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[QUOTE="DarkLink77"][QUOTE="DarthBilf"] Chocolate covered gold isn't widely available. Outside of that, nothing will be better. DarthBilfThe number of games that are better than the games in the Mass Effect series is so large that listing all of them wouldn't be worth my time. They're poor as third person shooters and even worse as RPGs. It's a mistake to attempt to pigeonhole it like that. I would disagree, and say that its an above average shooter, and while ME2 took the "streamlining" of the RPG elements too far, it appears that ME3 will strike the perfect balance between the bad RPG mechanics of 1 and the nonexistent mechanics of 2. However, as a whole, the experience is greater than the sum of its parts. It is an engaging universe with excellent characters, a solid story, and no debilitating gameplay weaknesses.
Yeah, ME3 looks better. On the other hand, getting rid of the Mako and streamlinng the inventory system seemed like a really good idea before ME2 came out, too,
And also, the things in bold are wrong.
[QUOTE="EliteM0nk3y"][QUOTE="DarkLink77"] Threesomes in Mass Effect 3 confirmed. Aw, YEAH! 8)xhawk27
Now that I wouldn't mind :P
And you get to yell out using Kinect. :P So THAT'S why they pushed the game back. ;)[QUOTE="EliteM0nk3y"]But does that mean BW can't improve from that?[QUOTE="dreman999"]
I never said the combat system was good, but the fact that I was able to enjoy the rest of the game fine shows to me that Pinnacle Station was a waste. I got only for the achievements (and it was cheap I think like $1 or something). Pinnacle Station was uninspiring, boring, and a cheap cash grab.
dreman999
Not saying they can't, but that means putting a lot of resources into doing so. Plus they have to build around existing design choices. If they add PvE into a different ME game, they could start fresh, new game; they aren't stuck with old design choices. And the only thing they would be limited by is the hardware and ME lore.
And you get to yell out using Kinect. :Pxhawk27
It would be Kinect's killer app.
It's a mistake to attempt to pigeonhole it like that. I would disagree, and say that its an above average shooter, and while ME2 took the "streamlining" of the RPG elements too far, it appears that ME3 will strike the perfect balance between the bad RPG mechanics of 1 and the nonexistent mechanics of 2. However, as a whole, the experience is greater than the sum of its parts. It is an engaging universe with excellent characters, a solid story, and no debilitating gameplay weaknesses.[QUOTE="DarthBilf"][QUOTE="DarkLink77"] The number of games that are better than the games in the Mass Effect series is so large that listing all of them wouldn't be worth my time. They're poor as third person shooters and even worse as RPGs.DarkLink77
Yeah, ME3 looks better. On the other hand, getting rid of the Mako and streamlinng the inventory system seemed like a really good idea before ME2 came out, too,
And also, the things in bold are wrong.
People miss the Mako? And what's the point for having an inventory when you ship carry everything for you? And how are you carrying 50 guns at once in ME1?[QUOTE="DarkLink77"][QUOTE="DarthBilf"] It's a mistake to attempt to pigeonhole it like that. I would disagree, and say that its an above average shooter, and while ME2 took the "streamlining" of the RPG elements too far, it appears that ME3 will strike the perfect balance between the bad RPG mechanics of 1 and the nonexistent mechanics of 2. However, as a whole, the experience is greater than the sum of its parts. It is an engaging universe with excellent characters, a solid story, and no debilitating gameplay weaknesses. dreman999
Yeah, ME3 looks better. On the other hand, getting rid of the Mako and streamlinng the inventory system seemed like a really good idea before ME2 came out, too,
And also, the things in bold are wrong.
People miss the Mako? And what's the point for having an inventory when you ship carry everything for you? And how are you carrying 50 guns at once in ME1? I would much rather have the Mako than the s*** that is planet scanning. And having an inventory is nice in a RPG. I can see why a TPS doesn't need one, though.[QUOTE="dreman999"][QUOTE="EliteM0nk3y"]
Not saying they can't, but that means putting a lot of resources into doing so. Plus they have to build around existing design choices. If they add PvE into a different ME game, they could start fresh, new game; they aren't stuck with old design choices. And the only thing they would be limited by is the hardware and ME lore.
