there're already games on 360 that are better looking than uncharted 2CheckingAvailabsomeone is smoking that funky stuff again. Please list all these released games please.
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I believe that people who are saying geow2 will look better than uncharted2 are the people who really never played geow2 and were misslead on the internet.
[QUOTE="CheckingAvailab"]there're already games on 360 that are better looking than uncharted 2hiryu3someone is smoking that funky stuff again. Please list all these released games please.
gears2, far cry 2, mass effect, banjo...
Thanks for showing us that you have no idea what you're talking about.[QUOTE="Dynafrom"][QUOTE="Pariah_001"] Individually, the RSX is inferior to the Xenos, but since the RSX can work in tandem with the Cell processor, the Xenos is a little outgunned (with enough effort of course). As for the RAM....Yes that's true, but it's a grave overestimation. Apart from the fact that the Cell can emulate RAM to a certain degree, the difference in RAM between the two is only 20-30 mbs.LosDaddie
QFT. Anyone with game development knowledge can easily spot-out the poster who have none. The latency and bandwidth penalties would be too much for a dev to use the Cell as another GPU.
Likewise, anyone who doesn't have any development experience can easily refer to and then parrot the "bottlenecked" bandwidth kneejerk that's been tossed around on these boards for years.
SCEA devs have already proven your claim wrong--Not to mention ignorant.
[QUOTE="Eyezonmii"][QUOTE="The_Game21x"] And to be fair, you're speculating just as much as he is.The_Game21xI was comparing the new Uncharted 2in-engine cutscene to that of gears 2..and from what i can see, uncharted 2 looks more impressive, IMO. He was claiming games are already out that look better than uncharted 2, yet he's seen barley anything of it to even judge.If he was using that new uncharted 2 cutscene video, in no way would he have concluded games already look better than that. unless his biased...which from what i can tell....he is.
And he wasn't? :?
Considering there isn't anything out there you've seen that he couldn't have at this point, how is it that you can make a judgment on whether or not it looks better than anything else out (in this case, Gears 2) and he can't? All I see in that situation is a ridiculous double standard.
Well, if he can't make a qualified judgment on this at this point then how can you?Besides,he was expressing his personal opinion, which is exactly what you're doing now.
If he was..then he is clearly biased towards the 360..because anyone could see the better detail Uncharted 2 shows in chracter models. I was thinking he was going by Uncharted 2 scans....calm down, you act like your his b/f...gsus. Obviously its his opinion...but he was basing what looked to be a full opinion on uncharted's graphics...knowing full well he hasn't played the game nor seen the final version. lol, let his fight his debates....will ya?[QUOTE="djsifer01"]naughty dog has already said that Uncharted 2 will utilize up to 100% cell capacity at times which is 3 times the power of 360 IMO.
SgtWhiskeyjack
How can a claimed quote from Naughty Dog be your opinion?
Very smart promoting there by Naughty Dog.[QUOTE="EG101"]Of course the 360 could. The 360 is capable of higher polycounts and higher res textures than the PS3. Thats why its easier to port games from PS3 to 360 than it is to port games from 360 to PS3. What is apparent is that Sony has contracted some great technical and artistic talent in insomniac and Naughtydog.patriots7672
Are you sure?
Here's the answer....... http://www.gamestooge.com/2007/11/18/interview-uncharted-drakes-fortune-possible-on-360/
Obli: How hard would it be to port Uncharted to the Xbox 360? I'm not just talking storage constraints (Blu-ray). Could it be faithfully recreated without the use of Cell?
Evan Wells: I won't say that it would be impossible, but it would be very difficult and we most certainly would have to make enough concessions that it would start to feel like a different game
really?! from a 1st party sony developer who has never touched a 360 developer kit? amazing.[QUOTE="PSP107"][QUOTE="patriots7672"]so if 360 had HD-DVD (which means more space than DVD ) can they pull it off?Only the makers of Uncharted could answer that and they did by saying no the 360 couldn't do it because they harnessed the Bluray drive's capabilities and the 360 only does DVDs.
patriots7672
Right the trouble is that the data that needs to be accessed from the disc while playing all needs to be on the disc and is too much data for a dual-layered dvd as with the 360. Bluray is large enough to pull it off and that is why they said they harnessed the capabilities of the Bluray drive to pull it off.
