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humour...get some
Cyberfairy
QFT and this isnt really meant to be a totall serious game its pure metal cliche its funny its most definately nota game to be taken seriously partly why i think its gonna be a sleeper hit or like Psychonauts another cult hit.
i watched some video's of it,looked pretty crappy. Borderlands look amazing thoughRatchet_Fan8i'm with this guy
Yes. We totally need another Marcus Fenix and Master Chief.skrat_01Their powers combined, we get MASTER FENIX.
from what i saw of the demo he looked pretty funny, although maybe I just like these jokes better then most cuz Im a huge metal head.
Exactly thats why Jack Black is in the game, for the humor [QUOTE="skrat_01"]Yes. We totally need another Marcus Fenix and Master Chief. Yup thats my point, most blant characters ever, I can hardly call them characters, masterchief is like a faceles strooper that just replies to orders, and marcus is the big tough guy that rarely speaks about his characteristics or laugh at the enemy. Just following orders and give some. Nathan Drake is actually a pretty good character that actually has a spefic atitude, prefences and nice quotes.humour...get some
Cyberfairy
Nathan Drake is actually a pretty good character that actually has a spefic atitude, prefences and nice quotes.dakan45Nathan Drake is like Indiana Jones. Which is a good thing.
What the hell? The whole point of Dante is that hes super lame and cheesey with his jokes that it ends up being funny. As for Brutal Legends main character, hes pretty funny. I enjoyed the demo and the humour within the game. Its just like Travis from No More Heroes and why I like him so much. Hes so random and silly and cheesey that it ends up being funny.HaziqonfireThe humor was the best part of the demo, by far. The gameplay was so-so. Still, this definitely does not get my money over Uncharted 2, sorry Tim Schafer.
Yup thats my point, most blant characters ever, I can hardly call them characters, masterchief is like a faceles strooper that just replies to orders, and marcus is the big tough guy that rarely speaks about his characteristics or laugh at the enemy. Just following orders and give some. Nathan Drake is actually a pretty good character that actually has a spefic atitude, prefences and nice quotes.dakan45Pretty much.
However I find characters like Marcus Fenix horrible contradictions. He is supposed to epitomise the ' silent hardened vetran warrior who has seen the worst', and 'war is hell' - on an emotional level however during gameplay its all thrown out.
Its pretty clear Marcus enjoys killing and chainsawing locust in two - in the second game moreso - and is pretty damn vocal about it.
So you have this horribly weird mis match of character archetypes. One being the scarred vetran, the other being essentially - The Duke.
Master Chief is different.
Half the time he is a heroic projection for the character, however in cut scenes the amount of depth put into the character... well there really isn't any, because displaying character development and emotion can compromise the player being able to project themselves.
So you have someone who is ultimately bland as hell in game (despite being very heroic) - while in the actual lore, there is quite alot too the character... which is a real pity.With character projections the best emotional connection you have is with characters around you (e.g. Alyx Vance), however as Master Chief works on both levels you have a disconnect... which really marred things like possible character development and relations with personalities like Cortana.
This is why if you are going to give a character... character at all, at least do it right, and concentrate specifically.
Case point two shooter extremes - Gordon Freeman, the transparent projection for the player, or The Duke - someone with personality who the player wants to embody.
On an emotional level though? A complex central character? Well then designers and narrators have to give reason for the player to *care* about the character they are controlling / playing as, which is usually relevant to the gameplay mechanics, as that is how we interact with the gameworld on a meaningful level. This is where things really complicate.
Oh.
What a tangent.
/rant.
As for Nathan Drake, he is the like-able wisecracking hero, who people generally like. We want to be him, or see him succeed so we relate with him. Which fits Uncharted's premises well as an action adventure - its narrative, characters and setting(s) and of course gameplay. He is still just a guy, although a heroic one, so he is quite vulnerable (in combat) in the gameworld, during player control - this being one example.
Whereas a character like Dante - he is a 'stylish wisecracking badass' - who fits with DMC's completely over the top premises, narrative, and *especially* gameplay.
Sure they aren't extremely compelling characters, but they arent supposed to be. They simply fit their purpose and role placement very, very well, and act as a good connection for the player into the gameworld and narrative.
I'm betting that's why so many gamers find strong appeal to Final Fantasy Characters. Why FF characters are almost always traditional repetitive archetypes, they fit their roles, and are developed in them so well, that they can draw an emotional connection from the player.
Heh, did it again.
/rantx2.
[QUOTE="Cyberfairy"]Jack Black was good in School Of Rock(2003) lol @ humor but maybe cause im urban i not finfing him cool.humour...get some
PSP107
Urban? Really? That's your criteria? I'm from The Bronx, and I thought his delivery in the demo was pretty good. Given that the tutorial has better writing than many full games, the performance seems to fit well with the dialogue.
So yeah... considering the premise of the game, I don't have a problem with Jack or Tim.
