Console FPS take more skill to play than PC!

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Blackbond

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#51 Blackbond
Member since 2005 • 24516 Posts
Since PC can use Analog controllers somebody name me one player in any compeititve PC FPS that has won or succeeded at a high level playing with Dual Analogs and not a M/KB. Please enlighten me.
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goblaa

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#52 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]Crummy controls count as skill? Great, let's play a FPS where you move with the face buttons, shoot by pressing L3, and look with the sholder buttons....ya know, so it requires more skill?The_Game21x

What you're describing is a completely unwieldy control option. Dual Analog controls are nowhere near as terrible as something like that and are more than adequate for shooters.

I know, I'm just poking holes in this crazy logic.

M/KB = best and easiest control option

DA = A less precise and more annoying harder to learn control option, there for it takes more skill

Therefore, my crazy control sceme should take even MORE skill!

.

DA doesn't take more skill, it's just a poorer design.

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EntwineX

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#53 EntwineX
Member since 2005 • 5858 Posts

Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.

This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

Vulcan110
No. Since the opponents have KB/M as well the game isn't any easier relatively speaking. It might be easier to get headshots with a mouse, but it's also easier to get shot in the head yourself.
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Blackbond

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#54 Blackbond
Member since 2005 • 24516 Posts

This is ridiculous. Claiming that its easier to play with M/KB. Well duh its a superior tool. You wouldn't fight someone one handed would you? Would you bring a knife to a gun fight? Would you ride your bike against cars in a race?

No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.

Playing FPS on Dual Analogs compared to M/KB is like playing a 2D Fighter with a controller vs an Arcade Stick.

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zipozal

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#55 zipozal
Member since 2007 • 1809 Posts

Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.

This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

Vulcan110

So why don't you try playing the game with your freaking feet? Your argument is laughable, as a console maker be it PS3, Sony or Microsoft they all try ot make the controllers as small of a barrier as possible because if you just stopped and thought about it for just a second you would realize that, that is just common sense.

The difficulty your controller places on you in a game should be as minimal as possible as you want the games to be as much about reflex, tactics and strategy as possible.

Even with precision controllers at their best (M + KB right now takes the cake) the controller is still plenty a challenge enough.

If it wasn't you would essentially see tons of PC gamers playing at the level of aim bots which you certainly do not.

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imprezawrx500

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#56 imprezawrx500
Member since 2004 • 19187 Posts

k/m is much better than aiming somewhere near you enime only for the computer to auto aim right onto them which happens with console shooters far to often. try playing crysis on delta with x360 controler and see how much fun you have.

having to hae auto aim just so you can kill doesn't = more skill. and gamepads don't have enough buttons to work as well as k/m

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Meu2k7

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#58 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="FantasySports02"]not when there's lock on auto aim in games like CoD4 and Halo..goddamn_

Man, there is no any auto aim in any console shooter except Halo. I just switched the option "turn off auto aim in shooters" and enjoying games.

Yea and i bet everyone does that :roll: and dont BS me, I played the CoD4 beta, the aim assist is huge.

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Chipp

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#59 Chipp
Member since 2003 • 1897 Posts
lol system wars becomes more ridiculous each day.
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Lemmywinks_360

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#60 Lemmywinks_360
Member since 2007 • 1996 Posts

Since PC can use Analog controllers somebody name me one player in any compeititve PC FPS that has won or succeeded at a high level playing with Dual Analogs and not a M/KB. Please enlighten me.Blackbond

I tried playing css with a 360 controller and it is near impossible to play because the analog sticks are so slow.

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clone01

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#61 clone01
Member since 2003 • 29843 Posts
wow, can't we agree controls are different, not better for any platform and leave it at that?
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Velocitas8

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#63 Velocitas8
Member since 2006 • 10748 Posts

No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.

Thread fails hard.

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clone01

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#64 clone01
Member since 2003 • 29843 Posts

No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.

Thread fails hard.

Velocitas8

spoken like a true hermit

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skrat_01

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#65 skrat_01
Member since 2007 • 33767 Posts

Thats why consoles rely on ample amounts of aim assist and auto aim, and hitboxes to help make up for the controls.

You even admited you dont even play PC FPS, so your opinion is one sided, biased.

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skrat_01

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#66 skrat_01
Member since 2007 • 33767 Posts

not when there's lock on auto aim in games like CoD4 and Halo..

in old school xbox games.. they took a ton of skill

RTCW,UC,CSX

FantasySports02

*chuckles*

Damn those games were terrible PC ports

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wemhim

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#67 wemhim
Member since 2005 • 16110 Posts
It takes more skill to have sex with someone while reciting all 10 amendments and touching your tounge to your nose(During intercourse, not oral sex of course)....That doesn't make it any better.
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TyrantDragon55

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#68 TyrantDragon55
Member since 2004 • 6851 Posts

No, they do not.

