Crysis 2 a step backwards?

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Master_ShakeXXX

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#51 Master_ShakeXXX
Member since 2008 • 13361 Posts

Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.

Oh wait, you're talking about graphics, not gameplay... :|

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AAllxxjjnn

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#52 AAllxxjjnn
Member since 2008 • 19992 Posts

Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.

Master_ShakeXXX
So, are you ever gonna even attempt back up why that is?
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Master_ShakeXXX

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#53 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Master_ShakeXXX"]

Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.

AAllxxjjnn

So, are you ever gonna even attempt back up why that is?

Dude, I already explained it in the other thread. Yeah, sure, the game could be awesome and I could be totally owning myself right now, but as of yet there hasn't been any gameplay videos to suggest this game wont suck. It just looks generic and boring in the true sense of the words.

It doesn't even matter because the TC is speaking in terms of graphics. I don't argue over shallow things such as that.

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imprezawrx500

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#54 imprezawrx500
Member since 2004 • 19187 Posts
I'll wait till I play it to decide, but far cry has far better level design than crysis and look way better than that. while crysis is sort of open, the awesome massive open environments from farcry and being able to snipe from over a mile away disappeared in favor of powers. Ok don't get me wrong crysis has great levels but not as awesome as farcry and lacks in door settings. Hopefully crysis 2 has good multpath indoor settings like farcry and is not just a generic shooter with a nano suit.
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AAllxxjjnn

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#55 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"][QUOTE="Master_ShakeXXX"]

Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.

Master_ShakeXXX

So, are you ever gonna even attempt back up why that is?

Dude, I already explained it in the other thread. Yeah, sure, the game could be awesome and I could be totally owning myself right now, but as of yet there hasn't been any gameplay videos to suggest this game wont suck. It just looks generic and boring inthe true sense of the words.

You're free to think it looks boring, but your explanation for why is weird, because you can still use the suit strategically and survey your environment. Pay attention to the videos and piece things together, the freedom is still there. The environments we've seen are still fairly large and open, this time with an extra layer of verticality on top. If the environments still feel natural and act as a sandbox, it won't be like anything on the market. Smaller environments do not inherently make Crysis generic and boring. There were areas of Crysis which weren't all that large, yet it still let you tackle things how you wanted. The levels don't need to be the size of the largest area in Crysis to allow you freedom.

Take away the suit, interactivity with the environment, sandbox level design, real-time weapon modding, and throw the player into a CoD sty1e level and you've got yourself generic. Nothing we've shown suggests the levels are designed like CoD.

You're passing judgement on a game without all the details. It's like me seeing a video of Vanquish without someone using the suits abilities. Generic.

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Heyhuub

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#56 Heyhuub
Member since 2010 • 317 Posts

http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=related

This looks pretty damn close to the Crysis 1 screen.

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Master_ShakeXXX

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#57 Master_ShakeXXX
Member since 2008 • 13361 Posts

[QUOTE="Master_ShakeXXX"]

[QUOTE="AAllxxjjnn"] So, are you ever gonna even attempt back up why that is? AAllxxjjnn

Dude, I already explained it in the other thread. Yeah, sure, the game could be awesome and I could be totally owning myself right now, but as of yet there hasn't been any gameplay videos to suggest this game wont suck. It just looks generic and boring inthe true sense of the words.

You're free to think it looks boring, but your explanation for why is weird, because you can still use the suit strategically and survey your environment. Pay attention to the videos and piece things together, the freedom is still there. The environments we've seen are still fairly large and open, this time with an extra layer of verticality on top. If the environments still feel natural and act as a sandbox, it won't be like anything on the market. Smaller environments do not inherently make Crysis generic and boring. There were areas of Crysis which weren't all that large, yet it still let you tackle things how you wanted. The levels don't need to be the size of the largest area in Crysis to allow you freedom.

Take away the suit, interactivity with the environment, sandbox level design, real-time weapon modding, and throw the player into a CoD sty1e level and you've got yourself generic. Nothing we've shown suggests the levels are designed like CoD.

You're passing judgement on a game without all the details. It's like me seeing a video of Vanquish without someone using the suits abilities. Generic.

