Crysis 2 details in EDGE

This topic is locked from further discussion.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#101 Espada12
Member since 2008 • 23247 Posts

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

KalEl370

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

Avatar image for mtradr43
mtradr43

5272

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 mtradr43
Member since 2005 • 5272 Posts
[QUOTE="Espada12"]

[QUOTE="KalEl370"]

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

except crysis warhead compared to crysis was substantially more linear, whos fault was that?
Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#103 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="KalEl370"]

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

mtradr43

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

except crysis warhead compared to crysis was substantially more linear, whos fault was that?

No one, it was a design choice made by the devs, but this time it isn't even a choice and if it's even linear than warhead it comes into corridor shooter territory!

Avatar image for SparkyProtocol
SparkyProtocol

7680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#104 SparkyProtocol
Member since 2009 • 7680 Posts

[QUOTE="KalEl370"]

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

Espada12

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

I'd blame the devs for making the decision or, more realistically, the **** pirates that keep a lot of devs from staying PC exclusive. Stop blowing **** out of proportions, broseph. :P

Avatar image for KalEl370
KalEl370

907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 KalEl370
Member since 2007 • 907 Posts

[QUOTE="KalEl370"]

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

Espada12

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

Hmm, maybe because it was the devs who chose to make it on consoles? Didn't you say that Crysis sold well? Blame the devs for their choice of making it on consoles not because of console limitations. They could've chose to keep the series PC exclusive but did not, so who is really to blame? I seem to recall Crytek blaming lack of sales due to piracy. You should be angry at Crytek, not consoles.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#106 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="KalEl370"]

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

KalEl370

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

Hmm, maybe because it was the devs who chose to make it on consoles? Didn't you say that Crysis sold well? Blame the devs for their choice of making it on consoles not because of console limitations. They could've chose to keep the series PC exclusive but did not, so who is really to blame? I seem to recall Crytek blaming lack of sales due to piracy. You should be angry at Crytek, not consoles.

They did blame it on piracy, then they quickly changed their tune when they went over the first million and here is the explanation of why they went to consoles.

http://e3.gamespot.com/story/6211802/console-crysis-was-inevitable

Now you see they always planned to go consoles according to that, because they had it on their minds even before the first crysis launched. I believe the whole piracy talk was just trying to give a legit reason for going mulitplatform other than saying we want more money.

Avatar image for SparkyProtocol
SparkyProtocol

7680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#107 SparkyProtocol
Member since 2009 • 7680 Posts

[QUOTE="KalEl370"]

[QUOTE="Espada12"]

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

Espada12

Hmm, maybe because it was the devs who chose to make it on consoles? Didn't you say that Crysis sold well? Blame the devs for their choice of making it on consoles not because of console limitations. They could've chose to keep the series PC exclusive but did not, so who is really to blame? I seem to recall Crytek blaming lack of sales due to piracy. You should be angry at Crytek, not consoles.

They did blame it on piracy, then they quickly changed their tune when they went over the first million and here is the explanation of why they went to consoles.

http://e3.gamespot.com/story/6211802/console-crysis-was-inevitable

Now you see they always planned to go consoles according to that, because they had it on their minds even before the first crysis launched. I believe the whole piracy talk was just trying to give a legit reason for going mulitplatform other than saying we want more money.

Crysis is one of the most pirated games, apparently, so that could attribute to them wanting more money.
Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#108 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="KalEl370"]

Yes, blame the consoles and not the devs. That is just silly. Maybe you should start a petition, I hear they work really well. Just look at MW2, its all the way down to #6 on the top Steam sales.

SparkyProtocol

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

I'd blame the devs for making the decision or, more realistically, the **** pirates that keep a lot of devs from staying PC exclusive. Stop blowing **** out of proportions, broseph. :P

Well you can check my post above this one where it rules out pirates weren't the reason for them going to consoles. Either way I'm not really upset about this news, I was expecting this and I willl be buying crysis day 1. All I was doing here was just arguing for argument sake.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#109 Espada12
Member since 2008 • 23247 Posts

Crysis is one of the most pirated games, apparently, so that could attribute to them wanting more money.SparkyProtocol

Thing is though, they decided on going mulitplatform before crysis even shipped so I doubt piracy had anything to do with it. Either way as I said.. day one buy for me, I'm not nerd raging guy who skips a game just because it's designed a bit differently.

