Crysis 2 dev: Both consoles are equal, but PS3 is 'lowest denominator'

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badtaker

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#351 badtaker
Member since 2009 • 3806 Posts

[QUOTE="UnrealDelusion"]

[QUOTE="delta3074"]is that yours or your friends PSN ID, either way i suppose you have played those games, still doesn't change the fact that you have no credibility to say that john carmack is wrong, he was coding hardware before you left nappys mate and i will take his word over yours if thats alright.delta3074

Friend's because I said I DON'T OWN a PS3. lol resulting to insults you don't even know my age and no he is not a programming god he is heavily overrated and that comes from a pc only gamer. So I take what I see with my own 2 eyes over what he says.

fair enough, we can agree to disagree, how did i insult you? you know carmack has been a developer for 20 years, i was only 16 when he started coding, he also ioneered various techniques like adaptive tile refersh, raycasting,binary space partition,surface xachibg and mega textures, so how is he overated? please enlighten me.

it's funny crytek made the best looking game without those megatextures :P

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deactivated-59d151f079814

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#352 deactivated-59d151f079814
Member since 2003 • 47239 Posts
This was a given.. I mean really? How are people surprised from this.. The PS3 is notorious for having devs complain about it being far more difficult to design on.. Then factor in that this is from a PC dev, one that is use to the typical design front of the PC and the 360.. This was already a given.. This honestly has nothing to do with the power of either system... Both have their strengths and weaknesses, as well as being able to pump out graphically demanding games..
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delta3074

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#353 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="UnrealDelusion"]

Friend's because I said I DON'T OWN a PS3. lol resulting to insults you don't even know my age and no he is not a programming god he is heavily overrated and that comes from a pc only gamer. So I take what I see with my own 2 eyes over what he says.

badtaker

fair enough, we can agree to disagree, how did i insult you? you know carmack has been a developer for 20 years, i was only 16 when he started coding, he also ioneered various techniques like adaptive tile refersh, raycasting,binary space partition,surface xachibg and mega textures, so how is he overated? please enlighten me.

it's funny crytek made the best looking game without those megatextures :P

so how does that mean john carmack is overated? and back in it's day DOOM 3 WAS the best looking game on the PC, and the engine RAGE uses (ID tech 5)was built by john carmack, so i put the question to you,How is john carmack overated?
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delta3074

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#354 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="UnrealDelusion"]

Friend's because I said I DON'T OWN a PS3. lol resulting to insults you don't even know my age and no he is not a programming god he is heavily overrated and that comes from a pc only gamer. So I take what I see with my own 2 eyes over what he says.

UnrealDelusion

fair enough, we can agree to disagree, how did i insult you? you know carmack has been a developer for 20 years, i was only 16 when he started coding, he also ioneered various techniques like adaptive tile refersh, raycasting,binary space partition,surface xachibg and mega textures, so how is he overated? please enlighten me.

Why should I enlighten you why I think he is overrated since we won't agree on it anyway. He just is overrated imo and hasn't done anything noteworthy for quite some time now. He's just an old relic living on past glories.

RAGE is a past glory?
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badtaker

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#355 badtaker
Member since 2009 • 3806 Posts
[QUOTE="badtaker"]

[QUOTE="delta3074"]fair enough, we can agree to disagree, how did i insult you? you know carmack has been a developer for 20 years, i was only 16 when he started coding, he also ioneered various techniques like adaptive tile refersh, raycasting,binary space partition,surface xachibg and mega textures, so how is he overated? please enlighten me.delta3074

it's funny crytek made the best looking game without those megatextures :P

so how does that mean john carmack is overated? and back in it's day DOOM 3 WAS the best looking game on the PC, and the engine RAGE uses (ID tech 5)was built by john carmack, so i put the question to you,How is john carmack overated?