Why in the hell wouldn't they show that stuff though? Being that the series originated on PC you'd think Crytek wouldn't wanna piss off their core fan-base. They're only showing off footage from the console versions, showing multiplayer videos that are so boring they could put an 8 year old hyped up on mountain due to sleep, and not only that, but using demonstrators who could quite possibly be some of the worst gamers I have ever seen. They arn't showing off the potential size of the environments and ways how you can effectly use them to your advantage. The environments may be bigger than your typical corridor shooter, but it still looks to be playing like one. It's like they WANT me to think the game is gonna suck...

I can't quite fully explain it. When I'm looking at videos of Crysis 2, I just don't really see that "coolness" that I saw in videos of the original. And don't think I'm deriving some kind of pleasure from hating on this game. Believe me, I was pretty pumped when I heard it was coming to consoles. I said to myself "freakin sweet. I finally get to experience the awesome that is Crysis!". Been dissapointed thus far, but it would begreat if I am wrong.

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bobbetybob

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#58 bobbetybob
Member since 2005 • 19370 Posts
Hmm modded picture of Crysis VS console picture of Crysis 2, versus what looks like the Wii version of Far Cry. What a fair comparison.
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Master_ShakeXXX

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#59 Master_ShakeXXX
Member since 2008 • 13361 Posts

Hmm modded picture of Crysis VS console picture of Crysis 2, versus what looks like the Wii version of Far Cry. What a fair comparison.bobbetybob

:lol:

and I would expect nothing less from my beloved System Wars.

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AnnoyedDragon

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#60 AnnoyedDragon
Member since 2006 • 9948 Posts

"on occasion elements which work on the PC version but aren't able to scale down to the consoles, simply don't go in."

Levels can only be as large as consoles support, there can only be as many polygons as will run on consoles (reducing on screen objects), there can only be as many AI on screen as will run on consoles.

Not everything can be scaled.

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Kane04

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#61 Kane04
Member since 2006 • 2115 Posts

(...)There's no way in hell Nvidia is letting them put it out looking the way it does in those screens. I guarantee it will look amazing.

psn8214
I'm just curious how much of a say nvidia has on crysis 2 exacly?
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mo0ksi

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#62 mo0ksi
Member since 2007 • 12337 Posts
Hmm modded picture of Crysis VS console picture of Crysis 2, versus what looks like the Wii version of Far Cry. What a fair comparison.bobbetybob
A. I believe that 'modded' Crysis pic is alpha. B. It's the only thing we can go on until Crytek actually starts showing it on PC, and I doubt the difference will be that large. C. It's clearly the PC version of Far Cry. I played it a couple months ago and looks exactly like that. It doesn't look that good anymore visually.
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dakan45

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#63 dakan45
Member since 2009 • 18819 Posts
Not at all. NY is much harder to render due to the destroyed building with diffirent labels on them. its harder to make a city yet linear enviroment to run well rather a jungle evniroment with repettive vegetation and terrain. Dont forget crysis 2 is filled with various objects everywhere. Oh and please dont compare with that crysis 1 bullshot that is nowhere near the actual game.
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AnnoyedDragon

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#64 AnnoyedDragon
Member since 2006 • 9948 Posts

Something else impacted.

http://www.youtube.com/watch?v=O0dP8EEMN0k

Since CryEngine 3 uses deferred lighting, it will struggle with traditional AA. So they are now having to experiment with alternatives.

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Master_ShakeXXX

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#65 Master_ShakeXXX
Member since 2008 • 13361 Posts

Not at all. NY is much harder to render due to the destroyed building with diffirent labels on them. its harder to make a city yet linear enviroment to run well rather a jungle evniroment with repettive vegetation and terrain. Dont forget crysis 2 is filled with various objects everywhere. Oh and please dont compare with that crysis 1 bullshot that is nowhere near the actual game.dakan45

Foliage is the only true test of a game's graphical mettle :D

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Kane04

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#66 Kane04
Member since 2006 • 2115 Posts
[QUOTE="dakan45"]Not at all. NY is much harder to render due to the destroyed building with diffirent labels on them. its harder to make a city yet linear enviroment to run well rather a jungle evniroment with repettive vegetation and terrain. Dont forget crysis 2 is filled with various objects everywhere. Oh and please dont compare with that crysis 1 bullshot that is nowhere near the actual game.

