Console FPS take more skill to play than PC!

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skrat_01

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#151 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

o0squishy0o

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

By 'fumbling' with the analouge sticks I was emphesising how clumsy dual analouge is for aiming, compared to a mouse.

Ill elaborate on the rest

And no you dont 'move the mose across the screen' in PC fps. The mouse tracks to your center crosshiar, it is not an independant moving object like your mouse pointer. The background is also a 3D enviroment, not a 2D flat desktop

Thats why you cannot say PC fps is 'pointing and clicking' It is a illogical point of view, that doesent even make sense when you actually play the games.

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o0squishy0o

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#152 o0squishy0o
Member since 2007 • 2802 Posts
[QUOTE="o0squishy0o"][QUOTE="DragonfireXZ95"][QUOTE="o0squishy0o"][QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

DragonfireXZ95

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

Using a controller is more realistic than using a mouse and keyboard? How do you define realism when it comes to an input device? The most realistic would be something like a wii mote. But a controller is not more realistic than a mouse and keyboard when you're talking about shooting a gun.

i never said it was more realistic did I.

just sayin that a controller isnt just fumbling around.

All pc FPS are point and click like all console FPS tend to be move analogue sticks and pull trigger or press button in some casess.

Its how the game makes it seem more than that by including other things =].

I was referring to the guy in the first quote. Sorry for the confusion.

but if you want to get down to it, you point and click with an actual gun too. lol

dam i was own3d... LMAO

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omgimba

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#153 omgimba
Member since 2007 • 2645 Posts

Lair is harder too play then games played normally..

Is that a good thing? Did gamespot and all other sites underrate this game? Should it have been a perfect 10 because of challenging controlls?

Man, this topic is dumb..

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skrat_01

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#154 skrat_01
Member since 2007 • 33767 Posts

Lair is harder too play then games played normally..

Is that a good thing? Did gamespot and all other sites underrate this game? Should it have been a perfect 10 because of challenging controlls?

Man, this topic is dumb..

omgimba

Im going to remember this for future referance.

Great example

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o0squishy0o

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#155 o0squishy0o
Member since 2007 • 2802 Posts
[QUOTE="o0squishy0o"][QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

skrat_01

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

By 'fumbling' with the analouge sticks I was emphesising how clumsy dual analouge is for aiming, compared to a mouse.

Ill elaborate on the rest

And no you dont 'move the mose across the screen' in PC fps. The mouse tracks to your center crosshiar, it is not an independant moving object like your mouse pointer. The background is also a 3D enviroment, not a 2D flat desktop

Thats why you cannot say PC fps is 'pointing and clicking' It is a illogical point of view, that doesent even make sense when you actually play the games.

[QUOTE="o0squishy0o"][QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

skrat_01

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

By 'fumbling' with the analouge sticks I was emphesising how clumsy dual analouge is for aiming, compared to a mouse.

Ill elaborate on the rest

And no you dont 'move the mose across the screen' in PC fps. The mouse tracks to your center crosshiar, it is not an independant moving object like your mouse pointer. The background is also a 3D enviroment, not a 2D flat desktop

Thats why you cannot say PC fps is 'pointing and clicking' It is a illogical point of view, that doesent even make sense when you actually play the games.

[QUOTE="o0squishy0o"][QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

skrat_01

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

By 'fumbling' with the analouge sticks I was emphesising how clumsy dual analouge is for aiming, compared to a mouse.

Ill elaborate on the rest

And no you dont 'move the mose across the screen' in PC fps. The mouse tracks to your center crosshiar, it is not an independant moving object like your mouse pointer. The background is also a 3D enviroment, not a 2D flat desktop

Thats why you cannot say PC fps is 'pointing and clicking' It is a illogical point of view, that doesent even make sense when you actually play the games.

[QUOTE="o0squishy0o"][QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

skrat_01

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

By 'fumbling' with the analouge sticks I was emphesising how clumsy dual analouge is for aiming, compared to a mouse.

