Can We All Agree That FPS's Aren't Going Anywhere?

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Master_ShakeXXX

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#51 Master_ShakeXXX
Member since 2008 • 13361 Posts

It's just one shooter after another. Same gamplay elements. Mirror's Edge and Borderlands were the last shooters that I thought actually impacted the genre in terms of gameplay. This thread will most likely be filled with Halo and Call of Duty addicts shooting me down, but at least I've gotten my opinion out.

ichc1000x

And they didn't recieve anywhere near the critical acclaim that other FPS games like Halo and COD get. Pretty sad really.

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savagetwinkie

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#52 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Lisandro_v22"]In fact they do. A persons that discovers a country that has already been discovered is called an idiot. It applies for music, movies and books I don't see how it can't apply for videogames.Slashkice

I don't see what this has to do with my post. If X developer touts a new feature already made by developer Y, then go ahead and laugh at them. It has nothing to do with quality though.

M$ actually gave other developers tips and code on good ideas they found in halo when the original xbox was out, sticky targeting, limited weapons, regen health all were promoted by M$
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WilliamRLBaker

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#53 WilliamRLBaker
Member since 2006 • 28915 Posts

every other genre is just as stale.

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gamebreakerz__

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#54 gamebreakerz__
Member since 2010 • 5120 Posts
FPS' aren't going anywhere because 70% of 'gamers' nowadays just want to play COD or Halo and like it the way it is so there is no incentive for devs to inovate.
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gamebreakerz__

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#55 gamebreakerz__
Member since 2010 • 5120 Posts

every other genre is just as stale.

WilliamRLBaker
Please show me another genre which has rehash after rehash which do nothing more than add extra content and often end up worse games then their predecessors.
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TacticalDesire

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#56 TacticalDesire
Member since 2010 • 10713 Posts

[QUOTE="WilliamRLBaker"]

every other genre is just as stale.

gamebreakerz__

Please show me another genre which has rehash after rehash which do nothing more than add extra content and often end up worse games then their predecessors.

Not all FPS's are rehashes...just most and this is true with all the other genres. RPG's use many of the same core elements over and over. Dragon Age, which is a great RPG is essentially representative of the WRPG genre as a whole. Many RTS's use the same core gameplay some just execute it better than others. Platformers are often extremely similar to one another...most genres are stale...every now and again there is a game released in a said genre though that is unique from the rest, but all the other games ignore it and keep on doing what is successful.

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Dead-Memories

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#57 Dead-Memories
Member since 2008 • 6587 Posts

where is it suppose to go?

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skrat_01

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#58 skrat_01
Member since 2007 • 33767 Posts
Left 4 Dead and Crysis did something unique. Alas the genre really has stagnated here and there.
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markinthedark

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#59 markinthedark
Member since 2005 • 3676 Posts

Left 4 Dead and Crysis did something unique. Alas the genre really has stagnated here and there.skrat_01

its really the same old song and dance, they are just adding new features.

its like every time gillette slaps a new blade on their razor.

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kuraimen

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#60 kuraimen
Member since 2010 • 28078 Posts
I agree, flooding this genre with shooters = lame. The worst thing is that the same generic formula works to sell more games than any other genre so there's no real incentive to innovate. Cases in point: Halo and COD.
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WilliamRLBaker

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#61 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

every other genre is just as stale.

gamebreakerz__

Please show me another genre which has rehash after rehash which do nothing more than add extra content and often end up worse games then their predecessors.

fighters, rpgs, racing games, puzzle games, platformers...all genres?

Face it most of the types of gameplay elements these games used are set in stone and often reused and rehashed, often times the stories are exactly the same way.

There hasn't been a legitimate upgrade or new type of gameplay in a long long time inside the main genres of rpg, racing, fps, fighters, puzzle games, platformers.

They all use the same basic elements, the same extended elements, and often the same story concepts when they have story.

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skrat_01

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#62 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Left 4 Dead and Crysis did something unique. Alas the genre really has stagnated here and there.markinthedark

its really the same old song and dance, they are just adding new features.

its like every time gillette slaps a new blade on their razor.

