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[QUOTE="goblaa"]Crummy controls count as skill? Great, let's play a FPS where you move with the face buttons, shoot by pressing L3, and look with the sholder buttons....ya know, so it requires more skill?The_Game21x
What you're describing is a completely unwieldy control option. Dual Analog controls are nowhere near as terrible as something like that and are more than adequate for shooters.
I know, I'm just poking holes in this crazy logic.
M/KB = best and easiest control option
DA = A less precise and more annoying harder to learn control option, there for it takes more skill
Therefore, my crazy control sceme should take even MORE skill!
.
DA doesn't take more skill, it's just a poorer design.
No. Since the opponents have KB/M as well the game isn't any easier relatively speaking. It might be easier to get headshots with a mouse, but it's also easier to get shot in the head yourself.Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.
This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!
b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!
anyone else agree?
Vulcan110
This is ridiculous. Claiming that its easier to play with M/KB. Well duh its a superior tool. You wouldn't fight someone one handed would you? Would you bring a knife to a gun fight? Would you ride your bike against cars in a race?
No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
Playing FPS on Dual Analogs compared to M/KB is like playing a 2D Fighter with a controller vs an Arcade Stick.
Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.
This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!
b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!
anyone else agree?
Vulcan110
So why don't you try playing the game with your freaking feet? Your argument is laughable, as a console maker be it PS3, Sony or Microsoft they all try ot make the controllers as small of a barrier as possible because if you just stopped and thought about it for just a second you would realize that, that is just common sense.
The difficulty your controller places on you in a game should be as minimal as possible as you want the games to be as much about reflex, tactics and strategy as possible.
Even with precision controllers at their best (M + KB right now takes the cake) the controller is still plenty a challenge enough.
If it wasn't you would essentially see tons of PC gamers playing at the level of aim bots which you certainly do not.
k/m is much better than aiming somewhere near you enime only for the computer to auto aim right onto them which happens with console shooters far to often. try playing crysis on delta with x360 controler and see how much fun you have.
having to hae auto aim just so you can kill doesn't = more skill. and gamepads don't have enough buttons to work as well as k/m
[QUOTE="FantasySports02"]not when there's lock on auto aim in games like CoD4 and Halo..goddamn_
Man, there is no any auto aim in any console shooter except Halo. I just switched the option "turn off auto aim in shooters" and enjoying games.
Yea and i bet everyone does that :roll: and dont BS me, I played the CoD4 beta, the aim assist is huge.
Since PC can use Analog controllers somebody name me one player in any compeititve PC FPS that has won or succeeded at a high level playing with Dual Analogs and not a M/KB. Please enlighten me.Blackbond
I tried playing css with a 360 controller and it is near impossible to play because the analog sticks are so slow.
No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.
Thread fails hard.
Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.
This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!
b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!
anyone else agree?
Vulcan110
Fighting with a crappy control scheme does not equal console FPS' requiring more skill.
No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.
Blackbond
As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.
The controller definitely pwns aswd keyswok7
We should respect the opinion of one of the greatest self-owners evar! :o
Well, no, IMO it's like saying it takes more skill to play a FPS on a console then say shooting a gun in real life which PC FPS is more alike to. Consoles just have worse controls IMO.richsena
Really? It's as easy to achieve pin-point accuracy with a real gun as it is in PC FPS games? I didn't know that.
[QUOTE="richsena"]Well, no, IMO it's like saying it takes more skill to play a FPS on a console then say shooting a gun in real life which PC FPS is more alike to. Consoles just have worse controls IMO.swamprat_basic
Really? It's as easy to achieve pin-point accuracy with a real gun as it is in PC FPS games? I didn't know that.
And can you aim a gun with the accuracy of a Lightgun or Wiimote - even if it supposed to be a more realistic or authentic control scheme?But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
lowe0
As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.
The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.
[QUOTE="lowe0"]But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
Blackbond
As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.
The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.
Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.
This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!
b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!
anyone else agree?
Vulcan110
i would want a more realistic experience not just a harder experience. if i wanted a harder experience i could use the mouse with my foot. that doesn't really help with immersion or the gaming experience now does it? :roll:
[QUOTE="Blackbond"][QUOTE="lowe0"]But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
lowe0
As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.
The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.
Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.That's a load of crap. Slower gameplay doesn't generally mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat or make rash decisions in a slow passed game rather then use your head and think patiently in a fight where death can come quick with one little mistake
If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.
