Why is every topic about Alan Wake filled with stupid?
GreySeal9
Because we're at SW.
This topic is locked from further discussion.
Tell me about it. It's filled with guys on both sides of the argument who obviously have never played the game. Besides, why are nearly all the threads about it's graphics? The game shines brighter, no pun intended, in other areas such as writing and atmosphere.Why is every topic about Alan Wake filled with stupid?
GreySeal9
why are people mentioning RDR, it's like saying the xbox is more powerful than a PC because PC gta4 ran like crap.
[QUOTE="2mrw"][QUOTE="theseekar"]
Then why no PS3 games looks like it ?
I doubt it could run so huge scale, so next gen lighting and such huge detail in foliage all at the same time, RDR shows PS3 is old gen
talking about scale, GOW3 is massive and the PS3 can easily run it ...... even at 720 ...... actually after finishing it ( i bought it 2 days ago) , i believe AW looks last generation. The game is sub HD, the PS3 can handle it easily .... and on 5 years in dev, i think the game could have looked next next generation. RDR is another case of multiplatform title that was made to take advantage of the x360 hardware more than the PS3 ....... can't really prove anything with it..... and yet the differences aren't huge, hence the same scores everywhere.Can you prove this?Or is it anytime something is wrong with ps3 version 360 is the one that got all attention.Did it ever occur to you that they had 40 megs less to work with on ps3 version?Or that RSX maybe could not draw everything,maybe it was bottlenecked?I do remember this is R*s 4th game on ps3 and they started it on ps3 as exclusives,whats wrong now?
you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.Lets compare to this game
Respawn-d
We get it. Compare it to Infamous. Quit spamming the same damn pic.
[QUOTE="Bus-A-Bus"][QUOTE="2mrw"] talking about scale, GOW3 is massive and the PS3 can easily run it ...... even at 720 ...... actually after finishing it ( i bought it 2 days ago) , i believe AW looks last generation. The game is sub HD, the PS3 can handle it easily .... and on 5 years in dev, i think the game could have looked next next generation. RDR is another case of multiplatform title that was made to take advantage of the x360 hardware more than the PS3 ....... can't really prove anything with it..... and yet the differences aren't huge, hence the same scores everywhere.2mrw
Can you prove this?Or is it anytime something is wrong with ps3 version 360 is the one that got all attention.Did it ever occur to you that they had 40 megs less to work with on ps3 version?Or that RSX maybe could not draw everything,maybe it was bottlenecked?I do remember this is R*s 4th game on ps3 and they started it on ps3 as exclusives,whats wrong now?
you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...
And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.
if the PS3 can handle games like God of War 3, Uncharted 2, MGS4, Killzone 2 which are more advanced and can't be done on 360, surely they can do an inferior game like AW.
[QUOTE="Snugenz"]
[QUOTE="Parasomniac"]Easily, at 720p.Gxgear
Like RDR ? :P
More like inFamous since Alan Wake is developed as an exclusive.
On an engine that was originally a multiplat engine. ;)
I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.
elder scrolls 4 oblivion = open world
runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one
Lazy devs. **runs**[QUOTE="SpiritOfFire117"]
[QUOTE="Respawn-d"]
Lets compare to this game
Respawn-d
We get it. Compare it to Infamous. Quit spamming the same damn pic.
Quit spamming with the whole "nobody here knows what they're talking about (unless of course we agree)" argumentWhere did I indicate this? :?[QUOTE="2mrw"][QUOTE="Bus-A-Bus"]
Can you prove this?Or is it anytime something is wrong with ps3 version 360 is the one that got all attention.Did it ever occur to you that they had 40 megs less to work with on ps3 version?Or that RSX maybe could not draw everything,maybe it was bottlenecked?I do remember this is R*s 4th game on ps3 and they started it on ps3 as exclusives,whats wrong now?
you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...
And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.
so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.elder scrolls 4 oblivion = open world
runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one
rocoswav
It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...
[QUOTE="Respawn-d"]
[QUOTE="SpiritOfFire117"]
We get it. Compare it to Infamous. Quit spamming the same damn pic.
Quit spamming with the whole "nobody here knows what they're talking about (unless of course we agree)" argumentWhere did I indicate this? :? Also, I fixed "they're" for you. don't you think it might come across as a bit condescending to fix a grammatical error on a web forum?[QUOTE="Bus-A-Bus"][QUOTE="2mrw"] you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.2mrw
Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...
And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.
so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.
