Console gaming, stop clinging to the old and adapt.

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AnnoyedDragon

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#1 AnnoyedDragon
Member since 2006 • 9948 Posts

The big budget blockbuster exclusive died a few years ago. What we are seeing today is costly attempts by console companies to keep them alive with self funding, short term solutions to a long term problem.

What? Are console companies going to keep supplementing their line-up forever? Every game isn't a GT5 that is popular enough to cover its massive budget, you cannot blow $60 million on development costs alone and expect a single platform to make the game break even.

Big budget games in the future will be exclusive to cross platform titles, as they should be, as with any other mass audience entertainment medium.

Films and music are massive international industries, the games market hopes to be as big one day, they only got that way and were able to sustain it by being accessible to very board audiences. You cannot invest that sort of money then limit the product to only one of several audiences that could buy it, that's why films need linear progression of formats and cannot maintain multiple standards at once.

We have DVD right now and are moving to Blu-ray, we couldn't have both Blu-ray and HD-DVD because the competition would segregate the market and restrict audience size. Film makers spend far too much money to restrict themselves to one of several formats, they want one format their entire potential audience can access. That's why we need standard film and music formats that are accessible to everyone, gaming is no different.

Blockbuster exclusives are far too cost retrained by their audience size to justify such massive budgets, inevitably at some point it won't be possible at all. Yet time and time again both Microsoft and Sony splash out $10s of millions in an effort to produce these games as exclusives. As I said, short term solutions to a long term problem that they will eventually have to deal with one day; whether they like it or not.

So are they actually going to adapt to this changing market and figure out how to differentiate themselves outside of blockbuster exclusives, or are they going to keep spending until these games can no longer break even and they panic?

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Hathesulacon

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#2 Hathesulacon
Member since 2008 • 1374 Posts

lol, dont even try. Console gaming is great.

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BPoole96

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#3 BPoole96
Member since 2008 • 22818 Posts

I don't think I would ever be a PC-Only gamer. I just like consoles better

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SwagSurf

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#4 SwagSurf
Member since 2009 • 3022 Posts

Glad to be a PC......and PS3 gamer :P

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AnnoyedDragon

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#5 AnnoyedDragon
Member since 2006 • 9948 Posts

I don't think I would ever be a PC-Only gamer. I just like consoles better

BPoole96

Who said anything about becoming a PC gamer?

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clubsammich91

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#6 clubsammich91
Member since 2009 • 2229 Posts
So...Are you against console gaming? Or big budget games? Doesn't the PC a a ton of those? Don't tell me games like Crysis didn't cost a lot of money to make.
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HavocV3

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#7 HavocV3
Member since 2009 • 8068 Posts

lol, dont even try. Console gaming is great.

Hathesulacon

it could be better.

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Hathesulacon

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#8 Hathesulacon
Member since 2008 • 1374 Posts

[QUOTE="Hathesulacon"]

lol, dont even try. Console gaming is great.

HavocV3

it could be better.

Verizon service COULD BE BETTER, doesnt mean it isnt great.

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rolo107

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#9 rolo107
Member since 2007 • 5469 Posts

lol, dont even try. Console gaming is great.

Hathesulacon
Did you miss his point or what? Anyway, I'm not clinging to the old, I want all games to be multiplat, that way I could just pick my preferred console. Now, I have to buy them all to fully experience this generation. Plus, if it's all multi-platform more are able to enjoy the games, and this will get more money into the industry.
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topgunmv

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#10 topgunmv
Member since 2003 • 10880 Posts

What exactly is the point of this thread? Console manufacturer funded exclusives exist to draw people into buying that console. It's a short term loss with long term profitability in mind.

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HavocV3

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#11 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="HavocV3"]

[QUOTE="Hathesulacon"]

lol, dont even try. Console gaming is great.

Hathesulacon

it could be better.

Verizon service COULD BE BETTER, doesnt mean it isnt great.

we're discussing Verizon now? what a change of pace.