Well Crysis had a whole different brand of sandbox gameplay, allowing payers to switch between gameplay styles on the fly, and Left 4 Dead rides off it's reactive a.i. director to create moments of emergent gameplay in testing the player. They are games pretty outside of todays genre conventions. Otherwise in most other shooters, pretty much; It's the same thing we have seen just with more features packed ontop. Periodical updates, nothing there that really shines.
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VoodooHak

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#63 VoodooHak
Member since 2002 • 15989 Posts

Most everything is derivative. It's been that way since videogames started. Defender clones. Maze collect-a-thons. Platformers. Fighters. Shooters. They've all had their heyday. Today is no different.

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Mystic-G

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#64 Mystic-G
Member since 2006 • 6462 Posts

Only shooters that interest me at the moment are...

Brink, Battlefield 3, Natural Selection 2, and Red Orchestra: H.o.S.


Sadly, simplicity is what wins the shooter market. Something that requires thought will never sell as well as Halo or CoD.

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FrozenLiquid

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#65 FrozenLiquid
Member since 2007 • 13555 Posts

Sadly, simplicity is what wins the shooter market. Something that requires thought will never sell as well as Halo or CoD.

Mystic-G

Correct me if I'm wrong, but I think what happens in a shooting game is that you have a gun and you shoot someone with it.

I would think the FPS category revolves mainly around shooting. If you want to think like a general play a turn based RPG or something?

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coreybg

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#66 coreybg
Member since 2009 • 2608 Posts

Depends. In terms of CoD and military shooters in general...it hasn't been going anywhere for a long time.

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Hahadouken

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#67 Hahadouken
Member since 2009 • 5546 Posts
Only if we can also agree that the sun will rise tomorrow and that we'll all eventually die. :roll:
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DraugenCP

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#68 DraugenCP
Member since 2006 • 8486 Posts

No. If you know where to look, there's plenty of games to be found out there that are at least progressive. Stalker, ArmA II, Crysis, Bioshock (especially 2) are just some examples of this generation.

Oh, and Mirror's Edge wasn't a shooter.

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johny300

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#69 johny300
Member since 2010 • 12496 Posts
Most of the FPS games these days are the same but still there are some standing out like bioshock , The darkness , Killzone 2.
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Elann2008

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#70 Elann2008
Member since 2007 • 33028 Posts
For me, Red Orchestra 2 is the next thing im looking forward to from the FPS genreIantheone
Same here. If the FPS genre is going anywhere, RO2 is going right into my hands. FPS genre is fine. If you're bored and sick of it, LEARN2Play another genre like other people... Seriously...
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Twin-Blade

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#71 Twin-Blade
Member since 2005 • 6806 Posts

Only if we can also agree that the sun will rise tomorrow and that we'll all eventually die. :roll:Hahadouken

I can't speak for the sun but I don't play on going anywhere. FPS will evolve!

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jg4xchamp

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#72 jg4xchamp
Member since 2006 • 64057 Posts

Left 4 Dead, Crysis, STALKER, Borderlands, Cryostasis, Bulletstorm, Rage all stand out nicely, or aim for a more refreshing feel.

On top of that we had Portal and Mirror's Edge which took the first person perspective and did something different with it. On top of that we had games that stick out like Team Fortress 2, Metro2033, Bioshock(the original at least), The Darkness that stand out for their own reasons.

So it's a nice compliment to the more "standard" shooters that are still fun to play. Halo: Reach, Killzone 2(and I expect the sequel) were fun multiplayer games, and I had fun with Modern Warfare 1. It's a bit too heavy on instant gratification this gen than actual depth, but their are some change of pace games in the genre. It's a matter of looking. Oh and ArmA 2.

I agree its the genre that has gotten the most stale, but whatever.

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jg4xchamp

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#73 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="markinthedark"]

[QUOTE="skrat_01"]Left 4 Dead and Crysis did something unique. Alas the genre really has stagnated here and there.skrat_01

its really the same old song and dance, they are just adding new features.

its like every time gillette slaps a new blade on their razor.

