Crysis 2 dev: Both consoles are equal, but PS3 is 'lowest denominator'

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themyth01

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#401 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="gpuking"] You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.gpuking

The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about.

Seriously dude, you have trouble reading. My previous response outlined all the technical inefficiencies found in Crysis 2 console footage which can be seen on youtube links posted here. There is no aa on console footage shown so far and what's so hard to understand? The edge smooth aa technique is yet to be seen on consoles so technically I'm right. You just proven to me you never looked through the Crytek pdf on cryengine 3.0 otherwise you'd know the GI calculation is almost free for 1 or 3 light propagation volume. I'm just about done with you

You sure you want to continue with this parade of yours? You have not cited any technical merits, just lies as mentioned above and visual cues. Fact is, Crysis is doing Dynamic lighting and KZ3 is not, you can't disprove this. So what's your basis for declaring KZ3 is better technically? nothing but your opinion on visuals and yet you keep rambling on.

You still haven't said how Dynamic GI is nearly free, which is the most BS I've heard in a long time. Nowhere in the PDF does it even hint as this being a nearly free calculation. Seriously, just stop the fanboy talk and focus on the facts.

Here's the method for GI, which you claim is nearly free:

1.

Sample lit surfaces

Treat them as secondary light sources

2.

Cluster samples into a uniform coarse 3D grid

Sum up and average radiance in each cell

3.

Iteratively propagate radiance to adjacent cells, works only for diffuse

4.

Lit the scene with the resulting grid

Take any of those steps and you have thousands of calculations. We're looking at least at a Θ(N^3) algorithm here, yea nearly free alright :roll:

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gpuking

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#402 gpuking
Member since 2004 • 3914 Posts

[QUOTE="theuncharted34"]

[QUOTE="themyth01"] The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about. themyth01

They are roughly the same visually, but The performance on C2 kills it. Everything else you said is right, just stop arguing with him lol :P

Was not referring to visuals, as many before have pointed out to him, Crysis is doing everything dynamically which is far mroe expensive than KZ3's static lighting method.

Also, lol at the MLAA being cheaper only on PS3, with better results too.. wow well I wasn't sure before but now I know you're just another cow. MLAA has been done on 360 taking only 3.7s, while on the PS3 it takes 4.5s using 4 SPUs. And MLAA is a method, it's result is not biased by the hardware.

Static lighting on kz3 lol? Do you know how many dynamic lights can be done in kz2&3, try hundreds. Don't confuse yourself with dynamic lights and shadows. As for MLAA on 360, they start at 3.75ms AND UP so it pretty much means it would take much longer time compared to average 4ms on 5 Spus. MLAA is just not suitable for 360, sure it can run it but the cost is severe. The closest 360 could use is DLAA which is still inferior to MLAA, and ps3 also runs that faster. 1.7ms vs 2.2 ms
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themyth01

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#403 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

[QUOTE="theuncharted34"]

They are roughly the same visually, but The performance on C2 kills it. Everything else you said is right, just stop arguing with him lol :P

gpuking

Was not referring to visuals, as many before have pointed out to him, Crysis is doing everything dynamically which is far mroe expensive than KZ3's static lighting method.

Also, lol at the MLAA being cheaper only on PS3, with better results too.. wow well I wasn't sure before but now I know you're just another cow. MLAA has been done on 360 taking only 3.7s, while on the PS3 it takes 4.5s using 4 SPUs. And MLAA is a method, it's result is not biased by the hardware.

Static lighting on kz3 lol? Do you know how many dynamic lights can be done in kz2&3, try hundreds. Don't confuse yourself with dynamic lights and shadows. As for MLAA on 360, they start at 3.75ms AND UP so it pretty much means it would take much longer time compared to average 4ms on 5 Spus. MLAA is just not suitable for 360, sure it can run it but the cost is severe. The closest 360 could use is DLAA which is still inferior to MLAA, and ps3 also runs that faster. 1.7ms vs 2.2 ms

lol they start at 3.7s and down since the 3.7 s is done using XNA, a managed code API which doesn't even support the DX implemented in the 360, seriously... come on man, don't try to bs me. MLAA has been done on 360 faster than on PS3, how is it not suitable for 360 again?