Ill elaborate on the rest

And no you dont 'move the mose across the screen' in PC fps. The mouse tracks to your center crosshiar, it is not an independant moving object like your mouse pointer. The background is also a 3D enviroment, not a 2D flat desktop

Thats why you cannot say PC fps is 'pointing and clicking' It is a illogical point of view, that doesent even make sense when you actually play the games.

[QUOTE="o0squishy0o"][QUOTE="skrat_01"][QUOTE="Caseytappy"]

Not that comparison again ,

With the controller you have to really aim to hit something , with KB/M you just put you're mouse pointer on the thing you would like to hit and off course you almost never miss , as easy as putting your finger on the screenand point .

Controller is probably more realistic and for me more fun , what is better is only determined by what you define as better here , if you mean accuracy than KB/M wins .

skrat_01

That is an increadably bizzare comparison, and was already debunked in the thread.

A controller is NOT more realistic, (fair enough 'fun' is your opinion).

PC fps is not pointing and clicking, and if it is- by that logic, consolse FPS is fumbling around in a general direction.


how is it fumberling its movin sticks to move the aimer not "fumberling" with a mouse it is point and click unless u have to use pyhsics such as greandes and stuff then its not as "point n click".

when you shoot someone on the pc with a mouse what do you do "move the mouse to move the cross hair and CLICK" LOL

By 'fumbling' with the analouge sticks I was emphesising how clumsy dual analouge is for aiming, compared to a mouse.

Ill elaborate on the rest

And no you dont 'move the mose across the screen' in PC fps. The mouse tracks to your center crosshiar, it is not an independant moving object like your mouse pointer. The background is also a 3D enviroment, not a 2D flat desktop

Thats why you cannot say PC fps is 'pointing and clicking' It is a illogical point of view, that doesent even make sense when you actually play the games.

ill admit analogue isnt the the most acurate way of aiming on a game but i think its a bit more than fumbling imo.

OK so the mouse is tracked to the center but you still click the goddam mouse button LOL its still a point and click.

yes its mixed in with the interactiveness of the levels and obviously you move yourself around with the buttons so its not just a "point and click" like you would think of some poo'ey arcade game u could find on the net.

the way you shoot dudes on the game is to "point the mouse and click on them" nothin else. theres nothing else to it from a command point of view is there. you can go on about how its 3D and stuff but really when the game was designed your aimer is the mouse and when you click the button it uses the weapon.

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skrat_01

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#156 skrat_01
Member since 2007 • 33767 Posts

ill admit analogue isnt the the most acurate way of aiming on a game but i think its a bit more than fumbling imo.

OK so the mouse is tracked to the center but you still click the goddam mouse button LOL its still a point and click.

yes its mixed in with the interactiveness of the levels and obviously you move yourself around with the buttons so its not just a "point and click" like you would think of some poo'ey arcade game u could find on the net.

the way you shoot dudes on the game is to "point the mouse and click on them" nothin else. theres nothing else to it from a command point of view is there. you can go on about how its 3D and stuff but really when the game was designed your aimer is the mouse and when you click the button it uses the weapon.

o0squishy0o

Eh read my 'fumbling' post. I said 'if PC fps was pointing and clicking, than console fps is fumbling with analouge sitcks'

Now do you see why I said it?

No iive already explained it. The mouse cursor does not independantly. Ive already explained myself,
Did I ever say you dont click?

An example of point and click is a point and click adventure game or a point and click flash web game (shooter ect.).
Or an RTS.

You dont point the mouse at targets in FPS. Not in that sense. you scroll, shift, move it - to allign the corssairs - as I said before the Crosshair is not an independant object, and you are in a 3D enviroment. not clicking on a 2D plain.

THis is fact.

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Slick_Rican

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#157 Slick_Rican
Member since 2007 • 307 Posts

[QUOTE="Arjdagr8"]cod4 multiplayer on console has aim assistgoddamn_

Maybe, I don't care about multiplayer, never played it.

