Can PS3 handle Alan Wake?

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Snugenz

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#101 Snugenz
Member since 2006 • 13388 Posts

Why is every topic about Alan Wake filled with stupid?

GreySeal9

Because we're at SW.

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SpiritOfFire117

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#102 SpiritOfFire117
Member since 2009 • 8537 Posts

Why is every topic about Alan Wake filled with stupid?

GreySeal9

Tell me about it. It's filled with guys on both sides of the argument who obviously have never played the game. Besides, why are nearly all the threads about it's graphics? The game shines brighter, no pun intended, in other areas such as writing and atmosphere.

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Respawn-d

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#103 Respawn-d
Member since 2010 • 2936 Posts

Burnout paradise has better graphics on ps3.

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kate_jones

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#104 kate_jones
Member since 2007 • 3221 Posts

why are people mentioning RDR, it's like saying the xbox is more powerful than a PC because PC gta4 ran like crap.

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2mrw

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#105 2mrw
Member since 2008 • 6206 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"][QUOTE="theseekar"]

Then why no PS3 games looks like it ?

I doubt it could run so huge scale, so next gen lighting and such huge detail in foliage all at the same time, RDR shows PS3 is old gen

talking about scale, GOW3 is massive and the PS3 can easily run it ...... even at 720 ...... actually after finishing it ( i bought it 2 days ago) , i believe AW looks last generation. The game is sub HD, the PS3 can handle it easily .... and on 5 years in dev, i think the game could have looked next next generation. RDR is another case of multiplatform title that was made to take advantage of the x360 hardware more than the PS3 ....... can't really prove anything with it..... and yet the differences aren't huge, hence the same scores everywhere.

Can you prove this?Or is it anytime something is wrong with ps3 version 360 is the one that got all attention.Did it ever occur to you that they had 40 megs less to work with on ps3 version?Or that RSX maybe could not draw everything,maybe it was bottlenecked?I do remember this is R*s 4th game on ps3 and they started it on ps3 as exclusives,whats wrong now?

you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.
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Gxgear

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#106 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Parasomniac"]Easily, at 720p.Snugenz

Like RDR ? :P

More like inFamous since Alan Wake is developed as an exclusive.

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Puckhog04

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#107 Puckhog04
Member since 2003 • 22814 Posts

Yes. Anything the 360 can handle the PS3 can handle and vice versa.

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Respawn-d

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#108 Respawn-d
Member since 2010 • 2936 Posts

Lets compare to this game

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Respawn-d

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#109 Respawn-d
Member since 2010 • 2936 Posts

Yes. Anything the 360 can handle the PS3 can handle and vice versa.

Puckhog04
But can it be handled the same
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SpiritOfFire117

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#110 SpiritOfFire117
Member since 2009 • 8537 Posts

Lets compare to this game

Respawn-d

We get it. Compare it to Infamous. Quit spamming the same damn pic.

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Bus-A-Bus

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#111 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"] talking about scale, GOW3 is massive and the PS3 can easily run it ...... even at 720 ...... actually after finishing it ( i bought it 2 days ago) , i believe AW looks last generation. The game is sub HD, the PS3 can handle it easily .... and on 5 years in dev, i think the game could have looked next next generation. RDR is another case of multiplatform title that was made to take advantage of the x360 hardware more than the PS3 ....... can't really prove anything with it..... and yet the differences aren't huge, hence the same scores everywhere.2mrw

Can you prove this?Or is it anytime something is wrong with ps3 version 360 is the one that got all attention.Did it ever occur to you that they had 40 megs less to work with on ps3 version?Or that RSX maybe could not draw everything,maybe it was bottlenecked?I do remember this is R*s 4th game on ps3 and they started it on ps3 as exclusives,whats wrong now?

you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.

Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...

And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.

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Respawn-d

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#112 Respawn-d
Member since 2010 • 2936 Posts

[QUOTE="Respawn-d"]

Lets compare to this game

SpiritOfFire117

We get it. Compare it to Infamous. Quit spamming the same damn pic.