No Half-Life 2 ,Fear Far cry were best looking game. Stop overrating Carmack. He has yet to make a good game since quake 3 doom3 and quake 4 were medicore games
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waltefmoney

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#356 waltefmoney
Member since 2010 • 18030 Posts

No Half-Life 2 ,Fear Far cry were best looking game. Stop overrating Carmack. He has yet to make a good game since quake 3 doom3 and quake 4 were medicore gamesbadtaker

John Carmack is not a designer, he's a programmer.:roll: He just built the engine, he didn't make Quake 4 or Doom 3.

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badtaker

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#357 badtaker
Member since 2009 • 3806 Posts

[QUOTE="badtaker"]No Half-Life 2 ,Fear Far cry were best looking game. Stop overrating Carmack. He has yet to make a good game since quake 3 doom3 and quake 4 were medicore gameswaltefmoney

John Carmack is not a designer, he's a programmer.:roll: He just built the engine, he didn't make Quake 4 or Doom 3.

yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry
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#358 deactivated-6079d224de716
Member since 2009 • 2567 Posts

yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry badtaker

Technically, Doom 3 was much more advanced than both Half-Life 2 and Far Cry, and FEAR was released a year later.

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soulitane

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#359 soulitane
Member since 2010 • 15091 Posts
[QUOTE="waltefmoney"]

[QUOTE="badtaker"]No Half-Life 2 ,Fear Far cry were best looking game. Stop overrating Carmack. He has yet to make a good game since quake 3 doom3 and quake 4 were medicore gamesbadtaker

John Carmack is not a designer, he's a programmer.:roll: He just built the engine, he didn't make Quake 4 or Doom 3.

yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry

That's not surprising when doom 3 didn't use megatextures, it sounds like you don't really know what you're talking about.
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delta3074

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#360 delta3074
Member since 2007 • 20003 Posts
[QUOTE="waltefmoney"]

[QUOTE="badtaker"]No Half-Life 2 ,Fear Far cry were best looking game. Stop overrating Carmack. He has yet to make a good game since quake 3 doom3 and quake 4 were medicore gamesbadtaker

John Carmack is not a designer, he's a programmer.:roll: He just built the engine, he didn't make Quake 4 or Doom 3.

yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry

mega textures didn't exist when farcry was made so obviously not, you really don't have a clue what you are talking about, and official playstation magazine caled RAGE the best looking shooter on the Ps3 , i suggest you go and learn what megatextures actually are before spouting nonsense.
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#361 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="badtaker"]yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry Orchid87

Technically, Doom 3 was much more advanced than both Half-Life 2 and Far Cry, and FEAR was released a year later.

I always found Doom 3 to look like crap, nowhere near the quality of Half life 2, the only thing i really see technically nice in it is it had alot of normal/bump mapping and dynamic lighting but i would take really nice looking prebaked lights w/ global illumnation with suberb animation systems and great physics(HL2) over some cheaply done dynamic lights and overused bump mapping(doom 3) any day.

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delta3074

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#362 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Orchid87"]

[QUOTE="badtaker"]yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry ferret-gamer

Technically, Doom 3 was much more advanced than both Half-Life 2 and Far Cry, and FEAR was released a year later.

I always found Doom 3 to look like crap, nowhere near the quality of Half life 2, the only thing i really see technically nice in it is it had alot of normal/bump mapping and dynamic lighting but i would take really nice looking prebaked lights w/ global illumnation with suberb animation systems and great physics(HL2) over some cheaply done dynamic lights and overused bump mapping(doom 3) any day.

half life 2 doesn't use GI, it uses HDR lighting,lol
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#363 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="Orchid87"]

Technically, Doom 3 was much more advanced than both Half-Life 2 and Far Cry, and FEAR was released a year later.

delta3074

I always found Doom 3 to look like crap, nowhere near the quality of Half life 2, the only thing i really see technically nice in it is it had alot of normal/bump mapping and dynamic lighting but i would take really nice looking prebaked lights w/ global illumnation with suberb animation systems and great physics(HL2) over some cheaply done dynamic lights and overused bump mapping(doom 3) any day.

half life 2 doesn't use GI, it uses HDR lighting,lol

..... Half life 2 orignially didn't use HDR till the update to the orange box engine. But never mind that HDR and Global illumination arent even competing technologies, you can have both, neither or one or the other, you may want to read what each is before making a statement like that. And yes Half life 2 does use Global Illumnation(link to paper) through radosity lighting and light maps.

