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How does this card make the 360 obsolete? Xbox 360 is $400 and that offers a complete gaming experience. This is just a card. It will probably cost over $1000.dgroundwater
Wow yet a again a dumb ill informed fanboy. These cards will be priced right around the 8800GTS and 8800GTX. So prices from $300-$550. In the business world people compete. So other consumers will by their product over someone elses. You must be 12 years old.
[QUOTE="dgroundwater"]How does this card make the 360 obsolete? Xbox 360 is $400 and that offers a complete gaming experience. This is just a card. It will probably cost over $1000.Killfox
Wow yet a again a dumb ill informed fanboy. These cards will be priced right around the 8800GTS and 8800GTX. So prices from $300-$550. In the business world people compete. So other consumers will by their product over someone elses. You must be 12 years old.
Actually expect it to be around $600. I've seen plenty of ATI cards launch at that price for the high end. Remember this is an ATI card, not a 3rd party hardware companyÂ
Sadly I could buy a 360 and a wii all set and ready to play games. Or I could buy a graphics card, which can't do jack by itselfDoctorBunny
Yeah you do know over life cycle of a console that you will end up paying more than you would if you bought a PC. Xboxlive for 5 years- $200, 4 controllers ( since all console fanboys brag that they can play with friends on their couch) - $200, Games - $60. We only play $20-$30 for high quality games. WE also dont have to buy fancy $2000 HDTVs.
[QUOTE="imprezawrx500"]7 cores >>>> 2 cores....PC FTL!!!when this beast comes out console will look last gen and it will happen beforce ps3 even turns 1.
320stream processor while x360 has whopping 48
512bit memory bus vs 128bit on consoles
5.1 surrond sound support through hdmi
I though x360 was meant to be a r600 so much for that, it a very very slow version at best. This thing has over 6.6x the power of x360's gpu just in shader numbers along, not to mention it will most likely have 1gb video ram @ probaly something like 90gb/s vs 22gb/s on consoles and gpu core will run @ well over the 500mhz on x360
x360 has a year in which it could keep up with pc but now that is over
http://www.dailytech.com/article.aspx?newsid=6903
Â
NextGenNow
7 cores? last time i checked 360 had the most with 3 cores ps3 with 1 and pc coming out with quad core this yearÂ
[QUOTE="DoctorBunny"]Sadly I could buy a 360 and a wii all set and ready to play games. Or I could buy a graphics card, which can't do jack by itselfKillfox
Yeah you do know over life cycle of a console that you will end up paying more than you would if you bought a PC. Xboxlive for 5 years- $200, 4 controllers ( since all console fanboys brag that they can play with friends on their couch) - $200, Games - $60. We only play $20-$30 for high quality games. WE also dont have to buy fancy $2000 HDTVs.
Â
Really now? I bought a nice 1o80p widescreen tv for $700 new from best buy on sale :). I dont need more than one controller as friends BRING THIER OWN. no cost there. Oh and last time I looked pc games were $10 cheaper. so that goes to about $1300-$1500
Â
I've seen a pc monitor go for $1500, so lets go with that logic. And dual graphic cards, top of the line $1200 right there. woah those 2 components alone just doubled the cost!Â
They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
PS3_3DO
[QUOTE="Killfox"][QUOTE="DoctorBunny"]Sadly I could buy a 360 and a wii all set and ready to play games. Or I could buy a graphics card, which can't do jack by itselfDoctorBunny
Yeah you do know over life cycle of a console that you will end up paying more than you would if you bought a PC. Xboxlive for 5 years- $200, 4 controllers ( since all console fanboys brag that they can play with friends on their couch) - $200, Games - $60. We only play $20-$30 for high quality games. WE also dont have to buy fancy $2000 HDTVs.
Â
Really now? I bought a nice 1o80p widescreen tv for $700 new from best buy on sale :). I dont need more than one controller as friends BRING THIER OWN. no cost there. Oh and last time I looked pc games were $10 cheaper. so that goes to about $1300-$1500
Â
I've seen a pc monitor go for $1500, so lets go with that logic. And dual graphic cards, top of the line $1200 right there. woah those 2 components alone just doubled the cost!Â
First since you are posting and responding to me then you must have monitor. So no I dont need to spend $1500 on a monitor. I would really like to know what kind of HDTV you have? Yeah um no PC games are not $10 cheaper. Last time I checked they can be from $20 to $40 cheaper. I dont need dual graphics card to play games at max settings. With my PC right now I can max out every game that is out right now. So their goes your $1200 for dual cards. The only people that buy two GPUs is so they can have a higher 3dmark06 score. I dont argueing with 12 year olds that are ill informed.
[QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
baddog121390
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
[QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
TheCrazed420
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Your crazy if you dont think UE3 will look better on PC.
Enjoy paying $1,000 for One card. :lol:
Â
PS3_3DO
Okay thats a kinda high really, the top-end version probably won't be more than $600-700... BUT...
For people like me who don't constantly upgrade or have the latest stuff... it would cost $1000+ to have that card because:
a. I have a AGP mobo... so I gotta upgrade my mobo for PCI-E, which means of course
b. I have to upgrade my memory and my CPU as well.
c. I don't think my existing 350w PSU will cut it with all this new stuff so I'd need a new PSU as well.
I'd basically have to gut and rebuild my system around the video card. Would be far more than $1000. This, IMO, is the dark side of PC gaming that I have grown completely tired of. The constant upgrade cycles and changing technology in PC parts has worn thin on me, not to mention there just aren't that many PC games I care about any more, and I don't need a $1500 setup to run World of Warcraft...
How does this card make the 360 obsolete? Xbox 360 is $400 and that offers a complete gaming experience. This is just a card. It will probably cost over $1000.dgroundwaterFor the note, there is not a single consumer level videocard that costed more than $700 at launch. Since ATI is trying to cut down its prices, we can expect a high end GPU for $500, a two-chips-on-one-card GPU for $600-$700 and the mid-low range cards for $250-$400.
[QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
TheCrazed420
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Sorry, but the UE3 doesn't impress me anymore. It did in 2004, and some more in 2005. But since then, Project Offset, Crysis, and Alan Awake all make the UE3 look like a joke. Doom 3 gives me more eye candy than GeoW does - but that's just because of the high fidelity that PC parts give me. UT3 will be pretty.Looks like it is time to start planning out my new rig then. I am pretty excited as I have not ungraded since the X800 series.
Â
I will be going with the
E6600(or similarly priced chip when I buy)Â
Nvidia 680i MOBO
The R600(obviously)
OCZ or PC&C 600+ Watt PS
a Sick aluminum case(most likely a cooler master Stacker 830)Â
 A Tuniq Tower HSF
Â
I think that is it besides the obvious HD and optical drives. Probabl;y going to go with dual 320GB Seagate SATA drives and run them in a Raid-0.
when this beast comes out console will look last gen and it will happen beforce ps3 even turns 1.
320stream processor while x360 has whopping 48
512bit memory bus vs 128bit on consoles
5.1 surrond sound support through hdmi
I though x360 was meant to be a r600 so much for that, it a very very slow version at best. This thing has over 6.6x the power of x360's gpu just in shader numbers along, not to mention it will most likely have 1gb video ram @ probaly something like 90gb/s vs 22gb/s on consoles and gpu core will run @ well over the 500mhz on x360
x360 has a year in which it could keep up with pc but now that is over
http://www.dailytech.com/article.aspx?newsid=6903
Â
imprezawrx500
So, your point is that a roughly 2 year old graphics card in a console is not as powerful as a graphics card that hasn't been released yet, and that will cost about 150-200 more than the entire console? You're really going out on a limb there Dr. Obvious. Hey, I have a prediction, the ATI R700 will be more powerful than the R600. Discuss.
[QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.
Enjoy paying $1,000 for One card. :lol:
Â
TheCrazed420
[QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
Killfox
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Your crazy if you dont think UE3 will look better on PC.
Never said that. But Gears on a 720p set looks mighty fine. Sure, my PC can run it better, but baddog saying they look crappy is a fanboy comment. Take off the glasses.
[QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
baddog121390
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Sorry, but the UE3 doesn't impress me anymore. It did in 2004, and some more in 2005. But since then, Project Offset, Crysis, and Alan Awake all make the UE3 look like a joke. Doom 3 gives me more eye candy than GeoW does - but that's just because of the high fidelity that PC parts give me. UT3 will be pretty.UE3 doesn't impress anymore? Please, stop trying to sound like this elitist PC gamer, if you didn't notice I'm a hermit as well. Why do you have to use such extreme terms? Crysis looks great, but it doesn't make UE3 look "like a joke". You said it yourself ; UT3 will be nice, and Mass Effect is looking pretty sharp as well. I love my PC more than any console, but your comments are no better than the uninformed console fanboy comments polluting this thread.
[QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.
Enjoy paying $1,000 for One card. :lol:
Â
Core0
Again, I never said the PC won't push UE3 better than the xbox. Go thru the thread. Yup, I never said that. That $400 console is sure pushing out some great product for the price. Any smart consumer would agree with me.
And to say the 360 is being pushed to it's limits already is also quite false. Look at Ninja Gaiden on the xbox hardware. Developers who get familiar with the hardware will find new ways to make it work better. It's a fact. Look at the gaming history. This has been proven over and over again.
[QUOTE="Killfox"][QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
TheCrazed420
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Your crazy if you dont think UE3 will look better on PC.
Never said that. But Gears on a 720p set looks mighty fine. Sure, my PC can run it better, but baddog saying they look crappy is a fanboy comment. Take off the glasses.
[QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
baddog121390
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Sorry, but the UE3 doesn't impress me anymore. It did in 2004, and some more in 2005. But since then, Project Offset, Crysis, and Alan Awake all make the UE3 look like a joke. Doom 3 gives me more eye candy than GeoW does - but that's just because of the high fidelity that PC parts give me. UT3 will be pretty.UE3 doesn't impress anymore? Please, stop trying to sound like this elitist PC gamer, if you didn't notice I'm a hermit as well. Why do you have to use such extreme terms? Crysis looks great, but it doesn't make UE3 look "like a joke". You said it yourself ; UT3 will be nice, and Mass Effect is looking pretty sharp as well. I love my PC more than any console, but your comments are no better than the uninformed console fanboy comments polluting this thread.
Welcome to System Wars. Did I hurt your feelings?[QUOTE="TheCrazed420"][QUOTE="Killfox"][QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
baddog121390
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Your crazy if you dont think UE3 will look better on PC.
Never said that. But Gears on a 720p set looks mighty fine. Sure, my PC can run it better, but baddog saying they look crappy is a fanboy comment. Take off the glasses.
[QUOTE="TheCrazed420"][QUOTE="baddog121390"][QUOTE="PS3_3DO"]They say that ever year when a new card comes out. Enjoy your crappy UE 3 graphcis, lemming/cow/sheep.Enjoy paying $1,000 for One card. :lol:
Â
baddog121390
Well, Gears shows that the 360 can push UE3 graphics just fine. When you say that, you really are diminishing yourself to the fanboy logic that reigns supreme here. And as a fellow hermit, I urge you not to go there. :D
Sorry, but the UE3 doesn't impress me anymore. It did in 2004, and some more in 2005. But since then, Project Offset, Crysis, and Alan Awake all make the UE3 look like a joke. Doom 3 gives me more eye candy than GeoW does - but that's just because of the high fidelity that PC parts give me. UT3 will be pretty.UE3 doesn't impress anymore? Please, stop trying to sound like this elitist PC gamer, if you didn't notice I'm a hermit as well. Why do you have to use such extreme terms? Crysis looks great, but it doesn't make UE3 look "like a joke". You said it yourself ; UT3 will be nice, and Mass Effect is looking pretty sharp as well. I love my PC more than any console, but your comments are no better than the uninformed console fanboy comments polluting this thread.
Welcome to System Wars. Did I hurt your feelings?Not at all. I think I may have bruised your ego though. :P
[QUOTE="_Tobli_"][QUOTE="Hammerofjustice"]24x anti-aliasing. vs xbox360's 4x :lol:
NextGenNow
vs PS3's 2x :|Â
Blu-ray's 2x is equal to DVD9 4x What does the drive read speed have to do with the AA a gpu can do? Btw the xbox360 reads at 12x which is about twice as fast as ps3. As for AA, the 360 GPU is better and thus can produce better graphics, the 360 does 4x AA with just the edram, but I believe that is not the limit if devs decide to use more gpu juice for it. PC of course is more powerful than both consoles, and with the new 3D chips IBM has developed, PCs will by far surpass consoles in the next few years.
