By SW standards, 360 only has two AAA exclusives...

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Snugenz

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#151 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="Snugenz"]

MGS2:S, MGS:TS were on other consoles so him saying MGS could be ported is no more moronic than someone saying Halo 3 or ME could be ported.

:roll:

Harden_hawk

Kojima said it's exclusive.

Bungie said Halo 2, Halo 3 was/is exclusive.

Epic said Gears of War was exclusive.

Your point ?

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ginglejangle

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#152 ginglejangle
Member since 2007 • 3171 Posts

I dont know why you guys even care about exulisves or not.

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Harden_hawk

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#153 Harden_hawk
Member since 2007 • 1129 Posts

Bungie said Halo 2, Halo 3 was/is exclusive.

Epic said Gears of War was exclusive.

Your point ?

This is Kojima we're talking about. Company's say alot of things, which are usually not true.

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Harden_hawk

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#154 Harden_hawk
Member since 2007 • 1129 Posts
[QUOTE="Harden_hawk"]

Verge_6

MGS2:S, MGS:TS were on other consoles so him saying MGS could be ported is no more moronic than someone saying Halo 3 or ME could be ported.

:roll:

Kojima said it's exclusive.

And Microsoft said Halo 3 was exclusive to the 360. Your point?

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

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ToScA-

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#155 ToScA-
Member since 2006 • 5783 Posts
[QUOTE="Verge_6"][QUOTE="Harden_hawk"]

Harden_hawk

MGS2:S, MGS:TS were on other consoles so him saying MGS could be ported is no more moronic than someone saying Halo 3 or ME could be ported.

:roll:

Kojima said it's exclusive.

And Microsoft said Halo 3 was exclusive to the 360. Your point?

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

lol!

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Snugenz

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#156 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="Verge_6"][QUOTE="Harden_hawk"]

Harden_hawk

MGS2:S, MGS:TS were on other consoles so him saying MGS could be ported is no more moronic than someone saying Halo 3 or ME could be ported.

:roll:

Kojima said it's exclusive.

And Microsoft said Halo 3 was exclusive to the 360. Your point?

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

Your fanboyism knows no bounds, i've never been disgusted on SW's until now (maybe in the R:FoM and Forza 2 score threads).

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Verge_6

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#157 Verge_6
Member since 2007 • 20282 Posts

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

Harden_hawk

A couple of MGS games send their regards.

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Harden_hawk

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#158 Harden_hawk
Member since 2007 • 1129 Posts
[QUOTE="Harden_hawk"][QUOTE="Verge_6"][QUOTE="Harden_hawk"]

Snugenz

MGS2:S, MGS:TS were on other consoles so him saying MGS could be ported is no more moronic than someone saying Halo 3 or ME could be ported.

:roll:

Kojima said it's exclusive.

And Microsoft said Halo 3 was exclusive to the 360. Your point?

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

Your fanboyism knows no bounds, i've never been disgusted on SW's until now (maybe in the R:FoM and Forza 2 score threads).

I'm no fanboy bud. I own GC, ps2, and xbox (And I just happen to have Halo:CE and Halo 2.).Maybe I got a little carried away. Butyou have to realize that MS isn't as trustworthy as Kojima, when it comes to stuff like that.

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-Karmum-

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#159 -Karmum-
Member since 2007 • 3775 Posts

Honestly, there is no debate here. You can play Ninja Gaiden on the xbox. You can play it on the PS3 with some new weapons and the added Rachel segement, but it's essentially the same game. The 360 GRAW on the other hand, can only be played on the Xbox 360. It's not another version of the same game. It's not new content. It's not added extras; it's an entirely different game.

It runs on a different engine, has completely different gameplay mechanics, a different story, different DEVELOPERS, different missions, different everything.

And honestly; if you guys want to start saying that it simply having the same name makes it multi-platform, i guess we can scratch off Final Fantasy as an exclusive. I can play that game on my phone. Think that's stupid? Yeah me too, but it's the logic you guys seem to be in favour of.