KZ3 has many more static lights than dynamic. Their global lighting is static and they use baked textures, this is from GG themselves. I have also posted the source in another post in the past so you can search my history for it.

I'm trying to take you seriously but you keep lying..

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gpuking

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#404 gpuking
Member since 2004 • 3914 Posts
Being better technical is more than just having a graphical feature for the sake of, if everything else can't keep up with that feature or severely watered down then it's as useful as a checkbox. Do you actually know what dynamic lighting is? I find it hard to communicate with you when you claim there's no dynamic lighting in kz3.
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#405 themyth01
Member since 2003 • 13924 Posts

It makes a difference when such feature is more expensive and has only been done in three games so far. So it's definitely a technical merit. KZ2's engine has global static lighting, this has been said by GG themselves, look it up if you're not sure. Some dynamic lights don't make it a dynamic solution, even Halo has dynamic lighting. Crysis 2 however does everything dynamically.

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#406 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="gpuking"] And it's not exactly 2xmsaa it's more of a temporal aa which is yet to be used on consoles. And regardless it's still far inferior to the MLAA.

Crysis 2 uses a hybrid of edge detect for near objects and temporal for far away objects to cure the jitters. ANd Temporal has been used on consoles before, halo reach as an example.[QUOTE="gpuking"] You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.

No..... the 5 and 6 series of amd/ati cards do MLAA just fine and at a much cheaper cost than MSAA, and the quality MLAA gives is far too inconsistent to say it gives better results, sure under optimum conditions for the type it may yield 8xMSAA qualtiy but other times MLAA is unable to cope with certain types of Aliasing well and can yield worse than 2xMSAA results. As someone who gets amused by ignorance you are chock full of it.
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gpuking

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#407 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

Was not referring to visuals, as many before have pointed out to him, Crysis is doing everything dynamically which is far mroe expensive than KZ3's static lighting method.

Also, lol at the MLAA being cheaper only on PS3, with better results too.. wow well I wasn't sure before but now I know you're just another cow. MLAA has been done on 360 taking only 3.7s, while on the PS3 it takes 4.5s using 4 SPUs. And MLAA is a method, it's result is not biased by the hardware.

themyth01

Static lighting on kz3 lol? Do you know how many dynamic lights can be done in kz2&3, try hundreds. Don't confuse yourself with dynamic lights and shadows. As for MLAA on 360, they start at 3.75ms AND UP so it pretty much means it would take much longer time compared to average 4ms on 5 Spus. MLAA is just not suitable for 360, sure it can run it but the cost is severe. The closest 360 could use is DLAA which is still inferior to MLAA, and ps3 also runs that faster. 1.7ms vs 2.2 ms

lol they start at 3.7s and down since the 3.7 s is done using XNA, a managed code API which doesn't even support the DX implemented in the 360, seriously... come on man, don't try to bs me. MLAA has been done on 360 faster than on PS3, how is it not suitable for 360 again?

KZ3 has many more static lights than dynamic. Their global lighting is static and they use baked textures, this is from GG themselves. I have also posted the source in another post in the past so you can search my history for it.

I'm trying to take you seriously but you keep lying..

I have yet to come across any official statement made from devs claiming MLAA is faster on 360, you are making things up out of thin air. And again, you're too wrong about kz2's lighting. One level of kz2 uses up to 350+ dynamic lights, as for whether are they all shadow casting is a different story. You keep calling me a fanboy for lying yet you got your own "fact" all wrong.
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gpuking

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#408 gpuking
Member since 2004 • 3914 Posts
[QUOTE="ferret-gamer"][QUOTE="gpuking"] And it's not exactly 2xmsaa it's more of a temporal aa which is yet to be used on consoles. And regardless it's still far inferior to the MLAA.

