Both Scorpio and Pro are "Half-baked 4k" . . .and that's probably a good thing for the industry.

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Shewgenja

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#101 Shewgenja
Member since 2009 • 21456 Posts

@eliminatorpaige: No, it makes me sincere. Lrdfancypants actually understood what I am getting at.

In the end, it won't matter. I'm positive that Scorpio has at peast a full first few months of native 4k content planned. Lemmings will proclaim it is the dawning of the Age of Scorpius. Then the first checkerboard format games start to creep out and Cows will be in rampant takedown mode.

The cycle of System Wars will go on and maybe a hand full of us or so will be sitting back and laughing at how predictable all of this was. "True 4K Console" while 20+ TFlop graphics cards finally allow us to bench cpu performance against 4k games with full graphics settings in the year 2019 or so. . . True 4k consoles getting replaced by 9th gen systems that will still struggle from time to time reaching native 4k.

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Juub1990

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#102  Edited By Juub1990
Member since 2013 • 12622 Posts

Don't know why people are calling an unreleased console like the Scorpio half-baked. If the rumors are true 4K/30fps/medium settings will be achievable on a Scorpio for around 500$. It's something that has been feasible on PC since 2014(not for 500$).

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ronvalencia

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#103  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@Shewgenja:

I think both the Ps4Pro and Scorpio will both have some games native 4K and many more not native 4K and both will use the checkerboard or dynamic resolution scaling.

The people who thought the PS4Pro was PS4K were wrong and so will be the people touting Scorpio.

For a given TFLOPS power, AMD haven't mitigated the memory bandwidth problem with PS4 Pro i.e. 2.3X GPU increase should have at-least 2.3X increase in effective memory bandwidth e.g. 270 GB/s. PS4 Pro has about 228 GB/s effective memory bandwidth.

GTX 980 has 4.6 TFLOPS with 286 GB/s effective memory bandwidth.

Due to memory bandwidth bound issues, R9-290X is effectively similar to 980 for most cases.

On pure shader ALU comparison, there's nothing wrong with AMD GPU's TFLOPS.

Read http://gamingbolt.com/ps4-pro-bandwidth-is-potential-bottleneck-for-4k-but-a-thought-through-tradeoff-little-nightmares-dev

http://wccftech.com/phil-spencer-xbox-scorpio-teraflops/

Phil Spencer correctly identifies AMD GPU issues with it's high TFLOPS i.e. memory bandwidth.

When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.

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#104  Edited By SecretPolice
Member since 2007 • 45671 Posts

PS Poo doesn't belong in the same Universe let alone the same sentence with Mighty Scorpio. Just sayin. :P

Mighty Scorpio....

PS Poo....

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lrdfancypants

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#105 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

The Scorpio will obviously be the more powerful machine but it'll have plenty of non native 4K games just like the Pro.

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ronvalencia

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#106  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

The Scorpio will obviously be the more powerful machine but it'll have plenty of non native 4K games just like the Pro.

Wrong, Scorpio will have more 4K game results over Pro.

http://wccftech.com/phil-spencer-xbox-scorpio-teraflops/

Phil Spencer correctly identifies AMD GPU issues with it's high TFLOPS i.e. memory bandwidth.

When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.

From https://www.techpowerup.com/reviews/ASUS/GTX_1060_STRIX_OC/6.html

For R9-390X(5.9 TFLOPS)

Assassin Creed: Syndicate: 4K at 30 fps, Nvidia Gameworks

Battlefield 4: 4K at 30 fps

Batman Arkham Knight: 4K at 37.3 fps, Nvidia Gameworks

Doom 2016: 4K at 35.6 fps

F1 2016: 4K at 36.4 fps

Fallout 4: 4K at 35 fps, Nvidia Gameworks

Far Cry Primal: 4K at 29.1 fps, Nvidia Gameworks

GTA 5: 4K at 35.6 fps

Hitman: 4K at 33.5 fps

Just Cause 3: 4K at 32.8 fps, Nvidia Gameworks

Rainbow Six Siege: 4K at 42.2 fps, Nvidia Gameworks

That's a sample of 16 games that are available on game consoles, 10 games reach about 30 fps.

