Cell processor, was it worth it?

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skektek

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#51 skektek
Member since 2004 • 6530 Posts

[QUOTE="garland51"]

Correct me if I'm wrong, but didn't Sony originally put 2 Cell Processors into the PS3 but then they found it was just too powerful in terms of graphics and CPU power and they had to cut it down to an RSX chip as the graphics chip?

I remember Sony putting 2 CELL PROCESSORS INTO THE PS3 and Kaz said it was way too much power and he also said that with just 1 Cell, Sony could beat Microsoft in graphics and CPU.

It is pretty much true.

They would have used 2 Cell processors if Kaz had not said it was too powerful like it was gonna blow up the world or some sort.

He said the things powerful enough with just 1, RSX chip was put in as a back up for the 2nd Cell. Bad idea.

Strange, there now going back to the 2 Cell Processor thing again in PS4.

EXLINK

Actually I believe that Sony originally wanted to just put the Cell in the PS3 without a GPU and have the Cell work as both a CPU and GPU. Shortly after they tested it out they realized that they would be MUCH better off with a dedicated GPU. So they rushed over to Nvidia to have them design a chip in a relative hurry to meet the Playstation 3's release date. Nvidia did so and they created the RSX; however the RSX was not that great considering that the previous year's Xbox 360's GPU was stronger than it.

I believe the original formula for the PS3 was 4 Cells and no GPU. The obvious drawbacks of that design vs the final design were excessive power consumption, heat dissipation, complexity, and cost.

The RSX was awesome for its time and has almost ~20% more pixel shading power than the Xenos.

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mattbbpl

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#52 mattbbpl
Member since 2006 • 23344 Posts

Correct me if I'm wrong, but didn't Sony originally put 2 Cell Processors into the PS3 but then they found it was just too powerful in terms of graphics and CPU power and they had to cut it down to an RSX chip as the graphics chip?

I remember Sony putting 2 CELL PROCESSORS INTO THE PS3 and Kaz said it was way too much power and he also said that with just 1 Cell, Sony could beat Microsoft in graphics and CPU.

It is pretty much true.

They would have used 2 Cell processors if Kaz had not said it was too powerful like it was gonna blow up the world or some sort.

He said the things powerful enough with just 1, RSX chip was put in as a back up for the 2nd Cell. Bad idea.

Strange, there now going back to the 2 Cell Processor thing again in PS4.

garland51

HAHAHA! If you're joking, then kudos. You made my day.

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DAZZER7

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#53 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="DAZZER7"]

[QUOTE="Jacobistheman"] Do you realize that when it came out, for a short time, the cell processor was more powerful than any pc processor? I agree that the next one needs to be vastly more powerful, but you made it seem like the current one wasn't really powerful.skektek

Not the Cell in the PS3 wasn't.

In floating point performance it was.

Higher than what the high end quads of the time...the C2Qs the QX9xx? the Cell in the PS3?

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mariokart64fan

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#54 mariokart64fan
Member since 2003 • 20828 Posts

it just kills devs 1 at a time and says f the consumers

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DarkGamer007

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#55 DarkGamer007
Member since 2008 • 6033 Posts

No, probably not. I enjoy my PS3 very much but it would have benefited developers and consumers if Sony had not gone with the Cell architecture. Developers would have found it much easier to port and develop games for the machine and more consumers would have been able to purchase the console as the price would have been a little lower.

macca404

The Playstation 3 probably wouldn've shipped at $400-500 instead of $500-600 and would probably still have Playstation 2 backwards compatablity....but no I don't think the Cell was worth it, if anything it is making it harder for developers to port and code games on the Playstation 3.

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skektek

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#56 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

[QUOTE="DAZZER7"]

Not the Cell in the PS3 wasn't.

DAZZER7

In floating point performance it was.

Higher than what the high end quads of the time...the C2Qs the QX9xx? the Cell in the PS3?

They came out after the Cell.

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Mr_Nordquist

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#57 Mr_Nordquist
Member since 2009 • 1777 Posts

Cell? Worth it.

The source of Sony's money problems is teh blu ray.

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godzillavskong

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#58 godzillavskong
Member since 2007 • 7904 Posts

I think it's still too early to tell. The real power from what I read is it's ability to perform with the SPUs and once developers start utilizing that,which we've already started to see with some really amazing titleslike Killzone and Uncharted.I think IBM is an amazing company, since they have something to do withthe processorthat's in each current gen console.They are also using the cell processor in their Bravia lineup of LCD's as well. That swayed my purchase for sure, 46 1080p BraviaLCD looks amazing with Blu-rays @ 24 fps.

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AnnoyedDragon

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#59 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="DAZZER7"]

Higher than what the high end quads of the time...the C2Qs the QX9xx? the Cell in the PS3?

skektek

They came out after the Cell.