except they didn't they used the same cache function halo 3 uses and uncharted 1 used dual loading.[QUOTE="longshotgir"][QUOTE="Martin_G_N"]'high resolution sound' :lol: you sir, are and idiot :) Well...if you are using an X360 or a PC, you probably don't know what I'm talking about. But with an home cinema, you can easely hear the difference between a multiplatform game and a PS3 exclusive. The sound samples are better and the sound format is better. But you stay with your 64kbps sound samples.Come on!! Not only is it impossible for the X360 to get the same graphics, but it is impossible for it to have the amazing sound the exclusives on the PS3 have. People does'nt think of this much, but the PS3 also runs high resolution sound and that demands a lot of bandwidth and processing power. Not even PC games know what 7.1 PCM sound is. The X360 only runs compressed Dolby Digital, not even DTS.
And the developers also has to make some levels look worser than others as well. They have to use a lot of these tricks to fit the game on one dvd.....admit it.
Martin_G_N
Well...if you are using an X360 or a PC, you probably don't know what I'm talking about. But with an home cinema, you can easely hear the difference between a multiplatform game and a PS3 exclusive. The sound samples are better and the sound format is better. But you stay with your 64kbps sound samples.[QUOTE="Martin_G_N"][QUOTE="longshotgir"] 'high resolution sound' :lol: you sir, are and idiot :)WilliamRLBaker
Xbox 360 peaked with Gears2.. PS3 is now showing the true power of the cell with games like Uncharted 2, Grand Turismo etc.
It's funny how fanboys said the Cell and Bluray wern't needed but now the PS3 is giving the PC a run for its money for like a 10th of the price.. lol
Xbox 360 peaked with Gears2.. PS3 is now showing the true power of the cell with games like Uncharted 2, Grand Turismo etc.
It's funny how fanboys said the Cell and Bluray wern't needed but now the PS3 is giving the PC a run for its money for like a 10th of the price.. lol
$499 USD PC with Radeon HD 4670/4770/4830 would kill PS3 and it's not 10th of the price.[QUOTE="user_nat"][QUOTE="patriots7672"]I kinda doubt that Naughty Dog are experts on Xbox 360 development.. Even so, I'd be more inclined to believe them considering that Killzone has the best looking texture consistency throughout the levels I've seen than any game I've played on the 360 so far. The models and the environments look better too.... So if the graphics card on the 360 was so much better as fanboys would lead us to believe, why has the 360 been out longer and not produced comparable graphics? If KZ2 is the exception and no other PS3 games look as good within the next year, then maybe it's just the amount of money spent on KZ development... but considering how good Uncharted 2 is already looking, I'm more inclined to believe that the PS3 is just more powerful. Microsoft has not really shown us a lot from their 2009 lineup though... maybe they have some really impressive games that they've just kept under the hood??? I think we'll have a clearer idea by the end of 2009.Are you sure?
Here's the answer....... http://www.gamestooge.com/2007/11/18/interview-uncharted-drakes-fortune-possible-on-360/
Obli: How hard would it be to port Uncharted to the Xbox 360? I'm not just talking storage constraints (Blu-ray). Could it be faithfully recreated without the use of Cell?
Evan Wells: I won't say that it would be impossible, but it would be very difficult and we most certainly would have to make enough concessions that it would start to feel like a different game
Sgt_Hale
I have kilzone and your wrong, the textures are the weakest part of that game, Gear2 kills KZ when it comes to textures
overall KZ is better but not when it comes to textures
[QUOTE="Sgt_Hale"][QUOTE="kingtito"]Are we back to these topics again?????? SERIOUSLY when are you cows going to get it straight that the 360 and PS3 are equal in power. longshotgir
Probably when the 360 has more games that look as good as PS3's exclusives:|
it has enough games. Seriously, you people can't talk unless you played all the games. ATM 360 has the best graphics , deal with it. RE5 is the only game i can see dethroning gears 2 along with KZ (although this one IMO is as good as gears 2, different artstyles) and certainly uncharted looks good but not enough to compete with RE5 IMO.blind fanboy... i mean come on, seriously? your just being silly
[QUOTE="daveg1"]is this a joke? the 360 has a better gpu and more ram..Pariah_001Individually, the RSX is inferior to the Xenos, but since the RSX can work in tandem with the Cell processor, the Xenos is a little outgunned (with enough effort of course). As for the RAM....Yes that's true, but it's a grave overestimation. Apart from the fact that the Cell can emulate RAM to a certain degree, the difference in RAM between the two is only 20-30 mbs. ATI Xenos is a dual GPU btw i.e. HDR is done via the secondary GPU. On RSX, HDR is done by it's shader units. ATI Xenos includes other specialised hardware such as tessellation, early-z, decoupled texture units and 'etc'. The RSX (and Geforce 7) are relatively basic** GPU compared to unified shader gen GPUs. Overall, Xbox 360 and PS3 is about even.