Yeah, who needs friends anymore? Its much more enjoyable to play by yourself secluded from others. :roll:

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Subcritical

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#158 Subcritical
Member since 2004 • 2286 Posts

[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
lowe0

But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

Twitch Aiming? I love it when console gamers say that the mouse and PC FPS games are all about "twitch aiming". You do know that with online FPS on the PC, the other gamers are moving don't you? It is not like you are just aiming at a slow moving target.

There are many tactics and much skillinvolved when engaging in competition with another player. Reflex time is very important too. So please, consolies,just accept that your auto-aim is kiddie, just like Gears of Bore.

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Meu2k7

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#159 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="richsena"]Well, no, IMO it's like saying it takes more skill to play a FPS on a console then say shooting a gun in real life which PC FPS is more alike to. Consoles just have worse controls IMO.swamprat_basic

Really? It's as easy to achieve pin-point accuracy with a real gun as it is in PC FPS games? I didn't know that.

He didnt say that but its 10x easier to follow your eye fast with a mouse as you keep the gun in your sight , while analogs are like a robot ... fixed directions .... nowhere near as responsive ... you move it alittle to much and it flies off ... hence auto aim.

Neither is realistic ofcourse ... but Analogs are the worst method on the market now.

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#160 Zeliard9
Member since 2007 • 6030 Posts
[QUOTE="lowe0"]

[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
Subcritical

But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

Twitch Aiming? I love it when console gamers say that the mouse and PC FPS games are all about "twitch aiming". You do know that with online FPS on the PC, the other gamers are moving don't you? It is not like you are just aiming at a slow moving target.

There are many tactics and much skillinvolved when engaging in competition with another player. Reflex time is very important too. So please, consolies,just accept that your auto-aim is kiddie, just like Gears of Bore.

It is a pretty laughable argument to not only say that PC FPS is all twitch aiming, but to also trivialize twitch aiming like it's nothing. Do they really not think it doesn't take skill to move quickly around while aiming accurately at fast-moving targets with a complete lack of any auto-aim/sticky aim mechanism (considered cheating in the PC gaming world), or what?

What the console gamers always fail to take into account is that PC gamers at the higher levels can all aim and move around very well, so it becomes a lot less of an aiming battle than one of tactics and careful, planned decision. I mean, do they not realize that even in a game like the very fast-paced Quake way back in 1996, accurately timing armor respawns become critical to winning matches against good players? They're just ignorant, I'm afraid. And that's not even meant to be a knock. They really just don't know.

And not only that, but just consider this: if a keyboard and mouse offers you much better accuracy and speed as opposed to a gamepad, you don't have to worry at all about it, and the control type becomes a complete non-issue. The players aren't fighting against controlling the game, they're purely fighting against each other, and that makes it much more a match of true skill and talent between two players, or two teams. There are reasons why PC gaming dominates professional tournaments around the world.

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#161 crispytheone88
Member since 2006 • 901 Posts

Wow, is this thread for real

this should have been over when the first poster said no, I'm not sure any other argument is needed, they both play FPS very well, and niether is more challenging or easier, PC is usually made to run a bit faster, that is all

wow people, get a life, and enjoy both thier AWESOME!!!!!!

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deactivated-59d151f079814

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#162 deactivated-59d151f079814
Member since 2003 • 47239 Posts
he is absoultely right.. What I like to see it as is a race.. The Console is the wheel chair race, while the PC is the regular track sprint race.. See my point? The Controler most times is a artifical border that hampers your control.. This is not to say its bad, just saying that if you havea choice mouse and keyboard is so much better... I would rather die from lack of skill then the ability of not turning around fast enough.. Or my personal favorite dieing due to auto aim in Halo 3.. Any one else get annoyed of that? Where your shootinga guy down and anothe crosses your reticle and the reticle LOCKS on to him instead of the guy you were killing?
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hello12367890

