Capcom: Blu-Ray too slow for nextgen

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The_Crucible

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#51 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="Dilrod"]

[QUOTE="Shazenab"]People backing up blu ray with uncharted and hs are forgetting that capcom have surpassed the quality of those developers before they were even founded. Something tells me capcom know a little more about game development than the majority of all game developers, first party included.Cali3350

Yet those games still prove this guy is wrong. And now people point out the source of the story, something I didnt look at and this has made up fanboy all over it.

No, No they DONT prove this guy wrong. That is such an amazingly ignorant statement to make.

Uncharted, Ratchet and Clank, DMC4. You know whats different about them? THEY ARE DIFFERENT GAMES.

Isnt that an amazingly obvious difference? The idea that you can blanketly say that "LOLOL X game looks better and doesnt need to do this ROFL Y GAME SUXKS" is so absurd it makes my head hurt.

All of these games have different needs and optimizations about them. Dont ever presume to compare a game based purely on what you see. It makes you look incredably foolish.

If Capcom could have gotten DMC4 to run on the PS3 without needing to load data they would have. They absolutely, 100% would have. They couldnt.

Dude, don't get it twisted. There are all types and genres of games that run great on PS3 without install. No, Uncharted isn't DMC 4. But when you have Uncharted, Heavenly Sword, CoD4, Burnout, and a series of aother games that run fine, I think all gaps are covered to make a statement on the odd-ball, DMC4.

Tell us. How come most multiplats run the same on the PS3 as the 360 without any extra install? Can you answer that?

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Solid-CELL

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#52 Solid-CELL
Member since 2006 • 5910 Posts

That same guy is gonna be eating his own words when Resident Evil 5 looks and runs betta on a PS3.

Hell, it probably already does..

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Cali3350

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#53 Cali3350
Member since 2003 • 16134 Posts
[QUOTE="Cali3350"]

I dont need to get my head out of the sand, you need to stop presuming you know what your talking about.

Those other games dont prove anything. They prove Blu-Ray is adequate for THOSE games. Install is is not needed for THOSE games.

For all you know DMC4's engine requires a chaching system for each enemy in the level at level loadup. Is this bad programming practice? NO. The idea your proclaiming from the hilltops for all to hear you that Capcom programmed the game poorly because Blu-ray is to slow for it is IGNORANT. Say it with me now - I.G.N.O.R.A.N.T.

ZIMdoom

Let's assume you are right and those other games DON'T set a precedent which totally contradicts the claims of Capcom. It's a stretch, but I'll play along.

Let's assume you are also right and that DMC's engine requires a caching system for each enemy in the level.

1) Why would they need to cache enemies that aren't yet on screen? That is a waste of resources and therefore a sign they made the game very inefficiently.

Well, The first main point here to remember is that i dont know how they coded the engine. It was an example. however...

Enemies in DMC4 spawn as they are needed. You only really fight 3 enemies at a time, but each encounter can have dozens of enemies. They spawn when they are defeated, so that you are always fighting the max number of enemies they want you to fight for a single encounter. By chaching ahead of time where and how the enemies are, you never stop the action. You see that a enemy needs to be placed in, check the cache, and load the already available textures and AI code. If you dont cache, you would have to check the disc after an enemy is killed, which could result in hiccups.

2) Games like Uncharted also have large environments, sometime with dozens of enemies to fight at once. They cached the data on the fly and there was no loading. Now you tell me caching a level with all its enemies takes install or tons of loading. That makes no logical sense. And I highly doubt, after playing the DMC demo, that DMC has more enemies or larger levels than Uncharted.

Uncharted also wasnt nearly as fast paced. It had large areas of relatively no combat. In uncharted you mostly enter 'combat zones' and - again as pointed above - you dont have enemies simply appearing as others are killed. They are all already fully loaded. A game that has large areas of no combat allows loading as you play. DMC doesnt really have this option.

3) Second, assuming the engine required a system of caching that only the 360 could do, yet the game was supposedly started on PS3, then wouldn't that mean they were making the PS3 game poorly and not using the hardware properly? Because the only other logical thing is that they made the 360 version first then tried straight porting it which caused these issue. Either way the result is the same...the PS3 version wasn't programmed the way the hardware was meant.

