Console RTS=Instant Phail

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A_zombie

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#51 A_zombie
Member since 2005 • 7385 Posts

Play BFMEII on X360 and play BFMEII on PC, see the massive difference.

They might score high but... playing compared to the PC version..?

thrones

I've played both versions and I do notice the massive difference such as the graphics, the controls, the options, the layout. But you gotta understand how great the game was on the 360 but if you keep comparing it to the superior version, you'll fail to see the achievement done for the consoles.

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PBSnipes

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#52 PBSnipes
Member since 2007 • 14621 Posts

well shifting from C&C to console rts is not really shockinganshul89
So we're ignoring Company of Heroes, Dawn of War, SOASE and Rise of Nations as well? Not to mention games I haven't added because I no longer own them, borrowed them from friends, haven't gotten around to adding or just plain forgot about. You're in a hole, quit digging.
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PBSnipes

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#53 PBSnipes
Member since 2007 • 14621 Posts
I understand your point, but it perception changes a lot when you have both options. I have a 360 and a good gaming rig, I chose the PC version of C&C 3 because I knew it was going to be better than the 360 version. I played the demo of the 360 version and rented it, but it was really underwhelming compared to its PC counterpart. It is a good game on the 360 and I know there will be more good RTS games on the 360, but when compared to the PC versions or PC exclusive RTS games they don't really stand much of a chance. The point is console RTS games are good, they just suck when compared to PC RTS games.smokeydabear076
I think we're arguing the same point. I absolutely agree with what you're saying regarding the PC version of an RTS being as close to automatically superior as you can get, all I'm saying is that doesn't make the console versions any less fun (unless you have a superiority complex :P).
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mjarantilla

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#54 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="smokeydabear076"]I understand your point, but it perception changes a lot when you have both options. I have a 360 and a good gaming rig, I chose the PC version of C&C 3 because I knew it was going to be better than the 360 version. I played the demo of the 360 version and rented it, but it was really underwhelming compared to its PC counterpart. It is a good game on the 360 and I know there will be more good RTS games on the 360, but when compared to the PC versions or PC exclusive RTS games they don't really stand much of a chance. The point is console RTS games are good, they just suck when compared to PC RTS games.PBSnipes
I think we're arguing the same point. I absolutely agree with what you're saying regarding the PC version of an RTS being as close to automatically superior as you can get, all I'm saying is that doesn't make the console versions any less fun (unless you have some sort of complex :P).

My fear is that if RTS developers start to think that console RTSes are viable, they will hold back on their ambition for the sake of profit in order to make multiplat RTSes. If that happens, then I'm afraid that what happened to tactical shooters like Rainbow Six will happen to RTSes.

I REALLY don't want all future RTSes to be built on the World in Conflict model.

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anshul89

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#55 anshul89
Member since 2006 • 5705 Posts
[QUOTE="anshul89"]
well shifting from C&C to console rts is not really shockingPBSnipes
So we're ignoring Company of Heroes, Dawn of War, SOASE and Rise of Nations as well? Not to mention games I haven't added because I no longer own them, borrowed them from friends, haven't gotten around to adding or just plain forgot about. You're in a hole, quit digging.

blasphemy ! now you're shifting from coh to halo wars :?

Im 100% sure you got owned online. Im challenging you to a match of coh as soon as you're ready.
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vicmackey39

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#56 vicmackey39
Member since 2008 • 2416 Posts

Right sure you played more than I did :roll:

A_zombie

which console RTS have you played?

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smokeydabear076

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#57 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="PBSnipes"][QUOTE="smokeydabear076"]I understand your point, but it perception changes a lot when you have both options. I have a 360 and a good gaming rig, I chose the PC version of C&C 3 because I knew it was going to be better than the 360 version. I played the demo of the 360 version and rented it, but it was really underwhelming compared to its PC counterpart. It is a good game on the 360 and I know there will be more good RTS games on the 360, but when compared to the PC versions or PC exclusive RTS games they don't really stand much of a chance. The point is console RTS games are good, they just suck when compared to PC RTS games.mjarantilla

I think we're arguing the same point. I absolutely agree with what you're saying regarding the PC version of an RTS being as close to automatically superior as you can get, all I'm saying is that doesn't make the console versions any less fun (unless you have some sort of complex :P).

