Crysis 2 details in EDGE

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Arach666

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#151 Arach666
Member since 2009 • 23285 Posts

[QUOTE="washd123"]

[QUOTE="Animal-Mother"]] Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.Animal-Mother

so it was open but it wasnt open because you had no imagination?

im confused because you just contridicted yourself there.

sorry the game design wasnt open you couldnt go back and visit villages and towns, you couldnt change the story and choose your own 'path' but the gameplay was. yes you could jump over a mountain...to gain a tactical advantage. yes you can cut down a tree..for the fun of it.

face it the gameplay was open.

The game did nothing with the open world. Sooooooooooo I think it was just open world like farcry. Another open world game where not much could be doenj

The whole point was to alow you to have multiple paths to complete an objective,to aproach any situation as you see fit.

In games like KZ2,H3,MW2 and almost every other shooter,you don´t have the possibility to do so.

Soooooooooo,I would say that it´s a good thing.

Now,in Crysis 2,well....let´s all put on our gimp suits...

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Animal-Mother

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#152 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="washd123"]

implying what?

AnnoyedDragon

Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.

God forbid a game is actually designed to utilize PC memory, hey let's limit everything to Wii memory and see how console gamers like it? If they complain Wii owners can just declare everything beyond Wii capability is meaningless; on the basis of because.

What? I'm sorry but there was not much to the "open world" in crysis. It's not the console's fault it's the developers fault.
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gamefan67

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#153 gamefan67
Member since 2004 • 10034 Posts

[QUOTE="Yandere"]

[QUOTE="Espada12"]

Consoles dumbing down games again I see!

Espada12

Because linearity is a crime.

It is when you start as an open world game. Imagine making GTA linear so wii owners could play it as well :lol:

But the PS2 GTA games work just fine as sandbox games:? Are you talking about GTAIV?
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washd123

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#154 washd123
Member since 2003 • 3418 Posts

The game did nothing with the open world. Sooooooooooo I think it was just open world like farcry. Another open world game where not much could be doenjAnimal-Mother

no. YOU did nothing with the open world. it was there for you to use. if you chose not to do anything thats your problem. others like me had no issue with the open world aspect.

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washd123

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#155 washd123
Member since 2003 • 3418 Posts

What? I'm sorry but there was not much to the "open world" in crysis. It's not the console's fault it's the developers fault. Animal-Mother

yes and no.

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Animal-Mother

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#156 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"] The game did nothing with the open world. Sooooooooooo I think it was just open world like farcry. Another open world game where not much could be doenjwashd123

no. YOU did nothing with the open world. it was there for you to use. if you chose not to do anything thats your problem. others like me had no issue with the open world aspect.

lol I did nothing with the open world because there was NOTHING to DO with the open world. I mean don't get me wrong, crysis is a fun game, but it really gives the illusion of an open world

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mtradr43

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#157 mtradr43
Member since 2005 • 5272 Posts
lol, hermits need to take a chill pill. crysis may be more open than other fps games, but there isnt anything to do but shoot down some trees or swim in some water, or throw some random creature around. also, crysis warhead is insanely linear, both in the overall level design and the fact that half the game you are on or in some kind of vehicle/transport. is it the consoles fault that warhead was linear?
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AnnoyedDragon

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#158 AnnoyedDragon
Member since 2006 • 9948 Posts

What? I'm sorry but there was not much to the "open world" in crysis. It's not the console's fault it's the developers fault. Animal-Mother

That's because people don't bother to learn the difference between open world and open environment. Of course why should they? Consoles cannot do the latter so it mustn't matter :roll: everything beyond console capability seems to.

Because Crysis loaded the majority of the information within the level into memory prior; the player can have a far greater range of interactivity. It enabled AI to operate on a large scale, it enabled the player to interact with objects over great distances. The environment was open, it was large scale, even though the level itself was confined and not open world. Open world requires streaming, which butchers scale because interactivity is confined to within a number of cells loaded around the player, the number of cells being restricted by console memory.

It's entirely consoles fault because of their memory limitations; and it is the developers fault for bringing it to consoles. But that doesn't give you permission to criticise what the previous game did as if it is nothing, as if everything beyond the capability of a console doesn't matter.

I'm sure console gamers would love it if game design was limited by Wii ram, the remaining resources could be dedicated to even more of the eye candy they care about so much. What is there to complain about? If the Wii cannot do it; it must not be important.