I never claimed the PS3 version was programmed hardcore and indepth for the hardware, i said that they did the best they could given there time constraints. The issue here isnt that the caching system is only possible on the 360, its that the 360 can simply utilize it in an effective manor. No game developer in the world, when coding a base aspect of an engine like a caching system, would have any knowledge of how large the artowork or AI code is likely to be. These things are made by seperate teams.

Sorry, but no matter how I look at it, the result is the same. They didn't use the PS3 hardware properly and they want to accuse BR of not being able to do something we've already seen it do. Anything else you say is just as much an assumption as what you accuse me of. However, I find it insane that your assumptions would favour the exception to the rule instead of the clearly established precedent. I hope you aren't working to become a lawyer.

They used the hardware as best they could, and Blu-Ray IS the reason the game needs to be installed. Everything youve presented above is an assumption. This isnt an exception of a rule - there isnt one. There is no established precedent. No game is the same. Again, your showing a large misunderstanding of software.

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Cali3350

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#54 Cali3350
Member since 2003 • 16134 Posts
[QUOTE="Cali3350"]

It was a blanket statement. Replace "Game X looks better LOLOL" to "Game X loads better LOLOL"

See how it fits now? See how EVERYONE ELSE understood that? You probably dont.

Dilrod

And the only ones saying that are lemmings. Seriously, I have not seen a single cow say anything that resembles. OMG R Gamz are faster at loading than URs! Your still missing the whole point of this conversation. When you can comprehend what is being said, then you can reply again. Until that your doing nothing but proving you dont know what your talking about.

First page of this thread:

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

cow

Hes insinuating that these games are coded better, as they are obviously comparable to DMC4 in some way and dont have such loading issues.

That was overwhelmingly difficult.

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Cali3350

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#55 Cali3350
Member since 2003 • 16134 Posts
Class is over, have to go to work. Get in your last words of defense, call me stupid, blabla whatever. Have a good day.
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Darth_DuMas

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#56 Darth_DuMas
Member since 2006 • 2687 Posts
[QUOTE="SpruceCaboose"][QUOTE="ZIMdoom"]

Would you like to address my main point or is it more comfortable for you to ignore reality with strawman arguements?

ZIMdoom

Those other games are not DMC4. Perhaps there are other factors at play with the game than just the platform that it is on. But you never considered that.

I am not saying the guy is right or wrong, just that there are many other factors in getting a game running properly on a platform besides just the platform itself.

You still stick your head in the sand and ignre the point. The reality. They said it was needed because BR is too slow. They say that if they didn't install then the load times would have to be much longer.

Yet other games showt that none if this is true. They didn't HAVE to do anything and install is NOT NEEDED. They did it for whatever reasons, and now people are upset about it so they are running damage control.

But no matter how you want to spin it, it wasn't necessary, it wasn't needed, and they clearly didn't HAVE to do it that way. People are upset and Capcom is pointing the finger for their own sloppy development.

No they didn't, they just said that they needed an install to make "DMC4" run as well as they intended. No one really said the PS3 needed it in general or this was a statement about Blu Ray in general.

So other games are actually irrelevent to this. Plus all these other games are very different in architecture and design. They probably all use different tricks to run how they were intended. But most of the games didn't need anything as drastic as an install.

You can't just compare games as if its one standard for everything.

Your last comment was also unfair and shows the worst thing about system wars, people talk about developers and developing games as if they know how to program games themselves. DMC4 has been in development for a long time and everyone is happy with it, so there is nothing sloppy about it.

Capcom have never disclosed what the install actually consists of. They just said what its for.

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deactivated-5dd711115e664

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#57 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

I don't believe the bull about the PS3 needing the install to be up to speed with the 360 version because of the drive speed, simply because of the other games that have been released with smaller installs andfine loading times without the cache. I think it is because the game is multiplatform and therefore, not really tapping the strengths of either system to their fullest. i think that if DMC4 stayed exclusive to the PS3, it would be a different story.

Anyway, who cares about the install? I have said a million times, I would've LOVED an install option for Lost Odyssey on the 360 rather than waiting 20 seconds everytime I got into one of the battles or moved from one area to another. Isn't it funny that when a developer tries a BR sized game on the 360 the loading sucks even more so than a game on the PS3? Besides, it is from something that geek M$ idiot did so yea, I will believe that. It is nothing bud a sad attempt at trying to make the 360 look better by someone that works for the company.

austin_is_god

Well, the problem with the 360 is MS forces devs to make games so that people without the HDD can still play them. So it is more difficult for bigger, longer games to get rid of load times. If MS would have put the HDD standard, then this wouldn't be an issue.