Wasn't the Kentsfield XE (65nm quad conroe) released Nov 2nd 06? PS3 launched Nov 11th 06, making the quad core conroe's available before the PS3 Cell hit the market.

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skektek

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#60 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

[QUOTE="DAZZER7"]

Higher than what the high end quads of the time...the C2Qs the QX9xx? the Cell in the PS3?

AnnoyedDragon

They came out after the Cell.

Wasn't the Kentsfield XE (65nm quad conroe) released Nov 2nd 06? PS3 launched Nov 11th 06, making the quad core conroe's available before the PS3 Cell hit the market.

The Cell was being used in medical imaging machines before the PS3 was released.

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legol1

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#61 legol1
Member since 2005 • 1998 Posts
i would be very surprised if anybody here had any real technical knowledge of the cell,i have read many article about the cell BE and it is a very complex technology . so imho the best way to decide if the cell is worth all the effort sony and first party dev put in this technology is by the game they produce by that i mean exclusive .and if you are not impress (not even a ljttle bit ) by this year E3 sony lineup ,gow3 U2 mod nation ratchet GT5 and game already on the market like killzone 2 infamous ,than you are very difficult to please and you most buy very few games each generation.
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mD-

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#62 mD-
Member since 2005 • 4314 Posts

eh, well it brought us Uncharted 2 and MGS4 so yes.

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savagetwinkie

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#63 savagetwinkie
Member since 2008 • 7981 Posts
i would be very surprised if anybody here had any real technical knowledge of the cell,i have read many article about the cell BE and it is a very complex technology . so imho the best way to decide if the cell is worth all the effort sony and first party dev put in this technology is by the game they produce by that i mean exclusive .and if you are not impress (not even a ljttle bit ) by this year E3 sony lineup ,gow3 U2 mod nation ratchet GT5 and game already on the market like killzone 2 infamous ,than you are very difficult to please and you most buy very few games each generation.legol1
its not about being difficult to please, they could have popped in a different cpu and did the exact same thing... only cheaper, more efficient, 3rd parties could dev games better, and first party games would have come out a couple of years ago and helped drive momentum for the ps3 at launch. CELL was a terrible mistake, I don't think they planned on M$ being able to take the market share they did.
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navyguy21

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#64 navyguy21
Member since 2003 • 17922 Posts

eh, well it brought us Uncharted 2 and MGS4 so yes.

mD-

So you think 2 games are worth the high development costs to other devs that are NOT first party?? You think those games are worth the long dev cycles for games?? You think those few games are worth getting the games delayed? You think its worth it that devs have to gimp multiplat games because of it?? wow, your standards are low:|

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savagetwinkie

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#65 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="EXLINK"]

[QUOTE="garland51"]

Correct me if I'm wrong, but didn't Sony originally put 2 Cell Processors into the PS3 but then they found it was just too powerful in terms of graphics and CPU power and they had to cut it down to an RSX chip as the graphics chip?

I remember Sony putting 2 CELL PROCESSORS INTO THE PS3 and Kaz said it was way too much power and he also said that with just 1 Cell, Sony could beat Microsoft in graphics and CPU.

It is pretty much true.

They would have used 2 Cell processors if Kaz had not said it was too powerful like it was gonna blow up the world or some sort.

He said the things powerful enough with just 1, RSX chip was put in as a back up for the 2nd Cell. Bad idea.

Strange, there now going back to the 2 Cell Processor thing again in PS4.

skektek

Actually I believe that Sony originally wanted to just put the Cell in the PS3 without a GPU and have the Cell work as both a CPU and GPU. Shortly after they tested it out they realized that they would be MUCH better off with a dedicated GPU. So they rushed over to Nvidia to have them design a chip in a relative hurry to meet the Playstation 3's release date. Nvidia did so and they created the RSX; however the RSX was not that great considering that the previous year's Xbox 360's GPU was stronger than it.

I believe the original formula for the PS3 was 4 Cells and no GPU. The obvious drawbacks of that design vs the final design were excessive power consumption, heat dissipation, complexity, and cost.

The RSX was awesome for its time and has almost ~20% more pixel shading power than the Xenos.

is that why most dev's seem to agree that 360 handles shaders better? xenos is actually a bit better then the rsx. its not excessive power that they had a problem with, its that the cell alone can't do everything a gpu can, so they needed one to be able to do all the graphics today's games need.

