Actually I believe that Sony originally wanted to just put the Cell in the PS3 without a GPU and have the Cell work as both a CPU and GPU. Shortly after they tested it out they realized that they would be MUCH better off with a dedicated GPU. So they rushed over to Nvidia to have them design a chip in a relative hurry to meet the Playstation 3's release date. Nvidia did so and they created the RSX; however the RSX was not that great considering that the previous year's Xbox 360's GPU was stronger than it.I believe the original formula for the PS3 was 4 Cells and no GPU. The obvious drawbacks of that design vs the final design were excessive power consumption, heat dissipation, complexity, and cost.[QUOTE="garland51"]
Correct me if I'm wrong, but didn't Sony originally put 2 Cell Processors into the PS3 but then they found it was just too powerful in terms of graphics and CPU power and they had to cut it down to an RSX chip as the graphics chip?
I remember Sony putting 2 CELL PROCESSORS INTO THE PS3 and Kaz said it was way too much power and he also said that with just 1 Cell, Sony could beat Microsoft in graphics and CPU.
It is pretty much true.
They would have used 2 Cell processors if Kaz had not said it was too powerful like it was gonna blow up the world or some sort.
He said the things powerful enough with just 1, RSX chip was put in as a back up for the 2nd Cell. Bad idea.
Strange, there now going back to the 2 Cell Processor thing again in PS4.EXLINK
The RSX was awesome for its time and has almost ~20% more pixel shading power than the Xenos.
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