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deactivated-5dd711115e664

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#58 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"][QUOTE="SpruceCaboose"][QUOTE="ZIMdoom"]

Would you like to address my main point or is it more comfortable for you to ignore reality with strawman arguements?

Darth_DuMas

Those other games are not DMC4. Perhaps there are other factors at play with the game than just the platform that it is on. But you never considered that.

I am not saying the guy is right or wrong, just that there are many other factors in getting a game running properly on a platform besides just the platform itself.

You still stick your head in the sand and ignre the point. The reality. They said it was needed because BR is too slow. They say that if they didn't install then the load times would have to be much longer.

Yet other games showt that none if this is true. They didn't HAVE to do anything and install is NOT NEEDED. They did it for whatever reasons, and now people are upset about it so they are running damage control.

But no matter how you want to spin it, it wasn't necessary, it wasn't needed, and they clearly didn't HAVE to do it that way. People are upset and Capcom is pointing the finger for their own sloppy development.

No they didn't, they just said that they needed an install to make "DMC4" run as well as they intended. No one really said the PS3 needed it in general or this was a statement about Blu Ray in general.

So other games are actually irrelevent to this. Plus all these other games are very different in architecture and design. They probably all use different tricks to run how they were intended. But most of the games didn't need anything as drastic as an install.

You can't just compare games as if its one standard for everything.

Your last comment was also unfair and shows the worst thing about system wars, people talk about developers and developing games as if they know how to program games themselves. DMC4 has been in development for a long time and everyone is happy with it, so there is nothing sloppy about it.

Capcom have never disclosed what the install actually consists of. They just said what its for.

BUt there is one standard for all games...the hardware of the console that it is running on. So yes, I think comparing games is very much fair.

I guess we have to agree to disagree. Nothing you have said has convinced me that Capcom HAD to do anything which is what they claim. They had a choice and the made it. Regardless of their reasons, there is one simple fact that hold true...Capcom had a choice and clearly they chose the install over streaming, caching, or standard load screens. Capcom officials have also said that they would have had the install on the 360 version as well, except MS told them they couldn't because of the non-standard HDD.

So the fact is, we have absolutely no way of knowing if install was actually NEEDED. For all we know, the PS3 version would have run exactly the same as the 360 version. For all we know, Capcom wanted hardly any loading for both versions, but MS shut them down and people now see that there isn't much loading to begin with. We don't know.

But we do know that Capcom made a choice, and clearly a large number of people and critics alike think it was a stupid choice. Now Capcom feels the need to send out their PR team to run damage control and say "It wasn't our fault". Frankly, I have a problem with that more than installing OR load times.

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Riverwolf007

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#59 Riverwolf007
Member since 2005 • 26023 Posts
This is not too big a deal really, I'm sure at some point Sony will put out a DVD attachment for the PS3 to speed up load times, after all they really want the PS3 to be on the leading edge of technology. :P
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Dilrod

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#60 Dilrod
Member since 2003 • 4264 Posts
[QUOTE="Dilrod"][QUOTE="Cali3350"]

It was a blanket statement. Replace "Game X looks better LOLOL" to "Game X loads better LOLOL"

See how it fits now? See how EVERYONE ELSE understood that? You probably dont.

Cali3350

And the only ones saying that are lemmings. Seriously, I have not seen a single cow say anything that resembles. OMG R Gamz are faster at loading than URs! Your still missing the whole point of this conversation. When you can comprehend what is being said, then you can reply again. Until that your doing nothing but proving you dont know what your talking about.

First page of this thread:

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

cow

Hes insinuating that these games are coded better, as they are obviously comparable to DMC4 in some way and dont have such loading issues.

That was overwhelmingly difficult.

You really dont get it do you? LOL.. Im tired of trying to get you to understand. Just please dont reply anymore. He isnt saying OMG THESE games load faster! He is saying they dont need the mandatory hdd install.

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Wasdie

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#61 Wasdie  Moderator
Member since 2003 • 53622 Posts
[QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

ZIMdoom

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

I was literally about to say the same thing!

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blackace

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#62 blackace
Member since 2002 • 23576 Posts
[QUOTE="darklord888"][QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

kentaro22

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout



I guess Capcom are crap developers now too, along with valve and EA.

Who next? :roll: "Bioware says the PS3 is bad? They suck who cares about them?"