Quit spamming with the whole "nobody here knows what there talking about (unless of course we agree)" argument

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rocoswav

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#113 rocoswav
Member since 2005 • 804 Posts

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

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fightninja162

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#114 fightninja162
Member since 2010 • 786 Posts

if the PS3 can handle games like God of War 3, Uncharted 2, MGS4, Killzone 2 which are more advanced and can't be done on 360, surely they can do an inferior game like AW.

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Snugenz

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#115 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

[QUOTE="Parasomniac"]Easily, at 720p.Gxgear

Like RDR ? :P

More like inFamous since Alan Wake is developed as an exclusive.

On an engine that was originally a multiplat engine. ;)

I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.

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nervmeister

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#116 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="rocoswav"]

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

Lazy devs. **runs**
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SpiritOfFire117

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#117 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="SpiritOfFire117"]

[QUOTE="Respawn-d"]

Lets compare to this game

Respawn-d

We get it. Compare it to Infamous. Quit spamming the same damn pic.

Quit spamming with the whole "nobody here knows what they're talking about (unless of course we agree)" argument

Where did I indicate this? :?

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2mrw

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#118 2mrw
Member since 2008 • 6206 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"][QUOTE="Bus-A-Bus"]

Can you prove this?Or is it anytime something is wrong with ps3 version 360 is the one that got all attention.Did it ever occur to you that they had 40 megs less to work with on ps3 version?Or that RSX maybe could not draw everything,maybe it was bottlenecked?I do remember this is R*s 4th game on ps3 and they started it on ps3 as exclusives,whats wrong now?

you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.

Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...

And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.

so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.
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Bus-A-Bus

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#119 Bus-A-Bus
Member since 2009 • 5089 Posts

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

rocoswav

It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...

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Snugenz

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#120 Snugenz
Member since 2006 • 13388 Posts

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

rocoswav

Link to Oblivion being sub-hd on the 360 ?

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clone01

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#121 clone01
Member since 2003 • 29843 Posts
[QUOTE="SpiritOfFire117"]

[QUOTE="Respawn-d"]

[QUOTE="SpiritOfFire117"]

We get it. Compare it to Infamous. Quit spamming the same damn pic.

Quit spamming with the whole "nobody here knows what they're talking about (unless of course we agree)" argument

Where did I indicate this? :? Also, I fixed "they're" for you.

don't you think it might come across as a bit condescending to fix a grammatical error on a web forum?
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nervmeister

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#122 nervmeister
Member since 2005 • 15377 Posts
Serious answer: If PS3 can handle Just Cause 2 (the biggest goddamn open world on consoles to date; complete with obamanian/seekar/spudofwar's precious "foliage"), then Alan Wake is no hassle at all for it. End of discussion.
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Bus-A-Bus

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#123 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"] you really think that by bringing that 40 mb crap, you are proving that the x360 can handle the game better ?!!!!! in order to prove it, you have to be an expert in programming, so do i .... in ordr to understand each other ..... i can simply say the cell SOMEHOW can handle it, and you can;t prove me wrong either ........ GTA, RDR are the only R* games on the PS3 as far as i know. the x360 and the PS3 are so different that no multiplatform engine can work on them both 100 % ........ unless Crysis2 proves me wrong.2mrw

Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...

And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.

so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.

Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.

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nethernova

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#124 nethernova
Member since 2008 • 5721 Posts
This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.
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rocoswav

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#125 rocoswav
Member since 2005 • 804 Posts

[QUOTE="rocoswav"]

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

Bus-A-Bus

It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...

you just proved my point LOL , and as for the "one year development" your right both versionsshould v'ebeen released at the same time 8 months before the release of the PS3:roll: good thing your not the marketing director forBethesda

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Gxgear

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#126 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="Snugenz"]

Like RDR ? :P

Snugenz

More like inFamous since Alan Wake is developed as an exclusive.

On an engine that was originally a multiplat engine. ;)

I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.

So why even bring up the previous comment?

I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.