Avatar image for KalEl370
KalEl370

907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 KalEl370
Member since 2007 • 907 Posts

[QUOTE="KalEl370"]

[QUOTE="Espada12"]

Of course I'll blame the consoles. They don't have the hardware to run crysis like it was on PC so the devs had to sacrifice. Really now why would I blame the devs for the limitations of consoles?

Espada12

Hmm, maybe because it was the devs who chose to make it on consoles? Didn't you say that Crysis sold well? Blame the devs for their choice of making it on consoles not because of console limitations. They could've chose to keep the series PC exclusive but did not, so who is really to blame? I seem to recall Crytek blaming lack of sales due to piracy. You should be angry at Crytek, not consoles.

They did blame it on piracy, then they quickly changed their tune when they went over the first million and here is the explanation of why they went to consoles.

http://e3.gamespot.com/story/6211802/console-crysis-was-inevitable

Now you see they always planned to go consoles according to that, because they had it on their minds even before the first crysis launched. I believe the whole piracy talk was just trying to give a legit reason for going mulitplatform other than saying we want more money.

So in other words, its a dev choice, correct? This has nothing to do with consoles, and everything to do with a dev choice. You should be directing your frustation at the devs, not consoles. This has nothing to do with consoles. There are plenty of successful games on that are PC only. This is a choice the dev made. You should blame the greed of of Crytek, not the limitations of consoles.

Avatar image for SparkyProtocol
SparkyProtocol

7680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#111 SparkyProtocol
Member since 2009 • 7680 Posts

[QUOTE="SparkyProtocol"]

Crysis is one of the most pirated games, apparently, so that could attribute to them wanting more money.Espada12

Thing is though, they decided on going mulitplatform before crysis even shipped so I doubt piracy had anything to do with it. Either way as I said.. day one buy for me, I'm not nerd raging guy who skips a game just because it's designed a bit differently.

Good. I assumed you were the elitist type. If what you say is true about it being linear like that, then fair dues, but I still think you are blowing the linearity out of proportion as of now.
Avatar image for SparkyProtocol
SparkyProtocol

7680

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

#112 SparkyProtocol
Member since 2009 • 7680 Posts

[QUOTE="Espada12"]

[QUOTE="KalEl370"]

Hmm, maybe because it was the devs who chose to make it on consoles? Didn't you say that Crysis sold well? Blame the devs for their choice of making it on consoles not because of console limitations. They could've chose to keep the series PC exclusive but did not, so who is really to blame? I seem to recall Crytek blaming lack of sales due to piracy. You should be angry at Crytek, not consoles.

KalEl370

They did blame it on piracy, then they quickly changed their tune when they went over the first million and here is the explanation of why they went to consoles.

http://e3.gamespot.com/story/6211802/console-crysis-was-inevitable

Now you see they always planned to go consoles according to that, because they had it on their minds even before the first crysis launched. I believe the whole piracy talk was just trying to give a legit reason for going mulitplatform other than saying we want more money.

So in other words, its a dev choice, correct? This has nothing to do with consoles, and everything to do with a dev choice. You should be directing your frustation at the devs, not consoles. This has nothing to do with consoles. There are plenty of successful games on that are PC only. This is a choice the dev made. You should blame the greed of of Crytek, not the limitations of consoles.

If you want to delve to the core of it then, yes, it is the devs fault for going multiplat and I don't know why that is so hard for people to understand. I also do not think that Crytek is going to make this game a Far Cry 2 like some believe.
Avatar image for xionvalkyrie
xionvalkyrie

3444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 xionvalkyrie
Member since 2008 • 3444 Posts

Meh, my hopes for Crysis 2 have been dashed.