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mD-

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#66 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

eh, well it brought us Uncharted 2 and MGS4 so yes.

navyguy21

So you think 2 games are worth the high development costs to other devs that are NOT first party?? You think those games are worth the long dev cycles for games?? You think those few games are worth getting the games delayed? You think its worth it that devs have to gimp multiplat games because of it?? wow, your standards are low:|

well Killzone 2 too. I'd actually would have preferred if Microsoft decided to implement cell computing into their console because it is the future and allows developers to do a lot, even though it's difficult to work with. If they did do this, we'd see more games similar to killzone 2 and Uncharted 2 in terms of the amount of action that can go on while a user is playing. Sony decided to jump ahead and use future technology. Microsoft did the smart thing and stayed with the good general purpose CPU. I WANT to be seeing games like Kill Zone 2, Infamous because they are more immersive and that's what next gen should bring. I'm tired of games that just push graphics because gameplay, story, presentation, intensity>graphics. I prefer the most cinematic experience while playing.
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AnnoyedDragon

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#67 AnnoyedDragon
Member since 2006 • 9948 Posts

The Cell was being used in medical imaging machines before the PS3 was released.

skektek

Wasn't the argument that Cell offered the highest performance available for a gaming machine? The thread is about whether Cell was worth it for the PS3, what relevance does a medical machine have? It's like talking about Cells application in super computers, they are irrelevant to the System Wars and the PS3.

Even if you consider that I'm right we are just talking a couple of days anyway, does Cell being first out really matter that much? It's certainly not relevant to Cell's worth today, which is what this thread is asking.

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skektek

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#68 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

[QUOTE="EXLINK"] Actually I believe that Sony originally wanted to just put the Cell in the PS3 without a GPU and have the Cell work as both a CPU and GPU. Shortly after they tested it out they realized that they would be MUCH better off with a dedicated GPU. So they rushed over to Nvidia to have them design a chip in a relative hurry to meet the Playstation 3's release date. Nvidia did so and they created the RSX; however the RSX was not that great considering that the previous year's Xbox 360's GPU was stronger than it.

savagetwinkie

I believe the original formula for the PS3 was 4 Cells and no GPU. The obvious drawbacks of that design vs the final design were excessive power consumption, heat dissipation, complexity, and cost.

The RSX was awesome for its time and has almost ~20% more pixel shading power than the Xenos.

is that why most dev's seem to agree that 360 handles shaders better? xenos is actually a bit better then the rsx. its not excessive power that they had a problem with, its that the cell alone can't do everything a gpu can, so they needed one to be able to do all the graphics today's games need.

In terms of vertex shaders, yes the Xenos beats the RSX, but in terms of pixel shaders the RSX has about 20% more power.

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savagetwinkie

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#69 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="mD-"][QUOTE="navyguy21"]

[QUOTE="mD-"]

eh, well it brought us Uncharted 2 and MGS4 so yes.

So you think 2 games are worth the high development costs to other devs that are NOT first party?? You think those games are worth the long dev cycles for games?? You think those few games are worth getting the games delayed? You think its worth it that devs have to gimp multiplat games because of it?? wow, your standards are low:|

well Killzone 2 too. I'd actually would have preferred if Microsoft decided to implement cell computing into their console because it is the future and allows developers to do a lot, even though it's difficult to work with. If they did do this, we'd see more games similar to killzone 2 and Uncharted 2 in terms of the amount of action that can go on while a user is playing. Sony decided to jump ahead and use future technology. Microsoft did the smart thing and stayed with the good general purpose CPU. I WANT to be seeing games like Kill Zone 2, Infamous because they are more immersive and that's what next gen should bring. I'm tired of games that just push graphics because gameplay, story, presentation, intensity>graphics. I prefer the most cinematic experience while playing.

lol you realize to get cinematic quality while playing is graphics, and the CELL is not the future for gaming, CELL excels at certain things and unfortunatly gaming isn't one of them, though it does have a few trickes up its sleeve. Not enough to make it worth the hassle. Its basicly horribly inefficient for gaming, 360 isn't nearly as powerful on a technical scale, but can produce almost identicle results, without having to do the same amount of work that the ps3 has. M$ did the right choice, its called work smarter, not harder.
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savagetwinkie

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#70 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]

[QUOTE="skektek"]I believe the original formula for the PS3 was 4 Cells and no GPU. The obvious drawbacks of that design vs the final design were excessive power consumption, heat dissipation, complexity, and cost.

The RSX was awesome for its time and has almost ~20% more pixel shading power than the Xenos.

skektek

is that why most dev's seem to agree that 360 handles shaders better? xenos is actually a bit better then the rsx. its not excessive power that they had a problem with, its that the cell alone can't do everything a gpu can, so they needed one to be able to do all the graphics today's games need.

