The only direct D3 competitor seems to be Torchlight 2.
(That is the beauty of making something other than a FPS title.)
This topic is locked from further discussion.
The only direct D3 competitor seems to be Torchlight 2.
(That is the beauty of making something other than a FPS title.)
Yeah, that made me really angry. Ulduar was so well made... it also had some REALLY difficult bosses (you know which boss in particular I am referring to).
I miss it back when you had to go from Raid 1->Raid 2->Raid 3->Raid 4 and so on.
Maroxad
It was too much catching up for newer players and most probably just wanted to see arthas more than anything else. I played WOTLK just to see how arthas story ended. I killed him and stopped playing the day I did.
[QUOTE="indzman"]
[QUOTE="tenaka2"]
Very different game types, also ME3 is a third person shooter.
tenaka2
ME 3 is a sci fi rpg :P
Only if you stretch the definition of rpg until it verges on snapping, it is a shooter with occasional stilted dialog options.
ME 3 is not a shooter . Its a action rpg with blend of Third Person shooting .
[QUOTE="tenaka2"]
[QUOTE="indzman"]
ME 3 is a sci fi rpg :P
indzman
Only if you stretch the definition of rpg until it verges on snapping, it is a shooter with occasional stilted dialog options.
ME 3 is not a shooter . Its a action rpg with blend of Third Person shooting .
Since the emphasis on ME3 is on shooting, and there is barely any emphasis on RPG elements. I consider it a shooter. Having character progression and dialogue options are not enough for a game to be considered an RPG. If it was enough, Skyward Sword would be an RPG.
[QUOTE="tenaka2"]
[QUOTE="indzman"]
ME 3 is a sci fi rpg :P
indzman
Only if you stretch the definition of rpg until it verges on snapping, it is a shooter with occasional stilted dialog options.
ME 3 is not a shooter . Its a action rpg with blend of Third Person shooting .
The majority of rpg gamers would disagree, if however your experience of RPGs has been limited to recent console rpg releases it is understandable that you think that the ME games are deep rpgs.
Can Diablo 3 from Blizzard ( upcoming action rpg for PC ) match upto todays generation rpg's which are taking rpg to the next level in terms of graphics and gameplay ( The Witcher 2 , Dark Souls , Skyrim , Mass Effect 3 ) ?
Discuss :)
indzman
All of those including Diablo 3 do not share that much in common, I find that pretty impressive and pleasing considering how shooter focused gaming has become. Now we just need more and better jrpgs.
[QUOTE="indzman"]
[QUOTE="tenaka2"]
Only if you stretch the definition of rpg until it verges on snapping, it is a shooter with occasional stilted dialog options.
tenaka2
ME 3 is not a shooter . Its a action rpg with blend of Third Person shooting .
The majority of rpg gamers would disagree, if however your experience of RPGs has been limited to recent console rpg releases it is understandable that you think that the ME games are deep rpgs.
ME is as much RPG as Diablo I and II.
Blizzcon next week, hopefully they show the competitive multiplayerLed_poisonI believe they have already shown the multiplayer arena in quite detail. Not sure what you mean by "competitive multiplayer" because they have repeatedly stated they aren't balancing this game for pvp. Unless there have been new developments or a pvp aspect I'm unaware of.
[QUOTE="Lucianu"]
[QUOTE="DerekLoffin"]
BTW: You might want to check WoW: Cat's review... again, blizzard is not immune to sub 9 performance here, whether the direct developer or indirect.
Maroxad
Didn't that happen here because the reviewer failed to aknowledge a prior huge patch (that changed a lot of things) that was actually part of the expansion? I might be wrong, but i remember that being the case.
He did mention the patch in the headline. But he was talking about the expansion itself, not the free update that was a part of it. Personally I feel even giving it an AA would have been generous though. And WotLK shouldnt even have scored an A.
WotLK=Decline of WoW. Everything got handed to you, and heroics were essentially zergs, the raid it got released with was a rehashed Vanilla raid.