[QUOTE="rocoswav"]
elder scrolls 4 oblivion = open world
runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one
Bus-A-Bus
It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...
you just proved my point LOL , and as for the "one year development" your right both versionsshould v'ebeen released at the same time 8 months before the release of the PS3:roll: good thing your not the marketing director forBethesda
[QUOTE="Gxgear"]
[QUOTE="Snugenz"]
Like RDR ? :P
Snugenz
More like inFamous since Alan Wake is developed as an exclusive.
On an engine that was originally a multiplat engine. ;)
I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.
So why even bring up the previous comment?
I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.
[QUOTE="Bus-A-Bus"]
[QUOTE="rocoswav"]
elder scrolls 4 oblivion = open world
runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one
rocoswav
It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...
you just proved my point LOL , and as for the "one year development" your right both versionsshould v'ebeen released at the same time 8 months before the release of the PS3:roll: good thing your not the marketing director forBethesda
And whats your point?I said AW could be done on ps3,AW is developers mistake.It HAD to be better then it is actually...
[QUOTE="Snugenz"]
[QUOTE="Gxgear"]
More like inFamous since Alan Wake is developed as an exclusive.
Gxgear
On an engine that was originally a multiplat engine. ;)
I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.
So why even bring up the previous comment?
I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.
I brought it up because of the two comments i quoted.
Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)
[QUOTE="2mrw"][QUOTE="Bus-A-Bus"]
Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...
And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.
so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.
yeah but the game engine can overcome this, Id new engine with its mega texture comes to mind ..... and that's why i said, both consoles are too different to make a multiplatform engine works on both perfectly ...... the game needed more optimization on the PS3, may be the engine (multiplatform) didn't allow that coz it was heavily based on the usage of the eDRAM or wutever ... Bayonetta also comes to mind here.This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.nethernovathe sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week.
[QUOTE="Bus-A-Bus"]
[QUOTE="rocoswav"]
elder scrolls 4 oblivion = open world
runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one
rocoswav
It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...
you just proved my point LOL , and as for the "one year development" your right both versionsshould v'ebeen released at the same time 8 months before the release of the PS3:roll: good thing your not the marketing director forBethesda
Nor Fallout 3 or Oblivion were ported to the PS3 by Bethesda... They were ported by a 3rd party studio called 4J studios.[QUOTE="nethernova"]This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.2mrwthe sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week. don't you mean saolin/obamanian? ;)
[QUOTE="nethernova"]This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.2mrwthe sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week. If I know SW well enough, seekar ironically is probably the one who reported you.
[QUOTE="Bus-A-Bus"][QUOTE="2mrw"] so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.2mrw
Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.
yeah but the game engine can overcome this, Id new engine with its mega texture comes to mind ..... and that's why i said, both consoles are too different to make a multiplatform engine works on both perfectly ...... the game needed more optimization on the PS3, may be the engine (multiplatform) didn't allow that coz it was heavily based on the usage of the eDRAM or wutever ... Bayonetta also comes to mind here.thats definitely but lol at you assuming engine could overcome this.Id tech 5 was developed for 3 yrs,even id tech 4 had primitive virutal texturing.Its not something thats easy to implant.I mean it probably cant even be implanted.
About spus and eDRAM.Thats exactly what im talking about.They are different architectures.When they say we do this on spus,that does not mean you cant do it any other way,its just needs to be taken advantage of.Something that Id Tech 5 and Cryengine 3 have in mind...
Honestly? Yes. I think almost any game can work on either system, with some differences. For example, MGS4 on the 360 wouldn't handle DolbyTrue 5.1 or 7.1 audio. Alan Wake on the PS3 might suffer from the AA causing a slowdown, or the lighting effects. PS3 has a larger hard drive, so it technically can store larger textures, but the 360 video card can render those textures more efficiently. Trade off's here and there, but games typically would work on both consoles or the mucky parts of the code were re-written for that system.So, what do you think?
Can the PS3 handle Alan Wake? :roll:
spudofwar13
If they made the game from scratch on the PS3 yeah it would run and look better on the PS3. If your talking about a simple port no it probably wouldn't look as good.
[QUOTE="Gxgear"]
[QUOTE="Snugenz"]
On an engine that was originally a multiplat engine. ;)
I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.
Snugenz
So why even bring up the previous comment?
I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.
I brought it up because of the two comments i quoted.
Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)
I don't need my eyes checked to know ugly textures when I see them, but feel free to join theseeker's ranks and beat a dead horse.