That's without Vega improvements.

--------------

Scorpio with 6TFLOPS FP32 GPU and Vega NCU

1. quad rate integer 8 bit = 24 TIOPS. Scorpio exceeds GTX 1080's 21.96 TIOPS

2. double rate integer 16 bit = 12 TIOPS. Scorpio exceeds GTX 1080's 10.98 TIOPS

3. double rate FP16 = 12 TFLOPS. Scorpio exceeds GTX 1080's 9 TFLOPS emulated FP16.

4. single rate FP32 = 6 TFLOPS. GTX 1080 is superior to Scorpio with FP32.

VS

R9-390X with 5.9 TFLOPS FP32 GPU and normal CU

1. single rate integer 8 bit = 5.9 TIOPS

2. single rate integer 16 bit = 5.9 TIOPS

3. single rate FP16 = 5.9 TFLOPS.

4. single rate FP32 = 5.9 TFLOP

VS

Fury X with 8.6 TFLOPS FP32 GPU and normal CU

1. single rate integer 8 bit = 8.6 TIOPS. Scorpio exceeds Fury X.

2. single rate integer 16 bit = 8.6 TIOPS. Scorpio exceeds Fury X.

3. single rate FP16 = 8.6 TFLOPS. Scorpio exceeds Fury X

4. single rate FP32 = 8.6 TFLOPS. Fury X is superior to Scorpio in FP32.

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Juub1990

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#107  Edited By Juub1990
Member since 2013 • 12622 Posts

@lrdfancypants said:

@ronvalencia:

The Scorpio will obviously be the more powerful machine but it'll have plenty of non native 4K games just like the Pro.

It shouldn't have many if any non-native 4K games if the rumors are true(they might not be). On a GTX 980 native 4K is possible with some tweaking in most games and if we consider the fact consoles often use custom settings not available on PC, it should make native 4K across the board a possibility.

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TheEroica

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#108 TheEroica  Moderator
Member since 2009 • 24505 Posts

Title makes it sound like pro and Scorpio are grouped together but isn't the Scorpio going to be a much more capable machine? Pro seems half baked.

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ronvalencia

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#109 ronvalencia
Member since 2008 • 29612 Posts

@TheEroica said:

Title makes it sound like pro and Scorpio are grouped together but isn't the Scorpio going to be a much more capable machine? Pro seems half baked.

Cows grouping R9-390X with low end RX-470D class GPU is laughable at best.

The double rate FP16 feature can use for future higher graphics setting head room.

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deactivated-5a30e101a977c

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#110 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@TheEroica said:

Title makes it sound like pro and Scorpio are grouped together but isn't the Scorpio going to be a much more capable machine? Pro seems half baked.

Don't burst their bubble, they'll find out soon enough anyway

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lrdfancypants

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#111 lrdfancypants
Member since 2014 • 3850 Posts

@Juub1990:

Maybe but I doubt it.

I'll believe the all games will be native 4K when I see it. Since I've seen where Phil said they aren't requiring it I'll stick with the belief they won't all be native 4K.

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ronvalencia

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#112  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@Juub1990:

Maybe but I doubt it.

I'll believe the all games will be native 4K when I see it. Since I've seen where Phil said they aren't requiring it I'll stick with the belief they won't all be native 4K.

If a game on R9-390X has 4K~30 fps results, a ~60 fps version would reduce resolution to 4K checkerboard 60 fps.

If a game on R9-390X has 4K~30 fps results, RX-470D would require 4K checkerboard ~30 fps.

If a game on R9-390X has 4K~40 fps results, 1/2 or 2/5 shader programs ported to double rate FP16 pack math feature would enough for 60 fps.

Further frame rate increase can be gain via quad rate Int8 feature for workloads suited for 8 bit integer.

Reducing shadow graphics setting is 101 frame rate booster.

Any GPU can be gimped.

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lrdfancypants

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#113 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

Yeah, all your jumbled up posts with charts mean squat.

Instead of useless nonsense charts how about backing your statement up:

"Wrong"

To my statement:

"The Scorpio will obviously be the more powerful machine but it'll have plenty of non native 4K games just like the Pro."

Take the time to read it. It's not a slam on the Scorpio. Breathe deep. Relax.