Cataclysm=Too little, Too late. The dungeons were just boring, and we are essentially playing the same game since 2004. It did nothing to fix WoW's biggest flaws.
WoW is losing its playerbase. It is currently at 9 million from what I heard, which is not bad by any means. But not as high as it was before Cata.
What was WoW's biggest flaws then? Cata brought loads of things to the game and the instances were well-designed visually and required strategy and teamwork. I don't believe you when you say the well over 6 year old, most successful MMO ever made has a lower playerbase now. That would be unrealistic. WoTLK also had some of the hardest raids at the time so you clearly didn't play the game at a level to comment on its difficulty. The "and we are essentially playing the same game since 2004" part of your comment was just puzzling.[QUOTE="indzman"]
[QUOTE="tenaka2"]
Only if you stretch the definition of rpg until it verges on snapping, it is a shooter with occasional stilted dialog options.
tenaka2
ME 3 is not a shooter . Its a action rpg with blend of Third Person shooting .
The majority of rpg gamers would disagree, if however your experience of RPGs has been limited to recent console rpg releases it is understandable that you think that the ME games are deep rpgs.
Majority rpg gamers loooking forward to Mass effect 3 very much , correct me if i'm wrong :)
I never said ME is a deep rpg , its a action rpg ///
[QUOTE="cain006"]Action RPG's should be about the gameplay, which is why I love the Demon's/Dark Souls series so much. Diablo kind of gets boring honestly...Action rpgs aren't about the story or dialogue choices, they're about getting loot and killing monsters.
DragonfireXZ95
One of the few times I agree with :P
I enjoyed Diablo I for what it was, but going directly in Diablo II just made me realize how monotonous the combat was. Though, to the games credit, I played it as a single player game. Parents didn't want me going online at the time.
[QUOTE="Maroxad"]
[QUOTE="Lucianu"]
Didn't that happen here because the reviewer failed to aknowledge a prior huge patch (that changed a lot of things) that was actually part of the expansion? I might be wrong, but i remember that being the case.
-Unreal-
He did mention the patch in the headline. But he was talking about the expansion itself, not the free update that was a part of it. Personally I feel even giving it an AA would have been generous though. And WotLK shouldnt even have scored an A.
WotLK=Decline of WoW. Everything got handed to you, and heroics were essentially zergs, the raid it got released with was a rehashed Vanilla raid.
Cataclysm=Too little, Too late. The dungeons were just boring, and we are essentially playing the same game since 2004. It did nothing to fix WoW's biggest flaws.
WoW is losing its playerbase. It is currently at 9 million from what I heard, which is not bad by any means. But not as high as it was before Cata.
What was WoW's biggest flaws then? Cata brought loads of things to the game and the instances were well-designed visually and required strategy and teamwork. I don't believe you when you say the well over 6 year old, most successful MMO ever made has a lower playerbase now. That would be unrealistic. WoTLK also had some of the hardest raids at the time so you clearly didn't play the game at a level to comment on its difficulty. The "and we are essentially playing the same game since 2004" part of your comment was just puzzling.Lets see here,
Holy Trinity: Tank/Healer/DPS. This system does nothing to encourage teamwork. While it does increase reliance on other players, it does not actually cause players to work together more. You are essentially playing a single player game with reliance on other players. A dps only deals damage and nothing to support your team. As a tank, the only thing I had to worry about was not staying where it hurts and keeping the targets on me. As a healer, I was playing a whac-a-mole with life bars, except that I had to rely on that others knew not to stand in the fire. This video does a better job explaining why the holy trinity is a terrible mechanic.
Trash Mobs:Still as uninteresting as ever and serves only as filler.
Tactics? more like QTEs:Many of the bosses are way too static, boss does A, you respond with B, boss does C, you respond with D. Sometimes it is to move out of the fire, sometimes it is to interupt an ability, usually this isnt too fun or interesting and doesnt really feel that tactical.