Well Crysis had a whole different brand of sandbox gameplay, allowing payers to switch between gameplay styles on the fly, and Left 4 Dead rides off it's reactive a.i. director to create moments of emergent gameplay in testing the player. They are games pretty outside of todays genre conventions. Otherwise in most other shooters, pretty much; It's the same thing we have seen just with more features packed ontop. Periodical updates, nothing there that really shines.

I was more impressed by how properly coop focused the game is, than the AI director. I mean I like that he essentially switches the campaign up nicely and doesn't let it get overly scripted, but meh. To be honest both Left 4 Dead games needed more campaign levels. The games ended to quick. Smoe kickass competitive MP modes though, and certainly more unique than the standard(although so ****ing awesome) stuff found in something like Reach.
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mo0ksi

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#74 mo0ksi
Member since 2007 • 12337 Posts
I would agree. For a genre that happens to be incredibly over-saturated this gen, progressions has moved at a snail's pace, with Crysis and STALKER really being the only two games that actually progressed conventional FPS gameplay. There's also Cryostasis, but it doesn't have a big emphasis on shooting. That said, there have been a good amount of rock solid FPS titles. It's not like the genre is getting worse. It's just not getting any better.
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skrat_01

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#75 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="markinthedark"]

its really the same old song and dance, they are just adding new features.

its like every time gillette slaps a new blade on their razor.

jg4xchamp

Well Crysis had a whole different brand of sandbox gameplay, allowing payers to switch between gameplay styles on the fly, and Left 4 Dead rides off it's reactive a.i. director to create moments of emergent gameplay in testing the player. They are games pretty outside of todays genre conventions. Otherwise in most other shooters, pretty much; It's the same thing we have seen just with more features packed ontop. Periodical updates, nothing there that really shines.

I was more impressed by how properly coop focused the game is, than the AI director. I mean I like that he essentially switches the campaign up nicely and doesn't let it get overly scripted, but meh. To be honest both Left 4 Dead games needed more campaign levels. The games ended to quick. Smoe kickass competitive MP modes though, and certainly more unique than the standard(although so ****ing awesome) stuff found in something like Reach.

True true you're right, the coop focus is unique, there really isn't many games that focus completely on it. Though yeah It really did need more content; there are some wicked custom campaigns on the PC version though, but I really haven't played enough of them. I do wish more games had versus modes like Left 4 Dead, Reach does have that versus invasion I think, which sounds pretty wicked. Still, we need more asymmetrical game modes like Iron Grip (the HL2 Source version) and Zombie Master IMO. I guess that's just me, I like having a player pulling the strings against a group of others which is all very Dungeons and Dragons.

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Pixel-Pirate

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#76 Pixel-Pirate
Member since 2009 • 10771 Posts

Shooters are killing the gaming industry. Atleast the non-nintendo gaming industry.

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Miroku32

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#77 Miroku32
Member since 2006 • 8666 Posts
I think Stalker also did something with the genre. Although I must agree all FPS are doing the same: Kill everyone on screen and when you are injured hide for regain your health "magically".
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Maroxad

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#78 Maroxad
Member since 2007 • 25350 Posts

Left 4 Dead, Crysis, STALKER, Rage, Borderlands, Cryostatis, Bulletstorm, The Darkness and Arma 2 didnt exactly feel generic. But I can see where you are going. In addition I really like where the upcoming game EYE is going :).

But lets be honest here, genre's only really stagnate as long as we let them too. If we buy buy games like Halo and CoD we tell developers that we want games that play like that. However if we let in our say and don't buy the next generic *insert genre* we send a message to developers that we don't want the formulaic game anymore, in which the game developers are forced to adapt and find a new gameplay structure. Besides if you can come up with an awesome idea, why don't you make a mod, or develop the game as an indie dev.

Long Story Short

  1. Don't buy generic/formulaic game (assuming other people dont as well)
  2. Dev doesn't get much money
  3. Assuming you dont buy any other formulaic games and neither do a lot of other people, devs will see that these formulas dont work anymore
  4. Dev's will be forced to change or go bankrupt
  5. ?????
  6. Profit

Vote with your money people, it is by far the most powerful vote you have, and the one we have had for the longest.