Pretty much.[QUOTE="dakan45"] Yup thats my point, most blant characters ever, I can hardly call them characters, masterchief is like a faceles strooper that just replies to orders, and marcus is the big tough guy that rarely speaks about his characteristics or laugh at the enemy. Just following orders and give some. Nathan Drake is actually a pretty good character that actually has a spefic atitude, prefences and nice quotes.skrat_01
However I find characters like Marcus Fenix horrible contradictions. He is supposed to epitomise the ' silent hardened vetran warrior who has seen the worst', and 'war is hell' - on an emotional level however during gameplay its all thrown out.
Its pretty clear Marcus enjoys killing and chainsawing locust in two - in the second game moreso - and is pretty damn vocal about it.
So you have this horribly weird mis match of character archetypes. One being the scarred vetran, the other being essentially - The Duke.
Master Chief is different.
Half the time he is a heroic projection for the character, however in cut scenes the amount of depth put into the character... well there really isn't any, because displaying character development and emotion can compromise the player being able to project themselves.
So you have someone who is ultimately bland as hell in game (despite being very heroic) - while in the actual lore, there is quite alot too the character... which is a real pity.With character projections the best emotional connection you have is with characters around you (e.g. Alyx Vance), however as Master Chief works on both levels you have a disconnect... which really marred things like possible character development and relations with personalities like Cortana.
This is why if you are going to give a character... character at all, at least do it right, and concentrate specifically.
Case point two shooter extremes - Gordon Freeman, the transparent projection for the player, or The Duke - someone with personality who the player wants to embody.
On an emotional level though? A complex central character? Well then designers and narrators have to give reason for the player to *care* about the character they are controlling / playing as, which is usually relevant to the gameplay mechanics, as that is how we interact with the gameworld on a meaningful level. This is where things really complicate.
Oh.
What a tangent.
/rant.
As for Nathan Drake, he is the like-able wisecracking hero, who people generally like. We want to be him, or see him succeed so we relate with him. Which fits Uncharted's premises well as an action adventure - its narrative, characters and setting(s) and of course gameplay. He is still just a guy, although a heroic one, so he is quite vulnerable (in combat) in the gameworld, during player control - this being one example.
Whereas a character like Dante - he is a 'stylish wisecracking badass' - who fits with DMC's completely over the top premises, narrative, and *especially* gameplay.
Sure they aren't extremely compelling characters, but they arent supposed to be. They simply fit their purpose and role placement very, very well, and act as a good connection for the player into the gameworld and narrative.
I'm betting that's why so many gamers find strong appeal to Final Fantasy Characters. Why FF characters are almost always traditional repetitive archetypes, they fit their roles, and are developed in them so well, that they can draw an emotional connection from the player.
Heh, did it again.
/rantx2.
Dude....that was like...so freaking deep man....like totally.
Nah really though great post lol.
I am not sure what demo you played but I think he is an excellent main character. He was very funny, likeable and best of all, he was different from the usual voiceless, faceless, emotionless "heroes" that tend to pop up in games today. When developers understand that only Gordon Freeman can perform such characteristics and still manage to be one of the greatest video game icons of all time, the game industry will be a much better place
[QUOTE="skrat_01"]Yes. We totally need another Marcus Fenix and Master Chief.JandurinTheir powers combined, we get MASTER FENIX.
Just for you SW 8)
Pretty much.[QUOTE="dakan45"] Yup thats my point, most blant characters ever, I can hardly call them characters, masterchief is like a faceles strooper that just replies to orders, and marcus is the big tough guy that rarely speaks about his characteristics or laugh at the enemy. Just following orders and give some. Nathan Drake is actually a pretty good character that actually has a spefic atitude, prefences and nice quotes.skrat_01
However I find characters like Marcus Fenix horrible contradictions. He is supposed to epitomise the ' silent hardened vetran warrior who has seen the worst', and 'war is hell' - on an emotional level however during gameplay its all thrown out.
Its pretty clear Marcus enjoys killing and chainsawing locust in two - in the second game moreso - and is pretty damn vocal about it.
So you have this horribly weird mis match of character archetypes. One being the scarred vetran, the other being essentially - The Duke.
Master Chief is different.
Half the time he is a heroic projection for the character, however in cut scenes the amount of depth put into the character... well there really isn't any, because displaying character development and emotion can compromise the player being able to project themselves.
So you have someone who is ultimately bland as hell in game (despite being very heroic) - while in the actual lore, there is quite alot too the character... which is a real pity.With character projections the best emotional connection you have is with characters around you (e.g. Alyx Vance), however as Master Chief works on both levels you have a disconnect... which really marred things like possible character development and relations with personalities like Cortana.
This is why if you are going to give a character... character at all, at least do it right, and concentrate specifically.
Case point two shooter extremes - Gordon Freeman, the transparent projection for the player, or The Duke - someone with personality who the player wants to embody.
