Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.
Oh wait, you're talking about graphics, not gameplay... :|
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Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.
Oh wait, you're talking about graphics, not gameplay... :|
So, are you ever gonna even attempt back up why that is?Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.
Master_ShakeXXX
[QUOTE="Master_ShakeXXX"]So, are you ever gonna even attempt back up why that is?Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.
AAllxxjjnn
Dude, I already explained it in the other thread. Yeah, sure, the game could be awesome and I could be totally owning myself right now, but as of yet there hasn't been any gameplay videos to suggest this game wont suck. It just looks generic and boring in the true sense of the words.
It doesn't even matter because the TC is speaking in terms of graphics. I don't argue over shallow things such as that.
So, are you ever gonna even attempt back up why that is?[QUOTE="AAllxxjjnn"][QUOTE="Master_ShakeXXX"]
Not so much a step backwards as just flat-out missing a step and falling down 20 flights of stairs to it's horrific death.
Master_ShakeXXX
Dude, I already explained it in the other thread. Yeah, sure, the game could be awesome and I could be totally owning myself right now, but as of yet there hasn't been any gameplay videos to suggest this game wont suck. It just looks generic and boring inthe true sense of the words.
You're free to think it looks boring, but your explanation for why is weird, because you can still use the suit strategically and survey your environment. Pay attention to the videos and piece things together, the freedom is still there. The environments we've seen are still fairly large and open, this time with an extra layer of verticality on top. If the environments still feel natural and act as a sandbox, it won't be like anything on the market. Smaller environments do not inherently make Crysis generic and boring. There were areas of Crysis which weren't all that large, yet it still let you tackle things how you wanted. The levels don't need to be the size of the largest area in Crysis to allow you freedom.
Take away the suit, interactivity with the environment, sandbox level design, real-time weapon modding, and throw the player into a CoD sty1e level and you've got yourself generic. Nothing we've shown suggests the levels are designed like CoD.
You're passing judgement on a game without all the details. It's like me seeing a video of Vanquish without someone using the suits abilities. Generic.
[QUOTE="Master_ShakeXXX"]
[QUOTE="AAllxxjjnn"] So, are you ever gonna even attempt back up why that is? AAllxxjjnn
Dude, I already explained it in the other thread. Yeah, sure, the game could be awesome and I could be totally owning myself right now, but as of yet there hasn't been any gameplay videos to suggest this game wont suck. It just looks generic and boring inthe true sense of the words.
You're free to think it looks boring, but your explanation for why is weird, because you can still use the suit strategically and survey your environment. Pay attention to the videos and piece things together, the freedom is still there. The environments we've seen are still fairly large and open, this time with an extra layer of verticality on top. If the environments still feel natural and act as a sandbox, it won't be like anything on the market. Smaller environments do not inherently make Crysis generic and boring. There were areas of Crysis which weren't all that large, yet it still let you tackle things how you wanted. The levels don't need to be the size of the largest area in Crysis to allow you freedom.
Take away the suit, interactivity with the environment, sandbox level design, real-time weapon modding, and throw the player into a CoD sty1e level and you've got yourself generic. Nothing we've shown suggests the levels are designed like CoD.
You're passing judgement on a game without all the details. It's like me seeing a video of Vanquish without someone using the suits abilities. Generic.
Why in the hell wouldn't they show that stuff though? Being that the series originated on PC you'd think Crytek wouldn't wanna piss off their core fan-base. They're only showing off footage from the console versions, showing multiplayer videos that are so boring they could put an 8 year old hyped up on mountain due to sleep, and not only that, but using demonstrators who could quite possibly be some of the worst gamers I have ever seen. They arn't showing off the potential size of the environments and ways how you can effectly use them to your advantage. The environments may be bigger than your typical corridor shooter, but it still looks to be playing like one. It's like they WANT me to think the game is gonna suck...