In terms of vertex shaders, yes the Xenos beats the RSX, but in terms of pixel shaders the RSX has about 20% more power.

no, even crytek said that their engine will run better with shaders, not many ps3 games pull of full shadows very well, regardless of what was written on paper, the xenos is able to produce more real world performance with shaders, its more efficient.

edit: why do you think that nvidia and ati both moved in this direction with desktop gpus, they all have that unified pixel/vertex pipelines now,

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navyguy21

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#71 navyguy21
Member since 2003 • 17922 Posts
[QUOTE="navyguy21"]

[QUOTE="mD-"]

eh, well it brought us Uncharted 2 and MGS4 so yes.

mD-

So you think 2 games are worth the high development costs to other devs that are NOT first party?? You think those games are worth the long dev cycles for games?? You think those few games are worth getting the games delayed? You think its worth it that devs have to gimp multiplat games because of it?? wow, your standards are low:|

well Killzone 2 too. I'd actually would have preferred if Microsoft decided to implement cell computing into their console because it is the future and allows developers to do a lot, even though it's difficult to work with. If they did do this, we'd see more games similar to killzone 2 and Uncharted 2 in terms of the amount of action that can go on while a user is playing. Sony decided to jump ahead and use future technology. Microsoft did the smart thing and stayed with the good general purpose CPU. I WANT to be seeing games like Kill Zone 2, Infamous because they are more immersive and that's what next gen should bring. I'm tired of games that just push graphics because gameplay, story, presentation, intensity>graphics. I prefer the most cinematic experience while playing.

dude, you are too far gone, im not even going to respond to that. I suggest, in your free time, you actually do some REAL research on the tech in each console, and not that sony PR filled rant you just gave me.
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skektek

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#72 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

The Cell was being used in medical imaging machines before the PS3 was released.

AnnoyedDragon

Wasn't the argument that Cell offered the highest performance available for a gaming machine? The thread is about whether Cell was worth it for the PS3, what relevance does a medical machine have? It's like talking about Cells application in super computers, they are irrelevant to the System Wars and the PS3.

Even if you consider that I'm right we are just talking a couple of days anyway, does Cell being first out really matter that much? It's certainly not relevant to Cell's worth today, which is what this thread is asking.

Don't be dense. In an industry where performance doubles every 18 months a 12 month difference in release times is very relevent.

32-bit theoretical peak performance

Cell BE: 256 GFLOPS

Intel QX6700: 85 GFLOPS

Core i7: 140 GFLOPS

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skektek

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#73 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

[QUOTE="savagetwinkie"] is that why most dev's seem to agree that 360 handles shaders better? xenos is actually a bit better then the rsx. its not excessive power that they had a problem with, its that the cell alone can't do everything a gpu can, so they needed one to be able to do all the graphics today's games need.

savagetwinkie

In terms of vertex shaders, yes the Xenos beats the RSX, but in terms of pixel shaders the RSX has about 20% more power.

no, even crytek said that their engine will run better with shaders, not many ps3 games pull of full shadows very well, regardless of what was written on paper, the xenos is able to produce more real world performance with shaders, its more efficient.

edit: why do you think that nvidia and ati both moved in this direction with desktop gpus, they all have that unified pixel/vertex pipelines now,

You seem to be parroting this "efficiency" mantra, but do you understand it?

Unified Shaders allow for more flexibility, and yes, it certain situations more efficiency. However there is a tradeoff in raw performance. you should read this.

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AnnoyedDragon

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#74 AnnoyedDragon
Member since 2006 • 9948 Posts

Don't be dense. In an industry where performance doubles every 18 months a 12 month difference in release times is very relevent.

32-bit theoretical peak performance

Cell BE: 256 GFLOPS

Intel QX6700: 85 GFLOPS

Core i7: 140 GFLOPS

skektek

Oh here we go, the GFLOP wars rears its ugly head again.

I know from previous experience talking with you that you are a Cell advocate, therefore any legitimate criticism gets rationalized around in an effort to protect the thing you idolize. So saying that I know you are just going to disregard what I am about to say, but I'll say it anyway.

By the time Cell gets anywhere near that application specific performance figure, assuming it is real and not just some misleading lie like RSX's 1.8 TFLOP figure, it's not going to matter because by then the standard gaming PC is going to be running circles around it. Most of Cell gets utilized for GPU work anyway, so arguably that is already happening with a combination of a modern CPU and GPU.

You go ahead and preach the word of Cell, I'm going to go play Prototype at 1680x1050 with 16x AF and 4x AA on my "inferior" traditional architecture CPU and "pitiful" 500 GFLOP GPU.

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#75 Irick_cb
Member since 2009 • 1691 Posts

Yes. it was worth it, it was a triumph.

I'd make note of its huge success.

It is hard to express just how pleased i am

Sony Computer Entertainment:I've been living in my world and playing in theirs since i was 9

For better or even for worse they have defined the face of gameing, but there is no sence delving into old nestalgia. You just keep in mind that they really did great.The floating point operations,the steps in raytraceing, and i i'll think that you'll seethey set the line.