[QUOTE="xhawk27"] And you get to yell out using Kinect. :PEliteM0nk3y
It would be Kinect's killer app.
The thing is the planinig for the single player is done. Everything they are doing now is combat and extra stuff. So how would it effect SP?Mass Effect: Becoming more like Gears every year.DragonfireXZ95And it's still not a better TPS than the original Gears. Pretty pathetic, really.
The thing is the planinig for the single player is done. Everything they are doing now is combat and extra stuff. So how would it effect SP?[QUOTE="EliteM0nk3y"]
[QUOTE="dreman999"]
It would be Kinect's killer app.
dreman999
They are only done planning until the game is completely finished. Things change all time when developing a game, especially one like Mass Effect. PLus they still have other things to do, such as testing, coding, and many other things.
And stop adding words to my posts, i didn't mention anything about affecting SP in that post.
[QUOTE="dreman999"][QUOTE="DarkLink77"]People miss the Mako? And what's the point for having an inventory when you ship carry everything for you? And how are you carrying 50 guns at once in ME1? I would much rather have the Mako than the s*** that is planet scanning. And having an inventory is nice in a RPG. I can see why a TPS doesn't need one, though.Yeah, ME3 looks better. On the other hand, getting rid of the Mako and streamlinng the inventory system seemed like a really good idea before ME2 came out, too,
And also, the things in bold are wrong.
DarkLink77
No having an inventory is nice when you need it. Inventory is not rpg exclusive.
I would understand the use of an inventory when you switching with multiple items but in ME you did do that. The inventry was just their to upgrade to better gear and batter mods. The batter gear and mod cam sparsly and you didn't need to change the type of mod you have. Cryo and destruper ammo made no differance in ME1.
I would much rather have the Mako than the s*** that is planet scanning. And having an inventory is nice in a RPG. I can see why a TPS doesn't need one, though.[QUOTE="DarkLink77"][QUOTE="dreman999"]People miss the Mako? And what's the point for having an inventory when you ship carry everything for you? And how are you carrying 50 guns at once in ME1?dreman999
No having an inventory is nice when you need it. Inventory is not rpg exclusive.
I would understand the use of an inventory when you switching with multiple items but in ME you did do that. The inventry was just their to upgrade to better gear and batter mods. The batter gear and mod cam sparsly and you didn't need to change the type of mod you have. Cryo and destruper ammo made no differance in ME1.
True, but the solution is not to remove it altogether. It's to fix it, something that BioWare clearly doesn't understand until people b**** about it for two games straight.The thing is the planinig for the single player is done. Everything they are doing now is combat and extra stuff. So how would it effect SP?[QUOTE="dreman999"]
[QUOTE="EliteM0nk3y"]EliteM0nk3y
They are only done planning until the game is completely finished. Things change all time when developing a game, especially one like Mass Effect. PLus they still have other things to do, such as testing, coding, and many other things.
And stop adding words to my posts, i didn't mention anything about affecting SP in that post.
Yes, but not major changes of the story. That would add several months to the dev time. Only minor stuff can be changed now with out a push back. A changed idea for combat can be changes in days but the major details of level would take months to change. In short, sp is done. It just combat and minor stuff left.[QUOTE="dreman999"][QUOTE="DarkLink77"] I would much rather have the Mako than the s*** that is planet scanning. And having an inventory is nice in a RPG. I can see why a TPS doesn't need one, though.DarkLink77
No having an inventory is nice when you need it. Inventory is not rpg exclusive.
I would understand the use of an inventory when you switching with multiple items but in ME you did do that. The inventry was just their to upgrade to better gear and batter mods. The batter gear and mod cam sparsly and you didn't need to change the type of mod you have. Cryo and destruper ammo made no differance in ME1.