Xbox 360 peaked with Gears2.. PS3 is now showing the true power of the cell with games like Uncharted 2, Grand Turismo etc.
It's funny how fanboys said the Cell and Bluray wern't needed but now the PS3 is giving the PC a run for its money for like a 10th of the price.. lol
PS_John
10% ??? when did the ps3 become $40?
and theres little graphical difference between uncharted 2 and gears of war, or uncharted 1 for that matter. guess what? both consoles have already peaked. theres nothing left in either as far as graphical power. developers have been using tricks for a while now by using visuals to hide the graphical limitations.
of course most people and especially fanboys dont talk about graphics they talk about the visuals which have nothing to do with system power or anything since its all based on opinion.
Even so, I'd be more inclined to believe them considering that Killzone has the best looking texture consistency throughout the levels I've seen than any game I've played on the 360 so far. The models and the environments look better too.... So if the graphics card on the 360 was so much better as fanboys would lead us to believe, why has the 360 been out longer and not produced comparable graphics? If KZ2 is the exception and no other PS3 games look as good within the next year, then maybe it's just the amount of money spent on KZ development... but considering how good Uncharted 2 is already looking, I'm more inclined to believe that the PS3 is just more powerful. Microsoft has not really shown us a lot from their 2009 lineup though... maybe they have some really impressive games that they've just kept under the hood??? I think we'll have a clearer idea by the end of 2009.[QUOTE="Sgt_Hale"][QUOTE="user_nat"] I kinda doubt that Naughty Dog are experts on Xbox 360 development..onewiththegame
I have kilzone and your wrong, the textures are the weakest part of that game, Gear2 kills KZ when it comes to textures
overall KZ is better but not when it comes to textures
For lights, KZ2 uses deferred rendering i.e. an efficient rendering method for lights. For lights, CryEngine3 will also use deferred rendering on Xbox360, PS3 and PC.For lights, KZ2 uses deferred rendering i.e. an efficient rendering method for lights. For lights, CryEngine3 will also use deferred rendering on Xbox360, PS3 and PC.ronvalencia
its only efficient at lower resolutions at higher ones its becomes such a resource hog its hardly worth it. i doubt the engine will be using it on the pc. console yeah since theyll run at 720p.
and it may be efficient for producing a lot of lights however for things like AA and transperancies and anything requiring vram the cost skyrockets with deferred rendering
Only dev 360 has that I think could unlock its potential to that point is Rare, I mean look at Nuts and Bolts, its got a lot better gfx then any other 360 game., and like 99% of all PS3 games.
[QUOTE="ronvalencia"]For lights, KZ2 uses deferred rendering i.e. an efficient rendering method for lights. For lights, CryEngine3 will also use deferred rendering on Xbox360, PS3 and PC.washd123
its only efficient at lower resolutions at higher ones its becomes such a resource hog its hardly worth it. i doubt the engine will be using it on the pc. console yeah since theyll run at 720p.
and it may be efficient for producing a lot of lights however for things like AA and transperancies and anything requiring vram the cost skyrockets with deferred rendering
You doubt? How about some actual practice? Refer to http://www.bit-tech.net/news/hardware/2008/10/22/nvidia-gpus-support-dx10-1-features-in-far-cry-2/1
A few days ago, we learned that Ubisoft's hugely anticipated free-roaming shooter Far Cry 2 would support DirectX 10.1 extensions for cards that support the latest-available version of Microsoft's API. Today, we have gathered some more information from Ubisoft on the implementation and it's quite an interesting one because the capabilities are also enabled on all Nvidia GeForce 8, 9 and GTX 200 GPUs, even though they don't comply with DX10.1's requirements.