Sorry, but no. Someone who works at Capcom said that, someone who is NOT a Capcom developer.

You would think that this this guy probably spoke to the developers long before he decided to make that comment, right? He's the communication rep, so he speaks to everyone and then does the interview. He doesn't make things up on his own and then spews it to the world.

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sirk1264

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#63 sirk1264
Member since 2003 • 6242 Posts

Well, an install was needed on PS3, otherwise it would have loaded slower than 360.
kentaro22
Maybe, or maybe as the PS3 has a standard HD they wanted to speed the loading times for the PS3 as they could and are. If the PS3 didn't have a HD install it might as well load as fast as the Xbox360, but it does have and it load faster than the 360.

The 360 version doesn't even load slow. My friend has it for his 360 and i have it for the ps3. He said the load times are pretty fast itself.

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the1stfandb

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#64 the1stfandb
Member since 2007 • 2397 Posts
Solid state the return of cartriges, This is where console gaming should go.
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EmperorSupreme

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#65 EmperorSupreme
Member since 2006 • 7686 Posts

Blu-ray is faster than DVD.

Blu-ray reads at the same speed across the entire disk. DVD only hits it's "advertised" speed at the outer edge where it is spinning the fastest. Also keep in mind DVD speeds take a huge hit with dual layers disks and another huge hit in performance with DVD9.

And that is why most games on PS3 load just as fast or faster than their X360 counterparts.

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NielsNL

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#66 NielsNL
Member since 2005 • 4346 Posts
Only two guys in this thread are right: Zimdoom, and the guy pointing out the difference between their, they're and there in his sig. Everyone arguing with them better stop, since you are making yourself look I.G.N.O.R.A.N.T :lol:
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NielsNL

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#67 NielsNL
Member since 2005 • 4346 Posts

And I think this will be nthe future of datastorage for gaming.

http://en.wikipedia.org/wiki/Holographic_Versatile_Disc

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jeffwulf

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#68 jeffwulf
Member since 2004 • 1569 Posts
[QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

ZIMdoom

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Or, you know, those games cache on the harddrive while you are playing, and are deleted when you're done instead because of how slow Blu-Ray is. They just don't require you to put it all on the hard drive right away. Blu-Ray is slow right now. It's a fact. Those games just hide that flaw by the way they handle the loadtimes.

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NielsNL

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#69 NielsNL
Member since 2005 • 4346 Posts
[QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

jeffwulf

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Or, you know, those games cache on the harddrive while you are playing, and are deleted when you're done instead because of how slow Blu-Ray is. They just don't require you to put it all on the hard drive right away. Blu-Ray is slow right now. It's a fact. Those games just hide that flaw by the way they handle the loadtimes.

If that's true that does prove that clever programming can circumvent the problem of BR being slow. That then also proves Capcom didn't program too cleverly.

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EmperorSupreme

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#70 EmperorSupreme
Member since 2006 • 7686 Posts
[QUOTE="ZIMdoom"]

jeffwulf

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Or, you know, those games cache on the harddrive while you are playing, and are deleted when you're done instead because of how slow Blu-Ray is. They just don't require you to put it all on the hard drive right away. Blu-Ray is slow right now. It's a fact. Those games just hide that flaw by the way they handle the loadtimes.

I don't really care "how" it's done. I just care about the game experience. And Uncharted has the best graphics of any console game and has no installs and zero loading times. Burnout is better on PS3, I doubt Ratchet and Clank is possible on X360, and DMC4 is better on PS3. To me that all says Blu-ray is good enough for nextgen.

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donalbane

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#71 donalbane
Member since 2003 • 16383 Posts

kentaro22

Then why does it loads faster in every test made by most reviewer sites? 2-3 seconds may not mean much, but if you have 100 of those...

Because they have to install the data to compensate for the slow disc access speeds. Hard drive access speeds will always trump optical discs. The Blu Ray drive may hold more data, but to keep cost down they had to make it as slow as molasses, and that's why the PS3 relies on installation, much like a PC. If the 360 could rely on every user having an HD, then the 360 versions would load just as fast (or faster) than the games that load more quickly on PS3.