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badtaker

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#364 badtaker
Member since 2009 • 3806 Posts

[QUOTE="badtaker"][QUOTE="waltefmoney"]

John Carmack is not a designer, he's a programmer.:roll: He just built the engine, he didn't make Quake 4 or Doom 3.

delta3074

yay i know but i already said Half-Life 2 ,Fear Far cry were better looking than Doom3 Actually he is also a game developer(although very few games were developed by him earlier) but he is a game programmer first. carmack game engines are overrated Crytek didn't use anyone of those stupid megatextures and yet beat doom3 and Quake4 even with farcry

mega textures didn't exist when farcry was made so obviously not, you really don't have a clue what you are talking about, and official playstation magazine caled RAGE the best looking shooter on the Ps3 , i suggest you go and learn what megatextures actually are before spouting nonsense.

I am sorry i thought Doom3 used it (there were megatextures mods though)

Megatextures was used by Quake Wars so does it beat crysis when you previously said Carmack is a developer god???

Again i say Half-Life 2 ,Fear Far cry were better looking than Doom3

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#365 deactivated-6079d224de716
Member since 2009 • 2567 Posts

I always found Doom 3 to look like crap, nowhere near the quality of Half life 2, the only thing i really see technically nice in it is it had alot of normal/bump mapping and dynamic lighting but i would take really nice looking prebaked lights w/ global illumnation with suberb animation systems and great physics(HL2) over some cheaply done dynamic lights and overused bump mapping(doom 3) any day.

ferret-gamer

Doom 3 dynamic lights are NOT cheaply done. It was all real-time that is awesome for 2004 tech.

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themyth01

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#366 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

[QUOTE="UnrealDelusion"]

well having games which look better then anything on the 360 means more then mere words. So until the 360 gets a game in the same league graphics wise the 360 is less powerfull.

Anastasia1997

There's your problem right there, looks are subjective and don't indicate which software is pushing more technically. GoW3, KZ3 and Uncharted are 720p games running at 30fps, many games on 360 do 720p at 30fps. Technical prowess doesn't exactly bring beauty to games. Graphics wise 360 has the edge thanks to the better GPU, may not mean much since the software isn't taking full advantage of it though.

No, graphics wise, PS3 obviously has the advantage, espicially when PS3's titles are easily the best lokking titles on consoles by far...Not to mention that the RSX and cell work in-line so that the PS3's weaker GPU can do much more than whats theoretically possible with the PS3's GPU specs

Really, can you prove that claim of yours without going by looks? you say graphics but go back to looks. Do you even know anything about graphics or are you another PS3 fanboy dreaming of PS3 superiority? I'll wait for your proof that does not involve looks.

In the meantime I'll take Carmack's word over yours.

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#367 themyth01
Member since 2003 • 13924 Posts

[QUOTE="NotTarts"]

[QUOTE="gpuking"] Well on that note I will stand corrected. But realtime the shadows they maybe, clearly not many objects are benefiting from it is there? If we are to look at the whole picture here, crysis 2 on console is sacrificing many things in order to tick a few check boxes.

gpuking

Those shots were from E3, though, and I'm betting that it'll be improved during the polishing stage. It's easily capable of it; it's just a matter of balancing the load. Crytek have always stuck by 'real-time, all the time', and I don't think that's going to change.

We'll see how it improves in the end but for now it's clearly not at the graphical caliber of Killzone 3 judging by the overall quality, therefore anyone who argues against it would be dishonest. Kz3 is also improving as we speak so Crytek better step on it.

What a joke this is. Crysis 2 is doing real-time GI, something KZ3 could only dream of doing at this point. Just to put it into perspective, there are but a handful of games out now that can use GI, one of them being Crysis. Technically Crysis 2 >>>>>>>>>> KZ3.