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lrdfancypants

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#114 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

Here is the short and simple of it for you.

Unless Phil has changed his position that they won't require 4K (which is a completely understandable position to take) I don't believe that every game will be native 4K (which is not bad).

As I said it obviously will be more powerful than the Pro and by that it will have more native 4K games but different devs will do different things with that power.

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ronvalencia

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#115  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

Here is the short and simple of it for you.

Unless Phil has changed his position that they won't require 4K (which is a completely understandable position to take) I don't believe that every game will be native 4K (which is not bad).

As I said it obviously will be more powerful than the Pro and by that it will have more native 4K games but different devs will do different things with that power.

As long PS4 game remains 1920x1080 at 30 fps and XBO game at 1600x900 at 30 fps profiles, baseline R9-390X can do it at 4k +30 fps with high/very high/ ultra graphics settings..

Vega's double rate FP16 and quad rate Int8 features would be important for future TFLOPS/TIOPS head room and can be use to get the game over 30 fps or 60 fps threshold.

If Scorpio includes Vega's tile cache render feature, my R9-390X estimate is scraped since it's closer to 6 TFLOPS Fp32 Maxwell v2 design.

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ronvalencia

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#116  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

Yeah, all your jumbled up posts with charts mean squat.

Instead of useless nonsense charts how about backing your statement up:

"Wrong"

To my statement:

"The Scorpio will obviously be the more powerful machine but it'll have plenty of non native 4K games just like the Pro."

Take the time to read it. It's not a slam on the Scorpio. Breathe deep. Relax.

Your attempts to group Scorpio with PS4 Pro means squat.

Where there's enough TFLOPS for the frame render, most PC benchmarks results reflects effective memory bandwidth difference.

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lrdfancypants

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#117 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

I'm not emotionally invested in either the Pro or the Scorpio so the "ifs" will let me sit comfortably with my statement.

We will see soon if we get complete native 4K.

That would be awesome. I'm not holding my breath though.

Because:

1) Phil said it's not going to be required

2) All Xbox one games are compatible (maybe the power can provide a real beast mode. Which would be excellent but I'm skeptical.)

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lrdfancypants

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#118 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia: @ronvalencia:

"Your attempts to group Scorpio with PS4 Pro means squat."

The thread groups them slow one.

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ronvalencia

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#119  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

I'm not emotionally invested in either the Pro or the Scorpio so the "ifs" will let me sit comfortably with my statement.

We will see soon if we get complete native 4K.

That would be awesome. I'm not holding my breath though.

Because:

1) Phil said it's not going to be required

2) All Xbox one games are compatible (maybe the power can provide a real beast mode. Which would be excellent but I'm skeptical.)

You have attempted to group Scorpio with PS4 Pro which is like grouping R9-390X with the water down RX-470D.

For 1 and 2.

Again, as long PS4 game remains 1920x1080 at 30 fps and XBO game at 1600x900 at 30 fps profiles, baseline R9-390X can do it at 4k +30 fps with very high/ ultra graphics settings. Removing NVIDIA Gameworks solves most of the problem.

NVIDIA Gameworks Screen Space Reflection and Depth of Field are the major frame rate gimping for Gears of War 4 PC build.

Most recent NVIDIA Gameworks enabled games are geared to sell higher GTX 1080 and Titan X Pascal SKUs.

http://www.pcgamer.com/nier-automata-release-date-and-system-requirements-appear-on-square-enix-support-site/

Recommended:

  • OS: Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i5 4670 or higher, AMD A10-7850K or higher
  • Memory: 8GB or higher
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 980 VRAM 4GB or higher / AMD Radeon R9 380X VRAM 4GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1920×1080
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

When the game wasn't tinted by NVIDIA Gameworks, AMD Radeon R9 380X VRAM 4GB managed equalize NVIDIA GeForce GTX 980 VRAM 4GB.

Similar pattern for Resident Evil 7.

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ronvalencia

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#120 ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia: @ronvalencia:

"Your attempts to group Scorpio with PS4 Pro means squat."

The thread groups them slow one.

You don't know shit.