True, but the solution is not to remove it altogether. It's to fix it, something that BioWare clearly doesn't understand until people b**** about it for two games straight. The solution is to have it when need. I'm not ageist inventory. They cut it from DA I'll kill BW. It just that it's not need in ME. DA it's need based on weapon have properties ageist certain enemies or enemies are weaker ageist certain weapons. You don't have that with ME. DA is about flexibility gear and more power to magic. ME is about adding more power to gear and flexibility to powers.[QUOTE="DarkLink77"][QUOTE="dreman999"]True, but the solution is not to remove it altogether. It's to fix it, something that BioWare clearly doesn't understand until people b**** about it for two games straight. The solution is to have it when need. I'm not ageist inventory. They cut it from DA I'll kill BW. It just that it's not need in ME. DA it's need based on weapon have properties ageist certain enemies or enemies are weaker ageist certain weapons. You don't have that with ME. DA is about flexibility gear and more power to magic. ME is about adding more power to gear and flexibility to powers. I was referring to cutting weapon mods more than inventory. Honestly, I don't think Mass Effect needs a ton of weapons.No having an inventory is nice when you need it. Inventory is not rpg exclusive.
I would understand the use of an inventory when you switching with multiple items but in ME you did do that. The inventry was just their to upgrade to better gear and batter mods. The batter gear and mod cam sparsly and you didn't need to change the type of mod you have. Cryo and destruper ammo made no differance in ME1.
dreman999
BioWare has so much contradiction from the interview and statements from the May issue of GameInformer. Now I'm getting worried. :|
Honestly, I don't think Mass Effect needs a ton of weapons.DarkLink77Manufacturers or types? I found myself in the first game only ever using the pistol (unless I was a soldier, or took the sniper bonus weapon training), and in the second, I, well, don't remember anything beyond the heavy weapons. The combat in the second was so forgettable... :? If the second had the combat and class system from the first, I think I could have forgiven everything else about it. I wonder if there is/will be a mod that does that? Hmmm....
[QUOTE="foxhound_fox"][QUOTE="dreman999"] You kidding be. ME1 combat was the worst part of it. The fact that BW redid everything from scratch for ME2 for combat is a clear indication that ME1 combat is bad.DarkLink77Bad for a third-person shooter? Sure. Bad for a RPG-shooter hybrid? No, it was fantastic. All it needed was some refinements (a better inventory management system, more weapon/ammo/mod variety, better animations and tighter controls), not an entire restructuring. My biggest gripe with 2 was the inclusion of ammo (not even the ruining of Liara, removal of the Mako and planet exploration or complete lack of a clear and obvious antagonist got me as riled up as the f***ing ammo; not that I ever had problems finding any...). The overheating element already solved the problem of unlimited attacks, ammo just turned it into yet another TPS. Completely agreed. ME had an interesting and unique overheating element, and ME2 killed it by adding an ammo system.
I think it was terrible. The overheating was useless because once you got to a high enough level, you could add the mods to the guns and make the overheating non-existant. I felt the ammo system was much better. Now I would be opened to Bioware refining the overheating system so that you can't make it not overheat, but I doubt that's going to happen.
And dreman999 I'm done arguing with you. You are putting words in your posts with no source.
[QUOTE="DarkLink77"]Honestly, I don't think Mass Effect needs a ton of weapons.foxhound_foxManufacturers or types? I found myself in the first game only ever using the pistol (unless I was a soldier, or took the sniper bonus weapon training), and in the second, I, well, don't remember anything beyond the heavy weapons. The combat in the second was so forgettable... :? If the second had the combat and class system from the first, I think I could have forgiven everything else about it. I wonder if there is/will be a mod that does that? Hmmm.... Manufacturers. I don't think it really adds anything. I loved the weapon mods in the original, though. I also missed the weapon specific powers, like Carnage. Combat in ME2 was lame, by comparison. Too limited.