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Bus-A-Bus

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#127 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="rocoswav"]

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

rocoswav

It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...

you just proved my point LOL , and as for the "one year development" your right both versionsshould v'ebeen released at the same time 8 months before the release of the PS3:roll: good thing your not the marketing director forBethesda

And whats your point?I said AW could be done on ps3,AW is developers mistake.It HAD to be better then it is actually...

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Snugenz

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#128 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

[QUOTE="Gxgear"]

More like inFamous since Alan Wake is developed as an exclusive.

Gxgear

On an engine that was originally a multiplat engine. ;)

I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.

So why even bring up the previous comment?

I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.

I brought it up because of the two comments i quoted.

Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)

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2mrw

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#129 2mrw
Member since 2008 • 6206 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"][QUOTE="Bus-A-Bus"]

Im just asking you where did you get that it takes advantage of 360 hardware and not ps3.The thing is,they use deferred rendering in RDR,same like KZ2 and GTAIV.When you use deferred rendering you have to have framebuffer where your passes with lighting and other stuff are stored.RDR could have frame buffer around 20mb.On ps3 you have 462mb of free memory,20 more for fb is 442mb.On 360 you store framebuffer in eDRAM,do it in two tiles.So in 360 you have situation where you have 480mb with OS footprint and thats it.You dont loose those 20 megs like in ps3 since you have framebuffer.Your eDRAM will be friend for lots of transparencies like EXTENSIVE RDR foliage,particles and dust which are high bandwidth cost but they are almost free with enormous eDRAM bw but are costly on ps3 to do.That plus lack of memory and RSX could be reason for this...

And dont forget...since they already tile they have 2xMSAA without using anymore ram while on ps3 they still have to pay 15mb plus bandwidth for QAA.

so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.

Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.

yeah but the game engine can overcome this, Id new engine with its mega texture comes to mind ..... and that's why i said, both consoles are too different to make a multiplatform engine works on both perfectly ...... the game needed more optimization on the PS3, may be the engine (multiplatform) didn't allow that coz it was heavily based on the usage of the eDRAM or wutever ... Bayonetta also comes to mind here.
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2mrw

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#130 2mrw
Member since 2008 • 6206 Posts
This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.nethernova
the sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week.
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deactivated-619c4c1a1a382

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#131 deactivated-619c4c1a1a382
Member since 2005 • 4956 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="rocoswav"]

elder scrolls 4 oblivion = open world

runs 720p on the PS3 , runs sub-HD on the 360 try to twist that one

rocoswav

It had year of development more on ps3,and had no aa.But Fallout 3 was made by same dev and Fallout 3 both are 720p but 360 is also 4xAA and better textures.Proven to be superior version...try to twits that one...

you just proved my point LOL , and as for the "one year development" your right both versionsshould v'ebeen released at the same time 8 months before the release of the PS3:roll: good thing your not the marketing director forBethesda

Nor Fallout 3 or Oblivion were ported to the PS3 by Bethesda... They were ported by a 3rd party studio called 4J studios.
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clone01

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#132 clone01
Member since 2003 • 29843 Posts
[QUOTE="nethernova"]This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.2mrw
the sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week.

don't you mean saolin/obamanian? ;)
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#133 nervmeister
Member since 2005 • 15377 Posts
[QUOTE="nethernova"]This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.2mrw
the sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week.

If I know SW well enough, seekar ironically is probably the one who reported you.
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Bus-A-Bus

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#134 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"] so all that talking about the eDRAM and you still not convinced that the game didn't take advantge of the x360 hardware :P !!!!!!! let me guess, if the game was PS3 exclusive, the dev. would find another way to make the game work 100% on the PS3 ...... i hope you got the point.2mrw

Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.

yeah but the game engine can overcome this, Id new engine with its mega texture comes to mind ..... and that's why i said, both consoles are too different to make a multiplatform engine works on both perfectly ...... the game needed more optimization on the PS3, may be the engine (multiplatform) didn't allow that coz it was heavily based on the usage of the eDRAM or wutever ... Bayonetta also comes to mind here.

thats definitely but lol at you assuming engine could overcome this.Id tech 5 was developed for 3 yrs,even id tech 4 had primitive virutal texturing.Its not something thats easy to implant.I mean it probably cant even be implanted.

