Can Diablo 3 match upto todays high standard rpg's ?

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BrunoBRS

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#101 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="dercoo"]

but it takes away emersion

its not like your controling your character, but your telling a character to do something

Like a 1 person RTS

Not saying to remove it, but the game would be better if it gave the option to control movement normally

dercoo

i can see his point, though the moment you have to target by clicking, movement with WASD/analog becomes pointless.

Well there is always moving and shooting at the same time:P

you're thinking about the wrong genre :P
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dercoo

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#102 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

[QUOTE="BrunoBRS"] i can see his point, though the moment you have to target by clicking, movement with WASD/analog becomes pointless.BrunoBRS

Well there is always moving and shooting at the same time:P

you're thinking about the wrong genre :P

Was thinking Demon hunter & wizard clas s

Demon hunter was my locked clas s I saw the trailer(thats if i get the game)

For others move/dodge and hack:P

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BrunoBRS

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#103 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="dercoo"]

Well there is always moving and shooting at the same time:P

dercoo

you're thinking about the wrong genre :P

Was thinking Demon hunter & wizard clas s

Demon hunter was my locked clas s I saw the trailer(thats if i get the game)

For others move/dodge and hack:P

still wrong genre :P diablo 3 is a dungeon crawler with a hint of roguelike and a big emphasis on character build. it can't be played as a shmup (for ranged cIasses) or a hack'n'slash (for melee). also DEEEEEEWD DEMON HUNTER FTW. *fist bump*
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Brendissimo35

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#105 Brendissimo35
Member since 2005 • 1934 Posts

Diablo III won't be in competition with those game becaue it's an action RPG in the traditional sense of the definition, and half of those games aren't really RPGs.

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gamer620

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#106 gamer620
Member since 2004 • 3367 Posts

[QUOTE="gamer620"]With the exception of maybe the first Mass Effect, Diablo has had very little in common with any of those franchises.[QUOTE="AdrianWerner"]

Seems like it. The subgenre of RPGs that Diablo 3 represents haven't progressed much. Soldak does icredible job at innovating in this space, but they're petite indie dev and their influence on the whole industry is none.

Unlike most of it's direct competition Diablo 3 definitly shows huge jumps in gameplay formula, the way the combat is handled, the use of physics and most of all the vast improvements in multiplayer should all be more than enough to make it seem ahead of the curve actually.

Maroxad

Serious question... what exactly does Din's Curse do to innovate that makes you think Soldak is this unknown savior of the genre?

Not AdrianWerner but...

Din's Curse uses an interesting dual class system, and has some interesting modes. But the real innovator from Soldak is Depths of Peril. Seriously, I would kill for a Depths of Peril with the fluidity and graphics of Diablo 3. The brilliance of both would spark a gem that shines brighter than any other in not only the land of Rougelikelikes but also the land of RPGs in general.

Ahh, wasn't familiar with there other games, hence why i asked :P

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dercoo

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#107 dercoo
Member since 2006 • 12555 Posts

[QUOTE="dercoo"]

[QUOTE="BrunoBRS"] you're thinking about the wrong genre :PBrunoBRS

Was thinking Demon hunter & wizard clas s

Demon hunter was my locked clas s I saw the trailer(thats if i get the game)

For others move/dodge and hack:P

still wrong genre :P diablo 3 is a dungeon crawler with a hint of roguelike and a big emphasis on character build. it can't be played as a shmup (for ranged cIasses) or a hack'n'slash (for melee). also DEEEEEEWD DEMON HUNTER FTW. *fist bump*

fist bump, psh

*crossbow bump*

8)

Still the devs said it controls better with a gamepad,gives hope for that option

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BrunoBRS

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#108 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="dercoo"]

Was thinking Demon hunter & wizard clas s

Demon hunter was my locked clas s I saw the trailer(thats if i get the game)