Crysis 2 uses a hybrid of edge detect for near objects and temporal for far away objects to cure the jitters. ANd Temporal has been used on consoles before, halo reach as an example.[QUOTE="gpuking"] You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.

No..... the 5 and 6 series of amd/ati cards do MLAA just fine and at a much cheaper cost than MSAA, and the quality MLAA gives is far too inconsistent to say it gives better results, sure under optimum conditions for the type it may yield 8xMSAA qualtiy but other times MLAA is unable to cope with certain types of Aliasing well and can yield worse than 2xMSAA results. As someone who gets amused by ignorance you are chock full of it.

What I meant was that aa technique hasn't been used or shown on crysis 2 console footage yet. And again I was referring to a comparison between 360 and ps3. Of course the latest ATI cards are capable of doing it. As for the quality of it, the benefit it gains far outweighs the subpixle aliasing which you do experience from time to time.
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themyth01

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#409 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

[QUOTE="gpuking"] Static lighting on kz3 lol? Do you know how many dynamic lights can be done in kz2&3, try hundreds. Don't confuse yourself with dynamic lights and shadows. As for MLAA on 360, they start at 3.75ms AND UP so it pretty much means it would take much longer time compared to average 4ms on 5 Spus. MLAA is just not suitable for 360, sure it can run it but the cost is severe. The closest 360 could use is DLAA which is still inferior to MLAA, and ps3 also runs that faster. 1.7ms vs 2.2 msgpuking

lol they start at 3.7s and down since the 3.7 s is done using XNA, a managed code API which doesn't even support the DX implemented in the 360, seriously... come on man, don't try to bs me. MLAA has been done on 360 faster than on PS3, how is it not suitable for 360 again?

KZ3 has many more static lights than dynamic. Their global lighting is static and they use baked textures, this is from GG themselves. I have also posted the source in another post in the past so you can search my history for it.

I'm trying to take you seriously but you keep lying..

I have yet to come across any official statement made from devs claiming MLAA is faster on 360, you are making things up out of thin air. And again, you're too wrong about kz2's lighting. One level of kz2 uses up to 350+ dynamic lights, as for whether are they all shadow casting is a different story. You keep calling me a fanboy for lying yet you got your own "fact" all wrong.

So you're also uninformed heh.

http://www.realtimerendering.com/blog/morphological-antialiasing/

http://www.eurogamer.net/videos/xbox-360-mlaa-tech-demo

"Typical execution times are 3.79 ms on Xbox 360"

http://www.iryokufx.com/mlaa/

Mind you that's on XNA, which doesn't even have access to the full feature set of DX on XBOX360. MLAA implemented with the actually 360 API will be faster.

Crysis 2 still has more dynamic lights especially considering it's doing GI, which takes into account each object in the scene when doing lighting, something more computation intensive than simple phong lighting models like KZ2.

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#410 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="themyth01"]

[QUOTE="gpuking"] Static lighting on kz3 lol? Do you know how many dynamic lights can be done in kz2&3, try hundreds. Don't confuse yourself with dynamic lights and shadows. As for MLAA on 360, they start at 3.75ms AND UP so it pretty much means it would take much longer time compared to average 4ms on 5 Spus. MLAA is just not suitable for 360, sure it can run it but the cost is severe. The closest 360 could use is DLAA which is still inferior to MLAA, and ps3 also runs that faster. 1.7ms vs 2.2 msgpuking

lol they start at 3.7s and down since the 3.7 s is done using XNA, a managed code API which doesn't even support the DX implemented in the 360, seriously... come on man, don't try to bs me. MLAA has been done on 360 faster than on PS3, how is it not suitable for 360 again?

KZ3 has many more static lights than dynamic. Their global lighting is static and they use baked textures, this is from GG themselves. I have also posted the source in another post in the past so you can search my history for it.