I can't quite fully explain it. When I'm looking at videos of Crysis 2, I just don't really see that "coolness" that I saw in videos of the original. And don't think I'm deriving some kind of pleasure from hating on this game. Believe me, I was pretty pumped when I heard it was coming to consoles. I said to myself "freakin sweet. I finally get to experience the awesome that is Crysis!". Been dissapointed thus far, but it would begreat if I am wrong.
Hmm modded picture of Crysis VS console picture of Crysis 2, versus what looks like the Wii version of Far Cry. What a fair comparison.bobbetybob
:lol:
and I would expect nothing less from my beloved System Wars.
"on occasion elements which work on the PC version but aren't able to scale down to the consoles, simply don't go in."
Levels can only be as large as consoles support, there can only be as many polygons as will run on consoles (reducing on screen objects), there can only be as many AI on screen as will run on consoles.
Not everything can be scaled.
Hmm modded picture of Crysis VS console picture of Crysis 2, versus what looks like the Wii version of Far Cry. What a fair comparison.bobbetybobA. I believe that 'modded' Crysis pic is alpha. B. It's the only thing we can go on until Crytek actually starts showing it on PC, and I doubt the difference will be that large. C. It's clearly the PC version of Far Cry. I played it a couple months ago and looks exactly like that. It doesn't look that good anymore visually.
Something else impacted.
http://www.youtube.com/watch?v=O0dP8EEMN0k
Since CryEngine 3 uses deferred lighting, it will struggle with traditional AA. So they are now having to experiment with alternatives.
Not at all. NY is much harder to render due to the destroyed building with diffirent labels on them. its harder to make a city yet linear enviroment to run well rather a jungle evniroment with repettive vegetation and terrain. Dont forget crysis 2 is filled with various objects everywhere. Oh and please dont compare with that crysis 1 bullshot that is nowhere near the actual game.dakan45
Foliage is the only true test of a game's graphical mettle :D
[QUOTE="dakan45"]Not at all. NY is much harder to render due to the destroyed building with diffirent labels on them. its harder to make a city yet linear enviroment to run well rather a jungle evniroment with repettive vegetation and terrain. Dont forget crysis 2 is filled with various objects everywhere. Oh and please dont compare with that crysis 1 bullshot that is nowhere near the actual game.Kane04You have a point there, Crysis 2 will be needing to pull much more textures, people drop their jaws at Crysis look at what i just did... [spoiler]
This can be an endless argument... I'd rather model buildings than trees, i did it fairly well before but i never got the vegetation right, that has to count for something right? I've always thought making edgy stuff (buildings, metal armors, etc...) was easier than "round" stuff (vegetation, fabric uniform, etc...). Maybe crytek is just sitting on their throne and not making an effort, i mean if COD sells like hell, Crysis on 3 systems will surely sell decently, more than last time with all the pirated copies, at least they can be pretty sure of that on the 360 and really pretty sure on the PS3.There is that, there is the number of diffirent objects and there is the advanced lighting. As for polygons? Honestly some of those buildings they showed are far more complicated than a bunch of trees.
dakan45
[QUOTE="dakan45"]This can be an endless argument... I'd rather model buildings than trees, i did it fairly well before but i never got the vegetation right, that has to count for something right? I've always thought making edgy stuff (buildings, metal armors, etc...) was easier than "round" stuff (vegetation, fabric uniform, etc...). Maybe crytek is just sitting on their throne and not making an effort, i mean if COD sells like hell, Crysis on 3 systems will surely sell decently, more than last time with all the pirated copies, at least they can be pretty sure of that on the 360 and really pretty sure on the PS3. Well, the buildings and interiors in crysis seem unimpressive apart from the alien ship level. So what i am saying is that everything on crysis was more or less a repettive brush in the editor just like far cry. But the level design, or should i say "building design" because thats what the levels of crysis 2 are all about...seems to be more unique with more varied design on those buildings. As for cod? I think its mostly because of mp. I guess thats why so many games try to make a good multiplayer component including crytek that their games never were about mp.There is that, there is the number of diffirent objects and there is the advanced lighting. As for polygons? Honestly some of those buildings they showed are far more complicated than a bunch of trees.