For others move/dodge and hack:P

dercoo

still wrong genre :P diablo 3 is a dungeon crawler with a hint of roguelike and a big emphasis on character build. it can't be played as a shmup (for ranged cIasses) or a hack'n'slash (for melee). also DEEEEEEWD DEMON HUNTER FTW. *fist bump*

fist bump, psh

*crossbow bump*

8)

Still the devs said it controls better with a gamepad,gives hope for that option

crossbow bump, psh. *DOUBLE crossbow bump* B|
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Kickinurass

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#109 Kickinurass
Member since 2005 • 3357 Posts

If you want fun and rewarding gameplay, then yes. It will be the best of the best. Visually? Not so much but that shouldn't matter. Keep in mind that Blizzard is making co-op a big part of Diablo III. Something a lot of RPGs fail to do well.xsubtownerx

According the amazing backlash when ME3 multiplayer was revealed, having co-op is enough to discredit Diablo 3 from being an RPG.

Because nothing says roleplaying like complete and utter isolation.

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deactivated-5d6bb9cb2ee20

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#110 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Well, let's start with the simple consideration that Diablo III isn't in the same genre as those games you listed. It's a simple hack and slash loot based dungeon crawling Action RPG. Secondly, it will outclass any and every other game- it's Blizzard, Blizzard has never made a bad game. The track record here is immaculate.
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AdrianWerner

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#111 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

Seems like it. The subgenre of RPGs that Diablo 3 represents haven't progressed much. Soldak does icredible job at innovating in this space, but they're petite indie dev and their influence on the whole industry is none.

Unlike most of it's direct competition Diablo 3 definitly shows huge jumps in gameplay formula, the way the combat is handled, the use of physics and most of all the vast improvements in multiplayer should all be more than enough to make it seem ahead of the curve actually.

gamer620

Serious question... what exactly does Din's Curse do to innovate that makes you think Soldak is this unknown savior of the genre?

I said they're innovative, they're unfortuntelly too small for being saviour. But besides that, let's get back to your question.. Din's Curse is about protecting towns. Each town is placed next to a large dungeon. Ar first you just take side quests and kill monsters, but then it turns out a lot more dynamic. It quickly becomes based on reputation. You gain it by completing quests, you loose it by failing them (yep, but can fail them) or by letting the towns people die. That last thing can happen becase from time you get a warning that soon the town will be attacked and needs your protection, if you're deep into dungeon before you go back people will die, so it becomes a sort of balancing game.

The cool stuff is how dynamic it is. The whole game can be described as "Diablo with dunngeons that fight back". The bad guys actions aren't limited to invasion, they also lay curses which give debuffs until you take the quest to remove it, produce machines to make dungeons harder, block the gates, fight amongst themselvesq. What's more the good NPCs are also dynamic, they go and try to complete the quests by themselve, turn on each othe or can betray the town in any number of ways.


Depths of Peril was also innovative as hell, as it was based on the concepts of few guilds competing with eachother and you only took control over one, which created a sort of coctail of Diablo and strategy.

Soldak is honestly terribly underaprecieated. Hopefully this will change soon, as their next game is space opera RPG where you control a mercerrnary ship full of dynamic crew and you go around exploiting local conflicts for cash and glory.

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SaintJimmmy

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#112 SaintJimmmy
Member since 2007 • 2815 Posts
Yes, without a doubt in my mind
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loosingENDS

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#113 loosingENDS
Member since 2011 • 11793 Posts

Diablo III won't be in competition with those game becaue it's an action RPG in the traditional sense of the definition, and half of those games aren't really RPGs.

Brendissimo35

So, RPGs are games that have clicking around for combat system and endless plains that monsters come to hack/slash, but games that have a real 3D interactive combat system and world and actual 3d world design and NPCs etc like Dark Souls, Skyrim and Witcher 2 are not RPGs ?

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AdrianWerner

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#114 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="Brendissimo35"]

Diablo III won't be in competition with those game becaue it's an action RPG in the traditional sense of the definition, and half of those games aren't really RPGs.

loosingENDS

So, RPGs are games that have clicking around for combat system and endless plains that monsters come to hack/slash, but games that have a real 3D interactive combat system and world and actual 3d world design and NPCs etc like Dark Souls, Skyrim and Witcher 2 are not RPGs ?