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TheDuffman26

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#12 TheDuffman26
Member since 2006 • 1346 Posts
So...Are you against console gaming? Or big budget games? Doesn't the PC a a ton of those? Don't tell me games like Crysis didn't cost a lot of money to make. clubsammich91
Crysis did cost a lot of money to make. And guess what? The next Crysis is multiplatform and will be available to a much bigger market to make up for it.
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clubsammich91

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#13 clubsammich91
Member since 2009 • 2229 Posts
[QUOTE="Hathesulacon"]

lol, dont even try. Console gaming is great.

rolo107
Did you miss his point or what? Anyway, I'm not clinging to the old, I want all games to be multiplat, that way I could just pick my preferred console. Now, I have to buy them all to fully experience this generation. Plus, if it's all multi-platform more are able to enjoy the games, and this will get more money into the industry.

That will never happen, nor do I want that to happen. Whoever makes this grand unifying platform will monopolize the market and can manipulate the prices of their hardware and games as much as they want. Not only is it wrong, but it's many times illegal. I like competition, forces people to make decent stuff.
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AnnoyedDragon

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#14 AnnoyedDragon
Member since 2006 • 9948 Posts

So...Are you against console gaming? Or big budget games? Doesn't the PC a a ton of those? Don't tell me games like Crysis didn't cost a lot of money to make. clubsammich91

This argument isn't against big budget games or console gaming. Big budget games can work as cross platform games, just not as exclusives. The same applies to Crysis, Crysis is a big budget title; so it went cross platform to accommodate its development costs.

I pick on consoles in particular because they are not dealing with the situation, they just keep putting the issue off by supplementing their line-up. Rather than figure out how to differentiate themselves and compete without relying on $20+ million budget titles; they just fill in the places were the 3rd party used to be.

The point of the argument is it's a natural evolution of any entertainment medium to eventually expand into a broader audiences, you cannot keep increasing your costs while restricting your audience. This is a problem the console companies are going to have to deal with one day.

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lowe0

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#15 lowe0
Member since 2004 • 13692 Posts

Not only is it wrong, but it's many times illegal.clubsammich91
Nope. In the US, the law usually referenced (the Sherman Act) isn't against having a monopoly. The law is against ABUSING a monopoly.

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stereointegrity

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#16 stereointegrity
Member since 2007 • 12151 Posts

Glad to be a PC......and PS3 gamer :P

SwagSurf
im with u on that one
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clubsammich91

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#17 clubsammich91
Member since 2009 • 2229 Posts

[QUOTE="clubsammich91"]So...Are you against console gaming? Or big budget games? Doesn't the PC a a ton of those? Don't tell me games like Crysis didn't cost a lot of money to make. AnnoyedDragon

This argument isn't against big budget games or console gaming. Big budget games can work as cross platform games, just not as exclusives. The same applies to Crysis, Crysis is a big budget title; so it went cross platform to accommodate its development costs.

I pick on consoles in particular because they are not dealing with the situation, they just keep putting the issue off by supplementing their line-up. Rather than figure out how to differentiate themselves and compete without relying on $20+ million budget titles; they just fill in the places were the 3rd party used to be.

The point of the argument is it's a natural evolution of any entertainment medium to eventually expand into a broader audiences, you cannot keep increasing your costs while restricting your audience. This is a problem the console companies are going to have to deal with one day.

I must have misread your post. But, if every game was multi-platform than there would be no point in buying one system over another, then one company will decide to pay a game maker big bucks to make a game just for their system so people want to buy said system. See what I mean?
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AnnoyedDragon

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#18 AnnoyedDragon
Member since 2006 • 9948 Posts

I must have misread your post. But, if every game was multi-platform than there would be no point in buying one system over another, then one company will decide to pay a game maker big bucks to make a game just for their system so people want to buy said system. See what I mean? clubsammich91

That's the problem, if all systems share the same games why pick one over the others? That is something console companies have to figure out.

Paying companies to make big budget titles and keep them exclusive is just a temporary and expensive solution, this is a long term problem and it is going to require long term solutions.

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shinrabanshou

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#19 shinrabanshou
Member since 2009 • 8458 Posts

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

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TheDuffman26

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#20 TheDuffman26
Member since 2006 • 1346 Posts

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

shinrabanshou
Halo definitely throws that theory out the window.
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topgunmv

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#21 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="shinrabanshou"]

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

TheDuffman26

Halo definitely throws that theory out the window.

