removed, sick of getting banned
Holding back design:Imagine a world where the last console was SNES, all games need to be developed to run using a 100mhz processor and 1 MB of RAM. Instead of creating new advancement in immersion they are limited to trickery in code to provide a "wow factor" (Think DoF and skybox vs AA and distance rendering) In the end you get homogenized games because the system capability has peaked.
Guess what? This gen is now 6 years old, meaning that exact scenario is now happening. Games design has peaked, only trickery can be used to "innovate", and games are now the "same" because there is no juice left for true innovation.
Enter the PC, not limited by resources, but games are still the same as they were 6 years ago. Why? Consoles and multiplatform development.
Solution:
- Develop for PC, port to console (see BF3) - problem: console rage about gimped features
- New-gen of consoles - problem: console rage about losing their previous library, potentially expensive consoles
There are probably more solutions, but this is what I'm thinking are the two likely outcomes. Do you have a preference? Ready to drop this gen and rebuild your library? Or would you rather see two version of a game, the "full" version for PC and a console version with limited features?
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