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#368 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

I always found Doom 3 to look like crap, nowhere near the quality of Half life 2, the only thing i really see technically nice in it is it had alot of normal/bump mapping and dynamic lighting but i would take really nice looking prebaked lights w/ global illumnation with suberb animation systems and great physics(HL2) over some cheaply done dynamic lights and overused bump mapping(doom 3) any day.

Orchid87

Doom 3 dynamic lights are NOT cheaply done. It was all real-time that is awesome for 2004 tech.

I would assume dynamic lighting is done in real time :P but i used the word cheap because dynamic lighting for that time period 2004, may have been fancy and all but it looked really fake/cheap, unrealistic and altogether bad.

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delta3074

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#369 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="ferret-gamer"] I always found Doom 3 to look like crap, nowhere near the quality of Half life 2, the only thing i really see technically nice in it is it had alot of normal/bump mapping and dynamic lighting but i would take really nice looking prebaked lights w/ global illumnation with suberb animation systems and great physics(HL2) over some cheaply done dynamic lights and overused bump mapping(doom 3) any day.

ferret-gamer

half life 2 doesn't use GI, it uses HDR lighting,lol

..... Half life 2 orignially didn't use HDR till the update to the orange box engine. But never mind that HDR and Global illumination arent even competing technologies, you can have both, neither or one or the other, you may want to read what each is before making a statement like that. And yes Half life 2 does use Global Illumnation(link to paper) through radosity lighting and light maps.

dynamic radiosity is not full global illumination, it's cheap global illumination and is also used in KZ3, yes i do know all about HDR lighting and global illumination, don't be so ignorant and assume that people do not know what they are talking about.
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delta3074

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#370 delta3074
Member since 2007 • 20003 Posts
it looked really fake/cheap, unrealistic and altogether bad.ferret-gamer
which relly is just your opinion,lol
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#371 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
, yes i do know all about HDR lighting and global illumination, don't be so ignorant and assume that people do not know what they are talking about.delta3074
If you knew what you were talking about then why would you make that statement?
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delta3074

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#372 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"], yes i do know all about HDR lighting and global illumination, don't be so ignorant and assume that people do not know what they are talking about.ferret-gamer
If you knew what you were talking about then why would you make that statement?

because Half life 2 doesn't use full GI that's why.
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#373 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"], yes i do know all about HDR lighting and global illumination, don't be so ignorant and assume that people do not know what they are talking about.delta3074
If you knew what you were talking about then why would you make that statement?

because Half life 2 doesn't use full GI that's why.

No game uses "true/full Global illumnation" not even crysis 2, and what was the relevance of HDR? which was also incorrect btw.
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delta3074

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#374 delta3074
Member since 2007 • 20003 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"][QUOTE="ferret-gamer"] If you knew what you were talking about then why would you make that statement?

because Half life 2 doesn't use full GI that's why.

No game uses "true/full Global illumnation" not even crysis 2, and what was the relevance of HDR? which was also incorrect btw.

Half life 2 uses HDR l, check out the lost coast demo.
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#375 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"]because Half life 2 doesn't use full GI that's why.delta3074
No game uses "true/full Global illumnation" not even crysis 2, and what was the relevance of HDR? which was also incorrect btw.

Half life 2 uses HDR l, check out the lost coast demo.

Half life 2 lost coast was made for the specific reason of showing off the HDR tech that they implemented in source after the creation of Half life 2.
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delta3074

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#376 delta3074
Member since 2007 • 20003 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"][QUOTE="ferret-gamer"] No game uses "true/full Global illumnation" not even crysis 2, and what was the relevance of HDR? which was also incorrect btw.

Half life 2 uses HDR l, check out the lost coast demo.