Avatar image for longtonguecat
longtonguecat

2558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#114 longtonguecat
Member since 2008 • 2558 Posts

Why couldn't they have just released it on PC only? I want open gameplay god cat it...

Avatar image for deactivated-635601fd996cc
deactivated-635601fd996cc

4381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#115 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
I'd rather have a different experience, and plus they'll be making more money, who would pass that for the wrath and occasional praise of PC gamers?
Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#116 rolo107
Member since 2007 • 5469 Posts

Personally, I will wait for more hands-on information before making any conclusions. At this point we have just a tiny glimpse of the game; any picture we form in our head will be loose and imaginative. I believe we will get more information in March, in the form of game-play videos, etc. That will be the time to debate the merits of PC vs. Consoles, and whether Crysis 2 will benefit or lose its charm.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 skrat_01
Member since 2007 • 33767 Posts
As long as the sandbox gameplay is intact. Crysis was not open world.
Avatar image for 04dcarraher
04dcarraher

23858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#118 04dcarraher
Member since 2004 • 23858 Posts
Ok, Crytek in 2007 created a game that only 15% of the Pc gaming community could play above medium settings. So right there limited their sales. Next not evey Pc gamer goes out and buys the next hyped game as do alot consolers do. Next the people who pirated never planned on buying the game to begin with so you cant count that as a lost sale. So them selling a game where not even a 4th of the pc population could play descently adding up to a million sales within three months, thats very good. Then by the end of 2008 where alot of people upgraded and bought new pc's were able to play the game which brought the game well above 2 million copies. Then Steam came along and specials which most likely kicked the count up to 4+ milliom copies. The game cost crytek 26 million to make and since Pc games make more profit per copy vs console per copy, and say only 3 million sold and made $25 profit per copy equals to 75 million. So they made enough profit. And thats not even counting Warhead which was alot less to make since the engine(most of the work) was done already. They changed their tune about pirating when they made over a million copies within 3 months because they were hoping of console type of mad rush sale numbers within the first month. Now since the game has to commodate consoles this will change how the levels and game mechanics are created. Consoles are the limiting factor here in terms of technonolgy and how alot of console games have to hold your hands. The 256mb of system memory on each console will create a streamed type of levels where what you do in the this little bubble will reset after you leave it, prime example is Farcry 2 with those checkpoints..... Well at the very least we still have "Crysis" and that they cant take away.
Avatar image for rolo107
rolo107

5469

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#119 rolo107
Member since 2007 • 5469 Posts

Ok, Crytek in 2007 created a game that only 15% of the Pc gaming community could play above medium settings. So right there limited their sales. Next not evey Pc gamer goes out and buys the next hyped game as do alot consolers do. Next the people who pirated never planned on buying the game to begin with so you cant count that as a lost sale. So them selling a game where not even a 4th of the pc population could play descently adding up to a million sales within three months, thats very good. Then by the end of 2008 where alot of people upgraded and bought new pc's were able to play the game which brought the game well above 2 million copies. Then Steam came along and specials which most likely kicked the count up to 4+ milliom copies. The game cost crytek 26 million to make and since Pc games make more profit per copy vs console per copy, and say only 3 million sold and made $25 profit per copy equals to 75 million. So they made enough profit. And thats not even counting Warhead which was alot less to make since the engine(most of the work) was done already. They changed their tune about pirating when they made over a million copies within 3 months because they were hoping of console type of mad rush sale numbers within the first month. Now since the game has to commodate consoles this will change how the levels and game mechanics are created. Consoles are the limiting factor here in terms of technonolgy and how alot of console games have to hold your hands. The 256mb of system memory on each console will create a streamed type of levels where what you do in the this little bubble will reset after you leave it, prime example is Farcry 2 with those checkpoints..... Well at the very least we still have "Crysis" and that they cant take away.04dcarraher
I'm sure if they made that much profit, they would be staying PC-exclusive. They have publicly stated, on multiple occasions, that there profit was good but not what they had expected.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 Teuf_
Member since 2004 • 30805 Posts

There are plenty of successful games on that are PC only.

