By the time nextgen comes out midrange GPUs will be capable of 4k-1600p gaming

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clyde46

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#201 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Bebi_vegeta"]

[QUOTE="AM-Gamer"]

Not anymore there not, while monitors may have higher res they sacrafice both contrast ratio and color accuracy. A high end HDTV is the way to go if you can afford it.

GioVela2010

Color accurancy... I'm sure people who have a profession for video editing or any related to that have monitors.

There's high end monitors too...

Yah those usually suck for gaming, poor contrast ratios, bad motion resolution

Poor contrast ratios? On a colour grading monitor? Wut?
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DerekLoffin

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#202 DerekLoffin
Member since 2002 • 9095 Posts

[QUOTE="DerekLoffin"]And why we would care exactly? Unless you have your nose next to the screen, or have a truly monstrous screen, you wouldn't see the difference. Hell, I have a hard time telling the difference between 720p and 1080p now. This would truly be kind of irrelevant. the_bi99man

If I sit on my couch, like 7 or 8 feet away from my 42" TV, and have my laptop plugged into it, and I run any given game, and alternate between 1080p and 720p, the difference is massive. It's over twice as many pixels. Over twice as much detail. And that's not just technical mumbo-jumbo. It looks a lot better. Anyone and everyone can tell. You have to be blind to not see it. Granted, lower resolutions don't look as bad when you get further away from the screen, but that means that higher resolutions also look even better when you get further from the screen. It all stays relative. 1080p is a very big, immediately noticeable upgrade from 720p. If you can't see that, you're blind or lying. Or you're not actually seeing 1080p when you think you are. If you're playing console games, keep in mind that the vast majority of the games that say "1080p" on the back of the case, are actually rendering at less than 720p, and being upscaled. Which is pretty much equivalent to running a PC game at a less-than-native resolution, and hitting "fullscreen".

If you are really sitting 7 or 8 feet away you get no benefit on that size of a screen from 1080p over 720p (and to get full benefit from 4k you need to either have 120 inch screen or so, or be sitting about 2.5 feet from your screen). I have a 45 inch similarly at 7 or 8 feet, and according to the charts, which agrees with what I'm seeing, I get full affect from 720p and bit of affect on 1080p, certainly not 'OMG it is so much better', and 4k I wouldn't notice at all unless I moved to about 6 feet (and that's the minimum). For those interested, the chart is: http://s3.carltonbale.com/resolution_chart.html

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1080pOnly

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#203 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="the_bi99man"]

[QUOTE="DerekLoffin"]And why we would care exactly? Unless you have your nose next to the screen, or have a truly monstrous screen, you wouldn't see the difference. Hell, I have a hard time telling the difference between 720p and 1080p now. This would truly be kind of irrelevant. DerekLoffin

If I sit on my couch, like 7 or 8 feet away from my 42" TV, and have my laptop plugged into it, and I run any given game, and alternate between 1080p and 720p, the difference is massive. It's over twice as many pixels. Over twice as much detail. And that's not just technical mumbo-jumbo. It looks a lot better. Anyone and everyone can tell. You have to be blind to not see it. Granted, lower resolutions don't look as bad when you get further away from the screen, but that means that higher resolutions also look even better when you get further from the screen. It all stays relative. 1080p is a very big, immediately noticeable upgrade from 720p. If you can't see that, you're blind or lying. Or you're not actually seeing 1080p when you think you are. If you're playing console games, keep in mind that the vast majority of the games that say "1080p" on the back of the case, are actually rendering at less than 720p, and being upscaled. Which is pretty much equivalent to running a PC game at a less-than-native resolution, and hitting "fullscreen".

If you are really sitting 7 or 8 feet away you get no benefit on that size of a screen from 1080p over 720p (and to get full benefit from 4k you need to either have 120 inch screen or so, or be sitting about 2.5 feet from your screen). I have a 45 inch similarly at 7 or 8 feet, and according to the charts, which agrees with what I'm seeing, I get full affect from 720p and bit of affect on 1080p, certainly not 'OMG it is so much better', and 4k I wouldn't notice at all unless I moved to about 6 feet (and that's the minimum). For those interested, the chart is: http://s3.carltonbale.com/resolution_chart.html

I honestly don't know what to think. From 7-8 feet, on my 46" sammy, the difference between 720p and 1080p is monumental to me (in games especially). Maybe I have much keener eyesight than most? In much the same way I don't really care about audio quality because i'm no audiophile?