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Espada12

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#159 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="Yandere"]

Because linearity is a crime.

gamefan67

It is when you start as an open world game. Imagine making GTA linear so wii owners could play it as well :lol:

But the PS2 GTA games work just fine as sandbox games:? Are you talking about GTAIV?

Talking about 4, which is why I used the wii in my example.

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Espada12

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#160 Espada12
Member since 2008 • 23247 Posts

[QUOTE="washd123"]

[QUOTE="Animal-Mother"] Bam, we have a weinerAnimal-Mother

implying what?

Because, he's right. Crysis may have been huge and open. But what the heck was there to do? Jumping over mountains? cutting down trees. Crysis wasn't very open to begin with and I agree with wasdie. So now that it's a tad bit linear it's the consoles fault? Hmmm, i'm glad consoles know how to make games. But it's a shame my PS3 can't develop alan wake.

How can he be right when you are saying he is wrong?

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Leejjohno

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#161 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="Leejjohno"]

Thank the developers... Casual gamers allow the industry to exist.

washd123

casual games and 'consolified games (i hate the term but using it for lack of a better one) are completely different.

the sims is a casual game. flower is a casual game. most XBLA and PSN games are casual. flash games are casual. while games like rainbow six vegas and fallout 3 and seemingly crysis 2 are built for a more casual audience they are hardly trying to be or are casual.

casual games keep the industry afloat yes, but thats a completely different subject. but your half right, the deves ultimately are to blame.

Yeah I know I made a mistake lol. Guess I wasn't concentrating.

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Philmon

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#162 Philmon
Member since 2003 • 1454 Posts

I never understood how anyone could have expected Crytek (or any other dev) to make a sandbox FPS set in a city. The reason it worked so well for games like Farcry/Crysis is because they are set in places with very little buildings. When you take the dencity of a city into consideration, it is almost impossible to make a sandbox FPS (especially one that looks as good as Crysis 2 is said to be) in that setting.

Crytek would have been better of setting the game in an urban area or a small town, with big set pieces like hospitals, schools, police stations or mall. That would have been better than playing a shooter in a city where you cant open even enter most of the buildings.

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Human-after-all

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#163 Human-after-all
Member since 2009 • 2972 Posts

Consoles dumbing down games again I see!

Espada12
Crysis 1 wasn't that open...
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Arach666

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#164 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Espada12"]

Consoles dumbing down games again I see!

Human-after-all
Crysis 1 wasn't that open...

It was open enough...
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killerfox39967

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#165 killerfox39967
Member since 2007 • 91 Posts

I really fear for Crysis 2. The thing I loved about the first game, the openness and freedom, is being taken away. While scripted adventures can be fantastic in their own way (mw2), Crysis is about FREEDOM. The decision makes financial sense for Crytek though. The game was pirated too many times on pc to be a huge hit. The Xbox 360 and especialy the PS3 just do not have enough RAM to load those huge levels.

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04dcarraher

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#166 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="Arach666"][QUOTE="Human-after-all"][QUOTE="Espada12"]

Consoles dumbing down games again I see!

Crysis 1 wasn't that open...

It was open enough...

It was open enough to roam around choose multiple paths and each path multiple different ways to go there. Imagine Crysis is a real 12x12 sand box to play in while the console games are a shoe box within the sandbox limited to the dimensions of the shoe box to interact within. Say i set a c4 charge on a shack and travel to the other side of the level and set it off , it goes off I cant see it but its done. Then I go back to the spot and guess what its destroyed. Console limits with memory only allow a bubble of the level to interact with so if you tried the same thing after you left the section of bubble it resets. Also another good example of a down grade the game might be comparing a Xbox game being played on the 360. Everyone knows that 360 is much better then the 1st xbox but because of its limits wont allow the 360 to use its abilites
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Teuf_

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#167 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="KalEl370"]

There are plenty of successful games on that are PC only.

KalEl370



How many that have the budget of a game like Crysis?

Lately, probably none, but I don't think you can blame "consoles" for that. It all boils down what the dev wants to do.



Indeed. At this point it's tough for any single platform to support a big-budget exclusive release, unless there's a console owner involved to provide additional funding/incentives.

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Arach666

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#168 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Arach666"][QUOTE="Human-after-all"] Crysis 1 wasn't that open...04dcarraher
It was open enough...