Completely agreed. ME had an interesting and unique overheating element, and ME2 killed it by adding an ammo system.[QUOTE="DarkLink77"][QUOTE="foxhound_fox"] Bad for a third-person shooter? Sure. Bad for a RPG-shooter hybrid? No, it was fantastic. All it needed was some refinements (a better inventory management system, more weapon/ammo/mod variety, better animations and tighter controls), not an entire restructuring. My biggest gripe with 2 was the inclusion of ammo (not even the ruining of Liara, removal of the Mako and planet exploration or complete lack of a clear and obvious antagonist got me as riled up as the f***ing ammo; not that I ever had problems finding any...). The overheating element already solved the problem of unlimited attacks, ammo just turned it into yet another TPS.EliteM0nk3y
I think it was terrible. The overheating was useless because once you got to a high enough level, you could add the mods to the guns and make the overheating non-existant. I felt the ammo system was much better. Now I would be opened to Bioware refining the overheating system so that you can't make it not overheat, but I doubt that's going to happen.
Why should we be punished for beating the system? That's dumb.[QUOTE="EliteM0nk3y"][QUOTE="DarkLink77"] Completely agreed. ME had an interesting and unique overheating element, and ME2 killed it by adding an ammo system. DarkLink77
I think it was terrible. The overheating was useless because once you got to a high enough level, you could add the mods to the guns and make the overheating non-existant. I felt the ammo system was much better. Now I would be opened to Bioware refining the overheating system so that you can't make it not overheat, but I doubt that's going to happen.
Why should we be punished for beating the system? That's dumb.Made the game boring. I literally could just stand there and shoot on forever.
I also missed the weapon specific powers, like Carnage. Combat in ME2 was lame, by comparison. Too limited.DarkLink77Indeed. It felt like every class, despite having drastically different elements and powers, played the game exactly the same way because of the shooter-y combat. In the first game, when I got over level 40 with my Adept, I barely ever had to use a gun. So I always brought people good with guns to balance my godlike powers with the ability to do more concentrated damage. I never did get far as an Engineer, but think the high-level tech powers would play entirely differently to the Adept (and my experience with the soldier was also entirely different, I spent a lot of time behind cover, issuing orders). I loved the rock-paper-scissors'ness of the combat in the first... so tactical. Could have been so much better had they stuck with it in the second. :(
Why should we be punished for beating the system? That's dumb.[QUOTE="DarkLink77"][QUOTE="EliteM0nk3y"]
I think it was terrible. The overheating was useless because once you got to a high enough level, you could add the mods to the guns and make the overheating non-existant. I felt the ammo system was much better. Now I would be opened to Bioware refining the overheating system so that you can't make it not overheat, but I doubt that's going to happen.
EliteM0nk3y
Made the game boring. I literally could just stand there and shoot on forever.
The game's also boring when you have to go around hunting for ammo.Made the game boring. I literally could just stand there and shoot on forever.EliteM0nk3yAn easy fix: balance the stats on the cooldown mods more. Give them a non-stackable maximum so they can't be exploited.
[QUOTE="dreman999"] You kidding be. ME1 combat was the worst part of it. The fact that BW redid everything from scratch for ME2 for combat is a clear indication that ME1 combat is bad.foxhound_foxBad for a third-person shooter? Sure. Bad for a RPG-shooter hybrid? No, it was fantastic. All it needed was some refinements (a better inventory management system, more weapon/ammo/mod variety, better animations and tighter controls), not an entire restructuring. My biggest gripe with 2 was the inclusion of ammo (not even the ruining of Liara, removal of the Mako and planet exploration or complete lack of a clear and obvious antagonist got me as riled up as the f***ing ammo; not that I ever had problems finding any...). The overheating element already solved the problem of unlimited attacks, ammo just turned it into yet another TPS.
Foxhound, I like to ask you a question. Did it ever accure to you that its a bad idea to go take a gun with a cooling system that can be over heated by hacking it overfar to war..... And to take it to war ageist Robot that can do that to you gun at will.
So you you have your ME1 guns in the geth war and one of them sabotages your groups guns. You pull out another gun and one of the geth hack it, then on of the geth hacks the next gun you pull out....And all this is happening as a Geth Prime is charging your group.
