Can I have one negative opinion about Half Life 2?

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ImageChef

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#1 ImageChef
Member since 2010 • 163 Posts

You know, I like Half Life 2 and it feels weird that I have to essentially pick on its faults. Again, I repeat, I DO like the game, and each of its episodes. Anyway, despite people saying otherwise, let it be said: The story of Half Life 2 is outrageously meh.

Say what Chef? Are you saying that HL2's story honestly sux? But I say its teh best story evar!

Well sort of. I do not think its story is bad. That being said, its story is in no way anything great.
I believe that the people who think HL2's story is great don't understand what they think-> it has good presentation, not a good story.

People will quote moments like arriving in City 17, the various talks with the doctor, teleporting, etc.

These are not story. This is called presentation. The story of HL2 is actually quite meh. Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep. It's quite literally a story about escaping from essentially a tolitarian govern. housing regiment and escaping. That's it. THe story is bad. The presentation isn't however. And remember, the game itself is quite good.

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waitaseck

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#2 waitaseck
Member since 2006 • 2309 Posts
It gave me massive headaches :P. It's not the best game, but something about it is extremely compelling and makes you want to play it.
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DarkLink77

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#3 DarkLink77
Member since 2004 • 32731 Posts

The gunplay is pretty weak, imo. But everything else about it is good.

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brandontwb

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#4 brandontwb
Member since 2008 • 4325 Posts
I think it's pretty cool actually. "Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep" Sounds to me like you don't even know the basics. Gordon created a portal where interdimensional authoritative beings come out from and control earth. Being in a world where the combine are trying to get you and being defended by long time friends and people who know who you are.
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brandontwb

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#5 brandontwb
Member since 2008 • 4325 Posts

The gunplay is pretty weak, imo. But everything else about it is good.

DarkLink77
How exactly would you say the gunplay is weak?
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DarkLink77

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#6 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"]

The gunplay is pretty weak, imo. But everything else about it is good.

brandontwb
How exactly would you say the gunplay is weak?

I dunno. They sound weak, and they just don't feel right to me. I can't really describe it other than they don't feel right. Except the Gravity Gun. That is glorious.
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Stevo_the_gamer

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#7 Stevo_the_gamer  Moderator
Member since 2004 • 50107 Posts
Terrible AI. There you go.
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brandontwb

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#8 brandontwb
Member since 2008 • 4325 Posts
Terrible AI. There you go.Stevo_the_gamer
AI is pretty good. I mean you can have the little Antlions navigate around the levels and find combie soldiers and they fight :D.
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ImageChef

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#9 ImageChef
Member since 2010 • 163 Posts
I think it's pretty cool actually. "Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep" Sounds to me like you don't even know the basics. Gordon created a portal where interdimensional authoritative beings come out from and control earth. Being in a world where the combine are trying to get you and being defended by long time friends and people who know who you are. brandontwb
I know the story just fine....but do you care to tell me the relevance of Water Hazard, Ravenholm, etc.? Most levels i HL2 are just needless wandering with no real point that are just along the jouney. Same for Episode 1.
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hiphops_savior

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#10 hiphops_savior
Member since 2007 • 8535 Posts
Too much reliance on scripted events make things too predictable, and an outdated gameplay that encourages run and gun instead of cover to cover shooting, but the gravity gun adds new dimensions into the game. See, I nitpicked parts of Half-Life 2 that could be a lot better.
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brandontwb

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#11 brandontwb
Member since 2008 • 4325 Posts
[QUOTE="brandontwb"]I think it's pretty cool actually. "Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep" Sounds to me like you don't even know the basics. Gordon created a portal where interdimensional authoritative beings come out from and control earth. Being in a world where the combine are trying to get you and being defended by long time friends and people who know who you are. ImageChef
I know the story just fine....but do you care to tell me the relevance of Water Hazard, Ravenholm, etc.? Most levels i HL2 are just needless wandering with no real point that are just along the jouney. Same for Episode 1.

