[QUOTE="unasyn"]You got it switched buddysepticvirus
Did anyone read the link??? It seems to have been known for a while now that it takes more time and effort to get the PS3 to do the same things as the 360.
I have a better question for you, did you read the article they were quoting, cause ign does and absolutely abysmal job of paraphrasing in this one.
The paragraph the 'gimp' quote comes from is below.
"Sony has seen the game so they know that that's what they want out of us. But I can absolutely assure you that the PS3 and the 360 will be the same. We're not going to gimp the 360 because the PS3 can't do it. We're going to optimise the crap out of it and make the PS3 really good, sort of like Burnout."
Followed by this quote.
"I'm from an artist background. But from a developer point of view it's called the Fill Rate. It (the PS3) can't handle the physics as well. I mean it can, you just have to get at it. Just more and more engineering. Special effects are tough. It's a beautiful machine and it is very powerful. It's just it's not as easy to develop for right now."
So, if you read the first quote, they clearly state that they are going to make the 360 version as good as they can, period, and they aren't going to pull any punches just becuase supposedly the ps3 'can't do it'. Then he goes on to say that the two versions are essencially going to be identical and that the ps3 is a 'very powerful' machine, that is 'hard to develop for.'
But before any lemmings start jumping up and down about how hard the ps3 is to develop for, dude goes on to explain why:
"What happened was the 360 came out a year ahead, so we started developing early on it. Then all of a sudden it was the lead SKU. So it won for two years. For two years it was the one we were just working on. And so our knowledge base is around that. Now you see the tide is starting to turn especially in Europe. So it's really just engineering catching up with it."
In other words, they have a two year head start, along with everyone else, on the 360 and now, like everyone else, they have to learn how to engineer games on the ps3, which takes time if they want to be as good at it as they are on the 360. Sounds to me like all these complaining developers don't like to learn something new, whereas those with a realistic outlook on the industry simple put there noses to the grindstone and figure it out so they can make some money.
And, to end the post off, pretty much all the games coming out for the ps3 are using 20 to 50 percent of it's power, as Naughty Dog states here (http://www.gamespot.com/news/6181783.html). Until we reach 3rd or 4th gen games on the ps3 look for graphical prowess and physics to consistently increase in quality.
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