[QUOTE="mjarantilla"]Depends on how you see publishers reacting to that kind of information. IMO, I think there's a dangerous trend now of publishers getting the false impression that if they want to make "real money," then they have to publish on a console, as well (e.g. World in Conflict, Supreme Commander). That kind of mentality doesn't take into account the relative popularity of a genre on a specific platform. It just compels the decision-makers to think, "It sells well on the PC, so it'll sell even better on consoles," which gets them started on the porting. And when it fails to sell as well as they thought, they will think, "Well, everyone knows that console games always sell better, so there must be something wrong with the game. We must change the game design to suit consoles."
If those big publishers like EA and Ubisoft smell the potential money in casualizing the RTS genre (especially in the wake of EndWar and Halo Wars, if those two break out into the millions), I don't think they'll care how popular it is on the PC now, only how popular they can make it on consoles, regardless of what happens to the gameplay.
PBSnipes
But on that note you have to accept that the majority of the decisions makers at publishers are total asshats, and the gaming market is going to re-adjust from the current trend of throwing "casual"/"casualized" games at consoles back to more platform-centric development. You should take a look at this interview with Brad Wardell (CEO of Stardock) and Chris Taylor to see what I mean. To quote what Wardell say's about the "death" of PC gaming:Oh absolutely. It's not just dying, it's already dead. Totally. In fact...all game developers that feel that way should quickly flee to the, um ... console market, right now. Don't worry about us, we'll guard you're back while you retreat. Nothing to see here. We'll shut the lights off when you're all gone. No, no, no need to thank us at all. We just want to make sure the developers who think PC gaming is dying are safe to flee to greener pastures. We're just that selfless.
No, I agree with that. In fact, whenever someone makes an argument about PC gaming dying, I bring up that exact point: that PC gaming survives and even thrives on the continual innovation of new developers. Once upon a time, developers like Epic, id, BioWare, etc. were those "new developers." But they stopped being "new developers," and, as Brad Wardell said, went off in search of greener pastures. Now there are new (or at least, relatively unknown) developers taking their place, like Stardock and CD Projekt.
However, that doesn't mean that this transition doesn't occur in cycles, and it's the low ebb of this cycle that I'm most concerned about at the moment, because from what I can see, it's going to ebb pretty low. (Well, assuming I'm right and RTSes are dumbed down for consoles in larger quantities.)
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