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GundamGuy0

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#72 GundamGuy0
Member since 2003 • 10970 Posts

Read my other post. There are 2-3 to 9 second difference in loading every time you get to a door (more than 100 overall). Sites have stated that overall it takes the 22 minutes it takes to install and then some.kentaro22

Using your numbers It would still be over 8.4 seconds a load for every load 200 times, to be more then the 25 min of preinstall + 3 min of total load for 200 times (The 2 to 3 second load time in the PS3 version)

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deactivated-5f6dd6241fdcc

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#73 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts
[QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

kentaro22

Then why does it loads faster in every test made by most reviewer sites? 2-3 seconds may not mean much, but if you have 100 of those...

....Are you serious? Well then.
Uncharted's first LOOONG loading when you boot up the game takes around 30 seconds for me, but if you have 20 of those...

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deactivated-5dd711115e664

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#74 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="kentaro22"][QUOTE="darklord888"][QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

blackace

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout



I guess Capcom are crap developers now too, along with valve and EA.

Who next? :roll: "Bioware says the PS3 is bad? They suck who cares about them?"

Sorry, but no. Someone who works at Capcom said that, someone who is NOT a Capcom developer.

You would think that this this guy probably spoke to the developers long before he decided to make that comment, right? He's the communication rep, so he speaks to everyone and then does the interview. He doesn't make things up on his own and then spews it to the world.

Clearly you know little about communications. Being one myself, I can absolutely assure you that he didn't "speak to developers long before making that comment." He no doubt spoke to someone involved with development and then boiled their comments down into the simplest sound byte possible to put the game/company in the best possible light. It's called "crises communications" when you are responding to negative press.

His job isn't necessarily to report the truth or the reality, but to find just one thing that could be spun to be a positive for the company.

I obviously can't confirm that this person actually IS doing any of this. I'm just pointing out the flawed logic in your thinking. PR people have one job in mind...get the company line and/or positive news out to the public. He doesn't have to know anything about how the game was actually developed. He doesn't have to "speak with everyone" either. Especially if the company gives him certain speaking points in advance to base his comments around.

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EmperorSupreme

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#75 EmperorSupreme
Member since 2006 • 7686 Posts

[QUOTE="kentaro22"]Read my other post. There are 2-3 to 9 second difference in loading every time you get to a door (more than 100 overall). Sites have stated that overall it takes the 22 minutes it takes to install and then some.GundamGuy0

Using your numbers It would still be over 8.4 seconds a load for every load 200 times, to be more then the 25 min of preinstall + 3 min of total load for 200 times (The 2 to 3 second load time in the PS3 version)

I don't know what the load time difference is, but there is a big difference between waiting one time up front and waiting in game. Waiting "in game" stinks and really detracts from the experience. Your math is also flawed because you are also doing it under the assumption someone who bought the game is only going to play it once. You also did not include that they may play it multiple times, or may replay certain sections over and over in order to complete them. Keep in mind Capcom would have done an install for the X360 version of DMC4 if the Harddrive was standard on all models.

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Always-Honest

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#76 Always-Honest
Member since 2007 • 11261 Posts
true, though loading will be faster from HDD than from DVD
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deactivated-5dd711115e664

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#77 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

jeffwulf

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Or, you know, those games cache on the harddrive while you are playing, and are deleted when you're done instead because of how slow Blu-Ray is. They just don't require you to put it all on the hard drive right away. Blu-Ray is slow right now. It's a fact. Those games just hide that flaw by the way they handle the loadtimes.

You do realize that your comment has absolutely nothing to do with anything I've said right? I am fully aware that those games cache on the HDD. That is how the PS3 is designed...streaming data when needed.

The point is, if caching data on the HDD works, then why the need to have a massive intall? Clearly Capcom didn't program the game to cache data. It has nothing to do with BR being "too slow".

One COULD make the case that since both games were made the same way for both consoles...then Capcom couldn't make the game for caching because the 360 owner may not have any HDD. So instead they tried to rely heavily on RAM, which the PS3 is weaker at, which resulted in more and longer loading for the PS3 version. To counter this problem they just had a big install.

But if that is what they did they should say so. Isntead they come out and say they couldn't possibly avoid it because the BR is too slow. Clearly other games and otehr developers have shown there are many ways to avoid it.

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NinjaMunkey01

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#78 NinjaMunkey01
Member since 2007 • 7485 Posts

So one guy says blu ray is abd and you believe him?

Plus, even if this were true, I have NEVER experienced long loading times in games, and not all games make you download part of it onto the HDD. Plus if it does, thats what the HDD is for.

Plus, even though this may be a disadvantage the fact that blu ray can hold 10x more data than the DVD more than makes up for it.