You see, while it (and blue ray) might have hiked up the price of the console more, i'm not even angry.

I think it brought a lot to both the gaming industry and to computer science as a whole, i'm being so sincere right now.

Even though my first PS3 broke and it costed me. Six hundred Dollars.You know how much that i could buy? I blew it all and it hurt me so, But i'm so happy gaming! And now we see results since it's been given time from the Killzone 2 beta they've been raising the line!

I'm so GLaD they did bad, or i'd never get to say i had one of the most under appreciated systems of all time.

Go ahead and mock me... I think i've mad my point quite clear... Go and run to someone elsefor your hardware. Maybe Atari? That was a joke. Haha. FAT CHANCE. Anyway this game is great, it's so realistic and slick.

Look at me, still typing when there is gameing to do Maybe i'll mix things up and play my Playstation 2. But the gameing will be done and i'll have some good fun and hope that this console

stays alive.

I'm freaking sick of replaceing it.

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skektek

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#76 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

Don't be dense. In an industry where performance doubles every 18 months a 12 month difference in release times is very relevent.

32-bit theoretical peak performance

Cell BE: 256 GFLOPS

Intel QX6700: 85 GFLOPS

Core i7: 140 GFLOPS

AnnoyedDragon

Oh here we go, the GFLOP wars rears its ugly head again.

I know from previous experience talking with you that you are a Cell advocate, therefore any legitimate criticism gets rationalized around in an effort to protect the thing you idolize. So saying that I know you are just going to disregard what I am about to say, but I'll say it anyway.

By the time Cell gets anywhere near that application specific performance figure, assuming it is real and not just some misleading lie like RSX's 1.8 TFLOP figure, it's not going to matter because by then the standard gaming PC is going to be running circles around it. Most of Cell gets utilized for GPU work anyway, so arguably that is already happening with a combination of a modern CPU and GPU.

You go ahead and preach the word of Cell, I'm going to go play Prototype at 1680x1050 with 16x AF and 4x AA on my "inferior" traditional architecture CPU and "pitiful" 500 GFLOP GPU.

Ok, have fun!

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navyguy21

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#77 navyguy21
Member since 2003 • 17922 Posts

[QUOTE="skektek"]

Don't be dense. In an industry where performance doubles every 18 months a 12 month difference in release times is very relevent.

32-bit theoretical peak performance

Cell BE: 256 GFLOPS

Intel QX6700: 85 GFLOPS

Core i7: 140 GFLOPS

AnnoyedDragon

Oh here we go, the GFLOP wars rears its ugly head again.

I know from previous experience talking with you that you are a Cell advocate, therefore any legitimate criticism gets rationalized around in an effort to protect the thing you idolize. So saying that I know you are just going to disregard what I am about to say, but I'll say it anyway.

By the time Cell gets anywhere near that application specific performance figure, assuming it is real and not just some misleading lie like RSX's 1.8 TFLOP figure, it's not going to matter because by then the standard gaming PC is going to be running circles around it. Most of Cell gets utilized for GPU work anyway, so arguably that is already happening with a combination of a modern CPU and GPU.

You go ahead and preach the word of Cell, I'm going to go play Prototype at 1680x1050 with 16x AF and 4x AA on my "inferior" traditional architecture CPU and "pitiful" 500 GFLOP GPU.

lol, awesome post as always Dragon :lol:
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mD-

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#78 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"][QUOTE="navyguy21"] So you think 2 games are worth the high development costs to other devs that are NOT first party?? You think those games are worth the long dev cycles for games?? You think those few games are worth getting the games delayed? You think its worth it that devs have to gimp multiplat games because of it?? wow, your standards are low:|

navyguy21

well Killzone 2 too. I'd actually would have preferred if Microsoft decided to implement cell computing into their console because it is the future and allows developers to do a lot, even though it's difficult to work with. If they did do this, we'd see more games similar to killzone 2 and Uncharted 2 in terms of the amount of action that can go on while a user is playing. Sony decided to jump ahead and use future technology. Microsoft did the smart thing and stayed with the good general purpose CPU. I WANT to be seeing games like Kill Zone 2, Infamous because they are more immersive and that's what next gen should bring. I'm tired of games that just push graphics because gameplay, story, presentation, intensity>graphics. I prefer the most cinematic experience while playing.

dude, you are too far gone, im not even going to respond to that. I suggest, in your free time, you actually do some REAL research on the tech in each console, and not that sony PR filled rant you just gave me.

Ok, to make this clear what I said has NOTHING to do with Sony PR. Just common sense and some late understanding. Let me ask you something.