You have a point there, Crysis 2 will be needing to pull much more textures, people drop their jaws at Crysis look at what i just did... [spoiler] Those are just the ones i can spot. [/spoiler] Texture is repeated and rotated several times to avoid that "chess board" look and still cut on the texture needs. Basically you can do that for hundreds of meters and get away with it, because its "all" jungle and really jungle also looks everything the same. But you are forgetting something, as far as modeling goes i think a jungle is much more challenging, its round and organic, a city has all the sharp edges and all, i don't think they will need so much polygon count to get it on the same league as the original Crysis. Reason why people are disappointed with the looks is about art direction i think, the jungle on the original was amazingly well done, the city on 2 as this plain look about it but i don't think its the tech side fault.
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campzor

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#67 campzor
Member since 2004 • 34932 Posts

http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=related

This looks pretty damn close to the Crysis 1 screen.

Heyhuub

fixed and wow... crysis is seriously an awesome looking game..

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dakan45

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#68 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]Not at all. NY is much harder to render due to the destroyed building with diffirent labels on them. its harder to make a city yet linear enviroment to run well rather a jungle evniroment with repettive vegetation and terrain. Dont forget crysis 2 is filled with various objects everywhere. Oh and please dont compare with that crysis 1 bullshot that is nowhere near the actual game.Kane04
You have a point there, Crysis 2 will be needing to pull much more textures, people drop their jaws at Crysis look at what i just did... [spoiler] Those are just the ones i can spot. [/spoiler] Texture is repeated and rotated several times to avoid that "chess board" look and still cut on the texture needs. Basically you can do that for hundreds of meters and get away with it, because its "all" jungle and really jungle also looks everything the same. But you are forgetting something, as far as modeling goes i think a jungle is much more challenging, its round and organic, a city has all the sharp edges and all, i don't think they will need so much polygon count to get it on the same league as the original Crysis. Reason why people are disappointed with the looks is about art direction i think, the jungle on the original was amazingly well done, the city on 2 as this plain look about it but i don't think its the tech side fault.

There is that, there is the number of diffirent objects and there is the advanced lighting. As for polygons? Honestly some of those buildings they showed are far more complicated than a bunch of trees.

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Kane04

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#69 Kane04
Member since 2006 • 2115 Posts

There is that, there is the number of diffirent objects and there is the advanced lighting. As for polygons? Honestly some of those buildings they showed are far more complicated than a bunch of trees.

dakan45
This can be an endless argument... I'd rather model buildings than trees, i did it fairly well before but i never got the vegetation right, that has to count for something right? I've always thought making edgy stuff (buildings, metal armors, etc...) was easier than "round" stuff (vegetation, fabric uniform, etc...). Maybe crytek is just sitting on their throne and not making an effort, i mean if COD sells like hell, Crysis on 3 systems will surely sell decently, more than last time with all the pirated copies, at least they can be pretty sure of that on the 360 and really pretty sure on the PS3.
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Orpical

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#70 Orpical
Member since 2010 • 25 Posts
Man - you may have just saved me hours of testng mods. Does what your saying about the original code being best apply to CCC too? After doing some research that's the one I was going to start with. I don't wanna use any mods that are only optimized for certain sections of the game though.
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dakan45

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#71 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"]

There is that, there is the number of diffirent objects and there is the advanced lighting. As for polygons? Honestly some of those buildings they showed are far more complicated than a bunch of trees.

Kane04
This can be an endless argument... I'd rather model buildings than trees, i did it fairly well before but i never got the vegetation right, that has to count for something right? I've always thought making edgy stuff (buildings, metal armors, etc...) was easier than "round" stuff (vegetation, fabric uniform, etc...). Maybe crytek is just sitting on their throne and not making an effort, i mean if COD sells like hell, Crysis on 3 systems will surely sell decently, more than last time with all the pirated copies, at least they can be pretty sure of that on the 360 and really pretty sure on the PS3.

Well, the buildings and interiors in crysis seem unimpressive apart from the alien ship level. So what i am saying is that everything on crysis was more or less a repettive brush in the editor just like far cry. But the level design, or should i say "building design" because thats what the levels of crysis 2 are all about...seems to be more unique with more varied design on those buildings. As for cod? I think its mostly because of mp. I guess thats why so many games try to make a good multiplayer component including crytek that their games never were about mp.
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NotTarts

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#72 NotTarts
Member since 2010 • 342 Posts

Something else impacted.

http://www.youtube.com/watch?v=O0dP8EEMN0k

Since CryEngine 3 uses deferred lighting, it will struggle with traditional AA. So they are now having to experiment with alternatives.

AnnoyedDragon

Crysis couldn't apply AA to vegetation (which made up 50% of the scenery), anyway. Regardless, the advantages of having deferred lighting far outweigh the disadvantages of having to use alternative AA techniques.