I'm trying to take you seriously but you keep lying..

I have yet to come across any official statement made from devs claiming MLAA is faster on 360, you are making things up out of thin air. And again, you're too wrong about kz2's lighting. One level of kz2 uses up to 350+ dynamic lights, as for whether are they all shadow casting is a different story. You keep calling me a fanboy for lying yet you got your own "fact" all wrong.

Which level exactly has 350+ dynamic lights in a single frame?
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gpuking

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#411 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

lol they start at 3.7s and down since the 3.7 s is done using XNA, a managed code API which doesn't even support the DX implemented in the 360, seriously... come on man, don't try to bs me. MLAA has been done on 360 faster than on PS3, how is it not suitable for 360 again?

KZ3 has many more static lights than dynamic. Their global lighting is static and they use baked textures, this is from GG themselves. I have also posted the source in another post in the past so you can search my history for it.

I'm trying to take you seriously but you keep lying..

themyth01

I have yet to come across any official statement made from devs claiming MLAA is faster on 360, you are making things up out of thin air. And again, you're too wrong about kz2's lighting. One level of kz2 uses up to 350+ dynamic lights, as for whether are they all shadow casting is a different story. You keep calling me a fanboy for lying yet you got your own "fact" all wrong.

So you're also uninformed heh.

http://www.realtimerendering.com/blog/morphological-antialiasing/

http://www.eurogamer.net/videos/xbox-360-mlaa-tech-demo

"Typical execution times are 3.79 ms on Xbox 360"

http://www.iryokufx.com/mlaa/

Mind you that's on XNA, which doesn't even have access to the full feature set of DX on XBOX360. MLAA implemented with the actually 360 API will be faster.

A tech demo, claps.
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gpuking

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#412 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

lol they start at 3.7s and down since the 3.7 s is done using XNA, a managed code API which doesn't even support the DX implemented in the 360, seriously... come on man, don't try to bs me. MLAA has been done on 360 faster than on PS3, how is it not suitable for 360 again?

KZ3 has many more static lights than dynamic. Their global lighting is static and they use baked textures, this is from GG themselves. I have also posted the source in another post in the past so you can search my history for it.

I'm trying to take you seriously but you keep lying..

ferret-gamer

I have yet to come across any official statement made from devs claiming MLAA is faster on 360, you are making things up out of thin air. And again, you're too wrong about kz2's lighting. One level of kz2 uses up to 350+ dynamic lights, as for whether are they all shadow casting is a different story. You keep calling me a fanboy for lying yet you got your own "fact" all wrong.

Which level exactly has 350+ dynamic lights in a single frame?

The Helghast industrial level when you first got the lightning gun.

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themyth01

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#413 themyth01
Member since 2003 • 13924 Posts
[QUOTE="themyth01"]

[QUOTE="gpuking"] I have yet to come across any official statement made from devs claiming MLAA is faster on 360, you are making things up out of thin air. And again, you're too wrong about kz2's lighting. One level of kz2 uses up to 350+ dynamic lights, as for whether are they all shadow casting is a different story. You keep calling me a fanboy for lying yet you got your own "fact" all wrong.gpuking

So you're also uninformed heh.

http://www.realtimerendering.com/blog/morphological-antialiasing/

http://www.eurogamer.net/videos/xbox-360-mlaa-tech-demo

"Typical execution times are 3.79 ms on Xbox 360"

http://www.iryokufx.com/mlaa/

Mind you that's on XNA, which doesn't even have access to the full feature set of DX on XBOX360. MLAA implemented with the actually 360 API will be faster.

A tech demo, claps.

So, It's been done on 360, thus proving your assumption that it couldn't be done, wrong. Also shows how clueless then 3.7s and up statement was. Yea, the 360 can do MLAA, in less time than PS3 no less, you'll just have to live with it.
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#414 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

So you're also uninformed heh.

http://www.realtimerendering.com/blog/morphological-antialiasing/

http://www.eurogamer.net/videos/xbox-360-mlaa-tech-demo

"Typical execution times are 3.79 ms on Xbox 360"

http://www.iryokufx.com/mlaa/

Mind you that's on XNA, which doesn't even have access to the full feature set of DX on XBOX360. MLAA implemented with the actually 360 API will be faster.

themyth01

A tech demo, claps.