How do you think that these developers were able to pull off some the technical display that they've shown in Uncharted 2? There's no other console game on the market being developed (from what we know of) that combines this display of seamless cinematics to gameplay, character/facial animation, and shear number of objects and physics going on at once on a screen while a user is playing.... If you can find me a video of a game today that does that consistently, show me. There's something that really sets the PS3 apart from the Xbox 360. It's not the GPU because the Xbox 360 has a better GPU (not by a lot though). It's the Cell that's obivously the difference... Sony has bragged about the cell (here is your PR bs..), but they've never went into detail how it does what it does.

It's the developers that sometimes give a little bit of insight:

http://gamer.blorge.com/2008/08/06/naughty-dog-edge-tools-make-ps3-games-better-than-xbox-360-games/

Sony took a risk and tried to jump ahead with their technology. They did the SAMETHING WITH BLU-RAY in terms of jumping ahead (and they won the format war). Notice a trend? From what I understand, this specialized type of computing IS the future.

How do I know? Intel's roadmap (the leader in the industry for manufacturing CPUs) has processors similar to the cell's design years from now (2015ish) http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3254

What the cell can do is applicable to games too. There's a reason that Killzone 2, Uncharted 2, and MGS4 look different from many other console games. They all have been in developement by Sony's big developers, they all have seamless cinematic to gameplay transitions (not that big of a deal for Killzone 2 since you're in first person view all the time like every FPS), and they all look great. I don't know about you, but it makes perfect sense to me. The only issue here is, that because Sony decided to do this, like you said, it's negative affected other third party developers. Hopefully, they are getting better (I think they are) and will use the FREE development tools (like EDGE) that Sony's first party developers provide in order for these developers to utilize the cell better.

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navyguy21

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#79 navyguy21
Member since 2003 • 17922 Posts

[QUOTE="navyguy21"][QUOTE="mD-"] well Killzone 2 too. I'd actually would have preferred if Microsoft decided to implement cell computing into their console because it is the future and allows developers to do a lot, even though it's difficult to work with. If they did do this, we'd see more games similar to killzone 2 and Uncharted 2 in terms of the amount of action that can go on while a user is playing. Sony decided to jump ahead and use future technology. Microsoft did the smart thing and stayed with the good general purpose CPU. I WANT to be seeing games like Kill Zone 2, Infamous because they are more immersive and that's what next gen should bring. I'm tired of games that just push graphics because gameplay, story, presentation, intensity>graphics. I prefer the most cinematic experience while playing. mD-

dude, you are too far gone, im not even going to respond to that. I suggest, in your free time, you actually do some REAL research on the tech in each console, and not that sony PR filled rant you just gave me.

Ok, to make this clear what I said has NOTHING to do with Sony PR. Just common sense and some late understanding. Let me ask you something.

How do you think that these developers were able to pull off some the technical display that they've shown in Uncharted 2? There's no other console game on the market being developed (from what we know of) that combines this display of seamless cinematics to gameplay, character/facial animation, and shear number of objects and physics going on at once on a screen while a user is playing.... If you can find me a video of a game today that does that consistently, show me. There's something that really sets the PS3 apart from the Xbox 360. It's not the GPU because the Xbox 360 has a better GPU (not by a lot though). It's the Cell that's obivously the difference... Sony has bragged about the cell (here is your PR bs..), but they've never went into detail how it does what it does.

It's the developers that sometimes give a little bit of insight:

http://gamer.blorge.com/2008/08/06/naughty-dog-edge-tools-make-ps3-games-better-than-xbox-360-games/

Sony took a risk and tried to jump ahead with their technology. They did the SAMETHING WITH BLU-RAY in terms of jumping ahead (and they won the format war). Notice a trend? From what I understand, this specialized type of computing IS the future.

How do I know? Intel's roadmap (the leader in the industry for manufacturing CPUs) has processors similar to the cell's design years from now (2015ish) http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3254

What the cell can do is applicable to games too. There's a reason that Killzone 2, Uncharted 2, and MGS4 look different from many other console games. They all have been in developement by Sony's big developers, they all have seamless cinematic to gameplay transitions (not that big of a deal for Killzone 2 since you're in first person view all the time like every FPS), and they all look great. I don't know about you, but it makes perfect sense to me. The only issue here is, that because Sony decided to do this, like you said, it's negative affected other third party developers. Hopefully, they are getting better (I think they are) and will use the FREE development tools (like EDGE) that Sony's first party developers provide in order for these developers to utilize the cell better.