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Cranler

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#204 Cranler
Member since 2005 • 8809 Posts

[QUOTE="GioVela2010"]Copy paste A Plasma panel display has near instantaneous response times on the order of 2 milliseconds. What this implies is that a plasma TV subpixel is only alight for a fraction of a second. Typically, most conventional Plasma TVs display video at 60fps (research has shown that the human eye cannot tell any significant difference in motion and smoothness of videos at higher frame rates). This implies that each frame has to be displayed for 1/60 or 17ms. However, the sub pixels of a plasma TV stay alight only for around 2ms when excited. Thus, to display a single frame for 1/60 seconds, the plasma panel excites the sub-pixels in pulses so as to keep all the pixels bright so that they can continuously display the desired frame. Thus, for example, a 60Hz plasma panel can have 10 pulses per frame, to display the image. Effectively, the screen is being refreshed 60Hz times 10 pulses/frame which gives us a value of 600Hz. This is what Plasma manufacturers refer to as the Sub field drive refresh rate. If the Plasma panel performs 8 pulses per frame, it gives a sub field drive refresh rate of 480Hz. Now when the displayed frame has to be changed to the next frame, the ultra-fast response times of the Plasma TV sub pixels enables an almost instantaneous transition to the next frame. As a result, even though only 60 frames are displayed per second by the Plasma TV, the near instantaneous transition between frames drastically minimizes motion blur and image ghosting. While the subfield drive terminology is a bit misleading as each frame is not being updated 600 times a second, it still portrays the inherent advantage of Plasma TVs when it comes to fast moving content due to its near instantaneous pixel response times. 240Hz and 480Hz LCD 3D TVs The truth behind the numbers In the case of LCD panels, things change drastically. One of the fundamental limitations of LCD technology is that the switching speed, or the time it takes to change the pixel color is quite slow on the order of around 4ms. In addition, this refresh rate is dependent on what color the pixel was showing, and what color it has to update to. The 4ms is only a best case estimate and even on some of the commercial 480Hz panels, many pixels can take much longer to update certain pixels. As a result, when you are trying to view 60Hz content on an LCD TV, in the case of fast moving scenes where there is a large difference between successive frames. If the LCD panel cant keep up with this (which is usually the case) it gives rise to motion blurring and image ghosting artifacts. While LCD manufacturers have been trying to push the response times of these displays, they are still nowhere close to producing a true 240Hz or 480Hz display that can display all video content accurately and free of artifacts at these high refresh rates. Instead, what they have chosen to do is use advanced mathematical techniques to interpolate between the frames of a 60Hz video signal to give rise to a 240Hz signal. Keep in mind that a large number of the 240 frames being displayed every second are fake interpolated frames. The idea behind this is that the 240Hz source keeps driving the LCD pixels at a much faster rate, thus allowing for a better transition from one frame to the next. While this is certainly an interesting way to improve LCD displays, the 240Hz or 480Hz terms are somewhat misleading since the screen itself is still not capable of true 240Hz/480hz response times.kraken2109

1. BS

2. We're now discussing 'true' 120hz on PC monitors, not interpolation.

3. Link to source.

I 2nd in calling those claims bs. I recently upgraded to a 120hz monitor and on games like Quake live the difference is night and day. I was absolutely astonished at the difference in fluidity and clarity.

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#205 DerekLoffin
Member since 2002 • 9095 Posts

[QUOTE="kraken2109"]

[QUOTE="GioVela2010"]Copy paste A Plasma panel display has near instantaneous response times on the order of 2 milliseconds. What this implies is that a plasma TV subpixel is only alight for a fraction of a second. Typically, most conventional Plasma TVs display video at 60fps (research has shown that the human eye cannot tell any significant difference in motion and smoothness of videos at higher frame rates). This implies that each frame has to be displayed for 1/60 or 17ms. However, the sub pixels of a plasma TV stay alight only for around 2ms when excited. Thus, to display a single frame for 1/60 seconds, the plasma panel excites the sub-pixels in pulses so as to keep all the pixels bright so that they can continuously display the desired frame. Thus, for example, a 60Hz plasma panel can have 10 pulses per frame, to display the image. Effectively, the screen is being refreshed 60Hz times 10 pulses/frame which gives us a value of 600Hz. This is what Plasma manufacturers refer to as the Sub field drive refresh rate. If the Plasma panel performs 8 pulses per frame, it gives a sub field drive refresh rate of 480Hz. Now when the displayed frame has to be changed to the next frame, the ultra-fast response times of the Plasma TV sub pixels enables an almost instantaneous transition to the next frame. As a result, even though only 60 frames are displayed per second by the Plasma TV, the near instantaneous transition between frames drastically minimizes motion blur and image ghosting. While the subfield drive terminology is a bit misleading as each frame is not being updated 600 times a second, it still portrays the inherent advantage of Plasma TVs when it comes to fast moving content due to its near instantaneous pixel response times. 240Hz and 480Hz LCD 3D TVs The truth behind the numbers In the case of LCD panels, things change drastically. One of the fundamental limitations of LCD technology is that the switching speed, or the time it takes to change the pixel color is quite slow on the order of around 4ms. In addition, this refresh rate is dependent on what color the pixel was showing, and what color it has to update to. The 4ms is only a best case estimate and even on some of the commercial 480Hz panels, many pixels can take much longer to update certain pixels. As a result, when you are trying to view 60Hz content on an LCD TV, in the case of fast moving scenes where there is a large difference between successive frames. If the LCD panel cant keep up with this (which is usually the case) it gives rise to motion blurring and image ghosting artifacts. While LCD manufacturers have been trying to push the response times of these displays, they are still nowhere close to producing a true 240Hz or 480Hz display that can display all video content accurately and free of artifacts at these high refresh rates. Instead, what they have chosen to do is use advanced mathematical techniques to interpolate between the frames of a 60Hz video signal to give rise to a 240Hz signal. Keep in mind that a large number of the 240 frames being displayed every second are fake interpolated frames. The idea behind this is that the 240Hz source keeps driving the LCD pixels at a much faster rate, thus allowing for a better transition from one frame to the next. While this is certainly an interesting way to improve LCD displays, the 240Hz or 480Hz terms are somewhat misleading since the screen itself is still not capable of true 240Hz/480hz response times.Cranler

1. BS

2. We're now discussing 'true' 120hz on PC monitors, not interpolation.

3. Link to source.

I 2nd in calling those claims bs. I recently upgraded to a 120hz monitor and on games like Quake live the difference is night and day. I was absolutely astonished at the difference in fluidity and clarity.

Well, it is partly BS at least. The human eye can perceive something beyond 100 hz, BUT, 60 is generally where that perception reaches its mostly useful limits (ie if I show you an image for that 1/60 of a second, you can have a shot at identifying it, verse if I show you an image at 1/120 of a second, you may know something was shown, but wouldn't have a clue what).
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#206 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Cranler"]

[QUOTE="kraken2109"]

1. BS

2. We're now discussing 'true' 120hz on PC monitors, not interpolation.

3. Link to source.

DerekLoffin

I 2nd in calling those claims bs. I recently upgraded to a 120hz monitor and on games like Quake live the difference is night and day. I was absolutely astonished at the difference in fluidity and clarity.

Well, it is partly BS at least. The human eye can perceive something beyond 100 hz, BUT, 60 is generally where that perception reaches its mostly useful limits (ie if I show you an image for that 1/60 of a second, you can have a shot at identifying it, verse if I show you an image at 1/120 of a second, you may know something was shown, but wouldn't have a clue what).

Have you ever played a game at 120 frames with a 120hz monitor? Actually even without games theres a big difference, just scolling this page or dragging windows around on the desktop is so much more fluid and clear which results in less eye strain.
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#207 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="DerekLoffin"][QUOTE="Cranler"] I 2nd in calling those claims bs. I recently upgraded to a 120hz monitor and on games like Quake live the difference is night and day. I was absolutely astonished at the difference in fluidity and clarity.Cranler
Well, it is partly BS at least. The human eye can perceive something beyond 100 hz, BUT, 60 is generally where that perception reaches its mostly useful limits (ie if I show you an image for that 1/60 of a second, you can have a shot at identifying it, verse if I show you an image at 1/120 of a second, you may know something was shown, but wouldn't have a clue what).

Have you ever played a game at 120 frames with a 120hz monitor? Actually even without games theres a big difference, just scolling this page or dragging windows around on the desktop is so much more fluid and clear which results in less eye strain.

That's far from universal though. Some people have a detection threshold less than 60hz. Some have over 200hz. And keep in mind, what you are observing there is not contradicting what I said at all. You are noticing a change, however, if I showed you an image for 1/120 of a second, you could not tell me what I showed you, but you could tell me something was shown.
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#208 Teuf_
Member since 2004 • 30805 Posts

If you're playing 4K resolution on a mid-range GPU then you're doing it wrong. What an epic waste of pixels.

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mitu123

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#209 mitu123
Member since 2006 • 155290 Posts

(research has shown that the human eye cannot tell any significant difference in motion and smoothness of videos at higher frame rates). GioVela2010
Oh really?

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NVIDIATI

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#210 NVIDIATI
Member since 2010 • 8463 Posts

If you actually look a little deeper, you will find a standard PC monitor will smoke even the highest price HDTV. clyde46

This statement is false, unless you are referring to CRT computer monitors such as the top of the line Sony FW900, which easily beats out most LCD and Plasma displays.

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#211 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="the_bi99man"]

[QUOTE="DerekLoffin"]And why we would care exactly? Unless you have your nose next to the screen, or have a truly monstrous screen, you wouldn't see the difference. Hell, I have a hard time telling the difference between 720p and 1080p now. This would truly be kind of irrelevant. DerekLoffin

If I sit on my couch, like 7 or 8 feet away from my 42" TV, and have my laptop plugged into it, and I run any given game, and alternate between 1080p and 720p, the difference is massive. It's over twice as many pixels. Over twice as much detail. And that's not just technical mumbo-jumbo. It looks a lot better. Anyone and everyone can tell. You have to be blind to not see it. Granted, lower resolutions don't look as bad when you get further away from the screen, but that means that higher resolutions also look even better when you get further from the screen. It all stays relative. 1080p is a very big, immediately noticeable upgrade from 720p. If you can't see that, you're blind or lying. Or you're not actually seeing 1080p when you think you are. If you're playing console games, keep in mind that the vast majority of the games that say "1080p" on the back of the case, are actually rendering at less than 720p, and being upscaled. Which is pretty much equivalent to running a PC game at a less-than-native resolution, and hitting "fullscreen".

If you are really sitting 7 or 8 feet away you get no benefit on that size of a screen from 1080p over 720p (and to get full benefit from 4k you need to either have 120 inch screen or so, or be sitting about 2.5 feet from your screen). I have a 45 inch similarly at 7 or 8 feet, and according to the charts, which agrees with what I'm seeing, I get full affect from 720p and bit of affect on 1080p, certainly not 'OMG it is so much better', and 4k I wouldn't notice at all unless I moved to about 6 feet (and that's the minimum). For those interested, the chart is: http://s3.carltonbale.com/resolution_chart.html

Theres definitly a difference on edges, but pretty much only edges. Its hard to see the extra details in textures from a distance. And if you have really good AA it might actually be hard to tell the difference. Your not as bad as a friend of mine trying to tell me he could tell the difference between hdmi and component cables from my xbox on my TV. My tv of which is from like 2007, an olevia branded 32" 720p tv... It's such a **** TV , he couldn't even tell the difference between skryim on high and my xbox on component.

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#212 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="DerekLoffin"] Well, it is partly BS at least. The human eye can perceive something beyond 100 hz, BUT, 60 is generally where that perception reaches its mostly useful limits (ie if I show you an image for that 1/60 of a second, you can have a shot at identifying it, verse if I show you an image at 1/120 of a second, you may know something was shown, but wouldn't have a clue what). DerekLoffin
Have you ever played a game at 120 frames with a 120hz monitor? Actually even without games theres a big difference, just scolling this page or dragging windows around on the desktop is so much more fluid and clear which results in less eye strain.