So, It's been done on 360, thus proving your assumption that it couldn't be done, wrong. Also shows how clueless then 3.7s and up statement was. Yea, the 360 can do MLAA, in less time than PS3 no less, you'll just have to live with it.

LOL, since when did a tech demo is representative of real world game environment? Are you seriously this dense?

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fireballonfire

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#415 fireballonfire
Member since 2009 • 891 Posts

[QUOTE="themyth01"][QUOTE="gpuking"] A tech demo, claps. gpuking

So, It's been done on 360, thus proving your assumption that it couldn't be done, wrong. Also shows how clueless then 3.7s and up statement was. Yea, the 360 can do MLAA, in less time than PS3 no less, you'll just have to live with it.

LOL, since when did a tech demo is representative of real world game environment? Are you seriously this dense?

Funny comming from a guy with gpuking as gamertag. If you truly are the king of GPUs then you should know that benchmarks are saying a lot of how a GPU performs.

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themyth01

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#416 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="gpuking"] A tech demo, claps. gpuking

So, It's been done on 360, thus proving your assumption that it couldn't be done, wrong. Also shows how clueless then 3.7s and up statement was. Yea, the 360 can do MLAA, in less time than PS3 no less, you'll just have to live with it.

LOL, since when did a tech demo is representative of real world game environment? Are you seriously this dense?

You're just reaching right now, I've just shown you a video of MLAA being done on 360. It's actually rather pathetic how you want to dismiss it. This is MLAA being done on the GPU, using less resources than MSAA, of course it can be done in a full game.

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#417 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Crysis 2 still has more dynamic lights especially considering it's doing GI, which takes into account each object in the scene when doing lighting, something more computation intensive than simple phong lighting models like KZ2.

themyth01

Who cares if the game looks like poo on the 360? Consoles are insufficient to run that advanced graphics so fully dynamic lighting and GI of Crysis 2 looks worse than KZ's cheap tricks. I even think that Crytek will cut this stuff during the optimization process and go for some pre-baked lighting. That would be the right choice on consoles.

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#418 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

Crysis 2 still has more dynamic lights especially considering it's doing GI, which takes into account each object in the scene when doing lighting, something more computation intensive than simple phong lighting models like KZ2.

Orchid87

Who cares if the game looks like poo on the 360? Consoles are insufficient to run that advanced graphics and fully dynamic lighting and GI of Crysis 2 looks worse than KZ's cheap tricks. I even think that Crytek will cut this stuff during the optimization process and go for some pre-baked lighting. That would be the right choice on consoles.

*Looks at E3 demo* Nope, I think you're way wrong here. That doesn't look bad at all, where are you getting that it looks bad from?
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#419 delta3074
Member since 2007 • 20003 Posts
[QUOTE="themyth01"]

[QUOTE="theuncharted34"]

They are roughly the same visually, but The performance on C2 kills it. Everything else you said is right, just stop arguing with him lol :P

gpuking

Was not referring to visuals, as many before have pointed out to him, Crysis is doing everything dynamically which is far mroe expensive than KZ3's static lighting method.

Also, lol at the MLAA being cheaper only on PS3, with better results too.. wow well I wasn't sure before but now I know you're just another cow. MLAA has been done on 360 taking only 3.7s, while on the PS3 it takes 4.5s using 4 SPUs. And MLAA is a method, it's result is not biased by the hardware.