Well when you think about it, pretty much all games are like that. They all need parts that are just to game, and they still do fit in the story.
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walkingdream

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#12 walkingdream
Member since 2009 • 4883 Posts
[QUOTE="brandontwb"]I think it's pretty cool actually. "Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep" Sounds to me like you don't even know the basics. Gordon created a portal where interdimensional authoritative beings come out from and control earth. Being in a world where the combine are trying to get you and being defended by long time friends and people who know who you are. ImageChef
I know the story just fine....but do you care to tell me the relevance of Water Hazard, Ravenholm, etc.? Most levels i HL2 are just needless wandering with no real point that are just along the jouney. Same for Episode 1.

The reason you went to Ravenholm is because your base is attacked and you have to escape.... Water Hazard is where you are trying to get to the base in the first place because the teleportation did not work And episode 1 you are trying to escape the city because you blew the reactor core and the combine are trying to send a message back to the main combine fleet for help....
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mr-krinkles

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#13 mr-krinkles
Member since 2008 • 1641 Posts

TC... look out for unforeseen consequences.

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AAllxxjjnn

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#14 AAllxxjjnn
Member since 2008 • 19992 Posts
Yeh, the story isn't really anything special, but it's well told and has likable characters.
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brandontwb

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#15 brandontwb
Member since 2008 • 4325 Posts
[QUOTE="hiphops_savior"]Too much reliance on scripted events make things too predictable, and an outdated gameplay that encourages run and gun instead of cover to cover shooting, but the gravity gun adds new dimensions into the game. See, I nitpicked parts of Half-Life 2 that could be a lot better.

Too much reliance on scripted events? ALL great single player games with story have lots of scripted events. The fact that it's linear and scripted shouldn't be a con, I mean it need a story for you to follow, and it's telling the story to you, it's not meant to change every time.
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#16 hrt_rulz01
Member since 2006 • 22681 Posts
The only bad thing about HL2 is that it ends... But then you just play it again! And again!
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brandontwb

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#17 brandontwb
Member since 2008 • 4325 Posts
One thing I didn't like about Half Life 2 are the repeating characters. I mean there's like 5 or 6 models they reuse for the whole game, REALLY cuts down on the immersiveness because you feel like the entirety of mankind are these few people...
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Nonstop-Madness

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#18 Nonstop-Madness
Member since 2008 • 12869 Posts

crazy weapons ?? I swear if I saw a dude holding a gravity gun .....

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SPYDER0416

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#19 SPYDER0416
Member since 2008 • 16736 Posts

The story is pretty good, but not like GTA IV or Final Fantasy VII great. Its the presentation that makes it so good, as well as the voice acting, key moments, and mystery.

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#20 me_rock
Member since 2004 • 2462 Posts

I didn't really enjoy it. I forced myself to play it and only got about halfway through. I liked Episode 1 & 2 though. What I did like about HalfLife 2 were the puzzles. Although for this one part I found another way around it and it wouldn't let me do it, so I had to do it the way the game wanted me to do it, which was stupid.

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#21 RickGotti
Member since 2006 • 609 Posts

The vehicle controls were weak & the head crabs were just plain annoying

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MrShenmue

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#22 MrShenmue
Member since 2005 • 778 Posts

I also didnt like the gun play. It just doesnt feel right with me.

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enterawesome

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#23 enterawesome
Member since 2009 • 9477 Posts
The story is pretty good. Standard fare sci-fi, but the storytelling itself is what makes it so special. It's kinda like the Cloverfield of your regular sci-fi story. Instead of merely observing the story as it unfolds, you're actually placed into the story. This makes certain scenes that would have been forgettable when simply watched in third person, like entering City 17 for the first time or a conversation with another character 10 times more impactful. Would Ravenholm have been as scary if you were just watching some mute, generic protagonist shooting up zombies and strolling through towm? Probably not. But when it's actually YOU going through the haunted, zombie manifested city so much more amazing. So I think if you take the story itself and put it on it's own, yeah, it isn't that incredible. But that's not the point, the point is that the game is presented in such a way that the story has you so directly involved, and thus, it's so much more better.
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mr-krinkles

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#24 mr-krinkles
Member since 2008 • 1641 Posts

I hated the vehicle sequences in HL2. They were also so drawn out.

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ImageChef

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#25 ImageChef
Member since 2010 • 163 Posts
[QUOTE="ImageChef"][QUOTE="brandontwb"]I think it's pretty cool actually. "Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep" Sounds to me like you don't even know the basics. Gordon created a portal where interdimensional authoritative beings come out from and control earth. Being in a world where the combine are trying to get you and being defended by long time friends and people who know who you are. walkingdream
I know the story just fine....but do you care to tell me the relevance of Water Hazard, Ravenholm, etc.? Most levels i HL2 are just needless wandering with no real point that are just along the jouney. Same for Episode 1.