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#163 hello12367890
Member since 2005 • 977 Posts

[QUOTE="GodLovesDead"]Console FPS games don't really take more skill. I'd say they take more effort and luck. I dominate keyboard and mouse games. They just aren't fun anymore because I'm too good. So I decided to get Call of Duty 4 for my 360 instead. And guess what : I still win every single game I play, and I don't even play console games. I've only played 8 player FFA and I seem to win more than 1/2 of them. Vulcan110

Same with me for halo3 i am a 48 and have over 1300 xp but i win about 1/2 my games aswell. I also realize that most ppl on these forums and especially in this particular thread there will be about 75% pro-decent skilled gamers. I only wnat you and everyone to realize is that MOST ppl are that good at videogames! At our lvl of coarse!

48 is simple to get i got a 47 in doubles and slayer inthe first week the game cameout when it was actually hard to get a 50.now i can get a 50 playing with randoms.

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Vandalvideo

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#164 Vandalvideo
Member since 2003 • 39655 Posts
Actually, because the KBM is more fluid theres an entirely different skillset thats required on the PC. Just because your controller is gimped doesn't mean it requires more skill.
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#165 marklarmer
Member since 2004 • 3883 Posts

Actually, because the KBM is more fluid theres an entirely different skillset thats required on the PC. Just because your controller is gimped doesn't mean it requires more skill.Vandalvideo

theres more to skill than just aiming.

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#166 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Actually, because the KBM is more fluid theres an entirely different skillset thats required on the PC. Just because your controller is gimped doesn't mean it requires more skill.marklarmer

theres more to skill than just aiming.

Indeed there is. Ability to memorize map layouts, formulate strategies, anticipate your opponent, prefiring, dancing (strafing), reaction timing, etc.
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#167 clone01
Member since 2003 • 29843 Posts
[QUOTE="clone01"][QUOTE="Velocitas8"]

No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.

Thread fails hard.

Velocitas8

spoken like a true hermit

More like "spoken like a gamer that has seen his fair share of competetive FPS gaming on both PC AND consoles."

I'll admit that yours is easier to type out though.

I've played both KB/Mouse and Controller configurations. Aim assist is not AUTO AIM. KB/Mouse is easier. Both can be fun. You state your opinion as fact.

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flowdee79

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#168 flowdee79
Member since 2007 • 4483 Posts
Yes it's true but the difference is minimal
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killab2oo5

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#169 killab2oo5
Member since 2005 • 13621 Posts
e_e I guess i'm just that good because both are pretty easy to me.
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#170 hongkingkong
Member since 2006 • 9368 Posts
Gaming is not skill, its a way for people to waste time and have fun simultaneously.
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#171 comp_atkins
Member since 2005 • 38931 Posts
nice try.
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#172 mismajor99
Member since 2003 • 5676 Posts

PC FPS > Console FPS

PC you can turn/look much faster, per pixel accuracy, not to mention, much better PC FPS's. Keyboard is much more versatile and offers a greater amount of flexibility versus a limited controller, hence simplier shooters(games for that matter) on console.

IMO, after playing all my whole life since the 80's.

doesn't mean console fps aren't fun.

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GARRYTH

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#173 GARRYTH
Member since 2005 • 6870 Posts

well considering fps don't take skill. all you do is run back and forth in circles and shoot. no console or pc changes this.

want to play a game with skill play tomb raider anniversity.

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ithilgore2006

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#174 ithilgore2006
Member since 2006 • 10494 Posts
So it's "more skillful" and therefore better because the controls are worse?
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#175 The_Decapitated
Member since 2008 • 114 Posts
It doesnt matter at all to me. People are either good with a controller or a keyboard. If you are one of those PC fanatics who goes around saying "The mouse is mightier then a gamepad, etc" please keep quiet. You probably suck with a controller and that's why you are saying that. Ditto to people who favor gamepads more. I am good with both so it doesnt matter to me :). I know people who are horrible with gamepads and I know people who are slow with keyboards.
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#176 _Pedro_
Member since 2004 • 6829 Posts
[QUOTE="Velocitas8"][QUOTE="clone01"][QUOTE="Velocitas8"]

No. Console FPS games are easier to master (thanks to aim assist and the control limitations analog sticks, among other things.) PC FPS games take far more skill and practice. Plain and simple.