About spus and eDRAM.Thats exactly what im talking about.They are different architectures.When they say we do this on spus,that does not mean you cant do it any other way,its just needs to be taken advantage of.Something that Id Tech 5 and Cryengine 3 have in mind...

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Phazevariance

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#135 Phazevariance
Member since 2003 • 12356 Posts

So, what do you think?


Can the PS3 handle Alan Wake? :roll:

spudofwar13

Honestly? Yes. I think almost any game can work on either system, with some differences. For example, MGS4 on the 360 wouldn't handle DolbyTrue 5.1 or 7.1 audio. Alan Wake on the PS3 might suffer from the AA causing a slowdown, or the lighting effects. PS3 has a larger hard drive, so it technically can store larger textures, but the 360 video card can render those textures more efficiently. Trade off's here and there, but games typically would work on both consoles or the mucky parts of the code were re-written for that system.

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Respawn-d

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#136 Respawn-d
Member since 2010 • 2936 Posts

For creating two high count alan wake threads providing endless lulz and giving SW a new meme

seekaris now a SW legend

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GTSaiyanjin2

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#137 GTSaiyanjin2
Member since 2005 • 6018 Posts

If they made the game from scratch on the PS3 yeah it would run and look better on the PS3. If your talking about a simple port no it probably wouldn't look as good.

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Gxgear

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#138 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="Snugenz"]

On an engine that was originally a multiplat engine. ;)

I'm not saying the PS3 couldnt run Alan Wake in fact i'd expect it to run it perfectly well.

Snugenz

So why even bring up the previous comment?

I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.

I brought it up because of the two comments i quoted.

Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)

I don't need my eyes checked to know ugly textures when I see them, but feel free to join theseeker's ranks and beat a dead horse.

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2mrw

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#139 2mrw
Member since 2008 • 6206 Posts
[QUOTE="Bus-A-Bus"]

[QUOTE="2mrw"][QUOTE="Bus-A-Bus"]

Thats normal way to use 360.You HAVE to use eDRAM,i mean its one of key features.I would not be surprised if they do deferred lightning,particles and geometry culling(obviously) on spus since now a days everybody do that.So they take ps3 advantage as well...the point is that i think ps3 lacked about 60 megs that 360 did not,simple as that.

yeah but the game engine can overcome this, Id new engine with its mega texture comes to mind ..... and that's why i said, both consoles are too different to make a multiplatform engine works on both perfectly ...... the game needed more optimization on the PS3, may be the engine (multiplatform) didn't allow that coz it was heavily based on the usage of the eDRAM or wutever ... Bayonetta also comes to mind here.

thats definitely but lol at you assuming engine could overcome this.Id tech 5 was developed for 3 yrs,even id tech 4 had primitive virutal texturing.Its not something thats easy to implant.I mean it probably cant even be implanted.

About spus and eDRAM.Thats exactly what im talking about.They are different architectures.When they say we do this on spus,that does not mean you cant do it any other way,its just needs to be taken advantage of.Something that Id Tech 5 and Cryengine 3 have in mind...

true, but again i think that if the engine from the start put the SPUs and the SPUs only in mind ..... lot of stuff could have changed, may be the entire engine .... i believe that what really happened game dev 1: we shall use the eDRAM to make bla, bla, bla game dev 2: great but that would be hard to duplicate on the PS3 with the same results game dev 3: it's ok, the results will be acceptable, the PS3 doesn't have an eDRAM, too bad the engine isn't optimized to fully utilize the SPUs.... but it's ok. :? .... the stroy of the PS3 and the 3rd party!!!!!!!!!! .......... RDR isn't different from most of the multiplatform games, they use x360 hardware, engine can't fully duplicate the results >>>> inferior ports on the x360 .................... one last example ..... if the engine really uses the SPUs 100%, i say the eDRAM advantage would be significantly diminshed coz programming for it will require different code (engine).
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2mrw

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#140 2mrw
Member since 2008 • 6206 Posts
[QUOTE="2mrw"][QUOTE="nethernova"]This is why new accounts shouldn't be allowed to make threads in system wars. There would be much less of these obvious alt accounts. New people don't just come and post controversial topics. It's trolling and nothing else.nervmeister
the sad thing is, they will get away with it everytime, while guys who critisize them may get modded .... like me, when i critisized the seekar the last week.