My fear is that if RTS developers start to think that console RTSes are viable, they will hold back on their ambition for the sake of profit in order to make multiplat RTSes. If that happens, then I'm afraid that what happened to tactical shooters like Rainbow Six will happen to RTSes.

I REALLY don't want all future RTSes to be built on the World in Conflict model.

I agree, WIC is good, but it is definitely not what I want to see every future RTS game reduced to.
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anshul89

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#58 anshul89
Member since 2006 • 5705 Posts

[QUOTE="PBSnipes"][QUOTE="smokeydabear076"]I understand your point, but it perception changes a lot when you have both options. I have a 360 and a good gaming rig, I chose the PC version of C&C 3 because I knew it was going to be better than the 360 version. I played the demo of the 360 version and rented it, but it was really underwhelming compared to its PC counterpart. It is a good game on the 360 and I know there will be more good RTS games on the 360, but when compared to the PC versions or PC exclusive RTS games they don't really stand much of a chance. The point is console RTS games are good, they just suck when compared to PC RTS games.mjarantilla

I think we're arguing the same point. I absolutely agree with what you're saying regarding the PC version of an RTS being as close to automatically superior as you can get, all I'm saying is that doesn't make the console versions any less fun (unless you have some sort of complex :P).

My fear is that if RTS developers start to think that console RTSes are viable, they will hold back on their ambition for the sake of profit in order to make multiplat RTSes. If that happens, then I'm afraid that what happened to tactical shooters like Rainbow Six will happen to RTSes.

I REALLY don't want all future RTSes to be built on the World in Conflict model.

yeah wic is very shallow by pc rts standards.
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PBSnipes

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#59 PBSnipes
Member since 2007 • 14621 Posts

My fear is that if RTS developers start to think that console RTSes are viable, they will hold back on their ambition for the sake of profit in order to make multiplat RTSes. If that happens, then I'm afraid that what happened to tactical shooters like Rainbow Six will happen to RTSes.

I REALLY don't want all future RTSes to be built on the World in Conflict model.

mjarantilla

I can appreciate that, but I think you're comparing apples to oranges. Tactical shooters like Rainbow Six are in a very niche genre, so its easy for publishers to turn down a "hardcore" tactical shooter, and as a result developers like Ubi are forced to make the game more accessible. On the other hand the RTS genre is so popular and so profitable (due to long-term popularity and the number of expansion packs players are willing to buy) publishing the "next Starcraft" would be a license to print money.

I mean look at what SOASE is doing, it's one of the most popular PC games of 08 and it was made on a budget of (compared to most games) spare change. Now consider that if the upcoming expansion pack includes a campaign mode (something SOASE lacks) they'll essentially double their sales. Or you can look at Dawn of War and it's 3 expansion packs. RTS's are too profitable to suffer the same fate as Rainbow Six.

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PBSnipes

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#60 PBSnipes
Member since 2007 • 14621 Posts
blasphemy ! now you're shifting from coh to halo wars :?

Im 100% sure you got owned online. Im challenging you to a match of coh as soon as you're ready.anshul89
What is this the 1700's? I'm not facing you in what amounts to a duel to prove I own/play/like "hardcore" RTS games, and I don't even know what you mean by "blasphemy ! now you're shifting from coh to halo wars."
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anshul89

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#61 anshul89
Member since 2006 • 5705 Posts
[QUOTE="anshul89"]blasphemy ! now you're shifting from coh to halo wars :?

Im 100% sure you got owned online. Im challenging you to a match of coh as soon as you're ready.PBSnipes
What is this the 1700's? I'm not facing you in what amounts to a duel to prove I own/play/like "hardcore" RTS games, and I don't even know what you mean by "blasphemy ! now you're shifting from coh to halo wars."

what i mean to say is that unless you got owned horribly online, nobody who has played coh will belive that an rts will work as well with a controller.
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PBSnipes

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#62 PBSnipes
Member since 2007 • 14621 Posts
what i mean to say is that unless you got owned horribly online, nobody who has played coh will belive that an rts will work as well with a controller.anshul89
I've never played CoH online so I haven't been "horribly owned", and I never said that an RTS will work as well with a controller as it would with a kb/m. In fact if you read some of my other posts in this thread you would notice have been saying the exact opposite.
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anshul89

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#63 anshul89
Member since 2006 • 5705 Posts
[QUOTE="anshul89"]what i mean to say is that unless you got owned horribly online, nobody who has played coh will belive that an rts will work as well with a controller.PBSnipes
I've never played CoH online so I haven't been "horribly owned", and I never said that an RTS will work as well with a controller as it would with a kb/m. In fact if you read some of my other posts in this thread you would notice have been saying the exact opposite.

go play a pc rts online, win some matches and your opinion will change. Console RTS = Instant Phail.
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NinjaMunkey01

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#64 NinjaMunkey01
Member since 2007 • 7485 Posts

I dont see why, C&C3 on the 360 was ok. And much more fun on a 42" HD screen. I would rather play the game on a couch with a big tv than a monitor.

Plus C& red aleart 3 should be good on consoles, so should halo wars.

The BIG rts game for cosnoles will be Tom Clancys EndWar. Build from the ground up on consoles, it can be used with a controller OR voice comand.

I am sure you now are thinking that voice command will be bad. But watch this, and read the GS preview:

http://www.gametrailers.com/player/32022.html

that it awsome. voice command does work. it does not look amazig yet but its a work in progress. I have faith in ubisoft.

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mjarantilla

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#65 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

My fear is that if RTS developers start to think that console RTSes are viable, they will hold back on their ambition for the sake of profit in order to make multiplat RTSes. If that happens, then I'm afraid that what happened to tactical shooters like Rainbow Six will happen to RTSes.

I REALLY don't want all future RTSes to be built on the World in Conflict model.

PBSnipes

I can appreciate that, but I think you're comparing apples to oranges. Tactical shooters like Rainbow Six are in a very niche genre, so its easy for publishers to turn down a game like Operation Flashpoint, and as a result developers like Ubi are forced to make the game more accessible. On the other hand the RTS genre is so popular and so profitable (due to long-term popularity and the number of expansion packs players are willing to buy) publishing the "next Starcraft" would be a license to print money.

I mean look at what SOASE is doing, it's one of the most popular PC games of 08 and it was made on a budget of (compared to most games) spare change. Now consider that if the upcoming expansion pack includes a campaign mode (something SOASE lacks) they'll essentially double their sales. Or you can look at Dawn of War and it's 3 expansion packs. RTS's are too profitable to suffer the same fate as Rainbow Six.

Depends on how you see publishers reacting to that kind of information. IMO, I think there's a dangerous trend now of publishers getting the false impression that if they want to make "real money," then they have to publish on a console, as well (e.g. World in Conflict, Supreme Commander). That kind of mentality doesn't take into account the relative popularity of a genre on a specific platform. It just compels the decision-makers to think, "It sells well on the PC, so it'll sell even better on consoles," which gets them started on the porting. And when it fails to sell as well as they thought, they will think, "Well, everyone knows that console games always sell better, so there must be something wrong with the game. We must change the game design to suit consoles."

If those big publishers like EA and Ubisoft smell the potential money in casualizing the RTS genre (especially in the wake of EndWar and Halo Wars, if those two break out into the millions), I don't think they'll care how popular it is on the PC now, only how popular they can make it on consoles, regardless of what happens to the gameplay.

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deactivated-606ce01d65f18

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#66 deactivated-606ce01d65f18
Member since 2008 • 58 Posts

"Command and Conquer" sounds like a really bad porno, thats why they give it such a bad score. :D

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PBSnipes

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#67 PBSnipes
Member since 2007 • 14621 Posts

Depends on how you see publishers reacting to that kind of information. IMO, I think there's a dangerous trend now of publishers getting the false impression that if they want to make "real money," then they have to publish on a console, as well (e.g. World in Conflict, Supreme Commander). That kind of mentality doesn't take into account the relative popularity of a genre on a specific platform. It just compels the decision-makers to think, "It sells well on the PC, so it'll sell even better on consoles," which gets them started on the porting. And when it fails to sell as well as they thought, they will think, "Well, everyone knows that console games always sell better, so there must be something wrong with the game. We must change the game design to suit consoles."

If those big publishers like EA and Ubisoft smell the potential money in casualizing the RTS genre (especially in the wake of EndWar and Halo Wars, if those two break out into the millions), I don't think they'll care how popular it is on the PC now, only how popular they can make it on consoles, regardless of what happens to the gameplay.

mjarantilla

But on that note you have to accept that the majority of the decisions makers at publishers are total asshats, and the gaming market is going to re-adjust from the current trend of throwing "casual"/"casualized" games at consoles back to more platform-centric development. You should take a look at this interview with Brad Wardell (CEO of Stardock) and Chris Taylor to see what I mean. To quote what Wardell say's about the "death" of PC gaming:

Oh absolutely. It's not just dying, it's already dead. Totally. In fact...all game developers that feel that way should quickly flee to the, um ... console market, right now. Don't worry about us, we'll guard you're back while you retreat. Nothing to see here. We'll shut the lights off when you're all gone. No, no, no need to thank us at all. We just want to make sure the developers who think PC gaming is dying are safe to flee to greener pastures. We're just that selfless.

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eonape

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#68 eonape
Member since 2008 • 155 Posts
Its just harder to control the rts on controllers. Thats why pc people complain, they just cant make the transition. Often in rts your constantly clicking everything everywhere, moving around very fast, and you can't do that really on the controller. Unless you have a really good control scheme and can hotkey tons of stuff somehow.
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PBSnipes

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#69 PBSnipes
Member since 2007 • 14621 Posts
go play a pc rts online, win some matches and your opinion will change. Console RTS = Instant Phail.anshul89
I have played PC RTS's online, and you've missed my point. I'm not saying console RTSs are as good or better than PC RTS's, I'm saying that in and of themselves console RTS's can still be great games.
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GUNpoint_

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#70 GUNpoint_
Member since 2008 • 1964 Posts
its not like they got a 5.0 or anything.. PC RTS get lower scores then Console RTS sometimes. but anyway, ANY RTS = phail
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Saturos3091

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#71 Saturos3091
Member since 2005 • 14937 Posts
Why is CnC3 even on there? The game wasn't even quality on the 360, and I have over 150 hours on it.

When developers refuse to support their games, but will support the games on other consoles, it tells you what they think. EA thinks the 360 can't have a strong RTS fanbase due to console controls, and stopped supporting their game.

I highly doubt Halo Wars will change anything, but it could be made with quality I guess. Just wouldn't have the large fanbase and technicality of RTS on PC.
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mjarantilla

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#72 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

Depends on how you see publishers reacting to that kind of information. IMO, I think there's a dangerous trend now of publishers getting the false impression that if they want to make "real money," then they have to publish on a console, as well (e.g. World in Conflict, Supreme Commander). That kind of mentality doesn't take into account the relative popularity of a genre on a specific platform. It just compels the decision-makers to think, "It sells well on the PC, so it'll sell even better on consoles," which gets them started on the porting. And when it fails to sell as well as they thought, they will think, "Well, everyone knows that console games always sell better, so there must be something wrong with the game. We must change the game design to suit consoles."

If those big publishers like EA and Ubisoft smell the potential money in casualizing the RTS genre (especially in the wake of EndWar and Halo Wars, if those two break out into the millions), I don't think they'll care how popular it is on the PC now, only how popular they can make it on consoles, regardless of what happens to the gameplay.

PBSnipes

But on that note you have to accept that the majority of the decisions makers at publishers are total asshats, and the gaming market is going to re-adjust from the current trend of throwing "casual"/"casualized" games at consoles back to more platform-centric development. You should take a look at this interview with Brad Wardell (CEO of Stardock) and Chris Taylor to see what I mean. To quote what Wardell say's about the "death" of PC gaming:

Oh absolutely. It's not just dying, it's already dead. Totally. In fact...all game developers that feel that way should quickly flee to the, um ... console market, right now. Don't worry about us, we'll guard you're back while you retreat. Nothing to see here. We'll shut the lights off when you're all gone. No, no, no need to thank us at all. We just want to make sure the developers who think PC gaming is dying are safe to flee to greener pastures. We're just that selfless.

No, I agree with that. In fact, whenever someone makes an argument about PC gaming dying, I bring up that exact point: that PC gaming survives and even thrives on the continual innovation of new developers. Once upon a time, developers like Epic, id, BioWare, etc. were those "new developers." But they stopped being "new developers," and, as Brad Wardell said, went off in search of greener pastures. Now there are new (or at least, relatively unknown) developers taking their place, like Stardock and CD Projekt.

However, that doesn't mean that this transition doesn't occur in cycles, and it's the low ebb of this cycle that I'm most concerned about at the moment, because from what I can see, it's going to ebb pretty low. (Well, assuming I'm right and RTSes are dumbed down for consoles in larger quantities.)

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bladeeagle

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#73 bladeeagle
Member since 2006 • 1863 Posts

its not like they got a 5.0 or anything.. PC RTS get lower scores then Console RTS sometimes. but anyway, ANY RTS = phailGUNpoint_

Consoles have lower standards than PC.Fact.

You thinking RTSes fail. Opinion.

Some people actually enjoy commanding an army and it's definetly more strategic and tactical than FPSes or RPGSes.

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ragek1ll589

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#74 ragek1ll589
Member since 2007 • 8650 Posts
Apparently World in Conflict is making a nice transition to consoles (via WiC: Soviet Assault)
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Saturos3091

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#75 Saturos3091
Member since 2005 • 14937 Posts
Apparently World in Conflict is making a nice transition to consoles (via WiC: Soviet Assault)ragek1ll589


Yes that's one game I think will work great on consoles, with the low amount of units and lack of economy and structures, it should work well with a gamepad (or at least it can).
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mjarantilla

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#76 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="ragek1ll589"]Apparently World in Conflict is making a nice transition to consoles (via WiC: Soviet Assault)Saturos3091


Yes that's one game I think will work great on consoles, with the low amount of units and lack of economy and structures, it should work well with a gamepad (or at least it can).

Don't forget a simple control model. Move, attack, offensive special, defensive special, and only two formations. Perfect for face buttons.

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thrones

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#77 thrones
Member since 2004 • 12178 Posts

[QUOTE="Saturos3091"][QUOTE="ragek1ll589"]Apparently World in Conflict is making a nice transition to consoles (via WiC: Soviet Assault)mjarantilla



Yes that's one game I think will work great on consoles, with the low amount of units and lack of economy and structures, it should work well with a gamepad (or at least it can).

Don't forget a simple control model. Move, attack, offensive special, defensive special, and only two formations. Perfect for face buttons.

EndWar is copying that model, but with voice instead. Traditional controls are also possible.

I don't understand why they want to make a cl@assic Age of Empires stile game....

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mccoyca112

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#78 mccoyca112
Member since 2007 • 5434 Posts

:| Command and conquer 3 tw and bfme were actually fun and they worked. I honestly dont see why pc gamers despise them so much. Ive played rts games on pc and Ive played them on consoles.

It--Works--fine....so lay off of the elitist attitude, k?