Thread fails hard.

clone01

spoken like a true hermit

More like "spoken like a gamer that has seen his fair share of competetive FPS gaming on both PC AND consoles."

I'll admit that yours is easier to type out though.

I've played both KB/Mouse and Controller configurations. Aim assist is not AUTO AIM. KB/Mouse is easier. Both can be fun. You state your opinion as fact.

KB/M is easier for everyone, which makes it hard in the end.

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Nikalai_88

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#177 Nikalai_88
Member since 2006 • 1755 Posts

PS3 has the worst controller for an FPS, therefore it takes more skill on the PS3 that the noob-box360.

Anyways this thread is retarded, even if the difference on the PC between players is smaller the general speed of movement and turning make up for it. So even though you are only .2 seconds slower that diffrence will most likelyput you to the bottom half of the rankings.Do you understand what I am getting at? Or maybe you should hop into a mach of UT04 or QIII and see how you compare?

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WARxSnake

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#178 WARxSnake
Member since 2006 • 2154 Posts

Simply what im saying is having a controller and using 2 analogs makes it tougher to get head shots than using a mouse. The M&K simply make my fingers for the aswd keys hurt.

This is why i play my fps on consoles, that and it forces moreonline skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

Vulcan110

LMAO, someone's high on auto-aim.

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Bgrngod

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#179 Bgrngod
Member since 2002 • 5766 Posts

Trying to measure skill between two completely different types of control is just as silly as saying it takes more skill to play football then basketball.

They are different. Skill is not comparable between skill sets.

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WARxSnake

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#180 WARxSnake
Member since 2006 • 2154 Posts

So it's "more skillful" and therefore better because the controls are worse?ithilgore2006

quote of the day!

anyway, yeah...

everyone is okay with a mouse and keyboard, so it takes more skill to rise to the top.

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WARxSnake

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#181 WARxSnake
Member since 2006 • 2154 Posts

Trying to measure skill between two completely different types of control is just as silly as saying it takes more skill to play football then basketball.

They are different. Skill is not comparable between skill sets.

Bgrngod

wrong.. his comparison is more like playing basketball with either your feet (controller) or hands (M/K). Its the same genre, FPS, and its easily comparable between platforms. the only difference is control, and its clear which one is best.

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Bgrngod

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#182 Bgrngod
Member since 2002 • 5766 Posts
[QUOTE="Bgrngod"]

Trying to measure skill between two completely different types of control is just as silly as saying it takes more skill to play football then basketball.

They are different. Skill is not comparable between skill sets.

WARxSnake

wrong.. his comparison is more like playing basketball with either your feet (controller) or hands (M/K). Its the same genre, FPS, and its easily comparable between platforms. the only difference is control, and its clear which one is best.

Wrong.

Playing basketball with your feet vs. your hands is two totally different skills. Being different, you can't compare the two in any measurable sense of the word "skill".

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WARxSnake

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#183 WARxSnake
Member since 2006 • 2154 Posts
[QUOTE="WARxSnake"][QUOTE="Bgrngod"]

Trying to measure skill between two completely different types of control is just as silly as saying it takes more skill to play football then basketball.

They are different. Skill is not comparable between skill sets.

Bgrngod

wrong.. his comparison is more like playing basketball with either your feet (controller) or hands (M/K). Its the same genre, FPS, and its easily comparable between platforms. the only difference is control, and its clear which one is best.

Wrong.

Playing basketball with your feet vs. your hands is two totally different skills. Being different, you can't compare the two in any measurable sense of the word "skill".