Ninja-Vox

Mult-platform means it's not exclusive. I don't care if it's different gameplay, and engines (well obviously), and such. I find it hilarious because the PS2 and Xbox versions play like the 360 versions. Graphics and such won't be the same, but who cares. It's not exclusive.

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Verge_6

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#160 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Ninja-Vox"]

Honestly, there is no debate here. You can play Ninja Gaiden on the xbox. You can play it on the PS3 with some new weapons and the added Rachel segement, but it's essentially the same game. The 360 GRAW on the other hand, can only be played on the Xbox 360. It's not another version of the same game. It's not new content. It's not added extras; it's an entirely different game.

It runs on a different engine, has completely different gameplay mechanics, a different story, different DEVELOPERS, different missions, different everything.

And honestly; if you guys want to start saying that it simply having the same name makes it multi-platform, i guess we can scratch off Final Fantasy as an exclusive. I can play that game on my phone. Think that's stupid? Yeah me too, but it's the logic you guys seem to be in favour of.

-Karmum-

Mult-platform means it's not exclusive. I don't care if it's different gameplay, and engines (well obviously), and such. I find it hilarious because the PS2 and Xbox versions play like the 360 versions. Graphics and such won't be the same, but who cares. It's not exclusive.

*jaw drops* Are you KIDDING me? The last-gen variants of GRAW are absolutely NOTHING like the 360 version. Just read the review.

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Snugenz

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#161 Snugenz
Member since 2006 • 13388 Posts

I'm no fanboy bud. I own GC, ps2, and xbox (And I just happen to have Halo:CE and Halo 2.).Maybe I got a little carried away. Butyou have to realize that MS isn't as trustworthy as Kojima, when it comes to stuff like that.

Harden_hawk

No company is trustworthy, they're all in it for the money.

Kojima might be a great dev but ultimately he anwsers to Konami and its shareholders.

Just like Bungie with MS and their shareholders.

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Harden_hawk

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#162 Harden_hawk
Member since 2007 • 1129 Posts

[QUOTE="Harden_hawk"]

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

Verge_6

A couple of MGS games send their regards.

But where's MGS:3 on that list?

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Verge_6

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#163 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"]

[QUOTE="Harden_hawk"]

My point is that it's MGS4, and not some stupid game that will be milked from a company like M$!

Harden_hawk

A couple of MGS games send their regards.

But where's MGS:3 on that list?

That's not my point. The fact is, ALL companies milk their successful game franchises, not just Microsoft.

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asylumni

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#164 asylumni
Member since 2003 • 3304 Posts
[QUOTE="asylumni"]

If you want to argue details, there's plenty in both games, Personally, I tend to consider both of these games multi-plats with some changes, improvements and glitches differentiating the different versions.

Ninja-Vox

That quote alone is proof you dont know what you're talking about. How is the 360 version of GRAW a multi-plat with some changes? What changes? What has been changed?

THE ENTIRE GAME? Are you seriously going to say they're the same game except for the development team... the engine it runs on... the physics engine.... all of the music and sound.... the storyline.... the gameplay mechanics... the realism... the missions you actually play through... the environments... the ai....

Give me a break. THEY'RE TWO DIFFERENT GAMES. Not one game with differences between two versions - TWO GAMES.

From GS review:

PC

"You take the role of Scott Mitchell, a captain in the elite Ghost Recon squad in the US Army. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, urban areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City."

360

"You take the role of Scott Mitchell, a captain in the elite Ghosts--the light-infantry unit whose members are renowned for their skill and heroism in the face of long odds. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, high-rise areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue simple commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City."

Gee, big difference.

And this,

"Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates.",

shows that this same game got some improvements in it's way to PC. Did it change the feel a little, yes. Enough to call it a completely different game? No. Same story +same settings +same gameplay mechanics + same name = same game. Just because one works better than the other doesn't mean they are different games completely.

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Verge_6

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#165 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Ninja-Vox"][QUOTE="asylumni"]

If you want to argue details, there's plenty in both games, Personally, I tend to consider both of these games multi-plats with some changes, improvements and glitches differentiating the different versions.

asylumni

That quote alone is proof you dont know what you're talking about. How is the 360 version of GRAW a multi-plat with some changes? What changes? What has been changed?

THE ENTIRE GAME? Are you seriously going to say they're the same game except for the development team... the engine it runs on... the physics engine.... all of the music and sound.... the storyline.... the gameplay mechanics... the realism... the missions you actually play through... the environments... the ai....

Give me a break. THEY'RE TWO DIFFERENT GAMES. Not one game with differences between two versions - TWO GAMES.

From GS review:

PC

"You take the role of Scott Mitchell, a captain in the elite Ghost Recon squad in the US Army. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, urban areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City."

360

"You take the role of Scott Mitchell, a captain in the elite Ghosts--the light-infantry unit whose members are renowned for their skill and heroism in the face of long odds. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you'll explore the massive city--fighting rebel infantry, armored vehicles, and helicopters from within the dense, high-rise areas in the center to the dilapidated shanty towns on the outskirts. You'll do this solo and with the help of three teammates--who you can issue simple commands to--and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game's depiction of Mexico City."

Gee, big difference.

And this,

"Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates.",

shows that this same game got some improvements in it's way to PC. Did it change the feel a little, yes. Enough to call it a completely different game? No. Same story +same settings +same gameplay mechanics + same name = same game. Just because one works better than the other doesn't mean they are different games completely.

This is the second time I am going to ask this. Have you even played the two versions? Same gameplay mechanics? Is that a joke? There isn't even a cover mechanic in the PC version. And again, there are numerous quotes in that review that say there are significant differences between the two.

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asylumni

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#166 asylumni
Member since 2003 • 3304 Posts

Did you even read the text quotes? They literally directly state that there are significant changes between the two?

1) Except, two ENTIRELY different dev teams made the two GRAW variants. Not merely the 'core' of the team, as you put it for Sigma

Verge_6

And I addressed this as not uncommon for multiplatform titles. Being different teams doesn't mean they can't share resources and doesn't mean they are different games.

2) You don't understand. They don't even share the same color pallet, and even have a different physics engine.

Verge_6

You're right I don't understand. A Mustang can have a V6 or a V8, but it's still a mustang. GRAW PC uses Ageia physics to make things break nice, 360 version uses what? Something else to make things break nice. Sounds like two ways to skin a cat to me.

3) Not only does the viewpoint make a difference, but it also affect the gameplay. PC GRAW's view allows for it to take the tactical approach it has, whilst the 360's view lets it go for the arcady approach.

Verge_6

But you can take a tactical approach with both, you have teammates and vehicles to direct in both. Just because to PC version has better environments and better rewards a methodical approach doesn't mean you have to play each differently and it doesn't mean they are different games.

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turgore

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#167 turgore
Member since 2006 • 7859 Posts
Gears isn't out on the PC yet. ANd the other AAA games were superior. Oblivion 360 > Oblivion PS3 (9.6>9,5) , R6V360 > R6V PS3.
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Verge_6

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#168 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="Verge_6"]

Did you even read the text quotes? They literally directly state that there are significant changes between the two?

1) Except, two ENTIRELY different dev teams made the two GRAW variants. Not merely the 'core' of the team, as you put it for Sigma

asylumni

And I addressed this as not uncommon for multiplatform titles. Being different teams doesn't mean they can't share resources and doesn't mean they are different games.

2) You don't understand. They don't even share the same color pallet, and even have a different physics engine.