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Saturos3091

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#79 Saturos3091
Member since 2005 • 14937 Posts

[QUOTE="Saturos3091"][QUOTE="ragek1ll589"]Apparently World in Conflict is making a nice transition to consoles (via WiC: Soviet Assault)mjarantilla



Yes that's one game I think will work great on consoles, with the low amount of units and lack of economy and structures, it should work well with a gamepad (or at least it can).

Don't forget a simple control model. Move, attack, offensive special, defensive special, and only two formations. Perfect for face buttons.



Ah yes, I just remembered why I don't play WiC. :P
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Saturos3091

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#80 Saturos3091
Member since 2005 • 14937 Posts

:| Command and conquer 3 tw and bfme were actually fun and they worked. I honestly dont see why pc gamers despise them so much. Ive played rts games on pc and Ive played them on consoles.

It--Works--fine....so lay off of the elitist attitude, k?

mccoyca112


They were fun, a bit on the poorly-ported side of things, but they worked decently compared to other console RTS. Compared to their PC counterparts? Not so much. The fact console owners are shunned by EA (won't give them balance patches) really helped kill off the fanbase.
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ragek1ll589

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#81 ragek1ll589
Member since 2007 • 8650 Posts
[QUOTE="mjarantilla"]

[QUOTE="Saturos3091"][QUOTE="ragek1ll589"]Apparently World in Conflict is making a nice transition to consoles (via WiC: Soviet Assault)thrones



Yes that's one game I think will work great on consoles, with the low amount of units and lack of economy and structures, it should work well with a gamepad (or at least it can).

Don't forget a simple control model. Move, attack, offensive special, defensive special, and only two formations. Perfect for face buttons.

EndWar is copying that model, but with voice instead. Traditional controls are also possible.

I don't understand why they want to make a cl@assic Age of Empires stile game....

WiC: SA is also said to utilizing voice commands, but its not going to be a centerpiece for the game. It'll just be an option for users.

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haziqonfire

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#82 haziqonfire
Member since 2005 • 36392 Posts
Its great to know an 83% avg can be considered 'Phail'
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PBSnipes

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#83 PBSnipes
Member since 2007 • 14621 Posts
Its great to know an 83% avg can be considered 'Phail'Haziqonfire
You might want to check the batteries in your sarcasm detector. ;)
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dooly420

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#84 dooly420
Member since 2005 • 8783 Posts
[QUOTE="whocares4peace"][QUOTE="Dante2710"]kingdom underfire is one of those RTS that really works well on consoles......Dante2710
I think that because its not really a traditional RTS. It has some shallow RTS gameplay mixed with good old hacking and slashing.

i lover traditional rts, as much as the next guy, but that was def a breath of fresh air........im still waiting for a true sequel, but i guess it aint gonna happen anytime soon

i wouldn't be to sure about that. http://www.gamespot.com/xbox360/strategy/kingdomunderfireii/index.html
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crunchUK

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#85 crunchUK
Member since 2007 • 3050 Posts
hermits damage controlling over halo wars? :P but they have the divine starcraft 2... why do they want to touch halo wars? :P
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xsubtownerx

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#86 xsubtownerx
Member since 2007 • 10705 Posts
Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.
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Lothenon

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#87 Lothenon
Member since 2003 • 1177 Posts

Look up Anno 1701 DS.

/thread

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PandaBear86

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#88 PandaBear86
Member since 2007 • 3389 Posts

Yeah, because playing an RTS game on analog sticks is identical to playing it with a mouse. Oh, and keyboard hotkeys are absolutely useless.

I have played Warcraft 2: Tides of Darkness on my PS1. After playing the same game on my PC afterwards, I NEVER wanted to touch the PS1 version again.

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lordlors

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#89 lordlors
Member since 2004 • 6128 Posts
i definitely agree that RTSs on consoles are inferior espexially with the limited controls of the traditional controller. However, the ds and the wii wii has big potentials for RTS because of the wii mote and its pointer functionality and the touch screen. Still, the wii lacks power and memory for this though.
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PandaBear86

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#90 PandaBear86
Member since 2007 • 3389 Posts

Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.xsubtownerx

It can work, but it has to be dumbed down to be able to work on gamepads. I don't see a COMPLEX RTS game working on consoles.