Sad thing is that by the time it releases, there will be a bigger, better, faster card announced to come out within a year or so...Spartan070
So what? It doesn't make the original card obsolete. If someone we're to buy a 8800GTX now, that card could last them 3 years, regardless of what new cards come out after. They will steadily have to reduce the settings in games, but it will certainly still be playable.
And to say the 360 is being pushed to it's limits already is also quite false. Look at Ninja Gaiden on the xbox hardware. Developers who get familiar with the hardware will find new ways to make it work better. It's a fact. Look at the gaming history. This has been proven over and over again.TheCrazed420The Xbox is not the 360. Development for the 360 is far easier than development for any console before it, which is why it peaked faster. The low overall system memory is a bottleneck even considering texture streaming. And again, there is a reason why Mark Rein, one of the leads on GoW has stated in his interviews that Gears uses close to maximum of what the 360 can push.
[QUOTE="TheCrazed420"]And to say the 360 is being pushed to it's limits already is also quite false. Look at Ninja Gaiden on the xbox hardware. Developers who get familiar with the hardware will find new ways to make it work better. It's a fact. Look at the gaming history. This has been proven over and over again.Core0The Xbox is not the 360. Development for the 360 is far easier than development for any console before it, which is why it peaked faster. The low overall system memory is a bottleneck even considering texture streaming. And again, there is a reason why Mark Rein, one of the leads on GoW has stated in his interviews that Gears uses close to maximum of what the 360 can push.
The xbox was a very easy platform to develop for. 512 MB of RAM is plenty without needing to maintain a bloated OS, like in Windows. And Mark Rein is probably stating that he was using close to maximum of the 360's resources. That doesn't mean that future dev's won't come up with more optimized code that will effectively give them more overhead to work with.
Too bad game developers are not going to be making games that really push and utilize that card to it's fullest because they of course have to take into account the fact that there many other computers with different gpu's. That's the thing that many of you can't seem to realize. A console may be a lot less powerful, but the fact that it's developers make games for a specific hardware that can be tested and retested is a huge advantage.Zerostatic0
This is plain ignorance. Listen for once, developers don't make games for different games; they always make it for DirectX or openGL which is the same on most of the computers.
[QUOTE="evilbarbarian"]An 8800 GTS will max Crysis.. No need to spend the extra dough quite yet.
dgsag
Â
I agree.
We don't even know how R600 will perform yet. For all we know, the stream processors could be clocked lower than those in the 8800, resulting in close competition.Â
Â
I doubt it. ATI's been taking quite a while with their new line of cards. I think they are ensuring that it not only blows away the 8800GTX, but either competes with or exceeds the 8900 series as well.
I would disagree with you here, particulary on the RAM part. Currently existing Oblivion texture mods have texture sets that take up 512 megabytes by themselves. Just the textures. And 512 megabytes for both texture and the rest of the data is all what the 360 has. Sure, rapid texture swapping is possible but it is unefficient and is still bound by memory constraints. Then there is the matter of system memory, which I won't go into here. I'll just say that a 2GB RAM PC with a 512MB videocard-like the one I'm posting from right now-doesn't have a problem of memory presenting a serious bottleneck for textures and everything else. Also, just to note, the upcoming R600 will have a gigabyte of texture memory and thanks to popularization of 64-bit versions of Windows, 4GBs of system memory is becoming a possibility too.The xbox was a very easy platform to develop for. 512 MB of RAM is plenty without needing to maintain a bloated OS, like in Windows. And Mark Rein is probably stating that he was using close to maximum of the 360's resources. That doesn't mean that future dev's won't come up with more optimized code that will effectively give them more overhead to work with.
TheCrazed420
Though it is possible that I misinterpreted Rein's interviews, I still believe optimization was exactly what he meant.Â
[QUOTE="Spartan070"]Sad thing is that by the time it releases, there will be a bigger, better, faster card announced to come out within a year or so...TheCrazed420
So what? It doesn't make the original card obsolete. If someone we're to buy a 8800GTX now, that card could last them 3 years, regardless of what new cards come out after. They will steadily have to reduce the settings in games, but it will certainly still be playable.
I never said it was a bad thing. I was only implying that bragging rights on most powerful hadware are such short lived experiences.