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lrdfancypants

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#121 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

"You have attempted to group Scorpio with PS4 Pro which is like grouping R9-390X with the water down RX-470D."

If you were standing in front of me I'd feel the need to slow my speech.

It's hard to do in text. I'll try for your sake.

I've said the Scorpio is more powerful.

I've said that obviously means it will have more native 4K games.

I've said that I think it will have plenty of games that aren't native 4K.

I've said that people who thought the ps4pro was going to be ps4k were wrong.

I've said that people who think the Scorpio will be all native 4K will be wrong also.

The thread groups Scorpio and the pro. I'm commenting on the thread. I don't think the pro and Scorpio are the same power.

Again, breathe deep. Relax. Put the charts away for your own good and in case anyone reading this is operating heavy machinery.

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lrdfancypants

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#122 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia: @ronvalencia:

"You don't know shit."

I know you can't separate logic from emotion. So there is that.

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deactivated-58cc2e3ce164c

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#123 deactivated-58cc2e3ce164c
Member since 2017 • 13 Posts

Funny how 1080p/60 in the console space suddenly matters from people who played games at 720p on 360/PS3 & 512x448 on lot's of PS2 games. Cue the same shit when PS6/5 get's shitted on for sub-4K on some games, because current gamers are too young or stupid to get sub res are just as standard as 30FPS is.

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ronvalencia

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#124 ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia: @ronvalencia:

"You don't know shit."

I know you can't separate logic from emotion. So there is that.

I'm playing the same game.

"Here is the short and simple of it for you."

"Yeah, all your jumbled up posts with charts mean squat."

@lrdfancypants said:

Instead of useless nonsense charts how about backing your statement up:

My charts are backing by statements. You assertion is a load of bullshit.

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speedytimsi

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#125  Edited By speedytimsi
Member since 2003 • 1415 Posts

Scorpio 4k 60fps - kidding right?

4k 60fps only really happened this last 2 years w/o overclocking.

4k gaming is expensive. It's actually a legimate reason to make scorpio a 1/2 assed 4k console, whatever that means.

Wonder how much it's gonna cost? I'll say at least $500.

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ronvalencia

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#126  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

"You have attempted to group Scorpio with PS4 Pro which is like grouping R9-390X with the water down RX-470D."

If you were standing in front of me I'd feel the need to slow my speech.

It's hard to do in text. I'll try for your sake.

I've said the Scorpio is more powerful.

I've said that obviously means it will have more native 4K games.

I've said that I think it will have plenty of games that aren't native 4K.

I've said that people who thought the ps4pro was going to be ps4k were wrong.

I've said that people who think the Scorpio will be all native 4K will be wrong also.

The thread groups Scorpio and the pro. I'm commenting on the thread. I don't think the pro and Scorpio are the same power.

Again, breathe deep. Relax. Put the charts away for your own good and in case anyone reading this is operating heavy machinery.

People made comments on PS4 Pro being PS4K since they don't have the visibility with the basic GPU parameters i.e. TFLOPS and physical memory bandwidth .

Once the PS4.5's TFLOPS number is known, an estimate can be given. For most cases, RX-470D is a close relative to PS4 Pro.

RX-470D is a lower SKU than RX-470.

Double rate FP16 feature may give PS4 Pro visual quality growth within effective memory bandwidth bounds.

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lrdfancypants

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#127 lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

It would probably help this conversation, and my perception of you, if you actually stated what it is you're upset about.

Are you mad that I don't believe every game on the Scorpio will be native 4K?

If so, why?

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ronvalencia

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#128 ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

It would probably help this conversation, and my perception of you, if you actually stated what it is you're upset about.

Are you mad that I don't believe every game on the Scorpio will be native 4K?

If so, why?

You made a bullshit statement when I actually own 5.9 TFLOPS AMD GPU.

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#129  Edited By Pedro
Member since 2002 • 73960 Posts

@lrdfancypants said:

@ronvalencia:

It would probably help this conversation, and my perception of you, if you actually stated what it is you're upset about.

Are you mad that I don't believe every game on the Scorpio will be native 4K?

If so, why?

Why are you asking for more brainless charts and graphs?

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lrdfancypants

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#130  Edited By lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

So this absurdity stems from you thinking my belief that the Scorpio will not have EVERY game at native 4K is bullshit?