Boring and Unbalanced Professions:Do I really need to explain this?
No community:Crippled by TBC, Killed by WotLK, still dead in Cataclysm
Fire and Forget spells and abilities:PvP is different, but the skills in WoW are not very fun to use and the PvE lacks depth.
Stat Inflation:150k hp is just redicilous. The new gear was supposed to blow our minds. What blew my mind was how derp the whole thing was.
Pointless World PvP:World PvP has been pretty much dead since Vanilla. With the introduction of flying mounts everywhere it is now completely dead.
0 individuality:With 4.3, Blizzard finally implemented a way to customize your appearance. So now appearancewise we wont all be the same. Still there is more to a character than just appearance.
Your actions have 0 impact on the world:Self explanatory. Even EQ2 had a few ways you could (temporarily change the world).
What relevant features did Cataclysm add to the game? Sure it added guild levelling, but what else? And dont mention revamped levelling zones, once you get past them you wont care about them anymore.
I am hardly the only one saying WotLK was too easy. All of my friends that played WoW (who raided btw) quit because they thought it had become too easy, so I am going by what they said, and what I hear everyone else say. I didnt return until Cataclysm later on, and I was less than impressed. Ulduar was a challange, I will give you that. But the rest of the raids...
I am not saying it has gone to 9 million, but I hear a lot of people saying it has gone down to that number. Something I dont find difficult to believe. Cataclysm was a bad game according to myself and almost everyone I know.
Edit: WoW does not have the biggest playerbase anymore btw. There are several asian mmos with larger populations.
[QUOTE="tenaka2"]
[QUOTE="indzman"]
ME 3 is not a shooter . Its a action rpg with blend of Third Person shooting .
indzman
The majority of rpg gamers would disagree, if however your experience of RPGs has been limited to recent console rpg releases it is understandable that you think that the ME games are deep rpgs.
Majority rpg gamers loooking forward to Mass effect 3 very much , correct me if i'm wrong :)
I never said ME is a deep rpg , its a action rpg ///
i love rpgs played them since i was a kid, and mass effect is nowhere near being a true rpg, its a very good game either way. Id say its an fps with rpg elements
[QUOTE="indzman"]
[QUOTE="tenaka2"]
The majority of rpg gamers would disagree, if however your experience of RPGs has been limited to recent console rpg releases it is understandable that you think that the ME games are deep rpgs.
Krelian-co
Majority rpg gamers loooking forward to Mass effect 3 very much , correct me if i'm wrong :)
I never said ME is a deep rpg , its a action rpg ///
i love rpgs played them since i was a kid, and mass effect is nowhere near being a true rpg, its a very good game either way. Id say its an fps with rpg elements
Huh ? When did ME become a FPS ???
Will it appeal to everyone? No. But will it be quality? Yes. Blizzard piles on polish and refines their games to the absolute sharpest point possible before release. They don't half-*** anything (exception WoW - cata is much better than wotlk but imo they just don't know what to do with the game anymore. Time for Titan). Btw Mass Effect is definitely an rpg or action rpg, or even an adventure game but it's not just a "shooter with rpg elements." There are quest hubs, there are side quests, you do level up, there are tons of people to talk to, you can equip different gear....and yea you shoot things. But every game you hit something with a sword isn't a hack and slash.WithoutGraceXII
In The Legend of Zelda: Skyward Sword there are towns (containing quests), there are side quests, you power up (not only your items, but also your character), there are tons of people to talk to and there are dialogue choices, you can equip different medals with unique abilities, and chances are, there are traps. And from what I hear, the dungeons will be a lot more open ended with possibly multiple paths to the goal. Yet, it is not an RPG. It is an action adventure.
[QUOTE="DerekLoffin"]
BTW: You might want to check WoW: Cat's review... again, blizzard is not immune to sub 9 performance here, whether the direct developer or indirect.