"The Ubisoft team wanted to enhance the anti-aliasing through the reading of the multisampled depth Z-buffers, explained Vincent Greco, Worldwide Production Technical Coordinator at Ubisoft. "This feature was enabled by either using DX10.1 or using a DX10.0 extension supported by Nvidia DirectX 10 GPUs." All of Nvidia's DirectX 10 GPUs support a superset of DX10, but don't fully support all of DirectX 10.1's requirements so Nvidia cannot claim compliance with DX10.1.
When we asked what DirectX 10.1 features Nvidia supported back in May, the company was very cagey, with Tony Tamasi claiming that "the red team will go out and try to get every ISV to implement things that aren't supported [by our GPUs] for competitive reasons. That really isn't good for game developers, Microsoft and also for us too. So I'd rather not say what [DX10.1] features we don't support."
"I can tell you that one thing we support for sure is reading from the multisample depth buffer (with deferred rendering, which right now seems to be the thing that people are finding interesting in 10.1. And so for the ISVs that are doing that, we're supporting them directly [and exposing the feature to them]," explained Tamasi.
On point 2, http://www.develop-online.net/features/407/BUILD-Defered-rendering
There are hybrids rendering methods.
Refer to http://www.realtimerendering.com/blog/deferred-lighting-approaches
This technique was first described in a GDC 2004 presentation by Rich Geldreich, Matt Pritchard, and John Brooks. It was used in Naughty Dog's Uncharted: Drake's Fortune, and Insomniac's Resistance 2. Insomniac detailed their development in an internal presentation, and described the final system in a recent GDC talk. Crytek also adopted this approach in CryEngine 3.
A variant on this technique renders a full G-Buffer in phase #1, and then applies the specular and diffuse colors to the accumulation buffers in a full-screen pass in phase #3 instead of rendering the opaque geometry a second time. I believe S.T.A.L.K.E.R.: Clear Sky uses this variant.
S.T.A.L.K.E.R.: Clear Skyis only available on the PC.
Only dev 360 has that I think could unlock its potential to that point is Rare, I mean look at Nuts and Bolts, its got a lot better gfx then any other 360 game., and like 99% of all PS3 games.
Refer to UE3 "cut-n-paste" programming.the only way xbox is doing most of these graphics i because they are the lead platfrom so they can dumb down the graphics so that's why when it comes out on ps3 it has texture problemsdeon99PS3's texture problem comes from RSX's shader units being coupled to the texture units i.e. causes pixel shader to stall during texture operations. One of Geforce 8's features is decoupled shader and texture unit design.
PREPARE FOR WALL OF TEXT!
The Xbox 360 actually has a superior graphics card by far and has a better ability tomake shadows realistic and deliver higher resolution . The ps3 however can put more pixels on screen making or better looking things, while sacrificing framerate. The Xbox360 can make games run far smoother( very noticable in GTA4)
The ps3 though does have a bit of a better overall computer making for better physics capabilties (thoeretically)both systems have their ups and downs but i prefer the xbox because imo it has a better controller and a better looking console lol. Better dashbord more movie watching capabilties now *NETFLIX* and the avatar thing is nice, alsoit has a better games linup in my opinon, and if they EVER make mechassault 3 i will EXPLODE!
Both X360 and PS3 has 8ROPs equiped GPUs.Well it is the more powerful of the two..so yeah, of course it could.CreepyBaconTo quote the lead designer for both CELL and Xenon, "it depends on the software". The lead designer for both CELL and Xenon disagree with you..
Like i said before the 360 is not capable of uncharted,KZ2 or heavy rain. It dose not have enough power or the capability to produce native 1080p.
naughty dog has already said that Uncharted 2 will utilize up to 100% cell capacity at times which is 3 times the power of 360 IMO.