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lrdfancypants

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#131 lrdfancypants
Member since 2014 • 3850 Posts

@Pedro:

I figure he has one on my opinions as they relate to his opinions in bar graph or pie chart form.

I could be down for that.

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Shewgenja

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#132  Edited By Shewgenja
Member since 2009 • 21456 Posts

@TheEroica said:

Title makes it sound like pro and Scorpio are grouped together but isn't the Scorpio going to be a much more capable machine? Pro seems half baked.

Scorpio seems half-baked, too. Hence, the grouping.

Sure, the Scorpio will likely run games better and it is reasonable to assume it will run more cross platform titles natively at 4k than the Pro. That doesn't mean it is going to be a fully-fleshed out 4k machine. I've had to explain this over and over again despite it being explained very clearly in my OP.

Both are half-ass. Anything south of 12tflops (or twice the expected power of Scorpio) will still not have a beefy enough graphics chip to push a 4k monitor with any modicum of regularity. 9TFlops would have been far more capable. 6 and 4 are just paltry. Frankly, the average user with an HDR TV will be FAR more impressed with the leap in graphical fidelity both machines afford with their HDR capability than they will counting frames and pixels.

That is why I also contend that it is a good thing that both Sony and Microsoft are releasing these machines when they are. 4k content is 4k content, but let's not eat the marketing hype about what is or isn't "TRUE" 4k. That is a one way trip to lolz.

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ronvalencia

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#133  Edited By ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

So this absurdity stems from you thinking my belief that the Scorpio will not have EVERY game at native 4K is bullshit?

The "Scorpio will obviously be the more powerful machine but it'll have plenty of non native 4K games just like the Pro." statement is your attempt to group Scorpio's results with PS4 Pro's results and they are not accurate.

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ronvalencia

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#134 ronvalencia
Member since 2008 • 29612 Posts

@Pedro said:
@lrdfancypants said:

@ronvalencia:

It would probably help this conversation, and my perception of you, if you actually stated what it is you're upset about.

Are you mad that I don't believe every game on the Scorpio will be native 4K?

If so, why?

Why are you asking for more brainless charts and graphs?

Your post is brainless.

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ronvalencia

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#135  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Shewgenja said:
@TheEroica said:

Title makes it sound like pro and Scorpio are grouped together but isn't the Scorpio going to be a much more capable machine? Pro seems half baked.

Scorpio seems half-baked, too. Hence, the grouping.

Sure, the Scorpio will likely run games better and it is reasonable to assume it will run more cross platform titles natively at 4k than the Pro. That doesn't mean it is going to be a fully-fleshed out 4k machine. I've had to explain this over and over again despite it being explained very clearly in my OP.

Both are half-ass. Anything south of 12tflops (or twice the expected power of Scorpio) will still not have a beefy enough graphics chip to push a 4k monitor with any modicum of regularity. 9TFlops would have been far more capable. 6 and 4 are just paltry. Frankly, the average user with an HDR TV will be FAR more impressed with the leap in graphical fidelity both machines afford with their HDR capability than they will counting frames and pixels.

That is why I also contend that it is a good thing that both Sony and Microsoft are releasing these machines when they are. 4k content is 4k content, but let's not eat the marketing hype about what is or isn't "TRUE" 4k. That is a one way trip to lolz.

Again, as long PS4/XBO game maintains their 1920x1080p vs XBO's 1600x900p profiles, RX-390X can play the same game at 4K with very high/ultra settings** with PC's higher grade textures.

**No further NVIDIA Gameworks gimping with very minor visual quality increase.

1/3 shader workload ported to 2X FP16 hence 4 TFLOPS FP16 + 4 TFLOPS FP32 and "more than 320 GB/s" memory bandwidth has the basic parameters closer to GTX 1080 (9 TFLOPS, 312.5 GB/s memory bandwidth).

Vega's tile cache render will be important to close the effective memory bandwidth gap with both GTX 1070 and GTX 1080.

The half ass'ed game console is PS4 Pro since it's memory bandwidth wasn't sufficiently upgraded i.e. PS4 Pro doubles the FLOPS operation from 4.2 TFLOPS FP32 to 8.4 TFLOPS FP16 when data inputs/output are integers/fp16 without sufficiently increasing memory bandwidth?