The reason you went to Ravenholm is because your base is attacked and you have to escape.... Water Hazard is where you are trying to get to the base in the first place because the teleportation did not work And episode 1 you are trying to escape the city because you blew the reactor core and the combine are trying to send a message back to the main combine fleet for help....

You just confirmed what I said. You're never on a mission. You're always just wandering. Notice how in most games you'll have a story reason or objective for doing something. Escape from/recuperate is not acceptable as a driving objective.
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jrhawk42

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#26 jrhawk42
Member since 2003 • 12764 Posts

It feels like they made the game first and then wrote a story around it. It's actually a fairly common occurrence in video games.

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DarkLink77

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#27 DarkLink77
Member since 2004 • 32731 Posts

I hated the vehicle sequences in HL2. They were also so drawn out.

mr-krinkles
THIS to the nth degree. The vehicle sessions in HL2 are an abomination. I actually stopped by most recent replay because I didn't feel like putting up with it.
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#28 ImageChef
Member since 2010 • 163 Posts

It feels like they made the game first and then wrote a story around it. It's actually a fairly common occurrence in video games.

jrhawk42
More or less. Although I'm not too sure about that. I'd say most major games have their story planed first, or at least those that have a decent focus on story. Granted, they're probably mostly all tenative until much further in.
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rcignoni

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#29 rcignoni
Member since 2004 • 8863 Posts
The AI is horrendous, as are the first few hours of the game.
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#30 skinny_man_69
Member since 2005 • 5147 Posts

The protagonist never shuts up

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Lab392

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#31 Lab392
Member since 2006 • 6217 Posts

The only issue I have with it is that the ally AI is weak. Otherwise, it's perfect.

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skrat_01

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#32 skrat_01
Member since 2007 • 33767 Posts
Easy. Combat environments lack spacing to give the a.i. actual room to maneuver (too much reliance on scripts). The combat feedback is nothing short of average, for most of the part. - Now you can have a fantastic story in a video game, if its not told well then what good is it? HL2's storytelling is exclusive to the medium, and there is an understanding of player involvement that is better than any other shooter out there in terms of getting it 'right'. Still. Which quite frankly is somewhat bizzare.
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bokiloki

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#33 bokiloki
Member since 2008 • 1452 Posts

valve is too busy cashing in on left 4 dead to give us episode 3.

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#34 mgkennedy5
Member since 2005 • 1501 Posts
Overall I loved it, but to me the shooting didnt feel very immersive... like, sometimes it barely felt like you were firing a gun
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enterawesome

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#35 enterawesome
Member since 2009 • 9477 Posts
Overall I loved it, but to me the shooting didnt feel very immersive... like, sometimes it barely felt like you were firing a gunmgkennedy5
The SMG was really the only gun that felt like that for me, it felt more like a BB gun shooting uber-sharp darts. Even still, I can't judge such nitpicky things like realistic weapon recoil and bullet physics to a game from 2004.
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enterawesome

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#36 enterawesome
Member since 2009 • 9477 Posts

valve is too busy cashing in on left 4 dead to give us episode 3.

bokiloki
Episode 3 isn't even officially confirmed yet, it's total BS. What the hell is Valve doing, anyway? They can make a full blown sequel with a lot of polish in just one year, but not a 5 hour episode on a 6 year old engine. What are you doing, Valve? Sitting in golden armchairs giving Steam good deals with the blueprints of Episode 3 in the corner with your thumbs up your asses while your slaves make more Left for Deads?
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SilverChimera

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#37 SilverChimera
Member since 2009 • 9256 Posts
[QUOTE="mgkennedy5"]Overall I loved it, but to me the shooting didnt feel very immersive... like, sometimes it barely felt like you were firing a gunenterawesome
The SMG was really the only gun that felt like that for me, it felt more like a BB gun shooting uber-sharp darts. Even still, I can't judge such nitpicky things like realistic weapon recoil and bullet physics to a game from 2004.