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HarlockJC

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#79 HarlockJC
Member since 2006 • 25546 Posts
If if the PS3 is slower and worse off then the 360 "not saying it is" having the blue ray will still help it win the war. The same way having a cheap DVD player helped the PS2 win the war.
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The_Crucible

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#80 The_Crucible
Member since 2007 • 3305 Posts

If if the PS3 is slower and worse off then the 360 "not saying it is" having the blue ray will still help it win the war. The same way having a cheap DVD player helped the PS2 win the war.HarlockJC

Correctastic, buddy.

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u8muhrice

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#81 u8muhrice
Member since 2004 • 1453 Posts

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

Pripyat

Who the hell cares? Blu Ray is doing well this gen.. by the time it is even next gen, im sure Sony or even Microsoft will have something better

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MegaPigeon

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#82 MegaPigeon
Member since 2007 • 1726 Posts
[QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

ZIMdoom

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Most of those games use pre-recorded video instead of a loading screen....

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bezaire2005

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#83 bezaire2005
Member since 2005 • 3635 Posts
hmmm direct quote from the multi-plat developer or fanboy rants in response to something negative being said about their console...I wonder which one I should trust...
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The_Crucible

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#84 The_Crucible
Member since 2007 • 3305 Posts

You do realize that your comment has absolutely nothing to do with anything I've said right? ............ ZIMdoom

I can see you are in a place I am in daily here in SW. Going in circles with those who just don't get and won't get it. Just when you get one lembo to get a clue, another pops its head in and spouts some drabble. It never ends.

I think you've made it clear to all that no one has ANY proof that these mandatory installs are actually needed. There are far too many great looking, smooth running titles without a mandatory 5GB install that it seems very out of place for DMC4 to need it. If people can't see that, they are ignoring the proof.

As to proof that this is an issue that won't go away and will get worse, we actually need someone of agreed upon respect and knowledge to tell us why DMC4 is so different. Until then, all those saying its fact are fakeboys in la-la land.

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u8muhrice

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#85 u8muhrice
Member since 2004 • 1453 Posts

honestly, who really cares? Next Gen? Thats like 7-10 years down the road.. do you honestly think that Sony or even Microsoft will not create anything better?

Its just like saying.. PS3/360/Wii not good for nextgen.. no ****

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The_Crucible

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#86 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

MegaPigeon

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Most of those games use pre-recorded video instead of a loading screen....

Worst statement of the day!

You've never played Uncharted, Heavenly Sword, or Ratchet have you? Because if you did, you would notice and know that all scenes are rendered full-time. They aren't premade movies, dude. To see one of those, go play The Simpsons Game.

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deactivated-5e836a855beb2

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#87 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Worst statement of the day!

You've never played Uncharted, Heavenly Sword, or Ratchet have you? Because if you did, you would notice and know that all scenes are rendered full-time. They aren't premade movies, dude. To see one of those, go play The Simpsons Game.

The_Crucible

I think he may mean using cutscenes of pre-recorded video to hide loading times.

So, it loads in the background while the movie plays?

I've never played those games, so, I dunno myself.

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u8muhrice

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#88 u8muhrice
Member since 2004 • 1453 Posts
[QUOTE="The_Crucible"]Worst statement of the day!

You've never played Uncharted, Heavenly Sword, or Ratchet have you? Because if you did, you would notice and know that all scenes are rendered full-time. They aren't premade movies, dude. To see one of those, go play The Simpsons Game.

Jandurin

I think he may mean using cutscenes of pre-recorded video to hide loading times.

So, it loads in the background while the movie plays?

I've never played those games, so, I dunno myself.

You can actually skip it and then play the next level.. so i believe it doesnt have a preloading in the background (atleast in drakes.. i never played Heavenly Sword).. however, the only time you ever do load in Drakes is when you die and load your saved game

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deactivated-59603ff9b9423

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#90 deactivated-59603ff9b9423
Member since 2007 • 2413 Posts
[QUOTE="The_Crucible"]Worst statement of the day!

You've never played Uncharted, Heavenly Sword, or Ratchet have you? Because if you did, you would notice and know that all scenes are rendered full-time. They aren't premade movies, dude. To see one of those, go play The Simpsons Game.

Jandurin

I think he may mean using cutscenes of pre-recorded video to hide loading times.

So, it loads in the background while the movie plays?

I've never played those games, so, I dunno myself.