Alright, you got me, you proved your point about controllers and mice because of your academic comparison to....basketball.

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Bgrngod

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#184 Bgrngod
Member since 2002 • 5766 Posts
[QUOTE="Bgrngod"][QUOTE="WARxSnake"][QUOTE="Bgrngod"]

Trying to measure skill between two completely different types of control is just as silly as saying it takes more skill to play football then basketball.

They are different. Skill is not comparable between skill sets.

WARxSnake

wrong.. his comparison is more like playing basketball with either your feet (controller) or hands (M/K). Its the same genre, FPS, and its easily comparable between platforms. the only difference is control, and its clear which one is best.

Wrong.

Playing basketball with your feet vs. your hands is two totally different skills. Being different, you can't compare the two in any measurable sense of the word "skill".

Alright, you got me, you proved your point about controllers and mice because of your academic comparison to....basketball.

My overall point is that comparing levels of skill between M/KB vs. Controllers is just ridiculous. If the skills wereof thesame set then playing one would improve your skills with the other. That is not at all the case. The skills used outside of the control mechanism will improve (teamwork, weapon strats etc), but the skills using the actual control setup would not.

Would you prefer an academic comparison to cooking or something? The comparison is valid, regardless of your attempt to trivialize it.

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jkmetalf

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#185 jkmetalf
Member since 2005 • 775 Posts
Auto aim is a big factor in the halos. Even been playing co-op with someone and just for fun decide to shoot each over. Its really hard to hit the other person. Why? Because there is no auto aim. In halo the crosshair slows down everytime it crosses over an enemy.
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MIYAMOTOnext007

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#186 MIYAMOTOnext007
Member since 2006 • 3061 Posts

So basically since its harder to play basketball in a wheelchair your going to play in the specail olympics against other disabled people instead of being an amazing athlete and competing against other amazing athletes in the NBA.

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br0kenrabbit

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#187 br0kenrabbit
Member since 2004 • 18091 Posts

[QUOTE="Vandalvideo"]Actually, because the KBM is more fluid theres an entirely different skillset thats required on the PC. Just because your controller is gimped doesn't mean it requires more skill.marklarmer

theres more to skill than just aiming.

Right, which is why when you remove limitations of control, actual skill can take precedent. The controller acts like a skill ceiling, because no matter how good you are you're limited to the range and speed on the controller. Whereas on PC, you're limited by the range and speed of your hand-eye coordination. Hand-eye coordination can get better with practice, but a controller will always act as a skill ceiling.
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The_Decapitated

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#188 The_Decapitated
Member since 2008 • 114 Posts

Exactly. They are different things. BTW,doesnt anybody here realize what they are saying? Dont they notice that they are talking about how "toned down", "nerfed", "watered down", etcgamepads are and yet they dont seem to realize that a mouse isa toned down version of areal gun in a FPS!? If you are talking about how better M/KB is better then a gamepad, your probably just suck with a controller.

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The_Decapitated

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#189 The_Decapitated
Member since 2008 • 114 Posts
You're just saying that cause you suck with a controller :P
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ho0p3r4life42

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#190 ho0p3r4life42
Member since 2005 • 260 Posts
Why don't you just plug your 360 controller into your PC and play some TF2? That will take some skill... More difficult does not always equal better.
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Franko_3

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#191 Franko_3
Member since 2003 • 5729 Posts

Why don't you just plug your 360 controller into your PC and play some TF2? That will take some skill... More difficult does not always equal better.ho0p3r4life42

tf2 with a controler must be a real nightmare

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i_like_pizza

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#192 i_like_pizza
Member since 2002 • 4683 Posts

Harder to play =/= more skill.

Easier to aim =/= less skill.

The fact that PC FPS is easier to aim actually makes it harder, imo, because it is much easier for a crappy player to kill a great player. You have to be much smarter about your movements in a PC FPS.