Half life 2 lost coast was made for the specific reason of showing off the HDR tech that they implemented in source after the creation of Half life 2.

it's still half-life 2 and it's still using HDR, technically we are both correct
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#377 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"]Half life 2 uses HDR l, check out the lost coast demo.delta3074
Half life 2 lost coast was made for the specific reason of showing off the HDR tech that they implemented in source after the creation of Half life 2.

it's still half-life 2 and it's still using HDR, technically we are both correct

If we follow that train of thought then Episode 2 would also be pitted against Doom 3 where ep2 is easily more technologically advanced. I thought we were keeping to last gen games or games released in the same year as doom 3 in this comparison.
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delta3074

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#378 delta3074
Member since 2007 • 20003 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"][QUOTE="ferret-gamer"] Half life 2 lost coast was made for the specific reason of showing off the HDR tech that they implemented in source after the creation of Half life 2.

it's still half-life 2 and it's still using HDR, technically we are both correct

If we follow that train of thought then Episode 2 would also be pitted against Doom 3 where ep2 is easily more technologically advanced. I thought we were keeping to last gen games or games released in the same year as doom 3 in this comparison.

oops, guess what, the orange box version of half- life 2 was otimised using an updated source engine nad guess what-it supports full HDR, plus there is a PC mod that add full HDR as well, my bad, i should have taken your advice and read some more on the subject earlier, the original half life 2 didn't use HDR, my Bad http://www.giantbomb.com/forums/half-life-2/123/the-original-half-life-2-orange-box-sourcified/381678/
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#379 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="delta3074"]it's still half-life 2 and it's still using HDR, technically we are both correctdelta3074
If we follow that train of thought then Episode 2 would also be pitted against Doom 3 where ep2 is easily more technologically advanced. I thought we were keeping to last gen games or games released in the same year as doom 3 in this comparison.

oops, guess what, the orange box version of half- life 2 was otimised using an updated source engine nad guess what-it supports full HDR, plus there is a PC mod that add full HDR as well, my bad, i should have taken your advice and read some more on the subject earlier, the original half life 2 didn't use HDR, my Bad http://www.giantbomb.com/forums/half-life-2/123/the-original-half-life-2-orange-box-sourcified/381678/

Lol, its ok.
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#380 04dcarraher
Member since 2004 • 23858 Posts
No matter what people think what their consoles can do. But the fact remains that Both consoles are stuck with 2004/5 based direct x 9 gpu's with only 512mb of total memory for system and video use, which should tell you that Crysis 2 wont look better then medium quality graphics from the 1st Crysis. Also since the game is multiplatform the base line in graphics, level design, gameplay and other limits will be designed for the LCD(consoles). Which in turn will cause the Pc version to suffer. I would glady trade in the extra graphics from Crysis 2 and keep the 1st ones graphics to be able to get the game out of the console based limits of design.
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#381 theuncharted34
Member since 2010 • 14529 Posts

No matter what people think what their consoles can do. But the fact remains that Both consoles are stuck with 2004/5 based direct x 9 gpu's with only 512mb of total memory for system and video use, which should tell you that Crysis 2 wont look better then medium quality graphics from the 1st Crysis. Also since the game is multiplatform the base line in graphics, level design, gameplay and other limits will be designed for the LCD(consoles). Which in turn will cause the Pc version to suffer. I would glady trade in the extra graphics from Crysis 2 and keep the 1st ones graphics to be able to get the game out of the console based limits of design.04dcarraher

not 2004 lol 2005 technology. To be precise both consoles had their hardware chosen as early as March of 05, then microsoft rushed the production of the 360 so it would be ready in the same year. I assume that's where you got 2004 from, since consoles normally use tech from the year prior to launch. But not in the 360's case. The hardware was rushed, hence all the issues :) Just wait until Nintendo busts out of the next gen gates lol their system will be a beast technically. I predict a late 2011 launch. (they need to)

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04dcarraher

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#382 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]No matter what people think what their consoles can do. But the fact remains that Both consoles are stuck with 2004/5 based direct x 9 gpu's with only 512mb of total memory for system and video use, which should tell you that Crysis 2 wont look better then medium quality graphics from the 1st Crysis. Also since the game is multiplatform the base line in graphics, level design, gameplay and other limits will be designed for the LCD(consoles). Which in turn will cause the Pc version to suffer. I would glady trade in the extra graphics from Crysis 2 and keep the 1st ones graphics to be able to get the game out of the console based limits of design.theuncharted34

not 2004 lol 2005 technology. To be precise both consoles had their hardware chosen as early as March of 05, then microsoft rushed the production of the 360 so it would be ready in the same year. I assume that's where you got 2004 from, since consoles normally use tech from the year prior to launch. But not in the 360's case. The hardware was rushed, hence all the issues :) Just wait until Nintendo busts out of the next gen gates lol their system will be a beast technically. I predict a late 2011 launch. (they need to)