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emperorzhang66

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#79 emperorzhang66
Member since 2009 • 1483 Posts
Halo has a great formula, but yes, Reach has alot of things missing that would have made it better, but its still the best on the market IMO, bioshock brought new elements, HL2 did, COD is just COD (great campaigns + 4 player splitscreen and then thats about it). Crysis tried but failed Stalker was awesome, but i blame consoles, alot of the ideas for Reach i saw were blatently thrown out because the consoles can't handle it without taking away from their oh so precious graphics (which are dated anyway).
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CaptainHarley

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#80 CaptainHarley
Member since 2004 • 2703 Posts

[QUOTE="WilliamRLBaker"]

every other genre is just as stale.

gamebreakerz__

Please show me another genre which has rehash after rehash which do nothing more than add extra content and often end up worse games then their predecessors.

jrpg is spinning its wheels the same way as fps for the most part; both genres every now and then get an interesting game with a few new ideas but on the whole, its mostly just a lot of reskinning. you get a gem every now and then like knights in the nightmare or resonance of fate. but most of the games arent just derivitave, theyre also of poor quality.

in terms of interesting shooters, shattered horizon, prey and stalker have all done some fairly different things in recent memory. but most people didnt play them.

but it makes it seem like most genres are going nowhere if you discount the games that are doing anything different.

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Parasomniac

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#81 Parasomniac
Member since 2007 • 2723 Posts
The only good ones anymore are the ones that add RPG elements. STALKER is way better than every FPS in the last 3 years at least.
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Leaky_Taps_Man

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#82 Leaky_Taps_Man
Member since 2010 • 319 Posts

I think pure FPSs have little room to manouver but when other genre elements get implemented well enough (a la Borderlands and coming up Brink/RAGE) there's still fight left in the genre. I mean you can argue a case for a lot of genres not going anywhere, but they still sell by the bucketload and keep fans happy so who cares?

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dontshackzmii

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#83 dontshackzmii
Member since 2009 • 6026 Posts

they will sadly always be here. Because thats all western gamers want to play . I am getting so sick of these games. lot of them even run on the same damn engine .

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T_REX305

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#84 T_REX305
Member since 2010 • 11304 Posts

[QUOTE="millerlight89"]Nope I can not agree on that. By the way Mirror's Edge is not a FPS. ichc1000x

It's in first-person, and you kill people with guns....sounds like an FPS to me.

yes but it isnt about using guns. u can tell because u get achivment/trophy for not using a gun.

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Raymundo_Manuel

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#85 Raymundo_Manuel
Member since 2010 • 4641 Posts

but it makes it seem like most genres are going nowhere if you discount the games that are doing anything different.

CaptainHarley

Yah, it seems in this thread the only games people can think of when it comes to FPS games is Halo, whatever EA puts out, or Halo.


There's been plenty of FPS games such as Crysis, or STALKER, or Red Orchestra that don't play like those games, but I'm willing to bet a very dominant majority of this forum has never played them.

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brickdoctor

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#86 brickdoctor
Member since 2008 • 9746 Posts

I guess we gotta wait till Half Life 3 comes out for a change in the genre.

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Some-Mist

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#87 Some-Mist
Member since 2009 • 5631 Posts

fighters, rpgs, racing games, puzzle games, platformers...all genres?

Face it most of the types of gameplay elements these games used are set in stone and often reused and rehashed, often times the stories are exactly the same way.

There hasn't been a legitimate upgrade or new type of gameplay in a long long time inside the main genres of rpg, racing, fps, fighters, puzzle games, platformers.

They all use the same basic elements, the same extended elements, and often the same story concepts when they have story.