That's far from universal though. Some people have a detection threshold less than 60hz. Some have over 200hz. And keep in mind, what you are observing there is not contradicting what I said at all. You are noticing a change, however, if I showed you an image for 1/120 of a second, you could not tell me what I showed you, but you could tell me something was shown.

Flashing images for 1/120 of a second isnt the same thing as looking around in a game with a mouse/controller or watching npc's moving about in the gameworld. Simply strafing back and forth is much clearer at 120hz

r

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GioVela2010

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#213 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="DerekLoffin"][QUOTE="Cranler"] Have you ever played a game at 120 frames with a 120hz monitor? Actually even without games theres a big difference, just scolling this page or dragging windows around on the desktop is so much more fluid and clear which results in less eye strain. Cranler

That's far from universal though. Some people have a detection threshold less than 60hz. Some have over 200hz. And keep in mind, what you are observing there is not contradicting what I said at all. You are noticing a change, however, if I showed you an image for 1/120 of a second, you could not tell me what I showed you, but you could tell me something was shown.

Flashing images for 1/120 of a second isnt the same thing as looking around in a game with a mouse/controller or watching npc's moving about in the gameworld. Simply strafing back and forth is much clearer at 120hz

r

And even clearer on a Plasma no matter the Hz
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#214 Cranler
Member since 2005 • 8809 Posts

If you're playing 4K resolution on a mid-range GPU then you're doing it wrong. What an epic waste of pixels.

Teufelhuhn
4k is a complete waste period for me. I'd much rather have high fps.
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#215 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Cranler"]

[QUOTE="DerekLoffin"] That's far from universal though. Some people have a detection threshold less than 60hz. Some have over 200hz. And keep in mind, what you are observing there is not contradicting what I said at all. You are noticing a change, however, if I showed you an image for 1/120 of a second, you could not tell me what I showed you, but you could tell me something was shown.GioVela2010

Flashing images for 1/120 of a second isnt the same thing as looking around in a game with a mouse/controller or watching npc's moving about in the gameworld. Simply strafing back and forth is much clearer at 120hz

r

And even clearer on a Plasma no matter the Hz

30fps console games are a blurry mess when turning or strafing on any tv or monitor. Around the 50fps mark is when it gets clear on crt and plasma. Also at 120fps npc motion is much more fluid. The fluidity is something no pic or 30fps youtube video can convey
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#216 GioVela2010
Member since 2008 • 5566 Posts
[QUOTE="GioVela2010"][QUOTE="Cranler"]Flashing images for 1/120 of a second isnt the same thing as looking around in a game with a mouse/controller or watching npc's moving about in the gameworld. Simply strafing back and forth is much clearer at 120hz

r

Cranler
And even clearer on a Plasma no matter the Hz

30fps console games are a blurry mess when turning or strafing on any tv or monitor. Around the 50fps mark is when it gets clear on crt and plasma. Also at 120fps npc motion is much more fluid. The fluidity is something no pic or 30fps youtube video can convey

Wrong on all accounts, good effort mate
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Cranler

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#217 Cranler
Member since 2005 • 8809 Posts
[QUOTE="GioVela2010"][QUOTE="Cranler"][QUOTE="GioVela2010"] And even clearer on a Plasma no matter the Hz

30fps console games are a blurry mess when turning or strafing on any tv or monitor. Around the 50fps mark is when it gets clear on crt and plasma. Also at 120fps npc motion is much more fluid. The fluidity is something no pic or 30fps youtube video can convey

Wrong on all accounts, good effort mate

Lol. 600hz plazma is simply repeating the same frames which isnt the same thing as playing a game at true 60 or 120fps.
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#218 II_Seraphim_II
Member since 2007 • 20534 Posts

Have you seen a game played in over 1080p? It's quite good.

mitu123
Yes its nice, its just not worth the extra $$$$
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#219 GioVela2010
Member since 2008 • 5566 Posts
[QUOTE="Cranler"][QUOTE="GioVela2010"][QUOTE="Cranler"] 30fps console games are a blurry mess when turning or strafing on any tv or monitor. Around the 50fps mark is when it gets clear on crt and plasma. Also at 120fps npc motion is much more fluid. The fluidity is something no pic or 30fps youtube video can convey

Wrong on all accounts, good effort mate

Lol. 600hz plazma is simply repeating the same frames which isnt the same thing as playing a game at true 60 or 120fps.