It was open enough to roam around choose multiple paths and each path multiple different ways to go there. Imagine Crysis is a real 12x12 sand box to play in while the console games are a shoe box within the sandbox limited to the dimensions of the shoe box to interact within. Say i set a c4 charge on a shack and travel to the other side of the level and set it off , it goes off I cant see it but its done. Then I go back to the spot and guess what its destroyed. Console limits with memory only allow a bubble of the level to interact with so if you tried the same thing after you left the section of bubble it resets. Also another good example of a down grade the game might be comparing a Xbox game being played on the 360. Everyone knows that 360 is much better then the 1st xbox but because of its limits wont allow the 360 to use its abilites

Pretty much.
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Ondoval

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#169 Ondoval
Member since 2005 • 3103 Posts

Is too early to judge if the multiplatform developement will nerf the Crysis 2 gameplay. Crysis and Warhead were not-totally linear shooters in a not-really open environment; the freedom was not only provided by the environments but also by the nuit and the weapon customization.

GTA IV was able to offer a open gameplay in a open world in consoles, why couldn't Crysis 2 do the same in 360 and PS3 -whit the same graphics, of course XD -.

I think that the size of the maps will be similar to the ones in Crysis and Warhead, but is impossible to make a statment until real gameplay vids came to us.

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AnnoyedDragon

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#170 AnnoyedDragon
Member since 2006 • 9948 Posts

Is too early to judge if the multiplatform developement will nerf the Crysis 2 gameplay. Crysis and Warhead were not-totally linear shooters in a not-really open environment; the freedom was not only provided by the environments but also by the nuit and the weapon customization.

GTA IV was able to offer a open gameplay in a open world in consoles, why couldn't Crysis 2 do the same in 360 and PS3 -whit the same graphics, of course XD -.

I think that the size of the maps will be similar to the ones in Crysis and Warhead, but is impossible to make a statment until real gameplay vids came to us.

Ondoval

It's not impossible to judge anything prior to release when you have a basic understanding of what is going on.

Crysis was built in a PC envionment, which at the time 2GB ram was common. This enabled them to design the game around systems with 2GB memory, designing the scale for that memory amount. Consoles only have 256mb ram, which means a single instance of game play cannot use any more than 256mb of memory.

You don't have to wait until release to find out that will have an impact on the game.

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Ravensmash

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#171 Ravensmash
Member since 2010 • 13862 Posts
I think that this 'dumbed down for consoles' argument is simply showing how much dominance the console market is now having, on the industry as a whole.
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04dcarraher

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#172 04dcarraher
Member since 2004 • 23858 Posts
I think that this 'dumbed down for consoles' argument is simply showing how much dominance the console market is now having, on the industry as a whole.Ravensmash
It shows how in the persuit of money is destroying the quality of games.
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clubsammich91

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#173 clubsammich91
Member since 2009 • 2229 Posts
This thread is still going on? Look, to all the angry PC gamers out there who feel they are being cheated all I can say is; don't blame it on us consolites. There are plenty of other PC exclusives that we small minded console owners could only dream of having. You guys got modding and KB&M support plus the superior versions of all the multiplaform games. I for one will buy Crysis 2 and enjoy it instead of thinking constantly about "what could have been".
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Teuf_

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#174 Teuf_
Member since 2004 • 30805 Posts

It shows how in the persuit of money is destroying the quality of games.04dcarraher


Games that want aim high in terms of quality usually need to spend a lot of money to achieve their vision. Spending a lot of money means you have to sell a lot of copies.

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Ravensmash

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#175 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="Ravensmash"]I think that this 'dumbed down for consoles' argument is simply showing how much dominance the console market is now having, on the industry as a whole.04dcarraher
It shows how in the persuit of money is destroying the quality of games.

And that's how the world works. If PC was more profitable/lucrative for developers then Crytek wouldn't develop it for consoles.
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jun_aka_pekto

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#176 jun_aka_pekto
Member since 2010 • 25255 Posts

I'll wait until the actual game is out. I shunned the Crysis games when they were first released because of all the stuff I heard on forums. It turned out later that I actually liked the games despite the steep hardware requirements and initial difficulty with the nanosuit concept.

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windsquid9000

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#177 windsquid9000
Member since 2009 • 3206 Posts
[QUOTE="04dcarraher"][QUOTE="Ravensmash"]I think that this 'dumbed down for consoles' argument is simply showing how much dominance the console market is now having, on the industry as a whole.Ravensmash
It shows how in the persuit of money is destroying the quality of games.