Why not? When CS had it right years ago? :P
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enterawesome

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#38 enterawesome
Member since 2009 • 9477 Posts
[QUOTE="enterawesome"][QUOTE="mgkennedy5"]Overall I loved it, but to me the shooting didnt feel very immersive... like, sometimes it barely felt like you were firing a gunSilverChimera
The SMG was really the only gun that felt like that for me, it felt more like a BB gun shooting uber-sharp darts. Even still, I can't judge such nitpicky things like realistic weapon recoil and bullet physics to a game from 2004.

Why not? When CS had it right years ago? :P

CS is just one game though. Did Halo 2 have really realistic gun physics? No. Did MGS3? No. Did Red Faction 2? Hell no. All these games came out around the same time Half-Life 2 did, but they don't get criticized for such modern features we should only expect from current gen games, so why should Half-Life 2?
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moistsandwich

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#39 moistsandwich
Member since 2009 • 25 Posts

Not in these forums you can't. People around here think Valve can do no wrong.

I personally hate Half Life.... I tried playing the 1st game after its time, so the terrible visuals got in the way, and there was no option to invert the vertical look, which bothered me at the time. So after 5 min. I had had enough.

I played through most of Half Life 2 about 3/4 of the way through, I was so bored, I couldnt be bothered to continue. I could see the quality in the game... but its just not fun. Drive, drive, drive some more.... stop kill a couple enemies, hit a switch.... jump in another vehicle and drive some more.... Rinse and Repeat.... It's really sad considering 10 min. into the game I said to myself "this is the best fps ever".... goes to show just how bad it had to get, for me to end up hating it.

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#40 nofriekinlemons
Member since 2008 • 1392 Posts

to answer your question yes, you can have a negative opinion

but that doesnt mean you have to share it, all you want is to start a flame war.

good day to you sir

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SilverChimera

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#41 SilverChimera
Member since 2009 • 9256 Posts
[QUOTE="SilverChimera"][QUOTE="enterawesome"]The SMG was really the only gun that felt like that for me, it felt more like a BB gun shooting uber-sharp darts. Even still, I can't judge such nitpicky things like realistic weapon recoil and bullet physics to a game from 2004.enterawesome
Why not? When CS had it right years ago? :P

CS is just one game though. Did Halo 2 have really realistic gun physics? No. Did MGS3? No. Did Red Faction 2? Hell no. All these games came out around the same time Half-Life 2 did, but they don't get criticized for such modern features we should only expect from current gen games, so why should Half-Life 2?

TBH, Half Life 2 gets a lot of free passes that other games get downed for.
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macs77

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#42 macs77
Member since 2005 • 131 Posts

You know, I like Half Life 2 and it feels weird that I have to essentially pick on its faults. Again, I repeat, I DO like the game, and each of its episodes. Anyway, despite people saying otherwise, let it be said: The story of Half Life 2 is outrageously meh.

Say what Chef? Are you saying that HL2's story honestly sux? But I say its teh best story evar!

Well sort of. I do not think its story is bad. That being said, its story is in no way anything great.
I believe that the people who think HL2's story is great don't understand what they think-> it has good presentation, not a good story.

People will quote moments like arriving in City 17, the various talks with the doctor, teleporting, etc.

These are not story. This is called presentation. The story of HL2 is actually quite meh. Arrival into city. Wandering...wandering...wandering..blow of reactor...(hl2)...escape city 17 (episode one).... get to the lab (episode 2). Yes, I do simplify this a tad, but the story is really not much more deep. It's quite literally a story about escaping from essentially a tolitarian govern. housing regiment and escaping. That's it. THe story is bad. The presentation isn't however. And remember, the game itself is quite good.

ImageChef

You didn't mention the fact that Gordan Freemen was hired and placed in that time and place by some Alien time shifting lawyer looking dude who said others paid for you to be put there. And it all revolves around the old administrator guy selling out humanity to some alien race (it's been awhile since I've played it).

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opex07

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#43 opex07
Member since 2007 • 2236 Posts

I never understood why no one wore helmets to avoid head crabs.:P

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juden41

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#44 juden41
Member since 2010 • 4447 Posts
Hmm, I see what you're saying, I think what makes the game appealling is how the gameplay blends with the story to give it a true adventure feel.
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DarkLink77

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#45 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="enterawesome"][QUOTE="SilverChimera"] Why not? When CS had it right years ago? :PSilverChimera
CS is just one game though. Did Halo 2 have really realistic gun physics? No. Did MGS3? No. Did Red Faction 2? Hell no. All these games came out around the same time Half-Life 2 did, but they don't get criticized for such modern features we should only expect from current gen games, so why should Half-Life 2?