Static lighting on kz3 lol? Do you know how many dynamic lights can be done in kz2&3, try hundreds. Don't confuse yourself with dynamic lights and shadows. As for MLAA on 360, they start at 3.75ms AND UP so it pretty much means it would take much longer time compared to average 4ms on 5 Spus. MLAA is just not suitable for 360, sure it can run it but the cost is severe. The closest 360 could use is DLAA which is still inferior to MLAA, and ps3 also runs that faster. 1.7ms vs 2.2 ms

Killzone 3 doesn't use full GI, it uses dynamic radisoity, which is which is dumbed down GI dude, and MLAA is juat as cheap on ALL platforms, especially the PC, you really don't have aclue what you are talking about, you do know the crysis build you have been busy putting down is an Alpha build right? you think the final game will have performance issues like that do you? dream on mate and go and learn something. and you als forgot AAA on the 360, CPU based AA solution that enulates up to 16xMsaa, it was used in the 360 version of metro 2033 although it only emulates 8xMsaa in that game.
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#420 delta3074
Member since 2007 • 20003 Posts

[QUOTE="themyth01"][QUOTE="gpuking"] A tech demo, claps. gpuking

So, It's been done on 360, thus proving your assumption that it couldn't be done, wrong. Also shows how clueless then 3.7s and up statement was. Yea, the 360 can do MLAA, in less time than PS3 no less, you'll just have to live with it.

LOL, since when did a tech demo is representative of real world game environment? Are you seriously this dense?

if a console can run it ina tech demo, it can run it in a game.
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#421 Anastasia1997
Member since 2010 • 641 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results. The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about. themyth01

O.k. supposedly C2, by what your saying, doesnt use a cheap form of GI on consoles. Alright, say it doesnt, but regardless, KZ3 has a much better AA method than C2 (on consoles) regardless of its consumption. Second, C2 does have bad texturing , weapon models and character models (exceptthe protagonist you play as)on consoles. KZ3 has much better graphical aspects in everything (Espicially AA method,weapon models, character models,and post processing) except for lighting. lol, KZ2 looks much better than C2 anyways :lol:

C2

KZ3

C2 has just been Killzoned, :P

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#422 gamecubepad
Member since 2003 • 7214 Posts

Crysis 2 is still an incredible looking game. Maybe not up to Gears 3 or Rage level right now, but we'll just have to wait and see.

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Ultrabeatdown55

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#423 Ultrabeatdown55
Member since 2008 • 15314 Posts

From this interview:

http://www.gameblog.fr/blogs/eska/p_16980_mes-amis-les-devs-daniel-phillips

[QUOTE="Gameblog"]AKka:What was the Lead Console at the beginning of Crysis 2 dev ?

Daniel:At the start I believe it was the Xbox 360 that was used as the console benchmark. As of now though, we've switched to the PS3 as our "low end" benchmark. Not because it's inferior to the 360, but because it's just so much harder to develop on. It has very different specs compared to the 360.

---

AKka: Does the hardware difference between the 360 and the PS3 allow one of these version to look better?

Daniel:When I worked on A:CM I would have said yes to this question. During that project we found that the PS3 gave far better visuals than the 360. But having worked on Crysis 2, I have found that the quality is all dependant on the programming team. As it stands right now, the quality is near identical between the 360 and PS3 for Crysis 2 (and amazing)NotTarts

He's pretty much saying that both the 360 and PS3 are just as powerful as each other, but the PS3 is the lowest denominator in the development because it's harder to program for (and more likely to have errors in code). I don't actually think they'll be perfectly equal (although we've seen it before), but it'll be interesting to see how it turns out in the end.

The interview itself is pretty interesting, too.

How is he saying they are equal? He says the development team are making them equal because PS3 is harder to work on, but he also said PS3 has far greater visuals with the right team to make it possible. I guess that can't.
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topgunmv

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#424 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="ferret-gamer"] it looked really fake/cheap, unrealistic and altogether bad.delta3074
which relly is just your opinion,lol

I think it looks pretty good even now myself.

