Console RTS=Instant Phail

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HuusAsking

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#151 HuusAsking
Member since 2006 • 15270 Posts

The RTS formula set out in the early 90s has been so stringently adhered to for so long that it's barely even occurred to anyone to try and change it. The entire game structure can be reworked in such a manner that it does work with a pad. I don't know how exactly, but everything can be made to work if the game is built specifically for the controller in question.

fatshodan
In essence, you're seeing what I'm seeing. A PC-type RTS as it is cannot be managed on a console due to lack of controls. Unfortunately, RTS hermits (perhaps a term for them--"god-wananbes"?) feel that this is the only way an RTS should work--micromanagement and all. And I agree with you. RTS's designed specifically for consoles (or at least for a simpler control scheme) can be done. I have thought, for example, of ways where simplifying the controls would both be more challenging and truer to real life. Will it be well-received? Well, there's the gamble. Blizzard and its complex RTS's at least have a fan following and a good reputation that allows it to sell well. Step out of the mold, and you're into uncharted territory. As for the developer, well the hermits have a point. Their track record of past games isn't exactly the kind of thing you'd wanna write home to mama, if you get what I'm saying.
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young_doe

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#152 young_doe
Member since 2003 • 544 Posts

I mean seriously we all know RTS's on consoles are instant fail mix:

Command & Conquer (N64)- 7.6
Command & Conquer (PS1)- 8.2
Command & Conquer (SATURN!!)- 9.2
Command & Conquer: Red Alert (PS1)- 7.6
Command & Conquer 3 Tiberium Wars (360)- 8.7
Starcraft 64 (N64)
- 8.4
Kingdom Under Fire: The Crusaders
- 8.5
Kingdom Under Fire: Heroes- 8.2
The Lord of the Rings, The Battle for Middle-earth II (360)
- 8.3

Average Score: 8.3

And note that with the exception of the two KuF titles, these are all more-or-less quick-and-dirty PC-to-console overly-hyphenated ports. So why exactly can't a game like Halo Wars, an RTS built exclusively with consoles in mind by a quality developer, work out again?

PBSnipes

Those are some pretty good scores.

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PBSnipes

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#153 PBSnipes
Member since 2007 • 14621 Posts
I'd have to say I'm pretty dissapointed with some of these replies. Maybe I've grossly over-estimated my writing skills, but I thought it was pretty clear that my point was console RTS's can be great games.
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osan0

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#154 osan0
Member since 2004 • 18275 Posts
[QUOTE="osan0"]

the creative assembly (developers of the total war series and, as far as the whole strategy genre goes...god) did some incredible stuff with spartan total warrior on the GC. i think they got a few hundred 3d models on the screen with basic bloom also. spartan total warrior was an action game though but theres clear potential for some pretty big battles. not rome total war big mind...but failry hefty. the biggest issue is ram....strategy games love ram and lots of it.

but yeah...with a good dev backing it, i think the wii could be a great platform for RTS games on consoles. pikmin total war :D.

lordlors

Me too. I already have an idea. A on the wii mote is left click on the mouse and B is right click. Move the cursor with the wii mote to the edge of the screen to move to another place on the map or just use the analog stick for it. Use the D-pad on the wiimote to rotate the angle view of the game. Z for zoom in and C for zoom out. The problem is shortcut keys.

aye that could work...but i think u could bring a bit more of the motion sensing into it also to make up for a lack of buttons and thus further increase functionality.

so if were to take total war....holding down one and pointing at different parts of the screen could move the camera to that position and adjust the angle of the camera. turning the wiimote on the z axis could make the camera rotate around a unit. holding one and moving the wiimote foreward or backwards could change the zoom level (which then stays at that zoom when the one button is released so that the player can reset their arm). double clicking A opn a unit will also move the camera to that unit. to freely move it around..u could then use the one button and use the nunchuck to have a look around the battlefield. clicking on the mini map to move the camera is also always an option.

a setup like that would pretty much free the nunchuck up. so for shortcuts...u could hold down C and then use a direction on the analogue stick as a shortcut. so thats 8 shotrcuts. if u use the Z key also then theres 16. that may not be high enough for some players but its certainly respectable. theres also the nunchucks motion sensor to consider...but its not the best so ti could ony be used for more basic functions and stuff thats not really critical.

its a complex setup...but then when did a complex control system scare away the RTS fans?