You guys get too hung up on the numbers. A 96hz Plasma will always have less motion blur than a LCD, always
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#220 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

Have you seen a game played in over 1080p? It's quite good.

II_Seraphim_II

Yes its nice, its just not worth the extra $$$$

Custom res helps and is a far cheaper alternative.

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#221 Cranler
Member since 2005 • 8809 Posts
[QUOTE="GioVela2010"][QUOTE="Cranler"][QUOTE="GioVela2010"] Wrong on all accounts, good effort mate

Lol. 600hz plazma is simply repeating the same frames which isnt the same thing as playing a game at true 60 or 120fps.

You guys get too hung up on the numbers. A 96hz Plasma will always have less motion blur than a LCD, always

Plasma isnt going to make 30fps games look any more fluid than other types of monitors
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#222 Cranler
Member since 2005 • 8809 Posts
[QUOTE="mitu123"]

Have you seen a game played in over 1080p? It's quite good.

II_Seraphim_II
Yes its nice, its just not worth the extra $$$$

Not worth the drop in fps either imho.
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#223 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Cranler"][QUOTE="GioVela2010"][QUOTE="Cranler"] 30fps console games are a blurry mess when turning or strafing on any tv or monitor. Around the 50fps mark is when it gets clear on crt and plasma. Also at 120fps npc motion is much more fluid. The fluidity is something no pic or 30fps youtube video can convey

Wrong on all accounts, good effort mate

Lol. 600hz plazma is simply repeating the same frames which isnt the same thing as playing a game at true 60 or 120fps.

He doesnt understand what Hertz means.
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#225 clone01
Member since 2003 • 29843 Posts

Cool deal, bro.

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#226 lundy86_4  Online
Member since 2003 • 62020 Posts

PC gaming= Paying $2000 for a rig just to play freecell and solitaire, all the best games come to consoles.

kingoflife9

Bad troll! Bad!

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#227 GioVela2010
Member since 2008 • 5566 Posts
[QUOTE="Cranler"][QUOTE="GioVela2010"][QUOTE="Cranler"] Lol. 600hz plazma is simply repeating the same frames which isnt the same thing as playing a game at true 60 or 120fps.

You guys get too hung up on the numbers. A 96hz Plasma will always have less motion blur than a LCD, always

Plasma isnt going to make 30fps games look any more fluid than other types of monitors

30FPS, 60FPS, 90FPS. Whatever, the Plasma and CRT will both looks miles better when in motion or panning than a 120hz LCD
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#229 Cranler
Member since 2005 • 8809 Posts
[QUOTE="GioVela2010"][QUOTE="Cranler"][QUOTE="GioVela2010"] You guys get too hung up on the numbers. A 96hz Plasma will always have less motion blur than a LCD, always

Plasma isnt going to make 30fps games look any more fluid than other types of monitors

30FPS, 60FPS, 90FPS. Whatever, the Plasma and CRT will both looks miles better when in motion or panning than a 120hz LCD

You obviously havent played a game at 120fps
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II_Seraphim_II

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#230 II_Seraphim_II
Member since 2007 • 20534 Posts
[QUOTE="II_Seraphim_II"][QUOTE="mitu123"]

Have you seen a game played in over 1080p? It's quite good.