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mariokart64fan

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#426 mariokart64fan
Member since 2003 • 20828 Posts
[QUOTE="AbleFa3"]

It is rather sad that they have to dump down 360 version because of the PS3 old GPU and hard to master design

Castlevania is another victim of that

The good thing is that Project Kingdoms, the next big thing from Crytek is 360 exclusive, so they wont hold back on this one

you know what even though 360 is said to be powerful , i bet when they reach its powerful nees my console will brick , because it already turns it self off half the time playing forza , i think ms is lying about the specs and tellin developers to push beyond what 360 can really do so many units end up over heating and bricking , really no console has a 80 percentail fail rate and gets a way with it, ps3 is the most powerful and every one here knows it ,, for instance it can do 3d , 360 can not heck wii can do it , theres a ga me called attack of the mo\vies 3d , on wii , so ya i dont see how wii is not powerful , and yet it has a 3d game sure it wasnt meant to be hd powerhouse but its just as powerful if you play your 360 on sd your wii would actually look better ,i know from expeirence wii isnt blured out but 360 is because 360 wasnt universal wii is universal it can be playedo n hd and sd tvs, 360 s can not im not sure if ps3 has the same probelm as 360 but im not ready to find out i agree with ps3 chosers on this one , because i ve been through 10 xbox360s all due to overheating , except 1 due to defective dvd drive fact is 360 games blow up the 360 half the time ,
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deactivated-5cf4b2c19c4ab

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#427 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="mariokart64fan"][QUOTE="AbleFa3"]

It is rather sad that they have to dump down 360 version because of the PS3 old GPU and hard to master design

Castlevania is another victim of that

The good thing is that Project Kingdoms, the next big thing from Crytek is 360 exclusive, so they wont hold back on this one

you know what even though 360 is said to be powerful , i bet when they reach its powerful nees my console will brick , because it already turns it self off half the time playing forza , i think ms is lying about the specs and tellin developers to push beyond what 360 can really do so many units end up over heating and bricking , really no console has a 80 percentail fail rate and gets a way with it, ps3 is the most powerful and every one here knows it ,, for instance it can do 3d , 360 can not heck wii can do it , theres a ga me called attack of the mo\vies 3d , on wii , so ya i dont see how wii is not powerful , and yet it has a 3d game sure it wasnt meant to be hd powerhouse but its just as powerful if you play your 360 on sd your wii would actually look better ,i know from expeirence wii isnt blured out but 360 is because 360 wasnt universal wii is universal it can be playedo n hd and sd tvs, 360 s can not im not sure if ps3 has the same probelm as 360 but im not ready to find out i agree with ps3 chosers on this one , because i ve been through 10 xbox360s all due to overheating , except 1 due to defective dvd drive fact is 360 games blow up the 360 half the time ,

The 360 doesnt have an 80% fail rate, the 360 can do 3d, i am 99% sure you did not have 10 xbox 360s die on you.
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Deathtransit

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#428 Deathtransit
Member since 2007 • 3086 Posts
Does this mean they're gimping the 360 version so the PS3 can be on par?
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deactivated-5cf4b2c19c4ab

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#429 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
Does this mean they're gimping the 360 version so the PS3 can be on par?Deathtransit
He is saying that they need to do more work on the ps3 than the 360 to achieve equal quality.
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The_Gaming_Baby

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#430 The_Gaming_Baby
Member since 2010 • 6425 Posts

If you care that much about graphics then you should only game on a pc

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themyth01

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#431 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="gpuking"][QUOTE="themyth01"]

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results. The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about. Anastasia1997

O.k. supposedly C2, by what your saying, doesnt use a cheap form of GI on consoles. Alright, say it doesnt, but regardless, KZ3 has a much better AA method than C2 (on consoles) regardless of its consumption. Second, C2 does have bad texturing , weapon models and character models (exceptthe protagonist you play as)on consoles. KZ3 has much better graphical aspects in everything (Espicially AA method,weapon models, character models,and post processing) except for lighting. lol, KZ2 looks much better than C2 anyways :lol:

lol at using a bad pic of Crysis 2 against an off-screen shot of KZ3, check of screen shots of Perfect Dark Zero or Halo 3, they will blow you away. Furthermore another lol at using screens to prove graphics in the first place, good lols dude, keep it up.

