@Basinboy said:
@jg4xchamp: Fair enough, and you may well be right - I certainlu don't disagree that industry reviewers are not cream of the crop, in a number of instances. And there are plenty of ways to poke holes in their credibility.
Where the breakdown occurs between the words expressed and the numerical attribution. Several reviews I read of Zelda all noted the performance and control issues, but dismissed them as inconsequential. How should a reviewer reconcile objective flaws from their subjective analysis? And what is the reason or motivation for allowing one's subjectivity to dominate the final calculation?
It's my view (I won't prescribe it to Colin, but I imagine he'd likely agree) that most reviewers more readily compensate franchises to which they have a natural affinity and dismiss reflecting their criticisms either to further propagate the idolization of their preferred games or, perhaps more offensive, to draw more clicks and generate greater revenue for their outlet. Either way it's disingenuous.
You're right, but it wouldn't fit Colin's description. Because several reviewers can recognize "yeah the shooting exactly all that great in Red Dead Redemption" in podcasts weeks, months later. You know, something that is fundamental to what the player is going to be doing on the mandatory content in the game. Something they will have to do if they are going to enjoy the "exceptional" story, and I know this is the part where people pretend that "blah blah subjective"
But, it is a fact that if you try to shoot in Red Dead free aim, that cursor is far too loose n wonky to work properly on analog sticks. It is a fact that due to the auto lock on, you can easily do the wack-a-mole routine, by getting behind cover, then hitting the aim button which automatically locks you on, kill, get back behind cover, and rinse n repeat till everyone does. It's a fact that the enemy outside of throwing grenades don't do much to push you forward or around the map. Anyone saying those are lies, either didn't play the game, didn't pay attention, or really wants to apologize for Red Dead. And that game is what on Metacritic, like a 96? Shit ton of 10 out of 10s, 9 out of 9s.
Point I'm trying to make: The 3 of us probably agree on the bold, the difference is that I think it's merely a symptom. The larger problem, they are just bad critics. The fact that they are blown away by pretty visuals and "the aesthetic qualities of a game" stuff, that without compelling interactions, is just fluff. The fact that they think stories are even on the same level as the gameplay as far as its importance to what makes a good game, speaks of their poor virtues in this medium.
I'm not saying you can't give a game with framerate issues a 10 out of 10, (although I don't think there are control issues with Zelda) or even incapable of arguing why lock on combat can be enjoyable, but that shit requires a well rounded argument, and most reviews do not present an argument. Sterling's review for instance, I didn't give a shit that he didn't like weapon breaks, more power to him on that, But his shrines criticism in how they break immersion, and how he then didn't expand upon it. He never explained how its immersion breaking, the why, the what it makes worse for being the way it is. None of it. Ditto the weapon breaks, that he needed a video to explain (poorly), when his profession and years of experience should have translated to him being more than capable to do it in written words.
They learned one way to do a review in the 90s, and never actually got better at this shit. And their defense for it all, the get out of jail free card "it's all subjective"...when in reality there are plenty of objective understandings about video games that they should recognize. On a fundamental level a critic shouldn't necessarily be useful if I agree with them or not, their true value is if they can elevate my knowledge and understanding of the medium. The best film critics can do that, I doubt anyone can really say that about Eurogamer, Edge, or anyone.
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