If I know SW well enough, seekar ironically is probably the one who reported you.

can't say i am surprised, from dealing with him/her ....... such a decent guy/girl :P.
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Snugenz

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#141 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

[QUOTE="Gxgear"]

So why even bring up the previous comment?

I'm sure Sony's studios are more than capable of replicating the game. Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.

Gxgear

I brought it up because of the two comments i quoted.

Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)

I don't need my eyes checked to know ugly textures when I see them, but feel free to join theseeker's ranks and beat a dead horse.

Oh no ugly textures, game am fail. :roll:

I dont deny the game's faults but to say its "nowhere near" the PS3's top graphical games is a joke.

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Gxgear

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#142 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

[QUOTE="Snugenz"]

I brought it up because of the two comments i quoted.

Its fantastic looking actually, and "nowhere close", you need your eyes checked. ;)

Snugenz

I don't need my eyes checked to know ugly textures when I see them, but feel free to join theseeker's ranks and beat a dead horse.

Oh no ugly textures, game am fail. :roll:

I dont deny the game's faults but to say its "nowhere near" the PS3's top graphical games is a joke.

Go ahead and reread the part where I said that.

Yeah I didn't.

The joke's the fact that even though you admit Alan Wake's shortcomings, you still think it can go ten rounds with GEoW2 or UC2.

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Snugenz

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#143 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

Oh no ugly textures, game am fail. :roll:

I dont deny the game's faults but to say its "nowhere near" the PS3's top graphical games is a joke.

Gxgear

Go ahead and reread the part where I said that.

Yeah I didn't.

Did ya not...

Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.

Gxgear

Really ?

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godzillavskong

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#144 godzillavskong
Member since 2007 • 7904 Posts

Yes. Especially if the developers can take advantage of the SPU's .

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Gxgear

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#145 Gxgear
Member since 2003 • 10425 Posts

Did ya not...

[QUOTE="Gxgear"]

Alan Wake is good looking but nowhere close to being comparable to the best looking titles on both consoles.

Snugenz

Really ?

"both consoles"

Wait what?

Don't make it out like a PS3 vs. 360 thing when it obviously isn't.

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Snugenz

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#146 Snugenz
Member since 2006 • 13388 Posts

"both consoles"

Wait what?

Don't make it out like a PS3 vs. 360 thing when it obviously isn't.

Gxgear

I'm really not making it a PS3 vs. 360 thing, but the PS3 does have the best looking exclusives this gen, which is why i singled it out.

Doesnt change the fact that "AW is nowhere close" is a joke.

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Ringx55

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#148 Ringx55
Member since 2008 • 5967 Posts

It can handle everything but that game's lighting, it has better lighting than Uncharted 2, Killzone 2 and God of War 3, and I played all those PS3 exclusives too.

mitu123
Killzone2 has the best lighting found in any game so far... :\
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ronvalencia

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#149 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Ringx55"][QUOTE="mitu123"]

It can handle everything but that game's lighting, it has better lighting than Uncharted 2, Killzone 2 and God of War 3, and I played all those PS3 exclusives too.

Killzone2 has the best lighting found in any game so far... :\

GreyZone doesn't have HDR and it has static/pre-baked sun shadows.
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Snugenz

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#150 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

I'm really not making it a PS3 vs. 360 thing, but the PS3 does have the best looking exclusives this gen, which is why i singled it out.

Doesnt change the fact that "AW is nowhere close" is a joke.

Gxgear

The joke's the fact that even though you admit Alan Wake's shortcomings, you still think it can go ten rounds with GEoW2 or UC2.

Gxgear

Looks like we got another theseeker on our hands.

I never said that.

Just because it cant quite compete doesnt mean its "nowhere close".

:roll: