Modern Low end GPUs can already play games in 1080p easily with reasonable graphical quality, toshiba displayed a GTX 680 and HD 7950 playing Dirt 3 in ultra in 4k, so for less demanding games/settings it will be even better performance. By the time the Xbox 720/PS4 come out which probably late 2013 or early 2013, mid range GPUs will be capable of playing games on average in 1600p-4k. GDDR6 has been hinted to release in 2014 so the boost in VRAM speed will make playing in such high resolutions and having even higher res textures more possible.
Mid range GPUs should rival the GTX 680 at least since the GTX 660 performs faster than a GTX 580.
Of course adaption for 4k TVs will take some time but PC gamers are starting to move over to 1600p. So in a year or 2 when every company has a 4k TV line up prices should be cheap enough for the masses to jump ship.
NoodleFighter
You don't seem to understand how things work. It is and was never about absolute capability. Even the ps3 and 360 can do 1080p @ 60fps. However, it's about what you lose from doing that. Devs are not sticking to 720p @ 30fps, like they normally do, because the console hardware can't handle it, it's just that they feel the extra million pixels and 30fps take a backseat compared to say....better textures, dynamic lighting, draw distances etc. etc.
Even on the PC, it's the same thing. I have a GTX 680, and capability wise, my card can handle 2560x1440. But do i want to? Do I really need that extra 2 million pixels? It'll be nice to have of course. But is it worth lowering all my graphic settings from Ultra to Medium? The answer is probably a NO.
In the case of a TV, unlike the PC, people tend to be sitting 10 feet away from it. At that distance, you're not gonna notice the difference between 1080p and 1440p. Why then. would devs waste processing power rendering at 1440p if it's negated by the distance people sit away from the TV? 60fps however, is something that is easily perceptible from 30fps. But even then, the logic is that 45 fps is seemingly smooth enough. So rather than lock it at 60fps, might as well strive for 45fps and use the processing power for texture and lighting instead. It's all opportunity cost. If you'd have spent a whole day tampering with the settings of Crysis 1 to get the best balance of visual quality and performance, you would have understood that automatically.
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