[QUOTE="2mrw"][QUOTE="Bus-A-Bus"]
Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.
yeah but the game engine can overcome this, Id new engine with its mega texture comes to mind ..... and that's why i said, both consoles are too different to make a multiplatform engine works on both perfectly ...... the game needed more optimization on the PS3, may be the engine (multiplatform) didn't allow that coz it was heavily based on the usage of the eDRAM or wutever ... Bayonetta also comes to mind here.thats definitely but lol at you assuming engine could overcome this.Id tech 5 was developed for 3 yrs,even id tech 4 had primitive virutal texturing.Its not something thats easy to implant.I mean it probably cant even be implanted.
About spus and eDRAM.Thats exactly what im talking about.They are different architectures.When they say we do this on spus,that does not mean you cant do it any other way,its just needs to be taken advantage of.Something that Id Tech 5 and Cryengine 3 have in mind...
true, but again i think that if the engine from the start put the SPUs and the SPUs only in mind ..... lot of stuff could have changed, may be the entire engine .... i believe that what really happened game dev 1: we shall use the eDRAM to make bla, bla, bla game dev 2: great but that would be hard to duplicate on the PS3 with the same results game dev 3: it's ok, the results will be acceptable, the PS3 doesn't have an eDRAM, too bad the engine isn't optimized to fully utilize the SPUs.... but it's ok. :? .... the stroy of the PS3 and the 3rd party!!!!!!!!!! .......... RDR isn't different from most of the multiplatform games, they use x360 hardware, engine can't fully duplicate the results >>>> inferior ports on the x360 .................... one last example ..... if the engine really uses the SPUs 100%, i say the eDRAM advantage would be significantly diminshed coz programming for it will require different code (engine).[QUOTE="2mrw"][QUOTE="nethernova"]This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.nervmeisterthe sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week. If I know SW well enough, seekar ironically is probably the one who reported you. can't say i am surprised, from dealing with him/her ....... such a decent guy/girl :P.
[QUOTE="Snugenz"]
[QUOTE="Gxgear"]
So why even bring up the previous comment?
I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.
Gxgear
I brought it up because of the two comments i quoted.
Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)
I don't need my eyes checked to know ugly textures when I see them, but feel free to join theseeker's ranks and beat a dead horse.
Oh no ugly textures, game am fail. :roll:
I dont deny the game's faults but to say its "nowhere near" the PS3's top graphical games is a joke.
[QUOTE="Gxgear"]
[QUOTE="Snugenz"]
I brought it up because of the two comments i quoted.
Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)
Snugenz
I don't need my eyes checked to know ugly textures when I see them, but feel free to join theseeker's ranks and beat a dead horse.
Oh no ugly textures, game am fail. :roll:
I dont deny the game's faults but to say its "nowhere near" the PS3's top graphical games is a joke.
Go ahead and reread the part where I said that.
Yeah I didn't.
The joke's the fact that even though you admit Alan Wake's shortcomings, you still think it can go ten rounds with GEoW2 or UC2.
[QUOTE="Snugenz"]
Oh no ugly textures, game am fail. :roll:
I dont deny the game's faults but to say its "nowhere near" the PS3's top graphical games is a joke.
Gxgear
Go ahead and reread the part where I said that.
Yeah I didn't.
Did ya not...
Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.
Gxgear
Really ?
"both consoles"
Wait what?
Don't make it out like a PS3 vs. 360 thing when it obviously isn't.
Gxgear
I'm really not making it a PS3 vs. 360 thing, but the PS3 does have the best looking exclusives this gen, which is why i singled it out.
Doesnt change the fact that "AW is nowhere close" is a joke.
It can handle everything but that game's lighting, it has better lighting than Uncharted 2, Killzone 2 and God of War 3, and I played all those PS3 exclusives too.
Killzone2 has the best lighting found in any game so far... :\ GreyZone doesn't have HDR and it has static/pre-baked sun shadows.[QUOTE="Snugenz"]
I'm really not making it a PS3 vs. 360 thing, but the PS3 does have the best looking exclusives this gen, which is why i singled it out.
Doesnt change the fact that "AW is nowhere close" is a joke.
Gxgear
The joke's the fact that even though you admit Alan Wake's shortcomings, you still think it can go ten rounds with GEoW2 or UC2.
Gxgear
Looks like we got another theseeker on our hands.
I never said that.
Just because it cant quite compete doesnt mean its "nowhere close".
:roll:
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