Lore wise, it was changed do to the Geth war.....I wonder why.
And Liara's growth is fine. he was alway that obsessed, you just never see her go that crazy with it.
[QUOTE="DarkLink77"]I also missed the weapon specific powers, like Carnage. Combat in ME2 was lame, by comparison. Too limited.foxhound_foxIndeed. It felt like every class, despite having drastically different elements and powers, played the game exactly the same way because of the shooter-y combat. In the first game, when I got over level 40 with my Adept, I barely ever had to use a gun. So I always brought people good with guns to balance my godlike powers with the ability to do more concentrated damage. I never did get far as an Engineer, but think the high-level tech powers would play entirely differently to the Adept (and my experience with the soldier was also entirely different, I spent a lot of time behind cover, issuing orders). I loved the rock-paper-scissors'ness of the combat in the first... so tactical. Could have been so much better had they stuck with it in the second. :( Kind of makes me wonder if they understood what made the original game good in the first place, because the people who reviewed the sequel sure as hell didn't.
[QUOTE="EliteM0nk3y"][QUOTE="DarkLink77"] Why should we be punished for beating the system? That's dumb.DarkLink77
Made the game boring. I literally could just stand there and shoot on forever.
The game's also boring when you have to go around hunting for ammo. Maybe you should not play solder class next time.[QUOTE="DarkLink77"][QUOTE="EliteM0nk3y"]The game's also boring when you have to go around hunting for ammo. Maybe you should not play solder class next time. No reason to play a mediocre game again, even as a different class. I have other, better games to play.Made the game boring. I literally could just stand there and shoot on forever.
dreman999
[QUOTE="DarkLink77"]I also missed the weapon specific powers, like Carnage. Combat in ME2 was lame, by comparison. Too limited.foxhound_foxIndeed. It felt like every class, despite having drastically different elements and powers, played the game exactly the same way because of the shooter-y combat. In the first game, when I got over level 40 with my Adept, I barely ever had to use a gun. So I always brought people good with guns to balance my godlike powers with the ability to do more concentrated damage. I never did get far as an Engineer, but think the high-level tech powers would play entirely differently to the Adept (and my experience with the soldier was also entirely different, I spent a lot of time behind cover, issuing orders). I loved the rock-paper-scissors'ness of the combat in the first... so tactical. Could have been so much better had they stuck with it in the second. :(
Wait....Wait....Wait...I'm calling bs on this.
No one remeber that you could not kill anyone with biotics unless you were near a cliff? You did more shotting as an adept in ME1 then you did in ME2. In Me1 you had to lift group then shoot each one in the air before the power wore off. At lease in ME2 you can destrou groups of enemies as an adept with pull and warp bombs.
And tech powers in ME1 did hurt enemies but only a little. At higher levels, the tech power bearly hurt anyone because they level with you.