Are you using a stock cooler for your i7 or aftermarket?

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TheDuffman26

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#22 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"][QUOTE="shinrabanshou"]

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

topgunmv

Halo definitely throws that theory out the window.

Are you using a stock cooler for your i7 or aftermarket?

Thermalright Ultra 120, but honestly stock cooler would be fine @ 3.2GHz
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nmaharg

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#23 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="clubsammich91"]I must have misread your post. But, if every game was multi-platform than there would be no point in buying one system over another, then one company will decide to pay a game maker big bucks to make a game just for their system so people want to buy said system. See what I mean? AnnoyedDragon

That's the problem, if all systems share the same games why pick one over the others? That is something console companies have to figure out.

Paying companies to make big budget titles and keep them exclusive is just a temporary and expensive solution, this is a long term problem and it is going to require long term solutions.

I simply think MS is going to push Sony out of the market(No time soon). Unless Sony stops trying to go head to head with MS. I don't care who the company is, if you go head to head with MS 9 times out of 10 you will lose.
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nmaharg

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#24 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="TheDuffman26"][QUOTE="shinrabanshou"]

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

topgunmv

Halo definitely throws that theory out the window.

Are you using a stock cooler for your i7 or aftermarket?

The real question is why pair it with a 9400GT?
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TheDuffman26

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#25 TheDuffman26
Member since 2006 • 1346 Posts
[QUOTE="topgunmv"]

[QUOTE="TheDuffman26"]Halo definitely throws that theory out the window.nmaharg

Are you using a stock cooler for your i7 or aftermarket?

The real question is why pair it with a 9400GT?

Waiting for Fermi...
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topgunmv

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#26 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

[QUOTE="TheDuffman26"]Halo definitely throws that theory out the window.TheDuffman26

Are you using a stock cooler for your i7 or aftermarket?

Thermalright Ultra 120, but honestly stock cooler would be fine @ 3.2GHz

Nice, that's the same cooler I have.

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clubsammich91

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#27 clubsammich91
Member since 2009 • 2229 Posts

[QUOTE="clubsammich91"]I must have misread your post. But, if every game was multi-platform than there would be no point in buying one system over another, then one company will decide to pay a game maker big bucks to make a game just for their system so people want to buy said system. See what I mean? AnnoyedDragon

That's the problem, if all systems share the same games why pick one over the others? That is something console companies have to figure out.

Paying companies to make big budget titles and keep them exclusive is just a temporary and expensive solution, this is a long term problem and it is going to require long term solutions.

So what is your solution to all this?No one can force every game to be multiplat. or make one unified console. Personally I like things the way they are.
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AnnoyedDragon

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#28 AnnoyedDragon
Member since 2006 • 9948 Posts

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

shinrabanshou

It's more a matter of common sense than solid data.

Developers went cross platform in mass because rising development costs threatened their ability to bring in a decent amount of money. Now take a game with a large budget and keep it exclusive to only one platform, needless to say that game won't make as much money.

A game that targets three platforms instead of one will have a higher sales potential and lower risk of not breaking even. As costs continue to rise; it will be increasingly harder for a big budget exclusive to break even compared to a cross platform big budget exclusive.

Some games can get away with it, GT and Halo for example, games that will sell millions on name alone. But good luck doing that with a new IP or a less popular title, what works for a popular minority isn't a sustainable model for a entire platform.

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hakanakumono

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#29 hakanakumono
Member since 2008 • 27455 Posts

I see, so what you're saying is that the market needs to basically treat consoles like PCs in that all consoles can play the same format, so that a wider audience can purchase games and justify bigger budgets. Or at least make them all multiplat.

To what extent are you suggesting this? Are you saying that consoles should essentially be like DVD players, and people will just choose to buy Sony or MS but it won't make much of a difference in the game library they can buy from?

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deactivated-5d6e91f5c147a

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#30 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
I'm not seeing it.
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nmaharg

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#31 nmaharg
Member since 2004 • 3285 Posts

I see, so what you're saying is that the market needs to basically treat consoles like PCs in that all consoles can play the same format, so that a wider audience can purchase games and justify bigger budgets. Or at least make them all multiplat.