WilliamRLBaker

platformers/puzzles - and yet it moves. moving the entire map in whichever direction you choose in order to overcome the obstacles, but at the same time, creating new obstacles/pitfalls etc.

rpg - in demon's souls you can literally take over the boss and fight other players online 1v1, 1v2, 1v3, or so on. trying to think hard but I can't really recall a game where you play as a legitimate boss in the game (to be exact the 3th dungeon 3rd boss - old monk). there's other games with PvP, but I'm not sure if there's one where you actually play as the boss integrated into the other player's game.

don't really play fighters or racing games so can't really comment on that.

and with the TC, I agree but to some extent every game copies another. It's just way more obvious in the FPS genre. The controls can't be as complex as PC fpses, and only very few control schemes work on a controller. I'd imagine it'd be pretty hard to come up with some new ideas in the genre, but tbh, I was never really a huge fan of console FPSes. They feel pretty watered down in comparison to PC FPSes imo.

[QUOTE="CaptainHarley"]

but it makes it seem like most genres are going nowhere if you discount the games that are doing anything different.

Raymundo_Manuel

Yah, it seems in this thread the only games people can think of when it comes to FPS games is Halo, whatever EA puts out, or Halo.


There's been plenty of FPS games such as Crysis, or STALKER, or Red Orchestra that don't play like those games, but I'm willing to bet a very dominant majority of this forum has never played them.

seeing as you must have experience with those games, you should enlighten us on what new features they bring to the genre. maybe shed some light on the system wars forum here.

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DraugenCP

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#88 DraugenCP
Member since 2006 • 8486 Posts

[QUOTE="millerlight89"]Nope I can not agree on that. By the way Mirror's Edge is not a FPS. ichc1000x

It's in first-person, and you kill people with guns....sounds like an FPS to me.

Shooting isn't the central element of the game. It's barely even relevant seeing as you can go through the game without firing a single gun. It's a platformer with a first person perspective, and anyone who has played it knows that.

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DraugenCP

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#89 DraugenCP
Member since 2006 • 8486 Posts

seeing as you must have experience with those games, you should enlighten us on what new features they bring to the genre. maybe shed some light on the system wars forum here.Some-Mist

STALKER relies heavily on non-scripted events generated by the fantastic A Life engine, which makes for a unique gaming experience. It combinessemi-realistic ballistics, great AI (both in and outside of combat), unrivalled atmosphere and environments and a whole lot of other concepts. It's the direct opposite of scripted, cinematic shooters such as CoD, and anyone who says modern shooters are nothing more than CoD clones will be proven horribly wrong by STALKER, which is the mirror opposite of the CoD and Halo type of shooters in nearly every way. It also adds survival horror elements and RPG elements to what already is the greatest FPS this generation in itself.

Crysis is great because it is one of the only sandbox games to step away from the'explore world, go on mission' concept. Every level has a beginning and an end, but apart from a few mandatory objectives, the player has total freedom of action in how he handles each combat situation, aided by some powers such as invisibility, extra strength, armour, etc. It's even possible to go through an entire level (which is huge and can last up to 90 minutes) without being spotted even once. It's the best super soldier experience available and miles ahead of nearly everything out there.

That's it in a nutshell. If you want to get a better idea, read my user reviews for the respective games.

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Casboof

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#90 Casboof
Member since 2010 • 239 Posts

where is it suppose to go?

Dead-Memories

Seriously, everyone blabbers on about FPS needing to "evolve" or go somewhere. What do you guys think they should add? You all seem to want some massive new gameplay element thrown into the mix. So what is it?

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rickybigboy83

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#91 rickybigboy83
Member since 2010 • 299 Posts

Are u delusional? Black Ops is adding wager matches which is probably the most inventive thing. EVER. Bioshock was crud, it was half life underwater.Call of Duty has dedicated, non laggy, servers with a caring, honest fan base. You all need to take a break from reach, and realize call of duty ias a new, fun experience everyday. And Left 4Dead sucks because it has no iron sights, I mean come on, Valve is a mess. Sure it was a team game, but Bad company did that first. And Bad Company is a copy of Call of Duty with less shooting and more "tactics" because the weak servers can't handle crap.

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Stevo_the_gamer

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#92 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts

Bioshock was crud, it was half life underwater.rickybigboy83

Really?