It's kind of like what Nintendo does to hide loading screens. In Super Mario Galaxy, for example, it loads while it shows Mario flying to the next planet. It's a good method.

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Blackbond

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#91 Blackbond
Member since 2005 • 24516 Posts
Wouldn't it have been easier if it was just said "Capcom Blu-Ray to slow for Capcom"
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deactivated-5e836a855beb2

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#92 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

Wouldn't it have been easier if it was just said "Capcom Blu-Ray to slow for Capcom" Blackbond
No.

That would be missing a : and an o

:o

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Duo75

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#93 Duo75
Member since 2005 • 283 Posts

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

Pripyat

Do you really think he knows anything about the techical abilities of either console? Also look up the podcast with the burnout PROGRAMMERS on it, they say that the speed of both are near equal with the DVD only being faster on the outer edge of the disc, but slower on the inside..

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Tri_Sli

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#94 Tri_Sli
Member since 2008 • 25 Posts
We need a new format.
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MegaPigeon

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#95 MegaPigeon
Member since 2007 • 1726 Posts
[QUOTE="MegaPigeon"][QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

The_Crucible

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Most of those games use pre-recorded video instead of a loading screen....

Worst statement of the day!

You've never played Uncharted, Heavenly Sword, or Ratchet have you? Because if you did, you would notice and know that all scenes are rendered full-time. They aren't premade movies, dude. To see one of those, go play The Simpsons Game.

Ratchet- I find myself looking at these overly drawn out sequences of a spaceship flying from planet to planet. These have absolutely no purpose what so ever and I can't skip them. I also find myself having to watch an FMV that appears at the start of the chapter, even when I'm half way through.

Heavenly Sword- I press X durin a cut scene, and whadya know? A loading screen.

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deactivated-5dd711115e664

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#96 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

MegaPigeon

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Most of those games use pre-recorded video instead of a loading screen....

BUt that is exactly my point...there are ways around it. Capcom is saying that they HAD to have install for PS3. They had no choice because of BR being too slow. You have proven that there are things that can be done that DON'T require an install and still disguise any loading so you don't really notice it.

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Drukter

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#97 Drukter
Member since 2006 • 1484 Posts
[QUOTE="cosmostein77"][QUOTE="kentaro22"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

kentaro22

Then why does it loads faster in every test made by most reviewer sites? 2-3 seconds may not mean much, but if you have 100 of those...

...you have five minutes of combine load time which is still > the install time for the PS3 version.

Read my other post. There are 2-3 to 9 second difference in loading every time you get to a door (more than 100 overall). Sites have stated that overall it takes the 22 minutes it takes to install and then some.

Wrong. Everytime you open a door it doesn't load. It loads when you get to a cutscene, and the loading is only 1-3 seconds.

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thrones

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#98 thrones
Member since 2004 • 12178 Posts
[QUOTE="The_Crucible"][QUOTE="MegaPigeon"][QUOTE="ZIMdoom"][QUOTE="Pripyat"]

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

MegaPigeon

Dear Capcom,

You are liars.

Sincerely,

Uncharted, Heavenly Sword, Ratchet and Clank, and Burnout

Most of those games use pre-recorded video instead of a loading screen....

Worst statement of the day!

You've never played Uncharted, Heavenly Sword, or Ratchet have you? Because if you did, you would notice and know that all scenes are rendered full-time. They aren't premade movies, dude. To see one of those, go play The Simpsons Game.

Ratchet- I find myself looking at these overly drawn out sequences of a spaceship flying from planet to planet. These have absolutely no purpose what so ever and I can't skip them. I also find myself having to watch an FMV that appears at the start of the chapter, even when I'm half way through.

Heavenly Sword- I press X durin a cut scene, and whadya know? A loading screen.

Elevators. Mass Effect. Need I say more?

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bannedohknoes

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#99 bannedohknoes
Member since 2008 • 81 Posts

http://centracomm.cachefly.net/majornelson/2008/mnr-021008-266dmc4-mp3.mp3

Interview with Chris Kramer, Senior Director of Communication and Community for Capcom.

29:04 in on DMC4 mandatory installation: "So essentially, on the PS3 version it's gotta install some files on the hard drive in order to have the game run as fast [on the PS3] as it does on the 360."

Pripyat

I approve

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Udsen

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#100 Udsen
Member since 2007 • 3389 Posts

Other developers find it just fine...