Can anyone explain to me what's the deal with Oculus Rift?

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kalipekona

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#51 kalipekona
Member since 2003 • 2492 Posts

Basically, the smartphone and tablet boom have brought about a great deal of R&D in high-resolution compact LCDs and inexpensive, low-latency accelerometers. Someone was smart enough to notice that those solved the problems with existing VR solutions.lowe0

Well said.

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clyde46

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#52 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"]Price?lostrib

tree fiddy

Bargain.
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clyde46

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#53 clyde46
Member since 2005 • 49061 Posts

[QUOTE="lowe0"]Basically, the smartphone and tablet boom have brought about a great deal of R&D in high-resolution compact LCDs and inexpensive, low-latency accelerometers. Someone was smart enough to notice that those solved the problems with existing VR solutions.kalipekona

Well said.

Its not often we agree with Lowe0 :P
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superclocked

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#54 superclocked
Member since 2009 • 5864 Posts
Price?clyde46
All that they've said is that the price is going to be low enough for everyone to afford it...
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lostrib

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#56 lostrib
Member since 2009 • 49999 Posts

[QUOTE="clyde46"]Price?superclocked
All that they've said is that the price is going to be low enough for everyone to afford it...

even the console peasants?

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deactivated-59b71619573a1

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#57 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Pikminmaniac"]

From my experience with the device, it's completely useless.

Pikminmaniac

What did you use with it and how long did you use it for? 

just some roller coaster tech demo and team fortress 2 for about 10 to 20 minutes. I cannot think of a use for the device that would enhance gameplay is all. Perhaps there are better showcases for the device though...

I thought the rollercoaster would have been cool. But I've heard people say they used it non stop for a while and they couldn't go back to regular 2D gaming after it. I think this thing would be fvcking killer for an Amnesia type game or any first person horror, now THAT would be a freaky experience

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k2theswiss

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#58 k2theswiss
Member since 2007 • 16599 Posts
VB came before it's life should have started.
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clyde46

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#59 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Pikminmaniac"]

[QUOTE="seanmcloughlin"]

What did you use with it and how long did you use it for? 

seanmcloughlin

just some roller coaster tech demo and team fortress 2 for about 10 to 20 minutes. I cannot think of a use for the device that would enhance gameplay is all. Perhaps there are better showcases for the device though...

I thought the rollercoaster would have been cool. But I've heard people say they used it non stop for a while and they couldn't go back to regular 2D gaming after it. I think this thing would be fvcking killer for an Amnesia type game or any first person horror, now THAT would be a freaky experience

Will it work with any game or will be like what Nvidia does with its 3D support?
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kalipekona

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#60 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

I know you are kind of slow, but surely even you can undestand the comparison. It's the same kind of thinking. I'm obviously not saying that the Oculus Rift is as important as the invention of flight.

senses_fail_06

No it isn't.

So, will it go something like:

modern plumbing>Oculus Rift>flight

Or are you willing to hype it above modern plumbing? :o

Yeah, it is the same kind of thinking. I don't want to argue with a moron like you. Let's just revisit this topic in a year or so and see who was right.

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kalipekona

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#62 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Pikminmaniac"]

just some roller coaster tech demo and team fortress 2 for about 10 to 20 minutes. I cannot think of a use for the device that would enhance gameplay is all. Perhaps there are better showcases for the device though...

clyde46

I thought the rollercoaster would have been cool. But I've heard people say they used it non stop for a while and they couldn't go back to regular 2D gaming after it. I think this thing would be fvcking killer for an Amnesia type game or any first person horror, now THAT would be a freaky experience

Will it work with any game or will be like what Nvidia does with its 3D support?

I'm sure there will be mods that will make it work with virtually any first person game. They already have games like Mirror's Edge, Team Fortress 2, Half Life 2, and Doom 3 working with the Rift. The stereoscopic 3D should also work with many games, even if the head tracking is turned off.

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superclocked

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#63 superclocked
Member since 2009 • 5864 Posts

[QUOTE="superclocked"][QUOTE="clyde46"]Price?lostrib

All that they've said is that the price is going to be low enough for everyone to afford it...

even the console peasants?

Well, nobody really know for sure. But I would've much rathered every XBox One be bundled with a 3D headset than Kinect. 3D first, and then Kinect second would have been a much better route, IMHO...
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clyde46

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#64 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="seanmcloughlin"]

I thought the rollercoaster would have been cool. But I've heard people say they used it non stop for a while and they couldn't go back to regular 2D gaming after it. I think this thing would be fvcking killer for an Amnesia type game or any first person horror, now THAT would be a freaky experience

kalipekona

Will it work with any game or will be like what Nvidia does with its 3D support?