Lucianu
Didn't that happen here because the reviewer failed to aknowledge a prior huge patch (that changed a lot of things) that was actually part of the expansion? I might be wrong, but i remember that being the case.
Yes, but considering Cat's watch saw a large decline in subscription numbers, in the end you really have to say he probably right regardless. Cat hasn't been doing so hot....? That's like saying the whole "WASD" thing is really generic for FPS games, or the whole "analog stick" thing is generic for console games. The mouse control mechanic is one of the most beloved aspects of the game to its fans...Hope it doesn't keep that generic click to go somewhere movement styl e...
dercoo
While I expect the metascotre to be around 90. It has a really high chance of scoring an 8.5 here if not lower. If ten years ago someone played Diablo 2 and said meh nowadays I would expect even more to react like that with Diablo 3. While it changes stuff to the formula it isn't that groundbreaking being the same old hack & slash everything and find loot addictive formula, and GS hasn't been kind to games that are acclaimed and use simple addictive formulas, Pokemon comes to mind.
Not if it is too similar to Diablo II. Diablo II is still fun to play but it is outdated.
Diablo III looks great so far.
It's Blizzard. Of course it can, and it will likely exceed the games mentioned in your post when it comes to gameplay, replayability, and community features. Merex760
I doubt a game that has a simple click as combat system could rival games like Dark Souls that have an actual fully interactive 3D combat system that allows for total immersion in the RPG
Diablo will be a very good hack/slash action game with stats, for me is far from a real next gen RPG like DS, Witcher 2 or Skyrim
Diablo 3 will be the Platinum Standard for Dungeon Crawlers.
Taking over from Diablo 2 which is the current Platinum Standard.
Not only can it match it, it can demolish the competition :P. Honestly its a different type of RPG, and I am expecting it to be much better than many of today's RPG's, although hard to compare.
[QUOTE="Merex760"]It's Blizzard. Of course it can, and it will likely exceed the games mentioned in your post when it comes to gameplay, replayability, and community features. loosingENDS
I doubt a game that has a simple click as combat system could rival games like Dark Souls that have an actual fully interactive 3D combat system that allows for total immersion in the RPG
Diablo will be a very good hack/slash action game with stats, for me is far from a real next gen RPG like DS, Witcher 2 or Skyrim
that's the thing, nobody wants it to be "like DS, Witcher 2 or Skyrim". People want it to be the best hack-n-slash ARPG with addictive combat and loot galore. And that's exactly what it's going to be. I guess diablo style ARPGs just aren't your thing.What I do know is that people will be playing Diablo 3 a decade from now, just like D2. I doubt the same can be said for Skyrim or Witcher 2.
Fortunatelly it will.Hope it doesn't keep that generic click to go somewhere movement styl e...
dercoo
well considering that most rpgs nowadays are so deluded in thier rpg mechanics (or the industryword "streamlining") I doubt D3 has much to hear honestly, it had much harder competition when D1 and D2 came out.
I mean the best true RPG weve had in 6 years were TW2, the best Roguelike(ish) game weve had in well since D2, has been dark souls.
the fact that a game like DE:HR is considered an impressive rpg this gen pretty much paints a pretty bleak picture, since it is a hybrid game, and not even intended to be an RPG.
And no, I would not consider ME2 an RPG either :P but rather a hybrid like DE:HR.
(DA 1 is up for debate)
I can almost say with certainty that I will loathe D3 tho, it simply does not look like my kind of game.
well considering that most rpgs nowadays are so deluded in thier rpg mechanics (or the industryword "streamlining") I doubt D3 has much to hear honestly, it had much harder competition when D1 and D2 came out.
I mean the best true RPG weve had in 6 years were TW2, the best Roguelike(ish) game weve had in well since D2, has been dark souls.
the fact that a game like DE:HR is considered an impressive rpg this gen pretty much paints a pretty bleak picture, since it is a hybrid game, and not even intended to be an RPG.
And no, I would not consider ME2 an RPG either :P but rather a hybrid like DE:HR.