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mingo123

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#155 mingo123
Member since 2007 • 9005 Posts
RTS is fail anyways
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aliblabla2007

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#156 aliblabla2007
Member since 2007 • 16756 Posts

RTS is fail anywaysmingo123

Your opinion, your loss.

And your failure.

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ArisShadows

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#157 ArisShadows
Member since 2004 • 22784 Posts

RTSs work on console, they may exceed more on a PC platform, but they aren't unplayable on a console. If you are enjoying a RTS thats on the console that is also on the PC, aren't the video game doing its job? I say the problem is that RTSs aren't being made more in mind as a console only RTS using their strengths over any weakness that could occur that mean happy by jumping platforms. Pikmin is considered a RTS, and look at it. I think they should do less porting and more console exclusives that keep the console in mind sololy. Thats my take on it.

RTSs work on consoles if kept in mind.

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ArisShadows

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#158 ArisShadows
Member since 2004 • 22784 Posts

RTS is fail anywaysmingo123

Explain.

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aliblabla2007

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#159 aliblabla2007
Member since 2007 • 16756 Posts

[QUOTE="mingo123"]RTS is fail anywaysArisShadows

Explain.

Because using your brain properly to build up an economy and base, manage armies and such is "nerdie" not "kool".

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SaL_92

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#160 SaL_92
Member since 2005 • 4106 Posts
last time i checked 8.3 wasnt that bad
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skrat_01

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#161 skrat_01
Member since 2007 • 33767 Posts

On systems that have zero rts standards.

This is just stanting the obvious.

RTS will suck on consoles until better input devices and commuity features come out.

Thas just fact.

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angelkimne

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#162 angelkimne
Member since 2006 • 14037 Posts
Amd 8.3 is a phail ????
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jg4xchamp

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#163 jg4xchamp
Member since 2006 • 64057 Posts
who said that Halo Wars had to be AAA?

who said that Halo Wars had to be the greatest RTS?

who said it had to make consoles the king of RTS games?

Nobody. Halo Wars just has to be good and fun. I think it can get a solid 8.0
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HuusAsking

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#164 HuusAsking
Member since 2006 • 15270 Posts
last time i checked 8.3 wasnt that badSaL_92
You know the hermits. If it isn't at least 9.0, it isn't worth buying.
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Beaglesniffer

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#165 Beaglesniffer
Member since 2006 • 707 Posts

has anyone not seen the XBOX 360 version of end war where you mainly control using the mic ??? looks flipping great?? i think end war will prove you wrong plus the PS3 version you use a mouse and keyboard sooo it will be a PC basically lol

end war will prove that theory wrong! big time

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aliblabla2007

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#166 aliblabla2007
Member since 2007 • 16756 Posts

[QUOTE="SaL_92"]last time i checked 8.3 wasnt that badHuusAsking
You know the hermits. If it isn't at least 9.0, it isn't worth buying.

That would be the lemmings.

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HuusAsking

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#167 HuusAsking
Member since 2006 • 15270 Posts

has anyone not seen the XBOX 360 version of end war where you mainly control using the mic ??? looks flipping great?? i think end war will prove you wrong plus the PS3 version you use a mouse and keyboard sooo it will be a PC basically lol

end war will prove that theory wrong! big time

Beaglesniffer
Something along the lines of what I was thinking--intentionally-limited scope of control (that's what allows both the gamepad and the voice control to work) that adds challenge to the game (since you don't go into the game from a near-omniscient perspective).
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laughingman42

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#168 laughingman42
Member since 2007 • 8730 Posts
Unless it's built specifically for a console (Pikmin Woot!) I won't touch it. I can't stand not having my hotkeys.
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Lonelynight

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#169 Lonelynight
Member since 2006 • 30051 Posts
All I know is that consoles will never get games as epic as the Total War games :D
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rgame1

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#170 rgame1
Member since 2008 • 2526 Posts
on 360 and PS3 yes. On Wii, now thats a different story.
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aliblabla2007

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#171 aliblabla2007
Member since 2007 • 16756 Posts

All I know is that consoles will never get games as epic as the Total War games :DLonelynight

Nor as fast-paced as games like CoH.

I pray though that Relic doesn't put Homeworld 3 on consoles, if they do develop it.