I'm sure there will be mods that will make it work with virtually any first person game. They already have games like Mirror's Edge, Team Fortress 2, Half Life 2, and Doom 3 working with the Rift. The stereoscopic 3D should also work with many games, even if the head tracking is turned off.

Head tracking?
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kalipekona

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#65 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

[QUOTE="senses_fail_06"]

No it isn't.

So, will it go something like:

modern plumbing>Oculus Rift>flight

Or are you willing to hype it above modern plumbing? :o

senses_fail_06

Yeah, it is the same kind of thinking. I don't want to argue with a moron like you. Let's just revisit this topic in a year or so and see who was right.

Are you hyping it higher or lower than the combustible engine? 

Don't be an idiot. It will make a sizable impact on gaming is all I am predicting.

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superclocked

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#66 superclocked
Member since 2009 • 5864 Posts
[QUOTE="kalipekona"]

[QUOTE="clyde46"] Will it work with any game or will be like what Nvidia does with its 3D support?clyde46

I'm sure there will be mods that will make it work with virtually any first person game. They already have games like Mirror's Edge, Team Fortress 2, Half Life 2, and Doom 3 working with the Rift. The stereoscopic 3D should also work with many games, even if the head tracking is turned off.

Head tracking?

To look around in a game, you would just move your head like in real life...
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clyde46

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#67 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="kalipekona"]

I'm sure there will be mods that will make it work with virtually any first person game. They already have games like Mirror's Edge, Team Fortress 2, Half Life 2, and Doom 3 working with the Rift. The stereoscopic 3D should also work with many games, even if the head tracking is turned off.

superclocked
Head tracking?

To look around in a game, you would just move your head like in real life...

I know what it is, I just didn't know the Rift does it.
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lostrib

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#68 lostrib
Member since 2009 • 49999 Posts

[QUOTE="clyde46"][QUOTE="kalipekona"]

I'm sure there will be mods that will make it work with virtually any first person game. They already have games like Mirror's Edge, Team Fortress 2, Half Life 2, and Doom 3 working with the Rift. The stereoscopic 3D should also work with many games, even if the head tracking is turned off.

superclocked

Head tracking?

To look around in a game, you would just move your head like in real life...

how would aiming work? 

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kalipekona

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#69 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

[QUOTE="clyde46"] Will it work with any game or will be like what Nvidia does with its 3D support?clyde46

I'm sure there will be mods that will make it work with virtually any first person game. They already have games like Mirror's Edge, Team Fortress 2, Half Life 2, and Doom 3 working with the Rift. The stereoscopic 3D should also work with many games, even if the head tracking is turned off.

Head tracking?

Yeah, the Oculus Rift has very low latency head tracking to allow your perspective in the virutal world to move in sync with the movements of your head (and eventually with your upper torso). I think you probably already know that part.

I was simply saying that the Rift could conceivalby be used even for things that don't support or don't use headtracking. For example, it might be a really cool way to step inside a 3D movie, even though you wouldn't be able to turn your head to get a different perspective. Or you could use it in a game the same way. The 3D is absolutely the best I have ever seen. It doesn't look like a pop-up book like so many 3D tvs do, it looks much closer to the way our eyes see the objects in the real world. 

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superclocked

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#70 superclocked
Member since 2009 • 5864 Posts

[QUOTE="superclocked"][QUOTE="clyde46"] Head tracking? lostrib

To look around in a game, you would just move your head like in real life...

how would aiming work? 

I'm not really sure, but I would much rather gun aiming be seperate from the ability to look around. That would be much more realistic. I'm guessing that head tracking will be used for aiming early on though, and that people who would rather use the mouse will have to disable the feature...
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Ly_the_Fairy

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#71 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="senses_fail_06"]Yeah, gimmicky trash that everyone will forget about in a year. Then a new one will come out and everyone will cream over that until it fails. savagetwinkie
this, Everyone wants a new way to play games but in the end a controller is simple, flexible, and allows you everything you need to play games.

There are games, and even entire genres that are not even playable with a controller, and within the genres that are playable with a controller there are some severe limitations. The FPS genre, for example, is just a mess of games with tank controls, and whack-a-mole gameplay on consoles, and the reason for that is how inaccurate and limited dual-analog is.

 

I'd certainly hope that the dual analog controller is not the future of gaming especially when there is tech out there now that can provide more functionality with the same comfort.

