Right, I see what you are saying, but I would say I disagree with the points. As I pointed out, the Xbox 360 did get a whole lot of support from Japanese developers and publishers, even for 'weeaboo' games- Tales of Vesperia, Persona 4 Arena, Catherine, Lost Odyssey, Blue Dragon, Ninety Nine Nights, Eternal Sonata, it even had some exclusives like Steins;Gate- the most lauded visual novel of all time started life as an Xbox exclusive, and was Xbox exclusive right up until they finally ported it to PS4 and PS Vita just a little over a year ago.
But those games didn't sell- they didn't just not sell in Japan, where the argument of cultural penetration and cache at least holds merit, since Japan I admit is an incredibly culturally insular country, but they also failed to sell in the west to any degree. There's a reason why Tales jumped ship to PlayStation exclusivity after the Vesperia debacle, a reason that Mistwalker never made any more games for Xbox after Lost Odyssey and Blue Dragon, a reason that most Japanese developers and publishes do not support the Xbox any more. My point is, for whatever reason, these 'weeaboo games' are outright not doing well on Xbox.
... which brings me to the PC. That's very important here, because on PC, these games are seeing a lot of success, to the point that the PC has replaced the Xbox as Japanese publishers' preferred SKU to maximize international sales. Why is it that PC, a traditionally western platform, with iconic games similar to Xbox's iconic games, saw these 'weeaboo' Japanese games be successful, but Xbox did not, especially when the makeup should be similar for both platforms as you pointed out?
My thesis here based on what I see is that for whatever reason, Xbox's base seems to shun an entire category of games, and it comes back to haunt the platform in the long run. Incidentally, this is no different (although less severe and concerning) than Nintendo fans shunning 'dudebro' games, causing en masse exodus of third party support from Nintendo paltforms.
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