To what extent are you suggesting this? Are you saying that consoles should essentially be like DVD players, and people will just choose to buy Sony or MS but it won't make much of a difference in the game library they can buy from?

hakanakumono
Yeah, we are pretty much getting there. You have 100-300 multiplat games and maybe 5-15 exclusives on each platform a year.
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nmaharg

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#32 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="nmaharg"][QUOTE="topgunmv"]

Are you using a stock cooler for your i7 or aftermarket?

TheDuffman26

The real question is why pair it with a 9400GT?

Waiting for Fermi...

You have to forgive me I forgot Nvidia was even making cards anymore.

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TheDuffman26

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#33 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"][QUOTE="nmaharg"] The real question is why pair it with a 9400GT?nmaharg

Waiting for Fermi...

You have to forgive me I forgot Nvidia was even making cards anymore.

Tell me about it. But good things come to those who wait
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shinrabanshou

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#34 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

Is there any solid data to indicate that console companies owning first-party studios, developing games internally and publishing them can't be a profitable venture?

AnnoyedDragon

It's more a matter of common sense than solid data.

Developers went cross platform in mass because rising development costs threatened their ability to bring in a decent amount of money. Now take a game with a large budget and keep it exclusive to only one platform, needless to say that game won't make as much money.

A game that targets three platforms instead of one will have a higher sales potential and lower risk of not breaking even. As costs continue to rise; it will be increasingly harder for a big budget exclusive to break even compared to a cross platform big budget exclusive.

Some games can get away with it, GT and Halo for example, games that will sell millions on name alone. But good luck doing that with a new IP or a less popular title, what works for a popular minority isn't a sustainable model for a entire platform.

Third-party developers have largely gone multiplatform because there is less inherent risk, you're right about that. At the same time often third-parties have simply gone multiplatform with solid bankable titles purely to maximise profits: MW2, GTAIV, Assassin's Creed II, Final Fantasy XIII, all would have been likely been profitable on either system as an exclusive. That's a third-party's prerogative, sales and profits.

While profitability is of course high on the list, first-party developers of course have different priorities.

Even disregarding Halo, which was at one point a new IP, the likes of Uncharted and Forza are examples of new IPs from first parties that have done well for themself.

I can easily see how third-parties will gradually all move to a multiplatform development and publishing approach, if they haven't already, but I don't really see why console makers need to "change with the times" if they're first party studio ventures are successful enough.

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stereointegrity

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#35 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="nmaharg"][QUOTE="topgunmv"]

Are you using a stock cooler for your i7 or aftermarket?

TheDuffman26

The real question is why pair it with a 9400GT?

Waiting for Fermi...

i doubt its coming anytime soon....i thought also the fermi was not going to be a gaming GPU and more of a workstation one...correct me if im wrong

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TheDuffman26

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#36 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"][QUOTE="nmaharg"] The real question is why pair it with a 9400GT?stereointegrity

Waiting for Fermi...

i doubt its coming anytime soon....i thought also the fermi was not going to be a gaming GPU and more of a workstation one...correct me if im wrong

You are wrong. It will be a gaming gpu most likely coming out in March, offering at least 20% more performance than ATI's flagship single gpu at the moment (rumor).
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nmaharg

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#37 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="TheDuffman26"][QUOTE="nmaharg"] The real question is why pair it with a 9400GT?stereointegrity

Waiting for Fermi...

i doubt its coming anytime soon....i thought also the fermi was not going to be a gaming GPU and more of a workstation one...correct me if im wrong

Coming in march, they say. I already got my 5850, nvidia can kick rocks.
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TheDuffman26

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#38 TheDuffman26
Member since 2006 • 1346 Posts
[QUOTE="stereointegrity"]

[QUOTE="TheDuffman26"]Waiting for Fermi...nmaharg

i doubt its coming anytime soon....i thought also the fermi was not going to be a gaming GPU and more of a workstation one...correct me if im wrong

Coming in march, they say. I already got my 5850, nvidia can kick rocks.