Cranler
Yes its nice, its just not worth the extra $$$$

Not worth the drop in fps either imho.

you know? to be honest even though my computer can handle alot of games at max with full AA, I dont even put AA on. Im content with just 1080p. It looks good enough for me. Some people will put AA at the sacrifice of some serious FPS. For instance. I can play BF3 on my laptop on ultra without AA at around 50FPS. If i turn on 4x AA i get around 38. Its not worth it for me TBH. The AA difference just isnt enough for me to drop 12FPS
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Cranler

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#231 Cranler
Member since 2005 • 8809 Posts
[QUOTE="II_Seraphim_II"][QUOTE="Cranler"][QUOTE="II_Seraphim_II"] Yes its nice, its just not worth the extra $$$$

Not worth the drop in fps either imho.

you know? to be honest even though my computer can handle alot of games at max with full AA, I dont even put AA on. Im content with just 1080p. It looks good enough for me. Some people will put AA at the sacrifice of some serious FPS. For instance. I can play BF3 on my laptop on ultra without AA at around 50FPS. If i turn on 4x AA i get around 38. Its not worth it for me TBH. The AA difference just isnt enough for me to drop 12FPS

I set BF so that i get a constant 60fps. Ultra with 4xaa gives me about 70fps average but drops me into the 40's when theirs a lot of smoke and action. Dropping mesh down fixed that. Mesh and aa are the biggest performance hits for me. I find jaggies more noticable than the popups when I'm playing mp so I keep mesh low and aa at 4x.
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mitu123

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#232 mitu123
Member since 2006 • 155290 Posts

[QUOTE="II_Seraphim_II"][QUOTE="mitu123"]

Have you seen a game played in over 1080p? It's quite good.

Cranler

Yes its nice, its just not worth the extra $$$$

Not worth the drop in fps either imho.

This is why I'm gonna be an SLI person again.

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Cranler

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#233 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="II_Seraphim_II"] Yes its nice, its just not worth the extra $$$$mitu123

Not worth the drop in fps either imho.

This is why I'm gonna be an SLI person again.

I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

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mitu123

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#234 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Cranler"] Not worth the drop in fps either imho. Cranler

This is why I'm gonna be an SLI person again.

I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

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clyde46

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#235 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Cranler"]

[QUOTE="mitu123"] This is why I'm gonna be an SLI person again.

mitu123

I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

SLI still has issues and is very driver reliant.
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Riadon2

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#236 Riadon2
Member since 2011 • 1598 Posts

[QUOTE="mitu123"]

[QUOTE="Cranler"] Not worth the drop in fps either imho. Cranler

This is why I'm gonna be an SLI person again.

I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

My monitor model can sometimes reach 120 Hz, but mine can only reach 117 Hz.

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mitu123

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#237 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Cranler"] I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

clyde46

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

SLI still has issues and is very driver reliant.

Thank god most demanding games support it!

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clyde46

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#238 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="mitu123"] What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

mitu123

SLI still has issues and is very driver reliant.

Thank god most demanding games support it!

SLI support is soo much better now than it was in the past. Lots of times many SLI owners had to wait for a separate driver to take advantage of having two or more cards.
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mitu123

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#239 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="clyde46"] SLI still has issues and is very driver reliant.clyde46

Thank god most demanding games support it!

SLI support is soo much better now than it was in the past. Lots of times many SLI owners had to wait for a separate driver to take advantage of having two or more cards.

Like this EVGA SLI site.

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Cranler

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#240 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="mitu123"] This is why I'm gonna be an SLI person again.

mitu123

I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

Never seen a 1440p with 120hz, got any links out of curiosity? As far as sli, various issues. Witcher 1 had lights bleeding through all textures. The engines used for Fallout and Elder Scrolls actually gave me worse performance with sli and vFallout 3 had hdr glitches. Crysis 2 had flicker issues at first. I could go on, the pros are outweighed by the cons for me.
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#241 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="Cranler"][QUOTE="GioVela2010"] You guys get too hung up on the numbers. A 96hz Plasma will always have less motion blur than a LCD, alwaysGioVela2010
Plasma isnt going to make 30fps games look any more fluid than other types of monitors

30FPS, 60FPS, 90FPS. Whatever, the Plasma and CRT will both looks miles better when in motion or panning than a 120hz LCD

So, do you not actually understand the difference between a game's FPS and your monitor/TV's refresh rate? Or are you arguing something else here?