Verge_6

You're right I don't understand. A Mustang can have a V6 or a V8, but it's still a mustang. GRAW PC uses Ageia physics to make things break nice, 360 version uses what? Something else to make things break nice. Sounds like two ways to skin a cat to me.

3) Not only does the viewpoint make a difference, but it also affect the gameplay. PC GRAW's view allows for it to take the tactical approach it has, whilst the 360's view lets it go for the arcady approach.

Verge_6

But you can take a tactical approach with both, you have teammates and vehicles to direct in both. Just because to PC version has better environments and better rewards a methodical approach doesn't mean you have to play each differently and it doesn't mean they are different games.

1) And how do you know they did this?

2) You're grasping for straws. They are different engines, and it doesn't matter if they serve similar purposes

3) So, you're saying the player determines how the game is meant to be played, when it's the PC version that allows you to intricately map out your squad's movements in a series of multiple stop and meeting points?

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squallff8_fan

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#169 squallff8_fan
Member since 2006 • 2949 Posts

[QUOTE="squallff8_fan"]U guys make no damn sense, so your saying that its the same game with the orginal when it aint. How the hell is it the same game if there are weapons, levels, characters, playable cutscenes, new bosses and enemies, that u never played in the original? How the hell u gonna sit here and say that is the same exact game when none of this is even in the damn original? Make some damn sense man. U guys make no damn sense man. All I keep hearing is your ass saying that u already played it on my xbox when u really didnt. The game is not named Ninja Gaiden Sigma for nuttin. Its a different game with more added content to it that makes it the complete game. The package u played was the unfinished package. So right there alone says it is not the same game u played on the xbox, Ninja Gaiden Sigma takes u more into the story telling it from rachels side aswell and new levels ppl that played the old version have never played before, so how in the hell u gonna tell me its the same game if u dont even know how the new added levels are? Man come back see me when u can make sense because u guys seem to make it as if ninja gaiden sigma is the same exact game as the original when it really aint.Snugenz

Paragraph's are your friend, they're also very nice for people who actually try to read your rants.

I've played all 3 NG games, i'm on Chapter 14 of NGS at the moment, and there's no denying its a new take on the game, but all the extra's dont make the game as different as you think it is. Rachel missions are miniscule in comparison to the rest of the game, the few cutscenes that you get to play out in Sigma (e.gGoku in chapter 1) add a few more minutes play time at the most.

The new weapons dont make a whole lot of impact as there's really only a few new weapons, not "OMG completely new inventory".

Graphics dont make it exclusive either, sure they spruced up alot of area's, but they also left some alone and the spruce up was just texture replacements not an entirely new graphics engine.

The simple truth is, the extra content at most qualifies as an small expansion pack, i'd say 85 - 90% of the content is what i played in NGB, which isnt a bad thing in any way as the game is awesome and NGS is the definitive version (i bought every version afterall so you know i love the game).

U see I understand what u are talking about but some of these guys act like they have already played ninja gaiden sigma, if they have already played the original, and im one of those who have played both the originals aswell and I a have beaten both the originals on every difficulty, and am finished with normal and hard difficulty's on sigma and currently playing it on very hard, and to me the game just feels alot faster and believe it or not, it seems alot harder, and feels new to me because of the cut scenes u can play out now and new bosses in different areas, so this just feels like a fresh start of ninja gaiden, only that its been upgraded and with all the new content it feels alot more satisfying because there are things on here I never really did on the originals, and all im trying to say to those who think they already have expirienced all of ninja gaiden, im sorry to say but u will also have to play ninja gaiden sigma if u want the true expirience with the ninja gaiden franchise. Its just how GTA4 xbox 360 version will be the whole expirience compared to the ps3 version with out the added content, but sigma has more then that with its added content, from new enemies, to new bosses in different areas, to new moves and weapon, to a new playable character and to playable cut scenes which in the original they were just cut scenes where now they are playable with new added levels, so if u think u played ninja gaiden sigma just because u played black im sorry to ay this but u missed out on alot of new things. Id say around 20% of new content. Anyways im not gonna argue anymore, this is just gonna keep going on and on.