On an emotional level though? A complex central character? Well then designers and narrators have to give reason for the player to *care* about the character they are controlling / playing as, which is usually relevant to the gameplay mechanics, as that is how we interact with the gameworld on a meaningful level. This is where things really complicate.
Oh.
What a tangent.
/rant.
As for Nathan Drake, he is the like-able wisecracking hero, who people generally like. We want to be him, or see him succeed so we relate with him. Which fits Uncharted's premises well as an action adventure - its narrative, characters and setting(s) and of course gameplay. He is still just a guy, although a heroic one, so he is quite vulnerable (in combat) in the gameworld, during player control - this being one example.
Whereas a character like Dante - he is a 'stylish wisecracking badass' - who fits with DMC's completely over the top premises, narrative, and *especially* gameplay.
Sure they aren't extremely compelling characters, but they arent supposed to be. They simply fit their purpose and role placement very, very well, and act as a good connection for the player into the gameworld and narrative.
I'm betting that's why so many gamers find strong appeal to Final Fantasy Characters. Why FF characters are almost always traditional repetitive archetypes, they fit their roles, and are developed in them so well, that they can draw an emotional connection from the player.
Heh, did it again.
/rantx2.
Brilliant rant. Agree on all points. I prefer the actual personality characters over the "silent stand in for the player" type of characters.What kills me are those "emo" Gears of war trailers that are such bullspit. "War is hell" but in the game war seems pretty fun to me. "I miss maria." Well guess what in the actual game she's an afterthought. I'd prefer they not lie and just admit that gears is shallow and lifeless.
Ta thanks! Though yeah Gear's situation is really, really problematic. Honestly I think it might have to do with divisions between the development team narrators / narrative designers (and the marketing team) - each having their own perspective on things.Brilliant rant. Agree on all points. I prefer the actual personality characters over the "silent stand in for the player" type of characters.
What kills me are those "emo" Gears of war trailers that are such bullspit. "War is hell" but in the game war seems pretty fun to me. "I miss maria." Well guess what in the actual game she's an afterthought. I'd prefer they not lie and just admit that gears is shallow and lifeless.
Bread_or_Decide
From the Gears trailers, to the environmental design, and the narrative design, you can tell that the developers were trying to evoke an emotional response from the player in a 'war is hell sense'....
But then the in the name of fun game designers want to make combat enjoyable and violent - without characters moping about in combat - they instead pretty much reflectedwhat the player is thinking - the fun you are having from killing things (.e.g. Marcus's remarks like '**** yeah' when gibbing a bunch of locust). You enjoy it, so do the characters.
So you have this weird contradiction of gameplay and characterisation vs. the games underlying narrative.
Which was well, worse in GeOW 2 - as you put it. The additional Maria stuff just seemed misplaced and weak. It was poorly developed sentimentality next to the ubermachoism. Why should the player care for Maria? Did we have any reason too? Were we supposed to care for Dom - he is just a sidekick archetype... who was there in the first place for coop gameplay...
Epic's solution was some dialogue and a few cut scenes. Sure as hell not counting the damn photo in my collectors edition.
You are spot on, Gears should be shallow - but that doesn't mean it has to be lifeless. Look at Uncharted for instance, its a light hearted adventure, with plenty of personality.
Gears doesn't need to take itself so damn seriously - and let the narrative embrace the sheer over the top gory action.
And well... Epic also really tried to do that too in GeoW2.... with relativley good success. The Rift Worm was almost a homage to all of this. A giant worm that *sinks cities*. Awesome and appropriate. Swimming through its blood, and cutting its arteries with your chainsaw bayonett? Its ridiculous, but also so appropriate and awesome - both Narrative and gameplay bouncing right back off each other.
Only problem was the slog after, and 'ohMaria nooooooo', and a generic 'last stand survival' of Jericho... even though we see nothing to personalise this. Jericho is shown what? Twice? In a tutorial and flyover cutscene and at the end? Yes we really are made to care about it and humanity. Hrmm.
Which is why i'm worried that Epic will add a female delta member in GeOW3.
It *will* add unnecessarysentimentality bigger than damn Maria, and the possible love interest who appears for a few moments (who Marcus just stares at), which really is another copy off what Bungie did (better) with Cortana back in damn 2001, guiding Marcus through the game. This is not character development Epic, don't go there.
Hell have Cole and 3 clones as the protagonists if you have to add extra macho-ism and comic relief Epic - that alone would make more sense than more attempts at emotional engagement through poor characters.
Heh another rant.
Relevant subject matter
Anyway Eddie Riggs looks to be a great character, in every way Marcus Fenix isn't.
His personality really will be one of the core driving forces in the game, and methinks Shaffer of all people can pull it off.
False. Read Fall of Reach.Id say Master Chief is because he has almost no character development and i think it was pretty damn lazy of them to not give him any background story other than hes a super soldier, seriously how many main characters have their face covered?
brumley53
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