Geez man.....

nag

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mD-

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#80 mD-
Member since 2005 • 4314 Posts

How am I nagging? Now you're just being straight up immature. W/e

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Blue-Sphere

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#81 Blue-Sphere
Member since 2006 • 1972 Posts
As of right now, it was a collosal blunder. I'd wait maybe at least another year or two to say that it really didn't work though.
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imprezawrx500

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#82 imprezawrx500
Member since 2004 • 19187 Posts
no a pentium 4 would have done much better for much less cost. a single core pentium 4 3/2ghz or athlon 64 3200 are much better than any console cpu but ms took the cheap option and sony to the well don't buy other people's stuff option.
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imprezawrx500

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#83 imprezawrx500
Member since 2004 • 19187 Posts
no a pentium 4 would have done much better for much less cost. a single core pentium 4 3/2ghz or athlon 64 3200 are much better than any console cpu but ms took the cheap option and sony to the well don't buy other people's stuff option.
What? Have you seen MGS4 or KZ2? No graphics compare! Seriously though, maybe the cost would have been cheaper if you didn't stroke your ego by making custom processors Sony. What is it doing that others aren't?cainetao11
oh yeah? a budget dual core cpu will have crysis looking much better than any ps3 game. the cell is nothing but a whole lot of hype which flopped.
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1xcalibur1

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#84 1xcalibur1
Member since 2008 • 442 Posts

No, probably not. I enjoy my PS3 very much but it would have benefited developers and consumers if Sony had not gone with the Cell architecture. Developers would have found it much easier to port and develop games for the machine and more consumers would have been able to purchase the console as the price would have been a little lower.

macca404
There's a reason why so many companies including EA themselves and Epic claim the 360 has been maxed out. Whileas on the other hand, the PS3 just keeps bringing the torque.
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Irick_cb

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#85 Irick_cb
Member since 2009 • 1691 Posts

no a pentium 4 would have done much better for much less cost. a single core pentium 4 3/2ghz or athlon 64 3200 are much better than any console cpu but ms took the cheap option and sony to the well don't buy other people's stuff option. [QUOTE="cainetao11"]What? Have you seen MGS4 or KZ2? No graphics compare! Seriously though, maybe the cost would have been cheaper if you didn't stroke your ego by making custom processors Sony. What is it doing that others aren't?imprezawrx500
oh yeah? a budget dual core cpu will have crysis looking much better than any ps3 game. the cell is nothing but a whole lot of hype which flopped.

Congradulations sir.

You just proved that computer games are GPU bound, not CPU bound.

Here is your free t-shirt and waffle.

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1xcalibur1

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#86 1xcalibur1
Member since 2008 • 442 Posts
no a pentium 4 would have done much better for much less cost. a single core pentium 4 3/2ghz or athlon 64 3200 are much better than any console cpu but ms took the cheap option and sony to the well don't buy other people's stuff option. [QUOTE="cainetao11"]What? Have you seen MGS4 or KZ2? No graphics compare! Seriously though, maybe the cost would have been cheaper if you didn't stroke your ego by making custom processors Sony. What is it doing that others aren't?imprezawrx500
oh yeah? a budget dual core cpu will have crysis looking much better than any ps3 game. the cell is nothing but a whole lot of hype which flopped.

That's a state of ignorance. A budget dual core and what GPU exactly? 295? LOL
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1xcalibur1

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#87 1xcalibur1
Member since 2008 • 442 Posts
[QUOTE="bleehum"][QUOTE="killab2oo5"]A better question is, "Blu-ray...was it worth it?". It's been the source of most PS3 and Sony problems.killab2oo5
How so?

It's the cause for PS3's delay, high price, and Sony losing lotsa money.

Actually that's Bluray.
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trollop_scat

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#88 trollop_scat
Member since 2006 • 2656 Posts

Ask yourself this: how many other companies do you see changing to Cell processors?

Um yeah... the Cell is a flop.

BluRay, on the other hand, looks like the future of digital entertainment; so I guess it was a good idea to install them in PS3s...

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jsmoke03

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#89 jsmoke03
Member since 2004 • 13719 Posts

well if there wasn't the cell processor....there wouldn't be a 360 processor either...go figure...

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Irick_cb

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#90 Irick_cb
Member since 2009 • 1691 Posts

Ask yourself this: how many other companies do you see changing to Cell processors?

Um yeah... the Cell is a flop.

BluRay, on the other hand, looks like the future of digital entertainment; so I guess it was a good idea to install them in PS3s...

trollop_scat

3

Also, the world's faster supercomputer.

O_O

Point plz?

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trollop_scat

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#91 trollop_scat
Member since 2006 • 2656 Posts

[QUOTE="trollop_scat"]

Ask yourself this: how many other companies do you see changing to Cell processors?

Um yeah... the Cell is a flop.

BluRay, on the other hand, looks like the future of digital entertainment; so I guess it was a good idea to install them in PS3s...

Irick_cb

3

Also, the world's faster supercomputer.

O_O

Point plz?

Look kid, I'm glad you're happy with your PS3 purchase. However, I'm not going to bother arguing the obvious with a die-hard cow. Go hang out alone on PSN or something...