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#242 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Cranler"] I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

Cranler

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

Never seen a 1440p with 120hz, got any links out of curiosity? As far as sli, various issues. Witcher 1 had lights bleeding through all textures. The engines used for Fallout and Elder Scrolls actually gave me worse performance with sli and vFallout 3 had hdr glitches. Crysis 2 had flicker issues at first. I could go on, the pros are outweighed by the cons for me.

http://www.overlordcomputer.com/overlord_tempest_X270OC_display_p/ot_x270oc_a.htm

It seems game dependent, but in my experience since I started in late 2011 I don't have many problems as all the games I pretty much tried ran well with it.

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GioVela2010

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#243 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="Cranler"]

[QUOTE="mitu123"] This is why I'm gonna be an SLI person again.

mitu123

I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

Dont care unless it's Plasma, OLED, or IPS
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GioVela2010

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#244 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="Cranler"][QUOTE="mitu123"] What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

mitu123

Never seen a 1440p with 120hz, got any links out of curiosity? As far as sli, various issues. Witcher 1 had lights bleeding through all textures. The engines used for Fallout and Elder Scrolls actually gave me worse performance with sli and vFallout 3 had hdr glitches. Crysis 2 had flicker issues at first. I could go on, the pros are outweighed by the cons for me.

http://www.overlordcomputer.com/overlord_tempest_X270OC_display_p/ot_x270oc_a.htm

It seems game dependent, but in my experience since I started in late 2011 I don't have many problems as all the games I pretty much tried ran well with it.

That's a 60hz Monitor that can be overclocked. many complain about artifacting when you start approaching over 100hz
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mitu123

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#245 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Cranler"] I got so tired of sli. Dont think I'll ever use it again. Plus no high res monitors have 120hz afaik. I cant go back to 60hz even for non gaming use now.

GioVela2010

What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

Dont care unless it's Plasma, OLED, or IPS

1440p monitors are pretty much IPS.

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mitu123

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#246 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="Cranler"] Never seen a 1440p with 120hz, got any links out of curiosity? As far as sli, various issues. Witcher 1 had lights bleeding through all textures. The engines used for Fallout and Elder Scrolls actually gave me worse performance with sli and vFallout 3 had hdr glitches. Crysis 2 had flicker issues at first. I could go on, the pros are outweighed by the cons for me.GioVela2010

http://www.overlordcomputer.com/overlord_tempest_X270OC_display_p/ot_x270oc_a.htm

It seems game dependent, but in my experience since I started in late 2011 I don't have many problems as all the games I pretty much tried ran well with it.

That's a 60hz Monitor that can be overclocked. many complain about artifacting when you start approaching over 100hz

100hz is still fine and way better than 60hz at least!

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#247 GioVela2010
Member since 2008 • 5566 Posts
[QUOTE="Cranler"][QUOTE="GioVela2010"][QUOTE="Cranler"] Plasma isnt going to make 30fps games look any more fluid than other types of monitors

30FPS, 60FPS, 90FPS. Whatever, the Plasma and CRT will both looks miles better when in motion or panning than a 120hz LCD

You obviously havent played a game at 120fps

And you have? On a native non-interpolated 120hz monitor?
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GioVela2010

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#248 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="GioVela2010"][QUOTE="mitu123"] What's so tiring about SLI? BTW 120hz 1440p monitors do exist.

mitu123

Dont care unless it's Plasma, OLED, or IPS

1440p monitors are pretty much IPS.

They are, but none are 120hz
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GioVela2010

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#249 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="GioVela2010"][QUOTE="mitu123"]http://www.overlordcomputer.com/overlord_tempest_X270OC_display_p/ot_x270oc_a.htm

It seems game dependent, but in my experience since I started in late 2011 I don't have many problems as all the games I pretty much tried ran well with it.

mitu123

That's a 60hz Monitor that can be overclocked. many complain about artifacting when you start approaching over 100hz

100hz is still fine and way better than 60hz at least!

Wouldnt it be kinda ironic if Apple released the first 1440p or better 120hz IPS Display?
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mitu123

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#250 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="GioVela2010"] That's a 60hz Monitor that can be overclocked. many complain about artifacting when you start approaching over 100hzGioVela2010

100hz is still fine and way better than 60hz at least!

Wouldnt it be kinda ironic if Apple released the first 1440p or better 120hz IPS Display?

Yes, yes it would.:P