Too bad game developers are not going to be making games that really push and utilize that card to it's fullest because they of course have to take into account the fact that there many other computers with different gpu's. That's the thing that many of you can't seem to realize. A console may be a lot less powerful, but the fact that it's developers make games for a specific hardware that can be tested and retested is a huge advantage.Zerostatic0
This is plain ignorance. Listen for once, developers don't make games for different games; they always make it for DirectX or openGL which is the same on most of the computers.
[QUOTE="TheCrazed420"]I would disagree with you here, particulary on the RAM part. Currently existing Oblivion texture mods have texture sets that take up 512 megabytes by themselves. Just the textures. And 512 megabytes for both texture and the rest of the data is all what the 360 has. Sure, rapid texture swapping is possible but it is unefficient and is still bound by memory constraints. Then there is the matter of system memory, which I won't go into here. I'll just say that a 2GB RAM PC with a 512MB videocard-like the one I'm posting from right now-doesn't have a problem of memory presenting a serious bottleneck for textures and everything else. Also, just to note, the upcoming R600 will have a gigabyte of texture memory and thanks to popularization of 64-bit versions of Windows, 4GBs of system memory is becoming a possibility too.The xbox was a very easy platform to develop for. 512 MB of RAM is plenty without needing to maintain a bloated OS, like in Windows. And Mark Rein is probably stating that he was using close to maximum of the 360's resources. That doesn't mean that future dev's won't come up with more optimized code that will effectively give them more overhead to work with.
Core0
Though it is possible that I misinterpreted Rein's interviews, I still believe optimization was exactly what he meant.Â
I agree with you that 2 GB of RAM with a 512 MB card is obviously the superior hardware. But the fact that developer's have to spend so much time scaling their games to work on wildly varying hardware, instead of focusing all of their attention developing for a fixed platform, balances that out.
Again, I'm not disagreeing with you here that the PC has better hardware and better looking games, and will kick some serious butt these next couple of years. I just think the 360 is great too. They can live together.
[QUOTE="Core0"][QUOTE="TheCrazed420"]I would disagree with you here, particulary on the RAM part. Currently existing Oblivion texture mods have texture sets that take up 512 megabytes by themselves. Just the textures. And 512 megabytes for both texture and the rest of the data is all what the 360 has. Sure, rapid texture swapping is possible but it is unefficient and is still bound by memory constraints. Then there is the matter of system memory, which I won't go into here. I'll just say that a 2GB RAM PC with a 512MB videocard-like the one I'm posting from right now-doesn't have a problem of memory presenting a serious bottleneck for textures and everything else. Also, just to note, the upcoming R600 will have a gigabyte of texture memory and thanks to popularization of 64-bit versions of Windows, 4GBs of system memory is becoming a possibility too.The xbox was a very easy platform to develop for. 512 MB of RAM is plenty without needing to maintain a bloated OS, like in Windows. And Mark Rein is probably stating that he was using close to maximum of the 360's resources. That doesn't mean that future dev's won't come up with more optimized code that will effectively give them more overhead to work with.
TheCrazed420
Though it is possible that I misinterpreted Rein's interviews, I still believe optimization was exactly what he meant.Â
I agree with you that 2 GB of RAM with a 512 MB card is obviously the superior hardware. But the fact that developer's have to spend so much time scaling their games to work on wildly varying hardware, instead of focusing all of their attention developing for a fixed platform, balances that out.
Again, I'm not disagreeing with you here that the PC has better hardware and better looking games, and will kick some serious butt these next couple of years. I just think the 360 is great too. They can live together.
Yes the PC and 360 itself can but not a hermit and a lemming. Most common sentence that has been coming out lately. "Your going to need 3K to run crysis at max." Actual words from a lemming. I laughed really really hard. Lemmings are the most ill informed people on this forum about PCs and PC hardware and PC prices. In fact im still chuckling a bit.