PS4 Pro's 1/3 shader workload ported to 2X FP16 yields 2.772 TFLOPS FP16 + 2.8 TFLOPS FP32 = 5.572 TFLOPS with 228 GB/s effective memory bandwidth is half ass'ed. It's still under 4K...

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lrdfancypants

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#136  Edited By lrdfancypants
Member since 2014 • 3850 Posts

@ronvalencia:

I don't know what to tell you.

I'm not grouping them as the same power. That's been repeated to you but you refuse to listen.

I do think that the Scorpio will have more native 4K because it is more powerful but I don't believe all games will be native 4K regardless of your belief it can pull it off because devs will do other things with that power.

Sorry if that angers you.

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mrbojangles25

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#138 mrbojangles25
Member since 2005 • 60798 Posts

Of course they are half-assed. They half-assed 1080, they're going to half-ass 4K.

It's all a marketing gimmick, 4K came along and instead of taking their time and doing it right, they took something great and turned it into a trend and something sensational that "we have to have" and now they're ruining it, rushing it out, and making it half the experience it should be.

But it's an upgrade, so people will be happy. But being kicked half as hard in the balls is an upgrade from being kicked twice as hard in the balls, so...

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Shewgenja

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#139  Edited By Shewgenja
Member since 2009 • 21456 Posts

@xboxiphoneps3 said:

@Shewgenja: Scorpio will actually be able to do native 4K in many titles right off the bat(unlike Pro) and maybe, resort to checkerboard rendering down the line in the future as games get more graphically intense per pixel for balance of performance/graphics down the road

Poor thread

I've said this so many times now. You'll be lucky if it's a full year. Awesome thread.

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ronvalencia

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#140  Edited By ronvalencia
Member since 2008 • 29612 Posts

@xboxiphoneps3 said:

@Shewgenja: Scorpio will actually be able to do native 4K in many titles right off the bat(unlike Pro) and maybe, resort to checkerboard rendering down the line in the future as games get more graphically intense per pixel for balance of performance/graphics down the road

Poor thread

The purpose for double rate FP16 feature is to provide additional FLOPS headroom for future games.

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ronvalencia

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#141 ronvalencia
Member since 2008 • 29612 Posts

@lrdfancypants said:

@ronvalencia:

I don't know what to tell you.

I'm not grouping them as the same power. That's been repeated to you but you refuse to listen.

I do think that the Scorpio will have more native 4K because it is more powerful but I don't believe all games will be native 4K regardless of your belief it can pull it off because devs will do other things with that power.

Sorry if that angers you.

Read my post again.

Again, as long PS4/XBO game maintains their 1920x1080p vs XBO's 1600x900p profiles, RX-390X can play the same game at 4K with very high/ultra settings with PC's higher grade textures.

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Pedro

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#142 Pedro
Member since 2002 • 73960 Posts

@ronvalencia said:
@Pedro said:

Why are you asking for more brainless charts and graphs?

Your post is brainless.

You should check out the post you typical make. Its exemplifies brainlessness.

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#144 oflow
Member since 2003 • 5185 Posts

@Juub1990 said:

Don't know why people are calling an unreleased console like the Scorpio half-baked. If the rumors are true 4K/30fps/medium settings will be achievable on a Scorpio for around 500$. It's something that has been feasible on PC since 2014(not for 500$).

+1.

This is the point that makes the TC's topic a false equivalency.

All the rumors point to Scorpio using Ryzen, devs that have seen it says it does native 4K and MS themselves have said from the announcement that it will be native 4K capable on all MS first party games which is very possible and probable since MS already knows the ramifications of saying something not true regarding the console's capabilities after the X1 announcement fiasco and getting reamed this gen in sales.

I'm personally not a resolution fanatic about 4K but its a nice option if you have a 4K tv. I hope they add the ability to play the games in 1080/60 or 4K/30.

The point though is the TC is trying to lump this console in with PS Pro when its not an even comparison. Just because the Pro is half-assed doesn't mean Scorpio will be.