The 360 and PS3 were on the drawing boards in 2004 and prototypes were made in late 2004,
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theuncharted34

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#383 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="04dcarraher"]No matter what people think what their consoles can do. But the fact remains that Both consoles are stuck with 2004/5 based direct x 9 gpu's with only 512mb of total memory for system and video use, which should tell you that Crysis 2 wont look better then medium quality graphics from the 1st Crysis. Also since the game is multiplatform the base line in graphics, level design, gameplay and other limits will be designed for the LCD(consoles). Which in turn will cause the Pc version to suffer. I would glady trade in the extra graphics from Crysis 2 and keep the 1st ones graphics to be able to get the game out of the console based limits of design.04dcarraher

not 2004 lol 2005 technology. To be precise both consoles had their hardware chosen as early as March of 05, then microsoft rushed the production of the 360 so it would be ready in the same year. I assume that's where you got 2004 from, since consoles normally use tech from the year prior to launch. But not in the 360's case. The hardware was rushed, hence all the issues :) Just wait until Nintendo busts out of the next gen gates lol their system will be a beast technically. I predict a late 2011 launch. (they need to)

The 360 and PS3 were on the drawing boards in 2004 and prototypes were made in late 2004,

things change after this stage. The cpu's and gpu's are from 2005 respectively. I'm not really arguing, that's the just the bottom line. Not to say they both aren't VERY outdated, because they are.

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gpuking

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#384 gpuking
Member since 2004 • 3914 Posts

What a joke this is. Crysis 2 is doing real-time GI, something KZ3 could only dream of doing at this point. Just to put it into perspective, there are but a handful of games out now that can use GI, one of them being Crysis. Technically Crysis 2 >>>>>>>>>> KZ3.

themyth01

Suuure, that cheap one bounce GI impelmentation used in console is hardly significant. And just take a look at the rest of the package, massive screen tearing, severe pop ins, low res blurry textures, aggressive LOD, piss poor DOF, lack of aa and primitive particle effect compared to kz3. Technically KZ3 is far superior at this point.

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#385 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

Suuure, that cheap one bounce GI impelmentation used in console is hardly significant. And just take a look at the rest of the package, massive screen tearing, severe pop ins, low res blurry textures, aggressive LOD, piss poor DOF, lack of aa and primitive particle effect compared to kz3. Technically KZ3 is far superior at this point.

gpuking

[QUOTE="themyth01"]

What a joke this is. Crysis 2 is doing real-time GI, something KZ3 could only dream of doing at this point. Just to put it into perspective, there are but a handful of games out now that can use GI, one of them being Crysis. Technically Crysis 2 >>>>>>>>>> KZ3.

gpuking

Suuure, that cheap one bounce GI impelmentation used in console is hardly significant. And just take a look at the rest of the package, massive screen tearing, severe pop ins, low res blurry textures, aggressive LOD, piss poor DOF, lack of aa and primitive particle effect compared to kz3. Technically KZ3 is far superior at this point.

lol you have no clue what you're talking about. cheap heh.. btw crysis 2 is doing 2xmsaa. you need to stop loving the ps3 so much to understand though.

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gpuking

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#386 gpuking
Member since 2004 • 3914 Posts

Yeah, it is cheap. The current GI implementation cost nearly free on all systems. Go check B3D for reference. Now why don't you do some research yourself before calling me clueless. I own all three systems anyway so yeah.