KalEl370



How many that have the budget of a game like Crysis?

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 Teuf_
Member since 2004 • 30805 Posts

Personally, I will wait for more hands-on information before making any conclusions. At this point we have just a tiny glimpse of the game; any picture we form in our head will be loose and imaginative. I believe we will get more information in March, in the form of game-play videos, etc. That will be the time to debate the merits of PC vs. Consoles, and whether Crysis 2 will benefit or lose its charm.

rolo107



Nonsense. How are we supposed to over-analyze out-of-context quotes from developers and get worked up over speculation if we wait for actual informations? Hmm?

Avatar image for washd123
washd123

3418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 washd123
Member since 2003 • 3418 Posts

I'm sure if they made that much profit, they would be staying PC-exclusive. They have publicly stated, on multiple occasions, that there profit was good but not what they had expected.

rolo107

well lets see the engine and whole game development cost around $30m

theyve sold 3m retail

lets assume they make $25 a pop. considering it debuted at $50 and is still at $40 so lets just for the sake of argument assume they made $25 off each copy after EA takes its cut.

thats $75m thats AT LEAST a $45m PROFIT. $45m for a single game on a single platform, a game whos only hype was negative really, who had the stigma of only being able to be played on super rigs (even though it ran well on low end gaming rigs) a game that really in all aspects is a niche game. made AT LEAST $45m profit for crytek and this isnt including DD sales mind you.

the problem was 2 fold

1. they put all their eggs in one basket. they expected for everyone to run out a buy their engine. problem was their engine didnt work too great on the consoles. fact is most developers to make a profit are multiplatform (that hammer swings both ways console fanboys), no one is willing to invest in an engine that wont work well on 2 out of the 3 systems. not to mention like i said before it already had the stigma of being hard to run(it wasnt its not). thats why the UE3 is so popular it runs well on almost anything.

2.they had unrealistic expectations. ignore piracy for a second theyre view on piracy is irrelevant. they expected the game to sell millions within weeks. pc game sales never have worked like that never will. they also expected it to sell at least 12m copies on the pc. which is ridiculous to expect from a game on any single platform (refering to cervats comment about how similar games sell '4-5 times as much on the consoles'). they had their goals set too high to begin with. not to mention they somehow related every pirated copy to a lost sale. not to mention they determined the number of pirated copies by how many downloads of the patch their were. i for one have downloaded the patch 15times between reinstalls and what not.

being exclusive to any system this gen and not being backed by a super company is not profitable for any developer. however crysis happened to be extremely profitable. so much so that they were able to open up two studios one from the members of a former console exclusive dev (well two technically). so much so that they made crysis 2. so much so that they made a new engine for crysis 2.

Avatar image for Silenthps
Silenthps

7302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#123 Silenthps
Member since 2006 • 7302 Posts
not to mention they determined the number of pirated copies by how many downloads of the patch their were. washd123
:lol: did they seriously do this? their patch doesn't even work on pirated versions of the game...
Avatar image for washd123
washd123

3418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 washd123
Member since 2003 • 3418 Posts

[QUOTE="washd123"]not to mention they determined the number of pirated copies by how many downloads of the patch their were. Silenthps
:lol: did they seriously do this? their patch doesn't even work on pirated versions of the game...

in one interview they tried going back on their 'every pirated copy is a lost sale' stance and said something to the extent of 'we knwo not every pirated copy was a lost sale but we saw way more downloads of the patches than actual games sold the number would have been higher'

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 Teuf_
Member since 2004 • 30805 Posts

well lets see the engine and whole game development cost around $30m

theyve sold 3m retail

lets assume they make $25 a pop. considering it debuted at $50 and is still at $40 so lets just for the sake of argument assume they made $25 off each copy after EA takes its cut.

thats $75m thats AT LEAST a $45m PROFIT. $45m for a single game on a single platform, a game whos only hype was negative really, who had the stigma of only being able to be played on super rigs (even though it ran well on low end gaming rigs) a game that really in all aspects is a niche game. made AT LEAST $45m profit for crytek and this isnt including DD sales mind you.

washd123



Where did you get any of those numbers? Developer/Publisher splits for royalties are typically around the 10/90 range.