Maybe you should not play solder class next time. No reason to play a mediocre game again, even as a different class. I have other, better games to play. Like Duke Nukem?[QUOTE="dreman999"][QUOTE="DarkLink77"] The game's also boring when you have to go around hunting for ammo.DarkLink77
[QUOTE="DarkLink77"]No reason to play a mediocre game again, even as a different class. I have other, better games to play. Like Duke Nukem? Nah, apparently that's just bad. :P Luckily, there's no shortage of good games out there.[QUOTE="dreman999"] Maybe you should not play solder class next time.dreman999
The solution is to have it when need. I'm not ageist inventory. They cut it from DA I'll kill BW. It just that it's not need in ME. DA it's need based on weapon have properties ageist certain enemies or enemies are weaker ageist certain weapons. You don't have that with ME. DA is about flexibility gear and more power to magic. ME is about adding more power to gear and flexibility to powers. I was referring to cutting weapon mods more than inventory. Honestly, I don't think Mass Effect needs a ton of weapons.What ,but that what everyone wants back and what would be inventoried?[QUOTE="dreman999"][QUOTE="DarkLink77"] True, but the solution is not to remove it altogether. It's to fix it, something that BioWare clearly doesn't understand until people b**** about it for two games straight.DarkLink77
Foxhound, I like to ask you a question. Did it ever accure to you that its a bad idea to go take a gun with a cooling system that can be over heated by hacking it overfar to war..... And to take it to war ageist Robot that can do that to you gun at will. So you you have your ME1 guns in the geth war and one of them sabotages your groups guns. You pull out another gun and one of the geth hack it, then on of the geth hacks the next gun you pull out....And all this is happening as a Geth Prime is charging your group. Lore wise, it was changed do to the Geth war.....I wonder why.dreman999What a weak justification. :| What is stopping the geth from hacking the ammo guns? If they have that advanced of technology, any weapon that is powered by some form of energy is hackable. They'd have to revert back to gunpowder in order to avoid such problems. And why not develop an anti-hacking system? And what about the tech ability that lets you do the same things to enemies? Did they remove that because the geth developed anti-hacking technology? From a GAMEPLAY standpoint, the overheating system worked MUCH better, and didn't disrupt the flow of gameplay with tedious ammo gathering. Ironically, they also took out free-roaming exploration and replaced it with even more tedious gathering, lol.
[QUOTE="dreman999"]Foxhound, I like to ask you a question. Did it ever accure to you that its a bad idea to go take a gun with a cooling system that can be over heated by hacking it overfar to war..... And to take it to war ageist Robot that can do that to you gun at will. So you you have your ME1 guns in the geth war and one of them sabotages your groups guns. You pull out another gun and one of the geth hack it, then on of the geth hacks the next gun you pull out....And all this is happening as a Geth Prime is charging your group. Lore wise, it was changed do to the Geth war.....I wonder why.foxhound_foxWhat a weak justification. :| What is stopping the geth from hacking the ammo guns? If they have that advanced of technology, any weapon that is powered by some form of energy is hackable. They'd have to revert back to gunpowder in order to avoid such problems. And why not develop an anti-hacking system? And what about the tech ability that lets you do the same things to enemies? Did they remove that because the geth developed anti-hacking technology? From a GAMEPLAY standpoint, the overheating system worked MUCH better, and didn't disrupt the flow of gameplay with tedious ammo gathering. Ironically, they also took out free-roaming exploration and replaced it with even more tedious gathering, lol. Not at all. I did that with my Engineer on insanity in ME. Just get Garrus and Kaiden with you and no one will ever shoot you. Also..
1. If the gun gets hacked they change the heat sink.
2. The guns now have no limiter so it's harder hitting. So the ME1 guns don't do as much damage as the new guns
3.ME2 lore you need to weaken protection to hack guns now.
4.With better defense, the old ME1 gun can't do as much damage as the newer guns.
As for the mineral scanner.......it's gone from ME3.
I find it amazing how you seem to have a boxed response for absolutely any criticism someone raises about the second game, and seem to just dismiss them.foxhound_foxNever underestimate the BioWare apologists. They are very good at what they do.
[QUOTE="foxhound_fox"][QUOTE="dreman999"]Foxhound, I like to ask you a question. Did it ever accure to you that its a bad idea to go take a gun with a cooling system that can be over heated by hacking it overfar to war..... And to take it to war ageist Robot that can do that to you gun at will. So you you have your ME1 guns in the geth war and one of them sabotages your groups guns. You pull out another gun and one of the geth hack it, then on of the geth hacks the next gun you pull out....And all this is happening as a Geth Prime is charging your group. Lore wise, it was changed do to the Geth war.....I wonder why.dreman999What a weak justification. :| What is stopping the geth from hacking the ammo guns? If they have that advanced of technology, any weapon that is powered by some form of energy is hackable. They'd have to revert back to gunpowder in order to avoid such problems. And why not develop an anti-hacking system? And what about the tech ability that lets you do the same things to enemies? Did they remove that because the geth developed anti-hacking technology? From a GAMEPLAY standpoint, the overheating system worked MUCH better, and didn't disrupt the flow of gameplay with tedious ammo gathering. Ironically, they also took out free-roaming exploration and replaced it with even more tedious gathering, lol. Not at all. I did that wit my Engineer on insanity in ME. Just get Garrus and Kaiden with you and no one will ever shoot you. Also.. 1. If the gun gets hacked they change the heat sink. 2. The guns now have no limiter so it's harder hitting. So the ME1 guns don't do as much damage as the new guns 3.ME2 lore you need to weaken protection to hack guns now. 4.With better defense, the old ME1 gun can't do as much damage as the newer guns. As for the mineral scanner.......it's gone from ME3.