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#387 themyth01
Member since 2003 • 13924 Posts

Yeah, it is cheap. The current GI implementation cost nearly free on all systems. Go check B3D for reference. Now why don't you do some research yourself before calling me clueless. I own all three systems anyway so yeah.

gpuking
I have Crytek paper on how they do it and it is NOT free, just shows how clueless you are.
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gpuking

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#388 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]

[QUOTE="themyth01"] [QUOTE="gpuking"]

[QUOTE="themyth01"]

What a joke this is. Crysis 2 is doing real-time GI, something KZ3 could only dream of doing at this point. Just to put it into perspective, there are but a handful of games out now that can use GI, one of them being Crysis. Technically Crysis 2 >>>>>>>>>> KZ3.

themyth01

Suuure, that cheap one bounce GI impelmentation used in console is hardly significant. And just take a look at the rest of the package, massive screen tearing, severe pop ins, low res blurry textures, aggressive LOD, piss poor DOF, lack of aa and primitive particle effect compared to kz3. Technically KZ3 is far superior at this point.

lol you have no clue what you're talking about. cheap heh.. btw crysis 2 is doing 2xmsaa. you need to stop loving the ps3 so much to understand though.

And it's not exactly 2xmsaa it's more of a temporal aa which is yet to be used on consoles. And regardless it's still far inferior to the MLAA.
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theuncharted34

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#389 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="gpuking"]

Yeah, it is cheap. The current GI implementation cost nearly free on all systems. Go check B3D for reference. Now why don't you do some research yourself before calling me clueless. I own all three systems anyway so yeah.

themyth01

I have Crytek paper on how they do it and it is NOT free, just shows how clueless you are.

regardless Crysis 2 on the xbox 360 (only version i've seen) is inferior to kz3 and possibly even kz2 due to it's awful awful performance.

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gpuking

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#390 gpuking
Member since 2004 • 3914 Posts
[QUOTE="gpuking"]

Yeah, it is cheap. The current GI implementation cost nearly free on all systems. Go check B3D for reference. Now why don't you do some research yourself before calling me clueless. I own all three systems anyway so yeah.

themyth01
I have Crytek paper on how they do it and it is NOT free, just shows how clueless you are.

LOL, you're making me laugh. I said NEARLY free, can't you read?
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#391 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

[QUOTE="gpuking"]

Suuure, that cheap one bounce GI impelmentation used in console is hardly significant. And just take a look at the rest of the package, massive screen tearing, severe pop ins, low res blurry textures, aggressive LOD, piss poor DOF, lack of aa and primitive particle effect compared to kz3. Technically KZ3 is far superior at this point.

gpuking

lol you have no clue what you're talking about. cheap heh.. btw crysis 2 is doing 2xmsaa. you need to stop loving the ps3 so much to understand though.

mlaa is cheaper than msaa (not referring to looks). go watch the crysis 2 e3 demo and learn something. And it's not exactly 2xmsaa it's more of a temporal aa which is yet to be used on consoles. And regardless it's still far inferior to the MLAA.

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

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themyth01

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#392 themyth01
Member since 2003 • 13924 Posts
[QUOTE="gpuking"][QUOTE="themyth01"][QUOTE="gpuking"]
[QUOTE="themyth01"][QUOTE="gpuking"]

Yeah, it is cheap. The current GI implementation cost nearly free on all systems. Go check B3D for reference. Now why don't you do some research yourself before calling me clueless. I own all three systems anyway so yeah.

gpuking
I have Crytek paper on how they do it and it is NOT free, just shows how clueless you are.

LOL, you're making me laugh. I said NEARLY free, can't you read?

like you'd know lol it's not nearly free either.
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gpuking

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#393 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="themyth01"] lol you have no clue what you're talking about. cheap heh.. btw crysis 2 is doing 2xmsaa. you need to stop loving the ps3 so much to understand though.

themyth01

mlaa is cheaper than msaa (not referring to looks). go watch the crysis 2 e3 demo and learn something. And it's not exactly 2xmsaa it's more of a temporal aa which is yet to be used on consoles. And regardless it's still far inferior to the MLAA.

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.
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gpuking

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#394 gpuking
Member since 2004 • 3914 Posts
[QUOTE="themyth01"][QUOTE="gpuking"][QUOTE="themyth01"] I have Crytek paper on how they do it and it is NOT free, just shows how clueless you are.