Don't worry. Early adopters always get screwed.
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AnnoyedDragon

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#39 AnnoyedDragon
Member since 2006 • 9948 Posts

So what is your solution to all this?clubsammich91

That's for the console companies to figure out.

PC gaming is a collective rather than a single leader that dictates the path of the platform, so PC gaming adapts at the macro level as individual developers react at the micro level. With consoles Sony and Microsoft have to come to a decision, Nintendo has already made their decision.

No one can force every game to be multiplat. or make one unified console. Personally I like things the way they are.clubsammich91

No one is forcing anything, the cross platform orientation of this generation is a direct result of 3rd party developer decisions, not someone getting up and making a decision for this to happen. You might very well be happy with the way things are but they cannot remain that way, consoles would be dealing with the problem today if it weren't for them supplementing their line-up to push back the issue.

They will have to deal with the problem eventually, it is just a matter of when.

I see, so what you're saying is that the market needs to basically treat consoles like PCs in that all consoles can play the same format, so that a wider audience can purchase games and justify bigger budgets. Or at least make them all multiplat.

To what extent are you suggesting this? Are you saying that consoles should essentially be like DVD players, and people will just choose to buy Sony or MS but it won't make much of a difference in the game library they can buy from?

hakanakumono

All games don't have to go cross platform, only the ones with a budget that exceed the capability of a single platform to accommodate the costs.

I'm not suggesting console gaming take up a DVD style model, though a couple of decades in the future; that may be what the games industry evolves into. All I'm saying is consoles won't be able to differentiate themselves in the future using blockbuster exclusives for the stated reasons. They need to figure out how they can stand out from the competition without relying on these games.

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nmaharg

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#40 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="nmaharg"][QUOTE="stereointegrity"]i doubt its coming anytime soon....i thought also the fermi was not going to be a gaming GPU and more of a workstation one...correct me if im wrong

TheDuffman26

Coming in march, they say. I already got my 5850, nvidia can kick rocks.

Don't worry. Early adopters always get screwed.

How so? It's not like PC gaming is pushing any of the hardware to its limits. Honestly has your cpu even hit 100% usage. I know mine hasn't. I run evry game including crysis at 1920x1200 60 fps.

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stereointegrity

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#41 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="nmaharg"][QUOTE="stereointegrity"]i doubt its coming anytime soon....i thought also the fermi was not going to be a gaming GPU and more of a workstation one...correct me if im wrong

TheDuffman26

Coming in march, they say. I already got my 5850, nvidia can kick rocks.

Don't worry. Early adopters always get screwed.

amd did say that they had something waiting for Nvida when they where ready to drop the fermi or something like that...still i cant find hardly any info on the fermi

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stereointegrity

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#42 stereointegrity
Member since 2007 • 12151 Posts

i found this where it is talked about the fermi being thought for use in workstations

Link

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TheDuffman26

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#43 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"][QUOTE="nmaharg"] Coming in march, they say. I already got my 5850, nvidia can kick rocks.stereointegrity

Don't worry. Early adopters always get screwed.

amd did say that they had something waiting for Nvida when they where ready to drop the fermi or something like that...still i cant find hardly any info on the fermi

ATI knows just as much about Fermi as we do. So even if they drop the 5890 around Fermi launch time, they will have no idea what they will be competing against. NDA breaks tomorrow though. We will know MUCH more about Fermi on Monday. Sorry to TC, wearing +10 boots of derail tonight
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04dcarraher

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#44 04dcarraher
Member since 2004 • 23858 Posts

Multiplatform gaming is the only way 2nd and 3rd party companies can make any descent money unless MS or Sony pay them off. Look at Capcom,Bethesda or Bioware, and the countless others producing games across all areas of gaming platforms. The thing about console games is that no one is getting all the profit from it, it goes to through many hands/channels(fees from Sony,MS etc) before the the company that made the games gets the end money which is only 25-30% . Now on Pc there is not any channels or fees needed so the companies can get 70% of their profit after production costs.

This why a Pc games can sell one million copies and make more money for the company vs 3 million console sale numbers.