Simply put in a fast paced game you will pay for every minor mistake.
[QUOTE="Doc_smock"]no, i don't agree actually, especially when considering halo 3, which has so much auto aim that you can pretty much just press the right trigger and watch your character slaughter billions of hapless passers by. However auto aim also makes games more accessible and fun and if console shooters didn't have it they'd be like CS, which is a long way from my idea of fun.Vulcan110
Holding the trigger slaughtering everything is not the right way of saying it! There is alot of contorversy with halo fans about the lack of pure skill in halo3 thathalo1 had! Its easy to do what u say with the AR but this has to do with bad balance and catering to noobs and newcommers to the series alike! Witch is very sad!
Back to basics using a mouse is way to presice to not be conisdered less skilled!
I can't even read this with all the !'s and bad grammar.
[QUOTE="lowe0"]Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.Blackbond
That's a load of crap. Slower gameplay doesn't mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat rather then use your head and think patiently in a fight where death can come quick.
If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.
Simply put you pay for every mistake with a quick death. There is no run and gun.
What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.No matter what your strategy is, eventually you need a line of sight to hit someone (other than with grenades, which are a limited resource), and if you've got LOS on them, they've got it on you. At that point, it still comes down to who acquires first - it's impossible to shoot without at least partially exposing yourself, and without a wallhack, you can't start acquiring your target until after you're exposed. The hypercaffeinated 11-year-old wins again.
[QUOTE="Blackbond"][QUOTE="lowe0"]Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.lowe0
That's a load of crap. Slower gameplay doesn't mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat rather then use your head and think patiently in a fight where death can come quick.
If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.
Simply put you pay for every mistake with a quick death. There is no run and gun.
What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.Well for tactical games like CS and Rainbow Six 3, teamwork > anything else. I have seen even the best players get held down by crap team. TF2 is the same as well.
What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.lowe0
You must seriously suck at PC gaming to make that statement.
Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.
This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!
b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!
anyone else agree?
Vulcan110
You get demolished in PC fps games don't you?
[QUOTE="lowe0"]What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.Redmoonxl2
You must seriously suck at PC gaming to make that statement.
Do you have an actual counter-argument, with an example? I didn't think so.Anyway, to answer your question, I used to be decent - top half of the list, usually, but rarely 1st place on any given server (my big game was UT & UT2k3/4 - I loved Assault, especially Overlord, and DM on Deck17). I just don't have the time or the reflexes for it anymore, though, and I gave up on PC gaming after college, only picking it back up for the occasional big title.
[QUOTE="Blackbond"][QUOTE="lowe0"]Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.lowe0
That's a load of crap. Slower gameplay doesn't mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat rather then use your head and think patiently in a fight where death can come quick.
If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.
Simply put you pay for every mistake with a quick death. There is no run and gun.
What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.No matter what your strategy is, eventually you need a line of sight to hit someone (other than with grenades, which are a limited resource), and if you've got LOS on them, they've got it on you. At that point, it still comes down to who acquires first - it's impossible to shoot without at least partially exposing yourself, and without a wallhack, you can't start acquiring your target until after you're exposed. The hypercaffeinated 11-year-old wins again.
What good is strategy? I don't know. Maybe because you can actually shoot at someone when they are not looking at you :|
Do you really think that someone could have the skills to walk into an ambush and shoot everyone before being picked off easily?
If you've got LOS on them then they've got it on you is a load of bull crap. If that was true then they wouldn't bother with putting in buildings, environments, ect. You'd just play in an open level plain.
Its impossible to shoot without slightly exposing yourself? Well damn I guess sniping is impossible on PC isn't it :|
I mean an exposed sniper isn't going to get any kills :?
PC shooters typically take more skill because the slightest mistakes are punished severely. There is no room for error. Dual Analogs don't give a skilled player the chance to instantly punish a player for making a mistake. Make a mistake against a good player using M/KB and its lights out....
[QUOTE="Velocitas8"]No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.
Thread fails hard.
clone01
spoken like a true hermit
More like "spoken like a gamer that has seen his fair share of competetive FPS gaming on both PC AND consoles."
I'll admit that yours is easier to type out though.
[QUOTE="lowe0"]What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.Redmoonxl2
You must seriously suck at PC gaming to make that statement.
I agree. I mean people don't complain that Console gaming took the strategy out of most of the PC FPS for nothing. Shooters such as Ghost Recon, Rainbow Six, UT3 have all suffered from a consolization treatement.
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