TBH, Half Life 2 gets a lot of free passes that other games get downed for.

Though to be fair, Halo and Red Faction never really tried to have realistic guns physics... and the guns in Half-Life 2 felt much weaker than the guns in Halo 2, imo, having recently played both.
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enterawesome

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#46 enterawesome
Member since 2009 • 9477 Posts
[QUOTE="enterawesome"][QUOTE="SilverChimera"] Why not? When CS had it right years ago? :PSilverChimera
CS is just one game though. Did Halo 2 have really realistic gun physics? No. Did MGS3? No. Did Red Faction 2? Hell no. All these games came out around the same time Half-Life 2 did, but they don't get criticized for such modern features we should only expect from current gen games, so why should Half-Life 2?

TBH, Half Life 2 gets a lot of free passes that other games get downed for.

How so?
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enterawesome

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#47 enterawesome
Member since 2009 • 9477 Posts
[QUOTE="SilverChimera"][QUOTE="enterawesome"]CS is just one game though. Did Halo 2 have really realistic gun physics? No. Did MGS3? No. Did Red Faction 2? Hell no. All these games came out around the same time Half-Life 2 did, but they don't get criticized for such modern features we should only expect from current gen games, so why should Half-Life 2?DarkLink77
TBH, Half Life 2 gets a lot of free passes that other games get downed for.

Though to be fair, Halo and Red Faction never really tried to have realistic guns physics... and the guns in Half-Life 2 felt much weaker than the guns in Halo 2, imo, having recently played both.

Well, some of the human weapons in Halo 2 emulate real-life weapons, to an extent. Regardless, the guns in Half-Life 2 never felt weak for me. The Combine assault rifle really packed a punch, the shotgun is excellent, the magnum feels really powerful, and the Gravity Gun is just amazing. The pistol and the SMG are all that feel kinda like airsoft guns. It's not really the guns fault either, it's just the enemies absorb the bullets like sponges, and don't really react to being shot at.
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DarkLink77

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#48 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="SilverChimera"] TBH, Half Life 2 gets a lot of free passes that other games get downed for.enterawesome
Though to be fair, Halo and Red Faction never really tried to have realistic guns physics... and the guns in Half-Life 2 felt much weaker than the guns in Halo 2, imo, having recently played both.

Well, some of the human weapons in Halo 2 emulate real-life weapons, to an extent. Regardless, the guns in Half-Life 2 never felt weak for me. The Combine assault rifle really packed a punch, the shotgun is excellent, the magnum feels really powerful, and the Gravity Gun is just amazing. The pistol and the SMG are all that feel kinda like airsoft guns. It's not really the guns fault either, it's just the enemies absorb the bullets like sponges, and don't really react to being shot at.

So instead we should be complaining about the fact that the enemies don't react to where we shot them, and seem to be able to absorb bullets Quake style, eh? I see what you did there.
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bizzy420

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#49 bizzy420
Member since 2005 • 2730 Posts
[QUOTE="DarkLink77"][QUOTE="brandontwb"][QUOTE="DarkLink77"]

The gunplay is pretty weak, imo. But everything else about it is good.

How exactly would you say the gunplay is weak?

I dunno. They sound weak, and they just don't feel right to me. I can't really describe it other than they don't feel right. Except the Gravity Gun. That is glorious.

i like the gravity gun a lot, but i agree with you about the gunplay. i mean the smg has a scope but you cant even look through it. the whole game is hipfire. they also said hl2 would be unscripted ( this was a long time ago during e3) but there are plenty of scripted events.
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#50 Mr_Cumberdale
Member since 2004 • 10189 Posts
I totally agree with you ImageChef. I honestly thought this was an average - good FPS. The few things that makes it stand out is the gravity gun, the variety of environments, and the presentation. The vehicle controls sucked, and some of the vehicle sequences lasted too long. I also wished for more variety in enemies (antlions were cool, but the Ravenholm zombies were boring.