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Heil68

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#72 Heil68
Member since 2004 • 60812 Posts
Well PC only has MMO's and Facebook games, so they need odd, never to be used, soon to be forgotten to keep the platform in the news.c
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clyde46

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#73 clyde46
Member since 2005 • 49061 Posts
Well PC only has MMO's and Facebook games, so they need odd, never to be used, soon to be forgotten to keep the platform in the news.cHeil68
That explains why you suck at Killing Floor.
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#74 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="superclocked"][QUOTE="clyde46"] Head tracking? lostrib

To look around in a game, you would just move your head like in real life...

how would aiming work? 

Screen center could be the target, as it is with any current FPS, or making the cross-hair partially lose, allowing you to aim and move your head somewhat independently. I'd assume the former is what is in for FPS atm. Rift seems like it'd be best for racing/flying type things.
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superclocked

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#75 superclocked
Member since 2009 • 5864 Posts
Well PC only has MMO's and Facebook games, so they need odd, never to be used, soon to be forgotten to keep the platform in the news.cHeil68
I don't own a single MMO, nor do I use a single Facebook game, yet I own hundreds of PC games. Most of them are shooters that are years ahead of console games...
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Heil68

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#76 Heil68
Member since 2004 • 60812 Posts
[QUOTE="Heil68"]Well PC only has MMO's and Facebook games, so they need odd, never to be used, soon to be forgotten to keep the platform in the news.cclyde46
That explains why you suck at Killing Floor.

I didn't come in last :D
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clyde46

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#77 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="Heil68"]Well PC only has MMO's and Facebook games, so they need odd, never to be used, soon to be forgotten to keep the platform in the news.cHeil68
That explains why you suck at Killing Floor.

I didn't come in last :D

Didn't you blow yourself up?
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savagetwinkie

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#78 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="senses_fail_06"]Yeah, gimmicky trash that everyone will forget about in a year. Then a new one will come out and everyone will cream over that until it fails. Ly_the_Fairy

this, Everyone wants a new way to play games but in the end a controller is simple, flexible, and allows you everything you need to play games.

There are games, and even entire genres that are not even playable with a controller, and within the genres that are playable with a controller there are some severe limitations. The FPS genre, for example, is just a mess of games with tank controls, and whack-a-mole gameplay on consoles, and the reason for that is how inaccurate and limited dual-analog is.

 

I'd certainly hope that the dual analog controller is not the future of gaming especially when there is tech out there now that can provide more functionality with the same comfort.

if you grew up using a controller all the time for FPS games its definitely not whack a mole, its not as easy as point and click but you have to change your playstyle a bit to compensate for the lack of 1-1 movement on screen. There is an acceleration that makes it hard to track targets. At any rate, occulus rift doesn't solve anything in this department. Thats why I don't see it as a big deal, its just shoving the screen into your face which... isn't all that important.
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Ly_the_Fairy

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#79 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="Ly_the_Fairy"]

[QUOTE="savagetwinkie"] this, Everyone wants a new way to play games but in the end a controller is simple, flexible, and allows you everything you need to play games. savagetwinkie

There are games, and even entire genres that are not even playable with a controller, and within the genres that are playable with a controller there are some severe limitations. The FPS genre, for example, is just a mess of games with tank controls, and whack-a-mole gameplay on consoles, and the reason for that is how inaccurate and limited dual-analog is.

 

I'd certainly hope that the dual analog controller is not the future of gaming especially when there is tech out there now that can provide more functionality with the same comfort.

if you grew up using a controller all the time for FPS games its definitely not whack a mole, its not as easy as point and click but you have to change your playstyle a bit to compensate for the lack of 1-1 movement on screen. There is an acceleration that makes it hard to track targets. At any rate, occulus rift doesn't solve anything in this department. Thats why I don't see it as a big deal, its just shoving the screen into your face which... isn't all that important.

Tons of console FPS are whack-a-mole by design. It has nothing to do with you as a player. Most console FPS games are simply tight, corridor shooters where you crouch behind cover, shoot a couple guys, move onto next checkpoint... It's the most suitable form of gameplay for controllers.

Tactical shooters, simulations, and fast-paced arena shooters have never worked well with console controls.

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Rage010101

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#80 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

You heard it here folks, virtual boy = oculus rift.  Auto Fail, Self owned, /Thread

kalipekona

God, people are so freaking unbelievable.

Again, this is like saying "why do we need a PS4? We already had videogame systems back in the 70s". 

huh?  I'm just pointing out TC's stupidity.  I'm all for the rift bro...

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kalipekona

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#81 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="kalipekona"]

[QUOTE="Rage010101"]

You heard it here folks, virtual boy = oculus rift.  Auto Fail, Self owned, /Thread

Rage010101

God, people are so freaking unbelievable.