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Anastasia1997

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#432 Anastasia1997
Member since 2010 • 641 Posts

[QUOTE="Anastasia1997"]

[QUOTE="themyth01"][QUOTE="gpuking"][QUOTE="themyth01"]

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results. The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about. themyth01

O.k. supposedly C2, by what your saying, doesnt use a cheap form of GI on consoles. Alright, say it doesnt, but regardless, KZ3 has a much better AA method than C2 (on consoles) regardless of its consumption. Second, C2 does have bad texturing , weapon models and character models (exceptthe protagonist you play as)on consoles. KZ3 has much better graphical aspects in everything (Espicially AA method,weapon models, character models,and post processing) except for lighting. lol, KZ2 looks much better than C2 anyways :lol:

lol at using a bad pic of Crysis 2 against an off-screen shot of KZ3, check of screen shots of Perfect Dark Zero or Halo 3, they will blow you away. Furthermore another lol at using screens to prove graphics in the first place, good lols dude, keep it up.

:lol:. You think thats off-screen? Wow...It has alpha code on the image, meaning its an in-game shot from the Beta

O.K, heres a better comparison to show you how much betetr the texturing is

KZ3

C2

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delta3074

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#433 delta3074
Member since 2007 • 20003 Posts
[QUOTE="mariokart64fan"][QUOTE="AbleFa3"]

It is rather sad that they have to dump down 360 version because of the PS3 old GPU and hard to master design

Castlevania is another victim of that

The good thing is that Project Kingdoms, the next big thing from Crytek is 360 exclusive, so they wont hold back on this one

you know what even though 360 is said to be powerful , i bet when they reach its powerful nees my console will brick , because it already turns it self off half the time playing forza , i think ms is lying about the specs and tellin developers to push beyond what 360 can really do so many units end up over heating and bricking , really no console has a 80 percentail fail rate and gets a way with it, ps3 is the most powerful and every one here knows it ,, for instance it can do 3d , 360 can not heck wii can do it , theres a ga me called attack of the mo\vies 3d , on wii , so ya i dont see how wii is not powerful , and yet it has a 3d game sure it wasnt meant to be hd powerhouse but its just as powerful if you play your 360 on sd your wii would actually look better ,i know from expeirence wii isnt blured out but 360 is because 360 wasnt universal wii is universal it can be playedo n hd and sd tvs, 360 s can not im not sure if ps3 has the same probelm as 360 but im not ready to find out i agree with ps3 chosers on this one , because i ve been through 10 xbox360s all due to overheating , except 1 due to defective dvd drive fact is 360 games blow up the 360 half the time ,

you do know the 360 version of call of duty black ops and james camerons avatar supports stereoscopic 3D, 360 CAN do 3D, and until recently i HAD to play my 360 on a SDTV, NO the wii doesn't look better on SD you are talking rubbish mate, and if you have had 10 360's red ring on you then i am the king of kashmir,lol
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04dcarraher

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#434 04dcarraher
Member since 2004 • 23858 Posts
Maybe thats why the graphics in BO are worse then Cod 4 or MW2 because of the 3d addition, When you do 3D you have to produce two images which is more demanding. I dont know, 10 xbox's RRoD isnt impossible to get I know someone who has been through 4 and is on his 5th 360, and I know someone who got two RRoD's with two xbox's in 3 weeks. the Wii isnt HD , have you ever played the Wii on normal tube tv? because one thing I can tell you is that it looks less pixelated then on a HD tv.
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vaderhater

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#435 vaderhater
Member since 2003 • 3972 Posts

Why is it when things arent going the right way for some around here they whip out stuff like obviously bad cherry picked pictures and teh RRod?