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SorasGhost009

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#69 SorasGhost009
Member since 2007 • 1218 Posts
pc is better and takes more skill
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aliblabla2007

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#70 aliblabla2007
Member since 2007 • 16756 Posts
:roll: Everytime the consolites come up with another one of their ridiculous arguments it gets debunked..... come on, this is pathetic.
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-PS360FTW-

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#71 -PS360FTW-
Member since 2007 • 628 Posts
not if u use a 360 controller
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Glitch321

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#72 Glitch321
Member since 2003 • 913 Posts
I don't care if it takes more skill really, i like things easy as possible lol. I'm finding it kind of hard sometimes with the controller compared to kb/m. It's not that much harder i don't think, i don't get as many kills with controller compared to kb/m though.
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MTBare

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#73 MTBare
Member since 2006 • 5176 Posts
Screw having fun, I play video games to show off mah skillz to da lad1ez!!!
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svetzenlether

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#74 svetzenlether
Member since 2003 • 3082 Posts

Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.

This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

Vulcan110

Fighting with a crappy control scheme does not equal console FPS' requiring more skill.

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wok7

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#75 wok7
Member since 2003 • 2034 Posts
The controller definitely pwns aswd keys
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lowe0

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#76 lowe0
Member since 2004 • 13692 Posts

No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
Blackbond
But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

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aliblabla2007

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#77 aliblabla2007
Member since 2007 • 16756 Posts

The controller definitely pwns aswd keyswok7

We should respect the opinion of one of the greatest self-owners evar! :o

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ArisShadows

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#78 ArisShadows
Member since 2004 • 22784 Posts
Both take skill with a varied controller.
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swamprat_basic

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#79 swamprat_basic
Member since 2002 • 9145 Posts

Well, no, IMO it's like saying it takes more skill to play a FPS on a console then say shooting a gun in real life which PC FPS is more alike to. Consoles just have worse controls IMO.richsena

Really? It's as easy to achieve pin-point accuracy with a real gun as it is in PC FPS games? I didn't know that.

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Makari

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#80 Makari
Member since 2003 • 15250 Posts
It takes much more skill to beat a m/kb user with a controller on otherwise equal ground. That's about all you can say.
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azell07

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#81 azell07
Member since 2006 • 281 Posts
crack is wack.
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skrat_01

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#82 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="richsena"]Well, no, IMO it's like saying it takes more skill to play a FPS on a console then say shooting a gun in real life which PC FPS is more alike to. Consoles just have worse controls IMO.swamprat_basic

Really? It's as easy to achieve pin-point accuracy with a real gun as it is in PC FPS games? I didn't know that.

And can you aim a gun with the accuracy of a Lightgun or Wiimote - even if it supposed to be a more realistic or authentic control scheme?
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strudel420

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#83 strudel420
Member since 2006 • 3687 Posts

What a topic.:roll:

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Lazy_Boy88

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#84 Lazy_Boy88
Member since 2003 • 7418 Posts
Lol you've got to be joking. Maybe if console games didn't have massive aim assist they'd be on equal grounds but otherwise the skill cap for kb/m is far higher. Being more precise doesn't magically make it easier it just allows for a much wider skill margin.
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karasill

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#85 karasill
Member since 2007 • 3155 Posts
Console fanboys are now spinning this........... :| So you guy's are pretty much acknowledging that the KB/M setup is superior but because of that only someone who plays on a console has true skill? *sigh* Lame attempt TC.
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Blackbond

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#86 Blackbond
Member since 2005 • 24516 Posts

[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
lowe0

But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.

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lowe0

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#87 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"]

[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
Blackbond

But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.

Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.
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Ontain

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#88 Ontain
Member since 2005 • 25501 Posts

Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.

This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

Vulcan110

i would want a more realistic experience not just a harder experience. if i wanted a harder experience i could use the mouse with my foot. that doesn't really help with immersion or the gaming experience now does it? :roll:

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Blackbond

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#89 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="lowe0"]

[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
lowe0

But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.

Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.

That's a load of crap. Slower gameplay doesn't generally mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat or make rash decisions in a slow passed game rather then use your head and think patiently in a fight where death can come quick with one little mistake

If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.

Simply put in a fast paced game you will pay for every minor mistake.

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Jawsh12

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#90 Jawsh12
Member since 2007 • 246 Posts

[QUOTE="Doc_smock"]no, i don't agree actually, especially when considering halo 3, which has so much auto aim that you can pretty much just press the right trigger and watch your character slaughter billions of hapless passers by. However auto aim also makes games more accessible and fun and if console shooters didn't have it they'd be like CS, which is a long way from my idea of fun.Vulcan110

Holding the trigger slaughtering everything is not the right way of saying it! There is alot of contorversy with halo fans about the lack of pure skill in halo3 thathalo1 had! Its easy to do what u say with the AR but this has to do with bad balance and catering to noobs and newcommers to the series alike! Witch is very sad!

Back to basics using a mouse is way to presice to not be conisdered less skilled!