Again, this is like saying "why do we need a PS4? We already had videogame systems back in the 70s". 

huh?  I'm just pointing out TC's stupidity.  I'm all for the rift bro...

No, I'm sorry. I was actually agreeing with you. Reading over my comment I can see why it wasn't clear. Sorry about that. The guy who equated the Rift with the Virtual Boy was the one who really blew me away with his ignorance.

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Heil68

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#82 Heil68
Member since 2004 • 60812 Posts
[QUOTE="clyde46"][QUOTE="Heil68"][QUOTE="clyde46"] That explains why you suck at Killing Floor.

I didn't come in last :D

Didn't you blow yourself up?

No, that was you :P
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savagetwinkie

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#83 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Ly_the_Fairy"]

There are games, and even entire genres that are not even playable with a controller, and within the genres that are playable with a controller there are some severe limitations. The FPS genre, for example, is just a mess of games with tank controls, and whack-a-mole gameplay on consoles, and the reason for that is how inaccurate and limited dual-analog is.

 

I'd certainly hope that the dual analog controller is not the future of gaming especially when there is tech out there now that can provide more functionality with the same comfort.

Ly_the_Fairy

if you grew up using a controller all the time for FPS games its definitely not whack a mole, its not as easy as point and click but you have to change your playstyle a bit to compensate for the lack of 1-1 movement on screen. There is an acceleration that makes it hard to track targets. At any rate, occulus rift doesn't solve anything in this department. Thats why I don't see it as a big deal, its just shoving the screen into your face which... isn't all that important.

Tons of console FPS are whack-a-mole by design. It has nothing to do with you as a player. Most console FPS games are simply tight, corridor shooters where you crouch behind cover, shoot a couple guys, move onto next checkpoint... It's the most suitable form of gameplay for controllers.

Tactical shooters, simulations, and fast-paced arena shooters have never worked well with console controls.

you mean third person shooters are whack a mole, FPS games aren't, halo is not a whack a mole, neither is killzone or rage or resistance... CoD isn't whack a mole, but it is a tight corridor shooter. What about games like left 4 dead? Bad company was definiely not a corridor shooter and was quite fun. Also CoD is an arena shooter which works well on consoles. I'll agree that jumping and shooting are harder to do, but that doesnt' stop people from jumping and shooting in many games. To make a blanket statement about shooters on consoles is stupid, because a game like half life is just as much of a corridor shooter as any console game and its highly praised by PC gamers. I also fail to see why tactical shooters wouldn't work... they are generally slower paced, but arcady games are just more popular on consoles.
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Rage010101

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#84 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="kalipekona"]

God, people are so freaking unbelievable.

Again, this is like saying "why do we need a PS4? We already had videogame systems back in the 70s". 

kalipekona

huh?  I'm just pointing out TC's stupidity.  I'm all for the rift bro...

No, I'm sorry. I was actually agreeing with you. Reading over my comment I can see why it wasn't clear. Sorry about that. The guy who equated the Rift with the Virtual Boy was the one who really blew me away with his ignorance.

No prob bud.  Yes my mind was blown too.  I actually have a virtual boy, and let me tell you, im sure it goes without saying, it is nothing like the rift lol.  It is hard on the eyes, and you have to play in such an awkward position.  Eyes and neck will hurt for days if you play on that thing for only a few hours.  To be fair, I did enjoy Mario Tennis, Mario Clash, and Teleroboxer when I had first gotten it as a kid all those years ago, even if it was a pain to play (literally).

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NEWMAHAY

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#85 NEWMAHAY
Member since 2012 • 3824 Posts

You heard it here folks, virtual boy = oculus rift.  Auto Fail, Self owned, /Thread

Rage010101
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kalipekona

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#86 kalipekona
Member since 2003 • 2492 Posts

[QUOTE="Rage010101"]

You heard it here folks, virtual boy = oculus rift.  Auto Fail, Self owned, /Thread

NEWMAHAY

We're having plenty of discussion here. Please feel free to join in.

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CrownedClownAg

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#87 CrownedClownAg
Member since 2013 • 54 Posts
Seems pretty cool to me.
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lilnazar

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#88 lilnazar
Member since 2011 • 1923 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="kalipekona"]

God, people are so freaking unbelievable.

Again, this is like saying "why do we need a PS4? We already had videogame systems back in the 70s". 

kalipekona

The Rift seems to be getting a lot of nose turning too from gamers which I can't understand for the life of me. We as gamers play games to get lost in other worlds, and the Rift essentially tries to do that but I've seen some people just be like "lol stupid gimmick" and others wanting it to fail.