Indeed. HE is right about them not being direct competition for Diablo 3, but everything else in his post...lol.

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Ondoval

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#115 Ondoval
Member since 2005 • 3103 Posts

I'm interested into see how Diablo III fits against Guild Wars 2 in cooperative and against Dota 2 in PvP.

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Brendissimo35

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#116 Brendissimo35
Member since 2005 • 1934 Posts

[QUOTE="loosingENDS"]

[QUOTE="Brendissimo35"]

Diablo III won't be in competition with those game becaue it's an action RPG in the traditional sense of the definition, and half of those games aren't really RPGs.

AdrianWerner

So, RPGs are games that have clicking around for combat system and endless plains that monsters come to hack/slash, but games that have a real 3D interactive combat system and world and actual 3d world design and NPCs etc like Dark Souls, Skyrim and Witcher 2 are not RPGs ?

Indeed. HE is right about them not being direct competition for Diablo 3, but everything else in his post...lol.

You have me there on one count of hyperbole. Skyrim, Witcher 2, and Dark Souls are all of course RPGs. Mass Effect 3 is not. Apologies for exaggerating.

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loosingENDS

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#117 loosingENDS
Member since 2011 • 11793 Posts

[QUOTE="AdrianWerner"]

[QUOTE="loosingENDS"]

So, RPGs are games that have clicking around for combat system and endless plains that monsters come to hack/slash, but games that have a real 3D interactive combat system and world and actual 3d world design and NPCs etc like Dark Souls, Skyrim and Witcher 2 are not RPGs ?

Brendissimo35

Indeed. HE is right about them not being direct competition for Diablo 3, but everything else in his post...lol.

You have me there on one count of hyperbole. Skyrim, Witcher 2, and Dark Souls are all of course RPGs. Mass Effect 3 is not. Apologies for exaggerating.

Mass Effect 2 is not due to dumping down all systems of ME1, Mass Effect 1 was a RPG and if what i read about ME3 comes true will be a good RPG as well

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Maroxad

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#118 Maroxad
Member since 2007 • 25407 Posts

I said they're innovative, they're unfortuntelly too small for being saviour. But besides that, let's get back to your question.. Din's Curse is about protecting towns. Each town is placed next to a large dungeon. Ar first you just take side quests and kill monsters, but then it turns out a lot more dynamic. It quickly becomes based on reputation. You gain it by completing quests, you loose it by failing them (yep, but can fail them) or by letting the towns people die. That last thing can happen becase from time you get a warning that soon the town will be attacked and needs your protection, if you're deep into dungeon before you go back people will die, so it becomes a sort of balancing game.

The cool stuff is how dynamic it is. The whole game can be described as "Diablo with dunngeons that fight back". The bad guys actions aren't limited to invasion, they also lay curses which give debuffs until you take the quest to remove it, produce machines to make dungeons harder, block the gates, fight amongst themselvesq. What's more the good NPCs are also dynamic, they go and try to complete the quests by themselve, turn on each othe or can betray the town in any number of ways.


Depths of Peril was also innovative as hell, as it was based on the concepts of few guilds competing with eachother and you only took control over one, which created a sort of coctail of Diablo and strategy.

Soldak is honestly terribly underaprecieated. Hopefully this will change soon, as their next game is space opera RPG where you control a mercerrnary ship full of dynamic crew and you go around exploiting local conflicts for cash and glory.

AdrianWerner

I agree with what you say. But unfortunately, I doubt Soldak will ever get the recognition they deserve. It is pretty sad when you think of it. I wanted to make a thread announcing Drox Operative, but then I realized hardly anyone would care. :(

Might still make a thread for it when it is near release. It might be my first Hype Thread.

Edit: To be honest, I would be more interested in Depths of Peril 2 than Diablo 3. Although Diablo 3 looks awesome as well.