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HuusAsking

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#91 HuusAsking
Member since 2006 • 15270 Posts

Lack of keys, I think. A lot of good RTS'ers are used to micromanagement. That calls for fast, accurate pointing, clicking, and hotkeying. As any FPS and MMO will tell you, that's only possible with KB/M.

Now, if an RTS were to be designed with a different control scheme, such as by limiting the scope of your control (so as to make it a more command structure closer to real-life--you give the orders and then there is a lag before the soldiers follow them), then gamepads may have hope...although I don't know if such a scheme would be accepted by the gaming public.

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xsubtownerx

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#92 xsubtownerx
Member since 2007 • 10705 Posts

[QUOTE="xsubtownerx"]Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.PandaBear86

It can work, but it has to be dumbed down to be able to work on gamepads. I don't see a COMPLEX RTS game working on consoles.

We've seen nothing yet. Let me tell you that Halo Wars will be something special and it will set a new standard.

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fishfake

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#93 fishfake
Member since 2007 • 1135 Posts

i definitely agree that RTSs on consoles are inferior espexially with the limited controls of the traditional controller. However, the ds and the wii wii has big potentials for RTS because of the wii mote and its pointer functionality and the touch screen. Still, the wii lacks power and memory for this though.lordlors

lacks power for what ?? 360,ps3,pc graphics's ?? maybe it dont need those graphics ?

if its a good game it dont need outstanding graphics

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shoeman12

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#94 shoeman12
Member since 2005 • 8744 Posts
i will LMAO when halo wars scores great scores all around.
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Meu2k7

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#95 Meu2k7
Member since 2007 • 11809 Posts

Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.xsubtownerx

"Lose" a genre?

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PandaBear86

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#96 PandaBear86
Member since 2007 • 3389 Posts
[QUOTE="PandaBear86"]

[QUOTE="xsubtownerx"]Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.xsubtownerx

It can work, but it has to be dumbed down to be able to work on gamepads. I don't see a COMPLEX RTS game working on consoles.

We've seen nothing yet. Let me tell you that Halo Wars will be something special and it will set a new standard.

New standard = dumbed down controls, simplistic gameplay. Apart from that, the only other good thing about the game is the word "Halo" on the box cover, which will guarantee high sales.

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Meu2k7

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#97 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="PandaBear86"]

[QUOTE="xsubtownerx"]Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.xsubtownerx

It can work, but it has to be dumbed down to be able to work on gamepads. I don't see a COMPLEX RTS game working on consoles.

We've seen nothing yet. Let me tell you that Halo Wars will be something special and it will set a new standard.

Its jsut another command and conquer type game, how is that setting any standard?

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PandaBear86

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#98 PandaBear86
Member since 2007 • 3389 Posts

i will LMAO when halo wars scores great scores all around.shoeman12

Halo Wars will be much simpler than PC RTS games. It will be a great game for people who like simplistic RTS controls, but not for those who want some complexity.

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Lothenon

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#99 Lothenon
Member since 2003 • 1177 Posts

[QUOTE="xsubtownerx"]Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.PandaBear86

It can work, but it has to be dumbed down to be able to work on gamepads. I don't see a COMPLEX RTS game working on consoles.

Would you please listen? Go. Look up "Anno 1701 DS".

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xsubtownerx

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#100 xsubtownerx
Member since 2007 • 10705 Posts
[QUOTE="xsubtownerx"][QUOTE="PandaBear86"]

[QUOTE="xsubtownerx"]Hermits tell themselfs it can't work because they're afraid that they might lose another genre to consoles.Meu2k7

It can work, but it has to be dumbed down to be able to work on gamepads. I don't see a COMPLEX RTS game working on consoles.

We've seen nothing yet. Let me tell you that Halo Wars will be something special and it will set a new standard.

Its jsut another command and conquer type game, how is that setting any standard?

have you played it? How can you compare it to something already? :?