The xbox was a very easy platform to develop for. 512 MB of RAM is plenty without needing to maintain a bloated OS, like in Windows.TheCrazed420Something else that many people fail to do is take comments like that in the proper context. At the time Windows XP was released, general-use computers typically had 256MB of RAM, with some gamers using 512MB or more. Video cards were generally around 64MB, and 128MB was balls-out high performance. Windows, in the context of 256MB-512MB of RAM, is bloated and takes up significant resources. In the context of 2,048MB+, it's a drop in the bucket. Now, games like Supreme Commander can legitimately eat up over 3 gigabytes of memory alone (which, by the way, can crash the game until you tell Windows to allow a single program to use more than 3GB :D).
[QUOTE="Zerostatic0"]Too bad game developers are not going to be making games that really push and utilize that card to it's fullest because they of course have to take into account the fact that there many other computers with different gpu's. That's the thing that many of you can't seem to realize. A console may be a lot less powerful, but the fact that it's developers make games for a specific hardware that can be tested and retested is a huge advantage.zaigham
This is plain ignorance. Listen for once, developers don't make games for different games; they always make it for DirectX or openGL which is the same on most of the computers.
Yeah, I'm plain ignorant. Considering I have a Bachelors degree in Computer Science, and I have a lot of experience including the fact that I've programming my own games (nothing major, but hobbyist stuff) in th past I think you're jumping the gun with that remark. Honestly, getting called stupid and ignorant by countless clueless fanboys on system wars is starting to drive me mad because I know more about computer hardware and programing then 99% of gamespot users and I can usually tell when someone doesn't know what they're talking about, and yet they refuse to admit it. BTW, you freakin proved my point with your remark of saying how developers make their games according to non-platform specific API's like DirectX and OpenGL. Yeah, you're right and the reason they do that, and also the reason something like DirectX is so important in the PC gamespace, is because PC developers do not have any idea what platform their game is going to be played. They can't optimize the game for every GPU out there so they use APIs as a middle-man at the expense of ultimate customization. Heck, besides plain ole eye candy, the robustness of the hardware has a huge impact on how the gameplay itself is constructed. For example, I'm playing Elder Scrolls 3: Morrowind which is several years old and my computer should be able to handle it easily, and it does except that there is a lot of annoying pop-up because the draw-distance is not far enough, they did a good job of hiding this though as there are many corners and turns and obstacles that are in the way of stuff that would be popping up if there was nothing in front of them. Also, they use the familar hazy fog to try and hide the pop-up. The designers had to make it like that because they had to take into account lower-spec PC's, I mean the game was quite demanding for the time even with those things taken into account. If the game was made to the specs of the top of the line PC's of the time, the changes could have gone even more so then just cosmetic changes. Their could have been more wide-open views and such.[QUOTE="Core0"][QUOTE="TheCrazed420"]I would disagree with you here, particulary on the RAM part. Currently existing Oblivion texture mods have texture sets that take up 512 megabytes by themselves. Just the textures. And 512 megabytes for both texture and the rest of the data is all what the 360 has. Sure, rapid texture swapping is possible but it is unefficient and is still bound by memory constraints. Then there is the matter of system memory, which I won't go into here. I'll just say that a 2GB RAM PC with a 512MB videocard-like the one I'm posting from right now-doesn't have a problem of memory presenting a serious bottleneck for textures and everything else. Also, just to note, the upcoming R600 will have a gigabyte of texture memory and thanks to popularization of 64-bit versions of Windows, 4GBs of system memory is becoming a possibility too.The xbox was a very easy platform to develop for. 512 MB of RAM is plenty without needing to maintain a bloated OS, like in Windows. And Mark Rein is probably stating that he was using close to maximum of the 360's resources. That doesn't mean that future dev's won't come up with more optimized code that will effectively give them more overhead to work with.
TheCrazed420
Though it is possible that I misinterpreted Rein's interviews, I still believe optimization was exactly what he meant.Â
I agree with you that 2 GB of RAM with a 512 MB card is obviously the superior hardware. But the fact that developer's have to spend so much time scaling their games to work on wildly varying hardware, instead of focusing all of their attention developing for a fixed platform, balances that out.
Again, I'm not disagreeing with you here that the PC has better hardware and better looking games, and will kick some serious butt these next couple of years. I just think the 360 is great too. They can live together.
the thing is lower res textures use less ram, less lightting etc. if you system lacks ram it will just use the page file.Â
[QUOTE="dimar19"]OK hermits, show me one good looking PC games to the moment.
Nothing? :D
IgGy621985
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lolz?
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Keyword: good looking.Â
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