can clearly see the enemy i should be able to lock on not be at a fix distance. nor should my camera be turned around if your going to have fix distance lock on. just let me get closer, that would of been fine

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Lulu_Lulu

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#400 Lulu_Lulu
Member since 2013 • 19564 Posts

@Thunderdrone:

Nope..... its definitely stupid. it makes sense but thats hardly a good thing when it comes to games.