Avatar image for deactivated-635525971e920
deactivated-635525971e920

429

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 deactivated-635525971e920
Member since 2009 • 429 Posts

Crytek is more interested in having the city environment act as a focus on the action rather than a big open sandbox---Joystiq

Well, that's one way of putting it ... *sigh* :)

Avatar image for washd123
washd123

3418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 washd123
Member since 2003 • 3418 Posts

Where did you get any of those numbers? Developer/Publisher splits for royalties are typically around the 10/90 range.

Teufelhuhn

publishes get 90%? since when.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

Where did you get any of those numbers? Developer/Publisher splits for royalties are typically around the 10/90 range.

washd123

publishes get 90%? since when.



Since they starting fronting all of costs for development, production, and distribution of a game.

Avatar image for KalEl370
KalEl370

907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 KalEl370
Member since 2007 • 907 Posts

[QUOTE="KalEl370"]

There are plenty of successful games on that are PC only.

Teufelhuhn



How many that have the budget of a game like Crysis?

Lately, probably none, but I don't think you can blame "consoles" for that. It all boils down what the dev wants to do.

Avatar image for Espada12
Espada12

23247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#130 Espada12
Member since 2008 • 23247 Posts

I'm sure if they made that much profit, they would be staying PC-exclusive. They have publicly stated, on multiple occasions, that there profit was good but not what they had expected.

rolo107

In the business world there's no such thing as enough profit. Also EA said they were fine with the sales, then I am hearing crytek isn't then crytek change their stance on it. Gonna go with EA on that one.

Avatar image for jalexbrown
jalexbrown

11432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#131 jalexbrown
Member since 2006 • 11432 Posts
[QUOTE="yonnex"]

I guess more people should have paid for the game when it was on PC and then it would have stayed PC exclusive shame about the amount of PC pirates

These people need to be paid and consoles is the solution for this.

AAllxxjjnn
It sold 3 million.

I'm curious as rather or not those three million units include units sold to OEM manufactues and vendor manufactures to be bundled with PCs and video cards. Not trying to be sarcastic here; I"m genuinely curious. Anyways, on to the point. I don't see what everyone is so riled up about, really. They're removing dead space from the game, so what? Why do PC gamers want 55 floors of New York City skyscrapers if 50 of them would be copy-and-paste with no point anyways? They might be making concessions for the console market, but even if that's the case, what they're removing is dead space and not critical set pieces.
Avatar image for Hexagon_777
Hexagon_777

20348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 Hexagon_777
Member since 2007 • 20348 Posts

Crysis 2, how I want you so.

Avatar image for 04dcarraher
04dcarraher

23858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#133 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="washd123"]

well lets see the engine and whole game development cost around $30m

theyve sold 3m retail

lets assume they make $25 a pop. considering it debuted at $50 and is still at $40 so lets just for the sake of argument assume they made $25 off each copy after EA takes its cut.

thats $75m thats AT LEAST a $45m PROFIT. $45m for a single game on a single platform, a game whos only hype was negative really, who had the stigma of only being able to be played on super rigs (even though it ran well on low end gaming rigs) a game that really in all aspects is a niche game. made AT LEAST $45m profit for crytek and this isnt including DD sales mind you.

Teufelhuhn



Where did you get any of those numbers? Developer/Publisher splits for royalties are typically around the 10/90 range.