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nmaharg

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#45 nmaharg
Member since 2004 • 3285 Posts
[QUOTE="stereointegrity"]

[QUOTE="TheDuffman26"]Don't worry. Early adopters always get screwed.TheDuffman26

amd did say that they had something waiting for Nvida when they where ready to drop the fermi or something like that...still i cant find hardly any info on the fermi

ATI knows just as much about Fermi as we do. So even if they drop the 5890 around Fermi launch time, they will have no idea what they will be competing against. NDA breaks tomorrow though. We will know MUCH more about Fermi on Monday.

No doubting it will be a good card, but I do doubt it will be worth the wait or price. If Nvidia holds to form, it will release at some crazy price. I'll wait on there 3rd or 4th rename of the card before I spend my money on it.
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TheDuffman26

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#46 TheDuffman26
Member since 2006 • 1346 Posts

[QUOTE="TheDuffman26"][QUOTE="nmaharg"] Coming in march, they say. I already got my 5850, nvidia can kick rocks.nmaharg

Don't worry. Early adopters always get screwed.

How so? It's not like PC gaming is pushing any of the hardware to its limits. Honestly has your cpu even hit 100% usage. I know mine hasn't. I run evry game including crysis at 1920x1200 60 fps.

You run Crysis maxed out at 60fps w/ a 5850? That's surprising because a 5970 can't even do that...
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nmaharg

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#47 nmaharg
Member since 2004 • 3285 Posts
[QUOTE="nmaharg"]

[QUOTE="TheDuffman26"]Don't worry. Early adopters always get screwed.TheDuffman26

How so? It's not like PC gaming is pushing any of the hardware to its limits. Honestly has your cpu even hit 100% usage. I know mine hasn't. I run evry game including crysis at 1920x1200 60 fps.

You run Crysis maxed out at 60fps w/ a 5850? That's surprising because a 5970 can't even do that...

Max visual quality, not max settings. I use a custom config file.
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stereointegrity

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#48 stereointegrity
Member since 2007 • 12151 Posts
sorry tc also
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stereointegrity

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#49 stereointegrity
Member since 2007 • 12151 Posts
[QUOTE="nmaharg"]

[QUOTE="TheDuffman26"]Don't worry. Early adopters always get screwed.TheDuffman26

How so? It's not like PC gaming is pushing any of the hardware to its limits. Honestly has your cpu even hit 100% usage. I know mine hasn't. I run evry game including crysis at 1920x1200 60 fps.

You run Crysis maxed out at 60fps w/ a 5850? That's surprising because a 5970 can't even do that...

where did he say maxed out he could have the settings up weird....i have my 5870 on max at 1080p at around 45 FPS
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AnnoyedDragon

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#50 AnnoyedDragon
Member since 2006 • 9948 Posts

Third-party developers have largely gone multiplatform because there is less inherent risk, you're right about that. At the same time often third-parties have simply gone multiplatform with solid bankable titles purely to maximise profits: MW2, GTAIV, Assassin's Creed II, Final Fantasy XIII, all would have been likely been profitable on either system as an exclusive. That's a third-party's prerogative, sales and profits.

shinrabanshou

Looking at the development costs of most of those games, I'd question their ability to make a decent profit as exclusives.

For example Modern Warfare 2 cost between $40-$50 million to develop, $200 million including advertising and distribution costs. GTA4 is said to have cost $100 million to develop, so while some of those games may have broke even on a single platform; I highly doubt they would have made a wortwhile return as exclusives.

While profitability is of course high on the list, first-party developers of course have different priorities.

Even disregarding Halo, which was at one point a new IP, the likes of Uncharted and Forza are examples of new IPs from first parties that have done well for themself.

I can easily see how third-parties will gradually all move to a multiplatform development and publishing approach, if they haven't already, but I don't really see why console makers need to "change with the times" if they're first party studio ventures are successful enough.

shinrabanshou

Supplementing their line-up with 1st and 2nd party titles can work now, but it isn't going to continue to work in the long term. Today Uncharted 2 cost $20 million to make, but how much would it cost next gen? Or the gen after that? If costs continue to rise; the same audience isn't going to be able to accommodate those costs forever.