And that's how the world works. If PC was more profitable/lucrative for developers then Crytek wouldn't develop it for consoles.

They're developing for consoles because having a game on 3 systems is more lucrative that having it on one.
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KingsMessenger

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#178 KingsMessenger
Member since 2009 • 2574 Posts

Take a few isolated comments and put them together in an "article" and you can make people believe anything.

Everything was taken way out of context.

Yerli said that is was comparable in size, just oriented vertically rather than horizontally. You have multiple levels to each area, meaning multiple paths to take. Same as Crysis. It is just organized differently.

They aren't "dumbing down" anything, merely doing the same thing in a different way.

But lord knows that nobody can understand that, much less accept that it is even possible.

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Phazevariance

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#179 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="Espada12"]

[QUOTE="Yandere"]

[QUOTE="Espada12"]

Consoles dumbing down games again I see!

Because linearity is a crime.

It is when you start as an open world game. Imagine making GTA linear so wii owners could play it as well :lol:

Why not? They did it with Alone in the Dark for the Wii. Crysis 1 was great fun, but it was so open that the game was a bit easy. Open world games tend to be too easy to aquire the objective.
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AdjacentLives

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#180 AdjacentLives
Member since 2009 • 1173 Posts

Consoles dumbing down games again I see!

Espada12

I guess Crytek wants the sales.

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Arach666

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#181 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Phazevariance"][QUOTE="Espada12"]

[QUOTE="Yandere"]

Because linearity is a crime.

It is when you start as an open world game. Imagine making GTA linear so wii owners could play it as well :lol:

Why not? They did it with Alone in the Dark for the Wii. Crysis 1 was great fun, but it was so open that the game was a bit easy. Open world games tend to be too easy to aquire the objective.

Like Arma 2,rigth? :D
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Espada12

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#182 Espada12
Member since 2008 • 23247 Posts

Why not? They did it with Alone in the Dark for the Wii. Crysis 1 was great fun, but it was so open that the game was a bit easy. Open world games tend to be too easy to aquire the objective.Phazevariance

They did what with alone in the dark wii?

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Espada12

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#183 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

Consoles dumbing down games again I see!

AdjacentLives

I guess Crytek wants the sales.

Yea they do, let's hope this game doesn't bomb at retail, but I'm sure they will actually market this one.

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deactivated-5d0e4d67d0988

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#184 deactivated-5d0e4d67d0988
Member since 2008 • 5396 Posts

[QUOTE="AAllxxjjnn"]Yerli told GameReactor that, "Compared to Crysis there will be more freedom, larger gameplay areas and more tactical warfare." So, what is he lying?AnnoyedDragon

It wouldn't be the first time, I still remember when he said Crysis would take advantage of quad cores; when in reality Crysis was only optimized for dual.

Common sense should say you cannot have bigger scale with more freedom in less memory.

Or when they said you could run crysis on high with a 7900gt:(

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Phaze-Two

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#185 Phaze-Two
Member since 2009 • 3444 Posts

Consoles dumbing down games again I see!

Espada12
pretty much
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mtradr43

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#186 mtradr43
Member since 2005 • 5272 Posts
[QUOTE="Phaze-Two"][QUOTE="Espada12"]

Consoles dumbing down games again I see!

pretty much

once again, crysis was not that open, and crysis warhead was definately super linear. so unless the pc dumbed down the expansion, id say the design choice is the devs decision overall.
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washd123

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#187 washd123
Member since 2003 • 3418 Posts

[QUOTE="AdjacentLives"]

[QUOTE="Espada12"]

Consoles dumbing down games again I see!

Espada12

I guess Crytek wants the sales.

Yea they do, let's hope this game doesn't bomb at retail, but I'm sure they will actually market this one.

3m on one platform at retail a platform not known for retail sales is bombing?

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washd123

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#188 washd123
Member since 2003 • 3418 Posts

[QUOTE="Phaze-Two"][QUOTE="Espada12"]

Consoles dumbing down games again I see!

mtradr43

pretty much

once again, crysis was not that open, and crysis warhead was definately super linear. so unless the pc dumbed down the expansion, id say the design choice is the devs decision overall.

warhead was hardly linear. its set pieces were 'smaller' than crysis but there was only 2 linear parts. even the seemingly linear covoy part you could get out of the truck and walk around if you wanted. it wasnt as open as crysis but it was hardly linear in terms of gameplay design.