They dont make 90% profit per game, You have to include payroll, advertizing, production costs and manufactering. Pc games make about 35-45% profit when console games only make 20-30% profit because MS,Sony and others have to get their cut too, which is why they hype games to get the multi million sales numbers within the first month so they can come out ahead. If you look a MW2 spending over 200 million making and advertizing the game if they just focused just on one platform even with just 360 they would just break even not making any real money. Crysis + Warhead sold over 5 million copies , and since the game had very steep requirements, getting flak from that and people disliking the game. Any game thats not well advertized that sells millions on one single platform that over half the that community cant even play it descent did very well. And with Crysis being sold on steam would be a 80-90% profit payout. And since Steam doesnot disclose sale numbers all we can go by is their charts saying which game was bought the most for that month of release which crysis+warhead were up there.

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#134 carljohnson3456
Member since 2007 • 12489 Posts
I look forward to playing Crysis 2.... ON MY CONSOLE! :) Seriously, this sucks for PC gamers though.
Avatar image for 04dcarraher
04dcarraher

23858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#135 04dcarraher
Member since 2004 • 23858 Posts
I look forward to playing Crysis 2.... ON MY CONSOLE! :) Seriously, this sucks for PC gamers though. carljohnson3456
Well it will suck for you too because your getting the same degraded game.
Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#136 carljohnson3456
Member since 2007 • 12489 Posts
[QUOTE="carljohnson3456"]I look forward to playing Crysis 2.... ON MY CONSOLE! :) Seriously, this sucks for PC gamers though. 04dcarraher
Well it will suck for you too because your getting the same degraded game.

Easy buddy. I meant it sucks for PC gamers because the franchise they've come to love is getting "dumbed down" to console standard. If I never play Crysis 2 I'm not really missing out on anything I've had before. Seriously, I wouldnt mind passing up this game so the quality doesnt get downgraded. It's a shame really, and I do feel for PC gamers. Truth be told though, I'll probably play it when it comes out though. And I was just being sarcastic about capitalizing "ON MY CONSOLE" because everyone's pointing fingers at console jockey's like myself. I was just poking fun at the situation. I wasnt really rubbing it in hermit's faces, because I kinda sympathize.
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 AnnoyedDragon
Member since 2006 • 9948 Posts

I'm not saying the PC is loosing exclusivity, I'm just saying that console gaming has caught up considerably to PC gaming to the point where the 2 are becoming similar enough in terms of tech that making a PC game into a console game and keeping most of the content isn't a real challenge for devs.

clubsammich91

In other words you didn't think on that little issue I pointed out, that you used a 360 to PC port to judge PC capability.

PS3 gamers don't accept it when 360 to PS3 ports are used to judge PS3 capability, why would a platform as different as PC accept it? A console optimized game isn't going to show off the capability of a modern gaming PC.

How many that have the budget of a game like Crysis?Teufelhuhn

Same question directed at consoles, of course I'm talking about 3rd party games, no one paid for Crysis to be exclusive to PC and utilize its hardware.

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 glez13
Member since 2006 • 10314 Posts

theyve sold 3m retail

washd123

Was the Infamous PCG UK quote ever confirmed or even confirmed to exist?

Because the latest known confirmed one is 1.5 million sold.

Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#139 Baranga
Member since 2005 • 14217 Posts

[QUOTE="washd123"]

theyve sold 3m retail

glez13

Was the Infamous PCG UK quote ever confirmed or even confirmed to exist?

Because the latest known confirmed one is 1.5 million sold.

Surely it sold some more copies in the 20 months since then. PC games have a much longer lifespan, heck a store in my city just got a new shipment of Undying and Deus Ex!

Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#140 Arach666
Member since 2009 • 23285 Posts
[QUOTE="04dcarraher"][QUOTE="carljohnson3456"]I look forward to playing Crysis 2.... ON MY CONSOLE! :) Seriously, this sucks for PC gamers though. carljohnson3456
Well it will suck for you too because your getting the same degraded game.

Easy buddy. I meant it sucks for PC gamers because the franchise they've come to love is getting "dumbed down" to console standard. If I never play Crysis 2 I'm not really missing out on anything I've had before. Seriously, I wouldnt mind passing up this game so the quality doesnt get downgraded. It's a shame really, and I do feel for PC gamers. Truth be told though, I'll probably play it when it comes out though. And I was just being sarcastic about capitalizing "ON MY CONSOLE" because everyone's pointing fingers at console jockey's like myself. I was just poking fun at the situation. I wasnt really rubbing it in hermit's faces, because I kinda sympathize.