I can't even read this with all the !'s and bad grammar.

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lowe0

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#91 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"]Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.Blackbond

That's a load of crap. Slower gameplay doesn't mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat rather then use your head and think patiently in a fight where death can come quick.

If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.

Simply put you pay for every mistake with a quick death. There is no run and gun.

What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.

No matter what your strategy is, eventually you need a line of sight to hit someone (other than with grenades, which are a limited resource), and if you've got LOS on them, they've got it on you. At that point, it still comes down to who acquires first - it's impossible to shoot without at least partially exposing yourself, and without a wallhack, you can't start acquiring your target until after you're exposed. The hypercaffeinated 11-year-old wins again.

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jangojay

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#92 jangojay
Member since 2007 • 4044 Posts
[QUOTE="Blackbond"][QUOTE="lowe0"]Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.lowe0

That's a load of crap. Slower gameplay doesn't mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat rather then use your head and think patiently in a fight where death can come quick.

If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.

Simply put you pay for every mistake with a quick death. There is no run and gun.

What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.

Well for tactical games like CS and Rainbow Six 3, teamwork > anything else. I have seen even the best players get held down by crap team. TF2 is the same as well.

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Redmoonxl2

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#93 Redmoonxl2
Member since 2003 • 11059 Posts

What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.lowe0

You must seriously suck at PC gaming to make that statement.

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gamer620

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#94 gamer620
Member since 2004 • 3367 Posts

Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.

This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

Vulcan110

You get demolished in PC fps games don't you?

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Jawsh12

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#95 Jawsh12
Member since 2007 • 246 Posts
I think every single person has disagreed with the TC.
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linkin_guy109

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#96 linkin_guy109
Member since 2005 • 8864 Posts
this is your opinion man just try and keep that in mind
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lowe0

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#97 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.Redmoonxl2

You must seriously suck at PC gaming to make that statement.

Do you have an actual counter-argument, with an example? I didn't think so.

Anyway, to answer your question, I used to be decent - top half of the list, usually, but rarely 1st place on any given server (my big game was UT & UT2k3/4 - I loved Assault, especially Overlord, and DM on Deck17). I just don't have the time or the reflexes for it anymore, though, and I gave up on PC gaming after college, only picking it back up for the occasional big title.

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Blackbond

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#98 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="lowe0"]Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.lowe0

That's a load of crap. Slower gameplay doesn't mean more strategy. If death can be dealt out quicker and more efficiently on M/KB then Dual Analogs strategy increases because death can be dealt quicker. You'd be more likely to sloppily jump into combat rather then use your head and think patiently in a fight where death can come quick.

If death comes quick then using tactics is more then likely your best solutions. Small battles can be finished very quickly. Timing, patience, strategy, and tactics wins no matter how fats or slow a game is. Its just that when the game is faster you can't afford to make as many mistakes.

Simply put you pay for every mistake with a quick death. There is no run and gun.

What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.

No matter what your strategy is, eventually you need a line of sight to hit someone (other than with grenades, which are a limited resource), and if you've got LOS on them, they've got it on you. At that point, it still comes down to who acquires first - it's impossible to shoot without at least partially exposing yourself, and without a wallhack, you can't start acquiring your target until after you're exposed. The hypercaffeinated 11-year-old wins again.

What good is strategy? I don't know. Maybe because you can actually shoot at someone when they are not looking at you :|

Do you really think that someone could have the skills to walk into an ambush and shoot everyone before being picked off easily?

If you've got LOS on them then they've got it on you is a load of bull crap. If that was true then they wouldn't bother with putting in buildings, environments, ect. You'd just play in an open level plain.

Its impossible to shoot without slightly exposing yourself? Well damn I guess sniping is impossible on PC isn't it :|

I mean an exposed sniper isn't going to get any kills :?

PC shooters typically take more skill because the slightest mistakes are punished severely. There is no room for error. Dual Analogs don't give a skilled player the chance to instantly punish a player for making a mistake. Make a mistake against a good player using M/KB and its lights out....

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Velocitas8

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#99 Velocitas8
Member since 2006 • 10748 Posts
[QUOTE="Velocitas8"]

No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.

Thread fails hard.

clone01

spoken like a true hermit

More like "spoken like a gamer that has seen his fair share of competetive FPS gaming on both PC AND consoles."

I'll admit that yours is easier to type out though.

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Blackbond

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#100 Blackbond
Member since 2005 • 24516 Posts

[QUOTE="lowe0"]What good is strategy when, as you're executing your strategy, someone's aimed a railgun at your head? Nope, rapid target acquisition and an instantly aimed headshot wins over brains on the PC. Every. Single. Time.Redmoonxl2

You must seriously suck at PC gaming to make that statement.

I agree. I mean people don't complain that Console gaming took the strategy out of most of the PC FPS for nothing. Shooters such as Ghost Recon, Rainbow Six, UT3 have all suffered from a consolization treatement.