PhysiX is a Physics Library. Remember a while back when i was responding to that PC gamer and said (Aside from the Agiea PPU, but that is just an ARCHITECTURAL SIMILARITY) Well, that's why it's 100% compatible. PhysX was not Nvidia's baby always, and the SPEs are like superclocked versions of the PPU card that was initially released.
Irick_cb
Irrelevant, I know most of this. You stated 100% Nvidia PhysX support, which means GPU accelerated physics.
PS3 does not support GPU physics acceleration and hence is not 100% Nvidia PhysX compatible. Running on SPE's doesn't allow you to rationalize that the PS3 is somehow more Nvidia PhysX compatible than competing consoles, because the term refers to acceleration on Nvidia GPUs and not the CPU.
As for volumetric effects, i point to you guessed it, KZ2.
Non graphical use
http://www.neogaf.com/forum/showthread.php?p=7598043#post759804
sort through it yourself.
Irick_cb
Needless to say volumetic effects are an effect, as in a graphical effect and hence aren't relevant to what I was asking.
As for your link I was asking for evidence of Cell utilization that impacts game play in a manner that cannot be done without Cell, a list of games utilizing SPE's and for what isn't answering my question. How does knowing game X utilizes SPE's for physics tell me it is doing something impossible elsewhere?
Now it seems you have made a post edit, so lucky I looked back for updates while writing this. All of your extra links are irrelevant to the question I have been asking; what does IBM Roadrunner, SSL cracking and an interactive ray tracer have to do with my question?
Let me say it again, what games use Cell to improve the game play experience in a manner that cannot be done without Cell? Either answer my question or stop responding; because you are wasting my time.
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