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NAPK1NS

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#73 NAPK1NS
Member since 2004 • 14870 Posts
I think it's going to look totally amazing on PC. From the brief clips of footage we've seen, the level design does seem to be a bit more thinned out - I'm wondering if I'll be left missing the jungle setting since it allowed for so much tactical freedom. P.S. Just as a side note, the picture of the original Crysis that you posted is a pretty silly example. That's what the game looks like after a mod that barely any computer supports. I mean, it's still the greatest looking game ever made, but it don't look that good. :?
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Silenthps

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#74 Silenthps
Member since 2006 • 7302 Posts
why are you comparing the PC version of Crysis to the Console version of Crysis 2? Why not compare it to this? http://www.youtube.com/watch?v=DtrOqg6wTtI&hd=1
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AnnoyedDragon

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#75 AnnoyedDragon
Member since 2006 • 9948 Posts

Crysis couldn't apply AA to vegetation (which made up 50% of the scenery), anyway. Regardless, the advantages of having deferred lighting far outweigh the disadvantages of having to use alternative AA techniques.

NotTarts

There are urban environments in Crysis you know? Plus the gun/hand models in your face 99% of the time. Handling transparancy is another problem, though there are performance intensive ways of getting around it.

I like using AA for the record, you may very well not care; but that doesn't obligate me not to.

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Brendissimo35

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#76 Brendissimo35
Member since 2005 • 1934 Posts

Far Cry looks way better than that, and the screenshots of Crysis you're using are from E3 and don't represent the actual game. That being said Crysis 2 will not be very innovative on the graphics front, and I'm worried it will lose Crytek's open world brand of gameplay.

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PcGamingRig

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#77 PcGamingRig
Member since 2009 • 7386 Posts

why are they hiding the PC version? i want to see some really good gameplay footage :(.

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markop2003

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#78 markop2003
Member since 2005 • 29917 Posts
[QUOTE="yellosnolvr"]first of all, cgi screen of crysis. even on enthusiast it doesnt look like that.

They're not CGI, it's a different set of lighting settings, there is some documentation arround of how to change it to look like that.

I dunno, the MP beta on the 360 looked pretty decent:

NotTarts
Those really don't look all that great, textures are flat, really needs some AA, low screen and alot of the textures are low res
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Supabul

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#79 Supabul
Member since 2004 • 4266 Posts

Those Crysis 1 screenshot are what the Dev's said it was going to be like, but I don't think it ever reached that level of detail

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JetB1ackNewYear

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#80 JetB1ackNewYear
Member since 2007 • 2931 Posts
personally what i think happened is crysis 1 spoiled us bad!! were so amazed still how good the visuals are. now we think crysis 2 is going to be a leap ahead of the first one. but its only a skip and were all like WTF man! bc thats how i am :-P haha
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Ninja-Hippo

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#81 Ninja-Hippo
Member since 2008 • 23434 Posts
There's only so much they can do with graphics. When you get a game as ridiculously good looking as Crysis which is SO good graphically that computers couldn't even run it at max settings at release, you can't then expect them to start from scratch and make another giant leap with the sequel just a couple of years later.
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Chutebox

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#82 Chutebox
Member since 2007 • 51607 Posts

That Crysis pic, is that how it looks without mods?

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#83 yodogpollywog
Member since 2010 • 267 Posts

I think this pics says it all really.

mattuk69
That's the dumbest comparison ever. buildings vs jungle ROFL.
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glez13

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#84 glez13
Member since 2006 • 10314 Posts

OMG!

Comparing a not even maxed screen of Farcry to a pic of Crysis that isn't even inside the game, and then even compare that Crysis pic to a pic of the console version of Crysis 2?

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Baranga

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#85 Baranga
Member since 2005 • 14217 Posts

That Crysis pic, is that how it looks without mods?

Chutebox

No. It's just different lightning settings. You can easily make Crysis look like that.

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glez13

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#86 glez13
Member since 2006 • 10314 Posts

That Crysis pic, is that how it looks without mods?

Chutebox

Even with mods and playing around with the TOD it is not certain that Crysis would look like the footage that pic came from.

