[QUOTE="Ninja-Vox"][QUOTE="asylumni"] If you want to argue details, there's plenty in both games, Personally, I tend to consider both of these games multi-plats with some changes, improvements and glitches differentiating the different versions.
asylumni
That quote alone is proof you dont know what you're talking about. How is the 360 version of GRAW a multi-plat with some changes? What changes? What has been changed?
THE ENTIRE GAME? Are you seriously going to say they're the same game except for the development team... the engine it runs on... the physics engine.... all of the music and sound.... the storyline.... the gameplay mechanics... the realism... the missions you actually play through... the environments... the ai....
Give me a break. THEY'RE TWO DIFFERENT GAMES. Not one game with differences between two versions - TWO GAMES.
From GS review:
PC
"You take the role of Scott Mitchell, a captain in the elite Ghost Recon squad in the US Army. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, urban areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City."
360
"You take the role of Scott Mitchell, a captain in the elite Ghosts--the light-infantry unit whose members are renowned for their skill and heroism in the face of long odds. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, high-rise areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue simple commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City."
Gee, big difference.
And this,
"Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates.",
shows that this same game got some improvements in it's way to PC. Did it change the feel a little, yes. Enough to call it a completely different game? No. Same story +same settings +same gameplay mechanics + same name = same game. Just because one works better than the other doesn't mean they are different games completely.
This is the second time I am going to ask this. Have you even played the two versions? Same gameplay mechanics? Is that a joke? There isn't even a cover mechanic in the PC version. And again, there are numerous quotes in that review that say there are significant differences between the two.
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