I find the irony and sarcasm in this post to be disturbing. ;)
Avatar image for Animal-Mother
Animal-Mother

27362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#141 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Espada12"]

Consoles dumbing down games again I see!

Wasdie
Because Crysis 1 was so open to start with.

Bam, we have a weiner
Avatar image for washd123
washd123

3418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 washd123
Member since 2003 • 3418 Posts

[QUOTE="Wasdie"][QUOTE="Espada12"]

Consoles dumbing down games again I see!

Animal-Mother

Because Crysis 1 was so open to start with.

Bam, we have a weiner

implying what?

Avatar image for Leejjohno
Leejjohno

13897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#143 Leejjohno
Member since 2005 • 13897 Posts

[quote="Joystiq"]We already know the game will take place in New York, but according to the developer, it'll be "a New York City like none in games or cinema." Crytek is more interested in having the city environment act as a focus on the action rather than a big open sandbox, so while you'll see lots of the city above, you'll only be able to travel in "constrained freedom," or only about "three storeys up and down."
anshul89

Thank you, console gamers :evil:

Thank the developers... Casual gamers allow the industry to exist.

Avatar image for Animal-Mother
Animal-Mother

27362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#144 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="Wasdie"] Because Crysis 1 was so open to start with.washd123

Bam, we have a weiner

implying what?

Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.
Avatar image for washd123
washd123

3418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#146 washd123
Member since 2003 • 3418 Posts

Thank the developers... Casual gamers allow the industry to exist.

Leejjohno

casual games and 'consolified games (i hate the term but using it for lack of a better one) are completely different.

the sims is a casual game. flower is a casual game. most XBLA and PSN games are casual. flash games are casual. while games like rainbow six vegas and fallout 3 and seemingly crysis 2 are built for a more casual audience they are hardly trying to be or are casual.

casual games keep the industry afloat yes, but thats a completely different subject. but your half right, the deves ultimately are to blame.

Avatar image for washd123
washd123

3418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 washd123
Member since 2003 • 3418 Posts

] Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.Animal-Mother

so it was open but it wasnt open because you had no imagination?

im confused because you just contridicted yourself there.

sorry the game design wasnt open you couldnt go back and visit villages and towns, you couldnt change the story and choose your own 'path' but the gameplay was. yes you could jump over a mountain...to gain a tactical advantage. yes you can cut down a tree..for the fun of it.

face it the gameplay was open.

Avatar image for Animal-Mother
Animal-Mother

27362

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#148 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"]] Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.washd123

so it was open but it wasnt open because you had no imagination?

im confused because you just contridicted yourself there.

sorry the game design wasnt open you couldnt go back and visit villages and towns, you couldnt change the story and choose your own 'path' but the gameplay was. yes you could jump over a mountain...to gain a tactical advantage. yes you can cut down a tree..for the fun of it.

face it the gameplay was open.

The game did nothing with the open world. Sooooooooooo I think it was just open world like farcry. Another open world game where not much could be doenj
Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#149 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="washd123"]

[QUOTE="Animal-Mother"] Bam, we have a weinerAnimal-Mother

implying what?

Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.

God forbid a game is actually designed to utilize PC memory, hey let's limit everything to Wii memory and see how console gamers like it? If they complain Wii owners can just declare everything beyond Wii capability is meaningless; on the basis of because.

Avatar image for WinnerByTKO
WinnerByTKO

491

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 WinnerByTKO
Member since 2009 • 491 Posts

I find it boring how most of the games are presented in USA. I understand that the American devs do this, but I dont like how foreign devs jumps ships and makes every game play around USA.

Crytek is founded by Turks and if they made the game play out in for example Turkey, it would have been refreshing and new. Well I guess I can only wish that since it feels like a video-game norm to have the majority of the games set up in USA.