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Giancar

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#189 Giancar
Member since 2006 • 19160 Posts
Some games are meant only for PC this was one of those
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washd123

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#190 washd123
Member since 2003 • 3418 Posts

Some games are meant only for PC this was one of thoseGiancar

in a perfect world no game would meant to be on one system only.

crysis is a game that easily would have been awesome on the consoles. changing everything that made the original good for the sake of the console audience is a bad thing.

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Espada12

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#191 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="AdjacentLives"]

I guess Crytek wants the sales.

washd123

Yea they do, let's hope this game doesn't bomb at retail, but I'm sure they will actually market this one.

3m on one platform at retail a platform not known for retail sales is bombing?

I was referring to bombing at retail on consoles.

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xOMGITSJASONx

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#192 xOMGITSJASONx
Member since 2009 • 2634 Posts

[QUOTE="Phaze-Two"][QUOTE="Espada12"]

Consoles dumbing down games again I see!

mtradr43

pretty much

once again, crysis was not that open, and crysis warhead was definately super linear. so unless the pc dumbed down the expansion, id say the design choice is the devs decision overall.

Wow, sounds like somebody besides me actually played the game (Crysis and Warhead)instead of acting like a fakeboyhermit. I concur by the way.

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xOMGITSJASONx

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#193 xOMGITSJASONx
Member since 2009 • 2634 Posts

[QUOTE="mtradr43"][QUOTE="Phaze-Two"] pretty muchwashd123

once again, crysis was not that open, and crysis warhead was definately super linear. so unless the pc dumbed down the expansion, id say the design choice is the devs decision overall.

warhead was hardly linear. its set pieces were 'smaller' than crysis but there was only 2 linear parts. even the seemingly linear covoy part you could get out of the truck and walk around if you wanted. it wasnt as open as crysis but it was hardly linear in terms of gameplay design.

IMO Warhead was linear as hell. Crysis was less linear.

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powerman91

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#194 powerman91
Member since 2008 • 692 Posts

Consoles dumbing down games again I see!

Espada12
So if it wasn't on consoles you would be able to go to every room on every floor in the city?
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Espada12

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#195 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

Consoles dumbing down games again I see!

powerman91

So if it wasn't on consoles you would be able to go to every room on every floor in the city?

Nah but if it wasn't on console's I wouldn't have "constrained freedom"

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mgkennedy5

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#196 mgkennedy5
Member since 2005 • 1501 Posts
In a city? awe man, I like it when games take place in more "exotic" environments. I really liked the setting of the first game
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Dante2710

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#197 Dante2710
Member since 2005 • 63164 Posts

Crytek is more interested in having the city environment act as a focus on the action rather than a big open sandboxJoystiq
saw it coming from a mile away.

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washd123

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#198 washd123
Member since 2003 • 3418 Posts

IMO Warhead was linear as hell. Crysis was less linear.

xOMGITSJASONx

see it tried to be more linear. it really tried to force you in. also most of the environments were smaller which made it seemingly more linear. and on first playthrough i found it was linear, then after playing and exploring it really isnt. its just not as open as crysis and is trying to be linear. i could easily see how it would appear that way, but its not.

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washd123

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#199 washd123
Member since 2003 • 3418 Posts

[QUOTE="powerman91"][QUOTE="Espada12"]

Consoles dumbing down games again I see!

Espada12

So if it wasn't on consoles you would be able to go to every room on every floor in the city?

Nah but if it wasn't on console's I wouldn't have "constrained freedom"

not true at all.

warhead was more 'linear' than crysis because they tried to appeal to the COD4 crowd. its easily the next step. even if it was still only pc

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windsquid9000

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#200 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="washd123"]

[QUOTE="mtradr43"] once again, crysis was not that open, and crysis warhead was definately super linear. so unless the pc dumbed down the expansion, id say the design choice is the devs decision overall.xOMGITSJASONx

warhead was hardly linear. its set pieces were 'smaller' than crysis but there was only 2 linear parts. even the seemingly linear covoy part you could get out of the truck and walk around if you wanted. it wasnt as open as crysis but it was hardly linear in terms of gameplay design.

IMO Warhead was linear as hell. Crysis was less linear.

I think by "open," they mean Crysis allows you to tackle any situation however you please, not that Crytek rendered the entire planet and you were free to roam it.

Woot! 500 posts!