(DA 1 is up for debate)
I can almost say with certainty that I will loathe D3 tho, it simply does not look like my kind of game.
Maddie_Larkin
DE: HR is'nt exactly DnD but it does give you a lot of choice in regards to playstyle, level approach and character interaction. A lot more so than ME2 is......
I'm not sure what exactly you want but maybe it's games like Drakensang that you're after.
Diablo 3 looks to be in the vein of it's predecessors so look to them for confirmation.
[QUOTE="Maddie_Larkin"]
well considering that most rpgs nowadays are so deluded in thier rpg mechanics (or the industryword "streamlining") I doubt D3 has much to hear honestly, it had much harder competition when D1 and D2 came out.
I mean the best true RPG weve had in 6 years were TW2, the best Roguelike(ish) game weve had in well since D2, has been dark souls.
the fact that a game like DE:HR is considered an impressive rpg this gen pretty much paints a pretty bleak picture, since it is a hybrid game, and not even intended to be an RPG.
And no, I would not consider ME2 an RPG either :P but rather a hybrid like DE:HR.
(DA 1 is up for debate)
I can almost say with certainty that I will loathe D3 tho, it simply does not look like my kind of game.
MlauTheDaft
DE: HR is'nt exactly DnD but it does give you a lot of choice in regards to playstyle, level approach and character interaction. A lot more so than ME2 is......
I'm not sure what exactly you want but maybe it's games like Drakensang that you're after.
Diablo 3 looks to be in the vein of it's predecessors so look to them for confirmation.
Naa man, you misunderstand, Edios themselves does not consider DE:HR an RPG, they consider it an fps/RPG hybrid. Not a fullblown RPG, but that is kind of the problem for me :P I reached the same conclusion that you did, that despite it having the same amount of RPG elements as the first DE (which was not considered RPG either) it is now what I consider one of the better RPG experiences of this generation, makes for a poor gen for RPGs tho when one of the best, tryied to be a hybrid, is it not? And yeah it pretty much whipes the floow with most of the selfstyled rpgs out there ^^
Basicly my complain does not have anyting to do with DE:HR but rather how it tops the should be RPGs in RPG mechanics. Somewhere an old GM is turning in his grave ^^
[QUOTE="Krelian-co"]
[QUOTE="indzman"]
Majority rpg gamers loooking forward to Mass effect 3 very much , correct me if i'm wrong :)
I never said ME is a deep rpg , its a action rpg ///
indzman
i love rpgs played them since i was a kid, and mass effect is nowhere near being a true rpg, its a very good game either way. Id say its an fps with rpg elements
Huh ? When did ME become a FPS ???
i meant third person shooter my mistake
Naa man, you misunderstand, Edios themselves does not consider DE:HR an RPG, they consider it an fps/RPG hybrid. Not a fullblown RPG, but that is kind of the problem for me :P I reached the same conclusion that you did, that despite it having the same amount of RPG elements as the first DE (which was not considered RPG either) it is now what I consider one of the better RPG experiences of this generation, makes for a poor gen for RPGs tho when one of the best, tryied to be a hybrid, is it not? And yeah it pretty much whipes the floow with most of the selfstyled rpgs out there ^^
Basicly my complain does not have anyting to do with DE:HR but rather how it tops the should be RPGs in RPG mechanics. Somewhere an old GM is turning in his grave ^^
Maddie_Larkin
I believe we're more or less on the same page mate. From your perspective, I do believe it's a little sad that one of the best rpg experiences this gen, is in fact a shooter hybrid.
I too, long for the days of BG, Torment and Fallout. Dragon Age was a poor substitute that more than anything else, proved that Bioware sort of miss their inner Black Isle and that licensed RPG systems are superior to their in house copies.
Dungeon crawler/loot based rpgs are not ment to be compared to story heavy WRPGs. Why does this topic exist?