Then again there are still plenty who see its greatness. I'd have one already if the wait wasn't so damn long

Yeah, that's true, but I'd say there are far more gamers excited for it than there are naysayers. And those are mostly people who haven't tried it. Almost everybody who tries it is blown away and extremely excited for it.

I think a lot of people feel threatened by a piece of technology like this. Some are afraid of change and they lack the vision to imagine how it can actually make things better and that it doesn't really threaten what they already love. Then there are a certain segment of gamers that are attacking it simply because they are console fanboys and the Rift is coming for PC.

How am I attacking it? I just asked what's so great about it. I don't follow these kind of things, so I don't know how this works. And I think we console fanboys don't need this worthless gadget. Well I don't need it.
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uninspiredcup

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#89 uninspiredcup
Member since 2013 • 62640 Posts

Oculas Rift is cool but you will get those hipsters wearing ties for no reason and thick rimmed black glasses saying it sucks in attempts to appear anti-mainstream. Like those people who say they are atheist because they think it's cool. Sad really.

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#90 nethernova
Member since 2008 • 5721 Posts

Wow, herms hyping this better than the invention of flight.

They must have run out of indie games or MMOs to play (lol)

senses_fail_06
Golden rule: don't take anybody serious who posts his PC specs in his sig like he expects people to care about it.
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Rocker6

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#91 Rocker6
Member since 2009 • 13358 Posts

Oculus Rift isn't for me, wearing helmets and goggles while gaming is simply not my kind of stuff. Give me a monitor, m/k or a controller and a comfy chair to sit down, and I'm set. Now, if it's done right, lots of people will enjoy it, and I'm happy for them, but I still say no thanks.

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MirkoS77

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#92 MirkoS77
Member since 2011 • 17968 Posts

I love the possibilities and think this has tremendous potential.  

However, I'm not sold on control interface.  If I'm unable to look at my keyboard for quick reference, this thing will become far more trouble than it's worth.  And I, as I'm sure many out there, are not professional typists who can locate every key blindfolded everytime.  If this came with gloves that they software could determine the ten fingertip points in space and display them as virtual hands within the Rift, I'd be extremely hyped.  The potential for a variety of genres with that type of capability would be immense.  But if it's just a imax type experience that blinds me from my hands and keyboard, I can't see much but frustration, unless it's the basic of interaction (moving a joystick).  Nah, being able to actually manipulate the cockpit with virtual hands would be TRUE virtual reality.  This is ultimately just a very big TV.

On a side note, I already have track IR, so headtracking is not a selling point for me.  The only thing is basically covering my visual spectrum, but ironically that plus is also its biggest negative because I can't see anything else.

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lilnazar

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#93 lilnazar
Member since 2011 • 1923 Posts

Does it work with glasses on? Or you'll have to take off glasses? Because I messed up my vision two years ago, and I can't see sh1t without glasses.

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pelvist

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#94 pelvist
Member since 2010 • 9001 Posts

Does it work with glasses on? Or you'll have to take off glasses? Because I messed up my vision two years ago, and I can't see sh1t without glasses.

lilnazar

 

Iv seen people using it with glasses on. The lenses are individually adjustable to focus anyway as far as I know.

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clyde46

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#95 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Heil68"][QUOTE="clyde46"][QUOTE="Heil68"] I didn't come in last :D

Didn't you blow yourself up?

No, that was you :P

I'll go check the footage. Pretty sure it was you.
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hippiesanta

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#96 hippiesanta
Member since 2005 • 10301 Posts
I'll buy oculus rift if it's for virtual touring or Ron Jeremy thing rather than Videogames
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Armoured_Mage

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#97 Armoured_Mage
Member since 2005 • 766 Posts

i dont buy into gimmicky crap like this, if you wanna waste your money go ahead.

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deactivated-59b71619573a1

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#98 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Heil68"][QUOTE="clyde46"] Didn't you blow yourself up?clyde46
No, that was you :P

I'll go check the footage. Pretty sure it was you.

lol it was you dumbass. You banged your head on the keyboard and dropped all your cash and blew yourself up

But I think Jynx might have done it on the carnival map too :P

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muffin200

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#99 muffin200
Member since 2007 • 733 Posts

 

The future of PC game?

 

images?q=tbn:ANd9GcSh5j_YeGVrw8bHNy7SHuQ

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deactivated-59b71619573a1

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#100 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="superclocked"][QUOTE="clyde46"] Head tracking? lostrib

To look around in a game, you would just move your head like in real life...

how would aiming work? 

You look around with your head and aim with the mouse. They're not attached to each other like a normal shooting experience where you move the mouse and camera in one move. They're independatnt of each other with the Rift. 

I think it would be really annoying at first and something I'd really have to get used to but here's a video kind of showing it