I know this is SW and everything, but let people have their opinions on Mass Effect.
I find it amazing how you seem to have a boxed response for absolutely any criticism someone raises about the second game, and seem to just dismiss them.foxhound_foxIt's my mutant abiltity... But still the ammo system works fine. It been disused to death on BSN and It's not going away. And to top thing off, at least the BW team gave a reason. Tech changes over time. Not like people you swore you killed in one game came back in the next....Like DA ...
Not at all. I did that wit my Engineer on insanity in ME. Just get Garrus and Kaiden with you and no one will ever shoot you. Also.. 1. If the gun gets hacked they change the heat sink. 2. The guns now have no limiter so it's harder hitting. So the ME1 guns don't do as much damage as the new guns 3.ME2 lore you need to weaken protection to hack guns now. 4.With better defense, the old ME1 gun can't do as much damage as the newer guns. As for the mineral scanner.......it's gone from ME3.[QUOTE="dreman999"][QUOTE="foxhound_fox"] What a weak justification. :| What is stopping the geth from hacking the ammo guns? If they have that advanced of technology, any weapon that is powered by some form of energy is hackable. They'd have to revert back to gunpowder in order to avoid such problems. And why not develop an anti-hacking system? And what about the tech ability that lets you do the same things to enemies? Did they remove that because the geth developed anti-hacking technology? From a GAMEPLAY standpoint, the overheating system worked MUCH better, and didn't disrupt the flow of gameplay with tedious ammo gathering. Ironically, they also took out free-roaming exploration and replaced it with even more tedious gathering, lol.EliteM0nk3y
I know this is SW and everything, but let people have their opinions on Mass Effect.
Hey, I didn't attack or call him names or anything. I just gave reason to support the change.[QUOTE="DarkLink77"]I also missed the weapon specific powers, like Carnage. Combat in ME2 was lame, by comparison. Too limited.foxhound_foxIndeed. It felt like every class, despite having drastically different elements and powers, played the game exactly the same way because of the shooter-y combat. In the first game, when I got over level 40 with my Adept, I barely ever had to use a gun. So I always brought people good with guns to balance my godlike powers with the ability to do more concentrated damage. I never did get far as an Engineer, but think the high-level tech powers would play entirely differently to the Adept (and my experience with the soldier was also entirely different, I spent a lot of time behind cover, issuing orders). I loved the rock-paper-scissors'ness of the combat in the first... so tactical. Could have been so much better had they stuck with it in the second. :(
wow I can't believe 2 people can have such total opposite opinions about the game. I always found the classes in the second game to be way diverse (more so they any rpg I've played really.) In the first game the majority of the abilities you could get could be had by teammates. Meaning that even if I was a soldier I could have 2 adept teammates and play the game basically the same way as If I was an adept. Where as in ME 2 every class has a major ability witch cannot be had any where else in the game. And therefore makes the game play compeletely differently.
The differences between the vanguard,sentinel and infiltrator are HUGE.
http://www.youtube.com/watch?v=mnbOYPwLNqQ&feature=relmfu
http://www.youtube.com/watch?v=tPOg-SmxAuA
http://www.youtube.com/watch?v=X9M2H2xhlZw
And I'm not sure what you mean by the first one had rock paper scissors type combat. I always thought that was exactly what the second had.
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