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#193 whoody12
Member since 2004 • 4717 Posts

just becouse console controls are inferior to the PC, it doesnt make it more "skilled" since consoles players play with aimbot against each other, and PC gamers play against each other with M/KB

this topic makes no sense, just like most topics in SW

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inertk

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#194 inertk
Member since 2007 • 3385 Posts

Pfft.

I'd say PC games take more skill. But that's just me. And how easy it is to ruin people in console FPS games. *shrug*

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Pangster007

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#195 Pangster007
Member since 2004 • 4426 Posts

Pfft, dance mats andguitars to play first person shooters are for noobs. I use my dreamcast fishing rod modded to be compatible with the PS3/360 - now that is skill.

This is why i play my fps on fishing rods, that and it forces more online skill flucuation, basically seperates more noobs from decent-pro material players!

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out0v0rder

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#196 out0v0rder
Member since 2006 • 1994 Posts
[QUOTE="lowe0"]

More skill? No. Different skill? Yes.

M&K players have far more precise aiming. Take that away, and now you're forced to survive not on the basis of who can aim faster, but who can take and hold the best positioning. Console FPS make aiming less important (but still necessary), and I prefer them because it means that you're no longer dominated by a single skill or outmatched by someone with a more precise mouse and higher resolution monitor.

The_Game21x

I think this is an excellent take on the subject.

I disagree, one could argue that IN ADDITION to "best positioning", you have to also "aim faster" with mouse and keyboard. Do you seriously believe it doesnt matter what strategies you use on pc games as long as you can "aim faster"? Ever heard of this game called battlefield? Anyone?
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out0v0rder

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#197 out0v0rder
Member since 2006 • 1994 Posts
Simply what im saying is having a dance pad makes it tougher to get head shots than using a controller and 2 analogs. The controller simply make my thumb for the analogs hurt.

This is why i play my fps on dance pads, that and it forces more online skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

XaosII
i agree. lol.
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cosmostein77

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#198 cosmostein77
Member since 2004 • 7043 Posts

FPS and skill in the same topic?

How odd?

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djxaquaxblue

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#199 djxaquaxblue
Member since 2004 • 2539 Posts
[QUOTE="XaosII"]Simply what im saying is having a dance pad makes it tougher to get head shots than using a controller and 2 analogs. The controller simply make my thumb for the analogs hurt.

This is why i play my fps on dance pads, that and it forces more online skill flucuation, basically seperates more noobs from decent-pro material players!

b/f you doubt it know it CAN be alot harder to be have more skill based consistancy aswell!

anyone else agree?

out0v0rder

i agree. lol.

HAHAHHAHAHHAHA ROFLS!!!!!!!!....i can see this guy playing Call of Duty in DDR style!

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out0v0rder

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#200 out0v0rder
Member since 2006 • 1994 Posts
[QUOTE="Blackbond"][QUOTE="lowe0"]

[QUOTE="Blackbond"]No you're going to use the best tools available to you and so is everyone else you're playing against. That is why it is a higher level. The controls are less confined and their is more freedom for abilitiy and skill.
lowe0

But all that freedom only benefits one skill - twitch aiming. No other skill matters in PC FPS. All the careful planning in the world goes to crap when a hypercaffeinated 11-year-old gets his hands on a railgun.

As someone whose reflexes aren't what they were when I was a hypercaffeinated 11-year-old, I'm quite happy to play a game that rewards other skills. If that doesn't sound fun to you, well, it's not like they took PC FPS off the shelves. Go play what you like, and the rest of us will play what we like.

The only skill isn't twitch aiming. With the ability to kill accurately and quickly it puts more emphasis on strategy into playing the game.

Your statement is contradictory. As people become increasingly capable of killing quickly, strategy becomes LESS, not MORE important. Where's the strategy in dying the instant someone else sees you? Strategy is important when gameplay is slower, not faster.

NOW IT MAKES SENSE, the only pc game that exists is QUAKE 2 : DM. DURRRR