From this interview:
http://www.gameblog.fr/blogs/eska/p_16980_mes-amis-les-devs-daniel-phillips
AKka:What was the Lead Console at the beginning of Crysis 2 dev ?Daniel:At the start I believe it was the Xbox 360 that was used as the console benchmark. As of now though, we've switched to the PS3 as our "low end" benchmark. Not because it's inferior to the 360, but because it's just so much harder to develop on. It has very different specs compared to the 360.
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AKka: Does the hardware difference between the 360 and the PS3 allow one of these version to look better?
Daniel:When I worked on A:CM I would have said yes to this question. During that project we found that the PS3 gave far better visuals than the 360. But having worked on Crysis 2, I have found that the quality is all dependant on the programming team. As it stands right now, the quality is near identical between the 360 and PS3 for Crysis 2 (and amazing)Gameblog
He's pretty much saying that both the 360 and PS3 are just as powerful as each other, but the PS3 is the lowest denominator in the development because it's harder to program for (and more likely to have errors in code). I don't actually think they'll be perfectly equal (although we've seen it before), but it'll be interesting to see how it turns out in the end.
The interview itself is pretty interesting, too.
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