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hexashadow13

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#93 hexashadow13
Member since 2010 • 5157 Posts
Portal 2 is coming soon. Bioshock Infinite as well. And that's all I can think of atm.
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#94 Funconsole
Member since 2009 • 3223 Posts

It's just one shooter after another. Same gamplay elements. Mirror's Edge and Borderlands were the last shooters that I thought actually impacted the genre in terms of gameplay. This thread will most likely be filled with Halo and Call of Duty addicts shooting me down, but at least I've gotten my opinion out.

ichc1000x
Mirrors Edge was a shooter? :? You and I clearly didn't play the same game then...
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#95 Funconsole
Member since 2009 • 3223 Posts

Are u delusional? Black Ops is adding wager matches which is probably the most inventive thing. EVER. Bioshock was crud, it was half life underwater.Call of Duty has dedicated, non laggy, servers with a caring, honest fan base. You all need to take a break from reach, and realize call of duty ias a new, fun experience everyday. And Left 4Dead sucks because it has no iron sights, I mean come on, Valve is a mess. Sure it was a team game, but Bad company did that first. And Bad Company is a copy of Call of Duty with less shooting and more "tactics" because the weak servers can't handle crap.

rickybigboy83
:lol: Gotta love ignorant CoD fanboys. CoD doesn't have ded servers bro (only on PC but MW2 doesn't). L4D, Bioshock, Half Life and BF are all 10000000x the game CoD can ever be
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#96 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="Some-Mist"]seeing as you must have experience with those games, you should enlighten us on what new features they bring to the genre. maybe shed some light on the system wars forum here.DraugenCP

STALKER relies heavily on non-scripted events generated by the fantastic A Life engine, which makes for a unique gaming experience. It combinessemi-realistic ballistics, great AI (both in and outside of combat), unrivalled atmosphere and environments and a whole lot of other concepts. It's the direct opposite of scripted, cinematic shooters such as CoD, and anyone who says modern shooters are nothing more than CoD clones will be proven horribly wrong by STALKER, which is the mirror opposite of the CoD and Halo type of shooters in nearly every way. It also adds survival horror elements and RPG elements to what already is the greatest FPS this generation in itself.

Crysis is great because it is one of the only sandbox games to step away from the'explore world, go on mission' concept. Every level has a beginning and an end, but apart from a few mandatory objectives, the player has total freedom of action in how he handles each combat situation, aided by some powers such as invisibility, extra strength, armour, etc. It's even possible to go through an entire level (which is huge and can last up to 90 minutes) without being spotted even once. It's the best super soldier experience available and miles ahead of nearly everything out there.

That's it in a nutshell. If you want to get a better idea, read my user reviews for the respective games.

fair enough. I've really been meaning to check out the stalker series. you can almost argue that crysis does the same thing as MGS in terms of having many options/paths/freedom in how you choose to complete the mission. yes, I know MGS isn't open world, but the concept is very similar if you ask me.

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#97 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts
Mirrors Edge was a shooter? :?Funconsole
The shooting aspects were so piss-poor that if anyone calls that game a shooter, they should be slapped across the face. :P
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#98 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="rickybigboy83"]Bioshock was crud, it was half life underwater.Stevo_the_gamer

Really?

I wouldn't say it's an underwater hl2, but it's definitely crud. okay, if you look past the clunky gameplay and focus mainly on the environments it isn't THAT bad, but it definitely recieved the alan wake treatment in terms of how advanced the 'ai' was supposed to be and how the decision making was supposed to heavily affect the story. 3 endings, and to achieve those, it all has to do with the sisters..not really too complex if you ask me.

I remember how pumped I got after seeing how complex the ai/decision making concepts were when ken levine was boasting how they would be revolutionary in a hands-on video. my experience was nothing like that at all.

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#99 Stevo_the_gamer  Moderator
Member since 2004 • 50165 Posts
I honestly don't care if you thought Bioshock was bad Some-Mist -- you're more than welcomed too, but saying it's "Half-Life Underwater" ... what is this ... I don't even...
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#100 Some-Mist
Member since 2009 • 5631 Posts

I honestly don't care if you thought Bioshock was bad Some-Mist -- you're more than welcomed too, but saying it's "Half-Life Underwater" ... what is this ... I don't even...Stevo_the_gamer

I think you should reread my post. and I don't care if you don't care about my opinion. It's still going to be stated.