360 is capable of Uncharted/KZ2 style rendering methods e.g. CryEngine3. One should NOT compare Xbox 360 and PS3 as a simple CPU vs CPU and GPU vs GPU.[QUOTE="kingtito"]Are we back to these topics again?????? SERIOUSLY when are you cows going to get it straight that the 360 and PS3 are equal in power. idontbeliveit360 and PS3 arent equal in power at all. due to the PS3 having over double the amount of cores in the PS3's cell than in the 360's xenon, the PS3 has a CPU with over double the amount of power that the 360 has . Unlike RSX/Geforce 7, ATI Xenos is *GpGPU* competent.
There are hybrids rendering methods.ronvalencia
im fully aware that there are hybrid methods. im fully aware of how deferred rendering works and how its been used.
the difference here is the CE3 using memory unless it somehow uses less vram than CE2 (which i doubt again considering they added even more technology to the engine itself) it will be a total b*** to run on resolution over 1280x720 without at least 1gb of vram. and then its crysis all over again with people complaining about not being able to run it on 'low' hardware. of course this time around theyd actually have a reason to.
like i said i doubt theyll use it for the pc version. but it wouldnt surprise me if they did it anyways.
yes it could they just haven't tried
the 360 has an amazing cpu and a good graphics card. just no one has tried to push it to the limit yet
[QUOTE="Sgt_Hale"][QUOTE="kingtito"]Are we back to these topics again?????? SERIOUSLY when are you cows going to get it straight that the 360 and PS3 are equal in power. longshotgir
Probably when the 360 has more games that look as good as PS3's exclusives:|
it has enough games. Seriously, you people can't talk unless you played all the games. ATM 360 has the best graphics, deal with it. RE5 is the only game i can see dethroning gears 2 along with KZ (although this one IMO is as good as gears 2, different art****) and certainly uncharted looks good but not enough to compete with RE5 IMO.Got any official unbias reviews to back that up?...
"Graphics- If you have even a little bit of interest in this game you should already know how GREAT the the graphics are. Think of this game as the console Crysis. Outstanding graphics, by far the best graphics I have seen on ANY console game and yes. This game has better graphics than Gears of War 2...!!! Definitely 10/10"
http://www.gamefaqs.com/console/ps3/review/R132444.html
"Graphics alone are rarely a deal breaker for a game, but for Killzone 2 they are at least one of its major pillars. Put simply, Killzone 2 brings realism to a level seen in barely a handful of games today. Despite being almost entirely in first person, Killzone 2 manages to deliver an unusually cinematic experience.
Advanced lighting and other effects like blur, lens flare, and depth of field in games have become common in recent years, but Killzone 2 brings them to a whole new level. Much of the timeKillzone 2 honestly looks like a computer-generated movie in playable form which has almost never been said for a game, much less one released in the middle of a console cycle."
Read more: http://action-games.suite101.com/article.cfm/killzone_2_playstation_3_review#ixzz0QucDIVMx
"The graphics in Killzone 2 are, by far, the best in any console game to date. Everything from the spectacular lighting effects, the incredibly detailed animation, to the environments, level design and weapon effects are truly top-notch. It's going to be a while before Killzone 2 is displaced as the best in the graphics department. Due to the game's non-linearity, Guerilla have gone all-out in creating the most spectacular-looking and immersive levels possible."
http://www.bossfight.in/2009/03/killzone-2-single-player-review.html
The game has been hailed by many as one of the best looking games of this generation. I will take it one step further and say that it is definitely the best looking game on any console to date. The lighting, textures, and art design are absolutely top notch.
http://gamer.blorge.com/2009/02/25/review-killzone-2-the-best-looking-game-this-generation-part-1/
Graphics: Do you even have to ask? Killzone 2 is technically the best console game on the market in terms of graphics. Thankfully, the art direction steps up to the plate just as impressively.
http://gamernode.com/reviews/7698-killzone-2/page2.html
Graphics
Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece.
http://ps3.ign.com/articles/949/949161p4.html
Should I go on? there's more...
Sorry @ the moment you fail...Deal with it :D PS3 has the best graphics ATM and...