LOL, you're making me laugh. I said NEARLY free, can't you read?

like you'd know lol it's not nearly free either.

The GI calculations are almost free in the current implementation. The GI quality can be increased with a corresponding decrease in FPS. It's all in cryteks pdf. The baked GI won't work for destructible environments so that is a no go.
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themyth01

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#395 themyth01
Member since 2003 • 13924 Posts
[QUOTE="themyth01"]

[QUOTE="gpuking"] mlaa is cheaper than msaa (not referring to looks). go watch the crysis 2 e3 demo and learn something. And it's not exactly 2xmsaa it's more of a temporal aa which is yet to be used on consoles. And regardless it's still far inferior to the MLAA.gpuking

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.

The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about.
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themyth01

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#396 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="gpuking"] LOL, you're making me laugh. I said NEARLY free, can't you read?gpuking
like you'd know lol it's not nearly free either.

The GI calculations are almost free in the current implementation. The GI quality can be increased with a corresponding decrease in FPS. It's all in cryteks pdf. The baked GI won't work for destructible environments so that is a no go.

lol yea that's why so many games use GI because it's nearly free. Seriously, go learn what GI is before making such incorrect comments. You're so far off it's not even funny, it's just sad.

I've read the PDF, and it's not even close to free. Doing an algorithmic analysis on it proves it's an expensive computation. It's why KZ3 can't do it.

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theuncharted34

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#397 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

themyth01

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.

The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about.

They are roughly the same visually, but The performance on C2 kills it. Everything else you said is right, just stop arguing with him lol :P

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gpuking

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#398 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="themyth01"]

mlaa is cheaper than msaa. go watch the crysis 2 e3 demo and learn something.

themyth01

You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.

The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about.

Seriously dude, you have trouble reading. My previous response outlined all the technical inefficiencies found in Crysis 2 console footage which can be seen on youtube links posted here. There is no aa on console footage shown so far and what's so hard to understand? The edge smooth aa technique is yet to be seen on consoles so technically I'm right. You just proven to me you never looked through the Crytek pdf on cryengine 3.0 otherwise you'd know the GI calculation is almost free for 1 or 3 light propagation volume. I'm just about done with you

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themyth01

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#399 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"][QUOTE="gpuking"] You keep amuse me with your ignorance. MLAA is cheaper than MSAA only on the PS3 lol, yet gives out much better results.theuncharted34

The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about.

They are roughly the same visually, but The performance on C2 kills it. Everything else you said is right, just stop arguing with him lol :P

Was not referring to visuals, as many before have pointed out to him, Crysis is doing everything dynamically which is far mroe expensive than KZ3's static lighting method.

Also, lol at the MLAA being cheaper only on PS3, with better results too.. wow well I wasn't sure before but now I know you're just another cow. MLAA has been done on 360 taking only 3.7s, while on the PS3 it takes 4.5s using 4 SPUs. And MLAA is a method, it's result is not biased by the hardware.

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theuncharted34

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#400 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="themyth01"] The pot calling the kettle black. You claim KZ3 is better technically but have no proof at all whatsoever. Then you start making incorrect claims and lies such as no AA in Crysis 2 when it's obviously using AA. Then you try to dismiss Dynamic GI when only 3 games so far have ever used this method, furthermore you call it nearly free, lol like hell it is, that's why so many games use it right? You're obviously making up stuff and have no real idea what it is you're talking about. themyth01

They are roughly the same visually, but The performance on C2 kills it. Everything else you said is right, just stop arguing with him lol :P

Was not referring to visuals, as many before have pointed out to him, Crysis is doing everything dynamically which is far mroe expensive than KZ3's static lighting method.

Also, lol at the MLAA being cheaper only on PS3, with better results too.. wow well I wasn't sure before but now I know you're just another cow. MLAA has been done on 360 taking only 3.7s, while on the PS3 it takes 4.5s using 4 SPUs. And MLAA is a method, it's result is not biased by the hardware.

oh okay your just talking about lighting. I hope you weren't calling me a cow :( I am really not good at knowing what is being directed at who.