[QUOTE="Ly_the_Fairy"][QUOTE="savagetwinkie"] this, Everyone wants a new way to play games but in the end a controller is simple, flexible, and allows you everything you need to play games. savagetwinkie
There are games, and even entire genres that are not even playable with a controller, and within the genres that are playable with a controller there are some severe limitations. The FPS genre, for example, is just a mess of games with tank controls, and whack-a-mole gameplay on consoles, and the reason for that is how inaccurate and limited dual-analog is.
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I'd certainly hope that the dual analog controller is not the future of gaming especially when there is tech out there now that can provide more functionality with the same comfort.
if you grew up using a controller all the time for FPS games its definitely not whack a mole, its not as easy as point and click but you have to change your playstyle a bit to compensate for the lack of 1-1 movement on screen. There is an acceleration that makes it hard to track targets. At any rate, occulus rift doesn't solve anything in this department. Thats why I don't see it as a big deal, its just shoving the screen into your face which... isn't all that important.Tons of console FPS are whack-a-mole by design. It has nothing to do with you as a player. Most console FPS games are simply tight, corridor shooters where you crouch behind cover, shoot a couple guys, move onto next checkpoint... It's the most suitable form of gameplay for controllers.
Tactical shooters, simulations, and fast-paced arena shooters have never worked well with console controls.
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