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asylumni

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#170 asylumni
Member since 2003 • 3304 Posts

There isn't even a cover mechanic in the PC version. Verge_6

Hmm, GS says,

PC

"Advanced Warfighter affords you a good amount of control over your character. You can peek around corners to minimize your exposed profile, as well as kneel or go prone, and you can even dive for cover if you try to go prone while on a dead run. You'll see the AI-controlled characters (both your teammates and enemies) frequently make use of the dive to get under cover. There's also a low-light mode that you'll need to use for darker areas of the game. You can sprint as well, but you'll need to lower your weapon to do so, which can be dangerous if you turn the corner into an enemy, as it takes a second to bring your gun back up."

360

"Advanced Warfighter affords you an impressive amount of control over your character. You can sidle up to any wall or flat surface and peek around the side by pushing up against it, which lets you peek around the corner while remaining safe. The game lets you fire around the corner or over a low wall with a minimally exposed profile, although this method of firing is less accurate. If you use a scope, you will expose more of your body to fire. You can kneel or go prone and even dive for cover if you try to go prone while running. There's a low-light mode, which you'll need to use for darker areas of the game. You do lose a lot of sharpness and resolution in this mode, so even in dark areas, you'll probably find yourself frequently switching in and out of this mode."

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Verge_6

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#171 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="Verge_6"]There isn't even a cover mechanic in the PC version. asylumni

Hmm, GS says,

PC

"Advanced Warfighter affords you a good amount of control over your character. You can peek around corners to minimize your exposed profile, as well as kneel or go prone, and you can even dive for cover if you try to go prone while on a dead run. You'll see the AI-controlled characters (both your teammates and enemies) frequently make use of the dive to get under cover. There's also a low-light mode that you'll need to use for darker areas of the game. You can sprint as well, but you'll need to lower your weapon to do so, which can be dangerous if you turn the corner into an enemy, as it takes a second to bring your gun back up."

360

"Advanced Warfighter affords you an impressive amount of control over your character. You can sidle up to any wall or flat surface and peek around the side by pushing up against it, which lets you peek around the corner while remaining safe. The game lets you fire around the corner or over a low wall with a minimally exposed profile, although this method of firing is less accurate. If you use a scope, you will expose more of your body to fire. You can kneel or go prone and even dive for cover if you try to go prone while running. There's a low-light mode, which you'll need to use for darker areas of the game. You do lose a lot of sharpness and resolution in this mode, so even in dark areas, you'll probably find yourself frequently switching in and out of this mode."

The PC version basically gives you the ability to crouch behind an object and lean over or around it. You know, the same mechanic that has been in place for about a decade in the FPS genre? You can do this at any point in the game. The 360 version cover system plays exactly like that of RB6's or Gears of War's. You can NOT compare it to the PC 'cover system'. Again, have you played both versions?

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asylumni

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#172 asylumni
Member since 2003 • 3304 Posts

The PC version basically gives you the ability to crouch behind an object and lean over or around it. You know, the same mechanic that has been in place for about a decade in the FPS genre? You can do this at any point in the game. The 360 version cover system plays exactly like that of RB6's or Gears of War's. You can NOT compare it to the PC 'cover system'.

Verge_6

Ok, let me put it this way. If they had released the 360 version with the PC cover mechanic, then later added the 360 cover mechanic to the game and released it as GRAW 2, don't you think a lot of people would be disappointed? I do, because that is not enough to define it as a whole new game. I'm not arguing that they are not different, I'm saying they are not different enough.

GS seems to agree with me by saying, "Ghost Recon Advanced Warfighter finally makes it over to the PC...", and not "A new Ghost Recon Advanced Warfighter arrives on the PC". They even have a note on the 360 version page that says, "Also on : PC | PS2 | XBOX", not "Also on : none".