Kane04
Something else impacted.
http://www.youtube.com/watch?v=O0dP8EEMN0k
Since CryEngine 3 uses deferred lighting, it will struggle with traditional AA. So they are now having to experiment with alternatives.
AnnoyedDragon
Crysis couldn't apply AA to vegetation (which made up 50% of the scenery), anyway. Regardless, the advantages of having deferred lighting far outweigh the disadvantages of having to use alternative AA techniques.
Crysis couldn't apply AA to vegetation (which made up 50% of the scenery), anyway. Regardless, the advantages of having deferred lighting far outweigh the disadvantages of having to use alternative AA techniques.
NotTarts
There are urban environments in Crysis you know? Plus the gun/hand models in your face 99% of the time. Handling transparancy is another problem, though there are performance intensive ways of getting around it.
I like using AA for the record, you may very well not care; but that doesn't obligate me not to.
Far Cry looks way better than that, and the screenshots of Crysis you're using are from E3 and don't represent the actual game. That being said Crysis 2 will not be very innovative on the graphics front, and I'm worried it will lose Crytek's open world brand of gameplay.
Those really don't look all that great, textures are flat, really needs some AA, low screen and alot of the textures are low resI dunno, the MP beta on the 360 looked pretty decent:
NotTarts
That's the dumbest comparison ever. buildings vs jungle ROFL.I think this pics says it all really.
mattuk69
[QUOTE="Chutebox"]
That Crysis pic, is that how it looks without mods?
glez13
Even with mods and playing around with the TOD it is not certain that Crysis would look like the footage that pic came from.
that's a screenshot of original crysis before it was released/still in development. crysis doesnt look like that.Everyone seems afraid to spam. I'm not. Here's vanilla Crysis. High at the start of Relic:
The end of Recovery. I think the default lighting in Crysis (not Warhead) is the most realistic. I think the folks in the Philippines, Honduras, or Colombia would agree.
Somebody also mentioned there's no AA in the foliage of Crysis. I could've sworn there is. Perhaps not with the coconut tree leaves. But most everything else seem to have it.
Don't worry, you're getting your tesselation-heavy GeForce GTX 580 optimizations ;)
Although I believe many will still like Crysis 1 over 2 due to the later taking place in a city which simply doesn't have as many lush trees as a jungle does :P
Those Crysis 1 screenshot are what the Dev's said it was going to be like, but I don't think it ever reached that level of detail
Supabul
As was posted in this thread in a couple of times:
http://www.youtube.com/watch?v=shZzYkpl5Nk&feature=related
My main concern about the artistic designs and choices in Crysis 2 are: when they talked about to migrate to urban jungle I didn't mind New York. for urban warfare I understand small to middle towns with buildings with 3-4 floors at most, environments as Mashtur City, Sharqui Peninsula or Road To Jalalabad as in the Battlefield 2 maps.
This is due in a city as New York you known that the skyline is huge, and the game will happen in an environment in which most of the buildings will not be accessible. You known that they will not let you to enter in a skyscrapper and maraud 50 floors: would be stupid, boring and a waste of time and effort. For this reason "urban warfare" with small buildings, in which you can reach the roofs and move freely are a much better concept. NYC lacks sense: most of the environments will show you surrounded by useless, huge building that will have 0% impact in the gameplay. Think about Crysis 1, in the game you can climb to the summit of any of the human buildings you see; this no longer will be true in Crysis 2.
[QUOTE="psn8214"]I'm just curious how much of a say nvidia has on crysis 2 exacly?(...)There's no way in hell Nvidia is letting them put it out looking the way it does in those screens. I guarantee it will look amazing.
Kane04
A 2 million dollar say. I personally think the game looks boring, but man, it's going to look amazing.
Those Crysis 1 screenshot are what the Dev's said it was going to be like, but I don't think it ever reached that level of detail
Supabul
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