I also find it kinda hypocritical of cows that after talking all gen about how much better 1080p is than 900p/720p, how weak the X1 is compared to the PS4 and how even the multiplats are superior on PS4, that now when the PS4 will be weaker by a good margin, now all of a sudden higher resolutions are bad for gaming and holding gaming back. Which is kind of a lame argument now that 4K tvs are becoming the norm.

4K is still early on sure, but acting like its not the future is kind of disingenuous and people with 4K tvs want 4K devices to use on them. Last year 4K tvs sold like hotcakes during the holidays and they'll sell even more this year since the prices continue to drop. 4K is the new 1080 on the hype spectrum.

Guess what else comes out this holiday to go with your new 4K tv? And the marketing schtick is native 4K just like how Sony hyped 1080p back at the beginning of this gen. When PS4 launched it sold 20 million units in two years with no major exclusive. Sony marketed multiplats as first party games and sold a shit ton of consoles with the promise of better stuff coming.

Now Sony fanboys are all saying its only about the games and how Scorpio will flop because it has no games. Theres at least four major games coming for Scorpio (Sea of Thieves, Crackdown 3, State of Decay 2 and Forza 7) and even without those games it'll have major multiplats in native 4K.

Not to mention the intangibles of the console we haven't seen yet. Its still possible they could really surprise everyone at E3 with something like a Steam app on Scorpio. Not saying its probable but its possible. What if everyone's favorite hater Tim Sweeney is wrong and Gabe and Phil actually cut a deal?

Bu bu but the cost! For $500-600 that's a pretty good deal. Cows spent $900 on the PSVR + PS Pro and say money well spent. But now 4K gaming isn't worth $500?

Pffft.

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Shewgenja

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#145 Shewgenja
Member since 2009 • 21456 Posts

@xboxiphoneps3 said:

@Shewgenja: it will take longer then a year. Scorpio doesn't need to run every game at 4K ultra settings

Oh, that will be even sweeter. When DigitalFoundry shows that settings were ramped down to achieve 4k, I will raise a glass of Scotch to that. Cow Party here we come.

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Pedro

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#146 Pedro
Member since 2002 • 73960 Posts

@Shewgenja said:
@xboxiphoneps3 said:

@Shewgenja: it will take longer then a year. Scorpio doesn't need to run every game at 4K ultra settings

Oh, that will be even sweeter. When DigitalFoundry shows that settings were ramped down to achieve 4k, I will raise a glass of Scotch to that. Cow Party here we come.

It must suck owning a Pro then.

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#147 kvally
Member since 2014 • 8445 Posts

@Pedro said:
@Shewgenja said:
@xboxiphoneps3 said:

@Shewgenja: it will take longer then a year. Scorpio doesn't need to run every game at 4K ultra settings

Oh, that will be even sweeter. When DigitalFoundry shows that settings were ramped down to achieve 4k, I will raise a glass of Scotch to that. Cow Party here we come.

It must suck owning a Pro then.

To me, my Pro feels like a PS4 with the boot mode patch.

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Shewgenja

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#148  Edited By Shewgenja
Member since 2009 • 21456 Posts

@Pedro said:
@Shewgenja said:
@xboxiphoneps3 said:

@Shewgenja: it will take longer then a year. Scorpio doesn't need to run every game at 4K ultra settings

Oh, that will be even sweeter. When DigitalFoundry shows that settings were ramped down to achieve 4k, I will raise a glass of Scotch to that. Cow Party here we come.

It must suck owning a Pro then.

Missing my point. I was being tongue-in-cheek. I'm sure neither will suck, but I'm also sure that neither are fully 4k generation consoles but half steps. Bottom line: 2 TFLops one way or the other does not make a monumental difference at 4x the pixel density or xyz maps for the game engines.

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#149 Pedro
Member since 2002 • 73960 Posts

@Shewgenja said:

Missing my point. I was being tongue-in-cheek. I'm sure neither will suck, but I'm also sure that neither are fully 4k generation consoles but half steps. Bottom line: 2 TFLops one way or the other does not make a monumental difference at 4x the pixel density or xyz maps for the game engines.

I am not sure why anyone speaks of achieving 4k as a hard performance number because it isn't.