Unless you can find multiple reviews of a xbox360 multi-platform or exclusive game with simular or greater comments about it being the best looking best looking console game on the market period, your argument fails...as dose every other xbox360 fanboy saying x game on xbox360 looks as good or better than the best looking game on PS3
When ever a xbox 360 fanboy says x game on xbox360 looks equal to orbetter than the bestPS3 game on the market post these reviews and ask them to counter with simular reviews from unbias sources to back up their opinion.
it has enough games. Seriously, you people can't talk unless you played all the games. ATM 360 has the best graphics, deal with it. RE5 is the only game i can see dethroning gears 2 along with KZ (although this one IMO is as good as gears 2, different art****) and certainly uncharted looks good but not enough to compete with RE5 IMO.[QUOTE="longshotgir"][QUOTE="Sgt_Hale"]
Probably when the 360 has more games that look as good as PS3's exclusives:|
playharderfool
Got any official unbias reviews to back that up?...
"Graphics- If you have even a little bit of interest in this game you should already know how GREAT the the graphics are. Think of this game as the console Crysis. Outstanding graphics, by far the best graphics I have seen on ANY console game and yes. This game has better graphics than Gears of War 2...!!! Definitely 10/10"
http://www.gamefaqs.com/console/ps3/review/R132444.html
"Graphics alone are rarely a deal breaker for a game, but for Killzone 2 they are at least one of its major pillars. Put simply, Killzone 2 brings realism to a level seen in barely a handful of games today. Despite being almost entirely in first person, Killzone 2 manages to deliver an unusually cinematic experience.
Advanced lighting and other effects like blur, lens flare, and depth of field in games have become common in recent years, but Killzone 2 brings them to a whole new level. Much of the timeKillzone 2 honestly looks like a computer-generated movie in playable form which has almost never been said for a game, much less one released in the middle of a console cycle."
Read more: http://action-games.suite101.com/article.cfm/killzone_2_playstation_3_review#ixzz0QucDIVMx
"The graphics in Killzone 2 are, by far, the best in any console game to date. Everything from the spectacular lighting effects, the incredibly detailed animation, to the environments, level design and weapon effects are truly top-notch. It's going to be a while before Killzone 2 is displaced as the best in the graphics department. Due to the game's non-linearity, Guerilla have gone all-out in creating the most spectacular-looking and immersive levels possible."
http://www.bossfight.in/2009/03/killzone-2-single-player-review.html
The game has been hailed by many as one of the best looking games of this generation. I will take it one step further and say that it is definitely the best looking game on any console to date. The lighting, textures, and art design are absolutely top notch.
http://gamer.blorge.com/2009/02/25/review-killzone-2-the-best-looking-game-this-generation-part-1/
Graphics: Do you even have to ask? Killzone 2 is technically the best console game on the market in terms of graphics. Thankfully, the art direction steps up to the plate just as impressively.
http://gamernode.com/reviews/7698-killzone-2/page2.html
Graphics
Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece.
http://ps3.ign.com/articles/949/949161p4.html
Should I go on? there's more...
Sorry @ the moment you fail...Deal with it :D PS3 has the best graphics ATM and...
Unless you can find multiple reviews of a xbox360 multi-platform or exclusive game with simular or greater comments about it being the best looking best looking console game on the market period, your argument fails...as dose every other xbox360 fanboy saying x game on xbox360 looks as good or better than the best looking game on PS3
When ever a xbox 360 fanboy says x game on xbox360 looks equal to orbetter than the bestPS3 game on the market post these reviews and ask them to counter with simular reviews from unbias sources to back up their opinion.
another example of fail
most of thse articles are talking about visuals not graphics. they like pretty much everyone here wrongly confuse the two terms or meld them together in some sort of hybrid abortion of a term.
graphics are technical fact they dont include things like art or **** it doesnt matte rhow a game looks, it doesnt matter if its cinematic, or atmospheric, things like level design and art ****dont have anything to do with graphics.
graphics can be used to determine system power, visuals cannot.
KZ2 is an example of great console graphics but it in no way beats uncharted or UC2 or gears 2 or even kameo on the consoles equal to yes. better in some areas weaker in others. but GRAPHICALLY equal.
im sory but i think your wrong, they said that the bluray drive is vital to getting full power out of the ps3, as the 360 doesnt have a bluray drive i can assume you understand what im saying, also mentioned... the ps3 exclusives verses 360 etc having the code done pefectly for the games would resort the ps3 in having 5-10% more power than the 360.. my answer NO 360 couldnt do as good..shakengandulf
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