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Irick_cb

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#92 Irick_cb
Member since 2009 • 1691 Posts

Look kid, I'm glad you're happy with your PS3 purchase. However, I'm not going to bother arguing the obvious with a die-hard cow. Go hang out alone on PSN or something...

trollop_scat

While i respect your opinion i must wholy disagree with your conclusion.

Yours is a standing which can not be answered, for how does one measure success?

How many roads must a man walk down before you can call him a man?

The Cell made it's contributions to science and technology and was also utilized in games. The question was "Cell processor, was it worth it?"

not "Cell processor, did it flop in games."

I have been a fan of IBM for quite a while because of their build quality in an otherwise saturatedly crappy hardware market as well as their support and i continue to respect Lenovo.

Toshiba found some interesting ways to use the technology as well in their consumer electronics.

The Cell helped further intrest in GPGPU due to the simular code optimizations.

These are all impacting changes on my world of technology, what about yours?

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PS3_3DO

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#93 PS3_3DO
Member since 2006 • 10976 Posts

[QUOTE="trollop_scat"]

Ask yourself this: how many other companies do you see changing to Cell processors?

Um yeah... the Cell is a flop.

BluRay, on the other hand, looks like the future of digital entertainment; so I guess it was a good idea to install them in PS3s...

Irick_cb

3

Also, the world's faster supercomputer.

O_O

Point plz?

The fastest Supercomputer doesn't use the Cell. O_o

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legol1

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#94 legol1
Member since 2005 • 1998 Posts
dont you find it strange ? this gen every console have ibm base processor .if i am not mistaken the first xbox had a intel processor . my guess is intel have very bad buissnes habit .
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Irick_cb

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#95 Irick_cb
Member since 2009 • 1691 Posts

The fastest Supercomputer doesn't use the Cell. O_o

PS3_3DO

It uses a combo Cell B.E./ AMD Opteron Arcutecture

http://www.top500.org/system/details/9707

"Ranking History"

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trollop_scat

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#96 trollop_scat
Member since 2006 • 2656 Posts

The question was "Cell processor, was it worth it?"

Irick_cb

And I answered it with another question: How many other companies do you see changing to Cell processors?

See, if the Cell was as awesome as it was hyped to be, it would've caught on like wildfire and become the workhorse of countless corporations. But that didn't happen, did it? Why would you say that is? Serioulsy, I'd like to hear your reasoning for this...

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Irick_cb

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#97 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="Irick_cb"]

The question was "Cell processor, was it worth it?"

trollop_scat

And I answered it with another question: How many other companies do you see changing to Cell processors?

See, if the Cell was as awesome as it was hyped to be, it would've caught on like wildfire and become the workhorse of countless corporations. But that didn't happen, did it? Why would you say that is? Serioulsy, I'd like to hear your reasoning for this...

Toshiba uses the Cell technology.

IBM uses the Cell Technology.

Componys that buy the BladeCenter QS22 use the Cell technology.

The PS3 continues to be a cheep bit of kit for Scientific calculation ala yellowdog linux instalations.

The Cell does not run Windows.

for the hell of it, hereis a non PS3 Cell card used in a lot of high end workstations for the benefits of the Cell provides in movie editing, FLOPs, Ect.

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deactivated-61010a1ed19f4

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#98 deactivated-61010a1ed19f4
Member since 2007 • 3235 Posts
You should know, you are the Cell.Floppy_Jim
LOL
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razgriz_101

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#99 razgriz_101
Member since 2007 • 16875 Posts

I do think Sony would have benefited better with a more PC like CPU, would have maybe resulted in a better stream of games and Valve games being better posts likewise with a few games earlier on in its life.

But Cell does have its advantages as its able to do a lot of the graphics stuff aswell and can be especially well implemented in games like Killzone 2.Exclusive games thrive better on the PS3 cause they are able to take more advantage, but this time like last gen Multi-plats have taken a bit of a hit in some cases.

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#100 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="trollop_scat"]

[QUOTE="Irick_cb"]

The question was "Cell processor, was it worth it?"

Irick_cb

And I answered it with another question: How many other companies do you see changing to Cell processors?

See, if the Cell was as awesome as it was hyped to be, it would've caught on like wildfire and become the workhorse of countless corporations. But that didn't happen, did it? Why would you say that is? Serioulsy, I'd like to hear your reasoning for this...

Toshiba uses the Cell technology.

IBM uses the Cell Technology.

Componys that buy the BladeCenter QS22 use the Cell technology.

The PS3 continues to be a cheep bit of kit for Scientific calculation ala yellowdog linux instalations.

The Cell does not run Windows.

for the hell of it, hereis a non PS3 Cell card used in a lot of high end workstations for the benefits of the Cell provides in movie editing, FLOPs, Ect.

Considering the entire information technology market, consumer electronics (that require processors) the Cell hasn't really been a big hit.