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yodogpollywog

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#87 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="Chutebox"]

That Crysis pic, is that how it looks without mods?

glez13

Even with mods and playing around with the TOD it is not certain that Crysis would look like the footage that pic came from.

that's a screenshot of original crysis before it was released/still in development. crysis doesnt look like that.
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jun_aka_pekto

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#88 jun_aka_pekto
Member since 2010 • 25255 Posts

Everyone seems afraid to spam. I'm not. Here's vanilla Crysis. High at the start of Relic:

The end of Recovery. I think the default lighting in Crysis (not Warhead) is the most realistic. I think the folks in the Philippines, Honduras, or Colombia would agree.

Somebody also mentioned there's no AA in the foliage of Crysis. I could've sworn there is. Perhaps not with the coconut tree leaves. But most everything else seem to have it.

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antifanboyftw

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#89 antifanboyftw
Member since 2007 • 2214 Posts
its probably harder to make a realistic-looking NYC than a jungle? idk, but all we've seen so far is either the 360 version or a pc running at the specs of the 360 version (with the person on it using the 360 controller to play the game)
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deactivated-5c8e4e07d5510

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#90 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
Gameplay wise, it looks like a step backwards, but they have to cater to the console audience that will also be buying the game.
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nameless12345

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#91 nameless12345
Member since 2010 • 15125 Posts

Don't worry, you're getting your tesselation-heavy GeForce GTX 580 optimizations ;)

Although I believe many will still like Crysis 1 over 2 due to the later taking place in a city which simply doesn't have as many lush trees as a jungle does :P

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HaloinventedFPS

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#92 HaloinventedFPS
Member since 2010 • 4738 Posts
Crysis 2 on PC will look better than 1 and run more easy due to smaller maps Gameplay wise Crysis 2 is looking more fun
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HaloinventedFPS

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#93 HaloinventedFPS
Member since 2010 • 4738 Posts
Hopefully Nvidia dont ruin Crysis 2 on PC by making it very unoptimized to sell more cards, or adding Nvidia Physx and forcing AA to screw over Ati users
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#94 Ondoval
Member since 2005 • 3103 Posts

Those Crysis 1 screenshot are what the Dev's said it was going to be like, but I don't think it ever reached that level of detail

Supabul

As was posted in this thread in a couple of times:

http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=related

My main concern about the artistic designs and choices in Crysis 2 are: when they talked about to migrate to urban jungle I didn't mind New York. for urban warfare I understand small to middle towns with buildings with 3-4 floors at most, environments as Mashtur City, Sharqui Peninsula or Road To Jalalabad as in the Battlefield 2 maps.

This is due in a city as New York you known that the skyline is huge, and the game will happen in an environment in which most of the buildings will not be accessible. You known that they will not let you to enter in a skyscrapper and maraud 50 floors: would be stupid, boring and a waste of time and effort. For this reason "urban warfare" with small buildings, in which you can reach the roofs and move freely are a much better concept. NYC lacks sense: most of the environments will show you surrounded by useless, huge building that will have 0% impact in the gameplay. Think about Crysis 1, in the game you can climb to the summit of any of the human buildings you see; this no longer will be true in Crysis 2.

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psn8214

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#95 psn8214
Member since 2009 • 14930 Posts

[QUOTE="psn8214"]

(...)There's no way in hell Nvidia is letting them put it out looking the way it does in those screens. I guarantee it will look amazing.

Kane04

I'm just curious how much of a say nvidia has on crysis 2 exacly?

A 2 million dollar say. I personally think the game looks boring, but man, it's going to look amazing.

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dontshackzmii

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#96 dontshackzmii
Member since 2009 • 6026 Posts

crysis 2 will sell better on the hd consoles witch are killing gaming .

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T_REX305

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#97 T_REX305
Member since 2010 • 11304 Posts

I would love to have this game but unfortunetly i need a computer from 2021 in order to play it.

_CaptainHappy_

u could always change the settings :P

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SPBoss

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#98 SPBoss
Member since 2009 • 3746 Posts
Let me make it simple for you When a PC game goes multiplatform = 3 Steps back
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strangeisland

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#99 strangeisland
Member since 2009 • 1153 Posts

Those Crysis 1 screenshot are what the Dev's said it was going to be like, but I don't think it ever reached that level of detail

Supabul

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SPBoss

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#100 SPBoss
Member since 2009 • 3746 Posts

[QUOTE="Supabul"]

Those Crysis 1 screenshot are what the Dev's said it was going to be like, but I don't think it ever reached that level of detail

strangeisland

Yes it did.. LINK http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=related