What exactly is a "true rpg" and how does TW2 fall under it but DA1 is up for debate?well considering that most rpgs nowadays are so deluded in thier rpg mechanics (or the industryword "streamlining") I doubt D3 has much to hear honestly, it had much harder competition when D1 and D2 came out.
I mean the best true RPG weve had in 6 years were TW2, the best Roguelike(ish) game weve had in well since D2, has been dark souls.
the fact that a game like DE:HR is considered an impressive rpg this gen pretty much paints a pretty bleak picture, since it is a hybrid game, and not even intended to be an RPG.
And no, I would not consider ME2 an RPG either :P but rather a hybrid like DE:HR.
(DA 1 is up for debate)
I can almost say with certainty that I will loathe D3 tho, it simply does not look like my kind of game.
Maddie_Larkin
[QUOTE="dercoo"]...? That's like saying the whole "WASD" thing is really generic for FPS games, or the whole "analog stick" thing is generic for console games. The mouse control mechanic is one of the most beloved aspects of the game to its fans...Hope it doesn't keep that generic click to go somewhere movement styl e...
Bruin1986
but it takes away emersion
its not like your controling your character, but your telling a character to do something
Like a 1 person RTS
Not saying to remove it, but the game would be better if it gave the option to control movement normally
...? That's like saying the whole "WASD" thing is really generic for FPS games, or the whole "analog stick" thing is generic for console games. The mouse control mechanic is one of the most beloved aspects of the game to its fans...[QUOTE="Bruin1986"][QUOTE="dercoo"]
Hope it doesn't keep that generic click to go somewhere movement styl e...
dercoo
but it takes away emersion
its not like your controling your character, but your telling a character to do something
Like a 1 person RTS
Not saying to remove it, but the game would be better if it gave the option to control movement normally
i can see his point, though the moment you have to target by clicking, movement with WASD/analog becomes pointless.Serious question... what exactly does Din's Curse do to innovate that makes you think Soldak is this unknown savior of the genre?Seems like it. The subgenre of RPGs that Diablo 3 represents haven't progressed much. Soldak does icredible job at innovating in this space, but they're petite indie dev and their influence on the whole industry is none.
Unlike most of it's direct competition Diablo 3 definitly shows huge jumps in gameplay formula, the way the combat is handled, the use of physics and most of all the vast improvements in multiplayer should all be more than enough to make it seem ahead of the curve actually.
AdrianWerner
[QUOTE="dercoo"][QUOTE="Bruin1986"] ...? That's like saying the whole "WASD" thing is really generic for FPS games, or the whole "analog stick" thing is generic for console games. The mouse control mechanic is one of the most beloved aspects of the game to its fans...BrunoBRS
but it takes away emersion
its not like your controling your character, but your telling a character to do something
Like a 1 person RTS
Not saying to remove it, but the game would be better if it gave the option to control movement normally
i can see his point, though the moment you have to target by clicking, movement with WASD/analog becomes pointless.Well there is always moving and shooting at the same time:P
With the exception of maybe the first Mass Effect, Diablo has had very little in common with any of those franchises.[QUOTE="AdrianWerner"]Serious question... what exactly does Din's Curse do to innovate that makes you think Soldak is this unknown savior of the genre?Seems like it. The subgenre of RPGs that Diablo 3 represents haven't progressed much. Soldak does icredible job at innovating in this space, but they're petite indie dev and their influence on the whole industry is none.
Unlike most of it's direct competition Diablo 3 definitly shows huge jumps in gameplay formula, the way the combat is handled, the use of physics and most of all the vast improvements in multiplayer should all be more than enough to make it seem ahead of the curve actually.
gamer620
Not AdrianWerner but...
Din's Curse uses an interesting dual class system, and has some interesting modes. But the real innovator from Soldak is Depths of Peril. Seriously, I would kill for a Depths of Peril with the fluidity and graphics of Diablo 3. The brilliance of both would spark a gem that shines brighter than any other in not only the land of Rougelikelikes but also the land of RPGs in general.
Please Log In to post.
Log in to comment